Saturday, January 23, 2021

Schedule post 2021-01-23

Yesterday, CHARIZARD levelled a wide swath of the downtown of a major urban area. This resulted in 446,145 casualties.

At 16h52 yesterday afternoon, METAPOD emerged from the portal. As it did so, the sun briefly dimmed as a swarm of locusts filled the sky, bringing pestilence and famine to this world for the next twelve summers.

At 23h30, Pilot Bucky attacked CHARIZARD. The first attempt, on Vector 2, was deflected, causing CHARIZARD to fire its EM Weapon and splattering Acid Blood on the ground (a further 146,664 casualties). Bucky’s onboard camera correctly IDed CHARIZARD as a VALKERIE-class DEVA.Swiftly changing to a backup Shell, Bucky then continued the assult on vectors 3 through 10; attacks on vectors 3, 4, 5, 6 and 7 were all defected, but the fusillade finally penetrated CHARIZARD’s hide on vector 8, resulting in rapid exothermal compression and a complete implosion of the target. Once the dust had cleared, Bucky found a REFRACTED CRYSTAL HEART in the remains of the DEVA. Our scientists believe that we can use the power of this Heart to close the portal for good. For this and other valourous action Bucky has been awarded one Crown.

Today at 08h00 Pilot Coderblaze will attack CATERPIE on vector 12. At 23h39, if it’s still standing, CATERPIE will attack a military target (likely Coderblaze). That is all.

Friday, January 22, 2021

Proposal: FFS

Self-killed. Josh

Adminned at 23 Jan 2021 11:11:44 UTC

Award 218736 Crowns to every Pilot.

Story Post: Promotion Request

I hereby assert that the Meritous Corporation is Meritous.

Proposal: Handover Documents [Special Case]

Reached quorum, 6-0. Josh

Adminned at 23 Jan 2021 10:56:12 UTC

If the text “The gamestate tracking page for this dynasty is the Ansible Hangar page of the wiki. Unless otherwise stated, all publicly tracked gamestate information is tracked on it” exists in the rule PIlots and Shells exists, remove it.

Add a new Special Case rule, called Dynastic Tracking [Active], with the following text:

The gamestate tracking page for this dynasty is the Ansible Hangar page of the wiki. Unless otherwise stated, all publicly tracked gamestate information is tracked on it. A Poindexter may change the wiki page referred to in this rule to a different page as part of their Ascension Address.

Schedule post 2021-01-22

Good morning.

Yesterday, CATERPIE levelled a suburb of a downtown city , causing 169,290 casualties. CATERPIE has since been preparing for an assault on a military target.

Today the following will take place:

At 03h51, CHARIZARD will shake off its stun and will commence an attack on a civilian target.
At 16h52 METAPOD will emerge from the portal and will begin its preparations for an attack on a military target.
At 23h30, Pilot Bucky will attack CHARIZARD on vector 2 (with seeker munitions and a camera turret), and will then continue to attack on vectors 3 through 10.

Thursday, January 21, 2021

Proposal: Even Later Target Selection

Reached quorum and enacted, 4-0. Josh

Adminned at 23 Jan 2021 10:54:55 UTC

In the rule “Attack a Military Target”, change

* 12-36 hours: Attack

to

* 1-24 hours: Aim
* 11-12 hours: Attack

and

When attacking a military target is added to a DEVA’s schedule, a Jockeying Pilot must be secretly randomly selected as its target.

to

When a DEVA finishes the Aim stage, a Jockeying Pilot must be secretly randomly selected as its target.

Proposal: Lower the Bar

Popular at 4-2. Enacted by Brendan.

Adminned at 22 Jan 2021 14:05:26 UTC

In the rule “Team Victory”, change

the number of Civilian Casualties divided by 1,000,000

to

the number of Civilian Casualties divided by 2,000,000

 

Schedule post 2021-01-21

Yesterday, CHARMELEON and CHARIZARD both skied their attacks on military targets, and will both be confused for 48 hours.

Also yesterday, CATERPIE emerged from the portal, causing humans and animals all around Blogia to have sudden, vivid psychic images of their own violent deaths, It immediately started moving towards a civilian target.

Today, at 09h10, CATERPIE will launch an attack on the civilian population of a major city on the southern island.

Starting at 23h40, Pilot Bucky will launch a wide-spectrum attack against CHARIZARD, starting on vector 2 (with seeker munitions and a camera turret) and working up to vector 10.

Wednesday, January 20, 2021

Proposal: The Kayode Ewumi Meme

Enacted Popular, 4-2. Josh

Adminned at 22 Jan 2021 12:02:19 UTC

Create a new Corporation as follows:

Meritous

Creed: Fiat Corona

Requirement: A Pilot may join this Corporation if they have never joined any other Corporation.

Set the Affiliation of every Pilot who has never joined any other extant Corporation, and who is Unaffiliated, and whose EVC on this Proposal was in favor of it, to Meritous.

Award each Corporation one Crown.

:D :D

Proposal: Rogue Squadron

At 2-3, has less than a quorum not voting against. Failed by Brendan.

Adminned at 21 Jan 2021 21:10:47 UTC

In the rule Team Victory, change “The selected Pilot achieves victory” to “The selected Pilot becomes Elevated”.

Add a new rule to the ruleset, called Wings:

A Wing is an organisation of multiple Pilots. Each Pilot may be a member of zero or one Wing, defaulting to not being a member of a Wing. Each Wing has one Leader. A Pilot who is the Leader of a Wing may not be a member of another Wing, and a Pilot who is in a Wing may not subsequently become Leader of a Wing. Each Pilot has their Wing information publicly tracked.

A Pilot or Idle Pilot (‘the recruit’) may, at any time, make a post advertising their willingness to join a Wing. Other Pilots (‘recruiters’) may respond to such a post inviting the recruit to their Wing, and naming a victory percentage (which may be negotiated in public or private beforehand). At any time a recruit may accept a recruiter’s invitation to join their Wing; when they do, all other recruitment messages to that recruit cease to be valid. A recruit may not join a Wing if it causes themselves or their new Leader to have an invalid gamestate (eg because the recruit is already a Leader or because the recruiter is themselves part of another Wing).

When a Pilot is a member of a Wing they are giving up autonomy in exchange for a percentage chance at Victory. When a recruit joins a Wing they must set their Wing Information to the name of their Leader and the agreed victory percentage in their invitation; they must also set their Corporation to the Corporation of their Leader. From that point forward, the Leader of their Wing may carry out dynastic actions on their behalf as if they were the recruit in question - Pilots who are members of Wings may not themselves carry out any dynastic actions, except changing their Wing Information as specified by this rule; they may also not be made idle.

Whenever a Pilot becomes Elevated in this dynasty, the following occurs:
* If the Pilot is not a member of any Wing, they have achieved Victory;
* If the Pilot is a member of a wing, they cease to be Elevated and their Wing Leader becomes Elevated;
* If the Pilot is a Wing Leader then they must make a post establishing a public random method by which a Pilot in their Wing may be awarded Victory. The likelihood of each Pilot in the Wing attaining Victory must be equal to their individual victory percentage, with the Wing Leader attaining Victory on any result within the remainder (for example: if a Wing has a leader and three members, each with a 5% victory share, then the Wing Leader would win in the 85% of cases were one of their recruits did not). If this is not possible (for example, because the Pilots of the Wing have a combined victory percentage allocation that is greater than 100) then all Pilots cease to be Elevated. Otherwise, the Wing Leader publicly randomly determines which member of their Wing has achieved Victory and makes a post announcing it.

