Thursday, June 30, 2022

Disideation

MadisonSilver (by request) and SupernovaStarbright (after 8 days) become idle; quorum drops to 6.

Thursday, June 30, 2022

Proposal: And we shall Conquer!

Reached quorum and enacted, 5-0. Josh

Adminned at 01 Jul 2022 12:38:06 UTC

If https://blognomic.com/archive/the_pen_is_mightier_than_the_sword passed, this proposal does nothing.

Add the following to the ruleset as a new rule known as “And They Shall be Conquered”:

A Demiurge can do the Atomic Action known as “Conquering”, which consists of the following steps:
* Choosing a Location
* Paying 175 Health
* Setting the Primary Ideology of the chosen Location to their Ideology Allegiance

Add the following to the ruleset as a new rule known as “And They Shall Hunt”

* As a Beat Action, a Demiurge may do the following atomic action, known as “Hunting”:
* Choosing a Phalanx owned by them
* Choosing a Phalanx not owned by them, which must have less health than the Phalanx chosen in the first step of this atomic action
Removing the Phalanx chosen in the second step of this atomic action, then adding its health to the Phalanx chosen in the first step of this atomic action.

Add the following to the ruleset as a new rule known as “And They Shall be Consumed:

* As a Beat Action, a Demiurge may do the following atomic action, known as “Consumption”:
* Choosing a Phalanx owned by them
* Removing that Phalanx and gaining 2X Health, where X is equal to the Health of that Phalanx

 

Let’s get a way to win already! Also, beat actions are very underutilized right now.

Proposal: The pen is mightier than the sword

Withdrawn -SingularByte

Adminned at 30 Jun 2022 21:59:36 UTC

Append to the first paragraph of Wide, Empty World of the Damned: Any Demiurge or Non-Player Character with a Current Location of a given Location is said to be in that location.
Append the following line to The Heartbeat of Creation: If something is said to be able to occur “Once a heartbeat”, that means that it can occur only once between the most recent Heartbeat of Creation and the one that comes after it.

Add a subrule of Ideologies called “Preaching to the People” with the following text:

Each Demiurge has a Voice. This Voice is publicly tracked as being either Present or Expended, defaulting to Present.
For each Ideology: Once a heartbeat, any one member of that ideology may set all the Voices of the Demiurges with that Ideology to Present.

Any Demiurge in a Location may perform Preaching. This is an atomic action defined as follows:
* Calculate the number of Proselytisers, where Proselytisers are human demiurges who meet the following conditions: they have a Present Voice, they have the same ideology as the Preaching Demiurge, they are in the same location as the preaching Demiurge, and they have not changed location in the last 24 hours. As an exception to this, the Preaching Demiurge is permitted to have changed location within the last 24 hours.
* Calculate the number of Hellions, where Hellions are the number of demons in that location that do not have that ideology
* Roll DICE((2 * Proselytisers - 2 * Hellions) - 1). This result is permitted to negative.
* If the result equals or exceeds the population size, the Location converts. Its Primary Ideology becomes that of the Preaching Demiurge.
* For each Proselytiser, set their Voice to expended.

Add the following items to the rule Items

Name: Cough Drops
Effect: This can be used by a Demiurge to set their voice to Present.
Description: They’re still good, I swear.
Type: Instant

Name: Ideologically Appropriate Trappings
Effect: A Demiurge with this item counts as an additional Proselytiser for their Ideology during the Preaching action.
Type: Buff, Hold

The 24 hour restriction for proselytisers is simply to give time for counterplay - it’s inelegant, but better than letting people rush things at 00:01 UTC.

Declaration of Victory: Leader of a Wide, Empty World

Cannot reach quorum at 0-7 and is failed -SingularByte

Adminned at 30 Jun 2022 04:06:30 UTC

According to the rule Wide, Empty World of the Damned, Locations currently do not have a Population Size. Despite three population sizes being listed in Locations, I assert that they are only there because of an accidental incorrect enactment of part of “Rallying cry against the Guardian” which used language more fitting of a tracked variable than a change in rules text. i.e. it stated “Set the population size of the Survivor camp to 2, the Waterlogged Shops to 1, and every other location to the default.” rather than declaring that those lines must be added to the ruleset. When the definition of Population Size was lost in Capitalism Strikes Again (again), these values should also have been lost.
On that basis, I argue that the locations no longer have any concept or value for the population size.

According to Leader of the People, whenever all locations with a non-zero population size have the same non-blank Primary Ideology, that ideology has Rallied the People.
There are no locations with a non-zero population size, i.e. the list of those locations is the Empty Set.
There are no locations with a non-zero population size that follow my ideology, i.e. the list of those locations is the Empty Set.

These sets are the same. There are no locations with a non-zero population size that do *not* follow my ideology.
Therefore, my Ideology has Rallied the People of all zero locations against the Guardian. As the owner of my ideology, I achieve victory.

Tuesday, June 28, 2022

Proposal: Flesh of my flesh

Enacted 5-0. Josh

Adminned at 30 Jun 2022 18:48:55 UTC

In the rule Living Beings, change “Each Demiurge has a set amount of Health, which is a publicly tracked integer value that defaults to 100” to “Each Demiurge has a set amount of Health, which is a publicly tracked non-negative integer value that defaults to 100”

Preventing player health from going negative.

Call for Judgment: How To Create Supplies: Step One

Timed out 4-0. Josh

Adminned at 30 Jun 2022 18:49:49 UTC

If the proposal “Capitalism Strikes Again (again)” has not been enacted, skip the rest of this CfJ.

Reword “Roll for N, where N is the dice specified in the Danger Rating in the Dice Roller” to:

Roll for N in the Dice Roller, where N is the dice specified in the Danger Rating of your Current Location

Change the Danger Rating of Destroyed Apartment Block to “3DICE15”.

patching up a scam (that can’t be used yet) and increasing the risk of adventuring

Sunday, June 26, 2022

Proposal: Capitalism Strikes Again (again)

Times out 6-1 and is enacted -SingularByte

Adminned at 29 Jun 2022 06:21:28 UTC

Create a new dynastic rule named “Post-Extinction Capitalism” with the following body:

Each Demiurge has a set amount of Macca, which is a publicly tracked non-negative integer value that defaults to zero.

In the rule “Wide, Empty World of The Damned”, reword “There exists a number of Locations, which consist of a name, optionally a description which is flavour text, optionally a prerequisite, and optionally some rules text.” to:

There exists a number of Locations, which consist of a name, optionally a description which is flavour text, optionally a prerequisite, optionally a Danger Rating, optionally a Drop Rate and optionally some rules text.

In the rule “Wide, Empty World of The Damned”, create a new subrule named “Adventure” with the following body:

When a Demiurge’s Current Location is set to a location that has both a Danger Rating and a Drop Rate, they may Adventure, which is an atomic action with the following steps:

* Roll for N, where N is the dice specified in the Danger Rating in the Dice Roller and subtract the output(s) from your Health. If this brings your Health to or below zero, skip the rest of this action.
* Follow the instructions specified by the Drop Rate of your Current Location

In the rule “Wide, Empty World of The Damned”, append the following to the end of the subrule “Locations”:

Name: Destroyed Apartment Block
Description: Some old apartments left abandoned. There may be supplies inside, but demons also roam here.
Danger Rating: 2DICE10
Drop Rate: Roll DICE5 and carry out the effect corresponding to the number outputted. 1-3: Increase your Macca by 2000. 4-5: Increase your Provisions by 3.

A riskier method to gather supplies that isn’t tied to Beat Actions

Proposal: Election Mechanic

Withdrawn and failed -SingularByte

Adminned at 27 Jun 2022 06:36:35 UTC

Create a subrule of ideologies called Election Mechanics:

An Election Mechanic is a dynastic rule that has square brackets at the end of the rule title. These brackets may and should contain the name of a single Ideology. References to an Election Mechanic’s “stated Ideology” refer to the Ideology inside that rule’s square brackets.

Election Mechanics are considered flavour text, except when they are commanded to be followed by a (non-Election Mechanic) Dynastic Rule. A proposal which creates a new Election Mechanic rule as its sole proposed change in gamestate may only be voted on by Demiurges that have continuously had its stated Ideology since the post time of that proposal. The Omnipotence is permitted to vote on it, but is advised not to.

Similarly, proposals that alter a rule that is currently an Election Mechanic may only be voted on my Demiurges that have continuously had its stated Ideology since the post time of that proposal or by the Omnipotence, but only if the following criteria are met:
* The Election Mechanic is not changing its stated Ideology from one Ideology to another.
* The Election Mechanic is not ceasing to be an Election Mechanic.
* It only changes that Election Mechanic and nothing else.

If that criteria is not met, it is not considered to be an Election Mechanic proposal and follows all normal rules of voting.

Election Mechanics are not considered pending proposals for the purposes of checking if non-Election Mechanic proposals are the oldest pending proposal. Quorum for Election Mechanics is calculated according to the number of Demiurges that are eligible to vote on it, rather than according to the total Demiurge number.

If an Election Mechanic’s stated Ideology that does not exist, any Demiurge may remove that Election Mechanic and its subrules.

