Saturday, November 30, 2024

Proposal: Pimp My Snail

Timed out, 4-1. Enacted by JonathanDark. Copied as a subrule to Rule Amendments per the text of that rule.

Adminned at 02 Dec 2024 18:33:22 UTC

Create a new dynastic rule named “Equipment” with the following body:

Each Snail has a publicly tracked Inventory, which is a list of Equipments that defaults to blank.

A piece of Equipment has a name, a cost and an effect which is applied to a Snail that has that Equipment in their Inventory. A Snail may, at any time, spend the amount of Fame equal to the cost of an Equipment to add that piece of Equipment to their Inventory (if that Equipment isn’t already there).

Pieces of Equipment are defined as subrules of this rule, with the name of the subrule being the name of the equipment.

Create a subrule of that rule named “Slime Lubricant” with the following body:

Cost: 10
Effect: When using the Crawl move, you may increase your position by DICE12 instead of DICE10.

Proposal: Updated Rulebook

Timed out, 3-0. Enacted by JonathanDark.

Adminned at 02 Dec 2024 14:54:55 UTC

Add the following new rule, titled “Rule Amendments”:

The text of all subrules of this rule is considered flavour text in all other respects except that when performing the Update Rules action, the first subrule is considered to have meaning as if it was the text of a proposal.

Unless a Proposal explicitly tells to modify the Official Rules, any instructions in it to edit the dynastic ruleset are not performed upon enactment, but instead the text containing those instructions is copied as a new subrule of this rule.

If there is no Ongoing Race and this rule has at least one subrule, any Admin may Update Rules, which is the following atomic action:
* Perform the instructions in the first subrule in this rule, following the rules for enactment described in “Resolution of Proposals”
* Remove the first subrule from this rule

A new Race may not be created if this rule has one or more subrules.

This idea is borrowed from Giolitti (Kevan XXVIII):
keeping the rules within a race constant and applying changes only between races

Friday, November 29, 2024

Proposal: It’s In The Cards

Withdrawn. Failed by JonathanDark.

Adminned at 01 Dec 2024 19:00:44 UTC

If Race 1 is Ongoing, the rest of this Proposal has no effect.

Add a new rule named “Cards” with the following text:

Each Snail has a publicly-tracked Cards, which is a list of names of Moves that may be empty, is empty by default, and has a maximum of 3 names of Moves. A Slug’s Cards are always empty.

Draw is an atomic action where the Snail who performs it randomly selects the name of a Move from the list of valid Moves and adds that name to their Cards.

A non-Slug Snail may Draw only when there is an Ongoing Race and at least one of the following is true:
* That Snail has not yet made any Moves in the Onging Race.
* All Snails whose positions are not greater than the Finish Line have made at least 1 Move in this Ongoing Race since the last time they performed a Draw.

In the rule “Moving”, replace the text “unambigously specifying one of the actions listed below” with the following

unambigously specifying one of the Moves listed in their Cards, removing the name of that Move from their Cards, then performing the action associated with that Move.

and in the same rule, replace the bulleted list with the following:

* Crawl: Increase your Position by DICE10.
* Walk: Increase your Position by 6.
* Toss: If you have at least 2 Moves in your Cards, randomly select among the non-Slug Snails, other than yourself, whose Positions are within 5cm of your Position and are not greater than the Finish Line. The selected Snail loses 5 Position. Then, set your Cards to an empty list.
* Run: If you have at least 2 Moves in your Cards, increase your Position by 10, then set your Cards to an empty list.
* Rest: Set your Cards to an empty list.

Kevan had a good point about this being a swingy game. Right now, it’s mostly luck and very little strategy. What if we pushed things more towards the strategy side, with just a little card-drawing luck?

The Moves that have a larger increase or cause a penalty also force you to discard at least 1 other Move, so they cost you a little bit to use.

Friday, November 29, 2024

Proposal: C’est la Vie

Timed out, 6-0. Enacted by JonathanDark.

Adminned at 01 Dec 2024 18:52:35 UTC

Add a new dynastic rule, titled “Predators”:

Each Snail has a publicly tracked Status, defaulting to “Healthy”.
If a Snail is not Healthy, then they may not Move or take any dynastic action which would change their Position.
If a Slug is not Healthy, then it has no effect.
If a Healthy Snail ever has a Position within 2cm of a Zombified Snail, they become Zombified.

The following Predators exist:

{| class="wikitable"
|+ Types
! Name || Range || Effect
|-
| Haters || 1-4 || The Snails feel demoralized. Otherwise has no effect
|-
| Squirrel || 2-6 || Set the Status of a random Healthy Snail with the lowest Position to "Eaten"
|-
| Car || 3-5 || Set the Status of all Healthy Snails with Position between 35cm and 65cm inclusive to "Flattened"
|-
| Snail-zombifying Fungus || 4-7 || Set the Status of a random Healthy Snail with the highest Position before the Finish Line to "Zombified"
|-
| Hawk Flock || 6+ || Randomly select half the Healthy Snails before the Finish Line, rounded up, and set their Status to "Missing"
|}

The Danger Level is a publicly tracked number that defaults to 0. Spotting Danger is the following atomic action:
* Increase the Danger Level by one
* Apply the effect of a random Predator whose Range contains the Danger Level
* Make a comment in the Ongoing Race saying “Look out!!!” and mentioning the Predator that was chosen

The Slug of Death is ignored for the purposes of determining Predator targets.

Append the following steps to the atomic action in “Races”:

* Set the Status of all Snails to Healthy
* Set the Danger Level to 0

Some hazards one might find at a snail race. I’ve left the conditions under which Danger can be Spotted as an exercise for future Proposals. The idea here is to make it so things get increasingly deadly the longer a Race goes on for (maybe all the building commotion of the race attracts various snail-killers), to hurry things along a little bit and reduce the Mexican standoff at the start line.

Proposal: The Podium

Timed out, 5-0. Enacted by JonathanDark.

Adminned at 01 Dec 2024 18:50:49 UTC

In the rule “Races”, replace:

If the Position of a Snail is after the Finish Line, Moves may be made only by Snails who have made less Moves on the Ongoing Race than any Snail who is after the Finish Line.

with:

If the Position of a Snail is after the Finish Line, they cannot Move.

Also, replace:

If no Snail can Move, any Snail or the Jury may perform the Award Ceremony.

with:

If no non-Slug Snail can Move, any Snail or the Jury may perform the Award Ceremony.

 

Right now I’m at the finish line, and others are prevented from getting there unless they also do so in 2 or fewer Moves. This means only first place is up for grabs most of the time, and everyone else just fails the Race. We should probably fix this. Also, the Award Ceremony isn’t guaranteed to actually happen even if all of us reach the finish line since we might still be waiting on TSoD to finish crawling, so this also fixes that.