A Pilot who is a member of a Wing may amend their Wing Information as follows:
* They may reduce their victory percentage by any amount at any time;
* They may increase their victory percentage as publicly agreed with their Wing Leader;
* They may add ‘ITQ’, which stands for Intent to Quit, at any time;
* If their Wing Information has contained ‘ITQ’ for at least five days, or if their Wing Leader is idle, then they may blank their Wing Information field. At that point they cease to be in a Wing.

There is some muttering on Slack about pooling resources behind a single leader to drive victory. This attempts to formalise such a thing: legally mandated sock-puppeting in exchange for win %.

Note that a member of a Wing may not be made idle. This will have an impact on quorum, but I’m not too worried about it; proposals have mostly been timing out this dynasty anyway.

Schedule post 2021-01-20

Yesterday pilot Bucky made a run on CHARIZARD on Vector 12. CHARIZARD evaded the shot but Clucky’s onbaodr camera IDed it as a VALKERIE-class DEVA. CHARIZARD reacted with its Acid Blood, causing 351,792 civilian casualties, and its EM Weapon, leaving Bucky unable to make any further fire attempts for 24 hours.

Today, CHARMELEON and CHARIZARD will both aim at military targets and likely miss, causing confusion. CATERPIE will emerge from the portal at 07h27. At noon, Pilot Coderblaze will fire at CHARIZARD on vector 18 and CHAMELEON on vector 15. We wish our Pilots the best of luck.

Tuesday, January 19, 2021

Proposal: Strike Hard and Fast

Passes 4-0. Enacted by Brendan.

Adminned at 21 Jan 2021 14:44:47 UTC

Add a new Shell to the list in the Armoury.
Its name shall be “A-2 Tortoise”
Its Description shall be “This sluggish heavy weapons Shell is the last resort against the toughest RAKSHASHA.”
Its default stats shall be Power: 45, Attack: 33, Defence: 20, Speed: 60


Add a new shell to the list in the Armoury.
Its name shall be “P-1 Hare”
Its Description shall be “This underarmed but highly customizable platform evolved from a scout prototype.”
Its default stats shall be Power:125, Attack: 8, Defence: 15, Speed: 16

Designations are by primary advantage stat in comparison to the Mark I, followed by the design number for that stat; for example the Mark II would be the S-1 and an even faster model would be an S-2.

Proposal: Late Military Target Selection

At 1-3, has fewer than a quorum of Pilots not voting AGAINST. Failed by Brendan.

Adminned at 21 Jan 2021 14:44:04 UTC

In the rule “Attack a Military Target”, change

“When attacking a military target is added to a DEVA’s schedule, a Jockeying Pilot must be secretly randomly selected as its target.”

to

“When a DEVA begins the Prepare stage of attacking a military target, a Jockeying Pilot must be secretly randomly selected as its target. If there are no Jockeying Pilots at that time, the Bogey switches to an Attack a Civilian Target action, starting immediately and ending at the same time the Attack stage would have ended.”

The current batch of DEVAs has a hard time hitting because the Shells have a shorter lifetime than their planning phase. They should be smart enough to find another target.

Schedule post 2021-01-19

Today the uncertainty field surrounding BLASTOISE cleared. It is now understood that Pilot Bucky successfully slew the Bogey on 2021-01-16. Belated congratulations to Pilot Bucky.

Yesterday, CHARMELEON sprayed its acidic mucus onto a civilian target, causing 611,312 civilian casualties.

Today at 19h00 Pilot Bucky will attack CHARIZARD on vector 12, and will get a close look with their camera turret as they do so. CHARMELEON and CHARIZARD will both conduct the preparatory steps to conduct attacks on civilian targets, but neither attack will connect today.

Monday, January 18, 2021

Proposal: Arms Racing

Passes unanimously, 5-0. -Bucky

Adminned at 19 Jan 2021 21:47:14 UTC

In the rule “Armoury”, make the following changes to the list of Arms:

for “Auxiliary Reactor”, change

Cost: 10. Effect: +20% Power -20% Defense

to

Cost: 10. Effect: +30% Power -20% Defense

For Structural Reinforcement Plates, change

Cost: 10. Effect: -20% Power +20% Defense

to

Cost: 15. Effect: +20% Defense. Ineffective if the Pilot also has an Auxiliary Reactor.

Change the cost of Onboard AI and Shielded Cabling from 20 to 15.

For Efficient Circuitry, reduce its cost from 30 to 25 and change

Each subsequent Fire Attempt on the same Bogey after the first costs 7 Power instead of 10

to

When a Pilot with this Arm has already made at least one Fire Attempt on a Bogey, their subsequent Fire Attempts at the same target cost 3 less Power.

Change the effect of Soul Threasher from

Whenever a civilian attack is resolved successfully, Jockeying Pilots with this Arm gain 10 power

to

Whenever a civilian attack is resolved successfully, Jockeying Pilots with this Arm gain 10 power, plus an additional 10 power for each full 1 million casualties it caused.

For Cellular Sampler, change

If any Pilot with this meme is Jockeying

to

If any Pilot with this Arm is Jockeying

Add an Arm called “Seeker Munitions” with cost 40 to the list, immediately below Cluster Munitions, with the following Effect:

If the Fire Vector of a Fire Action by a Pilot with this Arm would exceed the target’s Defence by exactly 1, upon finding that it is not miscalibrated, it corrects its Fire Vector to equal the target’s Defense.

Buffing all the Arms that haven’t been used, preventing Efficient Circuitry from reducing other Pilots’ firing costs while reducing its cost to compensate, making Cellular Sampler work out-of-the-box and re-implementing Rakshasha Targeting to expensively affect all subspecies.

Proposal: Photographing the Ansible

Passes 4-0. -Bucky

Adminned at 19 Jan 2021 19:10:53 UTC

In the rule “The Battlefield”, change

The Fire Attempt still takes place, however.

to

The Fire Attempt still takes place, however, and when it’s resolved it uses the statistics and Arms the Pilot had when they scheduled it.

Uphold the results of any Fire Attempts where the Pilots spent all their Power and the Poindexter calculated the results using their last numerical statistics instead of “-”.

Currently it’s possible to fire a slow shot from a Mark I and switch to a Nutcracker to use the Nutcracker’s higher Attack, or to obtain a Camera Turret between scheduling and resolving the attack and get info when the attack arrives. And if a Pilot’s still Recovering, their Attack is undefined.

Schedule post 2021-01-18

We appear to be in a state of temporary quantum flux, brought about by subatomic entanglement between molecules on our dimension and those of the DEVA home dimension.

What we know for sure happened yesterday is this: the demonic DEVA CHARIZARD emerged from the portal, causing thunderstorms of acid rain to spontaneously break out over every major city on the planet. CHARIZARD started moving towards a Civilian target and is expected to reach it at 23h56 today. The newly detected DEVA CATERPIE has taken its place in the gestation chamber of the breach.

We also know that CHARMELEON has shaken off its stun and is moving against the location of Pilot Bucky. It will complete its preparation steps today and will enact its attack tomorrow.

The uncertainty around Bogey BLASTOISE surrounds its quantum position. Either it was destroyed yesterday at 13h01 by Pilot Bucky, or it will be attacked today at 13h20 by Pilot Bucky. It is currently not possible to determine which of these outcomes will turn out to be correct but we hope that the temporal field will have collapsed by this time tomorrow.

