Saturday, June 30, 2012

Proposal: Overdrive

Times out 3-3 and fails. -scshunt

Adminned at 02 Jul 2012 17:37:20 UTC

Add a new dynastic rule called “Worker Output”

Some actions are Minor Actions. Each Worker may perform a Minor Action Twice per Day.

Replace “as a daily Action” with “as a Minor Action” in all dynastic rules EXCEPT for Fuel (if it exists).

Proposal: Change of Performance Metrics

Times out 5-2 and is enacted. -scshunt

Adminned at 02 Jul 2012 17:36:57 UTC

Repeal the rule ‘Fuel’.

Amend the rule ‘Forklift’ by replacing

Any Worker with Forklift as their Robot need only spend 3 Quota to perform a Shift Change.

with

Any Worker with Forklift as their Robot may, when performing a Shift Change, roll two dice and use the result of their choice as the number of squares to shift.

Amend the rule ‘Power Links’ by removing ‘costing 2 Quota’.
Amend the rule ‘Naming Machines’ by removing ‘spend 1 Quota to’.
Amend the rule ‘Operations’ by removing ‘spend 10 Quota to’.
Amend the rule ‘Translocation’ by removing ‘costing 5 Quota’.

It’s difficult enough to activate machines that making it cheap should be fine.

More proposals to make machines activate-able later.

Proposal: Historical Fiction

Times out and fails 4-4. -scshunt

Adminned at 02 Jul 2012 17:37:33 UTC

In “Naming Machines,” replace “the noun or verb being taken from the Dynastic Rules of the BlogNomic Dynasty whose number corresponds to the number of the Machine.” with:

the noun or verb being taken from the Dynastic Rules, or whatever Dynastic history information is available, of the BlogNomic Dynasty whose number corresponds to the number of the Machine.

Proposal: Equal Columns

Self-killed. Failed by Kevan.

Adminned at 02 Jul 2012 01:34:06 UTC

In “The Factory Floor,” replace “The Factory Floor is a 10x10 grid containing the numbers from 1 to 100, corresponding to each of the Machines.” with:

The Factory Floor is a 10x10 grid containing the numbers from 0 to 99, corresponding to each of the Machines. The Machine marked number 0 on the Factory Floor corresponds to Machine number 100.

I know it doesn’t really matter, I just think the Factory Floor would look soooo nice if all the columns were equal.

Friday, June 29, 2012

Don’t know if we need a CfJ… but wanted to at least raise the discussion

So I forgot to add the new robots to the GNDT when enacting that proposal today. This made it technically impossible for players to add the new robots. Quirck acted like he had added Duster and just not updated the GNDT to update it.

On the one hand, these seems legal. There is nothing saying “If you can’t update the GNDT you can’t make Duster your robot”. He legally could make Duster his robot. On the other hand, we have this general assumption that GNDT is the current gamestate and in this case it wasn’t…

So does Quirck’s action count? Or because his ‘robot’ according to the GNDT was still Ambler is it illegal?

Clocking Off

Ais523, BobTHJ and Soviet Brendon all idle out after a week’s inactivity. Quorum drops to 7.

Proposal: Save Our Factory

Vetoed. -scshunt

Adminned at 30 Jun 2012 14:00:44 UTC

Repeal the subrule “Factory Repaired!”.

Reproposal of a suggestion I messed up earlier. The current rule says that if all Machines become Repaired, we repeal all the rules and nobody wins. This is either going to happen accidentally through a careless proposal or knock-on effect (which would be annoying) or get deliberately triggered by someone who either wants to stop a rival from winning (also annoying) or who just wants to trash the game because they can (not entirely unannoying either).

Thursday, June 28, 2012

Proposal: These overage charges are killing me

Quorums 7-0 and passes. -scshunt

Adminned at 30 Jun 2012 13:59:24 UTC

In the rule “Quota”, remove “A Worker cannot have more than 25 Quota.”

In the subrule “Translocation” replace “N squares in the chosen direction.” with “X squares in the chosen direction, where X is the result of the dice roll.”

Proposal: Can You Smell Napalm?

Times out 4-4 and fails. -scshunt

Adminned at 30 Jun 2012 13:59:14 UTC

To the subrule “Naming Machines”, add:-

The word “Victory” may not be chosen as part of the name of a Machine.

Set the Victory Machine to “Shrouded” and remove the “Achieving Victory” effect from the subrule “Operations”.

Maybe we shouldn’t even go there.

Heads up

I just updated the templates to include a “Story Post—Votable Matter” category, which will display on the sidebar and have the checkbox for tracking pending / enacted / closed. Use it for your recommendations or citation and hopefully people will actually see them.

Wednesday, June 27, 2012

Proposal: From Mom With Love

Time Outed. Passes 7-1—Clucky

Adminned at 29 Jun 2012 10:17:22 UTC

Append the following after the third paragraph of the rule “Robots”

Each robot has a integer Respect Level. As a Weekly Action a Worker may set their Robot to any Robot whose Respect Level is less than or equal to the Worker’s Respect. If a Worker’s Respect is ever less than their Robot’s Respect Level, and their Robot is not the Ambler, their Robot immediately becomes the Ambler.

Each robot may have also have additional powers which can effect the gamestate

Add the following to the Robot called “Overhead Crane”

Respect Level: 5

Additional Powers: When choosing a new Reference Point during successive Activations, a Worker with the Overhead Crane as their Robot may choose a Machine at Distance up to two rather than one from the outcome of the previous activation.

Add the following to the Robot called “Forklift”

Respect Level: 3

Additional Powers: Any Worker with Forklift as their Robot need only spend 3 Quota to perform a Shift Change.

Add the following to the Robot called “Ambler”

Respect Level: -999

Additional Powers: none

Add the following subrule to “Robots” called “Duster”

Precision Matrix: OOO/OXO/OOO

Strength: 1

Respect Level: 1

Additional Powers: Any Worker with Duster as their Robot may activate two Machines when removing a Dust Sheet, and for each of them perform the de-Shrouding and naming of Shrouded ones. However, a Worker with Duster as their Robot may not establish any Power Links

Add the following subrule to “Robots” called “Lefty”

Precision Matrix: O___\OO__\OOO_\OOOX\OOO_\OO__\O___

Strength: 3

Respect Level: 1

Additional Powers: When choosing a new Reference Point during successive Activations, a Worker with Lefty as their robot cannot choose the machine to the right of the machine outcome of the previous activation but may choose the machine two to the left of the outcome of the previous activation. A Worker with Lefty as their Robot cannot choose Right as their direction when performing a Shift Change, and if they choose Left use 6 as the Power instead of 2.

Reformat the subrules of ‘Machines’ so that the backslashes in the Precision Matrices are newlines, and the Precision Matrices line up.

Wiki Password Please?

Could I please get a wiki password?

The gears are spinning

I would so much like to be unidled, at least for a short time, yo.

I idle…......

Not a fan of the theme. I might be back next dynasty. Quorum remains 14.

Story Post: Recommendation: Kevan

Total reputation of FOR votes: +7
Total reputation of AGAINST votes: +1

So this passes 7-1—Clucky

Adminned at 29 Jun 2012 10:09:49 UTC

Kevan has put in a lot of hard work proposing gameplay mechanics and has done much in establishing the gameplay of this Machine. He should therefore be rewarded.

Proposal: Tab A into Slot B

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 28 Jun 2012 08:46:06 UTC

Add a subrule to “Machines” called “Operations”:-

A Worker may, at any time, spend 10 Quota to activate a Machine and Operate it. Upon doing so, if the Machine being Operated (known as the “Output”) is Repaired, and if that Machine has a Power Link going into it from another Machine (known as the “Input”) which is also Repaired, then the Worker may trigger an effect from the following list once, if the first word of the effect is the second word of the name of the Input Machine and the second word of the effect is the second word of the name of the Output Machine. In all of these effects, the “Operator” is the Worker who used the action to Operate the Machine.

  • Achieving Doomsday. All Jammed or Repaired Machines whose distance from the Doomsday Machine is 3 or less (including the Doomsday Machine itself) become Broken.
  • Achieving Muffin. The Operator produces a fresh batch of baked goods, and gains 1 Reputation.
  • Achieving Victory. Klaxons sound and the Victory Machine becomes Jammed. Triggering this effect does not count as having achieved victory for the purpose of Rule 1.7.
  • Innoculating Muffin. Green goo leaks from the Muffin Machine and it becomes Jammed.
  • Removing StickyBomb. All Broken Machines adjacent to the StickyBomb Machine become Repaired.

Proposal: Noun-Verbing Time

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 28 Jun 2012 08:44:03 UTC

In the rule “Power Links”, replace “activate two Machines and establish a Power Link from the first to the second” with:-

activate two Machines and - if neither Machine is Shrouded, and if one has a Gerund name and the other has a Noun name - establish a Power Link from the first to the second

Remove all Power Links that are between two Noun-named Machines, all Power Links that are between two Gerund-named Machines, and all Power Links to or from a Shrouded Machine.

Straight reproposal of “Verb the Noun”, but moving the non-Shrouded requirement inside the hyphens.

Tuesday, June 26, 2012

Illegal Unshroudings

Making a blog post for this since two players have made the mistake now - Rule 2.2.3 allows players to “spend 1 Quota to activate a Machine and Remove its Dust Sheet”, where “activate a Machine” means, under rule 2.5, “select a reference point and then randomly determine a nearby Machine according to your Robot type”. For the Foreman this means “pick any Machine”, but the rest of us have to start with one Machine and then roll a DICE12 to scatter to a nearby one.

Since the Dueling Machine, Banana Machine and Machine-Destroying Machine were all made without rolling a DICE12, I’ve reshrouded them.

Monday, June 25, 2012

Idle talk

If anyone wants to chat, I’ll be by the water cooler. Quorum stays 9.

Proposal: To quote Bob the Builder…

Adminned at 27 Jun 2012 10:59:08 UTC

Add a new subrule to “Machines” called “Machine Repair”

If the proposal “Factory Pixies” fails to pass give it the following text

If there are no Fixed Machines and Machine 1 is Broken it immediately becomes Fixed.

If there is ever a Power Link from a Fixed Machine to a Broken Machine and that Power Link is not part of a cycle, then the Broken Machine becomes Fixed and the power link is removed.

If the proposal “Factory Pixies” passes, instead give it the following text:

If there are no Fixed Machines and Machine 1 is Broken then any Worker may set it to be Fixed.

If there is ever a Power Link from a Fixed Machine to a Broken Machine and that Link is not part of a Cycle, then any worker may make the Broken Machine Fixed and remove the Power Link.

Passed 7-0—- Clucky

Cigarette Break

Darknight and Keba idle out after a week of inactivity. Quorum drops to 9.

Idling

I’m going to be Idle, but I’ll be back in 10 days.

Proposal: Tracking

Timed out 2 votes to 3. Failed by Kevan.

Adminned at 27 Jun 2012 08:07:39 UTC

Add “The date on which a Worker last performed this action is tracked in the GNDT in the column ‘Last Refueled’.” to the end of the first paragraph of the rule ‘Fuel’.

Proposal: Verb the Noun

Self-killed. Failed by Kevan.

Adminned at 27 Jun 2012 02:22:53 UTC

In the rule “Power Links”, replace “activate two Machines and establish a Power Link from the first to the second” with:-

activate two non-Shrouded Machines and - if one has a Gerund name and the other has a Noun name - establish a Power Link from the first to the second

Remove all Power Links that are between two Noun-named Machines, all Power Links that are between two Gerund-named Machines, and all Power Links to or from a Shrouded Machine.

Proposal: Factory Pixies

Timed out 5 votes to 3. Enacted by Kevan.

Adminned at 27 Jun 2012 02:19:10 UTC

In the rule “Power Links”, replace “If a Machine ever has a Power Link to or from a Jammed Machine, it becomes Jammed. Whenever a Machine becomes Jammed, immediately remove all Power Links to or from the Machine without making any of the Machines linking to or from it Jammed.” with:-

If a Machine has a Power Link to or from a Jammed Machine, any Worker may set that Machine to Jammed. If a Machine is Jammed, any Worker may remove a Power Link to or from that Machine.

And replace “If the Distance between the two Machines in a Power Link is ever more than five, the Power Link is removed and the Machine the Link was from becomes Broken.” with:-

If the Distance between the two Machines in a Power Link is ever more than five, any Worker may remove that Power Link and render Broken the Machine that the Link was from.

In the rule “Forgiveness” (if it exists), replace “At the start of each week, any non-Reputable worker gains one Reputation.” with:-

If no Worker has done so during the current week, then any Worker may Forgive the Workforce. Upon Forgiving the Workforce, each non-Reputable worker gains one Reputation.

In the rule “Robots”, replace “The available Robots are listed in the subrules to this rule.” with:-

The available Robots are listed in the subrules to this rule, with the name of the rule being the name of the Robot.

In the rule “Machines”, replace “non-Dismantled Machine” with “non-Shrouded Machine”.

Rename the rule “Timeline Repaired!” to “Factory Repaired!”

Rename the rule “Navigation” to “Activation”, and replace the word “navigate” with “activate” and “navigation” with “activation” throughout that rule.

Replacing a few “this happens automatically even if nobody remembers to do it” gamestate-confusing effects with player-triggered choices, and making some minor fixes (including Koen’s belatedly-explained point about Robot names).

Monday, June 25, 2012

New Player: Patheros

Hello. I am a new player here and I would like to be a Worker as per rule 1.2

Proposal: A Cog in the Machine

Times out 7 votes to 3. Enacted by Kevan.

Adminned at 26 Jun 2012 15:28:21 UTC

Add a new rule called “Reputation” and give it the following text

All Worker have a integer Reputation which by default 1. If a Worker’s reputation is greater than zero, the worker is considered to be Reputable. If a Worker’s reputation is below zero, the worker is considered to be Mischievous.

Add a subrule to this rule called “Forgiveness”

At the start of each week, any non-Reputable worker gains one Reputation.

Add a subrule called “Jury of Peers”

As a weekly action, a Worker may either make a Citation Attempt or a Recommendation Attempt by making a story post to the blog with the title “Citation: XXXX” (for a Citation Attempt) or “Recommendation: XXXX” (for a Recommendation Attempt) where XXXX is the name of another Worker. For a Citation Attempt, the post should communicate an action the targeted Worker has performed which the first Worker feels was intentionally harmful to goal of making every Machine fixed and why that Action was harmful. For a Recommendation Attempt, the post should communicate an action the targeted Worker has performed which the first Worker feels was extra helpful to goal of making every Machine fixed and why that Action was helpful. Both of these are Votable Matters. If a Pending Citation or Recommendation Attempt has been open for 24 hours, any Admin may resolve it by totaling the Reputation of all Reputable Workers who voted FOR the Citation Attempt and comparing it to the total Reputation of all Reputable Workers who voted AGAINST the Citation Attempt. If the first number is greater, the Attempt passes. In the case of a Citation Attempt, the second Worker’s Reputation is decreased by one. In the case of a Recommendation Attempt, the second Worker’s Reputation is increased by one.

Set the Foreman’s Reputation to 5

The “goal” is to get everything fixed. Mistakes will happen, but we should be able to punish players who actively try to mess things up and reward players who do good. Currently doesn’t do anything other than give you more voting power for other recommendation attempts, but stuff can be added later that only Reputable or Non-Reputable players can do.

Sunday, June 24, 2012

Proposal: Currency

Times out 1 vote to 6. Failed by Kevan.