Whether we go with combat or non-combat victories, I do think it should be up to a given ideology to decide how to pick their own winner. Anyone who doesn’t want that side of gameplay can simply just declare their own ideology without a denoted Election Mechanic.

Friday, June 24, 2022

Proposal: Rallying cry against the Guardian

Times out 5-0 and is enacted. -SingularByte

Adminned at 27 Jun 2022 04:44:48 UTC

Reword the first sentence of Wide, Empty World of the Damned to:

There exists a number of Locations, which consist of a name, a Population Size (which is an integer defaulting to 0), optionally a description which is flavour text, optionally a prerequisite, and optionally some rules text.

Set the population size of the Survivor camp to 2, the Waterlogged Shops to 1, and every other location to the default.

Add a subrule of Ideologies called “Leader of the People” with the following text:

Each location with a non-zero Population Size has a publicly tracked Primary Ideology which can be any current or previously existing Ideology or can be blank (defaulting to blank).

Whenever all locations with a non-zero Population Size have the same (non-blank) Primary Ideology, that Ideology is considered to have Rallied the People against the Guardian.
When an Ideology has Rallied the People:
* If that Ideology has a rule denoted as that Ideology’s Election Mechanic, that Election Mechanic rule is followed.
* If there is no Election Mechanic for that Ideology, the owner of the Ideology has achieved Victory.
* If there is no Election Mechanic and the Ideology has no owner, a randomly determined Demiurge with that Ideology Allegiance has achieved Victory.

Since combat doesn’t seem to be to everyone’s taste, here’s an alternative win condition. If you convert everyone, you win. Conversion is yet to have rules for it, and a lot more locations will be needed to make it non-trivial to win.

Proposal: Baby Baby Baby

Times out 6-0 and is enacted -SingularByte

Adminned at 26 Jun 2022 18:03:13 UTC

Add a new rule to the ruleset, called Soul:

Each Demiurge has a quantity of Soul, which is publicly tracked and defaults to zero.

If The Guardian has 0 or less Health and a single Demiurge has the highest Soul then that Demiurge has achieved Victory.

Wednesday, June 22, 2022

Proposal: Horrors of War

Times out 1-6 and fails -SingularByte

Adminned at 24 Jun 2022 19:22:39 UTC

Divide all health values in the ruleset by 10, and likewise divide all current health values for Demiurges and Non-Player Characters by 10 (rounding down).

Append the following lines to the rule Living Beings:

Any Demiurge or Non-Player Character that has a health of 0 is said to be dead, otherwise they are living. A Demiurge or Non-Player Character reduced to a health of 0 is said to have been killed. Dead Demiurges cannot take dynastic actions unless otherwise stated.

Non-Player Characters have a Temperament which is a publicly tracked value and is one of Ally, Neutral, or Enemy; it defaults to Enemy. Non-Player characters with these values can be referred to as Allies, Neutrals or Enemies respectively.

Append the following to the first line of Fleshmancy: Phalanxes which have Demiurges as owners are Allies, otherwise they are Neutrals.

Append the following to the first paragraph of Wide, Empty World of the Damned: Any Demiurge or Non-Player Character with a Current Location of a given Location is said to be in that location.

Create a rule called The Flow of Battle:

Each location has a non-negative integer called Horrors Present, defaulting to 0. This value is publicly tracked for all locations.

When a Demiurge, Ally or Neutral Does Battle in a Location, and either the number of living Enemies or Horrors Present in that location is non-zero, the below steps are followed as an atomic action. For each step of this action, if the combatant (hereafter defined as the aforementioned Demiurge, Ally or Neutral in this rule) is dead at the end of that step then increase the number of Horrors Present by 1 in the location and skip all further steps.

- If the location has non-zero Horrors Present, the combatant must reduce their health by the Horrors Present (to a minimum of 0), and reduce the Horrors Present by the amount of lost health
- If there are more than 0 living Enemies in this location then follow the following process (henceforce known as Clashing Blades):
    * Select the enemy with the lowest health value in that location, choosing randomly in the event of there being multiple valid choices
    * Compare the health total of the combatant and the chosen enemy. The entity with the higher and lower health values are known as the winner and the loser respectively. If the two health values are the same, both entities are the loser
    * Reduce the winner’s health (if one exists) by half of the health of the loser to a minimum of 0
    * Set the health of the loser(s) to 0
- If there are any remaining living Enemies in this location, repeat the process of Clashing Blades as many times as required for either no enemies to be left, or for the combatant to be dead (whichever comes first)

The successful completion of this atomic action without the combatant being killed is referred to as Clearing that Location.

If a dynastic rule called Items exists, remove the effects of Raku Gem and Taru Gem.

(Flavour text note: The below has been added at approx 80 minutes in.)

Add a subrule to Locations called Dungeons:

The locations in this subrule are also considered Locations, but are classed as Instanced Locations and have the following additional rules:
-All Instanced Locations will have Unknown in their name. A given instance is referred to by replacing Unknown with any text; that text is flavour text.
-In addition to other prerequisites listed, all Instanced Locations have the prerequisite of “The Demiurge that Journeys to an instanced location must name a specific instance that they intend to reach, even if that instance does not exist yet.”
-All Instanced Locations have a Horror Count which is a lower and upper bound that the Instances can be created with - the number of Horrors Present in that instance when it is created are randomly determined between those two values.
-All Instanced Locations have Treasures. This is a list of Items, Provisions and health changes that the instance can be created with, in the distribution that the Instanced Location dictates (or evenly distributed if not stated). Often, only a subset of those Treasures will be in a given instance.
-Any instance can be removed by any Demiurge if it has no living Demiurges in it.
-An instance is created if it does not exist when a Demiurge fulfils all prerequisites of travelling to that instance.
-Upon entering an instance with Enemies or Horrors present, the Journeying Demiurge Does Battle.
-Scavenging for Supplies in an instance has the effect of granting one of the Treasures in that instance at random to the Demiurge. Any Treasures that would increase or decrease a variable outside of its legal limits when obtained will instead set it to said limit, and if that is not possible, the Treasure is lost.

The following are the Instanced Locations:
Name: The Unknown Dungeons
Description: In this nightmarish world, previously benign structures are now terrifying mazes of despair.
Horror Count: 1-10
Treasures: 1 Provision, 2 Health, 1 random Item, 1 random Item, 1 random Item
Prerequisites: You can only Journey here from Lost and Alone.
Rules Text: There is a 1 in 5 chance of an instance of this dungeon being created with an Enemy called “The Butcher of The Unknown Dungeons”, replacing Unknown Dungeons in that name with the instance name. This Enemy has 4 health, and has a Current Location field which lists this instance. If this location is Cleared while this enemy exists, the clearing Demiurge gains 3 Treasures.

Simple rules admittedly aren’t my strong point so someone might be able to give refinements to this, but this is hoped to be a decent abstraction of combat: you kill generic mooks and lose 1 health per mook. For bosses, you either one-shot them at the cost of their health if you’re stronger than them, or you soften them up first with wave after wave of disposable minions or friends then one-shot them.
As for the gems, I tried rewriting them to work with these rules without breaking the whole thing but the proposal is long enough as it is. Another proposal would be needed to let them mesh correctly.

Proposal: Setting up shop

Times out 5-0 and is enacted -SingularByte

Adminned at 24 Jun 2022 19:16:05 UTC

In the rule Locations, reword the Description of Waterlogged Shops to:

In the ruins of once a prosperous city, drowned shops sit broken and littered with debris. Even after an initial onrush of survivors stripped the shelves bare, there are still scant morsels here to be found. A survivor searches dutifully day and night to find more.

Append the following to the Waterlogged Shop’s Location Rules text:

There are three publicly tracked values called the “Drop-off dates”, which are each of specific hours of specific dates. No Drop-off date occurs between the same two adjacent Heartbeats of Creation as any other Drop-off date (where adjacency refers to one heartbeat being the very next one to occur after a previous one). When one of the drop-off dates currently refers to a time which is now in the past, as an atomic action any Demiurge in the Waterlogged Shops may:
* Remove that drop-off date from the list and randomly generate a new replacement date and hour. This date and hour must occur between the first two adjacent Heartbeats of Creation that will occur in the future that have no drop-off dates between them.
* Generate a random number between 1 and the total number of Demiurges. Add that number to the tins of food value.

When this is enacted, set the 3 drop-off date values to be Saturday 25th June 07:00 UTC, Wednesday 29th June 05:00 UTC, Sunday 3rd July 10:00 UTC.

This is closer to how I imagined the shop - a guaranteed source of food which has too little supply for everyone. Somewhat thematically, the only way to be sure it’s worth travelling to is to have someone camping out in the shops. The first 3 dates have been randomly generated already in the dice roller according to the criteria I laid out; it’s just bad luck that they’re all basically the same time of day.

Proposal: Deeper Pockets

Times out 3-0 with 1 unresolved Def and is enacted -SingularByte

Adminned at 24 Jun 2022 19:12:25 UTC

If the Proposal “Multidimensional Pockets” was not enacted, skip the rest of this proposal.

