Friday, November 30, 2007

Proposal: Valkyries cannot be owned

Reached Quorum 9-0-0 Enacted by Chivalrybean - If Hubbard was trying to lsoe weight, would it be Battlefield Girth?

Adminned at 01 Dec 2007 13:27:40 UTC

Change the sentence in L. Ron Hubbard’s special ability that reads “If the result of the DICE6 roll is greater than or equal to the chosen Valkyrie’s Scholasticism, then the chosen Valkyrie’s owner loses 10 Acorns, and L. Ron Hubbard’s owner gains 10 Acorns.” to “If the result of the DICE6 roll is greater than or equal to the chosen Einherjar’s Scholasticism, then the chosen Einherjar’s owner loses 10 Acorns, and L. Ron Hubbard’s owner gains 10 Acorns.”

Proposal: The Black Knight always triumphs!

Reached Quorum 8-0-0 Enacted by Chivalrybean. I put the Einherjar back in Rodlen’s care.

Adminned at 01 Dec 2007 13:20:55 UTC

Give the Einherjar Magnus Hirschfeld a special attribute reading ‘Magnus Hirschfeld cannot die due to the Rule “Bleeding to death”.’

Move Magnus Hirschfeld to Rodlen’s list of recruited Einherjar.

Tinkering result: 1 Tinkering point

Momofuku Ando, a +10 Tinkerer owned by me, attempted to create a Device today.  He earned 1 Device point.
Ando believes that he has created a Device called a “Parachute”.  Ando believes that the Device adds +1 to the holder’s Moxie (but cannot increase Moxie above +10).

Proposal: Grandfathering Einherjar nominations

Reached Quorum 8-0-0 Enacted by Chivalrybean and followed updated rules as followed and not as the typo said.

Adminned at 01 Dec 2007 13:18:25 UTC

Add the following to the end of the first paragraph of rule “Einherjar cnadidates”

The Allfather may also, at any time, add any characters who had been described in posts to the main blog prior to November 30, 2007 (to wit: Otto Skorzeny, Siddhartha, Joshua A. Norton, Mohandas Gandhi, D.B. Cooper and Nellie Bly) to the list of Unrecruited Einherjar, in which case the Allfather will post the initial attributes and statistics of that Unrecruited Einherjar on the Unrecruited Einherjar page.

The intent here is to authorize the Allfather to act on those Einherjar nominations that seem to have fallen in the gap in the passing and enactment of the amendments to “Einherjar Nominations”.

Skirmish 2: Electric Boogaloo

Passed out Einherjar to the high bidders, and took the opportunity of an empty unrecruited list to run a skirmish (the skirmish rule needs work concerning this issue).

Loki has challenged us to a dance-off!

Jeanne d’Arc, Beowulf, and Lola Montez attracted the largest crowds of onlookers by far, while Roman Ungern von Sternberg had to be escorted off the premises by bouncers for being “way uncool”.  Lola knew that she could have easily distracted Beowulf, causing Darknight’s contribution to be equal to Yoda’s, but figured that this would only have caused Yoda to tie for the second-biggest contribution; Amnistar, who brought several Einherjar, each of which attracted medium-sized crowds, would have contributed the most in that case.  Of course, we easily outdanced Loki’s representatives, who were strangely very small in number; I’m beginning to think this whole dance-off was just a diversion….

Darknight wins the Charisma Skirmish with a Skirmish rating of 18 (Amnistar 14, Yoda 10, Elias IX 9, Bahro 8, Clucky 8, etc.).
“Mad Baron” von Sternberg falls.

Thursday, November 29, 2007

Proposal: What do we do when we’re not fighting?

Timed out and passed 4-0-3 Enacted by Chivalrybean

Adminned at 01 Dec 2007 13:14:34 UTC

Create a sub-rule of The final battle “Time Off”

If it has been more than 48 hours since the last skirmish, and the Valkyrie has not done so within the last 48 hours, a Valkyrie may perform any one of the actions listed below.

*Training: The Valkyrie may select a single Einherjar who she is trying to imporove.  The Valkyrie then makes a comment in the GDNT Using the following format, any items placed is ()‘s are to be substituted by the Valkyrie with relevent information: “(Einherjar name) trains 1DICE7 , 1DICE 20”.  If the relevent stat from the first roll (counting down from the order stats are listed in rule Statistics) is less than the second roll minus 10, the Valkyrie that owns the Einherjar gains 2 experience.
*Mercenary work: The Valkyrie may make a comment to the GDNT: 1DICE7 XDICE20 where X is the current number of Einherjar that the Valkyrie has.  If the total of the stat relevent to the first roll (counting down from the order stats are listed in rule Statistics) is more than the total of the second roll minus 10*X,  the valkyrie increases her Acorns by X*3.  If the total is equal or less, then the Valkyrie loses X acorns.

First take :)

Story Post: Einherjar candidates Date: 28 November

Einherjar candidate: Nellie Bly

Name: Nellie Bly

Femaile, Sane, Honorable

  * Moxie 8 (Feigned insanity to do an undercover report in asylums)
  * Artistry 5 (Writer)
  * Tinkering 5 (She invented and patented six items, including three utility patents for trash cans, two for milk cans, and one design patent for a stand.)
  * Charisma 4 (Made it onto a postage stamp)

Special Powers

If for some reason it would cause at most a skirmish victory, but at least not having the lowest Skirmish value, Nellie Bly will become Insane. While insane, for the purpose calculating Skirmish Values only, +5 is added to the conflicting statistic. If htis happens, Nellie remains insane for ten days. After ten days, she changes back to sane. While Insane, her tinkering is considered 0.

All Insane Einherjar owned by the Valkyrie who owns Nellie Bly (other than Nellie) gain a +1 to the skirmish statistic during a skirmish.

Einherjar candidate: D.B. Cooper

D.B. Cooper
The pseudonym used by a notorious airplane hijacker who, after receiving a $200,000 cash ransom payout in 1971, jumped from the back of the commercial airliner that he had hijacked and was never seen again.  The Cooper case remains unsolved.

Moxie: +6
Wit: +3
Male, Sane, Dishonorable

Special ability: On only one occasion, D.B. Cooper’s owner may announce that Cooper is hijacking another Valkyrie.  The attempt is automatically successful.  D.B. Cooper’s owner then rolls 1DICE80 (yes, eighty), then adds the result to her own Acorns and subtracts the result from another Valkyrie’s Acorns (even if that brings that Valkyrie’s Acorns below zero).  D.B. Cooper then dies (if “Graveyard” has passed) or is removed from the gamestate.  D.B. Cooper may only exercise this ability if D.B. Cooper owns a device called “Parachute” (which means that the parachute would also disappear along with Cooper).

My Ride’s Here

I’m going idle, I’m not sure that I’m getting on that well with this dynasty’s mechanics. Too many numbers and not enough happening where I can see it. There seems to be enough positive inertia to keep everyone else happy, though, so I think I’ll just drop out for a while.

Quorum falls to eight.

Wednesday, November 28, 2007

Proposal: Honorably Earned Experience

Self-Killed - Admined by Chivalrybean

Adminned at 30 Nov 2007 09:51:49 UTC

Amend the rule “Experience” so that the sentence:

Whenever a Valkyrie wins a skirmish, she receives a number of Experience points equal to DICEX, where X is the Valkyrie’s Skirmish Rating.

is amended to read:

Whenever a Valkyrie wins a skirmish, she receives a number of Experience points equal to DICEX, where X is the Valkyrie’s Skirmish Rating (provided that when calculating the Valkyrie’s Skirmish Rating for the purpose of calculating Experience then all statistics of that Valkyrie’s Einherjar who are Dishonorable shall be considered to be equal to zero).

 

Einherjar Candidate: Mohandas Gandhi

Mohandas Gandhi

Wit +4
Scholasticism +3
Combat -10 “There are many causes that I am prepared to die for but no causes that I am prepared to kill for.”
Artistry +3
Charisma +9
Mysticism +9 “Yes I am [a Hindu]. I am also a Christian, a Muslim, a Buddhist and a Jew.”

*Mohandas Gandhi’s Combat score cannot be changed by an effect that does not expire.
*If Mohandas Gandhi is not currently fasting, then a Valkyrie who owns him may, as a weekly action, cause him to begin fasting by making a story post indicating this.  If Mohandas Gandhi is currently fasting, a Valkyrie who owns him may, as a daily action, choose an Einherjar owned by another Valkyrie, and cause that Einherjar to become Dishonorable until Mohandas Gandhi stops fasting.  If Mohandas Gandhi is currently fasting, any Valkyrie may choose an Einherjar she owns with a Combat of at least -7, reduce that Einherjar’s Combat by 3, increase that Einherjar’s Mysticism by 1 (but not to above +10), and cause Mohandas Gandhi to stop fasting.

Proposal: Let’s make XP a bit faster

Reached Quorum 8-0 Enacted by Chivalrybean

Adminned at 30 Nov 2007 07:18:55 UTC

Change the Experience rule to read:

Each Valkyrie shall have an Experience statistic, to be tracked in the GNDT. Each Valkyrie’s Experience statistic will start at 0. Whenever a Valkyrie wins a skirmish, she receives a number of Experience points equal to DICEX, where X is the Valkyrie’s Skirmish Rating. If a Valkyrie wins a skirmish with a Skirmish Rating of 0 or less, she receives 1 Experience point.  The Valkyrie that owned the Einherjar that was transfered to Loki has her experience reduced by 1 (this may result in negative experience), and all other Valkyries will increase their experience by 1.

A Valkyrie may rediuce her Experience by Y in order to raise one statistic, except Tinkering, of one of the Einherjar she has recruited by 1 point, where Y equals half of eleven more than the current value of the statistic to be raised [Y=1/2*(current value +11)] rounded up, as long as the Valkyrie has at least Y experience. No Valkyrie may raise an Einherjar’s statistic whose value is +10.

...and Igthorn in a few hours

Oracular rufio, BobTHJ, Icarus, and Tesla4D have not commented in 8, 9, 10, and 11 (respectively) days, and have been idled.  Quorum becomes 9.

Einherjar candidate: Joshua A. Norton

Joshua A. Norton, Emperor of the United States and Protector of Mexico
(1819-1880).  He was a failed businessman and eccentric residing in 19th century San Francisco who, in 1859, announced that he was the Emperor of the United States (and later he gave himself the additional title of “Protector of Mexico”).  City residents and institutions humored him for 21 years until his death—newspapers would print his “proclamations” (such as his October 1859 decree dissolving the U.S. Congress and his 1869 decrees abolishing the Democratic and Republican parties.  He also decreed the construction of a suspension bridge connecting San Francisco and Oakland (which eventually hapened).

Male, Insane, Honorable

Combat: (-3) (on one occasion, he single-handedly stopped an anti-Chinese riot)
Wit: +4
Moxie: (-4) (it may have been his business failures that pushed him over the edge in the first place)
Charisma: +10 (he was loved and revered by the citizens of San Franciso.  As many as 30,000 people attended his funeral.)

Special ability: No Einherjar may have a higher Charisma statistic than Norton: if any gamestate activity causes Norton’s Charisma statistic to be reduced then the Charisma statistics of other Einherjar shall, if necessary, also be reduced.

Special ability: After each Skirmish, the Valkyrie who owns Norton loses 1DICE10 Acorns regardless of the outcome of the Skirmish.

Einherjar candidate: Siddhartha

Siddhartha Gautama, 563 BCE - 483 BCE, founder of Buddhism.

Wits & Scholasticism: Good. Probably 2-4.
Combat: 0 (Trained as a warrior, but forbidden by vow to kill).
Charisma: Very High (Founded Buddhism, converted masses to the tenets). Probably 6-8.
Mysticism: +10

Special Ability: (Once per skirmish) If the Einherjar with the highest stat being battled has a Mysticism score lower than the stat being battled, then that Einherjar temporarily swaps his or her Mysticism score with the stat being battled; but only if the Einherjar is owned by another Valkyrie other than the owner of Siddhartha, and if doing so would cause the owner of Siddhartha to win the skirmish.

Special Ability: All Einherjar owned by the Valkyrie owning Siddhartha shall be treated to have a Combat rating of 0 for as long as owned by that Valkyrie, unless Siddhartha is owned by Loki.

Male, Sane, Honorable

Proposal: Graveyard

Timed out/Reached Quorum 11-0 - Enacted by Chivalrybean - The Dr. may now be dead?

Adminned at 30 Nov 2007 07:13:54 UTC

Part 1:
Add a new dynastic rule, entitled: “Bleeding to death”, as follows:

Any Einherjar who has no Statistics with a value greater than +1 dies and becomes owned by no Valkyrie nor by Loki.

Upon the adoption of this proposal, the Allfather may determine that any one or more existing Einherjar shall be exempt from the “Bleeding to death” rule, and shall make appropriate amendments to the “special powers” of those Einherjar to state that they are exempt from this rule.

Part 2:
Amend the first sentence of the rule “Einherjar” so that it reads as follows:
There is a wiki page called Einherjar which contains a section named for each Valkyrie that has recruited an Einherjar, a single section named “Unrecruited Einherjar”, and a single section named “Dead Einherjar”.
Also add to rule “Einherjar” the following text:

The “Dead Einherjar” section shall list the names and statistics of dead Einherjar.  Dead Einherjar are not owned by any Valkyrie and may not be recruited by any Valkyrie for so long as they are dead.

(note that “fallen” (i.e., owned by Loki) and “dead” are two different things).

Is Beowulf English?

Circumstances (i.e., Darknight’s Einherjur portfolio) now make it relevant for Hix to determine whether Beowulf is English.  (This is not a CFJ because the gamestate specifies that this determination is Hix’s to make; I’m just pointing out that he should make a call here.)

The case for: The poem appears to have been written around the same time that the Anglo-Saxons were migrating to England, it’s in Old English, it was written in England, it’s the national epic of England, and Beowulf appears to be a fictional character (and so can be seen as a kind of English creation).

The case against: The events in the story take place in Scandinavia and Beowulf himself is supposedly a Geat (a member of a North German tribe who lived in what is now Sweden).

Wednesday, November 28, 2007

Einherjar candidate: Otto Skorzeny

Otto Skorzeny (1908-1975) was a Standartenführer (battalian commander) and commando leader in the Nazi German Waffen-SS during World War II.  Among his exploits were the rescue of Benito Mussolini from imprisonment after his overthrow, his special operations during the Battle of the Bulge to use captured American vehicles and English-speaking German troops to sow confusion, and his kidnapping of the son of Admiral Horthy (the Hungarian prime minister) to force Horthy to abdicate. 

Combat: +8
Charisma: +4 (he had an ugly fencing scar on his face, but he was unquestionably an effective leader of soldiers)
Tinkering: +2 (trained as an engineer)
Moxie: +4 (he pulled off some extraordinary operations)
Wits: (-5) (He was, after all, a Nazi)
Scholasticism: (-5) (see above)

Special ability: If an Einherjar owned by the same Valkyrie as Skorzeny would otherwise die as a result of that Valkyrie losing a Skirmish, that Einherjar does not die—instead, an Einherjar owned by a different Valkyrie (e.g., the one with the second lowest skirmish rating) dies instead.  This special ability can not be used more than two times.

Special ability: Skorzeny’s owner may, as a weekly action, announce that Skorzeny is attempting to kidnap another Einherjar.  That owner then rolls DICE12 twice.  The kidnap attempt is successful only if both:
(a) the result of the first roll is _lower_ than Skorzeny’s Moxie rating, and
(b) the result of the second roll is _higher_ than the sum of the target Einherjar’s Moxie and Combat ratings.
If the kidnap attempt is successful then the target Einherjar becomes owned by Skorzeny’s owner.  Skorzeny can not successfully kidnap more than twice.

Proposal: Tinkering with Devices

time out fail 2-7. failed by aaronwinborn

Adminned at 29 Nov 2007 20:34:45 UTC

In the rule called “Devices” replace this text:

“The Valkyrie then rolls DICE12 in the GNDT a number of times equal to that Tinkerer’s Tinkering statistic.”

with this text:

“The Valkyrie then rolls DICEX, where X is 13 minus the Tinkerer’s Tinkering statistic, in the GNDT a number of times equal to that Tinkerer’s Tinkering statistic.”

and replace the reference to “DICE12” in the example with “DICE8”.

In essence, this makes it increasingly easier for Einherjar with a higher Tinkering statistic to create a device.

Proposal: Old Einherjar don’t die…

Reaches Quorum (13-0)
Enacted by Hix

Adminned at 29 Nov 2007 10:46:54 UTC

Add Hypatia (the “former” Einherjar who fell in the first Skirmish) to Loki’s list on the Einherjar page, with the same stats that she had at the time she was removed.

Einherjar

New ones.  Let me know if any of the abilities are broken, so I can remove them before giving them to the high bidders.

The Lowdown on Loki

A bit of trivia about Loki

Proposal: Happy Aministar?

Reaches Quorum (8-0)
Enacted by Hix

Adminned at 29 Nov 2007 10:43:32 UTC

Replace the rule “Trading” with

A Valkyrie may attempt a Trade by making a story post with subject “Trade” that describes which Einherjar (if any) are to be transferred from which Valkyries’ lists to which other Valkyries’ lists, and how many Acorns (if any) are to be transfered from which Valkyrie to which Valkyrie.If all Valkyries mentioned in the post have commented to the story post with the FOR voting icon, none of those Valkyries have commented to the story post with the AGAINST voting icon, all of the Einherjar to be traded are still owned by the Valkyries which are to be transferring them away, and all of the Valkyries still have at least as many Acorns which they are to transferred away, then the transfer takes place as described in the story post.