Proposal: Last One In is a Rotten Egg

Timed out, 2-2 with decreased quorum due to Jury voting DEF. Failed by JonathanDark.

Adminned at 01 Dec 2024 18:50:09 UTC

In the rule “Moving”, add the following item to the bulleted list:

* Sprint: If a quorum of Snails have never performed this Move in this Race, increase your position by DICE10+10.

This isn’t first-mover advantage, but first-quorum advantage to use a better Move than Crawl. You could try to wait it out and use Leapfrog, but the longer you wait the more you risk a quorum of Snails getting across the Finish Line sooner than you, leaving you with only Crawl and Slipstream to get there.

I realize that with Slingshot Sam at 98cm, everyone’s going to just wait until the Slug of Death gets close and try Leapfrog and hope to get lucky. I think after this Race is over, we should fix Leapfrog to have a maximum distance as Habanero recommended, and then Sprint will become more meaningful. Until then, it’s only fair to allow everyone else the same chance as Habanero, so really this new Move is meant for the Race after this one.

Proposal: Death Comes For Us All

Reached quorum, 4-0. Enacted by JonathanDark.

Adminned at 29 Nov 2024 22:30:53 UTC

Make the Slug of Death perform the Crawl move for the Ongoing Race “Race 1”.

One way to get people to move is the threat of the Slug of Death getting ahead of them, but we need to prime the Slug of Death with its first movement of this dynasty.

Or, if you view the Slug of Death’s movement as legal even if it never took place before, this is simply another opportunity to move it.

If you oppose this Proposal, but yet refuse to invoke “The Slug of Death Crawls” in the current Race, do you just want the Race to go on forever as some Snails stay at Position 0 with no incentive to make a Move?

Proposal: Opt Out

Reached quorum, 4-0. Enacted by JonathanDark.

Adminned at 29 Nov 2024 21:28:51 UTC

For each non-Slug Snail whose position is the bucket and didn’t include the word “Sitting This One Out” in a comment on this proposal, set their position to 0cm

Not getting to race because you missed a small clause in a proposal is rather lame

Thursday, November 28, 2024

Call for Judgment: If It Never Happened, How Long Has It Been?

Timed out, 1-3 with 1 DEF and Jury voting AGAINST. Failed by JonathanDark.

Adminned at 30 Nov 2024 05:21:33 UTC

Uphold Habanero’s comment on Race 1 on November 28 01:05:47 UTC as a legal use of the Slug of Death’s Movement Rules, and uphold the corresponding gamestate change on November 28, 2024 01:07 UTC.

I still believe that the Slug of Death couldn’t move per the rules stating that “If it has been at least 24 hours since the Slug of Death last moved in a ongoing race”, and the Slug of Death has never moved before in this dynasty, thus it is impossible for it to be at least 24 hours from something that never happened.

Proposal: Patience is not a virtue

Withdrawn. Failed by JonathanDark.

Adminned at 29 Nov 2024 21:28:18 UTC

If the proposal “Marvellous Mollusks” didn’t pass, this proposal has no effect.

Add the following as the second to last step of Award Ceremony:

Calculate the Race Duration as the difference in time between the creation of the Ongoing Race and the last Move made in that Race. Increase the Fame of the Snail who first passed the Finish Line by 1 for each 3 hours in the Race Duration.

In the rule The Award Ceremony, in each instance of the text “get N Fame”, where N is some number, replace N by the same number multiplied by ten.

Trying to encourage moving.
The idea here is that most of the time, you are more likely to not be the first than to be the first, so waiting is probably just going to reward someone else.
And even if you have a clear lead, waiting to increase your reward is always risky.

Proposal: Universal Tax

Withdrawn. Failed by JonathanDark.

Adminned at 29 Nov 2024 21:27:53 UTC

If the proposals “Move Tax” and “Fair Tax” both failed, add the following to Moving:

The number of Moves each Snail has performed in an Ongoing Race is publicly tracked on the dynastic tracking page. The Pace in an Ongoing Race is equal to the fewest number of Moves made in that race by any non-Slug Snail (ignoring any Snail that is not legally allowed to make any moves). A Snail’s Margin in an Ongoing Race is equal to the number of Moves they have made in the Race minus Pace of that Race.

If the proposal “Marvellous Mollusks” did not pass, add the following to a new rule titled “The Award Ceremony”:

Each non-Slug Snail has a publicly tracked numeric amount of Fame, which defaults to 0


In the rule Moving, replace “specifying one of the actions listed below” with

specifying one of the actions listed below, and reducing their Fame by one third of their Margin rounded down.


Set the effect of Crawl to

Increase your Position by DICE10

If the Margin calculations must be defined and applied separately for each Move, it will make it much more difficult to propose new Moves and make Moves in Races.

Proposal: Marvellous Mollusks

Reached quorum, 5-1. Enacted by JonathanDark.

Adminned at 29 Nov 2024 00:30:24 UTC

Add a new dynastic rule “The Award Ceremony”:

Each non-Slug Snail has a publicly tracked numeric amount of Fame, which defaults to 0.
The Award Ceremony is the following atomic action:
* Increase the Fame of the Snail(s) who are past the Finish Line:
** The Snail(s) who finished in the lowest number of Moves get 4 Fame.
** The Snail(s) who finished in the second lowest number of Moves get 3 Fame.
** The Snail(s) who finished in the third lowest number of Moves get 2 Fame.
** Other finishing Snails get 1 Fame.
* Halve the Fame of all Snails who failed to finish the Race, rounding up.
* Make a post to the blog summarizing the changes in Fame.

If the Award Ceremony has been performed after the start of the most recent Race, that Race is no longer Ongoing.

If there is a single Snail with the most Fame, that Snail is the Fan Favourite: their Fame gain is doubled, but upon failing to finish a Race their Fame is instead set to 0.
The Snails who have a quorum of Snails with more Fame than them are Underdogs: their Fame gain is doubled.

If the Proposal “Bucket List” passed, rewrite the sixth bullet point of the Award Ceremony action as follows:

* Halve the Fame of all Snails who are on the Track but failed to finish the Race, rounding up.

Defining the Award Ceremony! Going for a mechanic where being ahead on Fame is high-risk high-reward. If ways are added to mess up your fellow Snails, it might even put a huge target on your back.

Proposal: Convenience

Popular, 5-0. Enacted by JonathanDark.

Adminned at 29 Nov 2024 00:08:02 UTC

Add the following after the first sentence in “Moving”:

The number of Moves each Snail has made in the Ongoing Race is publicly tracked as a number.

Append a new step to the atomic action in “Races”:

* Reset the Moves of every Snail to 0

Append the following paragraph to “Moving”:

A Snail may, if they wish, combine multiple Moves into one comment, as long as that comment could be unambiguously split into several comments with one Move each. The order of the combined Moves is considered the same as the order they are stated in the comment.