In the rule “Items”, replace the line reading “When a Item with the Type Buff is used, its effect on the Demiurge that used it is publicly tracked until it expires.”, with the lines:

When a Item with the Type Buff is used, its effect on the Demiurge that used it is publicly tracked until it expires.
Items with the Type Instant apply their effects immediately when used, then disappear from the inventory of the Demiurge that used them.
Items with the Type Hold are considered to be used by a Demiurge immediately when it comes into that Demiurge’s possession. The effect reverts when the Demiurge no longer possesses the item.

Replace all text from “The following is a list of Items:” to the end of the Rule with the following:

The following is a list of Items:

Name: Raku Gem
Effect: Decrease damage taken from the next 3 attacks against you by 20%. Stacks up to 4 times.
Description: A Gem that glows purple. Apparently it reduces the impact of attacks.
Type: Buff, Instant

Name: Taru Gem
Effect: Increase damage dealt by your next 3 attacks by 20%. Stacks up to 4 times.
Description: A Gem that glows Red. Apparently it makes you more powerful.
Type: Buff, Instant

Name: Ao Gem
Effect: You gain Health equal to 5 x the Heartbeat of Creation, up to but not beyond your default Health.
Description: A blue Gem. You feel healthier just by looking at it.
Type: Instant

Name: Midori Gem
Effect: Set your Provisions to the maximum value.
Description: A green Gem. It smells really, really good.
Type: Instant

Name: Gin Gem
Effect: Your Phase becomes the next Phase in sequence. New becomes Waxing, Waxing becomes Full, Full becomes Waning, Waning becomes New.
Description: A silver Gem. Its brightness flickers and changes.
Types: Buff, Hold

Adding some more items, fleshing out the item Type system a bit, and moving rulings on item effects, triggers and durations into the Types rather than the general item rules

Proposal: Multidimensional Pockets

Times out 6-0 and is enacted -SingularByte

Adminned at 24 Jun 2022 19:08:46 UTC

Add a new dynastic rule named “Items” with the following body:

There exists a number of Items, which consist of the following: a name; an effect; a description, which is flavor text; and a Type.

Each Demiurge has a publicly tracked Inventory, where Items are kept. A Demiurge may use Items in their own Inventory as specified by the ruleset or the effect of the Item in question. When an Item is used, its effect is applied and it disappears from the Inventory of the Demiurge that used it, unless otherwise specified by the ruleset or the Item’s effect.

When a Item with the Type Buff is used, its effect on the Demiurge that used it is publicly tracked until it expires.

The following is a list of Items:

Name: Raku Gem
Effect: Decrease damage taken from the next 3 attacks against you by 20%. Stacks up to 4 times.
Description: A Gem that glows purple. Apparently it reduces the impact of attacks.
Type: Buff

Name: Taru Gem
Effect: Increase damage dealt by your next 3 attacks by 20%. Stacks up to 4 times.
Description: A Gem that glows Red. Apparently it makes you more powerful.
Type: Buff

might as well get started on this. no way to gain items yet but I’ll figure that out soon along with currency

Proposal: Not Falling Back

Withdrawn and is failed -SingularByte

Adminned at 23 Jun 2022 04:35:17 UTC

Add the following to the rule Fleshmancy:

Once between each Beat, but not as a Beat action, each Demiurge may double the Health of each Phalanx for whom they are the owner.

A quick anti-stockpiling measure - spending your Beat Actions early makes for stronger long-term outcomes.

Tuesday, June 21, 2022

Proposal: So We Beat On

Reaches quorum with 10-0 and is enacted -SingularByte

Adminned at 23 Jun 2022 04:27:13 UTC

Enact a subrule of “Phases” entitled “The Moon” as follows:

The Moon Phase is publicly tracked, and may only be one of the four Phases listed in the rule “Phases.” The Moon Phase at any given moment is the Phase in that list which corresponds to the current Heartbeat of Creation modulo 4, plus 1. Thus if the Heartbeat of Creation is 3, the Moon Phase is Waning; if the Heartbeat of Creation is 4, the Moon Phase is New; and so on.

Proposal: Tragedy of the Bampams

Reaches 4-7 with 1 unresolved def. Therefore it cannot reach quorum and fails -SingularByte

Adminned at 23 Jun 2022 04:25:24 UTC

Increase by 2 the Provisions of each Demiurge who has never increased their Provisions by way of a Dynastic Action while their Location was Waterlogged Shops.

“I was awake and you weren’t so I get points, nyah nyah” does not seem like an ideal way to start a dynasty.

Proposal: An End to All Worlds

Reaches quorum with 12-1 and is enacted -SingularByte

Adminned at 23 Jun 2022 04:14:04 UTC

In “Dynastic Tracking”, change “World’s End” to “Worlds End”, and move the contents of the former page (as it was immediately prior to this proposal’s enactment) to the latter.

Addressing the sidebar embed bug.

Proposal: Alley Bats

Reaches quorum 12-0 and is enacted -SingularByte

Adminned at 23 Jun 2022 04:10:30 UTC

In “Fleshmancy”, reword the Crafting Flesh action to:-

* Reduce their own Health by x
* Create a new Phalanx with Health equal to x/2 rounded down to a minimum of 1
* Set the Phalanx’s name to a unique combination of either one or two words (one from the wiki List of Adjectives, and/or one from the wiki List of Animals). Each word may be selected at random from its list: if two words are used and both are selected at random, then the Phalanx is wild and gains 1 Health.
* Set the Phalanx’s Owner to the Demiurge that created it; or to no Owner, in which case the Phalanx is feral and gains 1 Health.
* Set the Phalanx’s Location to same Location as its Owner; or to a random Location, in which case the Phalanx is nesting and gains 1 Health.

Creature health bonuses at the cost of making them less convenient.

Proposal: Religion is my cup of tea

Reaches quorum at 7-3 and is enacted -SingularByte

Adminned at 23 Jun 2022 03:59:42 UTC

In the rule “Supplies”, remove the following line:

No Demiurges are demons.

In the rule “Living Beings”, append the following:

Each Demiurge has a Presence, which is a publicly tracked value that defaults to Human.

If a Demiurge’s Presence is set to Human, they may be referred to as a Human Demiurge. If a Demiurge’s Presence is set to Demon, they may be referred to as a Demon Demiurge.

Create a new dynastic rule named “Ideologies” with the following body:

Each Demiurge has an Ideology Allegiance, which is a publicly tracked value that defaults to None.

An Ideology consists of a title, body and an owner, all of which are publicly tracked. The title and body of an Ideology are considered to be flavor text.

If a Demiurge wins the game or becomes emperor while their Ideology Allegiance is set to any value other than None, the title and body of their Ascension Address must consist of the title and body of the Ideology corresponding to their Ideology Allegiance respectively.

If they aren’t already the owner of an existing Ideology, a Human Demiurge may Conceive an Ideology, which is an atomic action with the following steps:
* Create a new Ideology which consists of: a title; a body; and an owner, which is the Demiurge that created it.
* Set your Ideology Allegiance to the title of the Ideology you just created.

If a Demiurge’s Ideology Allegiance is set to None, they may set it to any existing Ideology.

Tuesday, June 21, 2022

Proposal: Three hearts are better than one

Withdrawn and is failed -SingularByte

Adminned at 22 Jun 2022 19:01:02 UTC

Reword the rule The Heartbeat of Creation to be as follows:

The Heartbeat of Creation, The Heartbeat of Destruction and The Heartbeat of Corruption each are publicly tracked integers which defaults to 0.

At 00:01 UTC each Monday and Thursday the Heartbeat of Creation increases by 1, as does the Heartbeat of Destruction, but the Heartbeat of Corruption only increases each Monday 00:01 UTC; any Demiurge or script may update the tracking at any time to ensure that these values are up to date.

Some actions are Creation Beat Actions. The total number of Creation Beat Actions undertaken by each Demiurge in the dynasty so far is publicly tracked; whenever a Demiurge takes a Creation Beat Action they must increase their Creation Beat Action tracker accordingly. Creation Beat Actions may be undertaken at any time with the restriction that a Demiurge may not at any time have undertaken more Creation Beat Actions than the current Heartbeat of Creation.

Some actions are Destruction Beat Actions. The total number of Destruction Beat Actions undertaken by each Demiurge in the dynasty so far is publicly tracked; whenever a Demiurge takes a Destruction Beat Action they must increase their Destruction Beat Action tracker accordingly. Destruction Beat Actions may be undertaken at any time with the restriction that a Demiurge may not at any time have undertaken more Destruction Beat Actions than the current Heartbeat of Destruction.

Some actions are Corruption Beat Actions. The total number of Corruption Beat Actions undertaken by each Demiurge in the dynasty so far is publicly tracked; whenever a Demiurge takes a Corruption Beat Action they must increase their Corruption Beat Action tracker accordingly. Corruption Beat Actions may be undertaken at any time with the restriction that a Demiurge may not at any time have undertaken more Corruption Beat Actions than the current Heartbeat of Corruption.

Demon Demiurges may treat any of the three categories of Beat Action as if they belonged to one of the other two categories when performing any kind of Beat action - that is to say, they may increase their Destruction Beat Action count or their Corruption Beat Action count instead of their Creation Beat Action count when performing Creation Beat Actions, and likewise when taking Destruction Beat Actions and Corruption Beat Actions.

