Monday, February 28, 2011

Proposal: a proper job

Times out and narrowly passes at 7-6. -Purplebeard

Adminned at 04 Mar 2011 00:07:36 UTC

in rule two point three and its subrules… replace the word that starts with philo with the word leaders. replace the word that starts with conno with the word finders. replace the word that starts with util with the word hunters.

these words too long and abstract for caveman brain.

Proposal: tracking pending learn grunts

Times out and passes at 12-2. -Purplebeard

Adminned at 03 Mar 2011 23:59:51 UTC

add a new subrule to rule 2.2, entitled tracking:

the research projects wiki page should also track research proposals that have not been enacted as per rule 2.2. research projects that have not been enacted into pending research projects should be listed at the top of the wiki page, along with links to the relevant blog posts.

add links to any pending research proposals to the “research projects” wiki page.

Proposal: for a smart cave guy, me oddly thick

Reached quorum 14 votes to 0. Enacted by Kevan.

Adminned at 02 Mar 2011 01:37:44 UTC

in rule 2.3.1, change the following sentence:

When a Nadir grunt passes and becomes a learn think, its cost in not changes by the cost of all other pending learn thinks goes up by 5.

to read as follows:

when a nadir grunt passes and becomes a learn think, its cost is not changed, but the cost of all other pending learn thinks goes up by 5.

Proposal: Grant Priorities

Timed out 13 votes to 0. Enacted by Kevan.

Adminned at 02 Mar 2011 01:36:52 UTC

in “balance” change

When a learn grunt passes and becomes a learn think, its cost is half of what it normally would be.

to

When an Apex grunt passes and becomes a learn think, its cost is half of what it normally would be.

Monday, February 28, 2011

me here

me cold.  me like to come in cave.

I’m a newbie.  We’ll see if I can figure this out in a good way.  I look forward to it.  Hit me with a rock if needed.

ouch.  Antaeus

I have arrived

Hello!  I have arrived for the first time.  Since it appears this might be the last chance I have to communicate in words of more than two syllables for a time, allow me to take the opportunity to introduce myself.  I ‘nomicked’ many years ago but haven’t for, oh, at least four.  Tragically, I can’t even remember which nomics that was with.  I’ll probably lurk while I grapple with the rules and layout of the place.  I think I’m about to revert to being a caveman - me am happy to meet you?
Badgerigar

Story Post: learn grunt: advanced painting

this learn think needs cave painting and tools.

the cost of this learn think is ten and ten and ten.

the field of this learn think is art.

the effect of this learn think is that cavemen can use brushes to make very nice paintings instead of just finger scribbles and can use tools to make better canvas than just cave wall.

self explain a tory.

Proposal: now now now the hole is filled

Self-killed. Josh

Adminned at 01 Mar 2011 08:59:39 UTC

remove the research project called filling hole from the research projects wiki page.

now the hole is filled and the cavemen are safe.  but why should this be a research project?  it has done its good and does not need to stay and waste space.  even to remember that there ever was a hole may go away now.

now the hole is filled

remove the research project called filling hole from the research projects wiki page.

because it passed kevan was able to fill the hole and now the hole is filled.  but it is no use to think on this learn think now because it has done what it was made to do and does not need to sit around wasting space.

Proposal: all berries are bad

Reached quorum 11 votes to 2. Enacted by Kevan.

Adminned at 01 Mar 2011 08:55:43 UTC

remove the research project called basic plant knowledge from the research projects wiki page.

since there are no berries in the game it is silly to have a research project about getting berries.

Proposal: how much we thunk?

Passes at 10-0. -Purplebeard

Adminned at 28 Feb 2011 00:14:22 UTC

change in rule science the words

They must then deduct the value of all Intelligence allocated to each Research Project from that Research Project’s cost.

to

They must then deduct the value of all Intelligence allocated to each Research Project from that Research Project’s cost. note this by changing the cost to x slash y where x is remaining cost and y is original cost.

then update all projects to follow this format.

i noted original cost when I updated ‘cave painting’ in wiki. this for book keeping purpose and me think it ok and not break rule. me want to make sure start cost be easily found though.

Story Post: jinx

me and josh update voting at same time. do me and josh get special award?

Saturday, February 26, 2011

Proposal: boring

Passed after 12 hours of voting with 11 for 0 against - Chivalrybean

Adminned at 27 Feb 2011 11:46:16 UTC

delete the third sentence of rule two point two.

me no feel like dealing with this.

Mammoth hunt

Brownie and Geoff both get lost in mammoth hunt.

Quorum drops to 10.

Friday, February 25, 2011

Proposal: Interdisciplinary Research

Timed out and reached quorum, 10-0. Josh

Adminned at 27 Feb 2011 07:12:22 UTC

Add the following entries to “Future Goals”:

Building Monuments
Prerequisites: lifting large rocks, basic geometry
Field: Art
Effect: The cavemen know how to make perfectly formed monuments to honour their dead. When this project becomes complete, all Connoisseurs gain 10 smartness.

Designing Huts
Prerequisites: basic geometry, advanced painting
Field: Progress
Effect: The Cavemen make their first attempts at building their own homes outside of the cave. When this project becomes complete, all Utilitarians gain 10 smartness.

Following Stars
Prerequisites: lifting large rocks, advanced painting
Field: Knowledge
Effect: The Cavemen design and build a construction of large stones in an attempt to measure and draw the movement of stars. When this project becomes complete, all Philosophers gain 10 smartness.

Proposal: hard to remember

Passed unanimously - Chivalrybean

Adminned at 27 Feb 2011 07:10:35 UTC

in rule 2.2 in the line:

When a Research Project’s cost is zero then it becomes complete and its effect is immediately applied to the gamestate.

add:

and its starting cost shall be written in the learn grunts page.

me not want look for old writing on cave walls, i want all now.

Friday, February 25, 2011

off to find the great nullllllll

me go find null. me return one day when me find null. good luck with learn think. null knows lots of think stuff. me go find null to learn things and think stuff.

i request to be idled please.

Proposal: green fields

Reached quorum and passes, 10-0. Josh

Adminned at 26 Feb 2011 04:10:38 UTC

if there is a pending learn think called sky fire make its field knowledge.

if there is a pending learn think called tools make its field progress.

if there is a pending learn think called filling holes make its field art.