Sunday, January 17, 2021

Call for Judgment: Chain Retraction

Passes 4-0. BLASTOISE retroactively destroyed per today’s Schedule Post. Poindexter is directed to update the gamestate. -Bucky

Adminned at 18 Jan 2021 16:54:13 UTC

At 8:18 on January 14th, I made an attack on CHARMELEON. When the attack was resolved on the 15th, no EM Weapon effect was applied and so I immediately scheduled a second attack on CHARMELEON, destroying my Shell with the power expenditure.

On January 16th, shortly after the second attack landed but before the results were confirmed, I switched Shells, became Jockeying again, and scheduled a third attack run on BLASTOISE.

In the Schedule Post for January 17th, the Poindexter resolved the second attack and determined that it provoked a response from CHARMELEON’s EM Weapon. This invalidated the third attack run.

However, if CHARMELEON had an EM weapon, the second attack would have been illegal because I would have been disabled from the first attack. Moreover, I would’ve been in a different Shell than the one I thought I was in for the third attack run, and would not have enough Power for it as a result. (Of course, if I’d known I was EM-disabled, I would not have entered battle at all for the second run and could have made substantially the same third attack run in the same shell).

Therefore, the current representation of the gamestate is inconsistent regarding the effects of CHARMELEON’s possible EM Weapon

Given the amount of information that has been leaked due to illegal actions (including Camera Turret hints for the second attack), and the degree to which they have snowballed, I believe the fairest outcome is to declare that CHARMELEON simply never had an EM weapon. Accordingly:
* No Pilots are currently disabled by CHARMELEON’s EM Weapon.
* My attacks on BLASTOISE on the 16th were valid and Poindexter shall update the gamestate accordingly.
* In the likely event that BLASTOISE was destroyed by that attack run, any Fire Attempts on BLASTOISE on the 17th were invalid and should be refunded.

The alternative state is that CHARMELEON had an EMP weapon all along. That would involve the following changes. This CfJ expressly does NOT adopt the following, and instead declares these did not occur:
* Having fired three miscalibrated attacks at BLASTOISE on the 16th, I became Recovering; my attempt to purchase Hot Blood as a meme was invalid because I was still Jockeying at the time and should be reverted; and my most recent attempt to become Jockeying failed because I was not Outfitting and so I should still be Recovering with one less Experience than represented in the Ansible Hangar.

Proposal: Battlefix

Passes unanimously, 5-0. -Bucky

Adminned at 18 Jan 2021 21:10:31 UTC

In the rule The Battlefield, change

If a Pilot’s Shell would be set to zero or below by the power expenditure required for a Fire Attempt then their Shell is destroyed as if they had done an Emergency Shutdown. The Fire Attempt still takes place, however.

to

If a Pilot’s Power would be set to zero or below by the power expenditure required for a Fire Attempt then their Shell is destroyed as if they had done an Emergency Shutdown. The Fire Attempt still takes place, however.

Uphold all Shell destructions through Power expenditure in the dynasty so far.

Proposal: Rockem Sockem

Self-killed. -Bucky

Adminned at 18 Jan 2021 21:09:40 UTC

Add the following text to the end of the rule called DEVAs:

Once a Bogey has emerged, it is legal for its statistics to be reduced below the minimums of their respective ranges.

Add a subrule to the rule The Battlefield, called Melee Mode:

Any Pilot whose Shell or Arm has a melee attack may specify that a Fire Attempt is being made in Melee Mode.

A Fire Attempt made in Melee Mode does not cost any energy, and takes the form of a comment to the most recent Schedule Post that contains a target, which must be an ID Code of a Bogey, a schedule time, which must be a UTC time of the Pilot’s choice between x and 72 hours (where x is the Pilot’s Shell’s Speed) after the time at which the comment is made. Upon the posting of such a comment, a Fire Action with the specifed parameters is schedules.

Fire Actions made in Melee Mode automatically hit. When a Melee Mode Fire Action hits, the Attack of the attacker is subtracted from the Energy of the defender; if the defender still has Energy they then counterattack, reducing the Defence or, if their Defence is zero, the Energy of the attacker by the defender’s Attack, before applying any Reactionary Features.

If a Bogey is attacked in Melee Mode when they are stunned then they cannot counterattack. If a Bogey is attacked in Melee Mode while they are in Hibernation then they are eliminated.

In the rule The Battlefield, remove the sentence “If the target had the feature Refracted Crystal Heart, the attacker gains one Crown” and add the following at the end of the rule:

If a Bogey is eliminated through any means and has the feature Refracted Crystal Heart, the Pilot directly responsible for their elimination (if one can be identified) gains one Crown.

Add the following Arms to the list of Arms in the rule Armoury:

* Thunderball Fist - Cost: 2. Melee attack.
* Venin Sword - Cost: 15. Melee attack. Any Bogey hit by a melee mode fire action by a Pilot with this Arm in their Armoury must Hibernate as its next timed action, regardless of its statistics.
* Aegis Generator - Cost: 15. If a Bogey is hit by a melee mode fire action by a Pilot with this Arm in their Armoury then any attacks on civilian targets that have been completed by that Bogey in the preceding 24 hours are reversed.

Change the first sentence of the rule the Armoury to read “Each Shell has a name, a brief description (which is flavourtext), an optional Feature, a default Power value, a default Attack, a default Defence and a default Speed.” Add the following to the list of Shells in the same rule:

* The Vindicator
** Description: A Shell designed for up-close and personal situations, when you simply have to pound a RAKSHASHA in the face.
** Feature: This Shell comes with a built-in melee attack.
** Default Power: 45, Attack: 28, Defense: 5, Speed: 24

Schedule post 2021-01-17

Yesterday, CHARMELEON attacked nothing and became confused.

Coderblaze’s attack on BLASTOISE on vestor 23 was evaded. They also attacked CHARMELEON on vector 22; that was also evaded, prompting CHARMELEON to retaliate with its Radiant Beam (reducing Coderblaze’s attack by 10) and EM Weapon (leaving Coderblaze unable to schedule attacks for 24 hours).

Bucky then attacked CHARMELEON on vector 11. which was deflected. CHARMELEON’s Radiant Beam was not triggered by this but its EM Weapon was, leaving Bucky unable to make Fire Attempts for 24 hours; their Fire Attempts on the 2021-01-16 are therefore not valid and have been refunded. BLASTOISE was also targeted by this attack; however, BLASTOISE similarly deflected. Bucky’s Camera Turret confirmed that CHARMELEON and BLASTOISE are OPHANIM and RAKSHASHA class, respectively.

Today, at 03h22 CHARIZARD will emerge from the portal, and BLASTOISE will complete its attack on a civilian target at 11h54. That is all.

Saturday, January 16, 2021

Proposal: Win by Looking Silly

Passes unanimously, 5-0. -Bucky

Adminned at 18 Jan 2021 21:06:43 UTC

Add a new Arm to the list of them in the rule “Armoury”:

Promotional Banner - Cost: 20. Effect: +8 Speed, -10% Defense; used by the rule Advertising.

Add a new subrule to Team Victory. Call it “Advertising” and give it the following text:

A Corporation is Advertising if a Pilot Affiliated with it is both Jockeying and equipped with a Promotional Banner.