Change the “Slipstream” move to read as follows:

If the most recent Move in the Ongoing Race was from a Snail other than you, change your Position by the same amount that Snail’s Position changed in their most recent Move.

It would be nice to see at a glance the number of Moves so far made by our fellow Snails, and not have to spam the blog with 10 Moves as separate comments. This breaks Slipstream, so I’ve reworded it.

Fashionably Late

I would like to be unidled!

Wednesday, November 27, 2024

Sluggish

I’m traveling and can’t keep up with all these speedy snails; could an admin please idle me? Thanks!

Proposal: Catch Me If You Can

Timed out, 2-3 with 1 DEF and Jury voting AGAINST. Failed by JonathanDark.

Adminned at 28 Nov 2024 23:53:42 UTC

In the rule “Slugs” add the following at the end of the bulleted list after the text “The following Slugs exist”:

* Name: Iron Slug
* Movement Rules: If any Snail other than the Iron Slug has a Position between 2 less than and 2 greater than the Iron Slug’s Position during an Ongoing Race, any Active Player may make a comment in that Race containing the text “The Iron Slug reverses polarity” and then set the Iron Slug’s position to 35 plus DICE30.
* Extra Effects: The Iron Slug starts each race at a position of 35 plus DICE30. If any Snail other than the Iron Slug has a Position between 2 less than and 2 greater than the Iron Slug’s Position during an Ongoing Race, and the Slug of Death’s Position is less than the Iron Slug’s Position, no Snail other than the Iron Slug may move.

In the rule “Moving” add the following at the end of the bulleted list after the text “The possible Moves are”:

* Magnatron: If the absolute difference between the Iron Slug’s Position and your Position is no more than 20, set your Position to the result of the Iron Slug’s Position + DICE20 - 10

If there is an Ongoing Race, set the Iron Slug’s Position according to its Extra Effects as if that Race had just started.

This makes it worth making some Moves to get close to the Iron Slug and use it to boost your Position, but the Iron Slug’s maximum possible benefit is to get you 3/4 of the way to the finish if you’re really lucky and make it nearly halfway there through other means. Some players may want to manipulate the Iron Slug to attempt to force it to a worse position for other Snails.

Proposal: Bucket List

Reached quorum 6 votes to 0. Enacted by Kevan. Clucky, Lendunistus and Raven1207 are moved to the Bucket.

Adminned at 28 Nov 2024 10:07:44 UTC

In “Position”, replace “Each Snail has a publicly tracked Position, which is an integer and defaults to zero. Position is measured in centimeters.” with:-

Each Snail has a publicly tracked Position, which is either in the Bucket, on the Bench, or an integer number of centimeters (known as being “on the Track”). A Snail’s position defaults to the Bucket; when a Snail unidles it is moved to the Bucket.

A Snail in the Bucket or on the Bench does not count as a Snail for the purposes of dynastic rules other than this one (except where those rules refer specifically to Snails who are in the Bucket or on the Bench).

A Snail may move themselves to the Bench or to the Bucket at any time.

In “Races”, change “Set the Position of all Snails to zero” to:-

Set the Position of all Snails who are on the Track or on the Bench to zero

For each non-Slug Snail who didn’t include the word “Ready” in a comment on this proposal, and who has taken no Moves in any Race, move them to the Bucket.

Should we make the races opt-in? Dynasties with wait-for-everyone mechanics can struggle at the start when one or two players aren’t sure if they want to take part, and just make a few polite, late, arbitrary moves, slowing things down without adding much to the gameplay. Perhaps some people prefer to watch the dynastic game for a while before joining it.

We may also be overthinking how to handle inactive players, when we could just say that they don’t have to be in the race.

So: Snails all start in the Bucket, where they don’t count for dynastic gameplay, and can move to the Bench if they want to be in the next race.

Proposal: A Little Less Leapfrogging

Fewer than a quorum not voting AGAINST. Failed 1 vote to 4 (with one unresolved DEF) by Kevan.

Adminned at 28 Nov 2024 09:39:05 UTC

If “Fair Tax” is not enacted, this Proposal has no effect.

In the rule “Moving”, replace “Randomly select a Snail from the set of Snails other than yourself whose Positions are less than the Finish Line” with the following text:

Randomly select a Snail from the set of Snails who are not Slugs, other than yourself, and whose Positions are less than the Finish Line minus (your Margin multiplied by 20)

If you spam Leapfrog until you get the “best” randomly-selected Snail to be in front of, you potentially restrict the set of possible Snails with each repeated use. It’s not as big of a deal in the beginning when most Snails are not near the Finish Line, but as some start to get near it, this restriction makes a bigger difference.

Call for Judgment: Slug Starts Sorted

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 27 Nov 2024 11:11:17 UTC

For each Slug tracked in the gamestate, set that Slug’s Position according to the Extra Effects for that Slug as if the Race had just started.

In the rule “Races”, after the text “Set the Position of all Snails to zero”, add the following text:

, except in the case where a Snail is a Slug, in which case its Position should be set as described for the start of a Race in the Extra Effects for that Slug, or the Position should be set to 0 if there is no such description

Story Post: Race 1

This season’s first race is now about to begin!
We apologise for the delay: the preparations took more time than expected because a mongoose had eaten the official rulebook. The rules are still under debate as the participants are slowly gathering at the starting line.

...and the race has now officially started! Now we’re only waiting for the snails to start moving.

It should happen at any moment. Probably.

With at least one way to restrict movement and soon very likely also some new moves, it seems appropriate to start the first race

Proposal: Fair Tax

Fewer than a quorum not voting AGAINST, failed 3 votes to 4 (with one DEF) by Kevan.

Adminned at 28 Nov 2024 08:59:32 UTC

If https://blognomic.com/archive/move_tax failed, enact it

Update the effects of the Crawl move to be “Increase your Position by (DICE10 minus M) or 1, whichever is larger; where M is one third of your Margin rounded down.”

Proposal: Block Up [Core] [Building Blocks]

Exceeded quorum, 6-0. Enacted by JonathanDark.

Adminned at 27 Nov 2024 20:47:33 UTC

Swap the order of the final two bullet points in “Victory and Ascension”.

In the “Precondition Unidling” Building Block (in both the ruleset and the Building Blocks wiki page), replace “Genetic Engineers” with “Snails”.

As noted upon Ascension, these bullet points are the wrong way around - we’re copying Blocks to the Ruleset before we update the nouns in the Blocks page.

Proposal: Move Tax

Vetoed by Desertfrog. Failed by JonathanDark.