At each instance of “Beat Action” in the ruleset outside of the rule The Heartbeat of Creation, replace it with “Creation Beat Action”.

Create a subrule of The Heartbeat of Creation called Beating Too Slow with the following text:

If a Demiurge would ever have a tracked number of Creation Beat Actions that is more than 7 below The Heartbeat of Creation, they are considered to have been compelled into spending Creation Beat Actions to take the Making Camp action as defined in Supplies, repeating that action as many times as necessary to bring their Creation Beat Action count to exactly 7 below The Heartbeat of Creation.

If a Demiurge would ever have a tracked number of Destruction Beat Actions that is more than 7 below The Heartbeat of Destruction, they are considered to have been compelled into spending Destruction Beat Actions to take the Making Camp action as defined in Supplies, repeating that action as many times as necessary to bring their Destruction Beat Action count to exactly 7 below The Heartbeat of Destruction.

Any Demiurge or script may update the Health and Beat Actions of a Demiurge that has been compelled in this way in order to reflect the true Health and Beat counts.

In the rule “Supplies”, append the following.

A Demiurge may perform an atomic action known as Making Camp which is done as either a Creation Beat Action or a Destruction Beat Action. This action has the following steps:
* The Demiurge regains 40 health and has the option of expending any number of provisions they hold to regain an addition 30 health per provision spent.
* If the Demiurge is a demon, they regain an additional 60 health.
If Making Camp would result in a Demiurge having more than their maximum health (which by default is 100), they instead have their health set to their maximum health.

If a rule compels the Demiurge to take the Making Camp action, provisions are not able to be expended for additional healing in that action.

If a rule called Guardian’s Arsenal exists and has the text string “Reduce your health by 5 times The Heartbeat of Creation.”, replace that text string with “Reduce your health by 5 times The Heartbeat of Destruction.”

This proposal intended to achieve a few things at once, but foremost among them is that it’s intended to stop infinite stockpiling of beats because otherwise nobody is going to do anything all game long until the end - and the extra beat types are intended to give some diversity to the actions so you don’t do the same thing over and over again. To my understanding, we have an automated counter for Heartbeats now (unless I’m mistaken) so I’m hoping that the overhead added won’t be significant. It’s up to you lot whether this is going to be too complicated.
Incidentally, it’s intentional that Corruption Beats stack infinitely. They appear less often than the others, and are intended to be a bonus for turning into a demon late game.

Proposal: Fast Food

Reaches quorum at 9-0 with 1 Def and is enacted. -SingularByte

Adminned at 22 Jun 2022 18:56:50 UTC

In the rule “Wide, Empty World of the Damned”, modify the text “As a daily action, a Demiurge can perform the Journey atomic action” or “As a Beat action, a Demiurge can perform the Journey atomic action” (whichever exists) to “A Demiurge can perform the Journey atomic action”.

Append the following to the rule Supplies:

A Demiurge may Scavenge for Supplies as a Beat action. By default this does nothing, but the rules text of a Location may add benefits to doing so. Where rules text refers to Scavenging for Supplies in a location, that should be interpreted as taking the Scavenging for Supplies action when the scavenging Demiurge has their Current Location set to that location.

Replace the Location Rules Text of Waterlogged Shops with

There are a publicly tracked number of tins of food in Waterlogged Shops, starting at 15 and with a minimum value of 0. Scavenging for Supplies in the Waterlogged Shops has the effect of reducing the number of tins of food by up to 3, and increasing the Provisions of the scavenging Demiurge by the chosen number.

Replace the Location Rules Text of Haunted Woods with

Scavenging for Supplies in the Haunted Woods has the effect of permitting the scavenging Demiurge a single roll of DICE X in the blognomic dice roller where X is the current value of Quorum. If the value rolled is greater than the number of Demiurges that have Haunted Woods as a Current Location, the scavenging Demiurge may increase their Provisions by up to 3.

As discussed in the comments of other proposals, this reduces movement to a free action other than its provisions cost. Getting more provisions for travel does need a beat cost (or some other cost) to stop you from taking countless moves for free, but I figure Scavenging can be useful as a mechanic when more items and locations enter the game.

Proposal: Defense Mechanism

Fails 2-7 -SingularByte

Adminned at 22 Jun 2022 18:54:56 UTC

If the Proposal “Rules of War” was not enacted, skip the rest of this proposal.

Reword the subrule “Counterattack” to read the following:

Guardian Actions are Atomic Actions that may be taken as part of the Provoke the Guardian action.  The list of Guardian Actions is contained in the rule “Guardian’s Arsenal.”

The Defense Protocol is a publicly tracked ordered list of Guardian Actions.

Provoking the Guardian is an atomic action with the following steps:
- Remove the front item from the Defense Protocol.
- Perform the Guardian Action that was removed in the previous step.
- Add the Guardian Action that was removed during the first step to the end of the Defense Protocol.

Add a subrule to “Combat” called “Guardian’s Arsenal” with the following text:

Claws: Reduce your Health by 15.

If the Proposal “Glabrous Ooze” was enacted, add the following text to the end of the rule “Guardian’s Arsenal”:

Acid: Reduce your Health and the health of all Phalanxes that you own by 7.
Jaws: Remove one of your Phalanxes from the game.

If the Proposal “Badump” was enacted, add the following text to the end of the rule “Guardian’s Arsenal”:

Breath: Reduce your health by 5 times The Heartbeat of Creation.

Add each Guardian Action listed in the rule “Guardian’s Arsenal.” to the Defense Protocol in a random order.

Proposal: Rules of War

Reaches 48 hours but has failed to reach quorum. Ends at 4-6 and is failed. -SingularByte

Adminned at 22 Jun 2022 18:48:05 UTC

Add the following as a new rule to the ruleset called “Combat”:

Each Demiurge has an amount of Glory, which is a publicly tracked integer that defaults to 0.

Assaulting for N (where N is some integer) is an atomic action with the following steps:
- Reduce the Guardian’s Health by N.
- Gain N Glory.
- Provoke the Guardian

Add a subrule to “Combat” called “Counterattack” with the following text:

Provoking the Guardian is an atomic action with the following steps:
- Reduce your Health by 15.

If the Proposal “Badump” was enacted, replace the number “15” in the subrule “Counterattack” with “5 times The Heartbeat of Creation.”

 

Introducing an “Assault” mechanic.  I plan on expanding Counterattack in my next proposal (and someone should add a way to attack!) but this is just a simple proposal to get things started.

Proposal: Demilune

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 21 Jun 2022 09:15:26 UTC

Enact a new rule, “Phases,” as follows:

Each Demiurge has a Phase, which is publicly tracked, and must be one of the following values:

  1. New
  2. Waxing
  3. Full
  4. Waning

A Demiurge’s Phase is determined by the first letter of their BlogNomic username; the position of that letter in the English alphabet, modulo 4, plus 1, yields a number from 1 to 4, which corresponds to the one Phase in the list of Phases directly above this paragraph. Thus a Demiurge whose username begins with “a” or “A”  has the Phase “New,” a player whose name begins with “b” or “B” has the phase “Waxing,” “c” or “C” equates to “Full,” “d” or “D” to “Waning,” “e” or “E” to “New,” and so on. Any Demiurge whose username begins with a character that is not a letter of the English alphabet has the Phase “Full.”

Not necessarily picking teams here, but maybe useful for rhythm mechanics, or for rock-paper-scissors stuff.

Proposal: Glabrous Ooze

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 21 Jun 2022 09:09:13 UTC

Add the following as a new rule to the ruleset, called Fleshmancy:

Phalanx are non-player characters that are publicly tracked. A Phalanx can have a name, which is flavour text, an owner, a quantity of health, and a Location, all of which are publicly tracked.

As a Beat Action, a Demiurge can Craft Flesh. Crafting Flesh is an Atomic Action with the following steps:
* Reduce their own Health by x
* Create a new Phalanx, which has: a name which is a unique combination of either one or two words (one from the wiki List of Adjectives, and/or one from the wiki List of Animals); an Owner, which is the Demiurge that created it; Health equal to x/2 rounded down to a minimum of 1; and the same Location as its Owner.

Proposal: Day of the Ventricle

Withdrawn. Failed by Kevan.

Adminned at 21 Jun 2022 08:43:07 UTC

If “Badump” failed, this proposal has no further effect.

Replace “the Heartbeat of Creation increases by 1” with “the Heartbeat of Creation increases by 2”.

If “Home Sweet Home” enacted, replace “As a daily action, a Demiurge can perform the Journey atomic action” with:-

As a Beat action, a Demiurge can perform the Journey atomic action

If “Remember to pack a lunch” enacted, replace “Any Demiurge may transfer any of their own Provisions” with:-

As a Beat action, a Demiurge may transfer any of their own Provisions

Putting existing actions into Beats, and doubling the amount that it rises by each refresh.

Proposal: Badump

Passes quorum 9-0 and is enacted -SingularByte

Adminned at 20 Jun 2022 21:48:24 UTC

Add a new dynastic rule called The Heartbeat Of Creation, with the following text:

The Heartbeat of Creation is a publicly tracked integer which defaults to 0.