An Ad Spot is an event that occurs each Tuesday at Noon. When an Ad Spot occurs, each Corporation that has been continuously Advertising since the last Ad Spot is awarded a Crown.

Team Victory has an unused clause for a Crown awarded directly to a corporation, rather than to a particular Pilot. Let’s use it.

Proposal: Battle Lines

No feedback from idle Pilots received; times out 1-0-2 and fails due to less than two votes FOR. -Bucky

Adminned at 18 Jan 2021 21:03:27 UTC

Add a new subrule “Blood Brotherhood” to the rule “Corporations”:

Creed: Loyalty Unbreakable

Requirement: To join this Corporation, a Pilot must never have voluntarily ceased to be Affiliated with another Corporation.

Add a new subrule “Coronal Cabal” to the rule “Corporations”:

Creed: Victory At Any Cost

Requirement: A Pilot must have been Awarded a Crown to join this Corporation.

My next guess for why people aren’t jumping in: Inaccessible corporations

After the demise of Mechatech, there’s no corporation that a new player can immediately join. Blood Brotherhood fills that niche now.

Coronal Cabal is the “work together to end this ASAP” team, should enough crown-holders outside Blue Lotus be persuaded to do so.

Schedule post 2021-01-16

Not much happened yesterday. Ghost-CHARMANDER started moving through the countryside but it unlikely to reach anything before the Guild of Logic-Wizards have found a way to dispell him. CHARMELEON and BLASTOISE were both considering their next moves.

Today, BLASTOISE will keep plodding towards its civilian target on the Sourthern continent, and is unlikely to reach it until tomorrow. At 07h56, CHARMELEON will complete an attack on a military target, but as there were no valid targets when it decided to do that it is likely to swipe impotently in the air and become confused for a couple of days.

At 10h00, Pilot Coderblaze will launch attacks on BLASTOISE (vector 23) and CHARMELEON (vector 22). At 17h20, Pilot Bucky will attack CHARMELEON on vector 11, also taking in BLASTOISE with their cluster munitions. They will take the opportunity to flyby both DEVAs with their Camera Turret as they do so. We wish both Pilots the best of luck.

Friday, January 15, 2021

Proposal: Standard Installation Procedure

Passes unanimously, 5-0. -Bucky

Adminned at 16 Jan 2021 17:39:25 UTC

In the rule Armoury, after

An Arm may not be added to an Arsenal if it would cause the Pilot’s Power, Attack or Defence to be reduced to zero or below.

Add

Percentage-based modifications to a Shell’s statistics from an Arm’s effect are based on the Default statistics for that particular Shell.

I still don’t know whether Structural Reinforcement Plates are supposed to apply their -20% Power before or after paying their cost.

Call for Judgment: Some errors

4-0 with Quorum FOR. -Bucky

Adminned at 16 Jan 2021 16:53:13 UTC

Bogey CHARMANDER is a VALKERIE class DEVA with a Defence of 14. This is impossible; VALKERIEs should cap out at 12. No idea how that has happened. Sorry.

Bucky launched an attack on CHARMANDER yesterday on vector 12. That means CHARMANDER should be destroyed.

By resolution of this CfJ, destroy CHARMANDER and award Bucky 4 Experience Points for the kill.

Cancel any attacks made on Bogey CHARMANDER in comments to the 2021-01-15 Schedule Post and refund the energy spend on them to the respective attackers.

Proposal: The Host

Self-killed. -Bucky

Adminned at 16 Jan 2021 16:46:05 UTC

Add the following to the list of DEVA sub-species:

Designation MALAIKAH. Energy range 120-220, Attack range 13-77, Defence range 28-61, 100% chance of “Chitin Armor”, 100% chance of “Fully Integrated Crystal Heart”, 20% chance of all other Features.

Add the following to the list of Features in the rule DEVA Sub-Species as the second a third items on the list:

* Fully Integrated Crystal Heart. If this DEVA ever has 0 Energy it is eliminated and all subsequent Features have no effect.
* Chitin Armour. Passive Effect. Any time that this DEVA would be eliminated or would deflect a shot, the attack of the Pilot is instead subtracted from its Energy. All Timed Actions by this DEVA take an additional 12 hours.

Add the following to the end of the rule Hibernation:

While hibernating, none of a Bogey’s Reaction Effects take place.

In the rule The Battlefield, after “If the target had the feature Refracted Crystal Heart, the attacker gains one Crown,” add

and if the target had the feature Fully Integrated Crystal Heart, the attacker gains three Crowns.

Add the following to the end of the rule DEVAs:

Once a Bogey has emerged, it is legal for its statistics to be reduced below the minimums of their respective ranges.

Schedule post 2021-01-15

Yesterday at 14h00 Pilot Coderblaze’s attack on BLASTOISE on vector 27 was evaded. Bucky’s attacks were all deflected by CHARMELEON and CHARMANDER. All three targets are still upright and in the field. BLASTOISE subsequently shook off its stun and resumed its movement.

Today is expected to be quiet; CHARMANDER will cease to be stunned at 06h16 this morning, but BLASTOISE and CHARMELEON will be preparing for attacks on their next targets (civilian and military, respectively) and neither is expected to complete before tomorrow.

Thursday, January 14, 2021

Proposal: Evacuation Protocol

Fails 1-3 after more than 48 hours. -Bucky

Adminned at 16 Jan 2021 16:45:10 UTC

In the rule “Attack a Civilian Target”, change

where x is a random number between 1 and 100,000, multiplied by that Bogey’s Attack

to

where x is a random number between 1,000 and 25,000, multiplied by that Bogey’s Attack

Right now, a single high-rolling attack can increase the victory requirement by as many as six Crowns. This change on the upper bound limits a single attack to two crowns (plus one from rounding) for a Rakshasha and one for other Bogeys, plus rounding. The change on the lower bound gives us room to deduce a bogey’s maximum Attack from a low-casualty event.

Schedule post 2021-01-14

Yesterday, CHARMANDER attacked Pilot Coderblaze’s last known position. However, Coderblaze was not there, and so CHARMANDER is stunned for 48 hours.

Today, CHARMELEON will complete the movement (14h41) and preparation (21h46) phases of attacking a military target. The target of this attack is unclear; it seems like this might be an uncoordinated attack on no-one at all. Maybe something has gone wrong up at DEVA HQ.

At 14h00 today Pilot Coderblaze will pilot their new A1-Nutcracker Shell at BLASTOISE alone attack vector 27. A minute later, Pilot Bucky will carry out a straffing run against CHARMANDER, running through vectors 12 through 6, before peeling off to conduct an attack on the nearby CHARMELON on vector 5. We wish both pilots good luck.

Finally, we have again detected movement in the portal. We are identifying this potential Bogey with the codename CHARIZARD.

Wednesday, January 13, 2021

Proposal: Cleanup cleanup

Passes 4-0 with Quorum in favor. -Bucky

Adminned at 15 Jan 2021 17:21:11 UTC

If the Ruleset contains a paragraph containing “If they do then they must immediately remove this paragraph from the ruleset.” as its only sentence, remove that sentence from the ruleset.

oops

Proposal: Hotheads

Timed out and enacted, 3-2. Josh

Adminned at 15 Jan 2021 09:46:27 UTC

Add the following to the list of arms in the rule Armoury:

* Hot Blood - Cost - 5 Power. An Recovering Pilot with this Arm may become Outfitting after 6 hours instead of 24.