Adminned at 26 Jun 2012 01:18:02 UTC

Under the rule, “2 Dynasty” add the subrule, “2.6 Currency” which states:

The official currency is known as “Coins”. Workers may only add coins as a daily Pay or as a Gamble Profit

Under the rule, “2.6 Currency” add the subrule: “2.6.1 Salary” which states:

As a daily action, a Worker may add 2 Coins to their Total Coin Count. If a Worker fails to perform this action during a day, they may perform it an extra time during any of the following three days.

Under the rule, “2.6 Currency” add the subrule “2.6.2 Gambling” which states:

A Worker may challenge any other worker to a Gamble. When a Worker challenges another worker to a gamble, each worker will select a different number between 1 and 100 and post it as a comment in the GNDT specifying the name of their opponent and the number they selected, starting with the challenging Worker. After both workers have decided their number, they will then decide on a bet number of Coins. When the Bet has been decided, the challenger will roll DICE10 in the GNDT. Whoever’s selected number was closer to the rolled number will recieve the Bet amount from the opponent.

Under the Rule “2.3 Fuel” replace:

Each Worker has an amount of Quota, tracked in the GNDT and defaulting to 0. As a daily action, a Worker may add 5 to their Quota. If a Worker fails to perform this action during a day, then they may perform it an extra time during any of the following three days.

with:

Each Worker has an amount of Quota, tracked in the GNDT and defaulting to 0. A Worker may add 1 Quota at the cost of 1 Coin.

Makes it more interesting.

Friday, June 22, 2012

Proposal: Actually a Proposal This Time

Timed out 4 votes to 0. Enacted by Kevan.

Adminned at 25 Jun 2012 03:07:44 UTC

Append the following to the end of the rule The Factory Floor:

Unless otherwise specified, The Distance between two Machines is defined to be the shortest number of orthogonal unit steps needed to move from one Machine to the other on The Factory Floor.

Also replace

Unless otherwise specified, two Machines are adjacent if they are orthogonally or diagonally adjacent on the Factory Floor.

with

Two Machines are Adjacent if the Distance between them is one.

Append the following to the end of “Power Links”

If the Distance between the two Machines in a Power Link is ever more than five, the Power Link is removed and the Machine the Link was from becomes Broken. This happens before any Machines become Jammed due to sharing a Link with another Jammed Machine.

Friday, June 22, 2012

Call for Judgment: Well, that’s amusing.

Timed out and passed, 9-2. Josh

Adminned at 24 Jun 2012 00:46:40 UTC

Replace each instance of “Machines” in the Core Rules with “Dynasties” and each instance of “Machine” with “Dynasty”. Set the game state to what it would be had this change been effective since immediately after the proposal ‘Retheme’ was enacted. This dynasty shall be known as the Third Machine of scshunt.

Proposal: Proposal: Proposal: Appendixy Consistency

Timed out and failed, 5-3. Josh

Adminned at 24 Jun 2012 00:45:53 UTC

In every subrule to rule 2.1 Robots, replace “Precision Matrix:” with “The Overhead Crane is an available Time Machine. Its Precision Matrix is:”.
Then in every of those subrules, replace “Overhead Crane” with the name of the subrule.

Random idea: since mosts are proposals, how about adding some feature in expression engine that would pop up every time someone makes a post that is not a proposal, warning him it is not a proposal and giving him the possibility to make it a proposal before submitting?

Appendixy consistency

In every subrule to rule 2.1 Time Machines, replace “Precision Matrix:” with “The TARDIS is an available Time Machine. Its Precision Matrix is:”.
Then in every of those subrules, replace “TARDIS” with the name of the subrule.

“The names of rules are not themselves rule text and have no effect other than being rule names.”

Proposal: Cleanup, take 2

Vetoed. Josh

Adminned at 24 Jun 2012 00:44:39 UTC

Replace the contents of the subrule “Idle Time Buddhas” with

Some Workers are Idle, and shall be marked as such in the sidebar. For the purposes of the Ruleset, excluding Rules “Ruleset and Gamestate”, “Workers”, “Machines”, “Fair Play” and any of those Rules’ subrules, Idle Time Buddhas are not counted as Time Buddhas.

If a Proposal contains a provision that targets a specifically named Idle Worker, then that Idle Worker is considered to be Unidle solely for the purposes of enacting that specific provision

When an Worker is unidled, if they went Idle in the same dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the Worker Idled in a different dynasty), the Worker is given the default value for new Workers, if such a value exists.

Idle players may request to be made Unidle and Unidle players may request to be made Idle at any time by making a post or comment to the blog. If a Time Buddah is Unidle, has requested to become Idle in an entry or comment from the past four days, and has not been made Idle since making it the request, then any Admin may render that Worker Idle. An Admin may also render a Worker Idle if that Time Buddha has not posted an entry or comment in the last seven days. Admins may render themselves Idle at any time. If a Time Buddah is Idle, has requested to become Unidle in the past four days, has not been made Unidle since making it, and did not request to become (or rendered themselves) Idle within the previous four days and within the current dynasty then any Admin (including the one making the request) may render that Time Buddah Unidle.

Whenever an Admin renders a Time Buddah Idle or Unidle, they must make a post to the blog announcing this change. If they change the Idle status of multiple Workers at once, they may announce all of these changes in the same blog post. This post may also contain the request by the Admin to become Unidle or Idle.

in the rule “Victory and Ascension” replace

When a DoV is failed, if it has a number of AGAINST Votes that exceed Quorum, the Worker who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was failed.

with

When a DoV is failed, if it has a number of AGAINST Votes that equals or exceed Quorum, the Worker who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was failed.

 

 

If you guys want to keep the DoV ban, at least prevent the situation where an admin can fail their DoV quicker to prevent reaching the “quorum + 1” mark, as that is rather unfair to non-admins.

Really feel that idling should be announced when it happens. Makes it easier to keep track of everything that way. “Oh, I asked to be unidling in a comment to this three year old post” is just asking for loopholes.

Protosal: Something Gotta Give

Append the following to the end of the Eternities Map:

The Distance between two Dynasties on the Eternities Map is defined to be the shortest number of orthogonal unit steps needed to move from one Dynasties to the other.

Also replace

“Unless otherwise specified, two Dynasties are adjacent if they are orthogonally or diagonally adjacent on the Eternities Map.”

with

“Unless otherwise specified, two Dynasties are adjacent if the distance between then is one.”

Append the following to the end of “Causal Links”

If the distance between the two Dynasties in a Causal Link is ever more than five, the Causal link is removed and the Dynasty the Link was from becomes Broken. This happens before any Dynasties become Paradoxed due to sharing a link with another Paradoxed dynasty.

 

Dynasties/Machines need to remain close to each other in order to form links. With the moving of the floor around, links can stretch too far and snap causing a feedback loop that destroys the outgoing machine.

Question

What does establishing a causal link between two dynasties accomplish?

Also, if I stop using 2 dark matter for the link, does the link break?

One last question: Are core rules mutable?

Thanks alot.

Proposal: I like to move it, move it

Self-killed. Josh

Adminned at 24 Jun 2012 00:43:45 UTC

If the “Retheme” proposal fails, this proposal does nothing.

Add a new rule “Working on the Machines” with the text:

Each Worker may have a Current Machine he is working on. The number of the Current Machine is tracked in the GNDT. If a Worker has no Current Machine, he may choose any.

Set Current Machine for Workers who have established some Power Links to their Reference Point (that is, the outcome of their last navigation).

To the subrule “Power Links” append

If there is a Power Link between a Worker’s Current Machine and another Machine Y, that Worker may for 1 Quota move to the Machine Y by setting his Current Machine number to Y.

If the proposal “Movement” passes, replace

When a Worker performs a Shift Change, they activate a Machine

in the subrule “Translocation” with

When a Worker performs a Shift Change, they activate their Current Machine

 

I’d like to track the Reference Point and reuse established links to move faster.

Proposal: But What Does It Do?

Timed out and passed, 9-0. Josh

Adminned at 24 Jun 2012 00:41:50 UTC

In the ruleset, replace “Each Machine has a name of the form “The X Machine”, and a number from 1 to 100. Each Machine is additionally Broken, Jammed, or Repaired, initially Broken.” with:-

Each Machine has a number from 1 to 100, and is either Shrouded, Broken, Jammed, or Repaired. Each non-Dismantled Machine has a name of the form “The X Machine”, where X is either a one-word Noun or a one-word Gerund (if X is a word which may be either a Noun or Gerund, it is only considered to be a Gerund); each Shrouded Machine is named “-”.

As a subrule of Rule 2.2, add a subrule called “Naming Machines”:-

A Worker may, as a daily Action, spend 1 Quota to activate a Machine and Remove its Dust Sheet. Upon doing so, if the Machine is Shrouded then it becomes Broken, and its name becomes “The X Machine”, where X is a one-word Noun of the Worker’s choice, or a one-word Gerund form of a verb of the Worker’s choice, the noun or verb being taken from the Dynastic Rules of the BlogNomic Dynasty whose number corresponds to the number of the Machine.

Set all Machines to “Shrouded”.

Proposal: Rules, we got them

Timed out and passed, 8-0. Josh

Adminned at 24 Jun 2012 00:40:23 UTC

Add the following two entries to the Glossary of Keywords in the Appendix of the ruleset, each assuming their respective alphabetical position in the list:

Rule: Each individually numbered section of the ruleset is a rule, including sections that are sub-rules of other rules.

Subrule: A subrule is a type of rule that is nested within another rule. A proposal that specifically affects a rule affects all of its subrules; a proposal that specifically affects a subrule does not affect its parent rule or any other subrule of that rule, unless they are also explicitly cited as being affected by that proposal.

Thursday, June 21, 2012

Proposal: Movement

Timed out and passed, 9-0. Josh

Adminned at 24 Jun 2012 00:37:28 UTC

Append the following to ‘Robots’:

Each Robot has a Strength from 1 to 10.

Append “Strength: 1” to “Overhead Crane”, “Strength: 8” to “Forklift”, and “Strength: 4” to “Ambler”.

Add a new subrule to ‘The Factory Floor’ entitled ‘Translocation’ and reading:

A Worker may, as a daily action costing 5 Quota, perform a Shift Change. When a Worker performs a Shift Change, they activate a Machine, pick a cardinal direction, and roll DICEN in the GNDT, where N is the Strength of their Robot. The row or column, as apporpriate, of the Factory Floor containing the activated Machine is then shifted N squares in the chosen direction.

Everything is also on wheels, did I forget to mention?

Clearing up idling

how does this work

Some Time Buddhas are Idle, and shall be marked as such in the sidebar. For the purposes of the Ruleset, excluding Rules “Ruleset and Gamestate”, “Time Buddhas”, “Dynasties”, “Fair Play” and any of those Rules’ subrules, Idle Time Buddhas are not counted as Time Buddhas.

If a Proposal contains a provision that targets a specifically named Idle Time Buddha, then that Idle Time Buddha is considered to be Unidle solely for the purposes of enacting that specific provision

When an Time Buddha is unidled, if they went Idle in the same dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the Time Buddha Idled in a different dynasty), the Time Buddha is given the default value for new Time Buddhas, if such a value exists.

A Unidle Time Buddha may become Idling by making a request to become Idle in an entry or comment. A Time Buddha remains Idling until four days pass from the creation of said comment, an Admin renders them Idle, or they make another entry or comment canceling the request. An Admin may render an Idling Time Buddha Idle at any time. An Admin may also render any Time Buddha who has not posted an entry or comment in the last seven days Idle. Admins may render themselves Idle at any time.

An Idle Time Buddha who was not Idling within the last four days and within the current dynasty may become Unidling by making a request to become Idle in an entry or comment. A Time Buddha remains Unidling until four days pass from the creation of said comment, an Admin renders them Unidle, or they make another entry or comment canceling the request. An Admin may render an Unidling Time Buddha Unidle at any time. Admins may render themselves Idle at any time, provided they were not Idling within the last four days and within the current dynasty.

Idling Time Buddhas are still considered Unidle, and Unidling Time Buddhas are still considered Idle.

Whenever an Admin renders a Time Buddah Idle or Unidle, they must make a post to the blog announcing this change. If they change the Idle status of multiple Time Buddhas at once, they may announce all of these changes in the same blog post.

kinda annoying that one of the concepts that is the most simple to understand is the hardest to actually write correctly in the rules…

Confusion

I am confused. Can someone explain what the victory condition of the dynasty is? Thank you.

Proposal: Fuel Cap

Adminned at 22 Jun 2012 17:12:56 UTC

To Rule 2.3 “Fuel”, add:

A Worker cannot have more than 25 Quota. If any Worker has more than 25 Quota, that Worker’s Quota is reduced to 25.

 

Timed Out. Passes 7 to 3—Clucky

Proposal: Typo

Adminned at 22 Jun 2012 12:40:51 UTC

Replace the section of the rule “2.2 Historical Dynasties” that states:

Each Machine is additionally Broken, Jammed, or Repaired, initially Broken. Except as otherwise specified, all references to Machines in the Dynastic Rules refer to Machines.

with

Each Machine is additionally Broken, Jammed, or Repaired, initially Broken. Except as otherwise specified, all references to Machines in the Dynastic Rules refer to Machines.

Self killed—Clucky

Proposal: Proposal: Typo

Self killed—Clucky

Adminned at 22 Jun 2012 12:40:30 UTC

Replace the section of the Rule “2.2.1 Power Links” that reads

A Machine may have Power Links to one or more other Machines, but no more than one Power Link to a given Machine.

with

A Machine may have Power Links to one or more other Machines, but no more than one Power Link to a given Machine.

Proposal: Metady Nasty

Self killed—Clucky

Adminned at 22 Jun 2012 12:40:07 UTC

Repeal the rule that contains the text “all dynastic rules are repealed, and a new Metadynasty begins”.

If it happens accidentally, it’s disappointing; if it happens deliberately then its instigator really deserves the win. (But it’s a little early for a victory condition.)

Proposal: Can We Fix It?

Time out. Fails 4-4—Clucky

Adminned at 22 Jun 2012 12:39:44 UTC

Add to the rule “Machines” a subrule “Fixed Links” with the following text:

A Machine that is not Machine 100 may have a Fixed Link to the Machine which occurs directly after it numerically. If a Machine has a Fixed Link to it, then it is Repaired. Machine 1 is always Repaired.

Similarly, add a subrule “Can We Fix It?” with the following text:

If there is a chain of Power Links from Machine X to Machine X+1, then any Worker remove all Power Links in the chain and establish a Fixed Link from Machine X to Machine X+1.

Just introducing some way to repair dynasties, since we somewhat need that to complete this dynasty.

Proposal Ideals…

Out of slots, but someone should propose these:

1) Change the end conditions from ‘everything fixed’ to ‘everything paradoxed/jammed’. Everything fixed doesn’t make sense for the “we all lose” case.

2) Put a cap on fuel. I’m thinking like 25. This stops people from just hording it. Of course, if we do that we’ll need more ways to spend it. Probably through editing machines.

Proposal: Nortan Isn’t Going To Help Your Here.

Passes 7-1 after timing out—Clucky

Adminned at 22 Jun 2012 12:33:42 UTC

If it occurs in the ruleset, Replace “, and remove one of its Power Links such that the cycle is broken. ” with “. If a Machine ever has a Power Link to or from a Jammed Machine, it becomes Jammed. Whenever a Dynasty becomes Jammed, immediately remove all Power Links to or from the Machine without making any of the Machines linking to or from it Jammed.