At 00:01 UTC each Monday and Thursday the Heartbeat of Creation increases by 1; any Demiurge may update the tracking at any time to ensure that it is up to date.

Some actions are Beat Actions. The total number of Beat Actions undertaken by each Demiurge in the dynasty so far is publicly tracked; whenever a Demiurge takes a Beat Action they must increase their Beat Action tracker accordingly. Beat Actions may be undertaken at any time with the restriction that a Demiurge may not at any time have undertaken more Beat Actions than the current Heartbeat of Creation.

Call for Judgment: One Who Fashions The World In The Light Of Ideas

Popular, 7-0. Enacted by Brendan.

Adminned at 20 Jun 2022 15:07:33 UTC

Throughout the ruleset, change each use of the term Guardian(s) to Demiurge(s). Apply all of the changes specified in the post For Creation To Occur… except the change to the player term, and then uphold that it was a legally posted Ascension Address. In any pending Proposals and in any dynastic rules, change the term Entity (or Entities) to Demiurge(s).

Proposal: Remember to pack a lunch

(This post was edited by Brendan per the enactment of “One Who Fashions The World In The Light Of Ideas.”)
Passes quorum 9-0 and is enacted -SingularByte

Adminned at 20 Jun 2022 20:58:14 UTC

If the proposal “Home Sweet Home” did not pass then this proposal does nothing. Otherwise:

Create the rule Supplies with the following text:

Each non-demon Demiurge has a publicly tracked value called Provisions with a default value of 3, a minimum value of 0 and a maximum value of 5. Any Demiurge may transfer any of their own Provisions to another Demiurge that shares their Current Location.

No Demiurges are demons.

In the Journey atomic action, immediately after the step “The Demiurge must declare the Location they are Journeying to”, add the step

If they are not a demon, then they must either reduce their Provisions by 1 or if they cannot, they must set their Current Location to “Lost and Alone” and perform no further steps in this atomic action.

Add the following Prerequisite to Survivor Camp: The Demiurge Journeying to this location must have a Provisions value of at least 1.

In the Locations rule, add the following locations:

Name: Waterlogged Shops
Description: In the ruins of once a prosperous city, drowned shops sit broken and littered with debris. Not everything edible has been swept away.
Rules text: There are a publicly tracked number of tins of food in Waterlogged Shops, starting at 15 and with a minimum value of 0. Immediately after an Demiurge Journeys to Waterlogged Shops, they may reduce the number of tins of food by up to 3, and increase their Provisions by the chosen number.

Name: Haunted Woods
Description: Against all odds, a small forest survived the end. As dark and foreboding as it is, it is one of the few sources of food that remain.
Rules text: Immediately after an Demiurge Journeys to Haunted Woods, they may roll DICE X in the blognomic dice roller where X is the current value of Quorum. If the value rolled is greater than the number of Demiurges that have Haunted Woods as a Current Location, the rolling Demiurge may increase their Provisions by up to 3.

In every place where the term Demiurge was added to the ruleset by this proposal, replace it with the current term for Player should that term not be Demiurge.

Both of these new locations are intended to play into tragedy of the commons when it comes to supplies. As for the references to players being demons or non-demons, that’s a bit of future proofing since I know it was intended that you could become one. I’m intending that the line in Supplies that declares every player to not be a demon will be removed once that ability is put in place.

Proposal: Home sweet home

(This post was edited by Brendan per the enactment of “One Who Fashions The World In The Light Of Ideas.”)
Passes quorum 10-0 and is enacted -SingularByte

Adminned at 20 Jun 2022 20:52:53 UTC

Create a rule called “Wide, Empty World of the Damned” with the following text:

There exists a number of Locations, which consist of a name, optionally a description which is flavour text, optionally a prerequisite, and optionally some rules text. Each Demiurge has a publicly tracked Current Location, which is one of the locations listed in the Locations subrule of this rule if that subrule exists, or is the location “Lost and Alone”. The default starting value for Current Location is “Survivor Camp” if it exists in the Locations subrule. If a Demiurge ever has a Current Location that does not exist, or has no Current Location, it is considered to instead be “Lost and Alone” and any Demiurge may and should set that Current Location to reflect that value.

As a daily action, a Demiurge can perform the Journey atomic action, which has the following steps:
The Demiurge must declare the Location they are Journeying to.
If they currently meet the prerequisite of the Location they are Journeying to, or if that Location has no prerequisite, they then must change their Current Location to that Location. Otherwise, they must change their Current Location to “Lost and Alone”.

Create a subrule of that rule called “Locations” with the following text:

The following are the list of Locations.

Name: Survivor Camp
Description: The remnants of humanity have banded together here. Out of the billions that humanity once boasted, now only a few dozen remain. Little food remains, and those that arrive must show that they have their own means to survive.

Name: Lost and Alone
Description: The dust storms are strong here, and visibility is low. Perhaps you can find a path out of here, or perhaps you’ll perish.

In every place where the term Demiurge was added to the ruleset by this proposal, replace it with the current term for Player should that term not be Demiurge.

Proposal: Who even put this thing here

Passes quorum 10-0 and is enacted -SingularByte

Adminned at 20 Jun 2022 20:40:55 UTC

Create a new dynastic rule named “The Guardian” with the following body:

The Guardian is a Non-Player Character whose Health defaults to 50000.

just leaving this here while we figure out stuff like attacking

Proposal: Durability of item “Flesh” has been reduced

(This post was edited by Brendan per the enactment of “One Who Fashions The World In The Light Of Ideas.”)
Passes quorum 10-0 and is enacted -SingularByte

Adminned at 20 Jun 2022 20:36:56 UTC

Add a new dynastic rule named “Living Beings” with the following body:

Each Demiurge has a set amount of Health, which is a publicly tracked integer value that defaults to 100.

A Non-Player Character is a being that may be interacted with as described by the ruleset. A Non-Player Character’s Health defaults to 100 unless otherwise specified by the ruleset.

may as well introduce some kind of health mechanic if I’m doing an RPG dynasty

Ascension Address: For creation to occur…

..the previous world must first be destroyed.

The legends warned you of this event. Once our world had been declared unstable by our almighty ruler, bright beams of light would fall from the sky, massacring every living being on earth. You didn’t think it would actually happen, but lo and behold, the end of the world was in sight just two minutes ago. As you and the other survivors emerge from your destroyed and once underwater homes, you realise nothing is the same. The world you once knew is now filled with demons.

According to some scripture you read, this is only a temporary state and the artifact required to create the world is locked away in a vault meant to only be unlocked by the most worthy individual. When you arrive at the vault, you see a giant monster guarding it. According to said scripture, an ideology created by a human is required for the creation of the new world. Demonic help may even be required to vanquish this guardian…

Repeal all dynastic rules. Set the wiki page referred to in the rule Dynastic Tracking to World’s End. Replace all mentions of Guardian with Entity and all mentions of Oracle with Omnipotence throughout the ruleset.

bootleg SMT3 dynasty lesgo

Sunday, June 19, 2022

can i get unidled please

pleading emoji

Unidling thread

I unidle, bringing the player count to 9. Quorum stays at 5.
Since there’s normally several unidles at the start of a dynasty, others can feel free to request an unidle here.

Friday, June 17, 2022

The gravestone of a city

A post-dynastic discussion thread.

Declaration of Victory: And the city sank

Enacted after 12 hours with 7 votes in favour and the Emperor’s assent. Congratulations, lendunistus! - Josh

Adminned at 17 Jun 2022 20:14:14 UTC

All buildings have been flooded and I have the highest Foresight score out of all active Guardians. Therefore, I have achieved victory.

I have achieved this via the following means:

In the rule “The Queue”, the following line:
“If the Queue has not changed for 36 hours, any Atlantean may remove the first Atlantean from the Queue.”
does not specify “for the past 36 hours” nor does it say that the timer should refresh when an action occurs. This means that I can remove everyone from the Queue except myself and do an infinite action loop, since “for 36 hours” can be argued to be an aggregate total. The Oracle can also be removed from the Queue, as they are considered to be an Atlantean.

I do the following actions:
1. Declare once to build a House in The Hills.
2. Declare 2000 times, during which I conduct trade between my Temple in The Gates and my House in The Hills 2000 times.
3. Declare 50 times, during which I build 50 Temples in The Hills.
4. Declare once to calculate my Foresight score via Disastermancy.
5. Declare 102 times, during which I flood every building except my Temple in The Gates.
6. Declare for the final time to flood my Temple in The Gates.

I would like to give a thank you to the cabal who generously helped me slam through the proposals required to execute this. You rock!

Thursday, June 16, 2022

Proposal: But I don’t want to build, comrade

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 17 Jun 2022 08:05:21 UTC

In the rule The Queue, subrule Declaring, change the following bullet point:

* Creating any Type of Infrastructure Building in any District, owned by themselves; creating an Uninhabited Support Building of any Type in any District; or, taking possession of a Deed which is not held by any other Guardian.

to:

Optionally doing one of the following things: creating any Type of Infrastructure Building in any District, owned by themselves; creating an Uninhabited Support Building of any Type in any District; or, taking possession of a Deed which is not held by any other Guardian.