And

Proposal: Tidying up, but slower :)

passed 2-1-3, enacted by aaronwinborn

Adminned at 29 Nov 2007 09:49:45 UTC

Rewrite the Einherjar Candidate rule to read as follows:

As a weekly action, any Valkyrie may make a nomination comment to the stickied story post entiled “Einherjar candidates Date:X”, where X is the date of the last time that the Allfather updated the Einherjar list.  This comment should begin with the phrase: “I nominate: Y” where Y is a character from history or from Norse mythology that the Einherjar wishes to nominate. The comment must include a link to a web-based biography or web page that describes the character in question (for example, an article on the relevant character on en.wikipedia.org) and may, but is not required to, suggest the relevant attributes and statistics of that character. The Allfather may, at any time, add any characters who have been included in the comments of the story post to the list of Unrecruited Einherjar, in which case the Allfather will post the initial attributes and statistics of that Unrecruited Einherjar on the Unrecruited Einherjar page.  At such time, the Allfather will unsticky the previous story post, then create and sticky a new story post.

A Valkyrie may comment as often as they wish to this post, but only post a nomination comment once per week.

Einherjar candidate: Gary Gordon

Name: Gary Gordon

Known for dying alongside Randy Shughart in the effort to save a fellow soldier knowing that chances of survival were very low. The soldier they tried to save, Mike Durant, survived. Gary was awarded the Medal of Honor posthumously.

  * Combat 6-8 (Soldier)
  * Moxie 5-8 (Didn’t go down easy)
  * Charisma 4-6 (Awarded a Medal of Honor.)
  * Mysticism 3-5 (Was willing to die for another).

  * Male
  * Sane
  * Honorable

Einherjar Candidate: Joe Weider

Name: Joe Weider

Stats:
Scholastism: -4
Combat: +4
Wits: -2
Cha: +2

Male
Sane
Honorable

Special Ability:
Once per week the owner of Joe Weider may attempt to have Joe “Train” another Einherjar.  To do so the Valkyrie Rolls 1DICE10 and subtract the current combat score of the Einherjar being trained.  If the result is 10 or more, then that Einherjar has their Combat score increased by 1, the Valkyrie that owned the Einherjar loses 1 Acorn, and the owner of Joe Weider gains 1 Acorn.  If the result is 0 or less, then the training was a failure, and Joe Wieder’s Moxie is reduced by 1.

Tuesday, November 27, 2007

Proposal: Another experiment with experience

Reaches Quorum (9-1)
Enacted by Hix

Adminned at 28 Nov 2007 12:14:57 UTC

Create a dynastic rule called “Experience” with the following text:

Each Valkyrie shall have an Experience statistic, to be tracked in the GNDT.  Each Valkyrie’s Experience statistic will start at 0.  Whenever a Valkyrie wins a skirmish, she receives a number of Experience points equal to DICEX, where X is the Valkyrie’s Skirmish Rating.  If a Valkyrie wins a skirmish with a Skirmish Rating of 0 or less, she receives 1 Experience point.

A Valkyrie may use Y Experience points in order to raise one statistic, except Tinkering, of one of the Einherjar she has recruited by 1 point, where Y equals half of eleven more than the current value of the statistic to be raised [Y=1/2*(current value +11)] rounded up.  No Valkyrie may raise an Einherjar’s statistic whose value is +10.

Proposal: Let’s tidy things up.

Self-killed
Failed by Hix

Adminned at 28 Nov 2007 11:38:22 UTC

Rewrite the Einherjar Candidate rule to read as follows:

As a daily action, any Valkyrie may make a nomination comment to the stickied story post entiled “Einherjar candidates Date:X”, where X is the date of the last time that the Allfather updated the Einherjar list.  This comment should begin with the phrase: “I nominate: Y” where Y is a character from history or from Norse mythology that the Einherjar wishes to nominate. The comment must include a link to a web-based biography or web page that describes the character in question (for example, an article on the relevant character on en.wikipedia.org) and may, but is not required to, suggest the relevant attributes and statistics of that character. The Allfather may, at any time, add any characters who have been included in the comments of the story post to the list of Unrecruited Einherjar, in which case the Allfather will post the initial attributes and statistics of that Unrecruited Einherjar on the Unrecruited Einherjar page.  At such time, the Allfather will unsticky the previous story post, then create and sticky a new story post.

A Valkyrie may comment as often as they wish to this post, but only post a nomination comment once per day.

Someone else can rewrite this if it’s neccessary.

Proposal: Soul Grind

Times out (9-4)
Enacted by Hix
(If you ask me, since the ruletext has been changed, the action described in this rule is now a _different_ action than it was before.  So you can put one up this week, even if you’ve already done one (or more) earlier this week.)

Adminned at 28 Nov 2019 11:20:29 UTC

Replace “daily action” with “weekly action” in the rule “Einherjar Candidates”.

Siddhartha

Siddhartha Gautama, 563 BCE - 483 BCE, founder of Buddhism.

Wits & Scholasticism: Good. Probably 2-4.
Combat: 0 (Trained as a warrior, but forbidden by vow to kill).
Charisma: Very High (Founded Buddhism, converted masses to the tenets). Probably 6-8.
Mysticism: +10

Special Ability: (Once per skirmish) If the Einherjar with the highest stat being battled has a Mysticism score lower than the stat being battled, then that Einherjar temporarily swaps his or her Mysticism score with the stat being battled; but only if the Einherjar is owned by another Valkyrie other than the owner of Siddhartha, and if doing so would cause the owner of Siddhartha to win the skirmish.

Special Ability: All Einherjar owned by the Valkyrie owning Siddhartha shall be treated to have a Combat rating of 0 for as long as owned by that Valkyrie, unless Siddhartha is owned by Loki.

Male, Sane, Honorable

Proposal: Soul Recipient

Self-killed - Failed by Chivalrybean

Adminned at 27 Nov 2007 01:20:40 UTC

[ The blog’s getting pretty badly cluttered with Einherjar candidates - given that they’re really only for Hix to read and judge, they might as well be submitted via private email, and published in a single post when he accepts them. ]

Reword Rule 2.1.1 (“Einherjar Candidates”) to:-

As a daily action, any Valkyrie may contact the Allfather with an email entitled “Einherjar candidate: X”, where X is the name of a character from history or from Norse mythology. The email must include a link to a web-based biography or web page that describes the character in question (for example, an article on the relevant character on en.wikipedia.org) and may, but is not required to, suggest the relevant attributes and statistics of that character. The Allfather may, at any time, add any character who has been the subject of such an email to the list of Unrecruited Einherjar, in which case the Allfather will post the initial attributes and statistics of that Unrecruited Einherjar on the Unrecruited Einherjar page.

Monday, November 26, 2007

Einherjar candidate: Hildegard of Bingen

Hildegard of Bingen
1098-1179, a German abbess, artist, author, counselor, linguist, naturalist, scientist, philosopher, physician, herbalist, poet, activist, visionary, and composer (quite a polymath for a woman in 12th century Europe).  Her music is still performed today (I have a couple of CDs of her work), and she was the first woman to record a treatise of feminine sexuality, providing scientific accounts of the female orgasm.
Wit: +4 (she even made up an imaginary alphabet and wrote several books in it).
Scholasticism: +7 (wrote books about natural philosophy and herbalism as well as theology)
Artistry: +7 (the music)
Mysticism: +8 (visions from God)
Moxie: (-3) (not canonized as a saint, despite four attempts to promote her).
Combat: (-5) (sickly)

Female, Sane (?) (did have visions from God, after all, but unlike Jeanne, at least she didn’t think that God was telling her to kill people), Honorable

Special ability: If Hildegard is owned by a Valkyrie, then no female Einherjar (other than Hildegard herself) can be removed from that Valkyrie’s list by reason of the Valkyrie losing a Skirmish or having fewer than zero Acorns.
Special ability: Hildegard is not affected by any negative effect that specifically targets female Einherjar.

Story Post: Einherjar candidate: Hix

Look what I found on the internet, Ma: A Biography of Hix

Now I am supposed to suggest stuff. Which is silly because I just spent 45 minutes writing a biography for this guy. But anyways:
Statistics: The Einherjar Statistics are(more for lolz than anything. I want Hix to have fun choosing these)):
Wit +5
Scholasticism +8
Combat -3
Moxie -4
Artistry -7
Tinkering +3
Charisma -10
Mysticism +0

Binary Einherjar Statistics: [male,insane,honorable]

Other text stuff: The Valkyrie Hix may not own the Einherjar Hix because that would ruin all the fun.

Lol Im back

I is un-idling. In a few minutes you will see why.

Story Post: Einherjar Candidate: Momofuko Ando

Momofuko Ando, inventor of instant ramen noodles

Tinkering: +10

Male, Sane, Honorable

Trade

I offer my Honinbo to Josh in exchange for a 25 acorns.

Einherjar Candidate: William Shakespeare

William Shakespeare

Male
Sane
Honorable

High stats: Wit, scholasticism, artistry, mysticism
Low stats: ?

Einherjar Candidate: Magnus Hirschfeld

Name: Magnus Hirschfeld (The first doctor to perfom a successful sex-change surgery


Special Abiltiy: At the end of a skirmish, if the winner of the skirmish is not the same valkyrie that owns Magnus, then a random Einherjar of the Valkyrie that won changes their sex from Male to Female, or Female to Male.

Male
Sane
Honorable
Throw in some fun shifting :)  And yes, intentionally has no stats.  Exists solely for the sex change ability.

Sunday, November 25, 2007

Proposal: Experimenting with Experience

Self-Killed - Failed by Chivalrybean

Adminned at 26 Nov 2007 21:29:33 UTC

Add a dynastic rule called “Experience” with the following text:

Each Valkyrie shall have an Experience statistic, to be tracked in the GNDT.  Each Valkyrie’s Experience statistic will start at 0.  Whenever a Valkyrie wins a skirmish, she receives 1 Experience point.

A Valkyrie may use 5 Experience points in order to raise one statistic, except Tinkering, of one of the Einherjar she has recruited by 1 point.  She may not raise an Einherjar’s statistic whose value is +10.

These numbers are not meant to be set in stone but merely a way to get the idea out there.

Was it just a clever ruse…

...or did I screw up?

Johnny Appleseed should not have been given to Loki; I just went and double-checked that all of the bids I received have been recorded on my master list of bids, but discovered that a single bid was mistakenly left off—a bid on Johnny Appleseed.

Kevan retroactively gets Johnny Appleseed for 1 Acorn.  Fortunately, the outcome of the first Skirmish is unchanged.

In other news, Yoda has purchased Bill Gates from Rodlen for 25 acorns, bringing him out of debt.

3 New Einherjar are up, too.

Concept suggestion (not yet a proposal): Changing skirmish mechanics.

I quote from the rule “Final Battle”

As a Daily Action, the Allfather may announce that a Skirmish has taken place as part of the Final Battle.

A Skirmish is announced by first rolling DICEX in the GNDT, where “X” is the number of numerical Einherjar Statistics, and where the roll has a comment of “Skirmish Check”. The number rolled shall be used to determine which of the numerical Einherjar Statistics is relevant to the Skirmish, by counting down from the top of the list in the “Statistics” rule - this Statistic is the “Challenged” Statistic.

Each Valkyrie who has recruited one or more Einherjar shall then have their Skirmish Ratings calculated - this is the total of the Challenged Statistics for each of that Valkyrie’s Einherjar.

The single Valkyrie with the highest Skirmish Rating (if one exists) is triumphant, and receives 10 Acorns. The single Einherjar with the lowest value for the Challenged Statistic (if one exists) has fallen, and is removed from the Einherjar page.

After having calculated these results and made the changes required, the Allfather should post a blog entry summarising them, and also describing the opponent that the Einherjar faced.

The statistic “Tinkering” is ignored for purposes of Skirmishes.

So the way this works is, Skirmish Ratings are determined, then the highest one wins.  That kind of takes some of the drama out of it.
I would propose having Skirmish Ratings equate into a number of dice (say, DICE4) that are rolled, then the highest aggregate roll result wins.  (If the Skirmish Rating is less than zero, then you roll a number of dice equal to the absolute value of the rating, but subtract 2 from each result).  That way, if the relevant statistic is, say, Combat, then someone with a Combat +8 doesn’t necessarily always win over someone with a Combat +5.  More likely than not, but not guaranteed.  This way someone with a negative rating could also still win the skirmish in theory.
Before I propose something like this (not that I’d be offended if someone else takes a crack at it first), I’d like to get a sense of what the numbers should be: does xDICE4 (where X = Skirmish Rating) sound good?  Does ((xDICE4) - 2x)  for negative skirmish ratings sound good?
We could also have Skirmishes involve, say, up to two or three different statistics at the same time (say, Combat + Wit + Charisma).
I’m also considering a proposal to add a new “GLORY” figure tracked for each Valkyrie in the GNDT.  Everyone starts at 0; Glory is earned through winning Skirmishes; Victory condition involves amassing Glory; perhaps a Dishonorable Einherjar who wins a Skirmish earns less Glory than an Honorable one.  Any interest?

Einherjar candidate: Wong Fei Hung

Wong Fei Hung (1847-1924)
A Chinese martial artist, doctor and revolutionary who has become a Chinese folk hero and whose exploits have been portrayed in numerous films and television shows.  Jet Li (Once Upon a Time in China series), Jackie Chan (Drunken Master series) and Sammo Hung, among other cinema martial artists, have played Wong Fei Hung.

Combat: +6
Scholasticism: +4 (he was a doctor)
Artistry: +4 (he apparently originated the stereotype of the kung fu master who announces the names of the techniques that he is using)
Moxie: +4 (this is more of a reaction to the way he is portrayed in movies than his real life)
Charisma: +4 (he was able to attract many disciples)

Special ability: If Wong is the only Einherjar owned by a particular Valkyrie that has a Combat statistic of greater than zero, and there occurs a Skirmish in which Combat is the relevant statistic, then for the duration of that Skirmish, Wong’s Combat rating is deemed to be +9.  (He allegedly once defeated 30 men single-handedly in martial arts combat on the Canton docks).
Special ability: Wong cannot use any Device.  If Wong owns a Device then it is ignored for as long as he owns it.

Einherjar Candidate: Julia Ceaser

Name: Julia Ceaser
Cha: +3
Moxie: +5
Cha: +3
Scholarship: +3
Combat: -3

Female
Sane
Honorable

Saturday, November 24, 2007

Einherjar Candidate: William Craig

William Craig

Male
Honorable
Sane

High stats: Combat (Secret Service training), Charisma
Low stats: Moxie (first secret service agent killed in the line of duty)

Proposal: Spoils of battle

Failed 3-10
By Amnistar

Adminned at 26 Nov 2007 08:21:42 UTC

Add to “The Final Battle” a rule “Spoils”.

Upon completion of a skirmish, all Einherjar with a value of greater than 0 in the challenged statistic roll 1DICEX, where X is their statistic value in the challenged statistic. The possessing Valkyrie then gains as many acorns as the result of the dice roll.

Proposal: Experience and wounds from battle

Failed, 1-6
By Amnistar

Adminned at 26 Nov 2007 08:21:05 UTC

Add to “The Final Battle” a new rule entitled “Experience and Wounds”.

Repeat this process for each Einherjar that participated in the skirmish. Roll 1DICE3, then subtract 2 from that value. Add this value (positive or negative) to the challenged statistic of the Einherjar. Einherjar who have already have +10 in the challenged statistic do not increase the statistic, but the possessing Valkyrie will gain 5 acorns. Einherjar who have already have -10 in the challenged statistic do not decrease the statistic, but the possessing Valkyrie will lose 5 acorns.

Einherjar Candidate: Pharoh Necho II

Name:Necho_II

Combat: +5
Wits: +3
Charisma: +2

Male
Sane
Honorable
Special Attribute:  If the Valkyrie that owns Necho II has any Einherjar that are female or dishonorable, Necho II gains -2 to all statistics during skirmishes.  If the Valkyrie that owns Necho II has no Einherjar that are female or insane, then all of the Valkyre’s Einherjar gain +1 to all statistics during skirmishes.

Proposal: The battle is both cooperative and competative

Enacted by Amnistar
9-0

Adminned at 26 Nov 2007 08:20:11 UTC

Reword the rule “The Final Battle” to read:

As a Daily Action, the Allfather may announce that a Skirmish has taken place as part of the Final Battle.

A Skirmish is announced by first rolling DICEX in the GNDT, where “X” is the number of numerical Einherjar Statistics, and where the roll has a comment of “Skirmish Check”. The number rolled shall be used to determine which of the numerical Einherjar Statistics is relevant to the Skirmish, by counting down from the top of the list in the “Statistics” rule - this Statistic is the “Challenged” Statistic.

Each Valkyrie who has recruited one or more Einherjar shall then have their Skirmish Ratings calculated - this is the total of the Challenged Statistics for each of that Valkyrie’s Einherjar.

Loki shall then have his Skirnish Rating calculated - this is the total of the Challenged Statistics for each of Loki’s Einherjar.

If Loki’s Skirmish Rating is higher than the combined Skirmish Rating of all Active Valkyries, then the Skirmish is lost, and all Valkyries lose 20 Acorns.

If Loki’s Skirmish Rating is not higher than the combined Skirmish Rating of all Active Valkyries, then the single Valkyrie with the highest Skirmish Rating (if one exists) is triumphant, and receives 10 Acorns. The single Einherjar with the lowest value for the Challenged Statistic (if one exists) has fallen, and is moved to Loki’s section of the Einherjar page.

After having calculated these results and made the changes required, the Allfather should post a blog entry summarising them, and also describing the opponent that the Einherjar faced.

The statistic “Tinkering” is ignored for purposes of Skirmishes.

Story Post: About your performance…

Early this morning, a small group of 14 Einherjar raided the Library of Loki.  Their mission was to locate and steal back a small number of powerful spellbooks that fell into enemy hands last month.