Proposal: the balance

Timed out and enacted, 4-0, with 4 unresolved DEFs. Josh

Adminned at 26 Feb 2011 04:09:28 UTC

add new rule as sub rule to rule two point three called balance with text as follows.

group of all cave guys has a social order. social order is thought of as three numbers. three numbers are x y and z. x is the total number of cave guys whose pursuit is knowledge. y is the number of cave guys whose pursuit is art. z is the number of cave guys whose pursuit is progress. these three numbers together reveal the balance of the social order. the number that is highest is called the apex pursuit. the number that is lowest is called the nadir pursuit.

a learn grunt whose field is the same as the apex pursuit is an apex grunt. when learn grunt passes and becomes a learn think then its cost is half of what it would be. a learn grunt whose field is the same as the nadir pursuit is a nadir grunt. when a nadir grunt passes and becomes a learn think its cost in not changes by the cost of all other pending learn thinks goes up by 5. If two numbers of the social order are the same then there is no nadir or apex pursuit. if all three numbers are the same then the social order is balanced and all numbers are considered to be apex pursuits.

Proposal: think more hard more often

Times out and passes, 11-0. Josh

Adminned at 26 Feb 2011 01:11:37 UTC

in rule 2.2 Science! change the following text

Each Caveman may chose to

to

as a weekly action each caveman may choose to

and change

If no Caveman has done so within the preceding five days, a Caveman may at any time convene

to

as a weekly action a caveman may convene

five days per hard think is way way way too slow.  let us instead put the limit on how much thinking any given caveman can do per week.  and let many hard thinks happen at once if there is enough smartness to make them and if enough cavemen want to make them.

Wednesday, February 23, 2011

Story Post: learn grunt: filling hole

the only learn think that this needs is bash rocks.

the cost of this learn think is ten plus ten.

there is much danger from deep hole in back of cave. reckon can fill hole with big rocks. effect of this learn thinks is that the caveman called kevan may change rule two point two at any time within one hour of this learn grunt being posted.

Proposal: Top-Down Planning

Times out and passes at 8-2. -Purplebeard

Adminned at 25 Feb 2011 01:19:30 UTC

Add a subrule to “Science!”, entitled “Future Goals”:

The entries at the end of this rule are ‘planned projects’. These have no game effect except for the following: whenever all prerequisites for a planned project exist as complete projects, that project is removed from this rule and added as a pending project. Its start cost is calculated the same way as for a research proposal. The planned projects are:

:’‘'Blognomic’‘’
:Prerequisites: The Internet, Advanced Lawmaking
:Field: Art
:Effect: The Cavemen have discovered a game created by a contemporary philosopher and decide to start playing it.

Any attempts at discovering the internet through the bashing together of rocks will be swiftly vetoed.

Tuesday, February 22, 2011

Story Post: learn grunt: tools

learns that this needs. bash rocks

cost. two times ten

effect. when rocks bash against rocks bits come off. some bits cut. if rock tied to stick can bash against other rocks easier.

when this learn think complete, each cave guy get smarter by one point. this has effect once only.

Proposal: put two fingers and two fingers together

Timed out and enacted, 11-0. Josh

Adminned at 24 Feb 2011 09:04:41 UTC

add sub rule to rule science exclaim point with the next words inside it:

If a hard think makes learn think cost zero
and brain think points spent to make learn think zero were greater than learn thinks cost by ten plus five
roll a DICE5 in GNDT and reduce cost of one random learn think by value on dice when rolled.

 

it hard to write idea with limits to words. me think if you think lots on one thing, you get idea for other thing.

Proposal: a way with words

Enacted, 14-0. Josh

Adminned at 24 Feb 2011 04:02:00 UTC

make a new rule. call it… chief speak.

at any time chief can replace any phrase in ruleset with new phrase that mean same thing. but chief cannot do this in a core rule or in section three of ruleset.

chief know big words. chief help us not forget rules of tribe. cavemen trust chief.

How GNDT work :-/

GNDT say word use for make change not work umm ok yeah so when I try to adjust my learn value on the GNDT to “Bashing rocks” it says “invalid password,” do I have a different password for the GNDT than for just logging on to post comments and stuff?  This is my first time using that thing…

Proposal: learn thinks are hard

Timed out and enacted 11-0. Josh

Adminned at 24 Feb 2011 02:36:49 UTC

add to end of rule two dot one dot one

cave guy who posts learn think gets smarter if it is passed. cave guy gets smarter by cost of learn think divided by two and then by two again and then by five. if that not give proper number then make nearest smaller proper number.

Story Post: learn grunt: sky fire

learns what it need: bash rocks

think cost: 20

what it does: light from rock bash like light from sky fire. sky fire hit tree, tree gets hot and burny. perhaps burny tree can be used. perhaps can make burny tree with bash rocks.

Proposal: Research Interests

Enacted, 12-0. Josh

Adminned at 24 Feb 2011 01:35:11 UTC

Add a new rule, “Pursuits”:

Each Caveman has one Pursuit, which denotes the subjects they want to learn more about and is tracked in the gndt. The three pursuits are: knowledge, art and progress. New Cavemen receive random Pursuits.

Cavemen with the pursuit knowledge may be referred to as Philosophers. Cavemen with the pursuit art may be referred to as Connoisseurs and Cavemen with the pursuit progress may be referred to as Utilitarians.

Add to the bulleted list in “Science!”:

Field. Each Research Project must indicate to which pursuit it applies most.

Give each Caveman a random Pursuit. Set the Field of the Research Projects ‘Making Pointy Sticks’ and ‘Bashing Rocks’ to progress, ‘thinking hard’ and ‘basic plant knowledge’ to knowledge and ‘rhyming’ and ‘cave painting’ to art.

I don’t have to explicitly mention DICE rolls here because random assignment is handled by the glossary.

Tuesday, February 22, 2011

some help for cave speak

http://www.nomic.net/~nomicwiki/index.php/MonosyllabicNomicVariant

peter suber nomic ruleset but with words of only one sylla… syllab… foot. should help cave guys with cave speak.

Proposal: me no cre…cre…vis…me give up

Self-killed—Rodlen

Adminned at 23 Feb 2011 12:02:07 UTC

make new rule in ruleset. rule name is “the big me no know what”

there is big stuff in cave hole. stuff make noise. noise like null. nullllll. big noise. for each seven time big light in sky come back caveman can go to cave and throw rock in cave hole and roll the big rock with 6 sides on the g n d t.
if rock face of one is up he trips and falls down hole. bunks head and is two less smart
if rock face of two is up big stuff make big big big big nullll nullllll noise. is scary very scary. scary null. caveman no like and is one less smart.
if rock face of three or four is up big stuff no make thing or noise so caveman is sad but not too sad
if rock face of five is up big stuff make smart nulllll noise. is good noise. very good not scary null. caveman loves null and is one more smart.
if rock face of six is up good thing is good. very good. noise is all null and nulllllll and caveman happy and not derpy. so not herpy derpy that caveman is two more smart and caveman can do dance of not derp.