If it occurs in the ruleset, Replace “, and remove one of its Power Links such that the cycle is broken. ” with “. If a Machine ever has a Power Link to or from a Jammed Machine, it becomes Jammed. Whenever a Machine becomes Jammed, immediately remove all Power Links to or from the Machine without making any of the Machines linking to or from it Jammed.

Seems like paradoxes/jams should spread if they start pointing to or from other machines…

GNDT password

Could an admin please send me my GNDT password? It appears the one assigned to me back in 2007 no longer works. Thanks!

Proposal: Retheme

Quorums 11-2 and is enacted.

Adminned at 21 Jun 2012 19:13:16 UTC

Reword the rule ‘Historical Dynasties’ to read as follows:

There are 100 machines. The ‘Machines’ wiki page tracks the information about each Machine. Each Machine has a name of the form “The X Machine”, and a number from 1 to 100. Each Machine is additionally Broken, Jammed, or Repaired, initially Broken.

Copy the wiki page ‘Historical Dynasties’ to ‘Machines’, then update the wiki page ‘Machines’ by replacing each instance of ‘Dynasty’ or ‘Metadynasty’ in the headings with ‘Machine’, and by deleting each line containing ‘Also known as’. Copy the wiki page ‘Eternities Map’ to ‘Factory Floor’.

Perform the following on all Rules, Pending Proposals, Pending Calls for Judgement, and the wiki pages ‘Machines’ and ‘Factory Floor’. When an item of gamestate is renamed in this fashion, it preserves its value:

Replace every instance of “Doctor” with “Foreman”. Replace every instance of “Time Buddha” with “Worker”.

Replace every instance of “Time Machine” in with “Robot”. Replace every instance of “TARDIS” with “Overhead Crane”. Replace every instance of “DeLorean” with “Forklift”. Replace every instance of “Wellsian” with “Ambler”.

Replace every instance of “Dark Matter” with “Quota”.

Replace every instance of “Eternities Map” with “Factory Floor”. Replace every instance of “Historical Dynasty” or “Dynasty” (and “Historical Dynasties” or “Dynasties”) with “Machine” (and “Machines”). Replace every instance of “Paradoxed” with “Jammed”.

Replace every instance of “Causal Link” with “Power Link”.

Replace every instance of “navigate to” with “activate”

 

Attention all employees. There is an all-hands NOW in room 230. Drop everything that you are doing; attendance is mandatory.

When was the last time any of you were out on the floor? Any of you?

Well, that’s good. Because if you had been, you’d be dead. You’ve let the floor overheat; it’s now completely unlivable. Nothing is working, either. We’re going to need to fix it with robots.

Don’t just stand there, get moving!

Wednesday, June 20, 2012

I unidle.

I unidle.

Eternities map

I can’t figure out what I’m doing wrong with the wikitable formatting. I’ll let another admin try it (I can do it if it’s not done in ~18 hours). Random.org can be used for the randomization if you don’t feel like using the GNDT 100 times.

BobTHJ unidles

Quorum rises to 10.

Newbie

I would like to become a player. Thank you.

I’m unidling, again

Fun fact: it’s been more than three years since I first joined blognomic.

Quorum remains 9.

“Ien, will you unidle me?”

“Why, yes of course I will.”

Proposal: More cleanup

Timed out 5 votes to 7. Failed by Kevan.

Adminned at 21 Jun 2012 12:58:24 UTC

Remove the line “When a DoV is failed, if it has a number of AGAINST Votes that exceed Quorum, the Time Buddha who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was failed.” from “Victory and Ascension”

In the rule “Idle Time Buddhas” replace

An Admin may render a Time Buddha Idle if that Time Buddha has asked to become Idle in an entry or comment from the past four days, or if that Time Buddha has not posted an entry or comment in the last seven days. In the latter case, the Admin must announce the idling in a blog post. Admins may render themselves Idle at any time. An Admin may Unidle a Time Buddha if that Time Buddha has asked to become Unidle in an entry or comment from the past four days, and Idle Admins may Unidle themselves at any time, unless the Time Buddha who would be Unidled asked to become (or rendered themselves) Idle within the previous four days, and within the current dynasty.

with

An Admin may render a Time Buddha Idle if that Time Buddha has asked to become Idle in an entry or comment from the past four days and has not requested to become Unidle more recently than they last requested to become Idle, or if that Time Buddha has not posted an entry or comment in the last seven days. In the latter case, the Admin must announce the idling in a blog post. Admins may render themselves Idle at any time. An Admin may Unidle a Time Buddha if that Time Buddha has asked to become Unidle in an entry or comment from the past four days and has not requested to become Idle more recently than they last requested to become Unidle, and Idle Admins may Unidle themselves at any time. A Time Buddha may not be Unidled if they asked to become (or rendered themselves) Idle within the previous four days, and within the current dynasty.

First change if we really want to keep it there, we need to at least make it so you can’t fail non-pending DoVs. Otherwise I can fail Josh’s DoV every five days and prevent him from ever winning. But I think the rule is kinda dumb to begin with. I know in the past we’ve had problems with spamming DoVs, so the goal is to make people more wary about just throwing up a random DoV, but ultimately it leads to situations where just because you disagree with someone on the rules you suddenly ruined your chance of winning.

Second change prevents people from being idled if they asked to idle, then rejoined at the start of the next dynasty.

Monday, June 18, 2012

Proposal: All is Sand

Vetoed. -scshunt

Adminned at 20 Jun 2012 08:44:19 UTC

If the Doctor votes against this proposal, this proposal has no effect.

Replace “Eternities Map” with “Mandala” throughout the ruleset.

Replace “Dark Matter” with “Sand” throughout the ruleset.

Replace “Time Machine” with “Scaffold Rig”. Rename “TARDIS” to “Levitation”, “De Lorean” to “Pulley” and “Wellsian” to “Bamboo”.

Rename “Historical Dynasties” to “Glyphs” and reword it to:-

Aspects of the continuum that interest the Time Buddhas are recorded as Glyphs. The ‘Glyphs’ wiki page tracks the information about each Glyph. Each Glyph has a number, a one-word name and a description. The number of a Glyph refers to a past BlogNomic Dynasty that it has some connection to.

Create the Glyphs wiki page (or blank it if it is created) and add one Glyph with the number “1”, the name “Karma” and the description “A network of lines leaving and rejoining a human silhouette.”.

In the rules “Causal Links” and “The Mandala”, replace “Historical Dynasty”, “Dynasty” and “Dynsaty” with “Glyph”. Remove the words “set it to Paradoxed,”.

Replace “The Mandala is a 10x10 grid containing the numbers from 1 to 100, corresponding to each of the Historical Dynasties.” with:-

The Mandala is a 10x10 grid, each square of which may either contain one Glyph or be Empty. If a square of the Mandala contains a Glyph, this is notated with the name of that Glyph.

Upon creation of the Mandala, all of its squares shall be Empty.

Replace “navigate to” with “focus upon” throughout the ruleset.

Rename “Timeline Repaired!” to “Washing Away”. In the rule, replace “If every Glyph is Repaired” with:-

If every square of the Mandala contains a Glyph

Per my comments on Geronimo!, it seems a bit of a shame to have a second “Monks Use Time-Travel Technology to Visit Earlier Dynasties” theme, after 100 dynasties of never repeating ourselves. This reskins it as collaborating on a giant sand mandala of interconnecting concepts (each drawn loosely from a past dynasty) - the only mechanical changes are that the grid starts empty and we have to define the possible contents as we go, and to drop the Broken/Paradox/Repaired status, which didn’t quite fit and didn’t seem worth stretching.

Proposal: Ruleset populism

Quorums 10-7 and is enacted. -scshunt

Adminned at 19 Jun 2012 22:44:41 UTC

In the rule “Ruleset and Gamestate”, replace

Admins may correct obvious spelling and typographical mistakes in the Ruleset at any time, including replacing Spivak and gender-specific pronouns with the singular “they”. Time Buddhas may correct obvious spelling and typographical mistakes in their own Pending Proposals at any time

(or the corresponding paragraph with “Stewards” instead of “Admins”, if it exists)

with:

Time Buddhas may correct obvious spelling and typographical mistakes in the Ruleset and their own Pending Proposals at any time, including replacing Spivak and gender-specific pronouns with the singular “they”.

 

No harm in it.

Note about the color scheme

This is the rough outline of what I’d like, but many of the colors are off. Any admin who wants to is welcome to fix.

Monday, June 18, 2012

Oh right, I’m idle

Could someone unidle me, please?

Proposal: Guardians of the House

Self-killed and failed. Ienpw III

Adminned at 19 Jun 2012 19:37:29 UTC

Change all references in the Ruleset of “Admin” and “Admins” to “Steward” and “Stewards”.

As I just posted, Admin isn’t really a good term for the job. Steward sounds less like a position of power and more like a dude who’s keeping the game running smoothly, which is more appropriate.

A related issue: Admins and timing scams

So, I don’t mind the way things turned out, but I had a third dynastic scam I was going to try to perform if I could get a chance between my DoV being failed and the proposal to repeal all dynastic rules being enacted: had I been an Admin, I would have been able to recruit someone to vote against and fail it, but since I wasn’t, Rodney passed the proposal immediately (three minutes) after failing the DoV, and I didn’t get the chance.  Meanwhile, scshunt’s core rules scam was only possible because he was an Admin, since the critical action was enacting a DoV, and even in my relatively short tenure at BlogNomic I’ve been in other situations where Adminship materially affected scams, including earlier in this Dynasty (although I was cooperating with scshunt at that point).  This is a little unfair.

I’m curious if anyone would support an “emergency” mechanism for non-Admins to perform actions usually reserved for Admins, such as editing posts and updating the GNDT layout: you would make a post to represent the action, and the platonic gamestate would be updated as usual, even though you wouldn’t be able to update the corresponding gamestate tracking documents.  This obviously has the potential to cause confusion, but making a post is loud enough and you’d be strongly encouraged to use the mechanism only when absolutely necessary.

Worth it?  There are certainly enough Admins in the players list to cooperate with, but the number available and on IRC at any particular time is low enough, and the gameplay fast enough, there there might not really be a reasonable chance.  Is being an Admin just a reasonable advantage of having stayed in the game a long time?

Proposal: My view on fair play

Fails 5-8. Ienpw III

Adminned at 19 Jun 2012 19:32:56 UTC

Add the following two bullet points to the list in ‘Fair Play’:

* A Time Buddha should not exploit a loophole in the Core Rules and/or Appendix in such a way as to disrupt the dynastic gameplay, nor immediately after the start of a new dynasty before the dynastic gameplay has had the opportunity to be established. Examples of when such a scam might be acceptable are when the dynasty has devolved into chaos and there are proposals pending to reset it and/or begin a new dynasty, or when the dynastic gameplay has slowed to a halt and there is no player or group of players with a noticeable lead towards achieving victory.

* An Admin should not manipulate the settings of the blog solely to gain an in-game advantage.

The former one is what I believe the fair play rule for core rules scams should be. The latter one is because I think that the admins should not manipulate blog settings; in this case, I could have made one of my old DoVs commentable in order to allow others to vote on it. I decided that that would be considered particularly bad form and would likely have gotten me lynched.

If you propose an alternate suggestion, please include the second guideline.

Proposal: Geronimo!

Enacted 7-6 by Ienpw III.

Adminned at 19 Jun 2012 19:13:05 UTC

Enact a new dynastic rule entitled ‘Time Machines’:

Each Time Buddha has a Time Machine, tracked in the GNDT and defaulting to ‘Wellsian’. The available Time Machines are listed in the subrules to this rule.

Each Time Machine has a Precision Matrix, which is a grid, at most 10x10, of ‘X’, ‘O’, and ‘_’ characters. There shall be exactly one ‘X’ character in the Precision Matrix, and no outer row or column shall be entirely ‘_’ characters.

Enact a new subrule to that rule, entitled ‘TARDIS’, reading as follows:

Precision Matrix: X

Enact a new subrule to that rule, entitled ‘DeLorean’, reading as follows:

Precision Matrix: XOO\O_O\OOO

Enact a new subrule to that rule, entitled ‘Wellsian’, reading as follows:

Precision Matrix: _OO_\OXOO\OOOO\_OO_

Reformat the subrules of ‘Time Machines’ so that the backslashes in the Precision Matrices are newlines, and the Precision Matrices line up.

Set the Doctor’s Time Machine to TARDIS.

Enact a new dynastic rule, entitled ‘Fuel’, reading as follows:

Each Time Buddha has an amount of Dark Matter, tracked in the GNDT and defaulting to 0. As a daily action, a Time Buddha may add 5 to their Dark Matter. If a Time Buddha fails to perform this action during a day, then they may perform it an extra time during any of the following three days.

Enact a new dynastic rule, entitled ‘Historical Dynasties’, reading as follows:

Each of the first 100 dynasties in BlogNomic’s history are the Historical Dynasties. The ‘Historical Dynasties’ wiki page tracks the information about each Historical Dynasty. Each Historical Dynasaty has one or more informal names of the form “The X Dynasty” or “The X Metadynasty”. Each Historical Dynasty is additionally Broken, Paradoxed, or Repaired, initially Broken. Except as otherwise specified, all references to Dynaties in the Dynastic Rules refer to Historical Dynasties.

Populate the Historical Dynasties wiki page with information about each Historical Dynasty, setting its informal names to the corresponding names in the ‘Dynastic History’ section of the main page of the wiki, as it existed when this proposal was submitted.

Add a subrule to the rule ‘Historical Dynasties’, entitled ‘Causal Links’, reading as follows:

A Historical Dynasty may have Causal Links to one or more other Historical Dynasties, but no more than one Causal Link to a given Dynsaty. These are tracked on the ‘Historical Dynasties’ wiki page. If there is ever a cycle of Causal Links, then any Time Buddha may select a Historical Dynasty in the cycle, set it to Paradoxed, and remove one of its Causal Links such that the cycle is broken.

A Time Buddha may, as a daily action costing 2 Dark Matter, navigate to two Historical Dynasties and establish a Causal Link from the first to the second.

Add a subrule to the rule ‘Historical Dynasties’, entitled ‘Timeline Repaired!’, reading as follows:

If every Historical Dynasty is Repaired, and no Time Buddha has achieved victory, then any Time Buddha may make a blog post noting this fact, even if BlogNomic is in Hiatus. This post is a Votable Matter and subject to the same rules as a Declaration of Victory, including as it relates to a Hiatus. It is considered a Declaration of Victory for the purposes of ending Hiatus. If this post is enacted, then the word ‘Doctor’ is replaced with ‘Emperor’ throughout the ruleset, the term ‘Time Buddha’ is replaced with ‘Player’ throughout the ruleset, all dynastic rules are repealed, and a new Metadynasty begins.

Enact a new dynastic rule, entitled ‘The Eternities Map’, reading as follows:

The wiki page ‘Eternities Map’ contains the Eternities Map. The Eternities Map is a 10x10 grid containing the numbers from 1 to 100, corresponding to each of the Historical Dynasties. The Eternities Map wraps at the edges. Unless otherwise specified, two Dynasties are adjacent if they are orthogonally or diagonally adjacent on the Eternities Map.

Any Time Buddha may edit the formatting of the Eternities Map so as to improve its usefulness, including by adding additional information inside or outside the grid. In case of disputes over the acceptability of any such edit, the Doctor has final say unless overruled by the Ruleset, Proposal or CFJ.