Under General Tzu’s command, they effortlessly defeated the small force guarding the Library. After locating the books within it, the team was surprised to find that they had been enchanted; all attempts to remove them from the library or to destroy them were unsuccessful.  Not wanting the mission to be a total failure, Cervantes made the suggestion that they should at least attempt to copy the spells for Odin.  Several blank scrolls were found in nearby rooms, and everyone set to work.  “Mad Monk” Rasputin was in his element, and proved quite useful as he feverishly scribed spell after spell.  Hypatia, on the other hand, was having trouble deciphering the Mystic Runes that composed her first spell, when enemy reinforcements were spotted on the horizon.  The Einherjar prepared to retreat, but Hypatia stubbornly insisted on finishing at least one spell before she left, feeling guilty that she had not contributed anything.  In the end, she could not be persuaded of the dangers of the oncoming mob, and was left behind, falling into the hands of Loki’s servants….

Rodlen contributed most to this Mysticism Skirmish with a Skirmish Rating of +9
Hypatia had the lowest Mysticism value, and has fallen.

EDIT:  Some new Einherjar are up.

A mess of Einherjar

Alfred Hitchcock to Chivalrybean for 25.
William Jennings Bryan to Bahro for 20
Miguel de Cervantes to Bahro for 26
Honinbo Shusaku to Amnistar for 12
Jeanne d’Arc to Darknight for 26
Lola Montez to Yoda for 30
Johnny Appleseed to LOKI

The first Skirmish will be soon, and then I’ll put some more Einherjar up for bids.

Proposal: Change to Special Attributes

Reached Quorum 10-0 Enacted by Chivalrybean

Adminned at 25 Nov 2007 09:05:43 UTC

Revise rule “Special Attributes” so that it reads (italicized text is to be inserted):
Special Attributes

An Einherjar may have up to three special attributes. A special attribute is some text that adjusts the statistics of any specifically named Einherjar, or any Einherjar with a specific statistic value, or any other Gamestate conditions, if certain conditions are met. Unless otherwise allowed by the Ruleset, a special attribute can only be added when an Einherjar is first made a candidate. The special attributes shall be listed in the proper Einherjar’s section on the Einherjar wiki page.

Proposal: Return to sender

Reached Quorum 10-0 Enacted by Chivalrybean

Adminned at 23 Nov 2007 22:53:48 UTC

If a rule named “Checks and Balances” exists, change its text to:

The Allfather may, at any time, destroy an Einherjar from the Unrecruited Einherjar list. That Einherjar ceases to exist, and a new Einherjar from the same Einherjar Candidate post may be created.

If an oops proposal is ever proposed, the chance that it will get voted down is low. This allows the Allfather to remove a broken Einherjar with minimal disruption, and then make a non-broken version.

Friday, November 23, 2007

Einherjar Candidate: Beowulf

Beowulf

Wit +5
Combat +6
Moxie +2
Charisma +8
Male, sane, honorable

Special Ability:
If fighting against a mythological, insane, and dishonorable creature, his combat rises to +10 and his opponent’s combat lowers by 5.

Einherjar Candidate: Honest Abe

Name :Abe Lincoln

Charisma: +8
Wits +4
Moxie: +6

Male
Sane
Honorable

Thursday, November 22, 2007

In Debt

Bill Gates I wish to move from Rodlen’s list to the Unrecruited Einherjar list according to the rule “Buyouts”.

Einherjar candidate: L. Ron Hubbard

L. Ron Hubbard
Science fiction writer and founder of Scientology.

Combat: (-2) (somewhat controversial war record)
Moxie: +6
Artistry: +3 (which is admittedly somewhat charitable, even though I did read all ten volumes of Mission Earth as a kid, and wondered at the time why I was doing it).
Mysticism: (-1) (even though he was an Operating Thetan, after all).

Special powers (here’s where we start to have some fun):
- As a Daily action, the Valkyrie who owns L. Ron Hubbard may cause Hubbard to use his “Indoctrination” skill (but only if the Einherjar who is the target of the Indoctrination has a Wit statistic of greater than (-6).  To use this skill, the Einherjar who is the target of the Indoctrination (who must be an Einherjar who has a Wit statistic of greater than (-6) and who is owned by the same Valkyrie as L. Ron Hubbart) has his/her Wit score reduced by 4 points, whereupon L. Ron Hubbard’s Moxie score is increased by 1 point (but not to greater than +10).  Upon using the Indoctrination skill, the Valkyrie who owns L. Ron Hubbard shall update the Einherjar page accordingly to reflect the statistic adjustments and shall make a story post indicating that the power has been exercised.
- As a Weekly action, the Valkyrie who owns L. Ron Hubbard may cause Hubbard to use his “Auditing” skill (but only if Hubbard’s Moxie skill is greater than 0).  To use this skill, the Valkyrie who owns L. Ron Hubbard selects an Einherjar that is owned by a different Valkyrie and that has a Mysticism score of +5 or less.  The Valkyrie who owns Hubbard then posts a story post announcing that Hubbard will attempt to Audit the targeted Einherjar.  The Valkyrie who owns Hubbard rolls 1DICE6: if the result is greater than or equal to the targeted Einherjar’s Scholasticism statistic then that Einherjar has been Audited, which means that the Valkyrie who owns that Einherjar loses 15 Acorns and Hubbard’s owner gains 15 Acorns.  If the result of the 1DICE6 role is less than the targeted Einherjar’s Scholasticism statistic then the attempted Auditing fails, and Hubbard’s Moxie score is reduced by 2 (and the Einherjar page must be promptly amended to reflect this).  No Einherjar can be targeted for Auditing more than once.

Male, Sane, Dishonorable

Einherjar Candidate: Lise Meitner

Lise Meitner

Scholasticism +8 (Numerous contributions to physics; notably, the discovery of nuclear fission, and the possibility of using it to cause an explosive chain reaction)
Combat -6
Moxie +2 (Successfully fled Nazi Germany as a Jew, despite the authorities having been tipped off as to her imminent flight.  On the other hand, her significant scientific contributions were overlooked by the Nobel committee due to their negative personal opinions.)
Tinkering +1
Mysticism +2

[Female,Sane,Honorable]

Bidding results

Elias gets Hypatia for 50 and John Coltrane for 30
Rodlen gets Bill Gates for 45 and Rasputin for 30
Amnistar gets Sun Tzu for 30

Einherjar Candidate: Charles M. Schulz

Charles Schulz

Male
Honorable
Sane

High skills: Artistry, scholasticism, wit

Low skills: Combat

Einherjar Summoning: Cthulhu

Name: Cthulhu

 
  * Scholasticism 10 (the Great Old Ones are telepathic and “knew all that was occurring in the universe”)
  * Combat -10 (Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn)
  * Artistry 10 (They were able to communicate with the first humans by “moulding their dreams” Takes a lotta talent to create dreams)
  * Tinkering 9 (On earth they built the city R’lyeh, which later sank in the ocean, and where they still dwell with Cthulhu. Built a city, but it sunk, gotta dock a point for sinking)
  * Charisma 10 (A pulpy, tentacled head surmounted a grotesque and scaly body with rudimentary wings, what’s not to love?)
  * Mysticism 10 (Need I explain)

  * male
  * sane
  * dishonorable

Special Power: If all Valkyries comment “Cthulhu fhtagn” on any skirmish announcement, Cthulhu awakens and his combat rating become 10. During the next skirmish, he makes all other Einherjar insane and automatically wins and destroys the dynasty as we know it. All Valkyries are transported to R’lyeh, and everyone loses.

Proposal: Don’t let Odin accidentally break the game.

Reached Quorum 10-1 Enacted by Chivalrybean

Adminned at 23 Nov 2007 17:23:05 UTC

Create a Dynastic rule called “Checks and Balances” with text:

A Proposal whose only effect, if enacted, would be to remove Einherjar from the list of Unrecruited Einherjar is known as an Oops Proposal (unless any of those Einherjar are on the list of Unrecruited Einherjar due to the Rule “Buyouts”). The Allfather may not veto an Oops Proposal. A Pending Oops Proposal can be adminned even if it is not the oldest Pending Proposal (contrary to the Rule “Enactment”), and “times out” after 18 hours (as opposed to the 48 hours described in the Rule “Enactment”).

These ones have special attributes

Jeanne, Lola, and Johnny are up.  Still waiting on a proposal before doing Leeroy.

Proposal: Leonardo II: The Wrath of Khan

Timed out and passed 8-3 Enacted by Chivalrybean

Adminned at 23 Nov 2007 17:19:55 UTC

Add to “The Final Battle”:

The statistic “Tinkering” is ignored for purposes of Skirmishes.

Add a new Dynastic rule “Devices”, as follows:

An Einherjar who has a Tinkering statistic of at least +1 is referred to as a “Tinkerer”.

A Valkyrie who owns a particular Tinkerer may, as a Weekly action, cause that Tinkerer to attempt to create a Device.  To do so, the Valkyrie announces in comments to the GNDT that the Valkyrie is causing the named Tinkerer to attempt to create a Device.  The Valkyrie then rolls DICE12 in the GNDT a number of times equal to that Tinkerer’s Tinkering statistic.  Each time the result of the roll is exactly 1, that Tinkerer is deemed to have earned one Device point.  (For example, if that Tinkerer has a Tinkering score of +5, then the Valkyrie rolls 1DICE12 five times, and if the results are 3,4,1,1,10 then that Tinkerer is deemed to have earned two Device points).  If that Tinkerer earns more than zero Device points in the attempt, then the Valkyrie who owns that Tinkerer shall make a story post reporting that the named Tinkerer has created a Device worth the number of Device points earned in the attempt, whereupon that Tinkerer’s Device points are reset at zero.  (Tinkerers may not bank Device points; all Device points earned must be reported the day that they are earned).  The story post may also suggest to the Allfather what the name and the game effects of the Device should be. 

After a Valkyrie posts such a story post, the Allfather shall make a story post reporting that the Tinkerer in question has made a Device and specifying the game effects of the device.  The game effects are within the discretion of the Allfather, however the Allfather is encouraged to consider the number of Device points used to create the Device in assigning game effects.  The Device does not exist and has no game effects until the Allfather makes the story post announcing it.

A Valkyrie who owns more than one Tinkerer may cause any one or more of them to attempt to create a Device in accordance with the foregoing.

A Device is considered to be held by the Tinkerer who made it, unless the Valkyrie owning that Tinkerer makes a story post reporting that the Device has been transferred to another Einherjar owned by that Valkyrie.

 

Valhalla welcomes Jack, Oliver, Roman, and Rincewind.

Rodlen brings us Jack Sparrow from Davy Jones’s locker for 50 acorns.
Josh exhumes Oliver Cromwell’s spirit for 15 acorns, shortly before his body is subjected to a posthumous execution.
Josh also seems to think that a loss of 10 acorns is worth the benefits of having “Mad Baron” Roman Ungern von Sternberg commanding one of our units.
Oracular rufio crosses the history/fiction border and kidnaps the still-living Rincewind.  Customs officials “look the other way” for a bribe of 20 acorns.

Proposal: Vote for an Acorn

Already has 2 Proposals in the queue. Adminned by Chivalrybean (edited by Amnistar votes =/= proposals)

Adminned at 21 Nov 2007 12:09:37 UTC

A new dynastic rule called “Reward for Voting” I wish to propose with the following text:

For winning proposals, the first and last Valkyries to have voted on that proposal but not change their vote receive 1 Acorn.  For the purposes of this rule, a For vote, an Against vote, and a Deferential vote count as votes.  If only one Valkyrie who voted on a winning proposal had not changed her vote, she receives only 1 Acorn.  If all Valkyries who voted on a winning proposal had changed their vote, then no Valkyrie receives any Acorns.

Proposal: How much was that again?

Timed out and Failed 3-4 - Failed by Chivalrybean

Adminned at 23 Nov 2007 17:16:53 UTC

Add to the end of the subrule “statistics” the following.

Finally, each Einherjar has a statistic “Cost” which is the number of acorns that was spent by the first Valkyrie to own this Einherjar.  If this Einherjar is own by Loki first, the Cost of the Einherjar is equal to 1DICEX where X is the highest Cost of all current Einherjar.

Proposal: Tinkering with Devices

Self-Killed - Adminned by Chivalrybean

Adminned at 23 Nov 2007 17:14:34 UTC

If “Proposal: Leonardo’s Workshop” passes, replace the following text:

The story post may also suggest to the Allfather what the name and the game effects of the Device should be. 

After a Valkyrie posts such a story post, the Allfather shall make a story post reporting that the Tinkerer in question has made a Device and specifying the game effects of the device.  The game effects are within the discretion of the Allfather, however the Allfather is encouraged to consider the number of Device points used to create the Device in assigning game effects.

with this text:

The story post must also state what the name and the game effects of the device are.

This device may then be voted on in the usual manner, but should be vetoed by the Allfather if its power seems disproportionate to the number of device points spend upon it.

Hello

I would like to join.

Proposal: Steed (Not John)

Timed out, 1 vote to 7. Failed by Kevan.

Adminned at 23 Nov 2007 08:41:54 UTC

If Proposal: Ride failed, this proposal does nothing.

Add a new sub-rule to the rule called “Mounts”, entitled “Personalised steeds”:

A Valkyrie has the option to expend any amount of his or her acorns to create a personalised steed. They may do this by posting their steed as a proposal with “Steed:

” as its title. This steed may then be voted on in the usual manner, but should be vetoed by the Allfather if its power seems disproportionate to the number of acorns spend upon it. If it should pass, it may be added to the list in the rule above, and should be set as the mount of the proposing Valkyrie. Only one iteration of any personal mount may be in play at any time.

Add another sub-rule to the rule entitled “Mounts”, entitled “Horse-trading”:

Mounts may be traded between Valkyries. A Valkyrie may initiate this by posting a story post that announces the proposed transfer and any conditions they may have. The transfer takes place as soon as all parties involved vote FOR on the transfer post.

If a quorum of the votes on this proposal contains the text “Nerf Slepnir”, then change Slepnir’s description to read:

Any Valkyrie riding Slepnir may undertake a single daily action twice daily instead.

If the Allfather’s vote on this proposal contains the text “Kill Fenrir”, then remove Fenrir from the list of valid mounts.

Proposal: A Way to Win

Self-killed. Failed by Kevan.

Adminned at 23 Nov 2007 03:35:27 UTC

A new dynastic rule entitled “Winning” I wish to add.

A Valkyrie may submit a Declaration of Victory when the number of Acorns she currently possesses equals or exceeds twice the number of Acorns that a new Valkyrie starts with.  If, for any reason, the number of Acorns she possesses drops below the stated level before the Declaration is resolved, her Declaration is considered to null and void and the hiatus ends.
For example, because the number of Acorns received by a new Valkyrie is currently 100, the number of Acorns a Valkyrie must possess in order to post a Declaration of Victory is 200.

 

Proposal: Heroes of Legendary Stature

Cannot reach quorum with ten votes against. Failed by Kevan.

Adminned at 23 Nov 2007 03:32:49 UTC

Insert the following paragraph after the first paragraph of the ‘Statistics’ sub-rule of the ‘Einherjar’ rule:

An Einherjar may not have a statistic with a value of 10, unless there is no other Einherjar with a value of 10 for that same statistic, and the Einherjar has no other statistic with a value of 10, has no statistic with a value of less than 0, is Honorable, and is Sane.

If, at the time of enactment of this proposal, there are any Einherjar having a statistic with a value of 10, then if they have more than one statistic with a value of 10, or if they have any statistics less than zero, or if they are Dishonorable or Insane, then the Allfather shall alter that Einherjar’s statistic(s) to meet these requirements, and/or reduce the relevant statistic(s) to 9. If after this, there are still two or more Einherjars with a value of 10 in the same statistic, then the Allfather shall reduce one or more of those values to 9.

 

Ladies Night

(not intended to be a proposal)

The Einherjar are so male-heavy.  This is surprising—there are so many good female candidates.  Here are some suggestions:
Boadicea (Briton warrior queen)

Victoria Woodhull (19th century woman’s suffragette, who ran for President of the United States in 1872 on basically a free-love platform)

Margaretha Geertruida Zelle (better known as Mata Hari; an exotic dancer and courtesan who was executed by firing squad for espionage during World War I) (people might start to think that I have a particular interest in exotic dancers or something)

Livia Drusilla Wife of Augustus, mother to Tiberius.  Anyone who has ever watched or read “I CLAVDIVS” will recognize her as one of history’s great cast iron bitches.

Hanna Reitsch Female aviatrix and test pilot for Nazi Germany


Henrietta “Hetty” Howland Robinson Green, one of the first women to make an impact on Wall Street, and one of history’s most ludicrously frugal misers.

Helena Blavatsky, founder of the Theosophical Society and a 19th century mystic and spiritualist.

 

Proposal: Ride!

Cannot reach quorum with eleven votes against. Failed by Kevan.

Adminned at 23 Nov 2007 03:32:14 UTC

Add the following rule, entitled Mounts:

Each Valkyrie may have exactly one mount. A Valkyrie without a mount shall not recruit Einherjar and shall not bid to do so.

Each Valkyrie’s mount is tracked in the GNDT. There are various mounts that a Valkyrie may chose to ride, and a Valkyrie’s choice of mount may affect his performance in other areas. All legal mounts are listed in this rule.