now better than roujo rule making thingy

Proposal: i saw a light on my way here

Self-killed—Rodlen

Adminned at 23 Feb 2011 12:01:44 UTC

make new rule in rule thing. rule name is “the big me no know what”

there is big stuff in cave hole. stuff make noise. noise like null. nullllll. big noise. for each seven time big light in sky come back caveman can go to cave and throw rock in cave hole and roll the big rock with 6 sides on the g n d t.
if rock face of one is up he trips and falls down hole. bunks head and is two less smart
if rock face of two is up big stuff make big big big big nullll nullllll noise. is scary very scary. scary null. caveman no like and is one less smart.
if rock face of three or four is up big stuff no make thing or noise so caveman is sad but not too sad
if rock face of five is up big stuff make smart nulllll noise. is good noise. very good not scary null. caveman loves null and is one more smart.
if rock face of six is up good thing is good. very good. noise is all null and nulllllll and caveman happy and not derpy. so not herpy derpy that caveman is two more smart and caveman can do dance of not derp.

i know it is odd and you maybe not believe me. big thing is real very real. go to the cave and throw rock and you see. and hear. big nulllll thing is good and big and good and not derpy.

also. i saw some word on rock near cave hole. me no know what it means but it said that cave hole is zero sum. so cave hole null thing not imba… imbal… broken. me no know. me a bit derpy. but not for long. null help caveman. null is good.

null

null

null

Proposal: me make map

Failed 13-2—Rodlen

Adminned at 23 Feb 2011 12:01:25 UTC

put a new rule in set of rules.  it called the map.

there is a map that all cavemen are on.  tracked in a wiki page call map.
the map has where cavemen are and other stuff is tracked.  cavemen place is tracked by place points in a column in gndt called points.  like 2.3 or 6.2.
the start map is 10x10. the spot at 0.0 is home cave. cavemen start at home cave.  0.0 is the lower left corner.
on the map _ is plains. X is river. T is trees with berries. H is home.

make new rule under map.  call movement.

cavemen can move.  they can move 6 space cost a day.  when cavemen move they change numbers in gdnt to say so.  plain has 1 space cost.  river has 4 space cost.  trees has 2 space cost. home has 1 space cost.

 

put this into wiki page called map

_ _ _ _ X _ _ _ _ _ _ _
T _ _ _ X _ _ _ _ _ _ _
T _ _ X X _ _ _ _ T T T
_ _ _ X _ _ _ _ _ T T T
_ _ _ X _ _ _ _ _ T T T
_ _ _ X _ _ _ _ _ _ _ _
_ _ _ X _ _ _ _ _ _ _ _
T _ _ X _ _ _ _ _ _ _ _
T _ _ X X _ _ T T _ _ _
H _ _ _ X _ _ T T _ _ _

 

 

Adding a map.  This will be useful later in the game for keeping track of things.

Proposal: how to get stuff

Passes uselessly 13-3 —Rodlen.

Adminned at 23 Feb 2011 12:00:16 UTC

if the proposal titled do cave men want stuff or not is what i ask failed, this proposal does nothing.

make a new subrule to the rule called stuff and call this subrule how to get stuff and make it say this…

any cave man can get a rock by banging his head against a mountain.  then he has to lower his smartness in the g n d t by 1 for each rock that he gets this way because banging your head on rocks makes you dumb.  he can get as many rocks as he wants as long as he has the smartness to do this.

any cave man can get a stick by climbing a tree.  then he has to lower his smartness in the g n d t by 1 for each stick that he gets this way because cave men always fall out of the tree and bonk their head and that makes them dumb.  he can get as many sticks as he wants as long as he has the smartness to do this.

I’m thinking that we can use sticks and rocks to make stuff together for the good of the tribe, and that once we learn to make fire, it’ll take a certain amount of rocks and sticks to build a specific fire, etc.  Sticks can be used to build better houses.  Or a rock can be used to sharpen a stick, which can be used for hunting (hunting proposal in the works), and hunting animals can get even more stuff like bones and sharp teeth and furs and meat.  Once we invent axes and picks and chainsaws and jackhammers and lathes and dynamite it might not be so headachey to get sticks and rocks.

Proposal: who could ask for anything more

Vetoed by Darth for (presumably?) using the word “prerequisites” - cavemen “should not use words with more than two syllables”. Failed by Kevan.

Adminned at 23 Feb 2011 11:05:52 UTC

add this pending research project

rhythm
prerequisites. bashing rocks
cost. 10
effect: caveman bashing rocks in pattern with timing to make pretty sound.

Proposal: do cave men want stuff or not is what i ask

Failed 9-8—Rodlen

Adminned at 23 Feb 2011 10:07:09 UTC

make a new rule which is called stuff and which has this text…

each cave man has a list of stuff which is tracked in the g n d t.  a cave man can give stuff to a cave man if he wants to do this.  then he should say in the g n d t that he has done this.  a cave man may drop stuff if he wants to do this and should say in the g n d t that he has done so.  a cave man may also get stuff or lose stuff as the set of rules or state of game says.

give this stuff to these cave men…

... the first cave man to say a thing on this plan gets no stuff right now.
... the next cave man to say a thing on this plan when the first cave man has said a thing on this plan gets a rock.
... the third cave man to say a thing on this plan gets a stick.
... the fourth cave man to say a thing on this plan gets no stuff right now.
... the fifth cave man to say a thing on this plan gets a rock.
... the sixth cave man to say a thing on this plan gets a stick.
... the next cave man to say a thing on this plan when the sixth cave man has said a thing on this plan gets a rock.
... the eighth cave man to say a thing on this plan gets no stuff right now.
... the ninth cave man to say a thing on this plan gets a bone.

Since “give stuff to cave guys” passed unanimously even though the proposal it was contingent on—“me have stuff”—failed, my sense is that y’all really do want an inventory of stuff, and want a chance to get that stuff.  So, this is one more chance to make it so.

idling

madalyn has been away for too long and is now idle. quorum is still the same.

Proposal: Beyond Geology

Passes at 17-0. -Purplebeard

Adminned at 22 Feb 2011 00:10:32 UTC

add these pending research projects.

basic plant knowledge
prerequisites: none
cost: 40
effect: the cavemen can tell the good berries from the bad and bring one extra when they collect berries.

rhyming
prerequisites: none
cost: 30
effect: the cavemen see the beauty of the spoken word and dream of being poets one day.

cave painting
prerequisites: none
cost: 20
effect: the cavemen can draw things that have happened on the cave wall.

thinking hard
prerequisites: none
cost: 30
effect: the cavemen begin to wonder about the sun, moon and stars and also triangles and circles.

Some more starting points for our research tree.

Sunday, February 20, 2011

Proposal: Rule no good

Passes at 16-0. -Purplebeard

Adminned at 22 Feb 2011 00:07:15 UTC

In rule “science” replace:

costs of its

with:

start costs of its

and add after “it has.”:

this cost is the start cost.

complete learn grunt always have 0 cost. so cost of new learn grunt is always 0.

