Timed out, 1-2. Failed by JonathanDark.
Adminned at 26 Nov 2024 16:05:27 UTC
If the proposal “Scategories” enacted, this proposal has no further effect.
To the first paragraph of “Races”, add:-
Each Race has a Grid, being a list of Snails.
Replace “Create a new Race” with:-
Create a new Race whose Grid is a list of all Snails in a secretly random order
In “Moving”, replace “At any time, a Snail may Move” with:-
At the start of a Race, the first Snail in the Grid is the Active Snail. At any time, the Active Snail may Move
Replace “specifying one of the actions listed below” with:-
specifying and performing a sequence of up to five actions, from those listed below
Add to the end of that rule:-
After a Snail makes a Move, the next Mobile Snail listed in the Grid becomes the Active Snail; if no such Snail exists, the first Mobile Snail listed in the Grid instead becomes the Active Snail. If no Snails are Mobile then no Snail is Active. (A Snail is Mobile if they can Move.)
If the “Slugs” rule exists, change the Slug of Death’s Movement Rule to “Any Snail may cause the Slug of Death to Crawl twice as its Move.” and Slingshot Sam’s Movement Rule to “Slingshot Sam is never considered to be Mobile.”
If a Race exists, set its Grid to be a list of all Snails in a random order.
As per the previous proposal, it does seem like if we stick with the initial “someone takes all their moves in one go and then other players each try to beat that” game structure, where during your own turn every other Snail is either at the 0cm starting line or the 100cm finish line, we’re going to be missing out on a lot of scope for interesting mid-race interactions. It feels more like a throwing sport than a track race. (I just tried to invent some new Moves and it’s difficult knowing that other players’ locations will never be relevant.)
This makes each race a turn-based game, where we each take a chunk of up to five move actions at a time.