Adminned at 27 Nov 2024 20:46:13 UTC

Add the following to Moving

The number of Moves each Snail has performed in an Ongoing Race is publicly tracked on the dynastic tracking page. The Pace in an Ongoing Race is equal to the fewest number of Moves made in that race by any non-Slug Snail (ignoring any Snail that is not legally allowed to make any moves). A Snail’s Margin in an Ongoing Race is equal to the number of Moves they have made in the Race minus Pace of that Race. A move is not considered to be performed until after its effect is applied.

Update the effects of the Crawl move to be “Increase your Position by (DICE10 minus M) or 1, whichever is larger; where M is one third of your Margin in the current race divided by 3 and rounded down.”

 

Taking a page out of Darknight 2 and making it so that you *can* spam moves, it just gets less efficient

Monday, November 25, 2024

New Recruit

I would like to be unidled.

Proposal: Stand Back Everyone

Fewer than a quorum not voting AGAINST. Failed 1 vote to 4 by Kevan.

Adminned at 26 Nov 2024 22:53:03 UTC

If “Beanpole Position” failed, then in the rule “Moving”, replace “At any time, a Snail may Move by making a comment on the Ongoing Race (If there is one), unambigously specifying one of the actions listed below.” with:-

If a Race is Ongoing and the Position of every other non-Slug Snail is either at 0cm or above 99cm, then a Snail may Move by making a comment on the Ongoing Race, unambiguously specifying one of the actions listed below.

If “Slug it Out” failed, remove “non-Slug” from the added text.

Trying to pin down what the basic game loop is. “Move partway along the track then give other players a chance to react to that” is seeming tricky for how we can encourage players to stop early, and not reward people for having quick real-life reaction times to someone stopping. Taking turns to perform a few moves at a time is being voted down. Should we just lean into “take all your moves in one go”?

Sunday, November 24, 2024

Proposal: Busting Out Some Moves

Timed out, 3-1 with 1 DEF and Jury voting FOR. Enacted by JonathanDark.

Adminned at 26 Nov 2024 22:18:29 UTC

In the rule “Moving”, add the following bullet points in the bulleted list after the text “The possible Moves are”:

* Slipstream: If there is a comment immediately prior to this one that is from a Snail other than you, set that Snail as your Target for this action, the Target’s Position prior to the action in that comment as the Start, and the Target’s Position after that action in that comment as the End. Increase your Position by the End minus the Start, which may be a negative result.
* Leapfrog: Randomly select a Snail from the set of Snails other than yourself whose Positions are less than the Finish Line. Set your Position to be 1 greater than the selected Snail.

Here are some Moves that benefit from waiting to use at the right moment rather than spamming. I’m aware that Slipstream would benefit two or more cooperative players. This is intentional.

I also know that Slipstream is worded awkwardly. I’m happy to take on better wording if anyone has suggestions.

Proposal: Speed Limit

Timed out 3 votes to 2. Enacted by Kevan.

Adminned at 26 Nov 2024 16:33:29 UTC

If the proposal “Beanpole Position” was enacted, this proposal has no effect.

To the end of the first paragraph in the rule “Moving”, add

A Snail may not Move if the number of Moves they have made in the Ongoing Race is at least three greater than every other Snail’s.

Just wanted to propose another possibility to restrict moving too many times in a row

Proposal: Beanpole Position

Timed out, 1-2. Failed by JonathanDark.

Adminned at 26 Nov 2024 16:05:27 UTC

If the proposal “Scategories” enacted, this proposal has no further effect.

To the first paragraph of “Races”, add:-

Each Race has a Grid, being a list of Snails.

Replace “Create a new Race” with:-

Create a new Race whose Grid is a list of all Snails in a secretly random order

In “Moving”, replace “At any time, a Snail may Move” with:-

At the start of a Race, the first Snail in the Grid is the Active Snail. At any time, the Active Snail may Move

Replace “specifying one of the actions listed below” with:-

specifying and performing a sequence of up to five actions, from those listed below

Add to the end of that rule:-

After a Snail makes a Move, the next Mobile Snail listed in the Grid becomes the Active Snail; if no such Snail exists, the first Mobile Snail listed in the Grid instead becomes the Active Snail. If no Snails are Mobile then no Snail is Active. (A Snail is Mobile if they can Move.)

If the “Slugs” rule exists, change the Slug of Death’s Movement Rule to “Any Snail may cause the Slug of Death to Crawl twice as its Move.” and Slingshot Sam’s Movement Rule to “Slingshot Sam is never considered to be Mobile.”

If a Race exists, set its Grid to be a list of all Snails in a random order.

As per the previous proposal, it does seem like if we stick with the initial “someone takes all their moves in one go and then other players each try to beat that” game structure, where during your own turn every other Snail is either at the 0cm starting line or the 100cm finish line, we’re going to be missing out on a lot of scope for interesting mid-race interactions. It feels more like a throwing sport than a track race. (I just tried to invent some new Moves and it’s difficult knowing that other players’ locations will never be relevant.)

This makes each race a turn-based game, where we each take a chunk of up to five move actions at a time.

Saturday, November 23, 2024

Proposal: One Step at a Time

Withdrawn. Failed by JonathanDark.

Adminned at 25 Nov 2024 20:05:00 UTC

If there is a rule named “Moving”, in that rule, after the text “unambigously specifying one of the actions listed below”, add the following text:

, as long as that Snail has not mentioned that action in a comment in that Ongoing Race in the last 4 hours or since that Ongoing Race was posted.

We could all just spam the same action a bunch of times within a short time space every time a race starts, leading to a “whoever gets an average higher result with fewer rolls in the Dice Roller” winning each Race. That doesn’t seem very interesting.

I’m open to changing the time interval.

Proposal: Slug it Out

Timed out, 4-1 with 1 DEF and Jury voting FOR. Enacted by JonathanDark.

Adminned at 25 Nov 2024 20:00:46 UTC

Remove “nonnegative” from “Position”

Add a dynastic rule called “Slugs”

Slugs are considered to be Snails for the purposes of all Dynastic Rules. The term “Active Player” may be used to refer to “The Jury and Snails which are not Slugs”. When a dynastic rule allows a snail to perform an action, Slugs may only perform that action when the ruleset allows an Active Player perform that action on their behalf.

Each Slug has a Name, and a set of rules for how that Slug can move, and optionally some extra effects

The following Slugs exist

* Name: Slug of Death
* Movement Rules: If it has been at least 24 hours since the Slug of Death last moved in a ongoing race, and at least 24 hours since the race began, any Active Player make a comment in that race saying “The Slug of Death Crawls” and cause the Slug of Death to perform the Crawl move for that race.
* Extra Effects: The Slug of Death starts each race at a position of -10. Other Snails may not move if the Slug of Death’s position is greater than theirs

* Name: Slingshot Sam
* Movement Rules: Slingshot Sam cannot move by normal means
* Extra Effects: The Slingshot Sam starts each race at a position of DICE100. If a Snail (other than Slingshot Sam)‘s position ever exactly matches Slingshot Sam’s position, a DICE2 is rolled. On a 1, that Snail’s position is reduced by 5. On a 2, that snail’s position is increased by 5

Proposal: That Tracks

Timed out, 4-0 with 2 DEFs. Enacted by JonathanDark.