Story Post: Learn grunt: Ouchy rocks

Prerequisite: bashing rocks

Cost: 20

Effect: Cavemen know bashing rocks makes ouchy bits. Ouchy bits good. Every caveman thinking on ouchy rocks get 2 smart.

Proposal: food for thought

Self-killed. -Purplebeard

Adminned at 22 Feb 2011 00:05:45 UTC

Add a new rule, “Berries”:

berries are very tasty and good for you too. the amount of berries each caveman has is tracked in the gdnt. any caveman may spend 5 berries to eat them raw and gain one point of smartness. because the berries are very far away and hard to pull off the bushes cavemen may only collect them as a weekly action. when a caveman collects berries they can take two berries back in their hand so that they increase their berries by that amount.

I think the intention here is obvious.

Sunday, February 20, 2011

Proposal: quoting is good

Self-killed—Rodlen

Adminned at 20 Feb 2011 22:23:51 UTC

add new subrule to rule two point one. call it rule quotes

all cavemen may post quotes from rules no matter what. any rule that would make it so that they could not does not apply.

we need to quote rules sometimes in proposals.

Story Post: learn grunt: dime hen shun de…no. fire

Unfortunately illegal, I just discovered, under the whole “complete” prerequisite thing. —Rodlen

Adminned at 19 Feb 2011 13:00:05 UTC

prerequisite: bashing rocks

cost: 20

effect: guys know how to make heaty stuff with rock light and wood.

Story Post: Research Proposal: Language

“Each Research Project must have either one or two existing, complete Research Projects as a prerequisite” - sadly this is an illegal RP.

Adminned at 19 Feb 2011 12:52:43 UTC

ugghh. language now is bad. hard to talk. we need better language.

prerequisite: none

cost:50

effect: removes smartness effect on posting in 2.1.

Story Post: Research Proposal: Books

Same reason - there is no existing, complete prerequisite RP called “language”.

Adminned at 19 Feb 2011 12:53:42 UTC

ugghh.reading books will make smartness go up. smartness good.

prerequisites:language

cost:20

effect: make smartness go up 5.

Proposal: Two things are wrong with this rule

A core proposal is defined as “a Proposal whose changes are limited to the creation, deletion, and/or amendment of core rules and/or the glossary, and/or renaming, banning, and/or the granting or removing of admin status from one or more Cavemen” - just because this does affect a core rule, it is not limited to the core rules, and so it’s not a core proposal. Thus it falls foul of the criteria for legality set out under rule 2.1. Josh

Adminned at 19 Feb 2011 13:03:30 UTC

Remove the text:

Cavemen below a certain Intelligence may be prohibited from using certain numbers, terms or words in their proposals. If the author of a proposal breaks one of these rules (at the time the proposal is posted), any admin may flag that proposal as illegal at any time before resolution so that it ceases to be a proposal. This does not apply to core proposals. The rules are:
Cavemen with less than 40 Intelligence may not use words with more than three syllables in their proposals.
Cavemen with less than 30 Intelligence may not use any number larger than 10 in their proposals.
Cavemen with less than 20 Intelligence may not use capital letters in their proposals. Admins may opt to change all capital letters to lower-case in offending proposals instead of flagging them as illegal.
Cavemen with less than 10 Intelligence may not use any punctuations other than full stops (periods) and question marks in their proposals, and may not use words with more than two syllables.

from Rule 2.1 “Intelligence”.

Create a new, blank core rule, and repeal it.

There are two problems with 2.1.

The less important is that I can just go “Create a new, blank core rule, and repeal it.” to turn my proposal into a core proposal, thus making me exempt from the restrictions.

The more important is the idea of the rule itself: this will inevitably result in a bunch of people writing proposals and having no idea how to reword them into Cavespeak, and posting them as protosals, resulting in a backlog of protosals with relatively few proposals, leading to the game slowing down because no-one with high enough intelligence wants to post the proposals, in turn leading to a “vote-for-a-winner” proposal because it’s been a couple months without a victory condition.

not idle please

i not sleep now. i do things. i smash stuff. i not idle now.

Proposal: made to be broken

passed 16-0—rod..rod…rodl…rodlen

Adminned at 20 Feb 2011 22:21:14 UTC

in the list of bullet points in rule two point one… replace the word may with should.

replace the eighth word of the fourth sentence of rule two point one with the word deterred.

and also in that rule… instead of saying breaks one of these rules… say breaks one of these guidelines.

Per ais523’s observation, we probably shouldn’t be saying that we “may not” use these words (as it means you’re performing an impossible action when you accidentally do so), just that we “should not” and may get punished for doing so.

Proposal: School

Illegal proposal - was modified to become a proposal a while after it had been created (illegal per paragraph 3 of Rule 1.7), but even without that, “Cavemen with less than 10 Intelligence may not use any punctuations other than full stops (periods) and question marks in their proposals” - this has commas.—Kevan

Adminned at 19 Feb 2011 09:03:29 UTC

if this rule pass, we get smart. like, 10 more smartness. if you vote no you no go to school and your smartness stays. if you vote yes you go to school and get 30 smartness.

You’ve discovered that caves where you teach kids about stuff really helps them! Maybe they can invent the wheel…

Proposal: give stuff to cave guys

Passed 13-0, rather uselessly.—Rodlen

Adminned at 20 Feb 2011 22:20:02 UTC

If the Proposal titled “me have stuff” failed, this Proposal does nothing.

Give to the following Cavemen the following Things:

- the second Caveman to comment on this proposal gets a Rock.
- the third Caveman to comment on this proposal gets a Stick.
- the fifth Caveman to comment on this proposal gets a Rock.
- the sixth Caveman to comment on this proposal gets a Stick.
- the seventh Caveman to comment on this proposal gets a Rock.
- the ninth Caveman to comment on this proposal gets a Bone.

What spike said, but less buggy.

Saturday, February 19, 2011

Proposal: Run with these

Passed 16-0—Rodlen

Adminned at 20 Feb 2011 22:18:38 UTC

Add the following to the wiki page as a pending Research Project:

Making Pointy Sticks
Prerequisites: None
Cost: 15
Effect: Cavemen realize that if you break sticks right, you can make a pointed object that can be used to poke things.

 

Bow down!

*trumpets blare*
I, the honorable King WhenInRome, express a desire to join your great country! Please, accept me into thi-wait, what? This is a CAVEMAN themed game? Well shit! I got in the robe and everything…you know what? Screw it. Just get the loincloth and the club and let’s get this over with.
*leaves*
*comes back*
Uggh. WhenInRome like cave. WhenInRome stay.

YOU HAPPY NOW? HUH?