Horse: In the event that a Valkyrie riding a horse has a tied highest bid for an unrecruited Einherjar, the Valkyrie riding the horse always wins. If both Valkyries are riding horses, then the bid is resolved as if neither were.
Giant squirrel: As a weekly action, any Valkyrie riding a Squirrel may add five acorns to their total. This may not be done until seven days have elapsed from the Valkyrie’s adoption of the squirrel as a mount.
Dragon: Any Valkyrie riding a dragon at the time the Allfather announces a skirmish shall be considered to have 2 extra Moxie, 2 extra Combat and 2 extra Mysticism in that Skirmish. This does not affect the individual statistics of that Valkyrie’s Einherjar.
Giant Squid: Any Valkyrie riding a Giant Squid shall have their acorn bid doubled at no extra cost to themselves when bidding on an Einherjar whose Wikipedia entry strongly implies a connection with seafaring, the sea or ships. The Allfather is the final arbiter as to the validity of use in this matter.
Harpy: A Valkyrie riding a harpy when a Skirmish is posted may, after that Skirmish, pay an amount of acorns equal to x+1 to recruit the fallen Einherjar (where ‘x’ is the number of acorns paid by the Valkyrie who originally recruited it).
Vampire Bat: If a Valkyrie is riding a Vampire Bat, then all of his or her Einherjar become dishonourable. This effect does not expire if the Valkyrie changes to another mount.
Amner: Any Valkyrie riding Amner may only recruit or bid to recruit male Einherjar. If a Valkyrie already possesses female Einherjar when he or she switches to Amner, then those female Einherjar are ignored for the purposes of all rules until the Valkyrie changes their mount. If a Valkyrie riding Amner is involved in a Skirmish, all female Einherjar have their Combat reduced by 1 for the duration of that Skirmish.
Succubus: As a daily action, a Valkyrie riding a Succubus may pay x acorns, where x is the average amount of acorns spent on all recruited Einherjar in play, to recruit one of Loki’s Einherjar chosen at random by the Allfather.
Slepnir: Any Valkyrie riding Slepnir may undertake any daily action twice daily instead.
Fenrir: After every Skirmish, there is a 1% chance (DICE100 in the GNDT by the Allfather, with a result of 1 meaning success) that Fenrir will eat the sun. If he does so, all Dynastic rules are repealed, the Allfather becomes a normal Valkyrie and the game enters a period of meta-dynasty with no Emperor.

There may be no more than three of each mount in play at any given time, except Fenrir, of which there may only ever be one. A Valkyrie may change their mount to any other mount at any time, but not more than once every 72 hours, provided that it doesn’t cause there to be more than the permitted number of any mount in play.

Create a column in the GNDT entitled ‘Mount’.

How can we ride if we don’t have mounts?

Proposal: Myths and Legends

Reached quorum, 10 votes to 1. Enacted by Kevan.

Adminned at 23 Nov 2007 03:18:28 UTC

[ Reproposing The Real Valhalla with allowance for figures and creatures from Norse mythology and folklore. ]

In Rule 2.1.1, replace “where X is the name of a historical or fictional character” with:-

where X is the name of a character from history or from Norse mythology

In Rule 2.1, replace “Each Einherjar’s section will include a link to a web-based biography or web page that describes the Einherjar (for example, an article on the relevant historical or fictional character on en.wikipedia.org).” with:-

Each Einherjar’s section will include a link to a web-based biography or web page that describes the Einherjar (for example, a Wikipedia article).

Remove all instances of “historical or fictional” from Rules 2.1 and 2.1.1.

Rename “Rincewind” to “Harold Lloyd” and “Jack Sparrow” to “Edward Teach”.

Einherjar Candidate: Johnny Appleseed

Name: Johnny Appleseed

    * Scholasticism 2 (In 1792, 18-year-old Chapman went west, taking 11-year-old half-brother Nathaniel with him. Their destination was the headwaters of the Susquehanna. There are stories of him practicing his nurseryman craft in the Wilkes-Barre area and of picking seeds from the pomace at Potomac cider mills in the late 1790s.)
  * Combat -4 (It has been suggested that Johnny may have had Marfan syndrome, a rare genetic disorder. One of the primary characteristics of Marfan Syndrome is extra-long and slim limbs. All sources seem to agree that Johnny Appleseed was slim, but while other accounts suggest that he was tall, Harper’s describes him as “small and wiry.”)
  * Charisma 5 (He became an American legend while still alive, largely because of his kind and generous ways, his great leadership in conservation, and also because of the symbolic importance of apples.)
  * Mysticism 4 (He was also a missionary for the Church of the New Jerusalem, which is based on the theological writings of Emanuel Swedenborg.)

  * Male
  * Sane
  * Honorable

If powers are used, and this would work: Any time when a skirmish takes place and Johnny is not the lowest ranked Einherjar for the chosen skirmish statistic, a FRUIT roll shall be made in the GDNT. If the result is Apple, then skirmish stat for Johnny is raised by 3 for determining that skirmish results only.

This assumes FRUIT will ever output an apple.

Wednesday, November 21, 2007

Newcomer

Join I wish to do.  A humble valkyrie I will be.

Proposal: Leonardo’s Workshop

Self-Killed - Failed by Chivalrybean

Adminned at 21 Nov 2007 13:13:08 UTC

Add a new dynastic rule entitled “Devices” as follows:

The statistic “Tinkering” is ignored for purposes of Skirmishes.

Each Valkyrie who owns at least one Einherjar with a Tinkering score of at least +1 (such an Einherjar is referred to as a “Tinkerer”) may attempt to create a Device.  This may be attempted a number of times per week equal to the number of Tinkerers owned by that Valkyrie .  Attempts are made as follows: The Valkyrie rolls, with respect to each Tinkerer, 1DICE12 a number of times equal to the number of points by which the Tinkerer’s Tinkering score exceeds 0.  Each time the result of the roll is exactly 1, the Tinkerer is deemed to have earned one Device point.  (For example, if a Tinkerer with a Tinkering score of +5 may roll 1DICE12 five times, and if the results are 3,4,1,1,10 then the Tinkerer is deemed to have earned two Device points).  If the Tinkerer earns more than zero Device points per attempt to create a Device, then the Valkyrie who owns that Tinkerer shall make a story post reporting that the Tinkerer believes that he or she has created a Device worth the number of Device points earned in the attempt, whereupon the Tinkerer’s Device points are reset at zero.  (Tinkerers may not bank Device points; all Device points earned must be reported the day that they are earned).  The story post may also suggest to the Allfather what the name and the game effects of the Device should be. 

After a Valkyrie posts such a story post, the Allfather shall make a story post reporting that the Tinkerer in question has made a Device and specifying the game effects of the device.  The game effects are within the discretion of the Allfather, however the Allfather is encouraged to consider the number of Device points used to create the Device in assigning game effects. 

A Device is considered to be held by the Tinkerer who made it, unless the Valkyrie owning that Tinkerer specifies that the Device is transferred to another Einherjar owned by that Valkyrie.

Einherjar candidate: Lola Montez

Lola Montez
Also known as Elizabeth Rosanna Gilbert (1818-1861).  She was an Irish-born, India-raised woman who returned to England and began a career as a (supposedly Spanish) exotic dancer, thrilling audiences with her scandalous and erotic “Tarantula” dance.  She enthralled the king of Bavaria and became his mistress (and he made her a countess). She was also a courtesan whose circle included James Alexander and Franz Liszt.  After the 1848 revolution in Bavaria, she left that country and subsequently moved to San Francisco in time for the gold rush there, and then subsequently to Australia for that country’s gold rush.

Wit: +3
Combat: (-2) (even though she did once use a bullwhip to attack a newspaper writer who had given a bad review of one of her performances)
Moxie +10 (really!)
Artistry +5 (She was way ahead of her time—even way ahead of Gypsy Rose)
Charisma +8 (She charmed her way into the best salons in Europe, the royal palace of Bavaria, and at least four marriages)

Female, Sane, Dishonorable (she did lie about being Spanish, after all)

If “I Have Gained Powers!” passes, her special power is that if the Valkyrie who owns her is engaged in a Skirmish with another Valkyrie, then the male, sane Einherjar (if any) who is owned by that other Valkyrie and that has the lowest Wit score is treated as if all of his non-binary statistics were “0” for the purposes of that Skirmish (any male, sane Einherjar owned by the other Valkyrie who are tied for lowest Wit score will all suffer this effect).

4 More Einherjar available.

Waiting on Proposals before doing anything with Leeroy or Jeanne.

Einherjar Candidate: Honinbo Shusaku

Honinbo Shusaku

Wit +2
Scholasticism +7
Combat -5
Tinkering +2
[Male,Sane,Honorable]

Einherjar Candidate: Miguel de Cervantes

Miguel de Cervantes, 1547-1616, Spanish novelist, author of Don Quixote, a contemporary to Shakespeare.

Wit: Very High (wrote ‘Don Quixote’, which has been an inspiration to nearly every comedy since, particularly vaudeville and black satire): maybe 7
Scholasticism: High (Wrote the first modern novel, considered a founding father of Western literature): maybe 5
Combat: High (a soldier and duelist): maybe 5
Moxie: Extremely Low (exiled for dueling; captured by pirates; led 4 unsuccessful revolts as a slave before being ransomed by his family; imprisoned for indebtedness, partly as he didn’t see a single penny from the publication of Don Quixote, even though something like 1/3 of Europeans alive had a copy; died of dropsy, which is a prolonged and painful illness which makes the sufferer extremely thirsty throughout): maybe -9
Artistry: Very High (published many poems, stories, and novels): maybe 7

Male/Sane/Honorable

Proposal: Trading spaces

Reached Quorum 10-0 Enacted by Chivalrybean

Adminned at 21 Nov 2007 10:01:49 UTC

Add the following to the second paragraph of “Einherjar”:

A Valkyrie is said to “own” or “have recruited” any Einherjar that currently appears on her list. An Einherjar is said to be “owned” or “recruited by” a Valkyrie on whose list it currently appears.

Create a Dynastic rule called “Trading” with this text:

A Valkyrie may attempt a Trade by making a story post with subject “Trade” that describes which Einherjar are to be transferred from which Valkyries’ lists to which other Valkyries’ lists. If all Valkyries mentioned in the post have commented to the story post with the FOR voting icon, none of those Valkyries have commented to the story post with the AGAINST voting icon, and all of the Einherjar to be traded are still owned by the Valkyries which are to be transferring them away, then the transfer takes place as described in the story post.

Proposal: What goes up must come down

Reached Quorum 10-0 Enacted by Chivalrybean

Adminned at 21 Nov 2007 09:59:44 UTC

If the proposal I have gained powers! passes, replace the word “augments” with “adjusts” in the rule Special Attributes.

Proposal: I have gained powers!

Reached quorum 11-0 Enacted by Chivalrybean

Adminned at 21 Nov 2007 09:58:12 UTC

Add a subrule to Einherjar named Special Attributes. It shall contain the following text

An Einherjar may have up to three special attributes. A special attribute is some text that augments the statistics of any specifically named Einherjar, or any Einherjar with a specific statistic value, if certain conditions are met. Unless otherwise allowed by the Ruleset, a special attribute can only be added when an Einherjar is first made a candidate. The special attributes shall be listed in the proper Einherjar’s section on the Einherjar wiki page.

It looks like this will be covered already in the Einherjar Candidates rule where it says “suggest the relevant attributes and statistics of that historical or fictional character”.

Emphasis

Can someone change the emphasis color for posts? I tried to find it, but I decided I shouldn’t poke around and break something. Thanks.

Proposal: Honor is a civic virtue.

Self Killed - Failed by Chivalrybean

Adminned at 21 Nov 2007 09:53:24 UTC

Replace all mentions in the ruleset and Einherjar list of “Honor” with “Alignment”, “Honorable” with “Lawful” and “Dishonorable” with “Chaotic”.

This is essentially what we’re using it for anyway, so why not name it appropriately?

Proposal: I want what he’s got

Self Killed - Failed by Chivalrybean

Adminned at 21 Nov 2007 09:52:37 UTC

Create a new Dynastic Rule “Trading” with the text:

Valkyries may transfer any of their Einherjar to any other Valkyrie by posting a story post that announces the transfers.  Transfers may be made conditional on another transfer being made (for example, Valkyrie “X” may announce “I transfer Einherjar “A” to Valkyrie “Y”, conditioned upon Valkyrie “Y” transferring Einherjar “B” and “C” to me.) All effects of a transfer take place as soon as all parties involved vote FOR on the transfer post.

Give spike a cookie.

Proposal: Statistics 2.0

Illegal proposal - the original post wasn’t posted in the “proposal” category. Flagged by Kevan.

Adminned at 20 Nov 2007 07:42:52 UTC

Add the following to the end of the rule “Statistics”:

An Einherjar’s description on the [[Einherjar]] wiki page may provide that any of the Einherjar’s statistics (other than Binary Einherjar Statistics) may have a different value depending upon the presence or absence of a Statistic Condition (defined below).  An Einherjar’s Statistic that is described as having a different value upon the presence or absence of a Statistic Condition is defined as a Variable Statistic.  A given Variable Statistic may have several different possible values depending upon the presence or absence of various Statistic Conditions as stated in the Einherjar’s description.

The possible Statistic Conditions are:
- The Einherjar in question has been recruited by a Valkyrie who has also recruited X (where X can be a specific named Einherjar, or can be a description that can be met by an Einherjar (such as “Any insane female Einherjar”, or “Any Einherjar whose Combat and Wit statistics sum (-6) or lower”, or “Any Einherjar whose biography specifically identifies him/her as English”).
- The Einherjar in question has been recruited by a Valkyrie who is, at the time in question, engaged in a Skirmish with a different Valkyrie (such other Valkyrie, the “Opponent Valkyrie”), whe has recruited X (where X can be a specific named Einherjar, or can be a description that can be met by an Einherjar (such as “Any insane female Einherjar”, or “Any Einherjar whose Combat and Wit statistics sum (-6) or lower”, or “Any Einherjar whose biography specifically identifies him/her as English”).

By way of illustration, an example of a Variable Statistic is as follows:
Einherjar: Mister X
Combat:
0; but
(5) if Mister X has been recruited by a Valkyrie who has also recruited the Einherjar “Doctor Y”; but
(-5) if Mister X’s Valkyrie is engaged in a Skirmish with a Valkyrie who has recruited a Sane, Honorable, Male Einherjar with Wit > 5.

Under this example, if _both_ the second and third conditions are satisfied (Mister X has been recruited by the same Valkyrie as Doctor Y, and Mister X’s Valkyrie is engaged in a Skirmish with a Valkyrie who has recruited a Sane, Honorable, Male Einherjar with Wit > 5, then Mister X’s Combat statistic is (-5) (parsing the “buts”).

 


Add to the end of rule “Einherjar”

A Valkyrie is only considered to have “recruited” a particular Einherjar for so long as that Einherjar continues to be listed in that Valkyrie’s section on the Einherjar wiki page.  If the Einherjar ceases to be listed under that Valkyrie’s section on the Einherjar wiki page then the Valkyrie is no longer considered to have “recruited” that Einherjar.

(This is intended to work around a potential problem with the word “recruited”—since it’s past tense, it’s otherwise unclear whether an Einherjar who ceases to be part of a Valkyrie’s portfolio is still considered to have been “recruited” by that Valkyrie.)

Einherjar Candidate: William Jennings Bryan

William Jennings Bryan
A US politician/Democratic presidential nominee, and a kind of 18th-century Howard Dean.  He didn’t get elected, but he made a lot of noise, though most people probably remember him best for arguing against the teaching evolution in the Scopes Trial.

High stats: Charisma, Mysticism
Low Stats: Combat, Wit, Artistry
Could go either way: Scholasticism

Gender: Male
Sanity: Sane
Honor:  I’ll say Honorable, but I’ll bet someone’s going to disagree.

Tuesday, November 20, 2007

Proposal: Red Fix

Reached Quorum 11-0 Enacted by Chivalrybean

Adminned at 21 Nov 2007 09:50:37 UTC

If “Proposal: In the Red?” has been Enacted, then change text “the Allfather’s list” to “Loki’s list” in the Rule “Buyouts”.

Einherjar candidate: Jeanne d’Arc

Jeanne d’Arc
Also known as Joan of Arc.  An important figure from the later years of the Hundred Years War.

Combat +4 (+8 if her opponent is Oliver Cromwell or any Einherjar whose biography expressly identifies him/her as English)
Moxie +4 (-10 if her opponent is Oliver Cromwell or any Einherjar whose biography expressly identifies him/her as English.  They did burn her at the stake, after all.)
Charisma +10 (0 if she is recruited by the same Valkyrie as the Valkyrie, if any, who recruits Oliver Cromwell)
Mysticism +6

Female, Honorable, Insane (she did claim to have visions from God, after all)

Einherjar Candidate: Alfred Hitchcock

Name: Alfred Hitchcock

  *  Wit High
  * Scholasticism Mid
  * Combat:: Low to bad (Though his movies could be violent…)
  * Artistry: High
  * Charisma: Mid to High (Seemed likeable)
  * Mysticism: Mid.

  * Male
  * Sane (not sure on this one: I’m frightened of eggs, worse than frightened, they revolt me. That white round thing without any holes … have you ever seen anything more revolting than an egg yolk breaking and spilling its yellow liquid? Blood is jolly, red. But egg yolk is yellow, revolting. I’ve never tasted it.)
  * Honorable

Proposal: In the red?

Reached quorum 12-1 Enacted by Chivalrybean

Adminned at 21 Nov 2007 09:46:51 UTC

Create a Dynastic Rule called “Buyouts” with text

If a Valkyrie (referred to in this rule as the “Debtor”) has a negative number of Acorns, and her name does not appear in parentheses after the name of an Einherjar on the Unrecruited Einherjar list, then any Valkyrie may transfer a single Einherjar from the Debtor’s list to the Unrecruited Einherjar list, placing the Debtor’s name in parentheses after that Einherjar’s name.  If the Allfather eventually transfers this Einherjar from the Unrecruited Einherjar list to a high bidder’s list (as described in the Rule “Recruiting”), the Debtor gains the same number of Acorns that were subtracted from the highest bidder (as described in the Rule “Recruiting”).  If the Rule “Recruiting” would cause this Einherjar to be transferred from the Unrecruited Einherjar list to the Allfather’s list, then this Einherjar is instead transferred to the Debtor’s list.

Einherjar Candidate: Leeroy Jenkins

Leeroy Jenkins

Well, he did die.

Sanity: Insane
Honor: ?
Gender: Male

High stats: Moxie
Low stats: Pretty much everything else

Keep ‘em coming

5 more Einherjar are up.