Populate the ‘Eternities Map’ wiki page with a random 10x10 grid of the numbers from 1 to 100 (the suggested method for doing this is rolling DICE100 and putting the number 1 in the corresponding cell, then rolling DICE99 and putting the number 2 in the corresponding cell, not counting the already-occupied cell, and so on).

Enact a new dynastic rule entitled ‘Navigation’, reading as follows:

When a Time Buddha is directed to navigate to a Dynasty, they shall select a Dynasty to be the Reference Point (unless one was already specified) and roll DICEX, where X is the number of ‘O’ and ‘X’ characters appearing in their Time Machine’s Precision Matrix. The Dynasty to which they navigate shall be the Dynasty corresponding to the Nth ‘X’ or ‘O’ character in their Time Machine’s Precision Matrix (going from left to right, then top to bottom) when the Precision Matrix is overlaid on the Eternities Map with the ‘X’ above the Reference Point.

When a Time Buddha is directed to navigate to more than one Dynasty at once, they shall navigate to the required number of Dynasties in succession. For each navigation except for the first, the Reference Point shall be the outcome of the previous navigation, or a Dynasty adjacent to it, at the option of the Time Buddha.

No, the gameplay isn’t complete. But this ought to be enough of a skeleton, I think.

I intend for the Eternities Map to potentially be mutable as well.

Apologies for the delay.

Proposal: Minor cleanup

Quorums 10-0 and is enacted. -scshunt

Adminned at 18 Jun 2012 07:36:13 UTC

Remove the permanent effect of any Chakras, if any such effects exist in the gamestate, from all Time Buddhas.

It’s arguable whether or not the Chakra effects are still permanent now that the rule making them permanent is no more, but in any case let’s not trip up people fifteen Dynasties from now because someone didn’t post their PM in public.

Call for Judgment: Because I dislike core rules scams

Reaches a quorum AGAINST 1-9 and fails. -scshunt

Adminned at 17 Jun 2012 21:01:52 UTC

Let the “Emperor Equivalent” be entirety of the part of the second sentence in the rule Dynasties that occurs after “known as the”

Repeal all Dynastic Rules.
Make Josh the Emperor Equivalent.

can’t make this a CfJ or else it might get vetoed. Designed to work still if someone else pulls off the same scam.

Proposal: There are easier ways around this…

Quorums 9-0 and is enacted. -scshunt—was illegally adminned as 12 hours had not passed. Is open again

Quorums 10-0 and is enacted. Properly this time. -scshunt.

Adminned at 18 Jun 2012 07:35:46 UTC

If it occurs in the rule “Victory and Ascension” replace

A DoV may be enacted if any of the following is true:

with

A Pending DoV may be enacted if any of the following is true:

CfJs and Proposals already have the pending clause, we just missed it for DoVs.

Ascension Address: The Blog Has Gone All Wibbly

Well, this is a fine mess we’ve gotten ourselves into.

Look at this timeline. Look at it. I do believe that the Djinn is busy granting the wishes of some little ants over there, and in the meanwhile, the Computer’s gone mad and is hunting down Communists in East Berlin. Very successfully, I might add. Zombies are invading, and only being held off by a bunch of bureaucratic sheep, who are only doing it due to the boredom of being lost at sea.

Nothing seems wrong with that to you? Nothing at all?

This is what you get for traipsing around history without thinking your actions through. Who here actually believed that the time machine was ready for use, and that there was no need for more safeguards before we all started gallivanting around. You can’t do that. I don’t think you understand how time travel works. It’s what I’ve come to expect from you lot anyway. I mean, really, how’d you manage to get more than a dozen copies of yourself from different points in the timeline all into the same place at once?

Time is wrong, and I need to fix it because no one else is going to bother. And you’re going to help me.

Repeal all Dynastic Rules. Throughout the Ruleset, replace ‘Time Buddha’ with ‘Doctor’, and ‘Time Monk’ with ‘Time Buddha’, in that order.

I unidle

Quorum rises to nine.

Call for Judgment: One victory per win please.

Times out 0-7 and fails. -scshunt

Adminned at 20 Jun 2012 07:51:42 UTC

Amend “Votable Matters” by replacing

Votable Matters can either be Pending, Enacted, or Failed. When a Votable Matter is first put forward, it is considered Pending.

Whenever an Admin resolves a Votable Matter, they must also mark their name, and report the final tally of Votes (or the fact that it was self-killed or vetoed).

with

Votable Matters can be either Pending, Enacted, or Failed. When a Votable Matter is first put forward, it is Pending and should have status ‘Open’. Under certain circumstances specified elsewhere in the rules, a Pending Votable Matter may be Enacted or Failed by any Admin. If a Votable Matter has been Pending for more than a week, it may be Failed by any Admin. No Votable Matter may be resolved unless it is Pending.

When an Admin resolves a Votable Matter, they must mark their name in the ‘Admin’ field of the post, as well as the reason why the Votable Matter qualified to be Enacted or Failed. If the reason depended on vote counts (as opposed to a single vote, as in a self-kill or veto), the Admin must include the vote count. The Admin must change the status of the Votable Matter to ‘Failed’, ‘Enacted’, or (in the case of a vetoed Proposal) ‘Vetoed’, as appropriate. The Admin must then perform any updates to game state that occur as a result of the resolution.

For safety, also, in the rule ‘Victory and Ascension’, replace ‘A DoV may be enacted’ with ‘A Pending DoV may be Enacted’ and replace ‘A DoV may be failed’ with ‘A Pending DoV may be Failed’.

Add an entry to the Glossary defining ‘Status’ as “The ‘Status’ field of a blog post.”

A New Era

As quorum is now 7, it turns out that this old DoV is enactable:

A DoV may be enacted if any of the following is true:
It has been open for voting for at least 12 hours, has a number of FOR Votes that exceed or equal Quorum, and either the Time Buddha has Voted FOR it or it has no AGAINST Votes.
It has been open for voting for at least 24 hours, has a number of FOR Votes that exceed or equal Quorum, and has a number of AGAINST Votes lesser than half of Quorum, rounded down.
It has been open for voting for at least 48 hours, has a number of Votes that exceed or equal Quorum, and more than half of its valid Votes are FOR.

Nothing prevents a DoV from being enacted twice. As such, a new dynasty is begun with me as Time Buddha. AA and initial proposal coming shortly.

Yes, this is a core rules scam. I feel it’s an appropriate time as the dynasty was just reset, and there are two proposals for metas pending. In effect, I’m not costing anyone anything significant by interrupting the dynasty with a new one. I do want to establish fair play rules regarding core rules scams, since a lot of people have different views of what is and is not appropriate, but I’ll wait until we have dynastic gameplay going properly.

Please Idle Me

Quorum will remain at 8. Probably.

Proposal: Lost the rules, lose the theme

Vetoed. -scshunt

Adminned at 17 Jun 2012 15:45:37 UTC

Start a new metadynasty.  In the ruleset, replace “Time Monk” with “Player” and “Time Buddha” with “Emperor”.

Since the set of rules that just got repealed is my favorite ever in BlogNomic, I would rather not pollute the theme with almost certainly far less interesting mechanics.

For the sake of history

I’ve archived the old ruleset as Ruleset100a, being that anyone reading this will be majorly confused—OK, more majorly confused—without it.

Saturday, June 16, 2012

I now go idle

Quorum drops to eight.

I idle

I idle. Because I’m not Keba.

Because I’ll never be nearly as awesome :(

Will it become weird?

I request to be deidled just to see what will happen then :)

Call for Judgment: We can rewind we’ve gone too far

Quorums 1-9 and fails. -scshunth

Adminned at 18 Jun 2012 07:35:57 UTC

Enacting the proposal at http://blognomic.com/archive/the_hard_rules/ was an illegal move: by doing so, Bucky (or Josh, or whoever enacted the Proposal) violated Victory and Ascension’s “This rule cannot be overruled by Dynastic Rules as it relates to Declarations of Victory”.

Here is why…

One of the effects of enacting that Proposal was to create a new Dynastic Rule name “Victory”, subrule to the Hard Rules, which clearly overruled “Victory and Ascension” on the matter of Declarations of Victory - for instance, it allowed some DoVs to be enacted without causing a new Dynasty to begin, which contradicts “When a DoV is enacted, all other active DoVs are failed, and a new Dynasty begins with the Time Monk who made the DoV as its Time Buddha.” from rule “Victory and Ascension”.
This overrule was effective, because of “In the event of a conflict or paradox in the ruleset, the Hard Rules always take precedence.”, and because of whatever the Appendix says about rules having higher priority when they are more specific.

Therefore, the Hard Rules should never have been enacted, and about every game action that has been taken since was illegal.

In order to restore the Ruleset and Gamestate to their legal value:
Repeal all Dynastic Rules except rule 2.1 “The Time Buddha is Not a Time Monk”.
Make Josh the Time Buddha.

You did not see a room full of shiny weapons, you did not see four alien night crawlers. You will love and cherish each other for the rest of your life.

Idling

BobTHJ, welknair, LT3000, and Hobbit all idle out. Quorum is now 9.

Saturday, June 16, 2012

Declaration of Victory: Teamwork is Magic

Failed 0-8. Would some smart person remove the Hiatus sigil from the right? Failed by Rodney.

Adminned at 17 Jun 2012 11:51:20 UTC

I have achieved victory because I am Enlightened.  Less ambiguously this time.

“Gamestate Mapping” states that the fields 1-10 “correspond to the GNDT fields of each Dynasty in the order that those GNDT fields are mentioned in the ruleset”; it doesn’t exclude the current Dynasty.  Though there is some ambiguity since the rule purports to map, say, field 1 to field 4, it’s unambiguous that the first three GNDT fields of Dynasty 100 are Dynasty, Chronotohms, and Chakras, because they are mentioned in that order in 2.2.1, “Dynastic Travel”.

Yesterday, ais523 randomly rolled Dynasty 46.  Today, coppro spent 2 Chronotohms to move to that Dynasty: as allowed by its ruleset, he added eir Wages (Dynasty) to eir Net Worth (Chronotohms), then transferred 20 Net Worth (Chronotohms) to me.  I then spent 5 Chronotohms to move to Dynasty 31.

In Dynasty 31 (ruleset), I changed my Incarnation (Chronotohms) to the name of the imaginary deity “42”, and my Pantheon (Chakras) to “Sahasrara (10), Ajna (11), Vishuddha (12), Anahata (13), Manipura (14), Swadhisthana (15), Muladhara (16)” [1].  (Since it was the first time I did so, I did not need to set my Quintessence to zero.)  So I have unblocked all seven Chakra, have become Enlightened, and have achieved victory.

[1] Once thought to be an aspect of Cthulhu, 42 once had a significant following but, after Cthulhu reportedly disclaimed any relationship to it (the deity was quoted as saying, “What kind of wimpy pantheon has a name full of numbers?”, though there was some controversy over the fact that the quoter did not outwardly seem to be dead or possessed), its worship has come to be seen as a cult.  Its most famous follower is Robert ‘); DROP TABLE Students;—.

Proposal: Don’t worship false gods

Vetoed. -scshunt

Adminned at 17 Jun 2012 15:45:22 UTC

Every Time Monk who is a Time Buddha stop being a Time Buddha, so that the current Dynasty be a Metadynasty.

Either that or we can keep coming up with different interpretations of what happened and who is the Time Buddha and what Dynasty we’re in.

btw, Darknight is still time buddah

Assuming Josh’s move to dynasty 71 was legal, that makes Josh time buddah again, right? Because it never got reset. Even if OMD’s scam worked, he first became time buddah, then repealed the rules. But that rule making Darknight time buddah would’ve triggered right after OMD became emperor. I think the repealing still goes through, but DN stays time buddah.

Who knows is this is dynasty 100, 101 or 102. But fairly sure regardless, Darknight is time buddah.

Call for Judgment: Never met a giant reset button I didn’t like

Times out 2-4 and fails. -scshunt

Adminned at 17 Jun 2012 12:44:34 UTC

WHEREAS:

As Kevan pointed out here: http://blognomic.com/archive/predynastication/

Dynasty 1 has no Core Rules. As such, the move in dynasty 1 in order to reset Moonrake’s third column so that the protagonist could die was invalid.

HOWEVER, Moonrake changed their first column from 0 to 3 under the rules of dynasty 1. Because dynasty 1 has no Core Rules, it also has no GNDT stats associated with it so Moonrake could not have legally changed their first column.

Thus, his PP * Relationship for the Protagonist death check should also have been zero, even without resetting their third column meaning the Protagonist died and a new metadynasty began in either case.

So we should still be in the 7th metadynasty, and should probably repeal the current ruleset.

THEREFORE

Start a new metadynasty with no Time Buddah. Repeal all dynastic rules. For historical purposes, the previous dynasty was the Sixth Dynasty of Josh and this is the Seventh Metadynasty. And other dynasties occurring in-between never occurred.

Kinda abusing the CfJ here to repeal all dynastic rules, but it would eventually have to come. This dynasty has turned into a big mess, and the easiest way to resolve it is with a giant reset button.

Call for Judgment: Predynastication

Tims out 6-2 and is enacted, but with no effect (other than to confirm that no meta was started)h. -scshunt

Adminned at 17 Jun 2012 12:44:22 UTC

Clucky and Darknight recently argued that a metadynasty was triggered by persuading a third player to travel to Dynasty 1 and use a rule there to reset Moonroof’s third GNDT column, before having Darknight (as Time Buddha) trigger an effect in Dynasty 60 whereby if all third columns are zero, a metadynasty begins.

Today, OMD travelled to Dynasty 3 and called a Revolution under one of its rules, later repealing Dynasty 100’s dynastic rules under another Dynasty 3 rule.

Both sets of actions assume that sections of the rulesets of Dynasties 1 and 3 apply to any visiting Time Monk. Yet “a Time Monk is subject to the Dynastic Rules of the final ruleset of the Dynasty that they occupy” - not Core Rules, not Secret Rules, and not (as is the case for Dynasties that predate the Core/Dynastic distinction) Rules which are neither Core nor Dynastic. Although we have a (possibly ineffectual) rule giving the Buddha a way of “detailing which rules in that Dynasty’s are considered Dynastic and while rules are considered Core”), this has never been invoked for Dynasty 1 or Dynasty 3, meaning that neither dynasty has any Dynastic Rules.

As such, both sets of actions were illegal. If this CfJ is enacted, then the change to Moonroof’s third GNDT column, Clucky’s recent starting of a Metadynasty, OMD’s calling of a Revolution and OMD’s subsequent repeal of rules shall all be regarded as illegal, and the ruleset and GNDT repaired to reflect this.

OMD ended the metadynasty, deleted the rules and went to bed saying he’d raise a CfJ about it in the morning. Since Clucky and Darknight’s metadynasty was apparently declared under the same basis (that the rules in early Dynasties are all Dynastic Rules even if the Buddha hasn’t yet confirmed them as such), we may as well deal with them both.

Actually, depending on what you call “dynastic rules”...

This is a proclamation as allowed by the ruleset of Dynasty 3.  Since Dynasty 102 is not protected by “Dynasty 100 Defence System”, I hereby repeal “The Time Buddha is Not a Time Monk”, “The Hard Rules” and subrules, and “Dynasty 100 Defence System”.

I think it’s reasonably likely that all the rules from old dynasties should be considered Dynastic, as despite their being “unmapped”, the concept of a single set of mutable rules is closer to Dynastic Rules than Core Rules.

Story Post: Revolution

I instigate a Revolution, naming myself as the player to lead the next Dynasty.

Since every other Rebel Player (there are none) has responded in the positive, the (nonexistent) Time Buddha (nê Emperor) is immediately deposed and a new Dynasty begins.