 

Allowing people to not build could allow for some interesting PVP scenarios along with Last Shop for 20,000 Leagues. It’s also weird that this is literally the only declaring action that isn’t optional

Proposal: Last Shop for 20,000 Leagues

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 17 Jun 2022 07:51:57 UTC

In the rule “Declaring”, replace the following strings where they exist:-

  • Replace “Optionally perform a Promenade” with “If there are any non-Flooded Buildings in the Palace, optionally perform a Promenade”
  • Replace “Optionally carry out the Disastermancy” with “If there is a non-Flooded Temple, optionally carry out the Disastermancy”
  • Replace “Optionally remove an Artifact” with “If there is a non-Flooded Shop, optionally remove an Artifact”
  • Replace “Optionally change their held artifact to any artifact” with “If there is a non-Flooded Shop, optionally change their held artifact to any artifact”
  • Replace “Optionally spend 10 Piety to cause” with “If there is a non-Flooded Temple, optionally spend 10 Piety to cause”

Reducing options as the city’s infrastructure fails.

Proposal: Stocktaking

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 17 Jun 2022 07:50:15 UTC

After the first sentence of “Artifacts”, add:-

The Workshop is a list of Artifacts, tracked publicly.

In “Declaring”, replace “Optionally change their held artifact to any artifact no guardian has picked up since the last auguring. This is known as picking up an artifact.” with:-

Optionally remove an Artifact from the Workshop and make it their held Artifact.

Add a step to the “Auguring” action before “Adding themselves to the end of the Path”:-

Empty the Workshop, then add one copy of each Artifact listed in the rule “Artifacts” to the Workshop

For each Artifact listed in the rule “Artifacts”, if no Guardian has picked it up since the last Auguring, add it to the Workshop.

Visibly tracking which artifacts have and haven’t been picked up, so that players aren’t required to check the wiki history to see what’s left.

Wednesday, June 15, 2022

Proposal: Prayers: Instant Results Now Guaranteed (With Enough Faith)

Reached quorum 5 votes to 1. Enacted by Kevan.

Adminned at 17 Jun 2022 07:46:22 UTC

In the rule The Queue, subrule Declaring, immediately after the bullet point reading ‘Optionally carry out the Disastermancy atomic action, if possible.’ add the following bullet point:

*Optionally spend 10 Piety to cause any Non-Flooded Building to become a Flooded Building

Piety seems fairly underutilized to me and I’m not a fan of how slowly we’re approaching endgame. Thought I might speed it up a bit

Something in the Water

Trigon also idles out after a full seven days without posts or comments. Their Buildings become Uninhabited.

Quorum remains 5.

Proposal: A little variety in my life

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 17 Jun 2022 07:44:51 UTC

In rule “Artifacts”,

Add the following to the Artifacts list

Tiny Portable Fountain of Youth - When a guardian activates this artifact, the guardian gains 1 value of 1 of Money, Piety or Livestock.

Mystery Reward -  When a guardian activates this artifact, roll 3DICE3. If any output was a 1, gain 1 Money for each that outputted a 1. If any output was a 2, gain 1 Piety for each that outputted a 2. If any output was a 3, gain 1 Money for each that outputted a 3.

Unidling

Would somebody mind unidling me? I really need to stop losing track of time so badly

Stargazing

SupernovaStarbright idles out after seven full days with no votes or comments. Their Buildings become uninhabited, the Gates lose their Baron and SupernovaStarbright disappears from the Queue.

Quorum drops to 5.

Wednesday, June 15, 2022

Idle me

Please idle me. I’ll return after a few dynasties. This is not a complaint about the current dynasty. It’s not you, it’s me.

Call for Judgment: Fixing mistakes

Reached quorum 5 votes to 0. Enacted by Kevan. Second clause has no effect as Raven has no current turn.

Adminned at 16 Jun 2022 07:49:43 UTC

If “Agora Delenda Est” passes, add a House belonging to Raven1207 in “The Fields”.

AND

Change the starting time of Raven1207’s current turn to the time that this proposal and “Agora Delenda Est” are both resolved.

Call for Judgment: Agora Delenda Est

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 15 Jun 2022 12:37:59 UTC

Uphold Raven1207 claiming the Deed to the Agora in this action, then destroy the Deed to the Agora.

Move Kevan to the front of the Queue, then back to the end of it.

Raven claimed the Deed to the Agora yesterday despite it no longer having one, meaning that their turn was never complete and that subsequent player actions, including an information-revealing Auguring, were invalid. Plainest solution seems to be uphold the claim (so that the rest of their turn was valid, along with later actions by other players) and then destroy it.

If Raven wants to make a pitch for how they’d have built a Building instead, if they’d realised that, they’re welcome to propose or CfJ a direct change to the gamestate.

Queue shuffle at the end is to reset the “If the Queue has not changed for 36 hours” clock.

Monday, June 13, 2022

Proposal: Cattleless Prod

Timed out 5 votes to 0. Enacted by Kevan.

Adminned at 15 Jun 2022 09:57:54 UTC

In “The Prod”, replace “then any Guardian may make a post” (or “then any Guardian other than the Guardian at the front of the Queue may make a post” if this phrase exists in its place) with:

then the Oracle is encouraged to make a post

Remove “The first Guardian to do so between each change to the Queue may award themselves 1 Livestock.” from the rule.

For each player who gained Livestock under the Prod rule while this proposal was pending, remove 1 Livestock from them, if they still have any.

May as well keep the Queue moving by making this a neutral Oracle action, removing any further temptation to game it.

Auguring: Water

Floodwaters surge across the city, inundating the Sardinian Embassy, the abandoned Farm at the Gates, Trigon’s House in the Agora, Lendunistus’s Shop in the Hills and Josh’s Ziggurat.

(Note that I’ve interpreted “swap the ownerships of those Embassies in a secretly random manner” to mean that a Flooded Embassy does not change its status, since Floodedness means “having no owner”, meaning that there’s nothing to swap. If anyone disagrees with that, feel free to raise a CfJ.)

Sunday, June 12, 2022

Proposal: Closing some loopholes

Timed out 3 votes to 0. Enacted by Kevan.

Adminned at 14 Jun 2022 19:16:44 UTC

In the rule The Prod, change “then any Guardian may make a post” to “then any Guardian other than the Guardian at the front of the Queue may make a post”.

In the rule Insurance, change “and that Guardian owns Insurance of the type of Fate in that Prophecy” to “and that Guardian owned, at the time of the last Auguring, Insurance of the type of Fate in that Prophecy, and still owns that same Insurance”.

Proposal: The Fire Triangle

Timed out 0 votes to 2 with one unresolved DEF. Failed by Kevan.

Adminned at 14 Jun 2022 15:12:38 UTC

In the rule “Prophecy”, reword the Fire point from:-

The effect of Fire on a District is that the Focused Building in that District (if there are any Buildings there) is removed from the game, along with all other Buildings of that type in that District.

to:

The effect of Fire on a District is that if the Focused Building in that District (if there are any Buildings there) is not Flooded, it is removed from the game. Then, if such a Building was removed, all other Buildings of that same type are also removed from that District.

Flooded buildings maybe shouldn’t be burning down.

Proposal: Capitalism Strikes Again

Timed out 1 vote to 4. Failed by Kevan.

Adminned at 14 Jun 2022 08:53:27 UTC

In the rule “The Queue”, change the following line:

Optionally perform a Promenade (if no other Guardian has done so since the most recent Auguring)

to:

Optionally spend 10 Money, 10 Piety and 10 Livestock to perform a Promenade

Asked about this in the discord and didn’t get much feedback, so I’m posting this here

The pace of the game has been really slow so far, this would make it so that anyone can perform a promenade at basically any moment if they have the resources. The Oracle would still be able to promenade if everyone decides to just camp it out

Saturday, June 11, 2022

Proposal: Seeing Clearly

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 12 Jun 2022 07:34:36 UTC

In “Basic Resources”, replace “If the district is Favored” with “If either Building’s District is Favored”.

Then replace “If the district is Disfavored” with “If either Building’s District is Disfavored”.

“If the district is Favored…” is currently unclear, for a Trade between two Buildings in different Districts - which one is “the district”?

Friday, June 10, 2022

The Open Gates

Wdtefv idles out after a full seven days with no posts or comments. They leave the Queue, and their Farm and House at the Gates become Uninhabited. Quorum remains 6.

Thursday, June 09, 2022

Proposal: Good to Moderate, Rising Slowly

Timed out 4 votes to 0. Enacted by Kevan.