I have been sending confirmation emails upon receipt of bids, so if you’ve bid but haven’t gotten the confirmation, speak up.

Einherjar Candidate: Grigori Rasputin

Grigori Rasputin, a Russian mystic and adviser to Russian Tsar Nicholas II. 1869-1916.

Combat: fairly low (Opposed to war)
Moxie: fairly high (Survived several assassination attempts: finally, was poisoned, beaten, stabbed, shot, strangled, and thrown in an icy river. The autopsy reported cause of death: hypothermia.)
Charisma: possibly somewhat low (Unpopular among many factions, although he had a charm with upper class women.)
Mysticism: extremely high (Psychic & Faith Healer; Rumored to have Supernatural Powers)

Gender: Male
Sanity: Insane (He was known as the ‘Mad Monk’)
Dishonorable: (Accused of a variety of immoral and evil practices, and of political domination over the royal family, whom he inadvertently later betrayed)

Einherjar Candidate: John Coltrane

John Coltrane, American jazz saxophonist and composer.

Combat: -7 (Probably of the “lover, not a fighter” category, or at least “artist, not soldier”)
Artistry: +9 (Obvious.)
Charisma: +2 (Jazz is charismatic. Enough said.)
Mysticism: +4 (In touch with religion and spirituality.)

[Male, Sane, Honorable]

Story Post: Einherjar Candidate: Sun Tzu

Sun Tzu

Combat +10
Artistry +2
Charisma +4

[Male,Sane,Honorable]

Einherjar Candidate: Bill Gates

Wikipedia on Bill Gates

Welcome to Valhalla, Bill…NOOOOOOO!!! MY EYES!! REMOVE THAT BSOD! NOW!

Gender: Male
Sanity: Sane
Honor: Honorable(if it passes)

High stats: Charisma, tinkering, scholasticism, combat(Blue Screen…of Death!)
Low stats: Mysticism, artistry

Unidle

I suppose that I ride back into play, hopefully with some stirring horns with string accompaniment. Quorum rises to 10.

Proposal: The Real Valhalla

Self-killed, failed by Kevan.

Adminned at 21 Nov 2007 03:00:10 UTC

[ I always enjoy the random, real-world research that a BlogNomic theme encourages - I’d rather hear about arbitrary, interesting historical figures, than people’s favourite fictional characters. ]

Remove all instances of “or fictional” from Rules 2.1 and 2.1.1.

Rename “Rincewind” to “Harold Lloyd” and “Jack Sparrow” to “Blackbeard”.

Story Post: Einherjar Candidate: Hypatia

Hypatia of Alexandria

Scholasticism +7
Combat -8
Artistry +3
Tinkering +5
Mysticism -7

[Female,Sane,Honorable]

Commence Bidding

The first 4 Einherjar are up on the wiki.  The only changes I made were to Jack Sparrow.  I made him sane, and changed his +/- 1 stats to zeros.

To bid, contact me at 108Hix at gmail dot com.  Please sign your emails with your blognomic username to make it a little easier on me.  I don’t think we have to worry about impersonators during this Dynasty, but if you are concerned, perhaps you can mention your email address in comments, or at least mention that you’re still using the same email that you were during the last Dynasty, in which case I’ll just go look it up.

And feel free to bid on several Einherjar within the same email, as long as you make it clear which bids are for which Einherjar, and which bids (if any) are being retracted.

—Odin

Proposal: This land is your land. I’ll take it.

Self-killed. Failed by Kevan.

Adminned at 20 Nov 2007 06:43:24 UTC

Add a rule named Lands. It shall contain the following text

As a weekly action, a Valkyrie may suggest a Land to be entered into the game by making a story post with the title “Suggest Land: X” where X is the name of the suggested land. Lands, like Einherjar, must have a link associated to them that contains information about the land. The land may be Fictional or Real. Lands shall have a Type and Special Effect. Lands will be listed on the wiki page titled Lands. At any time, the Allfather may add a Suggested Land to the Lands wiki page. As a daily action, a Valkyrie may change the Land Location of any Einherjar she has recruited to any of the lands listed in the Lands wiki page. If a Einherjar has no land listed, it is considered to be Resting.

Create a subrule in the rule Lands titled Land Types. It will contain the following text

*Plains
*Forest
*Village
*City
*Swamp
*Sea
*Desert

Create a subrule in the rule Lands titled Land Special Effects. It shall contain the following text

Each Land has a Special Effect. This effect shall be determined when the Land is suggested. The effects of the land will augment Einherjar who are in the land.

In the rule Einherjar, change the text

Each Valkyrie’s section on this wiki page contains a list of all of the Einherjar that Valkyrie has recruited, along with any relevant statistics associated with those Einherjar. The “Unrecruited Einherjar” section contains a list of all of the Einjerjar that have not been recruited by any Valkyrie, along with any relevant statistics associated with those Einherjar.

to

Each Valkyrie’s section on this wiki page contains a list of all of the Einherjar that Valkyrie has recruited, along with any relevant statistics associated with those Einherjar. The “Unrecruited Einherjar” section contains a list of all of the Einjerjar that have not been recruited by any Valkyrie, along with any relevant statistics associated with those Einherjar and which Land the Einherjar is located.

Proposal: Bus Patch

Self-killed. Failed by Kevan.

Adminned at 20 Nov 2007 06:37:27 UTC

If “No Room on the Bus” passes, then amend the subrule “Trades” so that it reads

Valkyries may transfer any of their Einherjar to any other Valkyrie by posting a story post that announces the transfers.  Transfers may be made conditional on another transfer being made (for example, Valkyrie “X” may announce “I transfer Einherjar “A” to Valkyrie “Y”, conditioned upon Valkyrie “Y” transferring Einherjar “B” and “C” to me.) An unconditional transfer is effective as soon as the transferee accepts the trade by voting FOR the transfer in the comments to the post that announces it; a conditional transfer is effective as soon as the transferee posts a story post that announces a trade that would, if effective, satisfy the condition.  That is to say, in the case of conditional transfers, no votes are necessary as long as the two story posts have reciprocal conditions.

Proposal: No Room on the Bus

Cannot reach quorum without change of votes 1 - 10 Failed by Chivalrybean

Adminned at 19 Nov 2007 23:33:47 UTC

Add a new dynastic rule (or subrule), entitled: “Limitations on Number of Einherjar”, as follows:

Any Einherjar that has been recruited by a Valkyrie and that has not been removed from that Valkyrie’s section of the “Einherjar” wiki page is deemed to be in that Valkyrie’s Portfolio.
No Valkyrie may have more than five (5) Einherjar in her Portfolio at any time.  No Valkyrie may have more than three (3) Einherjar in her Portfolio that share the same Gender.

Add a new subrule entitled: “Trades”, as follows:

Valkyries may transfer any of their Einherjar to any other Valkyrie by posting a story post that announces the transfers.  Transfers may be made conditional on another transfer being made (for example, Valkyrie “X” may announce “I transfer Einherjar “A” to Valkyrie “Y”, conditioned upon Valkyrie “Y” transferring Einherjar “B” and “C” to me.)  An unconditional transfer is effective when announced; a conditional transfer is effective as soon as the condition is satisfied.

The idea being that one should think carefully about “filling up slots” in the Portfolio, rather than grabbing any Einherjar that becomes available).

Einherjar Candidate: Rincewind

Name: Rincewind

* Wit 6
* Scholasticism 4
* Combat -4
* Moxie 1

* Gender [male or female] Male
* Sanity [sane or insane] Sane


When it passes Honor: Honorable

Einherjar candidate: Roman Ungern von Sternberg

Wikipedia bio here
Baron Roman Friederich Nickolaus von Ungern-Sternberg (Роман Фёдорович Унгерн фон Штернберг)
The “Bloody Baron”, a notorious Russian warlord who commanded military leaders on behalf of the Whites during the Russian civil war and proclaimed himself dictator of Mongolia)

* Wit: 0
* Scholasticism: 0
* Combat 7 (brave, but mentally unstable)
* Moxie: (-6) (executed by firing squad)
* Artistry: 0
* Tinkering: 0
* Charisma: (-4): (“His brief rule of Mongolia whas characterized by ... a reign of terror”)
* Mysticism: 3 (“A mystic who was fascinated by beliefs and religions of the Far East such as Buddhism and who believed himself to be a reincarnation of Genghis Khan, Ungern von Sternberg’s philosophy was an exceptionally muddled mixture of Russian nationalism with Chinese and Mongol beliefs.”)

Gender = Male
Sanity = Insane

Einherjar candidate: Oliver Cromwell

Oliver Cromwell (1599-1658) was an English military and political leader. His New Model Army defeated the royalists in the English Civil War. After the execution of King Charles I in 1649, Cromwell dominated the short-lived English Republic, conquered Ireland and Scotland, and ruled as Lord Protector from 1653 until his death in 1658.”

Statistics:

  • Scholasticism: 4
  • Combat: 5
  • Artistry: -4
  • Charisma:5
  • Male
  • Sane
  • Honorable

Einherjar candidate: Jack Sparrow

Captain Jack Sparrow

  *  Wit (represents cleverness/sense of humor and related personality traits) 8
  * Scholasticism (represents intelligence, scholarship and academic achievment) 1
  * Combat (means what you think it means) 7
  * Moxie (represents luck, pluck and charm) 5
  * Artistry (represents exceptional talent in the arts, music, literature or similar achievement) -6
  * Tinkering (represents skill with invention and problem-solving) -5
  * Charisma (represents leadership ability and attractiveness) -1
  * Mysticism (represents aptitude for theology or prophecy). 1

In addition, each Einherjar has exactly one of the two permissible values for each of the following Binary Einherjar Statistics:

  * Gender [male or female] Male
  * Sanity [sane or insane] Insane

When it passes Honor: Dishonorable

Just a general suggestion on the stats.

Proposal: Ready To Ragnarök

Reached Quorum 10-2 - Enacted by Chivalrybean

Adminned at 19 Nov 2007 23:30:27 UTC

Enact a new Rule, “The Final Battle”:-

As a Daily Action, the Allfather may announce that a Skirmish has taken place as part of the Final Battle.

A Skirmish is announced by first rolling DICEX in the GNDT, where “X” is the number of numerical Einherjar Statistics, and where the roll has a comment of “Skirmish Check”. The number rolled shall be used to determine which of the numerical Einherjar Statistics is relevant to the Skirmish, by counting down from the top of the list in the “Statistics” rule - this Statistic is the “Challenged” Statistic.

Each Valkyrie who has recruited one or more Einherjar shall then have their Skirmish Ratings calculated - this is the total of the Challenged Statistics for each of that Valkyrie’s Einherjar.

The single Valkyrie with the highest Skirmish Rating (if one exists) is triumphant, and receives 10 Acorns. The single Einherjar with the lowest value for the Challenged Statistic (if one exists) has fallen, and is removed from the Einherjar page.

After having calculated these results and made the changes required, the Allfather should post a blog entry summarising them, and also describing the opponent that the Einherjar faced.

Proposal: The Power of Loki

Passed 11-1 - Enacted by Chivalrybean

Adminned at 19 Nov 2007 19:33:30 UTC

Create a new dynastic rule “Loki”

There exists an entity Loki that is not the Allfather or a Valkyrie.  Loki may, however, have a section in the [[Einherjar]] page.

Change the text:

If there are no (non-retracted) bids on the Einherjar, then the Einherjar is added to the list of Einherjar recruited by the Allfather.

to read

If there are no (non-retracted) bids on the Einherjar, then the Einherjar is added to the list of Einherjar recruited by Loki.

Proposal: Balance for Games Sake

Self-Killed - Failed by Chivalrybean

Adminned at 19 Nov 2007 19:31:28 UTC

Add to the end of this text:

Each Einherjar has a rating from -10 to 10 (only integer values are valid) in each statistic on the list of Einherjar Statistics below.  If an Einherjar’s description on the [[Einherjar]] wiki page omits a value for a particular Einherjar Statistic then it is assumed to be zero.

The following:

The total of all Einherjar’s statistics can be no more than 10, and no less than -10

Proposal: The Force Has Two Sides

Passed 11-1-0 Enacted by Chivalrybean

Adminned at 19 Nov 2007 19:29:36 UTC

If the proposal Different statistics fails, this does nothing.

Append the following to the end of the rule Statistics (In the binary traits section)

* Honor [honorable or dishonorable]

Monday, November 19, 2007

Proposal: Different statistics

Reached quorum, 10 votes to 0. Enacted by Kevan.

Adminned at 19 Nov 2007 07:54:27 UTC

Create a new rule “Statistics” (or, if “Detail Addition to Simplicity Version 2” passes, then rewrite that rule as follows):

Each Einherjar has a rating from -10 to 10 (only integer values are valid) in each statistic on the list of Einherjar Statistics below.  If an Einherjar’s description on the [[Einherjar]] wiki page omits a value for a particular Einherjar Statistic then it is assumed to be zero.
The Einherjar Statistics are:
* Wit (represents cleverness/sense of humor and related personality traits)
* Scholasticism (represents intelligence, scholarship and academic achievment)
* Combat (means what you think it means)
* Moxie (represents luck, pluck and charm)
* Artistry (represents exceptional talent in the arts, music, literature or similar achievement)
* Tinkering (represents skill with invention and problem-solving)
* Charisma (represents leadership ability and attractiveness)
* Mysticism (represents aptitude for theology or prophecy).

In addition, each Einherjar has exactly one of the two permissible values for each of the following Binary Einherjar Statistics:
* Gender [male or female]
* Sanity [sane or insane]

Proposal: Detail Addition to Simplicity Version 2

Reached quorum, 9 votes to 1. Enacted by Kevan.

Adminned at 19 Nov 2007 07:53:49 UTC

If the Proposal titled “A Simple Start” failed, this Proposal does nothing.

Add a new subrule to Einherjar titled Statistics:

Each Einherjar has a rating from 1-10 in each statistic of theirs, where 10 is the best and 1 is the worst.  The statistics are:
*Intelligence
*Combat Skill
*Combat Knowledge
*Strength
*Charisma

Proposal: Baseball cards

Reached quorum 11 vote to 0. Enacted by Kevan.

Adminned at 19 Nov 2007 06:52:06 UTC

If “A Simple Start” fails, this does nothing.
Add the following to the end of rule “Einherjar”:

Each Einherjar’s section will include a link to a web-based biography or web page that describes the Einherjar (for example, an article on the relevant historical or fictional character on en.wikipedia.org).

Add a subrule to Einherjar, entitled “Einherjar candidates”.

As a daily action, any Valkyrie may make a story post entiled “Einherjar candidate: X”, where X is the name of a historical or fictional character.  The post must include a link to a web-based biography or web page that describes the historical or fictional character in question (for example, an article on the relevant historical or fictional character on en.wikipedia.org) and may, but is not required to, suggest the relevant attributes and statistics of that historical or fictional character.  The Allfather may, at any time, add any historical or fictional character who has been the subject of such a story post to the list of Unrecruited Einherjar, in which case the Allfather will post the initial attributes and statistics of that Unrecruited Einherjar on the Unrecruited Einherjar page.

Idle me, please

I dont think I have what it takes for another dynasty.

Proposal: How many Acorns is Socrates’s soul worth?

Reached quorum, 10 votes to 0. Enacted by Kevan.

Adminned at 19 Nov 2007 06:41:22 UTC

If “Proposal: A Simple Start” failed, then this Proposal does nothing.

Create a Dynastic Rule called “Recruiting” with text

Each Valkyrie has a number of Acorns, tracked in the GNDT.  New Valkyries start with 100 Acorns.

If any Einherjar has been on the “Unrecruited Einherjar” list for less than 48 hours, then any non-Allfather Valkyrie may make a bid on that Einherjar (or retract a previously made bid on that Einherjar) by emailing the Allfather with the amount of the bid, and the name of the Einherjar.  Bids made in this way must be a positive integer number of Acorns, and may not exceed the bidding Valkyrie’s current number of Acorns.

If any Einherjar has been on the “Unrecruited Einherjar” list for at least 48 hours, then the Allfather shall, as soon as possible, remove that Einherjar from the “Unrecruited Einherjar” list, and add it to the list of Einherjar recruited by the Valkyrie who has the highest (non-retracted) bid on that Einherjar.  When this happens, a number of Acorns equal to the amount of the second-highest (non-retracted) bid on that Einherjar are subtracted from that Valkyrie’s Acorns.  This subtraction may cause that Valkyrie’s number of Acorns to become negative.  If there is only one (non-retracted) bid on the Einherjar, then the second-highest bid is considered to be 1 for the purposes of the subtraction.  If there are no (non-retracted) bids on the Einherjar, then the Einherjar is added to the list of Einherjar recruited by the Allfather.  If there is a tie for highest bidder, the Allfather shall randomly choose one of the tied bidders as the highest bidder for the purposes of this rule.

.

Set each Valkyrie’s Acorns to 100.

Proposal: Detail Addition to Simplicity

Self-killed, failed by Kevan.

Adminned at 19 Nov 2007 06:32:30 UTC

If the Proposal titled “A Simple Start” failed, this Proposal does nothing.

Add a subrule to the rule Einherjar titled Statistics:

Each Einherjar is worth a number of points ranging from 1-5.

Proposal: A Simple Start

Reached quorum, 9 votes to 0. Enacted by Kevan.

Adminned at 19 Nov 2007 06:24:35 UTC

Create a Dynastic Rule called “Einherjar” with text

There is a wiki page called [[Einherjar]] which contains a section named for each Valkyrie that has recruited an Einherjar, and a single section named “Unrecruited Einherjar”.  Each Valkyrie’s section on this wiki page contains a list of all of the Einherjar that Valkyrie has recruited, along with any relevant statistics associated with those Einherjar.  The “Unrecruited Einherjar” section contains a list of all of the Einjerjar that have not been recruited by any Valkyrie, along with any relevant statistics associated with those Einherjar.