...I will call a CfJ with more detailed arguments, but I should have been asleep long ago and I just spent like 3.5 hours sorting this all out (including reconstructing 3 dynasties’ rulesets from proposals), so I will wait until tomorrow.  The basic idea is that nothing states that “Gamestate Mapping” does not apply to Dynasty 100 or 101, so the Dynasty field should be tracked in generic field 1; I used that to switch to Dynasty 3 without having to get lucky.  Since this is an early dynasty, I was able to become Emperor without actually declaring victory as forbidden by “Unblocking Chakras”.

(I am too tired to figure out a way to start a Hiatus.)

Friday, June 15, 2012

Proposal: Rabble Scrousing

Times out 1-3 and fails. -scshunt

Adminned at 17 Jun 2012 12:43:03 UTC

If the proposal here: http://blognomic.com/archive/now_with_one_more_a/ does not pass, this proposal does nothing

Add a new rule called “Seeds” and give it the following text

Each Time Monk has a number of Muffin Seeds, which may be any of the twenty six letters of the english alphabet or an asterick (*). Seeds a tracked in a GNDT called “Seeds” and sorted in alphabetical order with * appearing first. (So a Time Monk with seeds “A”, “C”, “D”, “*”, “Z”, “D” would have their Seeds column be “*ACDDZ”)  Each seed has a value, denoted below:

* has value 0
A has value 1
B has value 3
C has value 3
D has value 2
E has value 1
F has value 4
G has value 2
H has value 4
I has value 1
J has value 8
K has value 5
L has value 1
M has value 3
N has value 1
O has value 1
P has value 3
Q has value 10
R has value 1
S has value 1
T has value 1
U has value 1
V has value 4
W has value 4
X has value 8
Y has value 4
Z has value 10

Add a subrule to this rule called “Drawing Seeds” with the following text:

There exists a game action called Drawing a Seed. To Draw a Seed, a Time Monk rolls a DICE100 and gains a Seed based on the result of the roll according to the following mapping:

1 - 2: *
3 - 11: A
12 - 13: B
14 - 15: C
16 - 19: D
20 - 31: E
32 - 33: F
34 - 36: G
37 - 38: H
39 - 47: I
48 - 48: J
49 - 49: K
50 - 53: L
54 - 55: M
56 - 61: N
62 - 69: O
70 - 71: P
72 - 72: Q
73 - 78: R
79 - 82: S
83 - 88: T
89 - 92: U
93 - 94: V
95 - 96: W
97 - 97: X
98 - 99: Y
100 - 100: Z

A time monk with fewer than seven seeds may Draw a Seed at any time.

Anyone up for a game of scrabble? If we want to stick with the time traveling thing, I’m thinking you could use the seeds to plant muffins of various flavors in the past, then travel to the present to harvest the muffins and get tastypoints to fuel your time machine. Game mechanics could be based on shuffling your hand of tiles around, as well as on changing what words are legal, the tile distirbution, and how scoring works to maximize your tastypoint.

Proposal: Lost the rules, kept the theme

Timed out. Passes 7-3.—Clucky

Adminned at 17 Jun 2012 11:57:32 UTC

If the proposal immediately before this one in the queue failed, this proposal does nothing.

Add a new dynastic rule to the ruleset.  Call it “Three Epochs” and give it the following text:

Time Monks may occupy an Era, tracked in the GNDT under the “Era” column.  An Era is one of “Past”, “Present” or “Future” and defaults to Present.

The Eras are ordered; the Past comes before the Present and the Future.  The Present comes before the Future.  New Time Monks start in the Present.

Proposal: Now with one more ‘a’

Timed out. Passes 8-4—Clucky

I count it as 7-5, but it’d still pass. Nitpicked by Rodney.

Adminned at 17 Jun 2012 12:01:16 UTC

Repeal all dynastic rules.

Unblocking a Chakra: Dynasty 39

The Monarchy has a greater total beard length than any other vegetable group, and I have the highest RBS of any Monarchist (0). Long live the King!

Gamestate legality

I haven’t got time to repair the GNDT right now, so this is just a general public service announcement that Clucky conceded he was wrong to reset all GNDT stats when starting the metadynasty. If anyone other than Clucky had any useful stats, you’ve still got them until the reset proposal passes.

Thursday, June 14, 2012

Now That That’s Over…

I’d like to go idle again. Maybe someday I’ll play for real, eh?

I was right, it was awesome (but I was too lazy to actually play)

I request to unidle (again).

Proposal: Do we wanna reset?

Passes 12-1 with quorum FOR. Dynastic rules forced away from the main blog, which doesn’t seem to do anything-Bucky

Adminned at 14 Jun 2012 16:49:47 UTC

Repel all dynastic rules

Its a new meta dynasty… seems weird having the same ruleset as before…

New dynasty, I unidle

forgot to actually announce I was unidling in that other post

This certainly was not an unintended consequence

Per http://blognomic.com/wiki/index.php?title=Ruleset_60

the Narrator shall multiply the Relationship of each Active Character by their PP and add the results. If this sum is less than or equal to 0, the Protagonist dies and a new metadynasty begins

In doing so, the Protagonist has indeed died and therefor, a meta has started.

and this is a time buddha action, in case anyone asks

Here is what happened:

I was talking with people on IRC, and then realized IRC wasn’t gamestate, so I couldn’t technically do that with my throat. I could talk to Oranjer though, because he wasn’t a Time Monk for the purposes of dynastic rules. I then idled, so that I could talk to DN as well pull him in.

After failing the DoV, Oranjer could move to Dynasty 1, and using the fact that some Traits were passive, set moon’s third column to a string.

This caused the “PP (column 1) * Relationship (column 3)” to be zero for all players, so the sum is zero and the protagonist dies. A new meta dynasty beings.

All the rules are still in place though. I thought they would get reset, but apparently not. Its a new dynasty though, so I can unidle =) Nice waste of accomplishing nothing but resetting everyone’s stats.

DK is currently Time Buddah

“The Time Buddha is considered to Occupy all dynasties simultaneously, and can perform any Time Buddha-specific action, provided that it would not affect their GNDT values, from any Dynasty, at any time. The Time Buddha has a Focus Dynasty, whose ruleset he may use as per the subrule entitled Gamestate Mapping. As a daily action, the Time Buddha may change their Focus Dynasty, which is tracked under “Dynasty” in the GNDT. The Time Buddha may not acquire Chronotohms or unlock Chakras.”

So this would cause Purplebeard to Occupy Dynasty 71, so Darknight becomes Time Buddah for him as well. Not sure how can’t be Darknight now.

Unidling!

I, Oranjer, have decided to unidle for reasons unrelated to anything.

I wanna talk to my friends

Hijink time. I’m going idle. Nothing bad is possible going to happen here.

Idle hands

baeshra, MrBear, nqeron, and Yonah fall back into chrono-samsara. Quorum falls to 10.

Call for Judgment: The first of a couple of CfJs:

Times out 3-5 and fails. -scshunt

Adminned at 15 Jun 2012 23:50:27 UTC

If Declaration of Victory: When You Wish passes, this CfJ does nothing.

Rule 2.2.7, Chronotohms, says “For 2 Chronotohms, the Time Monk may specify a window of ten contiguous Dynasties into which they will jump; they must then roll DICE10 in the GNDT and move to the Dynasty within that window that corresponds to the result;”

In that rule, I took “correspond” to be loose in its definition. By custom, in Blognomic, that would mean that a result of ! would mean the first result in the selected range, 2 would mean the second, and so on. But that is not implicit in the word Correspond, which just means “to be similar or equivalent in character, quantity, origin, structure, or function.” I performed an action based on the understanding that “correspond” can mean, if wished, that the last digit of the DICE roll equals the last digit of the selected dynasty, which meets the requirement of “to be similar in character… or function”.

Clearly that’s not a very useful basis on which to proceed, as correspondence in that way can be taken to mean all sorts of things. However, I would argue that the move was valid at the time I made it. So, this CfJ validates that my Dynasty, as of 12/06 11:38 (UTC) and until such a time as I chose to change it, is Dynasty 71. Furthermore, add the word “sequentially” after the word “corresponds” to the subrule entitled Chronotohms.

Unblocking a Chakra: Dynasty 39

According to 2.10.2 Last of the Living

“If there is only one student that is not on the Lost List, then that student may declare victory.”

I am the only student, I am not on the Lost List, so I may declare victory in dynasty 39 and choose to do so.

Declaration of Victory: When You Wish

Failed 0-10. My head hurts from this one. DK

Adminned at 13 Jun 2012 20:20:18 UTC

In Dynasty 71, the interim Dji-Man granted my wish, which was to have all seven Chakras unblocked.

I am now Enlightened and have achieved victory.

If you are voting FOR on this, please indicate if you want Dynasty 100 to continue or if you’d prefer something new.

Tuesday, June 12, 2012

Proposal: Not a Pipe

Times out 10-0. Adminned by Rodney.

Adminned at 14 Jun 2012 09:04:31 UTC

Add a new penultimate bullet point to the “Rules and Proposals” section of the Appendix:

The names of rules are not themselves rule text and have no effect other than being rule names.

As requested, and tweaked to use “names” to match the rest of that appendix.

Could someone other than me please propose this?

Add to the “Rules and Proposals” section of the Appendix:

The titles of rules are not themselves rule text and have no effect other than being rule titles.

There is currently a rule entitled “The Time Buddha is Not a Time Monk.”

Proposal: Nomicoholics Anonymous

Times out 9-0. Adminned by Rodney.

Adminned at 14 Jun 2012 09:03:49 UTC

Append to “Clean Slate”:

If a Dynastic Rule from any Dynasty other than Dynasty 100 refers to a Time Monk by name, instead it shall be taken to refer to a nonexistent Idle Time Monk.

Hostile Takeover of Dynasty 100

My mutiny succeeded and, per rule 2.19 in the Ruleset of my Occupied Dynasty:

The [Time Monk] who initiated the Mutiny becomes the [Time Buddha] and the previous [Time Buddha] loses that position.

So, I take over from Josh and am immediately teleported ouf of my Dynasty and into ‘not a Time Monk’-status. Josh becomes a regular Time Monk with either the default personal gamestate or possibly something nonsensical (because he’s not a new or unidling Time Monk). Is this roughly accurate?

Proposal: Obsoleting immanentization

Passes 10-0. Enacted by Rodney.

Adminned at 14 Jun 2012 09:02:05 UTC

In the rule 2.2.1, replace

If a Dynasty is Immanentized, it may not be made the Occupied Dynasty of any Time Monk, and any Time Monk for whom it is the current Occupied Dynasty may have their Dynasty set to 100.

with

If a Dynasty is Unblocked, it may not be made the Occupied Dynasty of any Time Monk, and any Time Monk for whom it is the current Occupied Dynasty may have their Dynasty set to 100.

If I understood correctly, this should fix the issue with returning to the Dynasty 100 from Unblocked Dynasties

Tuesday, June 12, 2012

Call for Judgment: Dynasty 100 is not in the UTD

Times out 8-3 and passes. -scshunt

Adminned at 15 Jun 2012 23:46:56 UTC

According to Rule 2.2.6:

The UTD contains a list of each dynasty from 1 to 99 in the order each dynasty occurred.

Therefore, Dynasty 100 should not be in the UTD.

According to Rule 2.2.4,

If a Time Monk would be eligible to achieve Victory in the Dynasty that they currently occupy, were they Enlightened, and if that Dynasty has not yet been Unblocked, then they may Unblock that Dynasty by making a blog post with the Title “Unblocking a Chakra: Dynasty X”, where X is the Dynasty they occupy, and placing an asterisk beside that Dynasty in the Dynastic History list on the UTD.

Therefore, ais523’s attempt to unblock Dynasty 100 failed because they couldn’t modify the UTD in the specified manner; the last section of the UTD wiki page is not actually part of the UTD.

Changes:
*Revoke ais523’s Chakra for dynasty 100 (if present)
*Remove any sections of the UTD wiki page corresponding to the “Sixth Dynasty of Josh”.

Unblocking a Chakra: Dynasty 5

I am the Labor Union Leader.  I have at least 5 credits if the rule defining them is considered to be a dynastic rule, and perhaps two others (although those are from the proposal rule, so probably not).  Nobody else has any credits, since I mapped credits to the previously unused column 9.

The rule “Labor Union” says “If the Labour Union Leader’s credits exceed those of all the Government Officials put together, a new dynasty will begin and the Labour Union Leader will become the new Emperor.”  I interpret that as an idiomatic way of causing me to achieve victory rather than a direct replacement of the Time Buddha; a second opinion on this is welcome, however.

Proposal: Escape Clause

SKed—Clucky

Adminned at 13 Jun 2012 21:01:48 UTC

Add a new Dynastic Rule to the Ruleset.  Call it “The End of Time” and give it the following text:

As a weekly action, if they have not changed their Occupied Dynasty in the last 24 hours, a Time Monk with no Chronotohms whose Occupied Dynasty is Unblocked may set their Dynasty to 100.

The idea is that you follow the previous guy’s escape route… or that a bad draw doesn’t leave you with literally no way out… depends on which way the fourth wall is facing today.

Labour Union Leader Election

I start an election for Labour Union Leader.  I nominate Bucky.  Union members now have one hour to vote for their favoured candidate.

Joining the Labor Union

I’m joining the Labor Union (dynasty 5, rule 13)

Proposal: Bringing Things Together

Timed out. Fails 3-5—Clucky

Adminned at 13 Jun 2012 21:01:28 UTC

In the rule “Inventory”, replace the bullet for Time Rake with the following:

Time Rake (TR): As a daily action, a Time Monk who possesses a Time Rake may change the Dynasty of all Time Monks occupying a selected Dynasty XX to either their currently occupied Dynasty or Dynasty 100. If Dynasty XX is a Lost Dynasty, the Time Monk rolls DICE2 and adds that amount to their Chronotohms. A Time Monk may not use a Time Rake more than 3 times since their occupied Dynasty was last changed.

Since I’m the only person with a time rake (for now) I figure it’s a good idea to allow me to free people from Lost Dynasties when I’m not in Dynasty 100.

Proposal: A Way Out

Illegally edited into a proposal. You can only do this within 15 minutes of making the post and only if there are no comments (Rule 3.2). You’re free to repost this as a proposal, of course.

Adminned at 13 Jun 2012 01:22:16 UTC

In the rule Inventory, under the bullet-point for Counterclockwise Watch, replace the phrase “If A Time Monk both possess,” with “If a Time Monk possesses,” and append the following text to the end of the entry for Counterclockwise Watch:

Any player who occupies a Dynasty that does not have a victory condition may delete all Watches in their inventory to gain a Counterclockwise Watch.

I’m stuck in Dynasty One with nothing to do and no way out. Help!

Call for Judgment: Were we Enlightened guardians, Were we apes designing humans?

Times out 1-7 and fails. -scshunt

Adminned at 15 Jun 2012 23:46:13 UTC

The second paragraph from rule 2.2.4 Unblocking Chakras reads as follow:

If a Time Monk would be eligible to achieve Victory in the Dynasty that they currently occupy, were they Enlightened, and if that Dynasty has not yet been Unblocked, then they may Unblock that Dynasty by making a blog post with the Title “Unblocking a Chakra: Dynasty X”, where X is the Dynasty they occupy, and placing an asterisk beside that Dynasty in the Dynastic History list on the UTD. Upon doing so, the Monk who Unblocked the Dynasty gains 1 Chronotohm. They may also add ‘XX Chakra (YY)’ to their Chakra field, where YY is the number of the Dynasty that they have Unblocked, and XX is the Chakra that has been unlocked.