Proposal: me have stuff

Failed 7 for - 11 against — Rodlen

Adminned at 20 Feb 2011 22:17:37 UTC

Part 1:
Add a dynastic rule entitled “Things” with text as follows:

Each caveman has an inventory of Things, which is tracked in the GNDT.  A Caveman may voluntarily transfer a Thing to any other Caveman, at any time, by updating the GNDT.  A Caveman may voluntarily drop any Thing by removing it from his inventory (and the Caveman should comment in the GNDT that he has done so).  A Caveman may also obtain or lose Things as the ruleset or gamestate specifies.

Part 2: Give to the following Caveman the following Things (provided that no Caveman will get more than one Thing as a result of this part):
- The Caveman who posts the 2nd comment to this proposal gets a Rock.
- The Caveman who posts the 3rd comment to this proposal gets a Stick
- The Caveman who posts the 5th comment to this proposal gets a Rock.
- The Caveman who posts the 6th comment to this proposal gets a Stick.
- The Caveman who posts the 7th comment to this proposal gets a Rock.
- The Caveman who posts the 8th comment to this proposal gets nothing, and loses any Things that he would otherwise get by operation of this proposal.
- The Caveman who posts the 9th comment to this proposal gets a Bone.

New Player

Please add me to the game.

Proposal: Names

Reached quorum 13 votes to 0. Enacted by Kevan.

Adminned at 20 Feb 2011 02:36:52 UTC

If the Proposal titled “Intelligence” failed, this Proposal does nothing.

Add a new rule, “Names.”

All cavemen may write and speak the names of any caveman, the names of proposals, and the words “Proposal,” “Veto,” and “Against.”  Any rule otherwise limiting speech does not apply in these circumstances.

 

Proposal: You must be this tall to write a proposal

Reached quorum 17 votes to 0. Enacted by Kevan.

Adminned at 20 Feb 2011 02:37:44 UTC

If a rule called “Intelligence” exists, give it a subrule with the following text:

Whenever a proposal is enacted, if its author has an Intelligence less than 20, his intelligence increases by 1.

Practicing proposals should eventually make them legible.

Proposal: Tongue-Tied

Reached quorum 13 votes to 0. Enacted by Kevan.

Adminned at 20 Feb 2011 02:35:08 UTC

If a rule exists called “Intelligence”, replace “any admin may flag that proposal as illegal at any time before resolution so that it ceases to be a proposal” with:-

any Caveman may vote to veto that proposal; such a vote counts as if the Chief had cast it

If we’re merely flagging a proposal as “illegal”, that means the writer can just submit it again immediately with corrections, without losing a slot. And then submit it again if he misses something that time, and so on.

Proposal: me no know sci…sci…thingy?

Reached quorum 13 votes to 0. Enacted by Kevan.

Adminned at 19 Feb 2011 10:15:07 UTC

If Proposal: writing is hard failed, add a new rule to the ruleset, entitled “Intelligence”, whose body text is the same as the first paragraph of the rule that would have been created by the aforementioned proposal.

Add a new rule to the ruleset, entitled Science!:

Research Projects are scientific goals, towards which each Caveman may strive. Research projects may be ‘pending’ or ‘complete’, and are tracked in the wiki. At any time there may be no more than four pending Research Projects available. Research Projects may also be referred to as “learn thinks”.

Any Caveman may propose a new Research Project by making a Research Proposal (which may also be referred to as a “learn grunt”). Research Proposals must be made in the Story post category, must have a title in the format of “Research Proposal: [x]” or “learn grunt: [x]” (where [x] is the name of the Research Proposal), and must have body text that contains the following information:

* Prerequisites. Each Research Project must have either one or two existing, complete Research Projects as a prerequisite. The Caveman putting forward the Research Proposal may chose which Research Projects to use as a prerequisite, but no complete Research Project may be a prerequisite for more than two complete or pending Research Projects - if a Research Proposal passes that would have the effect of making a complete Research Project a prerequisite for a third then that Research Proposal instead has no effect.

* Cost. Each Research Project has a cost, towards which Intelligence can be allocated in order to complete them. The cost of a Research Project is defined as the cumulative costs of its prerequisite and all of its antecedents (i.e. the prerequisite’s prerequisite, the prerequisite’s prerequisite’s prerequisite, etc), divided by the number of immediate prerequisites it has.

* Effect. Each Research Project must detail a scientific advance for the race, which may optionally have a gamestate effect.

If a Research Proposal contains all of these elements then it is considered valid, and may be voted upon. A Research proposal is considered to be a Votable Matter for the purposes of rule 1.4 and should be resolved according to rule 1.5. If a Research Proposal passes then it may be added to the wiki page as an open Research Project. If it fails then it ceases to be gamestate.

Each Caveman may chose to allocate their Intelligence to an open research project. These allocations are tracked in the “learn” column in the GNDT, in which each Caveman may name one open Research Project to receive their allocation. This allocation may be changed as a weekly action.

If no Caveman has done so within the preceding five days, a Caveman may at any time convene a scientific convention, which may also be referred to as a “hard think”. They do so by making a comment to the GNDT that simply says “Scientific Convention” or “hard think”. They must then deduct the value of all Intelligence allocated to each Research Project from that Research Project’s cost.

When a Research Project’s cost is zero then it becomes complete and its effect is immediately applied to the gamestate.

If the wiki page contains any text, remove it.

Add the following to the wiki page as a pending Research Project:

Bashing Rocks
Prerequisite:
None
Cost: 20
Effects: The Cavemen have learned that if you bash a rock against another rock, it makes a noise and sometimes a bit of light.

Add a new column to the GNDT, entitled “learn”.

Now fixed.  Again.

Proposal: Extra science thinks

Self-killed. Failed by Kevan.

Adminned at 19 Feb 2011 10:09:17 UTC

If Proposal: writing is hard failed, add a new rule to the ruleset, entitled “Intelligence”, whose body text is the same as the first paragraph of the rule that would have been created by the aforementioned proposal.

Add a new rule to the ruleset, entitled Science!:

Research Projects are scientific goals, towards which each Caveman may strive. Research projects may be ‘pending’ or ‘complete’, and are tracked in the wiki. At any time there may be no more than four pending Research Projects available. Research Projects may also be referred to as “learn thinks”.

Any Caveman may propose a new Research Project by making a Research Proposal (which may also be referred to as a “learn grunt”). Research Proposals must be made in the Story post category, must have a title in the format of “Research Proposal: [x]” or “learn grunt: [x]” (where [x] is the name of the Research Proposal), and must have body text that contains the following information:

* Prerequisites. Each Research Project must have either one or two existing, complete Research Projects as a prerequisite. The Caveman putting forward the Research Proposal may chose which Research Projects to use as a prerequisite, but no complete Research Project may be a prerequisite for more than two complete or pending Research Projects - if a Research Proposal passes that would have the effect of making a complete Research Project a prerequisite for a third then that Research Proposal instead has no effect.