Adminned at 25 Nov 2024 19:58:12 UTC

Add the following “Dynasties”

Each Dynasty is tracked by a number. The current Dynasty Number is 230.

Add following steps to the start of the Dynastic Reset Atomic action

* Create a wiki page called “Ruleset X” where X is the current Dynasty Number (replacing its contents if it already exists)
* Increase the current Dynasty Number by 1

also in the dynastic reset action, as part of the step

Update the gamestate tracking page referred to in the rule “Ruleset and Gamestate” with the name specified in the most recent Ascension Address, if any.

add

If no name is specified, set the gamestate tracking page to be “Gamestate Tracking X” where X is the current dynasty number

It might also be good to formalize the concept of archival, as I’m not sure there is anything illegal about people modifying rulesets or old dynastic tracking pages; but as a starting point lets at least make sure copying the old ruleset over is part of the dynastic ruleset, and make it so you can’t accidentally clobber the previous gamestate tracking page if you forget to rename it

Proposal: Scategories

Fewer than a quorum not voting AGAINST. Failed 0 votes to 4 by Kevan.

Adminned at 25 Nov 2024 10:03:05 UTC

If there is a rule called Races, add the following to the end of the second item in the bulleted list:

Create a Condition for the new Race, which is a random selection of three to six constonants and one to three vowels, with selection of letters weighted according to their distribution in a standard Scrabble set.

If Proposal: Less is More was enacted then replace the text of the rule Moving with the following; otherwise, create a rule called Moving with the following text:

At any time, a Snail may Move by making a comment on the Ongoing Race (If there is one), in the format of “I X” (where X is an English-language verb in the singular first person present, made up entirely of letters found in the Conditions), and an interpretation of that verb as to how it should be rendered into an effect on the Gamestate.

The intent here is that the (scam-opposed) Emperor will evaluate whether the verb used reasonably describes the action being attached to it, and can decline or amend it on resolution - once we have a resolution method

Finish from my hiatus

And back for my return as player

Proposal: Less is More

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 24 Nov 2024 10:54:38 UTC

Add the following new rule, titled “Moving”:

At any time, a Snail may Move by making a comment on the Ongoing Race (If there is one), unambigously specifying one of the actions listed below.

The possible Moves are:
* Crawl: increase your Position by DICE10

Add the following to “Races”:

If the Position of a Snail is after the Finish Line, Moves may be made only by Snails who have made less Moves on the Ongoing Race than any Snail who is after the Finish Line. If no Snail can Move, any Snail or the Jury may perform the Award Ceremony.

A simpler approach than the previous one, giving players more freedom to influence the nature of the dynasty. Of course, nothing stops us from adding some of the mechanics in the last proposal later, if someone wants to try it after all

Proposal: ... Go!

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 24 Nov 2024 10:52:30 UTC

Add the following new rule, titled “Position”:

Each Snail has a publicly tracked Position, which is a nonnegative integer and defaults to zero. Position is measured in centimeters.

The Starting Line’s is located at 0 cm and thr Finish Line at 100 cm.

The conventional meanings of words such as “forward”, “at”, “between” can be used. Greater values of Position are considered to be forward/after/etc. when compared to lower ones.

Add the following new rule, titled “Races”:

A Race is a blog post in the story post category, titled “Race X”, where X is the current Race Number. The Race Number is a publicly tracked number and defaults to zero. A Race is by default Ongoing.

If there is no Ongoing Race, the Jury may perform the following atomic action:
* Set the Race Number to be one higher than the current Race Number
* Create a new Race
* Set the Position of all Snails to zero

Update the gamestate tracking page in “Ruleset and Gamestate” to be called “The Snail Track”.

A direct reproposal of the invalid Ready Set Go (with one minor edit to replace “player” with “snail”), and also giving the gamestate page a name since the Ascension Address didn’t.

Proposal: Moving is the Key to Victory

Invalid proposal, posted while the game was still in Interregnum. Flagged by Kevan.

Adminned at 23 Nov 2024 14:19:08 UTC

In the rule “Position”, replace “publicly tracked” with “privately tracked”.

Add the following new rule, titled “Moving”:

At any time, a Snail may Move, which is an action with the following steps:
* make a comment on the Ongoing Race (If there is one), specifying a verb, written with capital letters, and the Snail(s) the verb applies to. (different Snails may be related to the verb differently)
* if the verb has not been used in this Race, privately tell the Jury what specific action the verb they have used corresponds to.

The actions defined in Moves must not have any effects other than the following:
* Changing the Position of one or more Snails

Moreover, the actions may not refer to Snails by name or any property that does not depend only on the comments on the Ongoing Race. Note however that this doesn’t apply to the actual comments, only the actions defined.

Some examples:
“JUMP” could mean “move the jumping Snail 10 cm forward”, and “I JUMP” or “The leading Snail JUMPS” would be valid Moves.
“ZWURBLE” could mean “The zwurbling Snail is moved to the Zwurbled Snail”, and “I ZWURBLE [some player’s name]” or “Everyone Zwurbles themselves” would be valid Moves.

Add the following new rule, titled “Items”:

Each player has a list of Items, defaulting to an empty list.

Add the following new rule, titled “Banning”:

At any time, a player may Bribe the Jury by performing the following atomic action:
* Remove one of their Items
* Make a comment on the Ongoing Race in which they unambiguously describe a type of Moves they are Banning

Such a comment is considered illegal if any of the following is true:
* There exists a hypothetical but game mechanically possible situation in which one or more players are unable to Move
* It is logically impossible for one or more Snails to ever reach the Finish Line

Add the following to “Races”:

The Jury should Check Everything every now and then, especially whenever they think it might result in a Snail crossing the Finish Line. Checking Everything is an atomic action with the following steps:
* Set the Position of all Snails to zero
* Go through the Moves on the Ongoing Race, from first to last, and do the following for each of them:
     * Check whether the Move is Banned by a legal comment on the Ongoing Race
     * If not, perform the corresponding action
     * If a Snail’s Position is after the Finish Line, cease performing this action and perform the Award Ceremony

I do see potential problems in this direction.
After (or during) the first Race(s), if it looks like this won’t really work, don’t be afraid to propose repealing some or all of the things in this proposal.

Proposal: Ready, Set, Go

Invalid proposal, posted while the game was still in Interregnum. Flagged by Kevan.