I believe the phrase “were they Enlightened” implies that this paragraph only applies to Time Monks who are Enlightened; therefore is it not yet possible for a Time Monk to Unblock a Chakra, as we’re all currently Unenlightened.

Another interpretation for this paragraph would be “If the only unmatched condition for a Time Monk to be eligible to achieve Victory in the Dynasty they currently occupy is to be Enlightened, and if that Dynasty has not yet been Unblocked, then they may[...]”. However, being Enlightened is a part of the gamestate defined in the Hard Rules in the Ruleset for Dynasty 100, whereas the eligibility to achieve Victory in a specific Dynasty depends only in the parts of the gamestate defined in that Dynasty’s dynastic rules; therefore if a Time Monk would be eligible to achieve Victory in the Dynasty they occupy if they were Enlightened, then they in fact are eligible to achieve Victory. Thus “were they Enlightened” is completely redundant with that interpretation, which leads me to believe that is not the correct interpretation.

To relieve any ambiguity, replace in rule 2.2.4 Unblocking Chakras:

If a Time Monk would be eligible to achieve Victory in the Dynasty that they currently occupy, were they Enlightened, and if that Dynasty has not yet been Unblocked, then they may

with:

If an Enlightened Time Monk is eligible to achieve Victory in the Dynasty that they currently occupy, and if that Dynasty has not yet been Unblocked, then they may

Revert in the gamestate every change that did not match my interpretation of rule 2.2.4; specifically, set every Time Monk’s Chakra’s field in the GNDT to blank.

Well I guess most of you (if not all) disagree with my interpretation. And I do agree that with the Seven Chakras Proposal passed, and the sentence “An Enlightened Time Monk has achieved victory.”, my interpretation is no longer playable; but that may actually be a good thing, as I mentioned a couple days ago.

can we banish dynasty 7?

short of reconstructing the ruleset from all the proposals, I can’t find the ruleset. my throat prevents me from asking Josh directly…

Proposal: Sorry, had something stuck in my throat

Passes 12-0—Clucky

Adminned at 13 Jun 2012 21:00:40 UTC

Change the description of the Vishuddha in the list of Chakras to the following:

The Throat Chakra: If a Time Monk with an unblocked Throat Chakra would send a private message to the Time Buddha as or because of a game action, they must have made a post with the same text and title no more than an hour previously, or the private message will have no effect on the gamestate.

I don’t have a problem per se with hidden information no talksies rules, as I said in the Werewolf Dynasty when we had a similar clause. However, being unable to communicate at all might have all kinds of trouble, depending on one’s exact definition of communicate. Theoretically any action or lack thereof could communicate some small amount of information.

Note that a mere public post does not imply that the message was really sent, but no real message will be without a public post.

Story Post: Unblocking a Chakra: Dynasty 85

Now that the toybox/dynasty100 page exists, consenus on the CfJ is that my scam was valid. So I’m going to go ahead and unblock the Chakra and if Josh or someone else really feels strongly that is not valid they can do another CfJ to rever this.

Proposal: Chakra fix

Timed out. Passes 10-0—- Clucky

Adminned at 13 Jun 2012 20:59:13 UTC

In the sub-rule entitled “Unblocking Chakras”, change “They may also add ‘XX Chakra (YY)’” to “They must then add ‘XX Chakra (YY)’”.

Upon the passage of this proposal, if any Time Monk has unlocked a chakra but not specified which chakra is unlocked as a result in the GNDT, then the unlocking of that chakra is reverted and the dynasty in which the chakra was unlocked becomes unblocked.

Unlocking dynasty 100 was undoubtedly legit, but storing your chakras seems unreasonable and needs to be patched.

Story Post: Unblocking a Chakra: Dynasty 100

If I were enlightened, I would be able to achieve victory this dynasty (rule 2.2.4). And I currently occupy this dynasty. This is the condition required to unblock a dynasty, and nothing in the rules prevents the unblocking of dynasty 100 itself. (I’ll leave the unlocking of the chakra until later, because there isn’t a time limit, and it’s not described as being part of the action, but rather something you can do as a result of the action.)

May as well

Someone unidle me, please?

Proposal: This cannot possibly have any unintended consequences

passes 6-2. DK

Adminned at 13 Jun 2012 20:24:12 UTC

Add the following to the end of the sub-rule entitled Dynastic Travel:

The Time Buddha is considered to Occupy all dynasties simultaneously, and can perform any Time Buddha-specific action, provided that it would not affect their GNDT values, from any Dynasty, at any time. The Time Buddha has a Focus Dynasty, whose ruleset he may use as per the subrule entitled Gamestate Mapping. As a daily action, the Time Buddha may change their Focus Dynasty, which is tracked under “Dynasty” in the GNDT. The Time Buddha may not acquire Chronotohms or unlock Chakras.

Make the subrule entitled “[Dynasty 36]: Time Buddha’s Station” a rule in its own right, rather than a subrule of the Hard Rules.

The emperor-is-not-a-player clause is not consistent across all dynasties; some dynasties require the Emperor to be present in order for their mechanics to work, such as the mutiny mechanic discovered by Purplebeard in 34. Additionally, this allows me to amass GNDT values, which will make me a bit less of a paper tiger in those dynasties where I am expected to pose some level of opposition.

Requesting Partnership

Dear welknair,

I like you. Do you like me?

Yes/No (circle answer)

Coup d’état

Yarr mateys, the Inquisitor is a mighty ship, and the sea be rife with plunder for the taking. Do we really want to follow a ‘Buddha’ who preaches pacifism and abstinence, of all things? I, your First Mate, call for Mutiny! Take up yer cutlasses, boys, and show this filthy landlubber what being a pirate is all about!

NB Bucky, Rodney, Clucky, Klisz, and Purplebeard:

Tantric Blognomic has passed, so you’ll need to select a Chakra before voting or taking any other gamestate actions.

Sunday, June 10, 2012

A huge mess

Just found a pretty serious bug that I think you should all know about so that you can fix. (I’m idle so can’t make a CFJ about it.)

Rule 2.2.8 says “Any non-Ruleset document on the Blognomic wiki that would qualify as gamestate under the final Ruleset of a dynasty before dynasty 100 may not be modified except by Proposal or CfJ.”
Rule 3.1 of dynasty 99 (a dynasty before dynasty 100) defines “Gamestate” as “Any information which the Ruleset regulates the alteration of”. But there’s no mapping from “ruleset” in dynasty 99 to “dynasty 99’s ruleset” in dynasty 100; rather, “ruleset” in dynasty 99 maps, by default, to “ruleset” in dynasty 100. Thus, the UTD is, by dynasty 99’s ruleset, gamestate; and as such, by dynasty 100’s rules, it may not be modified except by proposal or CFJ. Am I missing something here?

Unblocking a Chakra: Dynasty 81

The poor rule is abused yet again. I hope it can get counseling after this. Apologies for the spam.

[Competition] Golden Medal #5

Any befuddled named Rodney may award themselves a Gold Medal.

[Competition] Golden Medal #3

Any befuddled named Rodney may award themselves a Gold Medal.

[Competition] Golden Medal #2

Any befuddled named Rodney may award themselves a Gold Medal.

[Competition] Golden Medal #4

Any befuddled named Rodney may award themselves a Gold Medal.

[Competition] Golden Medal #1

Any befuddled named Rodney may award themselves a Gold Medal.

Proposal: Continuing in the grand tradition…

Self-killed. -Purplebeard

Adminned at 12 Jun 2012 00:27:50 UTC

Rodney is approved to make any kind of Competition.

This is the third time this very rule has been abused, I think.

Unblocking a Chakra: Dynasty 87

i have three smartness.  chief have no smartness at all.  my smartness is more than smartness of chief.  i win.

Proposal: Proposals:Nomic::Chronotohms:Time Travel

Self-killed.  Failed by Bucky.  2 Credits awarded to Bucky for adminning a failed proposal.

Adminned at 11 Jun 2012 20:21:16 UTC

Add a new Dynastic Rule to the Ruleset.  Call it “Increasing Entropy” and give it the following text:

Whenever a proposal becomes Enacted, if it increased the total length of the Dynastic Rules (in characters), its author gains a Chronotohm.

Unblocking a Chakra: Dynasty 62

I have correctly guessed the theme of Dynasty 62, therefore I win!

Saturday, June 09, 2012

I think Bucky was right

I think we started playing this dynasty too fast when the ruleset wasn’t ready yet; I’m afraid this will turn into “Just go to a random dynasty, quickwin it because you’re the only Time Monk actually playing that dynasty, then jump to another dynasty, and so on” which would be kind of boring.

And, as Bucky pointed out, now that we all have Chronotohms and can spend them to change dynasties, it is likely that everyone will just try to win dynasties as fast as they can and not bother with creating good, interesting, fun rules any longer.

Can we slow down for a while and try to do something to have actual interaction between players? The way I see things, the whole “unitemporal” thing, which I thought would in practice give something like “I’m Driving an Airport Route, which gives me enough Cash to Influence the Pygmalion, so that I can use the Galatea to Smuggle Armaments, and all those Firearms will help me defend against the Spider when I go to the Surface”... has currently no effect at all, because it’s way easier to just go in a dynasty and stay alone in it until you have won it. And I fail to see how everyone playing his own dynasty alone can be any fun.

I think we need some mechanics to 1) encourage people to change dynasties a lot, so that we can actually use the unitemporal thing, and 2) encourage people to go in already occupied dynasties, so that we can play together.
I don’t know, maybe replacing the “if you pay less you’re more scattered at random” to “if you pay less you’re more attracted to others”.

Oh, and also, the dynasty is quite hard to follow because it goes so fast (seriously, ten new posts a day??)

Call for Judgment: A loopholes’s a loopholes no matter how unfair

Has been open for more than 48 hours, and cannot be passed. Josh

Adminned at 11 Jun 2012 09:43:39 UTC

Whereas:

I used a loophole in the fact that wikipages do not get reset to use the contents of the toybox wikipage from dynasty 85 to win the dynasty. Some people didn’t take too kindly to this and reverted my unblocking.

From rule 2.8 Protected documents

Any non-Ruleset document on the Blognomic wiki that would qualify as gamestate under the final Ruleset of a dynasty before dynasty 100 may not be modified except by Proposal or CfJ. If a rule from a past Dynasty would reference or modify such a document, it instead references or modifies the subpage of that document found by adding “/dynasty100” to the end of its URL. Such a subpage is a Surrogate Wiki Page. Surrogate Wiki Pages are considered gamestate and do not have their own Surrogate Wiki Pages. If a wiki page contains non-Ruleset gamestate and does not have a Surrogate Wiki Page, any Time Monk may create its Surrogate Wiki Page with the same content.

Same content implies the wikipage is not reset.

Ruleset 86 says nothing about a Mini Figures toybox getting reset when they join the dynasty. It does say

A mini figure may buy a brick by reducing their funds by the value of the brick that they wish to purchase. There is a wiki page entitled Toybox. The Toybox page is split into two section for each Mini Figure - The Bucket and The Workbench. The bricks owned by each Mini Figure are tracked in the Bucket section of the Toybox page.

and

Mini Figures may combine three or more of their bricks to form a Construction. Bricks that have been used to form a construction are removed from the Bucket section of the Toybox page and the construction is added to the Workbench section of the same page.

So the section marked “Clucky” still applies to me, my dung pile still exists, and I can still win. Josh’s assertion that I should use a “Clucky II” section is completely unfounded because my name isn’t Clucky II. So yes, by clean slate I enter dynasty 85 as a new player, I happen to enter as a new player who already had a toybox filled out for him.

Therefore:

Clucky may unblock Dynasty 85. If a Time Monk other than Clucky has already unblocked Dynasty 85, that action is reversed before Clucky unblocks it. If Clucky has not unblocked Dynasty 85 within 24 hours of this passing, any other Time Monk may unblock Dynasty 85 for Clucky on his behalf.

Stopping anyone from winning the dynasty out from under me as I should’ve already won. If Josh’s proposal passes, I’ll want to be able to choose my Chakra, but I also shouldn’t be able to wait however long I want and then once I get six Chakra be like “hey guys remember this? bam! Unblocking dynasty 85”.

Also I totally agree this is unfair to new players and should be fixed. But loopholes are loopholes

Proposal: Banishing Act

Timed out and failed, 4-1. Josh

Adminned at 11 Jun 2012 07:41:56 UTC

A new rule to add to the hard rules:

If a Time Monk occupying a Dynasty other than Dynasty 100 believes it is impossible to achieve victory in eir occupied Dynasty, then e may make a proposal of the format “Proposal: Banishing Dynasty XX” replacing XX with eir occupied Dynasty. If this Proposal is enacted, then the admin enacting the Proposal shall mark the Dynasty as Banished in the UTD as per “Unitemporal Translation” and move all Time Monks currently occupying the Dynasty to a random non-Banished Dynasty.

Allow for the banishing of impossible-to-win dynasties by proposal.

Unblocking a Chakra: Dynasty 45

Dynasty 45 states that if, at any time, a Lifeform is the only Alive Lifeform, then that Lifeform achieves victory. I am the only such lifeform; therefore I can unblock its chakra.

Saturday, June 09, 2012

Proposal: Gamestate cleanup

Timed out and passed, 6-0. Josh

Adminned at 11 Jun 2012 01:57:58 UTC

In the rule entitled ‘Gamestate Mapping’, replace

Whenever a Time Monk changes Dynasty, their GNDT values are not reset by default, although the Time Monk may elect to change any individual value to its default for the new Dynasty that they are entering.

with

Whenever a Time Monk changes Dynasty, their GNDT values are not reset or otherwise changed. If a Time Monk has a value which is nonsensical for their Dynasty (for instance, they have “Robot” as a numeric value), then it is considered to be the default value for the purposes of their Dynasty’s rules, and if that value would be modified by the original, it is set to the default (so that if you had “Robot” in a numeric field with default 100 and added 3, the result would be 103). A Time Monk may at any time change a nonsensical GNDT value to the default for their Dynasty.

Story Post: Unblocking a Chakra: Dynasty 85

As far as I understand, wiki pages are not supposed to be cleared. So the old toybox is still valid: http://blognomic.com/wiki/index.php?title=Toybox i still have my dung pile worth 3000 on my work bench, so according to The Ultimate Project, “A Mini Figure who has a construction with a base value of at least 1500 on their Workbench has achieved victory.” I win the dynasty!

Proposal: I don’t think admin typo correction extends to pages other than the ruleset

Timed out and passed, 6-0. Josh

Adminned at 11 Jun 2012 01:56:34 UTC

Replace “Time Buddah” with “Time Buddha” across the UTD.

GNDT Tracking Question

So, I’m in Dynasty 34, which seems to be focused around a giant corporation building. The description in the wiki of it being “Very complicated” seems apt. It seems like the GNDT was used to track things like floors and the growth of the “Tree of Life” as well as “Shiny Demons”. I have nooo clue how to go about recreating these on the UTD, or what I ought to be doing. Any tips?

[Guessing] Hindsight is good, especially for Dynasty 62

Gourmet Drag Racing on Mars

Proposal: Chakra Available

Timed out and passed, 1-0, with 3 unresolved DEFs. Josh

Adminned at 11 Jun 2012 01:55:07 UTC

Create a new rule, titled “[Dynasty 36]: Time Buddha’s Station”, with the following text:

The Time Buddha’s Station is considered to be Heaven, even if not explicitly entered into the GNDT as such.