* Cost. Each Research Project has a cost, towards which Intelligence can be allocated in order to complete them. The cost of a Research Project is defined as the cumulative costs of its prerequisite and all of its antecedents (i.e. the prerequisite’s prerequisite, the prerequisite’s prerequisite’s prerequisite, etc), divided by the number of immediate prerequisites it has.

* Effect. Each Research Project must detail a scientific advance for the race, which may optionally have a gamestate effect.

If a Research Proposal contains all of these elements then it is considered valid, and may be voted upon. A Research proposal is considered to be a Votable Matter for the purposes of rule 1.4 and should be resolved according to rule 1.5. If a Research Proposal passes then it may be added to the wiki page as an open Research Project. If it fails then it ceases to be gamestate.

Each Caveman may chose to allocate their Intelligence to an open research project. These allocations are tracked in the “learn” column in the GNDT, in which each Caveman may name one open Research Project to receive their allocation. This allocation may be changed as a weekly action.

If no Caveman has done so within the preceding five days, a Caveman may at any time convene a scientific convention, which may also be referred to as a “hard think”. They do so by making a comment to the GNDT that simply says “Scientific Convention” or “hard think”. They must then deduct the value of all Intelligence allocated to each Research Project from that Research Project’s cost.

When a Research Project’s cost is zero then it becomes complete and its effect is immediately applied to the gamestate.

If the wiki page contains any text, remove it.

Add the following to the wiki page as a pending Research Project:

Bashing Rocks
Prerequisite:
None
Cost: 20
Effects: The Cavemen have learned that if you bash a rock against another rock, it makes a noise and sometimes a bit of light.

Add a new column to the ruleset, entitled “learn”.

Proposal: me try to make rule

Can’t reach quorum with 13 votes against. Failed by Kevan.

Adminned at 19 Feb 2011 10:08:40 UTC

part one
make a new rule that say this

me who make this post is a guy. you who play this game is a guy too. if you not play this game at all then you is not a guy.  and if you not play this game right now then you is not a guy right now but you is a guy once you start to play this game.  but if you is a guy and you stop to play this game then you is not a guy for so long as you not play.  just so we clear what me mean when me say guy.

part two
make a new rule that say this

if guy is thick then guy can just use short words like in this rule.  set of rules will say how to tell when guy is thick.

part three
make a new rule that say this

if guy make a good post to make a rule that just use short words like in this rule then call that post cave talk.  if a guy make a cave talk then chief may give that guy one point of smart but chief do not have to do this.

part four
make a new rule that say this

a guy can say me and not i and can make the verb not match the noun and can choose not to say the and so on.  this be since this be how cave guys talk.

me want to see if me can make good rule with just short words like this.

New player

Please add me to the new game.

Spike back

me like game.  game good.  put me back in game.

Request for de-idling

I’m idle, but I’d like not to be. Could I be reactivated please? Cheers!

Proposal: Science!

Self-killed. -Purplebeard

Adminned at 19 Feb 2011 02:33:42 UTC

If Proposal: writing is hard failed, add a new rule to the ruleset, entitled “Intelligence”, whose body text is the same as the first paragraph of the rule that would have been created by the aforementioned proposal.

Add a new rule to the ruleset, entitled Science!:

Research Projects are scientific goals, towards which each Caveman may strive. Research projects may be ‘pending’ or ‘complete’, and are tracked in the wiki. At any time there may be no more than four pending Research Projects available. Research Projects may also be referred to as “learn thinks”.

Any Caveman may propose a new Research Project by making a Research Proposal (which may also be referred to as a “learn grunt”). Research Proposals must be made in the Story post category, must have a title in the format of “Research Proposal: [x]” or “learn grunt: [x]” (where [x] is the name of the Research Proposal), and must have body text that contains the following information:

* Prerequisites. Each Research Project must have either one or two existing, complete Research Projects as a prerequisite. The Caveman putting forward the Research Proposal may chose which Research Projects to use as a prerequisite, but no complete Research Project may be a prerequisite for more than two complete or pending Research Projects - if a Research Proposal passes that would have the effect of making a complete Research Project a prerequisite for a third then that Research Proposal instead has no effect.

* Cost. Each Research Project has a cost, which must be paid in Science, to be completed. The cost of a Research Project is defined as the cumulative costs of its prerequisite and all of its antecedents (i.e. the prerequisite’s prerequisite, the prerequisite’s prerequisite’s prerequisite, etc), divided by the number of immediate prerequisites it has.

* Effect. Each Research Project must detail a scientific advance for the race, which may optionally have a gamestate effect.

If a Research Proposal contains all of these elements then it is considered valid, and may be voted upon. A Research proposal is considered to be a Votable Matter for the purposes of rule 1.4 and should be resolved according to rule 1.5. If a Research Proposal passes then it may be added to the wiki page as an open Research Project. If it fails then it ceases to be gamestate.

Each Caveman may chose to allocate their Intelligence to an open research project. These allocations are tracked in the “learn” column in the GNDT, in which each Caveman may name one open Research Project to receive their allocation. This allocation may be changed as a weekly action.

If no Caveman has done so within the preceding five days, a Caveman may at any time convene a scientific convention, which may also be referred to as a “hard think”. They do so by making a comment to the GNDT that simply says “Scientific Convention” or “hard think”. They must then deduct the value of all Intelligence allocated to each Research Project from that Research Project’s cost.

When a Research Project’s cost is zero then it becomes complete and its effect is immediately applied to the gamestate.

Scientific framework

Proposal: writing is hard

Passes at 11-3. -Purplebeard

Adminned at 19 Feb 2011 02:29:17 UTC

Add a new rule, “Intelligence”:

Each Caveman has an Intelligence statistic, which is tracked in the GNDT and which may not exceed 100. ‘Intelligence’ may also be referred to as ‘Smartness’. New Cavemen start with the median value of Intelligence among all Cavemen, rounding up if necessary.

Cavemen below a certain Intelligence may be prohibited from using certain numbers, terms or words in their proposals. If the author of a proposal breaks one of these rules (at the time the proposal is posted), any admin may flag that proposal as illegal at any time before resolution so that it ceases to be a proposal. This does not apply to core proposals. The rules are:

* Cavemen with less than 40 Intelligence may not use words with more than three syllables in their proposals.
* Cavemen with less than 30 Intelligence may not use any number larger than 10 in their proposals.
* Cavemen with less than 20 Intelligence may not use capital letters in their proposals. Admins may opt to change all capital letters to lower-case in offending proposals instead of flagging them as illegal.
* Cavemen with less than 10 Intelligence may not use any punctuations other than full stops (periods) and question marks in their proposals, and may not use words with more than two syllables.

Set the Chief’s intelligence to 80, and all other Cavemen’s intelligence to 5.