Adminned at 11 Jun 2022 09:45:41 UTC

In “Prophecy”, replace “The Oracle may privately track a single Prophecy, which” with:-

The Oracle may privately track two Prophecies - one from Poseidon, and one from Amphitrite - each of which

In “Auguring”, replace the bullet point “If a Prophecy is tracked, apply the effect of its Fate to its District” and the five after it with:-

* If any Prophecies are tracked, applying the effects of their Fates to their Districts, with Amphitrite before Poseidon
* Applying the effect of a Water Fate to a random district, with a secretly randomly determined focus of between 1 and 20, inclusive, and then removing this bullet point from the ruleset
* A number of times equal to half the number of Flooded Buildings that existed at the end of the previous step (rounded down): applying the effect of a Water Fate to a random district, with a secretly randomly determined focus of between 1 and 20, inclusive
* Selecting a secretly random District and a secretly random Fate to become Amphitrite’s new Prophecy, having a Focus of a secretly random number from 1 to 20
* Selecting a secretly random District (skipping those which contain no non-Flooded Buildings) to become Poseidon’s new Prophecy, with a Water Fate and a Focus of a secretly random number from 1 to 20
* Selecting an Audient and privately informing them of the District of Amphitrite’s Prophecy, in a message of the format “Amphitrite looks to X”, where X is the District
* Selecting an Audient and privately informing them of the Fate of Amphitrite’s Prophecy, in a message of the format “Amphitrite speaks of a great X”, where X is the Fate
* Selecting an Audient and privately informing them of the Focus number of Amphitrite’s Prophecy, in a message of the format “I see X eagles in flight”, where X is the Focus number
* Selecting an Audient and privately informing them of the District of Poseidon’s Prophecy, in a message of the format “Poseidon looks to X”, where X is the District
* Selecting an Audient and privately informing them of the Focus number of Poseidon’s Prophecy, in a message of the format “I see X gulls in flight”, where X is the Focus number

Consider the Prophecy that the Oracle was tracking prior to this proposal’s enactment to be from Amphitrite.

Making the first surprise Water Fate into a second Prophecy which is always Water and picks a District with something left to flood, from the next round onwards, so that it might be anticipated by those who hear of it. (The extra Water repeats are still random, but it’s hard to change that without advantaging some players over others: suggestions welcome.)

Stony Ground

Jumble idles out, having made no posts or comments over the past seven days. Their Farm in the Fields becomes Uninhabited. Quorum drops to 6.

Wednesday, June 08, 2022

Proposal: Interpreting the gods’ will

Timed out 4 votes to 0. Enacted by Kevan.

Adminned at 10 Jun 2022 22:28:15 UTC

In the rule The Queue, in the list after the paragraph beginning “If the Oracle is the first Atlantean”, after the bullet point beginning “If there is more than one Embassy”, add the following:

  • Secretly randomly select a district among all those districts with the largest number of temples, and set it to be Favored.
  • Secretly randomly select a district among all those districts with the smallest number of temples, and set it to be Disfavored.

Add another paragraph to the end of that rule which reads:

The Oracle can, at any time, secretly randomly select a district among all those districts with the largest number of temples, and set it to be Favored and secretly randomly select a district among all those districts with the smallest number of temples, and set it to be Disfavored, then remove this paragraph from the ruleset. When an auguring occurs, this paragraph is removed from the ruleset.

this bit got left behind from my last proposal

Proposal: Consumer Protection

Timed out 4 votes to 0. Enacted by Kevan.

Adminned at 10 Jun 2022 22:27:02 UTC

Replace the text “Gain 15 Money per Building that they owned that they no longer own as a result of the most recent Auguring, and immediately rebuild that Building;” in the rule Insurance (which is a subrule of Prophecy) with the following:

Gain 15 Money per Building that they owned that they no longer own as a result of the most recent Auguring.  For each of their buildings that they lost ownership of this way, they may immediately create a new building of the same type in the same district owned by them.

This doesn’t matter too much but I’m doing this in case someone buys Insurance/to preempt a possible CfJ scenario.

Auguring: Water, Fire and Conflict

Wdtefv’s Temple on the Hill was flooded with Water from the city’s underground springs. A mighty Fire in the Palace destroyed the Temples of Josh and Darknight there, spreading from one to the other. In the confusion, a flotilla of unidentified ships raided the city’s Docks, breaking the district into Conflict.

Proposal: Goat Herding

Timed out 4 votes to 0. Enacted by Kevan.

Adminned at 10 Jun 2022 16:23:01 UTC

Add a new rule to the ruleset, called The Prod:

If the Queue has not changed in the preceding 24 hours, and the player at the front of the Queue is in the BlogNomic Discord, then any Guardian may make a post to the #current-dynasty channel of the Discord, naming the Guardian whose name is at the front of the Queue and reminding them to take their turn. The first Guardian to do so between each change to the Queue may award themselves 1 Livestock.

We seem to have slipped into an uneasy default by which we let each other time out; here’s an incentive to both take your turn quickly and remind each other when turns are slipping.

[Ouster] The Odeon

Ouster at The Odeon

Proposal: Frustration

Reached quorum 9 votes to 0. Enacted by Kevan.

Adminned at 10 Jun 2022 09:22:47 UTC

In the rule The Queue, change “If the Queue has not changed for 48 hours” to “If the Queue has not changed for 36 hours”.

Proposal: Ousterbout

Timed out 3 votes to 4. Failed by Kevan.

Adminned at 10 Jun 2022 08:46:02 UTC

Reword “Political Turmoil” to:-

Each Guardian may have a Grudge against a District, tracked publicly and defaulting to no District.

If the owners of a majority of Buildings in a District have a Grudge against that District, then that District is Unstable; otherwise it is not.

Add three new steps after the first step of the Declaring action:-

* Optionally change their own Grudge to any District.
* Destroy the Deed for any Unstable District that the actioning player owns a Building in
* Optionally change their own Grudge to any District.

The mechanic of “a Deed might become available 24 hours from now” has slowed the queue down in the past, and seems likely to continue to do so, since the next-up player will often want to wait to see its outcome before taking their turn: why let someone else grab the Deed, or let the current owner go into Augury with it?

Putting it on the game clock instead: the downtime activity becomes “lobby other players to adopt Grudges”. Deed passing also becomes limited to the Grudging players without a risk of someone else picking it up, and which they can negotiate over.

Tuesday, June 07, 2022

Proposal: One Good Turn

Withdrawn. Failed by Kevan.

Adminned at 08 Jun 2022 14:51:45 UTC

Enact a new rule, “Confidants”:-

Each Guardian may have any Atlantean as their Confidant, tracked publicly, and defaulting to having no Confidant. A Guardian may change their own Confidant to any Atlantean, or to nobody, at any time.

If an Atlantean is the Confidant of another Atlantean, then they may take a Declaring action on that Atlantean’s behalf, as if they were that Atlantean.

Allowing a trusted player (or the Emperor) to perform a Declaring action on behalf of another, to see if that gets around some of the timezone and inattentiveness issues. If you know what you want to do on your turn (or can enumerate all possible options, or are happy for your accomplice to wing it), you can privately ask someone else to take that turn on your behalf, if you’re not online when it comes around.

I’ll happily take complex private instructions or vague requests to do whatever seems useful, as Emperor - with the major caveat that the Emperor is often oblivious to how best to play their own dynasty, and that I’ll obviously play it as if I don’t know what the current Prophecy is.

Story Post: Ouster: The Agora

Enacted, 1 up, 0 down.

Adminned at 08 Jun 2022 10:38:01 UTC

Turf MadisonSilver out of the Agora, again

Monday, June 06, 2022

Proposal: Fixed artifacts

Timed out with 7-0. Josh

Adminned at 08 Jun 2022 14:51:16 UTC

Remove the following bullet from rule The Queue subrule Auguring:

* Add or remove artifacts from the artifact list such that there are the same amount of artifacts as there are active Guardians. If adding new artifacts, the oracle may choose the effect and name.

Fixed artifacts

This is not a proposal.

Proposal: Artifacts in gamestate

Withdrawn. Failed by Kevan.

Adminned at 08 Jun 2022 08:44:28 UTC

Rewrite rule Artifacts to read:

Artifacts are items which a Guardian may hold. The Artifacts are tracked in the gamestate tracking document, in the Artifact List. Each Artifact has a name, which is flavour text, and an Effect, which indicates what happens when the Artifact is activated by a Guardian. The Effect of an Artifact is limited to modifications of Guardians’ Piety, Money, or Livestock. Each Artifact may be held by at most one Guardian. When a Guardian activates an artifact, they stop holding it.

Update the gamestate tracking document to reflect the Artifacts which existed according to rule Artifacts before the above rewrite.

an attempt to revoke the oracle’s new ability to make updates to the ruleset without votes

Proposal: The Centre Cannot Hold

Timed out 6 votes to 0. Enacted by Kevan.

Adminned at 08 Jun 2022 08:44:04 UTC

In the rule Political Turmoil, change “remove the Deed for the named District from its erstwhile Baron” to “destroy the Deed for the names District”.

In the rule Atlantis, change “Each District has a Deed” to “Each District may have a Deed, and has a Deed by default”, and then add the following to the end of the same paragraph:

If a District does not have a Deed then it is Ungovernable.

Change the effect of the Conflict fate to read as follows:

The effect of Conflict on a District is that its Deed is Destroyed, and that all Support Buildings in that District are removed from the game; if it is already Ungovernable then all Buildings in that District are destroyed.

Proposal: Points Mean

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 08 Jun 2022 07:56:20 UTC

Throughout the rule Artifacts, change “prize” to “artifact”.

Monday, June 06, 2022

Proposal: Artifacts, can’t have just one

Timed out 4 votes to 3. Enacted by Kevan.