Here is the victory rule for the Second Dynasty of Angry Grasshopper: “If the Abbot’s Station ever becomes Heaven, then each Monk should send one email to the Abbot to nominate a single Monk, whom e feels is “outstanding beyond the other Monks”. E may not nominate emself or the Abbot. After a reasonable amount of time, if the Abbot’s station is still Heaven, e may pick one of the three Monks with the most nominations, and post the result to the Blog including a count of all nominations received. The chosen Monk has achieved Victory.”
If this passes, then any Time Monk who is willing to travel to Dynasty 36 (I do not have a Temporal Cloak), I will nominate you for victory and you can unblock the chakra there. I will do this for the Time Monk who offers me the best deal in exchange. Make me an offer.

Unblocking a Chakra: Dynasty 44

As per “Community Respect”:

An alive lifeform may occasionally make a post to the blog called “Request for Victory”.
All lifeforms who are currently alive should respond to the request with either a FOR or AGAINST vote.
If all alive lifeforms vote FOR the request for victory, the lifeform who posted the Request for Victory post has achieved victory.

Being that I am the only alive lifeform, I vote FOR and thus have achieved victory.

Story Post: Unblocking a Chakra: Dynasty 23

So that no one complains, making this after the dynastic rules for 23 were actually in place. I can make myself the GRAND POOHBAH so I win the dynasty.

Proposal: Tantric Blognomic

Timed out and passed, 7-4. Josh

Adminned at 11 Jun 2012 01:47:55 UTC

In the first sentence of the subrule entitled Unblokcing Chakras, change “defaulting to zero” to “defaulting to blank”.

In the second paragraph of the same subrule, remove “1 Chakra and” from “Upon doing so, the Monk who Unblocked the Dynasty gains 1 Chakra and 1 Chronotohm.”

Add the following to the end of the second paragraph of that subrule:

They may also add ‘XX Chakra (YY)’ to their Chakra field, where YY is the number of the Dynasty that they have Unblocked, and XX is the Chakra that has been unlocked.

There are seven Chakra, and whenever a Time Monk unlocks a Chakra they may select which Chakra they have unblocked. Each Time Monk may only open each Chakra only once. Each Chakra, once unlocked, confers an effect upon the Time Monk, which takes effect immediately and permanently. Once a Time Monk has unblocked all seven Chakra, they may not unblock any further Chakra and have become Enlightened. The seven Chakra are as follows:

* Sahasrara: The Crown Chakra: A Time Monk with an unblocked Crown Chakra may not themselves undertake any action that would cause them to raise or lower the numerical value of any statistic tracked in GNDT Field 1.
* Ajna: The Brow Chakra: A Time Monk with an unblocked Brow Chakra may not vote DEF on any proposal.
* Vishuddha: The Throat Chakra: A Time Monk with an unblocked Throat Chakra may not send private messages to other Time Monks or the Time Buddha, or communicate with them via other means outside of the gamestate.
* Anahata: The Heart Chakra: A Time Monk with an unblocked Heart Chakra must, whenever they enter a dynasty whose ruleset allows them to transfer numerical values of their GNDT statistics to other Time Monks, transfer 50% (rounded down) of each of those numerical values to the Time Monk(s) of their choice.
* Manipura: The Solar Plexus Chakra: Whenever a Time Monk with an unlocked Solar Plexus Chakra unblocks another Chakra, they must reset all of their GNDT statistics to their default values for the dynasty in which they just unblocked a Chakra.
* Swadhisthana: The Sacral Chakra: A Time Monk with an unblocked Sacral Chakra may take all weekly actions as daily actions, but must take all daily actions as weekly actions.
* Muladhara: The Root Chakra: A Time Monk with an unblocked Root Chakra may never spend more than 1 Chronotohm to change their Occupied Dynasty, but may gain 1 Chronotohm at any time, provided that they had not gained a Chronotohm through this method in the preceding 48 hours.

Add the following to the end of that subrule:

An Enlightened Time Monk has achieved victory.

Any Time Monk with a value other than zero in their Chakra field may unblock that number of Chakras. They must perform this action before performing any other game action, including voting or proposing.

UTD validation

In Ruleset 21, rules 1-10 are Core Rules, 11-25 are Dynastic Rules and 26 is the Glossary.

In Ruleset 22, rules 1-10 are Core Rules, 11-17 are Dynastic Rules and 18 and 19 are the Appendices

In Ruleset 23, rules 1-9 are Core Rules, 10-23 are Dynastic Rules and 24 and 25 are the Appendices.

Proposal: All Sane And Logical

Times out 6-0. Adminned by Rodney.

Adminned at 10 Jun 2012 11:20:40 UTC

Replace the contents of the description of the Overclocked Watch with

If A Time Monk both possess a Overclocked Watch and is Occupying Dynasty 100, they may gain one Chronotohm provided the following are true: The number of Chronotohms the Time Monk has gained in this manner since they last occupied a dynasty other than Dynasty 100 is less than three, and the Time Monk has been both possessing the Overclocked Watch and Occupying Dynasty 100 for at least 24*Y consecutive hours, where Y one more than the number of Chronotohms the Time Monk has gained in this manner since they last occupied a dynasty other than Dynasty 100.

As was pointed out before, “occupying a dynasty other than 100” means it doesn’t actually get reset on switching as that previous switch still previously occured.

Story Post: Unblocking a Chakra: Dynasty 23

21.23 Muffin Roles says

GRAND POOBAH – The current GRAND POOBAH. If any other Muffin besides Quazie is able to change its role to GRANDPOOBAH then that Muffin may Declare Victory. Only [[Template:a Muffin]] may give the role of GRAND POOBAH to another Muffin. There may only be one GRAND POOBAH at any given time.

I am a muffin, so I may give myself the role of GRAND POOBAH to myself and win. This worked to win the dynasty, so don’t see why it shouldn’t work for me too.

Proposal: Sifting the Pebbles

Times out 8-2. Adminned by Rodney.

Adminned at 10 Jun 2012 10:21:16 UTC

To the rule “Inventory”, add a new item:-

Time Rake (TR): If a Time Monk possesses a Time Rake and is Occupying Dynasty 100, then they may set the Dynasty of any Monk to 100, if that Monk is occupying a Lost Dynasty. Upon doing so, the Monk taking this action may gain 1 Chronoton.

If the proposal “Letting Go” passed, then give a Time Rake to a random Time Monk who both occupies Dynasty 100 and cast a vote on this Proposal.

A way to return lost Monks to the fold.

Proposal: Letting Go

Times out 7-1. Adminned by Rodney.

Adminned at 10 Jun 2012 10:04:51 UTC

To the rule “Inventory”, add a new paragraph:-

Time Monks are unattached to worldly possessions. A Time Monk may, as a daily action, remove one Item from the Inventory of a Monk who occupies the same Dynasty as them, and add that Item to their own Inventory.

Was trying to think of an original approach to gaining items, now that we have items but no way to obtain them, when it struck me that having an inventory at all is actually quite at odds with the theme. So sharing all items might be interesting, and it remains relatively easy to keep hold of the good ones - so long as you don’t hang around in Dynasty 100, other Monks will have to spend considerable Chronotohms to follow you and take your stuff.

Announcement of Arrival

It is my wish to become a Time Monk.

Proposal: Security Fixup

Self-killed. Adminned by Rodney.

Adminned at 10 Jun 2012 10:02:03 UTC

Enact a new rule entitled ‘[Dynasty 79]: GNDT Clearance’ and reading:

In Dynasty 79, there is considered to be an ULTRAVIOLET dynastic rule with the text “Clearance is tracked in the GNDT”.

Rulesets 1-20

It looks like the final rulesets of the first 20 dynasties were never archived, and the archives of the old website don’t seem to contain snapshots of old rulesets either. Does anyone know of a way to retrieve the necessary pages? Apart from going through every single enacted proposal in each dynasty, that is.

Unblocking a Chakra: Dynasty 73

Rule 2.2.36 of Ruleset 73:

If a Loyalist Commoner owns N Inventions containing Billboards (where N is 8 minus the number of occurrences of 12pm UTC on Thursday that have elapsed since this subrule was enacted), each of which is in a different County that is not Occupied, he may achieve victory; likewise for a Sympathiser Commoner and different counties that are Occupied.

My Allegiance defaults to Loyalist and, since more than 8 Thursdays have elapsed since 2010, N = 0. I’m therefore eligible to achieve victory in Dynasty 73.

Proposal: There’s No Time Like Home

Times out 4-5. Adminned by Rodney.

Adminned at 10 Jun 2012 10:01:29 UTC

Add a new item to “Inventory”:

Temporal Anchor (TAXX): Each Temporal Anchor is tied to a single Dynasty (indicated in its key). A Time Monk may obtain a Temporal Anchor by spending 2 Chronotohms and substituting their Occupied Dynasty for ‘XX’ in this item’s key. A Time Monk holding a Temporal Anchor for a Dynasty is always subject to the Dynastic rules of that Dynasty.

Proposal: Virtue Is Its Own Reward

Passes 10-1 Adminned by Rodney.

Adminned at 10 Jun 2012 10:00:03 UTC

Remove the following paragraph from “Chronotohms”:

Every Time Monk’s Chronotohms default to 1. A Time Monk can acquire Chronotohms through a variety of means. As well as the reward for Unblocking Chakras, the Time Buddha can award 1 Chronotohm to any Time Monk to fill out the necessary details for five dynasties in the UTD, and PM the Time Buddha claiming their reward. Each Time Monk can claim this reward only once.

Removing the starting value of 1, which is not necessary after the addition of the Basic Watch, in order to simplify the adding and unidling of players (game variables default to 0 if not otherwise specified), and removing the reward for UTD additions since (a) this isn’t as vital now that players are forced to update it for their Occupied Dynasty and (b) the reward interferes with other mechanics. For example, three players currently have no use of their reward now that they’ve received Basic Watches.

Registration

I request to become a Time Monk.

Friday, June 08, 2012

Registration

I request to become a Time Monk.

Tempus Fugit

Murphy, Omd and SouthPointingChariot idle out after a week of inactivity. Quorum drops to 10.

Wednesday, June 06, 2012

Wiki password

May I also get a password for the wiki?

Proposal: Use it Well

Quorumed against at 2-11. -Purplebeard

Adminned at 08 Jun 2012 03:59:32 UTC

In the rule Inventory, replace “Temporal Cloak (TC)” with the following:

Temporal Cloak (TC): Any Time Monk with three or more Chakras may add a Temporal Cloak to their inventory at any time.

Proposal: Nothing to Declare

Reaches quorum and passes at 10-0. -Purplebeard

Adminned at 08 Jun 2012 03:56:36 UTC

In the rule “Gamestate Mapping”, replace “correspond to the GNDT fields or trackable values of each Dynasty” with “correspond to the GNDT fields of each Dynasty”.

Seems odd to be tracking non-GNDT variables in the GNDT here. (Many dynasties, for example, use entire wiki pages to store large numbers of ‘trackable values’, but I don’t think we want them all attached to every passing Time Monk.)

The Once-Returners

Pburns and Scshunt both time out after eight days of inactivity. Quorum drops to 11.

Proposal: Repent, Harlequin

Reaches quorum and passes at 10-2. -Purplebeard

Adminned at 08 Jun 2012 03:54:12 UTC

Reword the Basic Watch, if it exists, to:-

If a Time Monk possesses a Basic Watch and is Occupying Dynasty 100, they may set their Chronotons to 3. If a Time Monk has no Watch, they may give themselves a Basic Watch.

Remove “This item is a Watch. Each Time Monk may only possess one Watch item. Any attempts to possess this item by a Time Monk who already possesses a Watch fails.” every time it appears in the ruleset.

To the “Inventory” rule, add:

The final word of an Item’s name is its Type. A Time Monk may not take possession of an Item if they already possess an Item of that Type.

Greatly simplifying the Basic Watch, and making the multiple-Watch limit generic. (And trivially replacing “all new Monks get a Basic Watch” with “any Monk without a Basic Watch can get one”, since it’s always best to keep player creation simple.)

Proposal: Activity Accelerator

Times out and passes at 5-3. -Purplebeard

Adminned at 08 Jun 2012 03:49:52 UTC

Where the sub-rule entitled Chronotohms says “Every Time Monk’s Chronotohms default to 0”, change the 0 to a 1.

Add 1 to every Time Monk’s Chronotohms.

If a majority of the EVCs on this proposal contain the words “Time Bomb” then set each Time Monk’s Occupied Dynasty to a random value between 0 and 99.

Wednesday, June 06, 2012

Proposal: Hardening the Rules

Times out and passes at 6-2. -Purplebeard

Adminned at 08 Jun 2012 03:46:55 UTC

Add to the rule “The Hard Rules”:

Any new rule created by a proposal becomes a sub-rule of this rule, unless explicitly stated otherwise by the proposal.

In the ruleset, change the rules titled “Protected Documents,” “Clean Slate,” and “Inventory” to be sub-rules of “The Hard Rules.”

According to 2.2.1, Dynastic Travel: “A Time Monk is subject to the Dynastic Rules of the final ruleset of the Dynasty that they occupy, as well as the Core Rules, Glossary and Hard Rules of Dynasty 100,” which implies to me that a Monk occupying any other Dynasty in not subject to any rule of Dynasty 100 that is not a Hard Rule.

Proposal: The Tick Tock of the Clock is Painful

Times out and passes at 9-1. -Purplebeard

Adminned at 08 Jun 2012 03:11:09 UTC

Add the following three items to the list of items listed in Inventory

Basic Watch (BW): If A Time Monk both possess a Basic Watch and is Occupying Dynasty 100, they may gain one Chronton provided the following are true: The number of Chrontons the Time Monk has gained in this manner since switching occupying a dynasty other than Dynasty 100 is less than five, and the Time Monk has been both possessing the Basic Watch and Occupying Dynasty 100 for at least 36*Y consecutive hours, where Y one more than the number of Chrontons the Time Monk has gained in this manner since occupying a dynasty other than Dynasty 100. This item is a Watch. Each Time Monk may only possess one Watch item. Any attempts to possess this item by a Time Monk who already possesses a Watch fails. When a new Time Monk joins the game, they gain a Basic Watch

Overclocked Watch (OW): If A Time Monk both possess a Overclocked Watch and is Occupying Dynasty 100, they may gain one Chrontons provided the following are true: The number of Chrontons the Time Monk has gained in this manner since switching occupying a dynasty other than Dynasty 100 is less than three, and the Time Monk has been both possessing the Overclocked Watch and Occupying Dynasty 100 for at least 24*Y consecutive hours, where Y one more than the number of Chrontons the Time Monk has gained in this manner since occupying a dynasty other than Dynasty 100. This item is a Watch. Each Time Monk may only possess one Watch item. Any attempts to possess this item by a Time Monk who already possesses a Watch fails.

Counterclockwise Watch (CW): If A Time Monk both possess a Counterclockwise Watch, they may gain one Chrontons provided the following are true: they have not already performed this action since occupying a dynasty other than the one they are currently occupying, and the Time Monk has been both possessing the Counterclockwise Watch and Occupying the same dynasty for at least 48 consecutive hours. This item is a Watch. Each Time Monk may only possess one Watch item. Any attempts to possess this item by a Time Monk who already possesses a Watch fails.

Give all Time Monks a Basic Watch.