Adminned at 23 Nov 2024 14:18:48 UTC

Add the following new rule, titled “Position”:

Each player has a publicly tracked Position, which is a nonnegative integer and defaults to zero. Position is measured in centimeters.

The Starting Line’s is located at 0 cm and thr Finish Line at 100 cm.

The conventional meanings of words such as “forward”, “at”, “between” can be used. Greater values of Position are considered to be forward/after/etc. when compared to lower ones.

Add the following new rule, titled “Races”:

A Race is a blog post in the story post category, titled “Race X”, where X is the current Race Number. The Race Number is a publicly tracked number and defaults to zero. A Race is by default Ongoing.

If there is no Ongoing Race, the Jury may perform the following atomic action:
* Set the Race Number to be one higher than the current Race Number
* Create a new Race
* Set the Position of all Snails to zero

The basic structure

Ascension Address: Mollusc Sports

Important announcement to all snails participating in this week’s race!

The jury would like to inform you of the following to stop last week’s accidents from happening again:
* Extensive use of magic, spacerockets and lungfish is strongly discouraged
* Try to move towards the finish line at least sometimes
* In case of an approaching alien organism, follow the standard evacuation protocol, i.e. crawl in random directions in panic
* Please do not eat the rubber ducks! They are for track maintenance purposes only

Throughout the ruleset, replace Genetic Engineer with Snail and Head Researcher with Jury.

Include te Building Block “Precondition Unidling”

Imperial style:
Proposal style: designer/provocateur/onlooker
Player protection: protective
Desired workload: between hands-off and casual
Attitude to scams: scam-opposed (a new option I just added)
Information sharing: oblivious
Predicatbility: instinctual

Wednesday, November 20, 2024

Peer Review

With unanimity reached by players on the DoV, it seems safe to start a post-dynastic discussion thread.

Declaration of Victory: The Title field is required.

Unanimous and has been open for 12 hours. Enacted by JonathanDark.

Adminned at 20 Nov 2024 21:56:26 UTC

As a result of the proposal Break-Even, I have achieved victory.

Monday, November 18, 2024

Proposal: Break-Even

Reached imperially-reduced quorum 3 votes to 1. Enacted by Kevan. Desertfrog has achieved victory.

Adminned at 19 Nov 2024 12:29:27 UTC

Give Desertfrog 4 Research Points and JonathanDark 1 Research Point.

Select a random Research Point from those held by Genetic Engineers (excluding Genetic Engineers who have included the word “pass” in a comment on this proposal). The Genetic Engineer who holds the selected Research Point achieves victory.

Remove 4 Research Points from Desertfrog and 1 from JonathanDark.

Reproposal of the Breakthrough chop with +1 to Jonathan and Desertfrog for their RP spends.

Proposal: Published Research

Fewer than a quorum not voting AGAINST. Failed 1 vote to 3 by Kevan.

Adminned at 19 Nov 2024 08:54:51 UTC

Add a new rule named “Success” with the following text:

Every Genetic Engineer has Success Points which is the number of Mutations submitted by that Genetic Engineer since the beginning of this dynasty that have resulted in a change in the Genome, except for the Genetic Engineer named Josh whose value of Success Points is fixed at 3. Success Points are publicly tracked by the Head Researcher, who should keep the gamestate updated with the current values for each Genetic Engineer at their earliest convenience. There is a publicly-tracked Updated, which defaults to empty and must be set to the string “Yes” when the Head Researcher has updated the gamestate with the most current values of Success Points for all Genetic Engineers.

If Updated contains “Yes”, any Genetic Engineer or the Head Researcher may perform a Breakthrough, if it has not yet been performed in this dynasty, by randomly selecting a Success Point from the Success Points held by all Genetic Engineers. The Genetic Engineer who holds the selected Success Point achieves victory.

 

It’s not as fast as Kevan’s proposal, but this proposal offers a more “fair” chop by giving those who’ve had more successful Mutations a larger share of the chop. Because Josh joined late and missed out on some mutation opportunities, he gets some compensation in this chop. There have been 5 syntheses, so it seems reasonable that had Josh participated at the beginning, he would have had successful Mutations a little more than half the time.

Proposal: Breakthrough

Withdrawn. Failed by Kevan.

Adminned at 18 Nov 2024 16:53:41 UTC

Give Desertfrog 3 Research Points.

Select a random Research Point from those held by Genetic Engineers (excluding Genetic Engineers who have included the word “pass” in a comment on this proposal). The Genetic Engineer who holds the selected Research Point achieves victory.

Remove 3 Research Points from Desertfrog.

Proposals tailed off a couple of weeks ago, and we’ve been waiting six days for three players to submit moves, so maybe we should just call this and move on. Here’s a proposed chop based on Research Points, with Desertfrog’s Understanding being temporarily converted back into 3 RP.

Friday, November 15, 2024

Proposal: Removing the Brown M&Ms [Building Blocks]

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 17 Nov 2024 16:13:52 UTC

Add a new Building Block to the Building Blocks page, called “Precondition Unidling”:-

Idle Genetic Engineers may submit Proposals as if they were not idle; such proposals are known as Precondition Proposals, and should suggest terms (in the form of amendments to the ruleset and/or gamestate) on which the proposer would be willing to join the current dynasty. The proposer of a Precondition Proposal is not considered to have a vote on that Proposal while they remain idle.

If a Precondition Proposal enacts, the enacting admin must unidle its proposer before applying the proposal’s effects.

Add this block to the Building Block section of the ruleset.

Might be interesting to formalise the idea of idle players being able to specifically say what rules they’d like to see amended (or what gamestate compensation they’d consider fair, if the defaults seem unappealing) before they’d want to join the current dynasty.

Thursday, November 14, 2024

Proposal: Midnight Oil

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 15 Nov 2024 15:04:48 UTC

Add a new step to the start of the list in “Synthesis”:-

* For each valid Mutation submitted, reduce the submitter’s Research by its Cost. (In cases where this is not possible, that Mutation submission becomes invalid.)

Replace “which is the amount of Research Points that must be spent to submit the Mutation request and may be 0” with:-

which is an amount of Research Points that may be 0

Having the Research cost deducted during Synthesis, rather than publicly in advance. This would allow players to change their mind without having to pay twice, and remove the incentive to always submit orders late, after seeing if any public costs have been paid by others.

Tuesday, November 12, 2024

Synthesis #6

Somewhat surprisingly, there were no conflicts among the 5 Mutations, resulting in 3 new Organisms. Codons processed: TGG, ACT, ACT, ACT.

Genome comparison before and after the Mutations:

TGTACTTCTTCTCT
TGGACTACTACTTA

Proposal: Fascinating

Reached quorum 4 votes to 0 with 1 DEF. Enacted by Kevan.