.

Ascension Address: Ascension Address

Ragnarök is upon us, my Valkyries, and I must say that I am somewhat disappointed in the quality of the heroes you have been providing lately.  I hardly need remind you that we require spirits of warriors who have died bravely in battle to aid us in the final battle against the Jotuns.  Of course, we may also be able to find good uses for various figures such as brilliant tacticians, wise rulers, celebrated philosophers, or even great artists.  As usual, I’ll leave the details of the choosing up to you all, but could you pick up the pace a bit?  I fear Ragnarök is mere months away….

All Dynastic Rules are repealed.
“Villager(s)” becomes “Valkyrie(s)”.
“Mayor” becomes “Allfather”.
Singular third-person pronouns become feminine when appropriate.

Saturday, November 17, 2007

Declaration of Victory: Thanks for the guns, Brendan.

12 hours have passed, and the Mayor has voted.
Quorum of Villagers have voted, and more than half were in favor (15-0).
Hix is the new Mayor.
Hiatus continues until the Ascension Address.

—Hix

Adminned at 18 Nov 2007 14:27:51 UTC

Victory!  (See Rule “Victory”)

Special thanks go out to spikebrennan, whom I trusted pretty much from the beginning, regardless of my having made the game’s first lynch proposal against him, and to BobTHJ who convinced me that he was not a werewolf and could be trusted with a gun.

Several Villagers have expressed interest in another Mafia-like Dynasty, but haven’t specifically indicated whether they would be interested in the _next_ Dynasty being Mafia-like.  It’s something I would be happy to run, but I wouldn’t want too many of you to be bored; one of the nice things about Blognomic is how the gameplay is always changing.  Feel free to discuss in comments.

The Werewolves Are Defeated

Two silver gunshots ring out in the night, and the last of the Zahndorf werewolves is killed.

As the sleeping village moves towards a bright, new dawn, the brave actions of the villagers show that Hix the Alchemist contributed the most towards curing the village of its lycanthropic problem, and is free to assume the mayorship of a grateful Zahndorf.

NameSpeciesAcuity
aaronwinbornHuman1
AmnistarHuman2
BobTHJHuman2
BrendanWerewolf5
BuckyHuman0
ChivalrybeanHuman0
DarknightWerewolf2
Elias IXHuman2
HixHuman3
NameSpeciesAcuity
IcarusHuman0
IgthornHuman0
KevanHuman0
Oracular rufioHuman1
RodlenHuman1
RodneyHuman1
ShadowClawHuman1
spikebrennanHuman0
Tesla4DHuman0

So that people can check I haven’t missed anything, the actual Acuity gains were as follows:-

  • Brendan and Darknight earned 1 Acuity for killing Kevan.
  • Brendan, Clucky and Darknight earned 1 Acuity for killing Amnistar.
  • Brendan and Tiberias earned 1 Acuity for killing Spikebrennan.
  • Brendan and Tiberias earned 1 Acuity for killing Chivalrybean.
  • Tiberias earned 1 Acuity for killing Elias IX.
  • Brendan and Tiberias earned 1 Acuity for killing Aaronwinborn.
  • Oracular, Shadowclaw, Hix, Rodlen, Rodney, Aaronwinborn and BobTHJ earned 1 Acuity for killing Darknight. Elias earned 1 for advising through his will.
  • Tiberias earned 2 Acuity for poisoning Rodlen and Igthorn.
  • Hix earned 1 Acuity for shooting Tiberias, Elias earned 1 for seance advice, Amnistar earned 1 for making the gun.
  • Hix earned 1 Acuity for shooting Brendan, BobTHJ earned 1 for (presumably) providing information, Amnistar earned 1 for making the gun.

Saturday, November 17, 2007

Proposal: Protection from 2.7 mb proposals

Timed out and Failed 8-1. Adminned by Chivalrybean

Adminned at 18 Nov 2007 20:15:34 UTC

Remember my first attempt to imprison or kill Tiberias?  Well, remember Tiberias’ votes?  The ones that made the town meeting be a 2.7 mb page?  Well, that kind of voting ends here!

Add the following text to the rule titled Voting:

Votes that have more than 2 voting icons in them are not allowed.

In the interest of full disclosure

and because I can’t be targeted two nights in a row anyway, I received the following email from our late Mayor during this most recent Daytime:

You lock up your office and head home for the night, when
you suddenly have a distinct sense of someone following
you.  Nervously, you increase your speed, but in your
haste you stumble over a loose cobblestone and fall to
your knees.

Just as you fall, a shadow passes over you, and you catch
a whiff of animal scent and a low growl.  You cry for help,
but the beast has already disappeared into the shadows.

(A Werewolf has attempted to bite you, and failed.  Your
clue is the letter ‘O’.)

Seance Results

The table is rumbling, the glass is moving…

Hix asked Aaronwinborn “Were you the Night Watchman when you died?”
Rodlen asked Spikebrennan “Do you think Tiberias is correct to doubt Hix’s trustworthiness?”
Oracular Rufio asked Chivalrybean “Have you been haunting someone we should know about?”
Brendan asked Aaronwinborn “Who should get your Gaol Keys?”

Proposal: Purgatory

Vetoed as the new Dynasty rolls in
Failed by Hix

Adminned at 18 Nov 2007 15:30:33 UTC

[ Regarding Spike’s “just trying to be cute” Burma-Shave joke, I think Ghosts should be more careful about giving away any such potential information. ]

After the first paragraph of Rule 2.6 (Dead Men Tell No Tales), add:-

The Mayor may deduct Acuity Points from any villager who he feels has broken this rule. Such deductions shall be revealed at the game end.

Igthorn and Rodlen autopsy results.

Neither is a werewolf.  Both were killed by poison.

Bang

A single gunshot rings out through the village.

Thursday, November 15, 2007

Proposal: Return of the King II: Electric Boogaloo

Enacted by Amnistar (Move FOR than AGAINST)

Adminned at 17 Nov 2007 17:00:30 UTC

Once more, with feeling…
From time to time, the king of the land in which Zahndorf is located visits town to visit favors upon those he thinks are most worthy.
Add a new Dynastic rule, as follows:

On up to one occasion during a Daytime on or after November 20 (as the Mayor may select), the King will visit Zahndorf.  The Mayor will commemorate this visit by posting a story post that identifies each Villager (living or dead) to whom the King awards a medal.

Medals are awarded in accordance with the following criteria:
If at the time of the King’s visit a particular Villager has zero Acuity points, then there is a 25% chance that the Villager is awarded a Medal.
If at the time of the King’s visit a particular Villager has more than zero Acuity points, then there is an 75% chance that the Villager is awarded a Medal.

Each Villager who has been awarded a Medal will have it added to his respective Inventory.

If the Dynasty ends before the King visits Zahndorf, then this rule is null and of no force or effect.

Planning your
Werewolf attack?
First take care of
Your hairy back.
Burma-Shave.

Idle, Please

I don’t really look forward to playing this one as a ghost; pleas idle me; I may be back next dynasty.

Proposal: The Return of the King

Self-killed
Failed by Hix

Adminned at 16 Nov 2007 19:11:56 UTC

From time to time, the king of the land in which Zahndorf is located visits town to visit favors upon those he thinks are most worthy.

If this proposal passes, then during a Daytime on or after November 20 (as the Mayor may select), the King will visit Zahndorf.  The Mayor will commemorate this visit by posting a story post that identifies each Villager (living or dead) to whom the King awards a medal.

Medals are awarded in accordance with the following criteria:
If at the time of the King’s visit a particular Villager has zero Acuity points, then there is a 25% chance that the Villager is awarded a Medal.
If at the time of the King’s visit a particular Villager has more than zero Acuity points, then there is an 75% chance that the Villager is awarded a Medal.

Each Villager who has been awarded a Medal will have it added to his respective Inventory.

Proposal: Town Meeting:  Second Opinion

Invalid XOR Vetoed
—Hix

Adminned at 16 Nov 2007 19:11:07 UTC

I’m not totally convinced by the late Tiberias’s argument, but his line about Acuity Points is pretty clear.  Hix and BobTHJ decided to kill him and take the resulting points for themselves, rather than setting up a Town Meeting to lynch him, despite the fact that he’d already exhausted his poison supply and was jailed.

We need an Alchemist who can verify Hix’s evidence, and we need to redistribute the guns to people who aren’t now an AP ahead of the rest of us.

Set Hix’s Occupation to Cardinal and BobTHJ’s Occupation to Archbishop.  Remove the Guns and Silver Bullets from Hix’s and BobTHJ’s Inventory and put them in the late Mayor’s.

Set the Occupation of the living Villager mentioned in the comments by living Villagers on this post the most times (in the form “(Name) for Alchemist”) to Alchemist.  The total should count only the latest comment of this form from each living Villager.  Ignore mentions of Villagers who have commented with the phrase “I despise alchemy.”  In the case of a tie, do not make anyone the Alchemist.

Give a Gun and a Silver Bullet to each of the two living Villagers mentioned in the comments by living Villagers on this post the most times (in the form “(Name) for Sheriff”).  The total should count only the latest comment of this form from each living Villager.  Ignore mentions of Villagers who have commented with the phrase “I hate guns.”  In the case of a three-or-more-way tie, leave the Guns in the Mayor’s Inventory.

Proposal: Removing the Silencer

Reaches Quorum (11-0)
Enacted by Hix

Adminned at 16 Nov 2007 19:04:22 UTC

[ Killing shots appear to be silent under the current ruleset, for some presumably unintentional reason. This fixes it, and also allows gun-wielding villagers to fire into the air, should they wish to. ]

In Rule 2.4.3 (Guns and Bullets), remove “and the Mayor shall post a blog entry announcing that a gunshot has been heard” from all bullet points in which it appears, and add:-

In all cases, the Mayor shall post a blog entry announcing that a gunshot has been heard.

Also add a new subrule, 2.4.3.2, titled “Blanks”:-

A living Villager with a gun may fire it into the air by announcing this intention to the mayor. Within 48 hours of receiving such an intention, the Mayor shall post a blog entry announcing that a gunshot has been heard.

And to Rule 2.4 (Items), add:-

A living Villager may drop any item they are carrying by removing it from their inventory.

And repeal the then-redundant “Pouring it Out”.

Death of the Tailor, the Librarian and the Prisoner

Igthorn, Rodlen and Tiberias all died during the night, in unclear circumstances. A single gunshot was heard.

Thursday, November 15, 2007

Proposal: Tiebreaker

Reached quorum, 12 votes to 0. Enacted by Kevan.

Adminned at 16 Nov 2007 11:13:42 UTC

Add the following text to the end of the last paragraph of the Rule entitled “Victory”:

If at that time there is a tie that results in no Villager achieving victory under this Rule, the Mayor may break the tie by awarding half an Acuity Point to the Villager he feels contributed most to the winning side.

 

Proposal: Town Meeting: Seance

Passed 5 votes to 0. Enacted by Kevan.

Adminned at 16 Nov 2007 11:11:48 UTC

Since aaronwinborn was killed just before dawn.

Hix’s trustworthiness

It seems that there are many people who are trying to kill me based only on hearsay, especially Hix.  I have poured all of my Wolfsbane into the well (and, yes, all of it is wolfsbane, regardless of the name) since everybody seems so eager to see me dead, I might as well try to get as many Acuity points as possible now.  That being said, what do we actually know:

* 2 ghosts trust Hix for unknown reasons
* Hix tried to steal everyone’s Acuity points for Darknight
* Alternately, Hix poured the poison on the ground and claimed to have poisoned Darknight to throw suspicion onto me.
* No one really knows who Hix targetted; for all we know, he is a werewolf that shot himself to frame me.
* Hix has been moving rather fast lately; he is obviously in a panic about something
* Hix has made sure that he is the one who will perform my autopsy

Proposal: More self-defense

Timed out. Failed 2-6. Adminned by Chivalrybean

Adminned at 16 Nov 2007 11:09:05 UTC

Add the following text to the end of the rule entitled “Self-Defense”:

After all such shootings have finished, if all attacking werewolves are Wounded or Dead, their victim is Healthy, and the victim still has a Gun, then the werewolves are unable to finish the victim off and he is merely Wounded instead of being killed.

Another gunshot

Another, heavier gunshot echoes around the village square.

A mis-adminning

When “last-minute murders” passed, its text was added to the wrong part of the rule.  It should have been added to the first paragraph instead of being appended to the end of the rule.  I do not think this breaks anything.

It has to be done

Weighing the options carefully in his head, the Archbishop makes his choice. Carefully, he removes his white collar and black priest’s robe. It was time to take matters into his own hands.

I resign as Archbishop.

Proposal: Grand Theft Autopsy

Reached quorum, 11 votes to 0. Enacted by Kevan.

Adminned at 16 Nov 2007 09:25:08 UTC

[ Slowing down the rate at which the alchemist can process the bodies. ]

In Rule 2.3.4 (The Alchemist), replace “During the daytime, the Alchemist may email the Mayor to announce that they are performing an autopsy on any number of dead villagers. The Mayor shall privately respond, revealing the nature of each such villager.” with:-

During the daytime, the Alchemist may, as a Daily Action, email the Mayor to announce that they are performing an autopsy on a single dead villager. The Mayor shall privately respond, revealing the nature of that villager.

Sorry to doubt you, Chivalrybean

New autopsies have been performed on all dead villagers, confirming that Darknight was the only werewolf among them.

Proposal: The village well is not located in the prison.

Reached quorum, 11 votes to 1. Enacted by Kevan.

Adminned at 16 Nov 2007 09:23:46 UTC

In subrule “Drugging the Well”, replace “Any villager with a vial of Elixir” with “Any living, non-Prisoner villager with a vial of Elixir”.

In subrule “Pouring it Out”, replace “Any villager with a vial of Elixir” with “Any living villager with a vial of Elixir”.

Proposal: Town Meeting: Gathering from the Dead

Timed out 4 votes to 2. Enacted by Kevan.

Adminned at 16 Nov 2007 09:22:03 UTC

Transfer spikebrennan’s 4 silver bullets and arrowinborn’s Goal Keys to BobTHJ.

As archbishop and chief investigator of the church, I intend to use these for the common good.

Bang

There is a gunshot somewhere in the town.

An announcement, followed by an explanation.

I Quit.

Because I wanna.

Proposal: To Arms

Reached quorum, 10 votes to 0. Enacted by Kevan.

Adminned at 15 Nov 2007 02:11:47 UTC

[ Simplifying the sword and changing the military ability, since nobody seems interested in using either of them yet. ]

Reword the “Swords” rule to:-

If a villager has a sword, then there is a 50% chance that a Werewolf Murder attempt against them will have no effect, and a Werewolf Bite attempt against a villager with a sword will always be made at 1DICE6.

Reword the “Military Occupations” rule to:-

Military staff have basic hand-to-hand training - there is a 25% chance that a Werewolf Murder attempt against them will have no effect, and a Werewolf Bite attempt against them will always be made at 1DICE6. (If a villager with a military occupation has a sword, this hand-to-hand bonus is ignored.)

Military staff are trained in the use of firearms - they may take the Daily Action to shoot another villager twice per day, instead of once.

Zahndorf armory is the smallest in the valley, and if there are ever more than two Villagers with Military Occupations, the Mayor may demote one of them to Peasant.

Call for Judgment: Non-Retroactive Graveyard Shift

Fails after 96 hours
—Hix

Adminned at 18 Nov 2007 13:55:56 UTC

Hypothetically speaking, under the current ruleset (ignoring the “Graveyard Shift” proposal), the original Night Watchman should retain his position (and so be entitled to receive information from the Mayor) even if he dies.

Let us hypothesize for a moment that this situation has happened.

If this CfJ passes, the Mayor shall provide to the original Night Watchman, if any, all information that the Mayor has provided to any purported successor “Night Watchman” in that capacity, and shall continue to do so until “Graveyard Shift” passes.

Proposal: The Graveyard Shift

Reached quorum, 10 votes to 0. Enacted by Kevan.

Adminned at 14 Nov 2007 09:03:36 UTC

[ Under the current wording, the role of Night Watchman should only be passed on when a player is idled out - I’ve been wrongly reading “currently no Night Watchman” as to also trigger on death. Whether or not it was ever triggered on death is, of course, a secret, but it wouldn’t hurt to clarify the rule. ]

In Rule 2.9 (The Night Watchman), add the following sentence to the start of the rule:-

The village of Zahndorf is patrolled at night by a single Night Watchman.

And add to the end:-

If the Night Watchman becomes idle or becomes dead, then they stop being the Night Watchman.

The existing holder of the Night Watchman role shall be considered legal, even if the role was passed on incorrectly, and your late Mayor apologises.

Hockeyruler hasn’t voted in over a week

or indeed visited the site since the 8th, and is now idle.  I don’t see any reason to add him to Persona Non Grata, though.  Quorum drops to 10, and Town Meeting Quorum to 6.

Wednesday, November 14, 2007

Proposal: Town Meeting: Kill or imprison Tiberias: The Correct Version

Reached Town Meeting Quorum, 7 votes to 1. Enacted by Kevan.

Adminned at 14 Nov 2007 08:52:20 UTC

If this proposal passes, change the occupation of Tiberias to Prisoner.

If at least half of the valid votes have the phrase “Off with Tiberias’ head!” change the life of Tiberias from Healthy to Dead.

In the seance, we learned that a lot of ghosts thought Tiberias was a werewolf.  A lot being almost all of them.  So I give you this proposal: kill, imprison, or ignore.  Town meeting redone to correct loophole.

Being of dead mind and body

As per Amnistar’s will from beyond the grave, in my capacity as Solicitor, I’m transferring their possessions to Hix.

Proposal: Last-minute murders

Reached quorum, 10 votes to 0. Enacted by Kevan.