Just throwing this out there to see if the players would enjoy restrictions like these. Don’t feel pressured to vote FOR this just because this is the first proposal; I’m not determined to make this a major dynastic theme or anything. Also, I’m not sure yet how one would increase one’s intelligence, just that it shouldn’t be made too difficult.

Anti-idle

Josh smash things, Josh smash things to goo

Ascension Address: Four Score And Seven Millenia Ago…

Friends,

The first spring of my leadership has now arrived. While we mourned the passing of our previous chief, who succumbed to the winter cold, and immortalized his reign on the cave wall, the warm sun slowly returned to us and now embraces us once again. This is a year of new beginnings, and I promise you that under my leadership, we will no longer be slaves to the whims of the forest gods and the weather spirits. We shall direct our efforts towards harnessing the power of the flame, so that it might warm and protect us. We shall make tools with which we can reshape the earth to bear delicious fruit. Under my guidance, you shall come to fear neither rival nor winter, and we shall truly rule this land we call home.

Why are you all looking at me with such quizzical expressions? (sigh) Oh alright, here we go:

chief dead. spring here. we must make fire and collect more food this year or we die next winter. also neighbour tribe look at us funny. also dynastic rules go away now. word ‘ant’ becomes ‘caveman’ and ‘sandbox master’ becomes ‘chief’.

My apologies to any female players, but ‘caveperson’ just sounds wrong. Besides, almost all of us were female during the previous dynasty, so it’s our turn now.

Thursday, February 17, 2011

Declaration of Victory: An End To All The Puns

12 hours have passed, a quorum of Ants voted FOR and there are no AGAINST votes. Enacted by Purplebeard.

Adminned at 18 Feb 2011 00:45:55 UTC

The victory condition has been triggered, and there are no Obediant or Expectant Ants, and a positive amount of Delinquants. I have the lowest CP of all Delinquants, which makes me the Ascendant. I therefore declare victory.

My thanks go out to Subrincinator and Chivalrybean, who have helped me improve my position.

Wednesday, February 16, 2011

Idling

Aleron and Clucky go idle after seven days of inactivity, leaving us without a Sandbox Master, and with Rodlen as the sole Ascendant.

Quorum drops to 8.

Tuesday, February 15, 2011

I am… an ANT!

Good day to you fellow ants, I have recently found this hill and wish to join your colony!  I’ll just be over here collecting bits of dirt.

Proposal: Let’s antscend!

Passes at 11-0. -Purplebeard

Adminned at 17 Feb 2011 01:42:51 UTC

In the rule"Victory"replace:

If more than one Ant meets the requirements below at that time,

with

If more than one Ant meets the requirements below at that time or there is no Ascendant

and replace:

in this rule are changed to that date plus thee days

with

in this rule are changed to that date plus three days

 

Proposal: It’s mine now!

Passes at 9-1 with one DEF. -Purplebeard

Adminned at 17 Feb 2011 01:40:52 UTC

Add to the rule “Food”:

As a daily action, any Ant which has zero food, may decrease the amount of food of one Ant in the same loaction by one, thereby increasing its own amount of food to one. The CP value of the receiving ant is decreased by one and the CP value of the giving ant is increased by one, at the same time.

Breaking the stalemate that ants without can’t do anything. but maybe Is hoould have proposed that earlier… ;-)

Monday, February 14, 2011

Hello

I just arrived here.

Sunday, February 13, 2011

Food found

Found a plant trail, small, but close.

For some reason the spider bit Bucky.

Friday, February 11, 2011

Proposal: Mexican Stantoff

Times out and passes 4-2 with Quorum apathetic.-Bucky

Adminned at 13 Feb 2011 11:57:23 UTC

Add to the second paragraph of “Victory”:

If more than one Ant meets the requirements below at that time, instead all instances of “the 17th of February” in this rule are changed to that date plus thee days, so that the 1st of January would become the 4th of January (assume it is not a leap year when determining this date).

The only fair way of breaking ties I could think of is extending the deadline a few days if it happens. I added the last part because technically the Ruleset doesn’t know it’s 2011.

Wednesday, February 09, 2011

Proposal: She’s Spider Food Now

Times out and passes at 4-0 with 4 unresolved DEFs. -Purplebeard

Adminned at 11 Feb 2011 01:44:43 UTC

In “Health”, change

If an ant’s health is ever zero, the ant is said to be dead.

to

If an ant’s health is ever zero, the ant is said to be dead, and their food value is immediately set to 0.

Reasons:
a) we shouldn’t be able to take food from a dead honeypot ant (or the queen, if she dies)
b) dead ants shouldn’t be taken into account for the starvation condition (which could conceivably be triggered next week)

It’s been far too long…

I’m back.

I’d set my GNDT stuff if I could actually remember the configuration password.  Would a fellow admin mind sending it to me?

Players go up to 14, quorum is 8.

Tuesday, February 08, 2011

Ant got no good puns…

Hi, y’all, I’m new. Just an announcement.

Proposal: Errantum

Passes at 8-0 with one unresolved DEF. -Purplebeard

Adminned at 09 Feb 2011 06:16:31 UTC

Add to “Double Antendre”:

If an Ant de-idles, their Antribute is set to Reincarnant instead of retaining its earlier value.

To make the other proposal actually work.

Tuesday, February 08, 2011

New Ant-nouncement

Hi all, I’m new to blognomic and figured I should announce my arrival.

Mysterious antics

Could someone please unidle me? (I’m not going to stick around long, likely; just planning to perform a couple of actions then idle again.)

Proposal: Reprimandible Offences

Reaches quorum, times out and passes at 9-0. -Purplebeard

Adminned at 09 Feb 2011 00:47:56 UTC

In “Double Antendre”, change

New Ants start as Obediant.

to

New Ants start as Reincarnant.

In “Victory”, change

The Queen is not an Ant for the purposes of this rule.

to

The Queen and the Sandbox Master are not Ants for the purposes of this rule.

We don’t want someone to unidle as the only obediant Ant two seconds before the deadline and claim victory. Also, Clucky shouldn’t be able to be the Ascendant in his own dynasty (even though he wouldn’t be able to declare victory anyway).

Friday, February 04, 2011

Antiquated

spikebrennan goes idle after 7 days of inactivity. Quorum drops to 7.

Proposal: Break antpart 1: Fly ‘n Mate

Reaches quorum, times out and passes at 10-0. -Purplebeard

Adminned at 07 Feb 2011 00:02:45 UTC

Change rule “Upstairs, Downstairs” to read:

Each Ant or Creature is either Underground, Above Ground or Flying. This is tracked in the GNDT under the column entitled “Location”. New Ants start Underground, and newly created Creatures start Above Ground unless otherwise specified.
If not specifically forbidden by another rule, as a daily action an Ant may change their Location to Above Ground or Underground, but not more than three times in any seven-day period. A Creature may not have its location changed unless such a change is specifically mandated by another rule.
If an Ant has been Flying for 7 days without interruption any Ant may change their health to 0. That Ant is not considered killing the flying Ant nor making it die directly.