Proposal: True Heart

Passed, 4-1. Josh

Adminned at 15 Jan 2021 09:45:22 UTC

Multiply the probability for each subspecies of a DEVA having the Refracted Crystal Heart Feature by ten.

For each currently extant Bogey, the Poindexter must recalculate whether or not it would have the Refracted Crystal Heart Feature.

Schedule post 2021-01-13

Yesterday at 16h45 BLASTOISE directed a pressurised pyroclastic flow from its vented chest chamber at Raven1207’s Shell. However, Raven’s shell had been destroyed in the combat of the day before, leaving BLASTOISE’s attack targetless. BLASTOISE is therefore stunned for 48 hours.

CHARMELEON’s attack on a civilian target was successful and resulted in 618,267 casualties.

Today, CHARMANDER will complete its attack on a military target, forecast to be Coderblaze’s last known location. No other actions are forecast,

Wednesday, January 13, 2021

Proposal: Crown of the Avenger

Passes unanimously, 5-0. -Bucky

Adminned at 13 Jan 2021 20:13:56 UTC

Add a new subrule to the rule “Team Victory”. Call it “Revenge” and give it the following text:

Whenever a Pilot destroys a Bogey that has completed at least two “Attack a Civilian Target” actions, or that has destroyed two or more Shells with its own actions or reactions, the destroying Pilot is awarded a crown.

Remove the sentence starting with “The first time a RAKSHASHA-designation Bogey is eliminated” from the rule “Team Victory”.

Note that acid blood splashes don’t count as civilian targets.

Schedule post 2021-01-12

Yesterday the following took place:

,* CHARMELEON successfully emerged from the portal.
* Both of Coderblaze’s attacks on CHARMANDER were deflected. Coderblaze was hit by CHARMANDER’s EM weapon and was blocked from making new attacked until 04h00 this morning. CHARMANDER’s Acid Blood splattered onto a nearby urban centre, killing 269,549.
* Bucky’s attack on BLASTOISE was deflected.
* CHARMANDER completed its attack on a civilian target. 962,010 people were killed.
* Raven1207 was struck by an attack from BLASTOISE. BLASTOISE’s attack of 39 comfortably overwhelmed Raven’s defences, causing their shell to be destroyed. BLASTOISE then moved into position for and fully prepared an attack on a military target.

Today, CHARMANDER is preparing an attack on a military target; it stopped moving at 00h30 and prepared its attack until 01h15. The attack itself is not expected to land on its target (coderblaze) today. BLASTOISE will attack a military target, forecast to be Raven1207, at 16h45. CHARMELEON will attack a civilian target at 23h37.

Monday, January 11, 2021

Admin note for Known Unknowns

Proposal: Known Unknowns removed the clause that lets a DEVA’s stats drop below their minimum. This disables Hibernation.

Scheudle post 2021-01-11

No actions were completed yesterday.

Today, the following is forecast to occur:

* At 02h26, Bogey CHARMELEON emerges from the portal. Its skin is a cloud of of winged insects barely concealing the pulsing organs underneath.
* At 04h00, Pilot Coderblaze will carry out two attacks on CHARMANDER, on vectors 5 and 15.
* At 07h00, Pilot Bucky will carry out an attack on BLASTOISE on vector 20.
* At 09h43, Bogey CHARMANDER will enact an attack on a civilian target.
* At 12h15, Bogey BLASTOISE will carry out an attack on Pilot Raven1207.

Sunday, January 10, 2021

Proposal: [Special Case] Three Player Mode

Passes 3-2 after more than 48 hours. -Bucky

Adminned at 12 Jan 2021 22:30:43 UTC

Set the Special Case Rule “Dormancy” to Inactive.

Proposal: Go Aggro

Times out and passes 4-0. -Bucky

Adminned at 12 Jan 2021 22:28:44 UTC

Add a new Shell to the list in the Armoury.

Its name shall be the “A-1 Nutcracker”
Its description shall be “An adaptation to DEVAs that proved impervious to the initial Shell designs, the Nutcracker is designed for sustained attacks against hard targets”
Its default stats shall be Power: 70, Attack: 21, Defense: 12, Speed: 18.

Schedule post 2021-01-10

Yesterday, pilot Bucky made two fire attempts at BLASTOISE, one on vector 16, the other on vector 12. Both shots were deflected off of BLASTOISE’s huge tusk.

BLASTOISE continued its rampage through the countryside of the southern continent, causing 94,419 casualties.

CHARMANDER emerged from the portal, each of its elbows an eyeball weaping puss and glowing with inner malevolence.

Today, BLASTOISE will complete the travel (03h03) and preparation (06h54) stages of an attack on a military target. The attack isn’t expected to connect today but appears to be targeting Pilot Raven1207. CHARMANDER appears to be fixed on a civilian target but won’t get there until tomorrow at some point.

That’s all for today.

Saturday, January 09, 2021

Proposal: Known Unknowns

Passes unanimously, 5-0. -Bucky

Adminned at 11 Jan 2021 22:35:00 UTC

In the rule DEVAs, change the third paragraph to read

Each DEVA has statistics that are secretly tracked by Poindexter, that fall within the ranges for that DEVA’s sub-species. Whenever Poindexter has to generate a new DEVA, they should secretly randomly determine its Energy, Attack and Defence based on the published ranges, and secretly randomly determine whether it has any of the special features possible for its sub-species. Each Bogey has a space in public tracking for information relating to each Bogey’s statistics; any Pilot may add or remove information, including amending the available fields, at any time. Any Pilot may fill in the publicly tracked information for Bogey statistics to reflect information that they have publicly or privately gained, guesses or inferences derived from other game events, or speculation. The publicly tracked information on Bogey statistics is flavour text and does not reflect or imply the private statistics of those Bogeys, and in the event that they disagree, the privately tracked information will be considered the true statistics for each Bogey.

Schedule post 2021-01-09

Busy day on the skies above Blogia.

Yesterday, BLASTOISE emerged, the viscera of a thousand demons still clinging to its screaming claws. It immediately started moving towards a civilian target.

Today, at noon, Pilot Bucky will make two shots on Bogey BLASTOISE. Assuming that it survives, BLASTOISE will continue on and at 16h12 it will reach its civilian target and lay waste to it with acidic spores. At 23h16, CHARMANDER is expected to emerge from the breach.

Best of luck, pilots.

Friday, January 08, 2021

Proposal: Opportunity clocked

Fails 2-4 after all players have voted. -Bucky

Adminned at 10 Jan 2021 18:18:24 UTC

Award the Pilot named Brendan 1 Crown. Set the Affiliation of the Pilot named Brendan to Order of the Blue Lotus.

:D

Proposal: Ending?

Vetoed by Pondexter, adminned by Bucky

Adminned at 10 Jan 2021 18:12:24 UTC

Poindexter rolls DICE2.

If the result is a “1”,  Pilot Bucky gains a Crown.

If the result is a “2”,  Pilot Codeblazer gains a Crown.

Story Post: Promotion Request

I’ve got a Crown, Coderblaze has a Crown, and we need two Crowns to earn a coin flip between us.

Considerations of Endings

I wanted to solicit some information from my fellow players, namely do you want the dynasty to end at this point?
We are down to 4 pilots, one of whom has no experience, meaning that they haven’t been doing much on the mech front.
So please let me know if you do or do not want a new dynasty at this time and what your thoughts are on the subject.