Adminned at 14 Nov 2007 08:51:06 UTC

Add the following text to the first paragraph of the rule entitled “Seance”, immediately after the first sentence of that paragraph:

(If a villager was slain when less than 3 hours remained before midnight, or during the Daytime, the seance for that murder may be held the following night instead.)

Proposal: Town Meeting: Slay or imprison Tiberias

Vetoed very slowly by Kevan, to spare other admins from having to comb through 2.7Mb (!) of comments for legal votes. The second Town Meeting is ready to pass anyway.

Adminned at 14 Nov 2007 08:50:12 UTC

If this proposal passes, change the occupation of Tiberias to Prisoner.

If at least half of the votes have the phrase “Off with Tiberias’ head!” change the life of Tiberias from Healthy to Dead.

In the seance, we learned that a lot of ghosts thought Tiberias was a werewolf.  A lot being almost all of them.  So I give you this proposal: kill, imprison, or ignore.

Warning! Comments on this thread are 2.7Mb in size, and will take some time to load.
—The Mayor

Death of the Doctor

The surgery door crashes in, and heavy, clawed feet scramble across the floorboards, bringing down a cabinet of delicate surgical equipment on their way to the candlelit back room, and scattering the bottles and bandages that the doctor isn’t expecting to have to use so soon.

Aaronwinborn has been murdered.

Proposal: Guns and Self-Defense

Reached quorum, 10 votes to 0. Enacted by Kevan.

Adminned at 14 Nov 2007 08:45:30 UTC

Add a new subrule to the Rule entitled “Guns and Bullets”.  Call it “Self-Defense” and give it the following text:

If a Villager with a gun would be savaged by werewolves, he has a 1-in-3 chance of shooting each Werewolf, using Silver bullets if he has at least one Silver Bullet per attacking Werewolf and Lead otherwise.  This has the same effect as if he had shot them under rule 2.4.3.

Seance Results

Rodlen asks Elias IX “Who should be imprisoned after Darknight is killed for acuity?”
Oracular rufio asks Elias IX “Is there anyone that you trust not to be a werewolf, and if so who are they?”
Brendan asks Amnistar “who would you like to receive your possessions?”
Hix asks Elias IX “Did you inform the Doctor (aaronwinborn) that Darknight was aware that you saw Darknight change into a wolf, and thus you were almost guaranteed to be the wolves’ next target?”
Tiberias asks Amnistar “Have you been haunting anyone?”
BobTHJ asks Bucky “Who do you suspect of being a werewolf?”

Ten O’Clock and All’s Well

A single wolf howl echoes through the empty streets.

Monday, November 12, 2007

Proposal: Watching the Detectives

11-0, reaches quorum. Enacted by Elias IX

Adminned at 13 Nov 2007 19:19:53 UTC

[ Fixing day/daytime problems with the Investigation rule, and making it default to one night only, given that absent-mindedly investigating for an extra day could get you killed. Also using the word “quarry” instead of “watched”. ]

Reword the first two paragraphs of Rule 2.13 (Investigation) to:-

During the daytime, a living villager (the Investigator) may secretly inform the Mayor that they are planning to investigate another living villager (the Quarry) during the next night, for that night only.

If it is daytime and a villager was investigating another villager during the previous nightime, the Mayor shall privately tell that Investigator whether or not their Quarry has been “Out at Night” since the last daytime. In addition, if the Quarry was a werewolf whose target was savaged by wolves during that night, the Mayor shall privately inform the Investigator that their Quarry is a werewolf.

And replace “the watched villager” with “the Quarry” in the fourth paragraph.

Proposal: Taking up the Slack

Self-killed.  Brendan

Adminned at 13 Nov 2007 11:36:38 UTC

Replace the first two paragraphs of the rule “Occupations” with:

Each villager has one or more occupations, which are noted in the GNDT. The Mayor’s occupation is always Mayor, and all other villagers have the default occupation of Peasant unless otherwise specified. Each villager has one occupation by default. If there are less than 12 living villagers, each villager may have two occupations. If there are less than 6 living villagers, each villager may have 3 occupations. If a villager ever has more occupations listed in the GNDT than is allowed by this rule he loses the last such listed occupation.

During the Daytime, any living Peasant may give themselves an Occupation from the list at this site (http://www.svincent.com/MagicJar/Economics/MedievalOccupations.html), excluding those in the Government, Military, Religious and Sailor sections, and those already taken by other Villagers. This Occupation may replace one of their current occupations, or it may be a new occupation if that villager is currently allowed to have an additional occupation.

As the number of living villagers dwindles, this allows us to take up the roles that are lost when other villagers die.

Tavern Rumours

The BlogNomic IRC applet is now back in the sidebar, and running, if anybody wants to discuss game events there.

I didn’t have sufficient server privileges to fix things on the BlogNomic server, so I’ve just set up an exact copy of the IRC applet on my own machine. If anyone would rather connect through their own client (I’d forgotten that Trillian had IRC functionality), it’s the #Nomic channel on moo.slashnet.org.

Proposal: Howling Ghosts (trivial)

Passed 11-0.  Brendan

Adminned at 13 Nov 2007 11:39:35 UTC

In the Rule entitled “Howling”, replace all instances of the text “A Werewolf” with the text “A living Werewolf”.

Monday, November 12, 2007

Proposal: An Ecto-friendly environment

1-10, cannot pass without CoV.  Brendan

Adminned at 13 Nov 2007 11:33:48 UTC

Add a subrule to the rule Ghosts named Ectoplasm. Set its text to

When a ghost chooses a villager’s house to haunt, if the ghost has not chosen a house to haunt in the last 24 hours, one item called Ectoplasm shall be placed in the inventory of the villager whose house is haunted. When a ghost stops haunting a villager’s house, one Ectoplasm (if there are any) will be removed from their inventory. A villager who has at least one ectoplasm in their inventory may privately ask a villager with a Religious occupation to remove one Holy Water from the inventory of the asked religious villager as well as one ectoplasm from the requesting villager’s inventory. If the villager with the religious profession agrees, the villager with the religious occupation shall privately mail the Mayor of the fact and remove the said objects from the proper inventories.

Add the following sentence to the end of the subrule Religious Occupations:

As a daily action, a villager with a religious occupation may produce one inventory item called Holy Water.

This allows people to possibly know whose haunted, a way to hide the fact to a degree, and has safeguards against abuse in place to prevent things like a ghost choosing lots of targets and ectospamming the town.

Proposal: Town Meeting: Let’s Get This Over With

Passed 8-0.  Brendan

Adminned at 13 Nov 2007 11:29:53 UTC

Set Darknight’s Life to Dead.

Proposal: Town Meeing: Seance

Timed out and passed 7-0.  Brendan

Adminned at 13 Nov 2007 11:38:11 UTC

I don’t think there’s anything broken about the Seance rule now, so ask away.

Last Will and Testament of Elias IX

Sent to me in my capacity as Solicitor at 9:46 pm UTC on November 9:

Should I die, all my items shall go to aaronwinborn.

My last statement:

“On Nov 9, 2007 10:25 AM, Mayor of Zahndorf

wrote:
Passing the gaol building on your way home, you heard a strange
scuffling sound inside. Unlocking the outer door and looking through
the barred windows, you were astonished to see a large, grey wolf
lying asleep on the stone of the cell floor! Its yellow eyes flicked
open as you slammed the window shut, and you ran out into the cold
street, breathing heavily.

Darknight is a Werewolf!”

The entire contents of this will shall be posted on the main page by the Solicitor.

Death of the Jew

The village is awoken by muffled shouting from the Jew’s house, and the sounds of crockery and furniture being thrown around. There is a crash of glass onto cobblestones, a low growl, and footsteps run into the night.

Elias IX has been murdered.

Proposal: When a werewolf meets a thief…

Timed out and failed, 6-8.  Brendan

Adminned at 13 Nov 2007 09:30:54 UTC

Add the following text to the end of the rule ‘Criminal Occupations’:

A life of crime causes criminals to have enhanced agility and cunning, making them less susceptible to werewolves. It therefore takes one more werewolf than usual to Murder any Villager with a Criminal Occupation (i.e. Three if the Villager is not Wounded and two if he is).

I thought I’d try and develop Criminals a bit. If this proposal passes, I’ll try and think up some disadvantages as well (or else the Criminals would have a bit too much of an edge over the other Occupations).

Three O’Clock and All’s Well

Light sleepers and night workers hear three wolf howls, but all else is peaceful in the village.

I’m back!

I fancy some supernatural action, so please can someone unidle me?

Saturday, November 10, 2007

Proposal: Town Meeting:  “I will keep them from harm and injustice.”

Timed out, 3 votes to 2. Enacted by Kevan - Aaron is no longer the doctor.

Sorry, it’s 2 to 2, timed out. Failed by Elias IX. I’ve neutrally reverted the change.

Adminned at 12 Nov 2007 20:26:06 UTC

Add a paragraph to the sub-rule “The Doctor” reading:

If it is currently after 11 November 2007, and if no Villagers were savaged by werewolves on 11 November 2007, then delete this paragraph from the Ruleset.  If any Villagers have been savaged by werewolves on 11 November 2007, then change aaronwinborn’s Occupation to “Peasant” (even if aaronwinborn is idle), and replace this paragraph in the Ruleset with “aaronwinborn’s Occupation may not be changed to Doctor.  If it is currently December, delete this paragraph from the Ruleset.”

Proposal: Lynching in correctia

Timed out 10 votes to 0. Enacted by Kevan.

Adminned at 12 Nov 2007 07:48:28 UTC

This makes me wish we still had trivial proposals.

If the proposal “Lynching in absentia” fails, this proposal has no effect.

Change the sentence in the rule “Persona Non Grata” that reads:

However, Dead Villagers may only communicate with Persona Non Grata if their actual Life (as tracked in the GNDT) is Dead.

to read:

However, Dead Villagers may only communicate with Persona Non Grata whose actual Life (as tracked in the GNDT) is Dead.

Saturday, November 10, 2007

Proposal: May I come out and play?

Self-killed, apparently.  Brendan

Adminned at 11 Nov 2007 16:35:32 UTC

I’ve had time to sit in the gaol thinking about the night I slipped in my duties and freed Aaron from here just hrs. before another villager was claimed by those creatures of the wood. While my action could indeed have been the cause of Chivs death, I honestly can say that I was just as shocked about it as everyone else. I relized how my actions were seen as suspect. I have seen my error and ask if I can be freed and allowed to be your innkeeper again.

Proposal: Lynching in absentia

Reached quorum, 11 votes to 0. Enacted by Kevan.

Adminned at 11 Nov 2007 14:38:34 UTC

Add a new rule, Persona Non Grata:

This rule contains the list of Persona Non Grata in Zahndorf.  Any Admin may add any Villager who requests to be idled, or who uses their Admin powers to idle themself, to this list.  Villagers may also be added to or removed from this list by means of a Town Meeting, whether those added are active or idle.

Villagers are considered to be Dead for all intents and purposes, regardless of the actual status of their Life, as long as they are on the list of Persona Non Grata.  However, Dead Villagers may only communicate with Persona Non Grata if their actual Life (as tracked in the GNDT) is Dead.

The following is the list of Persona Non Grata:  Clucky

Hey Wolves

Guess what. I am currently idle. So I can’t be killed by a town meeting or however you kill us now… I’ve really been too busy for nomic. But I was also a wolf before I went idle, which means I would still be a wolf if I ever unidle. So if you are a wolf, and you ever need me to do anything, I’d be more than happy to unidle long enough to do whatever it is that needs the doing, as long as I would have time to do it before I end up getting lynched by a crowd of angry villagers wanting free accuracy points before I can unidle myself.

Probably someone is going to do something to fix such a loophole before it happens. Or maybe I didn’t even bother reading the ruleset that closely and so what I am suggesting won’t work. But in the off chance it does, feel free to send me an email ( (my user name) at nomicville dot com) or drop me an IM (sirclucky) and I’d love to help.

Proposal: Haunt This

Vetoed.  Brendan

Adminned at 10 Nov 2007 14:53:42 UTC

Change the text of the rule Life in Zahndorf from:

They can either be Healthy, Wounded or Dead (tracked in the GNDT)

to:

They can either be Healthy, Wounded, Haunting or Dead (tracked in the GNDT)

change all Villagers that are currently dead to Haunting

Change the text of the rule of ghost from:

Any villager that is Dead is considered a Ghost

to

Any villager that is Haunting is considered a Ghost

Create a new subrule of Ghost “Exorcism” with the text:

As a weekly action a Villager with a religious profession my post a town meeting with the tittle of “Town Meeting: Exorcise *GHOST NAME*” where *GHOST NAME* is the name of any ghost.  If that town meeting passes, that Ghost is changed from Haunting to Dead.

If more than half of the counted votes include the phrase: “Manifestation for Me”:
Create a new subrule of Ghost “Poltergeist” with the text:

A ghost may, as a weekly action, attempt to take corporeal form, and attack a villager by emailing the Mayor “I manifest tonight”.  The next night the mayor may post the results of the Ghost’s Manifestation.  If less than 3 ghosts manifest in front of the same villager, than the villager was merely scared, and the mayor may message the villager the identity of the ghost(s) that manifested.  If 3-5 ghost manifest in front of the same villager, his status is moved either from Alive to wounded, or Wounded to Haunting, and the mayor may message the villager the identity of the ghosts that manifested.  If 6 or more ghosts manifest in front of the same villager, his status is moved from Alive to Haunting, or Wounded to Dead, and the mayor may message the villager the identity of the ghosts that manifested.

 

Proposal: Out on the Streets at Night

Passed 11-0.  Brendan

Adminned at 10 Nov 2007 14:50:30 UTC

[ Merging “Out at Night” and “On the Streets”, which are currently a bit tangled. I’ve left one quirk intact, because it’d be quite a big change - we currently only get random people wandering around the streets if there’s been a murder. It probably wouldn’t hurt to have them milling around every night, but it might be a contentious change, so I’ll leave it for a separate proposal.

The game effects of this proposal: Werewolves are undeniably “Out at Night” if they kill or bite someone, rather than the current “changing their target at night” thing. The Night Watchman gets to see all the attackers when there’s a murder, but also gets the Investigating Villagers; he also gets a daily report of who was out each night, even if there wasn’t a murder. Investigating itself is pretty much unchanged. ]

To the Rule “Daytime and Nighttime”, add:-

Each night, a number of Villagers will be seen walking the streets, going about their various nocturnal businesses. A living Villager is considered to be “Out at Night” during the nighttime if any of the following are true of them, at any point during that nighttime:

  • They are the Night Watchman.
  • They are an Investigator.
  • They are a Werewolf directly involved in a Villager being savaged by wolves.
  • They are a Werewolf who has bitten or attempted to bite a Villager.
  • A Villager has been savaged by wolves, and they are one of X random living Villagers (chosen by the Mayor) who have reacted to the alarm, where X is half of the living Villagers, excluding the Prisoner and rounded down.

In the Rule “Investigation”, remove the sentence beginning “A villager is ‘Out at Night’ if”, and the bulleted list.

In the Rule “The Night Watchman”, replace the first paragraph with:-

During each daytime in which the Night Watchman held their role for the whole of the previous nighttime, the Mayor shall email the Night Watchman with a list of all Villagers who were ‘Out at Night’ during that nighttime.

Question about new Dynasty Alerts

Now, we all have this option that we either checked yes or no for, when a new dynasty starts, do we want alerts?  My question is, as an admin, how do we send out those alerts?  Is there a mailing group or something?  I’d love to send out an alert during new nomics with the ascension speech of the new Emperor, is it possible for us to do that?

thanks :)

Inevitable “the doctor is out” joke

Dr Zed hasn’t commented since the morning of November 2, and is now idle.  Quorum remains 11, and Town Meeting Quorum remains 8.

Proposal: If Your Mansion House Needs Haunting

Passed 11-1.  Brendan

Adminned at 10 Nov 2007 07:51:39 UTC

[ Given that ghosts are obviously going to outnumber the living towards the end, and are being given increased communication abilities, I think we’re possibly giving them too much direct information about werewolf identities (particularly when they’re easy for other ghosts to verify). ]

In the Rule “Ghosts”, replace “their intention to haunt a named Villager” with:-

their intention to haunt a named Villager’s house

Remove “If a Villager is savaged by wolves and one of their killers was the focus of a Ghost, then the Ghost witnesses the entire murder, and the Mayor shall email the Ghost to tell them that their focus is a Werewolf.”, and add after the second paragraph:-

If the focus of a Ghost is ever ‘Out at Night’, then the Mayor shall email the Ghost informing them that the Villager left their house during the night.

Eight O’Clock and All’s Well

Although as the stars come out, two long and echoing wolf howls sound over Zahndorf.

Friday, November 09, 2007

Proposal: Why the heck did Kevan veto the last one?

Reached quorum, 12 votes to 0. Enacted by Kevan.

Adminned at 09 Nov 2007 10:18:06 UTC

Append the following text to the end of the Rule entitled “Dead Men Tell No Tales”:

These restrictions do not apply to communication between Dead Villagers, or to any information contained in the current state of the GNDT.

(The second part simply allows ghosts to refer to the fact that they’re Dead, which they can’t under the current wording!)

Proposal: A dead king is still a king

Reached quorum, 11 votes to 0. Enacted by Kevan.

Adminned at 09 Nov 2007 10:16:23 UTC

In the Rule entitled “Occupations”, replace the text

If a Villager is dead, their Occupation while alive is still listed in the GNDT, but is considered to be “Cadaver” for all other purposes.

with

If a Villager besides the Mayor is dead, their Occupation while alive is still listed in the GNDT, but is considered to be “Cadaver” for all other purposes.

Proposal: Awkward Moments

Reached quorum, 12 votes to 0. Enacted by Kevan.

Adminned at 09 Nov 2007 07:38:26 UTC

Add to the end of the rule “Investigation:”

If two Villagers are ever simultaneously investigating each other, the Mayor shall inform both Villagers of this fact.