In rule Castes:
add to “Drone”:

If they own 5 food and Weather is not snowy, Drones may change their location from “Above Ground” to “Flying” by spending 5 food.

add to “Virgin Queen”:

If they own at least 3 food and Weather is not snowy, Virgin Queens may change their location from “Above Ground” to “Flying” by spending 3 food. When Virgin Queens are in Flying location with one or more Drones, they may Mate with one of them. They changes their Caste to Mature Queen and their location to Above Ground. They shall change the partner Drone’s Caste to Worker, his Location to Underground, increase his CP by 15 and change his Antribute to Obediant, if not already.

Mating and Flying. I was also thinking something about queen wars or a way to kill the other queen if there are two mature queens at the same time, but we can think about it later.

Thursday, February 03, 2011

Proposal: It’s only fair.

Can’t reach quorum with 7 votes against, without a change of vote. Failed by Kevan.

Adminned at 04 Feb 2011 10:21:10 UTC

Change Rule 2.9 from:

Each Ant has an Antribute, which is tracked in the GNDT. New Ants start as Obediant. The different Antributes are:

  * Obediant.
  * Delinquant. Whenever an Obediant Ant starts carrying a Twig, they become Delinquant.
  * Inantimate. Whenever an Ant becomes dead, they also become Inantimate.
  * Reincarnant. Whenever an Ant ceases to be dead, they become Reincarnant.
  * Expectant. Mature Queens are always Expectant.

to

Each Ant has an Antribute, which is tracked in the GNDT. New Ants and ants who have ceased to be dead start as Obediant. The different Antributes are:

  * Obediant.
  * Delinquant. Whenever an Obediant Ant starts carrying a Twig, they become Delinquant.
  * Inantimate. Whenever an Ant becomes dead, they also become Inantimate.
  * Expectant. Mature Queens are always Expectant.

So it is still possible for an ant who has died to win.

Wednesday, February 02, 2011

Clarification

From 2.7: “If an ant has been dead for 24 hours, they may reset all of their stats tracked in the GNDT to that of a new ant and are no longer dead.”

New ants start as Obediant, but when then they cease to be dead they become Reincarnant. Resetting your stats to that of a new ant makes your health non-zero, which should make you be alive (and thus, Obediant) without having to explicitly say so…  which one should take precedence?

Call for Judgment: Bread and Games

Passes at 10-0. -Purplebeard

Adminned at 04 Feb 2011 01:55:34 UTC

Winner took an action yesterday evening which I believe to be illegal. They dropped a crumb to give seven Ants 5 food each. I believe that this action does not conform to any reasonable interpretation of “distribute up to 5 food among all Ants in their location” in “Dropping and Using”. The wording makes it clear that no more than 5 food may be produced by a single crumb. Moreover, since this action caused several Ants’ food statistics to hold an illegal value, it couldn’t have been taken per the fourth bullet point of “Numbers and Variables”.

Therefore, revert this action.

We might as well remove the ambiguity in “Numbers and Variables” while we’re at it, so change

b) the action would change one of those values to an illegal value.

to

b) the action would change one or more of those values to an illegal value.

Tuesday, February 01, 2011

Proposal: Oops

Passed 12 to 0 - Chivalrybean

Adminned at 03 Feb 2011 08:01:06 UTC

Change 2.1.2 The Queen from:

The queen counts as an ant for all dynastic rules, although she cannot take an action unless the ruleset indicates another ant may take the action on her behalf. The Queen is part of the Mature Queen caste but does not have the caste’s normal food limit. Instead, the Queen may have up to 50 food. This represents the colony’s food supply. The Queen is a Friend. The Queen cannot be provoked.

to

The queen counts as an ant for all dynastic rules unless the dynastic rule states otherwise, although she cannot take an action unless the ruleset indicates another ant may take the action on her behalf. The Queen is part of the Mature Queen caste but does not have the caste’s normal food limit. Instead, the Queen may have up to 50 food. This represents the colony’s food supply. The Queen is a Friend. The Queen cannot be provoked.

 

Rule 2.11 Victory says the Queen isn’t an ant, Rule 2.1.2 says the Queen is.  Note: I wasn’t sure if this should be a CfJ or not.

Proposal: Miscellanteous

Failed at 10 Against 1 For. - Chivalrybean

Adminned at 03 Feb 2011 07:58:32 UTC

Add to rule “Double Antendre”:

Reincarnant Ants may change their Antribute to Obediant after killing a Delinquant Ant, or after a Delinquant ant died as a direct consequence of their actions.

In rule “Upstairs, Downstairs” change:

Each Ant or Creature is either Underground or Above Ground. This is tracked in the GNDT under the column entitled “Location”. New Ants start Underground, and newly created Creatures start Above Ground unless otherwise specified.
An Ant may change their Location as a daily action, but not more than three times in any seven-day period. A Creature may not have its location changed unless such a change is specifically mandated by another rule.

in:

Each Ant or Creature is either Underground, Above Ground or Flying. This is tracked in the GNDT under the column entitled “Location”. New Ants start Underground, and newly created Creatures start Above Ground unless otherwise specified.
If not specifically forbidden by another rule, as a daily action an Ant may change their Location to Above Ground or Underground, but not more than three times in any seven-day period. A Creature may not have its location changed unless such a change is specifically mandated by another rule.
If an Ant has been Flying for 7 days without interruption any Ant may change their health to 0. That Ant is not considered killing the flying Ant nor making it die directly.

In rule “Castes” add to “Honeypot”:

Once in a week, honeypot Ants may increase their CP for the quantity of food they own. Transations of food do not change their CP.

add to “Drone”:

If they own 5 food and Weather is not snowy, Drones may change their location from “Above Ground” to “Flying” by spending 5 food.

add to “Virgin Queen”:

If they own at least 3 food and Weather is not snowy, Virgin Queens may change their location from “Above Ground” to “Flying” by spending 3 food. When Virgin Queens are in Flying location with one or more Drones, they may Mate with one of them. They changes their Caste to Mature Queen and their location to Above Ground. Their health does not change. They shall change the partner Drone’s Caste to Worker, his Location to AboveGround, increase his CP by 15 and change his Antribute to Obediant, if not already.

change “Mature Queen” to:

The mother of and most important ant in the colony, this queen has been fertilized and no longer has wings. As her sole purpose is to reproduce, a Mature Queen may not carry anything. Mature Queens may have up to 50 food. Mature Queens have a maximum health of 40. Mature Queens can’t change their location to Above Ground, but as a daily action they may increase their health by 8 spending 4 food, if they have enough. They may lay Eggs in the same way as the Creature Queen.

 

Balancing Casts and Antributes.