Schedule post 2021-01-08

Yesterday, WARTORTLE emerged from the portal and started moving towards a military target. However, pilot Coderblaze immediately engaged it. The first shot was deflected (causing Coderblaze to take damage from the Bogey’s Basilisk Eye) but the second hit true, eliminating WARTORTLE and causing Coderblaze to receive one Crown for their efforts.

Today at 17h56 new Bogey will emerge from the portal.

So I’m prevaricating over enacting Overcrowned. With this Crown the Order of the Blue Lotus can be made meritous. Players have indicated that they’re happy to continue playing this dynasty but I am aware that there are only five players, only two of which seem to be seriously pursuing victory, and those two are the ones who stand a chance of winning under the pre-Overcrowned status quo. So I’m going to leave it up to Bucky and Coderblaze: if you’re done, feel free to get yourself Promoted, otherwise enact Overcrowned and we’ll see what happens in another week or so.

Thursday, January 07, 2021

Proposal: Increasing Tempo

Enacted 4-0. Josh

Adminned at 10 Jan 2021 10:44:41 UTC

In the rule Tempo, set the Rift Size to 3.

In the rule Tempo, change

As a weekly action, Poindexter may reduce the number in the previous sentence by one.

to

As a weekly action, Poindexter may reduce the number in the previous sentence by one, to a minimum of 2; if it’s already 2 or less, the same weekly action instead increases the Rift Size by one.

In the rule “Emerging from the Breach”, change

24-120 hours: Emerging

to

24-96 hours: Emerging

Point 1: Things suddenly get hectic when we reach a new Bogey every day, and more so when we reach a new Bogey every 0 days. Let’s not go quite that far.
Point 2: Increasing the Rift Size also helps prevent lulls where all Bogeys are still emerging, as has happened a few times.
Point 3: Chopping a day off the maximum Emerging time also helps prevent random lulls.

Proposal: Special Features v2.1

Passes 4-0 with Quorum in favor. -Bucky

Adminned at 09 Jan 2021 19:17:58 UTC

In the rule “DEVA Sub-species”, change the text

The named Features of DEVAs, and those Features Types and Effects, are listed below

to

Each Feature has an Effect, and a Type indicating when that Effect applies to a DEVA with that Feature. If Feature has a type of “Passive”, its effect is continuous and always applies to the DEVA. Otherwise, the Effect happens instantaneously whenever some other Dynastic Rule says it does. The named Features of DEVAs, and those Features Types and Effects, are listed below

Change the Type of the Refracted Crystal Heart feature to “Passive”.

Change the Effect of the Organic Resonance feature to

If this is the third attack of the day on this Bogey, create a new DEVA.

If Organic Resonance is supposed to discourage attack spam, how about we make it activate once each time the Bogey gets spammed.

Proposal: A Crowning Achievement

Enacted 3-1. Josh

Adminned at 09 Jan 2021 12:14:17 UTC

If Proposal: Overcrowned was not enacted, this proposal does nothing.

Grant Bucky one Crown for the elimination of Bogey SQUIRTLE.

Put this one to the will of the people.

Schedule post 2021-01-07

Yesterday, SQUIRLE used its mucal membrane to attack Pilot Raven1207. SQUIRTLE has an attack of 18, meaning that Raven loses 8 Power.

Pilot Bucky then made two fire attempts at SQUIRTLE. The first was evaded; SQUIRTLE retaliated with its Basilisk Eye, reducing Bucky’s Defence by 4. Bucky’s second attack made a solid connection, destroying SQUIRTLE and leaving Raven and Coderblaze’s subsequent attacks with no valid target. Bucky earns a Crown for their valour.

Today at 05h34 Bogey WARTORTLE emerged from the portal, leaving a trail of acidic cast-off in its wake. No other actions are forecast for today.

Wednesday, January 06, 2021

Proposal: Overcrowned

Passes 3-1 with quorum FOR. -Bucky

Adminned at 08 Jan 2021 16:10:20 UTC

In the rule The Battlefield, change

The attacker gains one Crown.

to

If the target had the feature Refracted Crystal Heart, the attacker gains one Crown.

If any Crowns have been gained for the elimination of bogeys SQUIRTLE, WARTORTLE or BLASTOISE between the posting and the enactment of this proposal, remove them.

A bug in Mutazione. Surprised it slipped through!

Schedule post 2021-01-06

Yesterday, Bogey SQUIRTLE moved into position and prepared an attack on a military target.

Today at 03h14 that attack is expected to make connection with Pilot Raven1207. At 04h10 and 04h11 Pilot Bucky will retaliate against SQUIRTLE on vectors 12 and 11, at 05h00 Pilot Raven1207 (if still intact) will fire on SQUIRTLE on vector 10, and at 16h00 Pilot Coderblaze will attack SQUIRTLE on vector 15. If it is still standing after all that, Bogey SQUIRTLE will continue its march towards its next target, which is likely to be civilian.

Wednesday, January 06, 2021

Proposal: Aces in Space

Passes 4-0 with Quorum in favor. -Bucky

Adminned at 07 Jan 2021 18:34:15 UTC

Add a new subrule to the rule “Team Victory”. Call it “Aces” and give it the following text:

A Pilot may claim an Ace by making a blog post saying they do, which identifies five former Bogeys they have destroyed. A Pilot who has claimed an Ace may not use any of the same former Bogeys when claiming any future Aces.

When a Pilot claims an Ace, if the Poindexter determines all five kills are valid and not repeated claims, the Poindexter shall congratulate the Pilot in the next Schedule Post, at which point the Pilot is awarded a Crown.

Proposal: Versitile Cameras

Passes 4-0 with a Quorum in favour. -Bucky

Adminned at 07 Jan 2021 18:30:37 UTC

In the rule Armoury, change

When a Bogey deflects or is destroyed by the Pilot’s attack, its subspecies shall be revealed (if it wasn’t already public).

to

When a Bogey deflects or is destroyed by the Pilot’s attack, its subspecies shall be revealed (if it wasn’t already public). After the Schedule Post resolving such an attack, the Poindexter shall privately inform the Attacker of one of the Bogey’s numerical statistics or Features, chosen randomly.

Camera turrets’ info is useful to everyone, and nobody uses them. Private analysis of the resulting photographs could supply an information advantage as an incentive to perform reconnaissance.

Proposal: Multiple types of subspecies abilities

Times out and passes 3-0. -Bucky

Adminned at 07 Jan 2021 18:21:45 UTC

If Proposal “Typo Defense” passed, when this Proposal is resolved, all instances on “Defence” are treated as “Defense”

In rule DEVAs, subrule DEVA Sub-species
replace

The named Features of DEVAs, and those Features’ Effects, are listed below (with the name in bold and the Reaction afterwards):-

with

The named Features of DEVAs, and those Features Types and Effects, are listed below (with the Name in bold and then the Type, then the Effect):-

Make the Type of all existing features “Reactionary”. Make the Effect of all existing features their old Reaction text.

In rule “The Battlefield”, replace

If, after resolving a Fire Action, the target is still in play, Poindexter must apply all Reactions of its Features, in the order that they are listed in the ruleset. These should also be disclosed in the appropriate Schedule Post.

with

If, after resolving a Fire Action, the target is still in play, Poindexter must apply all Effects of its Reactionary Features, in the order that they are listed in the ruleset. These should also be disclosed in the appropriate Schedule Post.