Adminned at 14 Nov 2024 08:21:59 UTC

After “Processing them from left to right: for each set of three consecutive Nucleotides in the Genome, follow the corresponding instructions in the rule “Codons”” in Synthesis, add:-

and award 1 Research to every Genetic Engineer who is Observing the applied instruction of that Codon

Add an “Observed by” column to the table in Codons, with the following values:-

ACT: Every Genetic Engineer in the chosen Containment Cell.
ACC: Every Genetic Engineer in those Rooms.
CGA: Every Genetic Engineer in the same Room as that Organism, if it gained a Stage.
ATC: Every Genetic Engineer in those Rooms.
TGG: Every Genetic Engineer in the selected Rooms.
AGG: Every Genetic Engineer in those Rooms.
CAT: Every Genetic Engineer in the Materials Airlock.

Stronger encouragement to go and look at the Organisms.

Proposal: 99% Perspiration

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 14 Nov 2024 08:19:45 UTC

In “Synthesis”, replace “For each Genetic Engineer who Discovered a Codon which is currently present in the Genome, give that Genetic Engineer 1 Research.” (if it exists) with:-

For each Codon in the Genome, give 1 Research to each Genetic Engineer whose Mutation affected any of the Genome’s Nucleotides that form part of that Codon, during this action.

(If the proposal “Brushcutting” enacted, add the above quoted text as a new bullet point at the end of the list in “Synthesis”, instead.)

Remove the “Discoverer” column from the table in the rule Codons, and the text “and optionally the name of a Genetic Engineer (or idle Genetic Engineer) who Discovered them” from the same rule, if they exist.

Remove “The Genetic Engineers (if any) who most recently caused a Mutation in this Codon gain 3 Research Points each if they are in the Computer Room, 6 Research Points each if they are in any Room whose name starts with “Containment Cell” in which there is at least 1 Organism, and 0 Research Points otherwise..” from the ACT Codon in “Codons”.

Removing the ongoing Discovery reward, and making the current ACT bonus apply to all Codons instead - but as a milder one-off wherever you are, rather than an ongoing payout so long as you stay in the Computer Room or a Cell.

Monday, November 11, 2024

Proposal: What Type Of Scientific Facility Is This?

Withdrawn. Josh

Adminned at 13 Nov 2024 11:16:36 UTC

Add a new subrule to the rule Synthesis, called Physical Actions:

Physical actions can be undertaken at any time by any Genetic Scientist who meets their requirements. Where a physical action has a requirement of “Loud”, the Genetic Scientist carrying it out must make a post to the blog announcing that they have done so. Where a physical action has a requirement of “Quiet”, the act of carrying it out is privately tracked by the actor.

Available physical actions are as follows:

{| class="wikitable"
|-
! Physical Action !! Effect !! Requirement
|-
| Credential Lockout || The Head Researcher must count as valid but disregard the next Mutation they received from a single named Genetic Researcher. || Loud; Must be in the Computer Room
| -
| Arm self || The acting Genetic Researcher becomes Armed || Quiet; Must be in Storage or the Kitchen
| -
| Attack other || The acting Genetic Researcher sets the Status of another Genetic Researcher in the same location as themselves to Injured, increases their Understanding by 1, and rolls DICE2; on a result of 2 they cease to be Armed. || Loud; Must be armed
|}

You all seem to have been playing a very peaceful game so far! What if there was more bopping about the head

Proposal: Brushcutting

Enacted 2-1, with 1 unresolved imperial DEF. Josh

Adminned at 13 Nov 2024 11:12:33 UTC

Remove “For each Genetic Engineer who Discovered a Codon which is currently present in the Genome, give that Genetic Engineer 1 Research.” from the Synthesis atomic action.

Remove the “Requirements” column from the table in the rule Mutations.

Remove the “Discoverer” column from the table in the rule Codons, and the text “and optionally the name of a Genetic Engineer (or idle Genetic Engineer) who Discovered them” from the same rule.

To the rule Research Points add the following to the end of the second paragraph:

If any Genetic Engineer has ten or more Understanding then the Genetic Engineer with the highest unique value of Understanding has achieved Victory.

Add the following to the end of the rule Dormancy Plus One:

When a Genetic Engineer joins the dynasty for the first time (i.e. becomes unidle having never been unidle previously during this dynasty) they may once gain 6 Research points.

I have unidled; quorum rises to 4

Friday, November 08, 2024

Proposal: Dormant Window

Timed out 2 votes to 0, with the Emperor and two players voting DEF. Enacted by Kevan.

Adminned at 10 Nov 2024 16:45:36 UTC

Add a new rule, “Dormancy Plus One”:-

If there are fewer than five Genetic Engineers (not including the Head Researcher), then BlogNomic is on Hiatus. This rule may be repealed at any time by any Genetic Engineer whose name is not Darknight, Desertfrog, JonathanDark or Kevan.

It’s perhaps a side-effect of the very subtle hidden orders, but I can’t tell if I’m playing a three-player Nomic or a four-player one right now. If it feels like a three-player game to three of us, maybe we should treat it as that, pause the game and try to get some more players.

Wednesday, November 06, 2024

Proposal: Codoff

Timed out 2 votes to 2. Failed by Kevan.

Adminned at 08 Nov 2024 19:06:52 UTC

Remove “Some Codons may be assigned to one or more Rooms, Organisms, and/or Genetic Engineers. There is a publicly tracked table that lists all such assignments.” from the rule “Codons”.

Remove ” and assign that Organism a (not necessarily unique) random Codon” from the table entry for ACT.

Remove “If an Organism’s Stage is at least 3, a dynastic action may not increase that Organism’s Stage unless that Organism’s Codon can be found in the Genome at the time the dynastic action is performed.” from the rule “Evolution”.

Putting the Codon assignations up for a repeal vote, we’re still not using them and it doesn’t seem like we need to.

Proposal: Cats Are Liquid

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 08 Nov 2024 16:44:03 UTC

Add the Codon “CAT” to the table in the rule Codons, with “Desertfrog” as Discoverer and an Effect of:

If there is at least one Organism in the Wet Lab, randomly choose one of them and move it to the Materials Airlock. Additionally, if there is at least one Organism in the Hallway, randomly choose one of them and move it to the Materials Airlock.

Proposal: The Sims - Genetic Engineer Expansion

Timed out 1 vote to 2 with an Imperial DEF. Failed by Kevan.

Adminned at 08 Nov 2024 16:43:04 UTC

Add a new rule named “Needs” with the following text:

Each Genetic Engineer has a publicly-tracked number named “Needs” which defaults to 0.

In the rule “Synthesis”, in the Synthesize atomic action insert the following steps just before the step “For each Genetic Engineer with a Status of Injured who is in the Medlab, set their Status to Healthy”:

* For each Genetic Engineer who has a Needs greater than 5, set their Status to Injured.
* For each Genetic Engineer, if they are in the Kitchen or Restrooms, set their Needs to 0, otherwise add 1 to their Needs.