Adminned at 08 Jun 2022 07:55:40 UTC

In rule “Artifacts”

Do the following changes:

Change:

Artifacts are items which a Guardian may hold. A guardian’s held artifact is publicly tracked and defaults to none. When a Guardian activates an artifact, they must change their held artifact to “none”. The list of artifacts is as follows:

To

Artifacts are items which a Guardian may hold. A guardian’s held artifact is publicly tracked and defaults to none. When a Guardian activates an artifact, they must change their held artifact to “none”. If they have not done so since the most recent auguring, a Guardian may activate their held artifact. The list of artifacts is as follows:


AND

Add the following list of Artifacts in rule “Artifacts”

*Gold - When a guardian activates this prize, they gain 2 Money.
*Harvested Grass - When a guardian activates this prize, they gain 2 Livestock.
*Gift Basket - When a guardian activates this prize, they gain 1 Money, 1 Piety, and 1 Livestock.

 

Proposal: Water Clock

Timed out 6 votes to 0. Enacted by Kevan.

Adminned at 07 Jun 2022 20:29:56 UTC

If the proposal “The City is Falling!” failed, this proposal has no further effect.

In “Auguring”, replace “equal to the current Calamity Meter value” with:-

equal to the number of Flooded Buildings divided by two (and rounded down)

Remove “* Increasing the Calamity Meter by 1.” from the rule “Auguring”.

Remove “There exists a publicly tracked variable known as “Calamity Meter”, which defaults to 0.” from the rule “The Fall of Atlantis”.

We possibly don’t need a standalone game variable to track this. And if it’s using an existing aspect of the game, we’ll already have ways to interact with it.

Proposal: A Rising Tide Sinks All Buildings

Timed out 6 votes to 1. Enacted by Kevan.

Adminned at 07 Jun 2022 10:11:01 UTC

In “Declaring”, replace “If a Guardian is the first Atlantean in the Queue” with:-

If a Guardian is the first Atlantean in the Queue and owns at least one Building

To “The Queue”, add:-

If a Guardian owns no Buildings, any Guardian may remove them from the Queue and/or the Path.

A possible player elimination mechanic to focus the endgame: when your last building has gone, you can’t influence the city any more.

Saturday, June 04, 2022

Proposal: The City is Falling!

Timed out 6 votes to 0. Enacted by Kevan.

Adminned at 06 Jun 2022 16:09:31 UTC

Add the following to the end of the rule “The Fall of Atlantis”:

There exists a publicly tracked variable known as “Calamity Meter”, which defaults to 0.

Add the following to the “Auguring” Atomic Action, after the third bullet point and before the fourth bullet point of said atomic action:

* Applying the effect of a Water Fate to a random district, with a secretly randomly determined focus of between 1 and 20, inclusive, then doing so an additional number of times equal to the current Calamity Meter value.
* Increasing the Calamity Meter by 1.

 

Speeding up the end game a bit.

Friday, June 03, 2022

Proposal: Queue Break

Timed out 4 votes to 2. Enacted by Kevan.

Adminned at 05 Jun 2022 18:49:19 UTC

To the rule “The Queue”, add:-

A Guardian may remove themselves from the Queue at any time.

It’s surprised me a bit that everyone has stayed in the Queue so far, when practically every other dynasty sees at least one player voluntarily sitting out the dynastic play and ending the game on all zeroes. It’s good if that means that players are more engaged in the gameplay for this one, but we should make it clear that it’s also fine for people to tap out if they want to: that we’d prefer a fast-running queue to one that contained players who were only taking actions every single round because they felt they were expected to.

Call for Judgment: But where?

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 05 Jun 2022 09:10:36 UTC

In the atomic action known as “Disastermancy”, change the first bullet point to read as the following:

Optionally spend either 1 Livestock to build a Stele in any district, owned by themselves, or 1 Livestock and 5 Money to build a Ziggurat in any district, owned by themselves;

Uphold Trapdoorspyder’s Declaring action from 15:56, 3 June 2022 UTC

Little bit of specification got missed in Disastermancy, so this just resolves that.

Proposal: Usury

Timed out 2 votes to 3 (2-2 with Imperial going AGAINST). Failed by Kevan.

Adminned at 05 Jun 2022 09:37:59 UTC

Add “Bank” to the list of Infrastructure buildings in the rule Buildings.

Add the following to the end of the rule Basic Resources:

Any Guardian who owns a Bank may freely transfer any of their Piety, Money and Livestock to any Guardian who has any Building in the same District as their Bank. Any Baron may freely transfer any of their Piety, Money and Livestock to any Guardian who has a Bank in their District.

Thursday, June 02, 2022

Proposal: A Hill to Die On

Timed out 5 votes to 1. Enacted by Kevan.

Adminned at 04 Jun 2022 17:29:37 UTC

Remove “At any time, any Guardian may spend 10 Money to buy x Insurance, where x is the name of a Fate.” from the rule “Insurance”.

In “Foreign Commerce”, replace “When a Guardian owns a building in a region with an Embassy or is the Baron of a region with an Embassy, they may, at any time, select one such Embassy and use it to Conduct Foreign Commerce:” with:-

Conducting Foreign Commerce with an Embassy is an atomic action with the following steps:

After the “Optionally perform a Promenade” bullet point in the “Declaring” rule, add:-

* Optionally Conduct Foreign Commerce any number of times with any number of Embassies in Regions where the Guardian owns a Building or owns the Deed
* Optionally buy Insurance for any number of Fates, paying 10 Money for each Insurance bought

Bringing Insurance and Foreign Commerce onto the turn-based clock.

Proposal: Early Bird Gets The Worm

Timed out 4 votes to 2. Enacted by Kevan.

Adminned at 04 Jun 2022 16:53:16 UTC

Add a new rule called Artifacts, that reads

Artifacts are items which a Guardian may hold. A guardian’s held artifact is publicly tracked and defaults to none. When a Guardian activates an artifact, they must change their held artifact to “none”. The list of artifacts is as follows:

*Altar - When a guardian activates this prize, they gain 2 piety.

Add 2 new bullet points in the subrule “Declaring”, immediately after the point “Optionally Conduct Trade between two different Buildings they own in adjacent Districts” that reads:

*Optionally change their held artifact to any artifact no guardian has picked up since the last auguring. This is known as picking up an artifact.
*Optionally activate an artifact

Add a new bullet point in the subrule “Auguring”, immediately after the point “If there is more than one Embassy, swap the ownerships of those Embassies in a secretly random manner, so that each Embassy changes ownership.” that reads:

*Add or remove artifacts from the artifact list such that there are the same amount of artifacts as there are active Guardians. If adding new artifacts, the oracle may choose the effect and name.

Proposal: In Memoriam

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 03 Jun 2022 18:21:16 UTC

In “Disastermancy”, replace “Calculate their current Foresight score” with:-

Optionally recalculate their Foresight score

Since Foresight will start to fall as Atlantis does, perhaps this could be a ratcheted variable that keeps its highest reached value.

Thursday, June 02, 2022

Proposal: Favored by the gods

Reached quorum 8 votes to 0. Enacted by Kevan. Second clause doesn’t take effect, per comments.

Adminned at 03 Jun 2022 18:18:27 UTC

Add a paragraph to the rule Atlantis with the text:

There is one district that is Favored by the Gods (or simply Favored) and one district that is Disfavored by the gods (or simply Disfavored).

In the rule The Queue, in the list after the paragraph beginning “If the Oracle is the first Atlantean”, after the bullet point beginning “If there is more than one Embassy”, add the following:

  • Secretly randomly select a district among all those districts with the largest number of temples, and set it to be Favored.
  • Secretly randomly select a district among all those districts with the smallest number of temples, and set it to be Disfavored.

In the rule Basic Resources replace the bulleted list with:

  • Temple-Shop: The Temple buys incense for its rituals.
    • If the district is Favored, gain 2 Piety and 1 Money.
    • If the district is Disavored, gain 1 Money.
    • Otherwise, gain 1 Piety and 1 Money.
  • Temple-Farm: The Temple sacrifices a goat.
    • If the district is Favored, lose 1 Livestock and gain 5 Piety.
    • If the district is Disavored, lose 1 Livestock and gain 1 Piety.
    • Otherwise, lose 1 Livestock and gain 3 Piety.
  • Temple-House: Believers come to pray.
    • If the district is Favored, gain 3 Piety.
    • If the district is Disfavored, gain 1 Piety.
    • Otherwise, gain 2 Piety.
  • Shop-Farm: The shop augments its range with fresh produce. Gain 1 Money and 1 Livestock.
  • Shop-House: Shoppers come to shop. Gain 2 Money.
  • Farm-House: Extra workers lead to bumper harvests. Gain 2 Livestock.

Call for Judgment: One thing we missed

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 03 Jun 2022 18:14:36 UTC

Make the Uninhabited farm in the Hill owned by Trigon.

Looks like we missed this while writing the reclaiming action.

Proposal: Rite of Alacrity

Timed out and failed, 3-6. Josh

Adminned at 03 Jun 2022 09:20:51 UTC

Add a new dynastic rule with the following text:

If a Guardian is in the Queue then they may spend 1 Livestock to change their position in the Queue to any position other than the front or the back of the Queue.

If a Guardian is on the Path then they may spend 1 Money to change their position to any position.