In rule “The Battlefield”, also replace

If the Fire Vector is exactly equal to the target’s Defence, then the target is eliminated.

with

If the Fire Vector is exactly equal to the target’s Defense, Poindexter must apply all Effects of its Death Features, in the order that they are listed in the ruleset. These should also be disclosed in the appropriate Schedule Post. Then the target is eliminated.

I was going to make a new Refracted Crystal Heart proposal where I avoided the limit of features to react to unsuccessful shots by hardcoding it into The Battlefield.
Then I realized that it would be far more interesting to create an open-ended proposal allowing different types of features that activate at different times.
I decided to just include the Reactionary and Death feature types for now. I’m thinking about Emergence, Civil, and Military feature types for later.
Actually having a modular feature type of the same type as a stage of an action might be a way to quickly add support for all of those three.

Proposal: Typo Defense

Self-killed. -Bucky

Adminned at 06 Jan 2021 21:56:27 UTC

In the Dynastic Rules and the Hangar:
Replace all occurrences of “defence” with “defense” keeping the capitalization.

I don’t know if this should be a big deal or not…

Miscellaneous Thoughts and Queries

There are currently 3 DEVAs listed on the hanger page. Only one of which (unless I missed a schedule post) has emerged.
I think it would be nice for people to just know if a DEVA is a valid target or not without potentially having to search for its emergence in a post.
I’m trying to think of a way to word this into a proposal but upon looking through the Ruleset I can’t even find the rule requiring that anything be tracked on the Ansible Hangar.
(I think maybe this was stated somewhere at the start of the dynasty?)

In addition DEVA entries on the hangar only include the energy, attack, defense, and special features; but not the experience yield and scratch count.
Is this solely because the rule for creating new DEVAs only mentions those attributes?

Also “We need to know everything” passed. Why aren’t we tracking speed on the Hangar?

Proposal: Angel Options

Reached quorum, 5-0. Josh

Adminned at 06 Jan 2021 21:45:02 UTC

Enact the effects of Proposal: Mutazione

Change the Features it adds to the rule DEVA Sub-Species as follows:

Organic Resonance. If no other Organic Resonance effects have been activated in the preceeding 72 hours, create a new DEVA.
Acid Blood. Enact Civilian Casualties as if this Bogey has completed an Attack a Civilian Target action. May only be activated once per Bogey per day.
EM Weapon. The attacker may not make a Fire Attempt for 24 hours. Any pending Fire Actions for the attacker still take place.

Nerfing the new Features in Mutazione per player complaints

Schedule post 2021-01-05

Yesterday, pilot Coderblaze opened fire on SQUIRTLE on attack vector 10. SQUIRTLE deflected the shot, and then blasted Coderblaze with its Basilisk Eye.

Today, SQUIRTLE will travel to a new location, arriving at 10h41, and will then prepare an attack, concluding at 11h46. The attack is not expected to find its target until tomorrow.

Pilot Raven has a miscalibrated attack in progress which will not take effect until properly defined.

Monday, January 04, 2021

Schedule post 2021-01-04

Yesterday no actions took place.

Today at noon, pilot Coderblaze will fire on Bogey SQUIRTLE on vector 10. SQUIRTLE is headed towards a civilian population centre and is forecast to get there at 15h47.

Sunday, January 03, 2021

Proposal: Negative Energy

Popular 5-0 with Quorum FOR. -Bucky

Adminned at 06 Jan 2021 04:42:53 UTC

In the rule “DEVAs”, change

Whenever Poindexter has to generate a new Bogey, they should secretly randomly determine its Energy, Attack and Defence based on the published ranges, and secretly randomly determine whether it has any of the special features possible for its sub-species.

to

Whenever Poindexter has to generate a new Bogey, they should secretly randomly determine its Energy, Attack and Defence based on the published ranges, and secretly randomly determine whether it has any of the native special features for its sub-species.  While a Bogey’s numerical statistics can never exceed the maximum of the respective ranges for its subspecies, once it has emerged, it is legal for those statistics to be reduced below the minimums of their respective ranges by various means.

In the rule “DEVA Sub-species”, change

a list of possible special features


to

a list of native special features with the probability a new individual of that sub-species has each of those features

Add a new sub-rule to the rule DEVA Actions. Call it “Hibernate” and give it the following text:

A Bogey can only schedule the Hibernate action when its Energy is below the starting minimum for its sub-species. If a surviving Bogey has 1 or less ENERGY, its next scheduled DEVA action is replaced by a Hibernate action.

A Hibernate action is a staged Timed action with the following stages:
* 8 Hours - Torpor
* X to Y Hours - Dormancy
* 8 Hours - Stirring
where X is half the difference between the Bogey’s current energy and the starting minimum for its subspecies, and Y is half the difference between the Bogey’s current energy and the starting maximum for its subspecies.

When the DEVA starts Stirring, it gains 2 Energy for each hour it spent in Dormancy, rounded to the nearest whole Energy.

Making a distinction between possible starting Bogey states and legal values for the states of a Bogey in play, so that a damaged Bogey’s stats can be reduced and the Bogey can mutate to gain features. Also, giving a consequence for a Bogey running itself out of energy.

Proposal: Mutazione

Timed out and failed, 1-3. Josh

Adminned at 05 Jan 2021 11:58:03 UTC

In the rule DEVA Sub-Species, move the feature Refracted Crystal Heart to the top of the feature list and change is Reaction to read as follows:

The target may exceed the limits imposed on statistics by its sub-species.

In the rule The Battlefield, after “If the Fire Vector is exactly equal to the target’s Defence, then the target is eliminated”, add “The attacker then gains one Crown.”

Add the following to the list of Features in the rule DEVA Sub-Species:

Organic Resonance. Create a new DEVA.
Acid Blood. Enact Civilian Casualties as if this Bogey has completed an Attack a Civilian Target action.
EM Weapon. The attacker may not make a Fire Attempt for 24 hours. Any pending Fire Actions for the attacker are cancelled.

Change the chances of DEVA sub-species having the Refracted Crystal Heart Feature as follows: RAKSHASHA 3%, KNIGHT 2%, OPHANIM 2%, GNOME 2%. Give RAKSHASHA a 25% chance of having the Acid Blood feature. Give GNOME a 20% chance of having the Organic Resonance feature. Give KNIGHT an 8% chance of having the Organic Resonance feature. Give OPHANIM a 20% chance of having the EM Weapon feature.

Create a new DEVA Sub-Species, called VALKERIE. Give it the following properties: Energy range 40-45, Attack range 17-31, Defence range 1-12, 50% chance of “EM Weapon”, 50% chance of “Acid Blood”, 3% chance of “Refracted Crystal Heart”. Give it an Experience yield of 4 and a scratch count of zero.

Schedule post 2021-01-03

Yesterday evening, a 30-foot tall scaled mass of organic wrath emerged from the portal in the ruined monastery. Designated SQUIRTLE, this Bogey is already on the move, although for now its destination is unclear.

There are no actions scheduled for today.

Saturday, January 02, 2021

Disconnected

CLucky goes idle after 9 days of inactivity. Quorum is not affected.

Proposal: Refracted Crystal Heart gives Corporation Experience

Self-killed. Josh

Adminned at 04 Jan 2021 17:16:38 UTC

In the ruleset, rule “DEVA Subspecies” replace

Refracted Crystal Heart. -

with

Refracted Crystal Heart. When this Bogey is eliminated, if the pilot is a member of a corporation, each member of that corporation gains 1 experience.