 

Turning the recharging idea into an item so that people can recharge differently. The goal isn’t to make a strictly better watch so that the rich get richer, but instead to just give people options - you can charge faster, but not be able to charge as much without leaving home base; charge slower but bank up more; or charge without returning to dynasty 100 but that is really slow.

The Depths of Oly’pyeh.

Today in people noticing things gone horribly wrong, either my feeble mind, unable to bear the ghastly memories of the past, has erected a barrier around the autochthonic horrors it has unwillingly witnessed by disguising them as a harmless kind of athletic competition, or something got mixed up in the UTD. Specifically, Round One is Ruleset 0, and thus some of the dynasties are off by one.

I also unidle. Quorum remains at 12.

May I have a Wiki password please

Apparently I need one before I can help with the UTD!

Proposal: Small paradox

Timed out 9 votes to 0. Enacted by Kevan.

Adminned at 07 Jun 2012 08:49:21 UTC

In the ruleset, replace “If a Dynasty has no Historical Information listed, that dynasty is considered Lost.”
with “If a Dynasty other than Dynasty 100 has no Historical Information listed, that Dynasty is considered Lost.”

This is not really important maybe, but “If a Dynasty has no Historical Information listed, that dynasty is considered Lost. Dynasty 100 cannot be Lost.” sounds like a contradiction to me, since the UTD only lists Dynasties 1 to 99.

Proposal: The Great Papyrus Shortage of 2003

Times out 7 votes to 3. Enacted by Kevan.

Adminned at 07 Jun 2012 05:38:05 UTC

In “Unitemporal Translation”, rewrite

No Time Monk may have a Lost Dynasty as their Occupied Dynasty. If a Time Monk’s Dynasty is ever Lost, their Occupied Dynasty is set to 100.

to

If a Time Monk has a Lost Dynasty as their Occupied Dynasty, they may not perform any actions under the Dynastic Rules of that dynasty, or change their Occupied Dynasty, until that Dynasty is no longer Lost.

Append to the same rule the following:

Some Dynasties may be Banished, indicated by an exclamation mark beside that Dynasty in the Dynastic History list on the UTD. If the Time Buddha feels that the Historical Information for a Dynasty is impossible or unreasonably difficult to find, they may mark that Dynasty Banished. If the proper Historical Information has been added to a Banished Dynasty in the UTD, the Time Buddha may remove the mark, after which that Dynasty is no longer Banished.

If, at any time, a Time Monk occupies a Banished Dynasty, their Occupied Dynasty is immediately set to a random Dynasty. Time Monks are encouraged to message the Time Buddha if they believe that their Occupied Dynasty should be Banished.

The first change means that Time Monks are forced to update the UTD for Dynasties they land in. The second provides an escape clause for dynasties whose rulesets are lost or difficult to find.

Proposal: Avoiding paradoxes

Self-killed. -Purplebeard

Adminned at 06 Jun 2012 11:21:45 UTC

Before the last paragraph of the sub-rule entitled Chronotohms, add the following as a new paragraph:

If a random process results in a Time Monk having a lost Dynasty as their Occupied Dynasty, then they may change their Dynasty again, using the same random process.

As below

May I also have a wiki password.

Sunday, June 03, 2012

Wiki Password

May I get a password for the wiki, please?

Saturday, June 02, 2012

Registration

I request to be granted the status of TIME MONK.

Friday, June 01, 2012

Proposal: Proposal: On the Dangers Inherent in Inter-Dynastic Travel

Times out and fails at 2-8-2. -Purplebeard

Adminned at 05 Jun 2012 01:25:04 UTC

Add the following subrule entitled ‘Damage Due to Travel’ as a subrule of the Hard Rule ‘Dynastic Travel’

Each Time Monk shall have a GNDT field entitled ‘Chronomic Damage’ which shall default to a value of 0.

Whenever a Time Monk moves between Dynasties the Time Monk shall accumulate Chronomic Damage. The amount of damage taken when moving between Dynasties shall be equal to the absolute numerical difference in the Dynasty values of the Dynasty the Time Monk moved from and the Dynasty the Time Monk moved to. The amount of damage taken shall be added to the Chronomic Damage value in the GNDT and shall be considered to have changed at the instant a move takes place. Should a move result in a Time Monk’s Chronomic Damage value become equal to or greater than 200, the Time Monk shall instantly be moved to Dynasty 100 with no further Chronomic Damage being taken as a result of being moved to Dynasty 100.

Time travel takes it’s toll on the human body and results in cells losing track of their place in time, with horrible effects for the patient. In an attempt to spare Time Monks from that terrible fate, they’re carefully monitored to ensure that the accumulated damage doesn’t get too high.

Proposal: There Ain’t Room Enough

Time Monk already has two pending proposals. Yes, one is self-killed by self-killed proposals stay pending to encourage writing good proposals the first time around.—Clucky

Adminned at 01 Jun 2012 16:25:54 UTC

If there is a sub-rule of “Hard Rules” called “Chronotohms” and one called “Unblocking Chakras”, add the following to the list of ways a Time Monk may expend Chronotohms:

For 5 Chronotohms, a Time Monk may force another Time Monk with at least 10 fewer Unblocked Chakras occupying the same Dynasty as them which is not Dynasty 100 to roll DICE100 and move to the appropriate Dynasty. A Time Monk possessing a Temporal Anchor may not be the target of this action.

If the Proposal titled “Double the Pleasure” passed, add the following item:

*Temporal Anchor (TA)

 

Proposal: Big Ben’s Little Friend

Vetoed. -Purplebeard

Adminned at 05 Jun 2012 01:24:15 UTC

If there is a subrule of the Hard Rules, entitled “Chronotohms”, add another subrule to it called “Recharging” and give it the following text

After June 1st 2012, every 48 consequetive (but non-overlapping) hours which a Time Monk has remained occupying Dynasty 100, that Time Monk gains one Chronotohms. A Time Monk may only gain five Chronotohms in this manner without changing their Occupied Dynasty.

Add the following to the list of ways Chronotohms can change their Occupied Dynasty

For 0 Chronotohms, the Time Monk’s Occupied Dynasty changes to Dynasty 100

Goal is to make earning Chronotohms an automatic action that happens every two days, but force you to eventually move away from home and spend them.

Proposal: Double the Pleasure

Times out and passes at 7-6. -Purplebeard

Adminned at 05 Jun 2012 01:21:24 UTC

If there is a sub-rule of “Hard Rules” called “Chronotohms” add the following to the list of ways a Time Monk may expend Chronotohms

For 2 Chronotohms, the time Monk May say their Occupied Dynasty to any Dynasty which another Time Monk who does not Posses a Temporal Cloak is currently occupying

Add the following subrule to the Hard Rules called “Inventory” with the following text

Each Time Monk may possess a number of items which effect the gamestate in various ways. Each item has a unique key listed in parenthesis after the item name. Items are tracked in the GNDT as a list of keys, seperated by a comma. If a Time Monk Possess an item, the items key must appear in their Item list. If a Time Monk does not Possess an item, the item’s key must not appear in their item list.

* Temporal Cloack (TC)

Proposal: Time Machine

Times out and fails at 2-9. -Purplebeard

Adminned at 05 Jun 2012 01:19:46 UTC

Add a new rule to the ruleset, entitled Time Machines

A Time Monk may only travel in between dynasties (in accordance with other rules in place) if they have a working Time Machine.
A Time machine consists of 4 parts: the Flux Capacitor, nuclear reactor, controls , and the hull, each of which can be either working or broken.
A Time machine is only working if and only if all 4 of its parts are working.  The state of the Time machine and its components shall be tracked with the GNDT.
Each Time Monk begins with a fully working Time Machine.

When a Time Monk travels from one dynasty to another, the Time Monk must roll DICE20.  If the result is 1-4, then one of the Time Machine’s components break.  (The Time Monk may choose any working component to break).  If the result is 4-6, then two of the Time Machine’s components break.  If the result is 7-8, then three components break.  If the result is 9, then all four components break.  Otherwise, the Time Machine remains intact.

Repairing Components:

A Time Monk may pay an eschaton (read this as Chronotohm if Josh’s rule at http://blognomic.com/blognomic/archive/slip_the_surly_bonds/ passes) in order to repair an item of his Time Machine.  A Time Monk must announce whenever doing such.

Proposal: Surly Patch

Times out and passes at 10-0. -Purplebeard

Adminned at 05 Jun 2012 01:18:12 UTC

If Josh’s Proposal at http://blognomic.com/blognomic/archive/slip_the_surly_bonds/ has passed, then set every Time Monk’s Chronotohms to 0 and replace in the ruleset the text “A Time Monk can acquire Chronotohms through a variety of means” with the slightly longer text “Every Time Monk’s Chronotohms default to 0. A Time Monk can acquire Chronotohms through a variety of means”.
If Josh’s Proposal at http://blognomic.com/blognomic/archive/slip_the_surly_bonds/ has not passed, then there is no such thing as a Chronotohm, therefore you can’t set them to 0!

Proposal: Hitch-Hiker’s Guide

Times out and passes at 10-1. -Purplebeard

Adminned at 05 Jun 2012 01:16:19 UTC

In the rule “Unitemporal Translation”, replace “should also contain the following information” with:-

may contain the following Historical Information

Replace “If a ruleset link for a given Dynasty is not included on the UTD, that dynasty is considered Lost.” with:-

If a Dynasty has no Historical Information listed, that dynasty is considered Lost.

Replace “The Time Buddah may update the UTD at anytime and it is the responsibility of the Time Buddah to properly fill it.” with:-

The Time Buddha or any Time Monk may add valid Historical Information to a Lost Dynasty at any time.

Life might be easier if we only filled in the UTD when we needed or wanted to, and if anyone could legally do it. It fits well with the existing Lost mechanic - if you want to visit a Dynasty, you’ll have to fill in its UTD data first. If nobody wants to go there, then there’s no great loss.

Proposal: Slip the Surly Bonds

Times out and passes at 11-0. -Purplebeard

Adminned at 05 Jun 2012 01:11:25 UTC

Amend the subrule entitled Immanentizing the Eschatons, renaming it to Unblocking Chakras and rewording it as follows:

Each Time Monk has a field in the GNDT entitled Chakras, defaulting to zero. Each Dynasty may or may not be Unblocked, and defaults to not being Unblocked.

If a Time Monk would be eligible to achieve Victory in the Dynasty that they currently occupy, were they Enlightened, and if that Dynasty has not yet been Unblocked, then they may Unblock that Dynasty by making a blog post with the Title “Unblocking a Chakra: Dynasty X”, where X is the Dynasty they occupy, and placing an asterisk beside that Dynasty in the Dynastic History list on the UTD. Upon doing so, the Monk who Unblocked the Dynasty gains 1 Chakra and 1 Chronotohm.

Time Monks may be either Enlightened or Unenlightened, defaulting to Unenlightened. A Time Monk may not declare Victory if he or she is Unenlightened.

Add a new sub-rule to the Hard Rules, entitled Chronotohms:

Each Time Monk has a non-negative quantity of Chronotohms, which is tracked in the GNDT. As a daily action, a Time Monk may expend a number of Chronotohms to change their Occupied Dynasty, with the quantity spent detailed below:

* For 1 Chronotohm, the Time Monk’s Occupied Dynasty changes at random - the Time Monk must roll DICE100 in the GNDT and set their Occupied Dynasty to the result;
* For 2 Chronotohms, the Time Monk may specify a window of ten contiguous Dynasties into which they will jump; they must then roll DICE10 in the GNDT and move to the Dynasty within that window that corresponds to the result;
* For 5 Chronotohms, the Time Monk may set their Occupied Dynasty to the Dynasty of their choosing.

A Time Monk can acquire Chronotohms through a variety of means. As well as the reward for Unblocking Chakras, the Time Buddha can award 1 Chronotohm to any Time Monk to fill out the necessary details for five dynasties in the UTC, and PM the Time Buddha claiming their reward. Each Time Monk can claim this reward only once.

Add a new rule to the ruleset, entitled Dynasty 100 Defence System, containing the following text:

The Dynasty 100 ruleset may not be altered as the result of a provision set out in the ruleset of any other dynasty, an action permitted by the ruleset of another dynasty or a gamestate change triggered by a rule from the ruleset of another dynasty, unless those provisions, actions or gamestate changes also exist in the Dynasty 100 ruleset.

Changing the wording for ersatz-victories, partly because Escatons is an existing keyword in a previous dynasty, adding a method of travel, and building a better firewall against dynastic bleed.

The slightly cumbersome wording of that last bit to to ensure that I don’t inadvertently make it illegal to make proposals or CfJs because they are provisions that exist in other dynasties.

UTD

I’ve done a bit of work on it this afternoon, but there’s a lot still to be done. If you can help, though, by doing one or two rulesets then that would be a boon. Note that the earlier rulesets are a headache - a lot of the rulesets from the Brilliant Corners wiki and the kevan.org TikiWiki are not logged, meaning that finding them is a matter of either getting lucky with the Wayback Machine or scraping through the proposal archive to rebuild them, neither of which are light tasks, and the numbering at the end of the TikiWiki era gets a bit screwy. So if you do feel like helping out, then please feel free to take some of the relatively straightforward recent dynasties, and I’ll keep plugging away at various archives to try and get the older rulesets together.

Proposal: Echronomics

Timed out and passed, 9-0. Josh

Adminned at 03 Jun 2012 07:30:58 UTC

Add a new subrule to the Hard Rules, entitled Echronomics:

Any gamestate change that is triggered by the passage of time in a Dynastic Ruleset only takes place when it is occupied by a Time Monk.

To avoid me having to fulfil every “Once a week…” function in a hundred rulesets every Monday morning.

Proposal: Preventing Time Traveling Items

Self-killed. Josh

Adminned at 03 Jun 2012 02:49:57 UTC

Add a new Dynastic Rule to the Ruleset. Call it “Temporal Barrier” and give it the text:

No entity from any Dynasty prior to Dynasty 100 may move to any other Dynasty. If a Time Monk comes into possession of such an entity while in a Dynasty prior to Dynasty 100, then leaves, the entity remains. The Time Monk reassumes ownership of the entity upon their return to that Dynasty.

Proposal: I always feel somewhat inadequate when I can’t think of a witty proposal title…

Timed out and passed, 10-0. Josh

Adminned at 03 Jun 2012 02:48:47 UTC

Rewrite the second sentence of “The Hard Rules” to:

They may not be amended by any means other than a Proposal, a Call for Judgment or an Ascension Address and may not be superseded by any other rule.

In “Dynastic Travel”, and in the definition of the keyword ‘Core Proposal’ in the Appendix, change “Glossary” to “Appendix”.

Expediting the process of ascension and updating some terminology.

Proposal: Old Victories Do Not Stand

Reached quorum and passed, 12-0. Josh

Adminned at 02 Jun 2012 14:45:43 UTC

Add a new Dynastic rule to the Ruleset. Call it “Clean Slate” and give it the following text:

Time Monks moving into any Dynasty prior to Dynasty 100 in which they were a player when the Dynasty was originally active enter said Dynasty as if they were a new player. Previous accomplishments in said Dynasty have no applicability to the Time Monk. If the Time Monk was the Victor, this is not a basis upon which a DoV may be made win a Victory for that Dynasty. The Time Monk must go about the required tasks for Victory starting from a clean slate. If the Time Monk has previously traveled to a Dynasty in which they were originally active, they do not lose anything that they gained during previous voyages.

Discussion: Hard Rules

I’m going to start opening up movement mechanics with my next few proposals. Before I do, are there any urgent problems with the dynastic rules that need fixing?