We have a perfectly good Kitchen and Restrooms that don’t currently have a purpose. We also could use more incentives to not camp out in the Computer Room forever.

Proposal: Updating the Lab Handbook

Reached quorum 3 votes to 0. Enacted by Kevan.

Adminned at 07 Nov 2024 09:40:57 UTC

In the rule “Mutations”, replace the text “Must be in the Computer Lab” with “Must be in the Computer Room”.

There is no room named “Computer Lab”, and everywhere else in the ruleset, the room is named “Computer Room”, so fixing this one spot which would technically have prevented any legal Nucleotide insertions.

I’m not aware of any attempted Nucleotide insertions, but if Lukas is aware of any, we should have a separate Proposal or CFJ to uphold those due to this issue.

Synthesis #5

One new Organism synthesized. Two non-conflicting Mutations were processed, one of which overrode an existing ACT Codon. One ACT Codon was processed.

Genome Comparison:
GTACTTCTCCACT
GTACTTCTTCTCT

Monday, November 04, 2024

Proposal: Legwork

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 06 Nov 2024 09:15:43 UTC

To the table in “Mutations”, add a Mutation of:-

Remove the Nucleotide at a specific position

With a Cost of 2, and a Requirement of “Must be in the Autoclave”.

Then add a Mutation of:-

The Genome is Refrigerated for the duration of this Synthesis

With a Cost of 0, and a Requirement of “Must be in the Freezer”.

Then in Synthesis, replace “Add a random Nucleotide to the beginning of the Genome” with:-

If the Genome is not Refrigerated, add a random Nucleotide to the beginning of the Genome

Some reasons to move around the facility.

Proposal: Missing Links

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 06 Nov 2024 09:14:12 UTC

In the rule “Codons”, in the Effect for the ACT Codon, after the text “Add a new Organism to a random Containment Cell” add the following text:

and assign that Organism a (not necessarily unique) random Codon

Assign a (not necessarily unique) random Codon to each existing Organism.

Somehow, we missed assigning random Codons to recently created Organisms, assuming we want the idea of assigned Codons to still be a thing.

If this is no longer wanted, we should do the opposite and get rid of all assigned Codons.

Proposal: Survival of the Fittest

Timed out 2 votes to 2. Failed by Kevan.

Adminned at 06 Nov 2024 09:05:04 UTC

In the rule “Organisms”, add a subrule named “Overpopulation” with the following text:

When 5 or more Organisms are in the same Room, that Room is considered Overpopulated.

Survival is an atomic action with the following steps that apply only to the Organisms in a specific Room:
* Select all the Organisms with the lowest Stage in that Room and consider that group of Organisms the Prey.
* Randomly select an Organism from the Prey and remove it from the gamestate.
* Select all the Organisms with the highest Stage in that Room and consider that group of Organisms the Predators.
* Randomly select an Organism from the Predators and increase its Stage by 1 if it is legal to do so.

In the rule “Synthesis”, add the following as the last step in the Synthesize atomic action:

* For each Room that is Overpopulated, perform the Survival atomic action for that Room, repeating the action until that Room is no longer Overpopulated.

This is different from the CGA and AGG Codons in that the Overpopulation leading to Stage increase is a “natural” evolutionary phenomenon, whereas increases in Stages from Codons created by Genetic Engineers is genetically-engineered evolution.

I considered a more complicated approach where an Organism consuming another Organism would gain Resources and after X number of Resources would then increase its Stage, similar to the game Spore. I’m not opposed to this idea if anyone thinks the above Proposal will cause Stage increase too quickly.

Sunday, November 03, 2024

Synthesis #4

Two more Organisms created! There was only one non-conflicting Mutation this time around. Two ACT Codons were processed.

Genome comparison:
TACTTCTGCACT
TACTTCTCCACT

Saturday, November 02, 2024

Proposal: The Blob

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 03 Nov 2024 19:34:50 UTC

Add a new entry to the table in Codons with a Codon of “AGG”, a Discoverer of “Kevan” and an Effect of:-

For each Room which has multiple Organisms in it, remove all but one of those Organisms at random and add the combined Stages of the removed Organisms to the Stage of the Organism left in that Room.

Proposal: Look Busy

Reached reduced quorum 3 votes to 0. Enacted by Kevan.

Adminned at 03 Nov 2024 19:33:57 UTC

Remove “, or the fact that they do not want to perform any Mutations” from the rule “Synthesis”.

Saturday, November 02, 2024

Proposal: Never Cross the Streams

Fewer than a reduced quorum not voting AGAINST. Failed by Kevan 1 vote to 2 with an IMP DEF.

Adminned at 03 Nov 2024 15:54:18 UTC

In the rule “Synthesis” after this text “if two or more Mutations specify the same position, those Mutations are instead not performed” add the following text:

and the Nucleotide at that position must be changed to a randomly-selected Nucleotide (repeat this step for each position that was specified in more than one Mutation)

It’s a bit boring if we’re just constantly blocking each other with no other effect. I’d rather make “collisions” more interesting.

Proposal: Curiosity Seekers

Exceeded quorum, 4-0. Enacted by JonathanDark.

Adminned at 03 Nov 2024 06:12:34 UTC

In the rule “Codons”, add the Codon TGG with JonathanDark as the Discoverer and the Effect as follows:

For each Organism with a Stage of at least 2, randomly select a Room connected to their current Room containing at least 1 Genetic Engineer (excluding all Rooms with the word “Airlock” or “Freezer” in their names), and if there is such a Room, move that Organism to that Room.

 

Synthesis #3:

On our third synthesis attempt, we have finally created two viable lifeforms! Please treat them well.

Two ACT Codons were processed. Genome before and after the Mutations:

GCTTGTGCACA
ACTTCTGCACT

Call for Judgment: Lanyard Dash

Reached quorum 3 votes to 0. Enacted by Kevan.

Adminned at 01 Nov 2024 18:29:38 UTC

In the rule “Synthesis”, replace “Genetic Researcher” with “Genetic Engineer”.

Uphold the two Synthesis actions attempted by the Head Researcher at 14:21 on 25 October 2024 and 14:50 on 30 October 2024.

The Synthesis rule has been using the wrong term for players, in a way that would have prevented the Synthesis actions from being performed.

Proposal: Paging Doctor Beat

Exceeded quorum, 4-0. Enacted by JonathanDark.

Adminned at 02 Nov 2024 03:44:52 UTC

To the second paragraph of Synthesis, add:-

If there are one fewer Submissions than the number of Healthy Genetic Engineers, then the Head Researcher is encouraged to publicly remind the remaining Engineer (on Discord or the blog) that they need to submit a Mutation.