We could also change the chances of RCH appearing on Bogeys, but I figured I’d leave it at this for now.

Proposal: Usage for Scratch Count

Enacted, 4-0. Josh

Adminned at 04 Jan 2021 17:15:26 UTC

In the ruleset, directly after the section entitled “DEVA Sub-species” add the following:

Every time a Bogey is eliminated, increase the scratch count for the Bogey’s subspecies by 1.

Might as well use the variable we defined

Schedule post 2021-01-02

Yesterday, nothing happened, unless Call for Judgment: What happens when the Poindexter makes a mistake? isn’t enacted, in which case Pilot Bucky shot at a Bogey who ambiguously is or isn’t there.

Today at 18h24 the activity in the portal is expected to peak. All pilots will be updated in tomorrow’s schedule post.

Friday, January 01, 2021

Call for Judgment: Surprisingly spry

Reached quorum, 4-1. Josh

Adminned at 02 Jan 2021 15:29:47 UTC

If Call for Judgment: Stuck recovering has been enacted, this CfJ has no effect.

Fail Call for Judgment: Stuck recovering.

Uphold all occasions on which a pilot changed their status from Recovering to Outfitting up until the point at which this CfJ was posted.

Call for Judgment: What happens when the Poindexter makes a mistake?

Reached quorum, 4-0. Josh

Adminned at 02 Jan 2021 15:30:59 UTC

In the schedule post for 29 December pokes made two fire attempts: one for the 30th and one for the 31st. The one for the 30th was processed correctly, but the one for the 31st was not acknowledged in the schedule posts for either the 31st or the 1st.

The ruleset states that “once [an action] has been scheduled it will occur at the specified time”, and as such we can assume that my failure to reflect this in the schedule post is a clerical error that doesn’t affect the action itself. However, gamestate tracking can’t be updated until timed actions have been confirmed in a scheduling post, and in this case, some subsequent actions were undertaken by other pilots that were adversely affected by the outcome of the resolution of pokes’ legal action.

The remedy in this case is as follows: uphold the Poindexter’s first comment in response to the schedule post of the 1st as being a legal confirmation of the reolution of Pilot pokes’ attack on Bogey VENUSAUR. If Pilot Coderblaze is still in the same shell they were in at the time of their first comment in the same thread, refund them the cost incurred for the posting of their two fire attempts of that same comment. Additionally, if Call for Judgement: Stuck recovering has not been enacted, refund pilot Bucky the cost of their 01/01/2021 attack. Uphold any updates to gamestate tracking that accurately reflect the legal state of the gamestate as a result of the resolutions of this CfJ.

Proposal: Attack Pattern Alpha

Enacted 5-0. Josh

Adminned at 03 Jan 2021 21:00:51 UTC

Add a new subrule to the rule “The Battlefield”. Call it “Assists” and give it the following text:

At any time between a Fire Attempt and its corresponding Fire Action, any Jockeying Pilot other than the attacker may spend 5 Power to Assist it by making a comment to the same Schedule Post, saying that they are Assisting and uniquely identifying the Fire Attempt. The attacker’s effective Attack for that Fire Action is increased by the sum of the Attacks of the Pilots that Assisted the Fire Action.

Add the following entry as the third item in the list of ways to gain Experience in the rule “Development”:

* A Pilot gains 1 Experience whenever they Assist a Fire Action that destroys a Bogey, if the shot would have been miscalibrated had the Fire Action not been Assisted.

Finally, a way to hit Attack Vector 99: by leading a squadron composed of every single Pilot.

Proposal: Lost In Space

Enacted 5-0. Josh

Adminned at 03 Jan 2021 11:15:09 UTC

Add the following text to the end of the rule “Pilots and Shells”

If a Pilot has been Recovering for the last 24 hours, they may become Outfitting.

Call for Judgment: Stuck recovering

Failed as a result of the passage of Call for Judgment: Surprisingly spry. Josh

Adminned at 02 Jan 2021 15:30:24 UTC

On December 21, the proposal “Reforged” removed the ability for Recovering Pilots to become Outfitting. This apparently went unnoticed until Coderblaze mentioned it in a PM to me today.

Therefore:
Reset the gamestate in the Ansible Hangar for Coderblaze and Raven1207 to the last state in which they were Recovering.
Reset the gamestate in the Ansible Hangar for Bucky to what it was when the proposal “Reforged” was enacted, as Bucky was Recovering at the time. (https://wiki.blognomic.com/index.php?title=Ansible_Hangar&oldid=12806)
Revert any lingering effects (such as destruction or reactions triggered) of attacks by those Pilots since the point their respective gamestates were reset to.

This outcome does seem extremely unfair, punishing only the players who were actively participating at the time, but it’s our fault for not reading the rules carefully enough.

Proposal: Higher Level Functions

Timed out and failed, 2 votes to 3. Josh

Adminned at 03 Jan 2021 11:14:19 UTC

In the rule DEVAs, change the third paragraph to read

Each DEVA has statistics that are secretly tracked by Poindexter, that fall within the ranges for that DEVA’s sub-species. Whenever Poindexter has to generate a new DEVA, they should secretly randomly determine its Energy, Attack and Defence based on the published ranges, and secretly randomly determine whether it has any of the special features possible for its sub-species. Each Bogey has a space in public tracking for information relating to each Bogey’s statistics, Any Pilot may fill in the publicly tracked information for Bogey statistics to reflect information that they have publicly or privately gained, guesses or inferences derived from other game events, or speculation. The publicly tracked information on Bogey statistics does not necessarily reflect the private statistics of those Bogeys, and in the event that they disagree, the privately tracked information will be considered the true statistics for each Bogey; the publicly tracked information instead reflects the knowledge and best guesses of the Pilots.

If Proposal: No free-riders was enacted, remove the final two paragraphs of the rule Corporations and replace them with the following:

Each Corporation has a Creed, a Requirement and a Specialism . A Corporation’s Creed is Flavor Text. A Corporation’s Requirement sets out what criteria a Pilot must meet to be Affiliated with that Corporation; an Unaffiliated Pilot may change their Affiliation to any Corporation for which they meet the Requirement.

A Specialism is a single DEVA statistic (or “-”, meaning “no specialism”); it defaults to “-”. A member of a Corporation may make a Specialism Post, which is a Post with a title of “Specalism Post:” and the name of their Corporation, and the body text of which must be a single word (or two-word phrase) which is the name of a DEVA statistic, and no other content. They may then change the Specialism of their Corporation to that statistic. Whenever a Bogey Emerges, Poindexter must privately inform the members of each Corporation of the value of the statistic listed in their Corporation’s Specialism.

In the rule The Battlefield, change the fourth bullet point to read

If the Fire Vector is exactly equal to the target’s Defence, then the target’s Energy is reduced by the attacker’s Attack. If this results in the target having zero or less Energy then the target is eliminated.

Schedule post 2021-01-01

Happy new year, Pilots.

Yesterday at 19h17, Bigey VENUSAUR attacked the spot where it thought Pilot Bucky’s shell was going to be. It wasn’t; Bucky’s Shell had been destroyed several days before. VENUSAUR is now stunned and will be recovering from this miss for the next 48 hours.

At 11am today, pilot Bucky will counterattack on vector 19 by bombardment. The results will be clear by this time tomorrow.