Proposal: Grave Robbing

Reached quorum, 11 votes to 0. Enacted by Kevan.

Adminned at 09 Nov 2007 07:37:13 UTC

Add a new sub-rule of Occupations “Criminal occupations” with the text

If a Villager has an Occupation which is listed in the “Criminal” section of the linked page, then they have a criminal occupation.

As a weekly action, assuming it’s currently night time, a villager of a criminal occupation may move a single item from one Villagers Inventory into any other’s, including a villager that is dead.

rules can be added to this to include how they interact with werewolf kills, the hounds, etc.  I just wanna get the idea out there.

Medicus Est In

After completing his course in Latin 101, aaronwinborn has declared that he is fit to be Zahndorf’s resident Doctor. New patients may take a number at the door. Barter is accepted. Special deal this week only on Bloodletting and Leech Therapy.

Proposal: Power to the Wound!

Reached quorum, 12 votes to 0. Enacted by Kevan.

Adminned at 09 Nov 2007 07:35:04 UTC

Change the text of the rule “Werewolf Attacks” to read:

A Werewolf may privately email the Mayor announcing their intention to attack a named Villager, in an email with the subject “Targeting [Villager Name] by [Method]” - upon reception of the email, this Villager becomes that Werewolf’s target. A Werewolf may also send an email with the subject “Targeting No One”, and upon reception of that email, no one is considered to be the Werewolf’s target.

There are two methods of targeting available to Werewolves - Murder and Biting.

After a Werewolf has changed their target, they cannot change targets again for 30 minutes. While a Werewolf is in Gaol, it has no target. If a target is considered invalid for any reason, then no one is considered to be the Werewolf’s target.

Add the sub-rule “Murder” to the rule “Werewolf Attacks”, with the following text:

A Werewolf Murder attack will be successful if one of the two following conditions is true:

  1. It is Nighttime, two or more living Werewolves have the same target and their methods are both Murder, neither werewolf is Wounded, if those Werewolves have not murdered or bitten anyone since the most recent Daytime, and if their target is still Alive and not a Prisoner; or
  2. It is Nighttime, one living Werewolf has a target that is Wounded, if that Werewolf has not murdered or bitten anyone since the most recent Daytime, and if their target is still Alive and not a Prisoner.

If a Werewolf Murder attack is successful, then the Mayor may post a blog entry announcing that their target has been killed. That Villager is now Dead, and has been Savaged by Wolves.

Add the sub-rule “Biting” to the rule “Werewolf Attacks”, with the following text:

If it is Nighttime, if a living Werewolf has a target, and their method is Biting, if no one has been killed or bitten by a Werewolf since the most recent Daytime, if the number of Werewolves is less than the number of Villagers divided by 5 and rounded down, and if the Werewolf’s target is still Alive and not a Prisoner, then a Biting attack may succeed, pending a random result: the Mayor shall roll 1DICE5 if neither, or both the werewolf and the target are wounded; 1DICE4 if the target is Wounded but the Werewolf is not; or 1DICE6 if the Werewolf is Wounded but the target is not. On a result of 1, the Mayor shall privately email the target and tell them that they have been turned into a Werewolf, and that Villager shall become a Werewolf. On any other roll, the target escapes with a clue to the Werewolf’s identity. This clue consists of a single letter which is in the name of the Werewolf.

A Werewolf may not target the same person for Biting for more than one consecutive Nighttime.

Proposal: Alternative Medicine

Passed 11-0.  Brendan

Adminned at 09 Nov 2007 07:12:43 UTC

To Rule 2.3.5 (The Doctor), add:-

During the daytime, the Doctor may, as a Daily Action, tend to a wounded Villager by posting a blog entry to this effect, describing the treatment being given. If a nighttime has passed since making such a post, the Doctor may comment on the post to call again on the wounded Villager - having done so, the treated Villager becomes Healthy, if they are still Wounded.

Reword Rule 2.3.11 (The Apothecary) to:-

If it is daytime, and he is alive, the Apothecary may, as a Daily Action, create one vial of an Elixir of any type. If the Elixir is of a type that has not been produced before, he must decide whether it is a medicine or a poison (and if it is a poison, whether it is a strong or weak poison, and of the poison’s susceptible group), and privately inform the Mayor of these decisions. The Mayor may not reveal this information to anyone. Upon creating an Elixir, it is added to the Apothecary’s inventory.

Rename Rule 2.4.2 (Poison) to “Elixirs”, and reword it to:-

Various elixirs may be brewed - some are medicinal, while others are poisonous. Any living villager who has an elixir in his inventory may drink it by informing the Mayor and removing it from his inventory.

If the elixir was a medicine and the drinker is Wounded, the drinker will be made Healthy.

If the elixir was a poison, it has a 3 in 4 chance of harming any villager in its susceptible group and a 1 in 4 chance of harming anyone else. Upon being harmed, a weak poison will cause a Healthy villager to become Wounded, and a Wounded villager to become Dead, while a strong poison will kill the Villager outright.

The Mayor will process the effects of drinking the elixir, and inform the villager if he survived a poisoning. An autopsy by the alchemist of a corpse killed by an elixir will reveal that the cause of death was poison.

Reword “Poisoning the Well” to:-

Any villager with a vial of Elixir in his inventory may choose to pour it into the town well by removing the Elixir from their inventory and informing the Mayor of their action. The Mayor will then randomly select four living villagers who happen to be affected by it - the effects are identical to them drinking the Elixir voluntarily, except that if the Elixir was a Poison, the chance of harm is reduced to 3 in 16 for villagers in the susceptible group and 1 in 16 for all other villagers.

Replace “poison” with “Elixir” in all other rules (unless it’s a verb, in which case use the verb “drug”).

All existing poisons in the GNDT shall be renamed as elixirs, and considered by the Mayor to be strong poisons.

Proposal: The Power of a Wound!

Self-killed.  Brendan

Adminned at 09 Nov 2007 07:09:51 UTC

Change the text of the rule “Werewolf Attacks” to read:

A Werewolf may privately email the Mayor announcing their intention to attack a named Villager, in an email with the subject “Targetting [Villager Name] by [Method]” - upon reception of the email, this Villager becomes that Werewolf’s target. A Werewolf may also send an email with the subject “Targetting No One”, and upon reception of that email, no one is considered to be the Werewolf’s target.

There are two methods of targetting available to Werewolves - Murder and Biting.

If it is Nighttime, if two or more living Werewolves have the same target and their methods are both Murder, neither werewolf is Wounded, if those Werewolves have not killed or bitten anyone since the most recent Daytime and if their target is still Alive and not a Prisoner, OR if one living Werewolf has a target that is Wounded, if that Werewolf has not killed or bitten anyone since the most recent Daytime, and if their target is still Alive and not a Prisoner, then the Mayor may post a blog entry announcing that their target has been killed. That Villager is now Dead, and has been Savaged by Wolves.

If it is Nighttime, if a living Werewolf has a target, and their method is Biting, if no one has been killed or bitten by a Werewolf since the most recent Daytime, if the number of Werewolves is less than the number of Villagers divided by 5 and rounded down, and if the Werewolf’s target is still Alive and not a Prisoner, then the Mayor shall roll 1DICE5 if neither, or both the werewolf and the target are wounded, 1DICE4 if the target is Wounded but the Werewolf is not, or 1DICE6 if the Werewolf is Wounded but the target is not . On a result of 1, the Mayor shall privately email the target and tell them that they have been turned into a Werewolf, and that Villager shall become a Werewolf. On any other roll, the target escapes with a clue to the Werewolf’s identity. This clue consists of a single letter which is in the name of the Werewolf.

After a Werewolf has changed their target, they cannot change targets again for 30 minutes. A Werewolf may not target the same person for Biting for more than one consecutive Nighttime. While a Werewolf is in Gaol, it has no target.

Bolded the changes to make things easier for people to understand the idea

#nomic

Does the java applet work for anyone else? It doesn’t function at all for me, and I think that it would be very useful, especially during this dynasty.

Thursday, November 08, 2007

Proposal: Town Meeting: Naked Back Point and Laugh Party

Self-killed.  Brendan

Adminned at 09 Nov 2007 07:09:11 UTC

Within 24 hours of this Proposal’s passage, the Mayor should update the GNDT with the Backhair status of the five Villagers named most often in the comments on this post (in the format “I name X{, Y,}{and Z}”, where X, Y and/or Z are names of living Villagers).  Only the three names most recently posted by each commenting Villager shall be counted for this purpose.

Wednesday, November 07, 2007

One O’Clock and All’s Well

Somewhere, an owl hoots.

Under Rule 2.7, this is an announcement that no murders have occurred so far tonight.

Proposal: Their bark is worse than their bite

Passed 11-0.  Brendan

Adminned at 08 Nov 2007 14:12:34 UTC

Create a sub-rule of “Occupations” titled “The Master of Hounds” with the text:

The Master of Hounds (if living) may secretly inform the mayor of the status of the hounds. The hounds may either be “penned” or “released”. The hounds are “penned” unless otherwise specified. Whenever a villager is savaged by werewolves, if the hounds are released they begin to howl, chase, and corner their suspect. The Mayor shall make a story post indicating the name of the villager the hounds have cornered. There is a 30% chance that the cornered villager will be one of the werewolves involved in the attack, otherwise it will be a random living villager.
When the hounds are penned, the Master of Hounds may pen them outside the house of a living villager of their choice (themselves unless otherwise specified). The name of the villager whose house the hounds are penned outside of should be sent to the Mayor privately. If a villager who has hounds penned outside his house would be Bitten or Savaged by werewolves (or if they are a werewolf and they would Bite or Savage another villager) the hounds begin to howl, alerting the village and preventing that the Biting or Savaging. The Mayor shall then make a story post which identifies the name of the villager who has the hounds penned outside their house.

Proposal: Investigating Take 2

Passed 10-0. Brendan

Adminned at 08 Nov 2007 14:11:29 UTC

Create a rule titled “Investigation” with the text:

  A living villager (the investigator) may secretly inform the mayor that they are investigating another living villager (the watched) once during each day.

  A villager is “Out at Night” if it is night and one of the following is true of them:
  1. They are the Night Watchman
  2. They are a werewolf who has selected a new living villager as their target at some point during that night
  3. They are “on the streets” per the Night Watchman rule
  4. They are an Investigator (per this rule)

  During each day, the Mayor shall privately inform each Investigator if their Watched was “Out at Night” on the previous night. In addition, if the Watched was a werewolf attacked a villager during that night, the Mayor shall privately inform the Investigator that their watched is a werewolf.

  Due to the concentration involved in investigating, and because investigators are often forced to sneak around in dark alleys to perform their work, investigators become easy targets for werewolves. An Investigator who would otherwise have immunity from being killed by werewolves loses that immunity. Otherwise an investigator that does not have immunity from being killed by werewolves may be killed by being targeted for Murder by a single werewolf (instead of the normal 2 required).

If a single living villager is ever investigated by more than one villager at the same time, that villager realizes he is being followed. The Mayor shall privately inform the watched villager of the name of each villager investigating them

Edited to remove the needless random die-rolls, and to fix the werewolf targeting issue.

Proposal: Open All Hours

Reached quorum, 14 votes to 0. Enacted by Kevan.

Adminned at 08 Nov 2007 09:14:25 UTC

[ A few professions aren’t restricted to daytime hours, and probably should be. ]

In the Rule “The Alchemist”, replace “The Alchemist may email the Mayor” with:-

During the daytime, the Alchemist may email the Mayor

In the Rule “The Solicitor”, replace “If a Villager is Dead,” with:-

If a Villager is Dead, and if it is daytime,

In the Rule “Food-Related Occupations”, replcae “Anyone with a food-related occupation” with:-

During the daytime, anyone with a food-related occupation

Proposal: Proposal: Underworld—in theatres everywhere.

Cannot reach quorum with twelve votes against. Failed by Kevan.

Adminned at 08 Nov 2007 08:29:28 UTC

Anyone who has ever seen a Len Wiseman movie knows that nobody hates werewolves as much as vampires do.

Part 1: Amend the first sentence of rule “Ghost” so that it reads: “Any villager that is Dead and that is not a Vampire is considered a Ghost.”

Part 2: Add a new dynastic rule: “Vampire”, as follows:

If there are three or more dead Villagers and there is no Vampire, then a new Vampire may be elected if more than half of the dead Villagers (excluding the Mayor) email a private message to the Mayor that identifies a specific dead Villager as their choice for Vampire.  If a new Vampire is elected then the Mayor will privately notify this fact to each dead Villager.  The status of Vampire shall not be tracked in the GNDT.

The Vampire, acting alone, may as a weekly action, privately email the Mayor that the Vampire is targeting a particular living Villager.  If it is night, and the targeted Villager does not have Garlic in his inventory, then the targeted Villager becomes Dead; upon which the Mayor will privately notify the Vampire and the targeted Villager that the targeted Villager has become Dead, and the Mayor will publicly announce that the targeted Villager has been killed by the Vampire.

If the Vampire kills a Werewolf, then the Vampire gains two acuity points.  If the Vampire kills a non-Werewolf, then the Vampire loses three acuity points.

The Archbishop may, as a weekly action, post a story post in which he announces that he is destroying the Vampire, and naming exactly one dead Villager whom the Archbishop believes to be the Vampire.  If the Archbishop’s story post correctly identifies the Vampire, then the Vampire is destroyed and shall be treated as Idle for the rest of the Dynasty, and the Archbishop gains two acuity points.  If the Archbishop’s story post incorrectly identifies the Vampire, then the Archbishop loses four acuity points.

The Vampire is treated as a “Ghost” for the purposes of the “Seance” sub-rule but not for any other purpose (e.g., the Vampire cannot Haunt)

Proposal: Did You Hear That?

Timed out 13 votes to 0. Enacted by Kevan.

Adminned at 08 Nov 2007 08:27:31 UTC

[ Allowing werewolves to call to one another in the night, so people might know how many are out there. Originally written with a “ghosts notice howls” clause, but since no wolf would give away their identity that cheaply, it’s just “focused wolves can’t howl” to avoid any surprise focusing. ]

Add a new subrule to “Werewolves”, called “Howling”:-

A Werewolf may privately email the Mayor announcing their intention to howl between one and three times during the next or current Nighttime.

To the “Daytime and Nighttime”, add a new paragraph:-

If it is Nighttime and the Mayor has any pending howl intentions from Werewolves (excluding those who are the focus of Ghosts), he may total the number of howls specified, and make a story post announcing that that number of wolf howls were heard in the night. All howl intentions are then no longer pending.

Proposal: We’re all healthy here

Timed out, 13 votes to 0. Enacted by Kevan.

Adminned at 08 Nov 2007 08:25:03 UTC

If the proposal “Gun’s don’t neccessarily kill people” fails, this proposal does nothing

Change all villagers that are currently Alive to Healthy

Proposal: He slimed me!

Timed out, 10 votes to 3. Failed by Kevan.

Adminned at 08 Nov 2007 08:24:06 UTC

Add a subrule to the rule Ghosts titled Ectoplasm. Set it’s text to the following:

As a daily action that may only by taken at night, a ghost may place an item in any living villager’s inventory named “Ectoplasm”. This is known as “Sliming” someone. The ectoplasm can only be removed from an inventory by the villager whose inventory contains the ectoplasm, and this may be done at any time.

Proposal: Gun’s don’t neccessarily kill people

14-0, the number of FOR vote’s i’s higher than quorum. -Elia’s IX

Adminned at 07 Nov 2007 23:18:32 UTC

My take at using guns
Change the first paragraph of Life in Zahndorf to read:

The Villagers of Zahndorf are a simple folk. They can either be Healthy, Wounded or Dead (tracked in the GNDT), and all Villagers start the game Healthy. Whenever a villager becomes Dead for any reason, the Mayor will make a story post announcing the fact.

Add a new subrule of “Items”, called “Guns and Bullets”:-

Any living Villager who has a Gun may, as a daily action, attempt to shoot any other Villager (their “Quarry”) by privately announcing this intention to the Mayor, and specifying the ammunition they are using (lead or silver). A gunman can only use silver ammunition if they have a Silver Bullet in their possession, and must reduce the number of Silver Bullets in his Inventory by 1 when making the private announcement.

Within 48 hours of receiving such an intention, the Mayor should determine the results of the shooting as follows:-

  • If the Quarry is currently the Patient of the Doctor, there is no effect on the Quarry. The Quarry shall be privately informed of the gunman’s identity, and the Mayor shall post a blog entry announcing that a gunshot has been heard.
  • If the Quarry is a Werewolf and the gun was loaded with lead ammunition, there is no effect on the Quarry. The Quarry shall be privately informed of the gunman’s identity, and the Mayor shall post a blog entry announcing that a gunshot has been heard.
  • If the Quarry is Healthy, and neither of the above cases have been met, then Quarry is changed to Wounded, and the Mayor shall post a blog entry announcing that a gunshot has been heard.
  • If the Quarry is Wounded and non of the above cases have been met, then the Quarry is changed to Dead
  • To the rule “Religious Occupations”, add:-

    Villagers with Religious Occupations may not fire guns.

    We can then put the effects of wounding in to the rule-set

    Tuesday, November 06, 2007

    Proposal: Town Meeting: Naked Back Dance Party

    Timed out, 2-7. -Elias IX

    Adminned at 07 Nov 2007 23:12:23 UTC

    Let us hold a Naked Back Dance Party. (shirtless, backless dress, etc.)

    The effects of a Naked Back Dance Party (or NBDP) are as follows:
    As soon as possible after an NDBP is held, the Mayor shall update the GNDT to reflect the hairy back status of all Villagers.

    Proposal: Town Meeting: Who watches the Jailer?

    Reached Town Meeting Quorum and passed, 9-1.  Hix wins the keys with 6 votes.  Darknight goes to gaol.  Brendan

    Adminned at 06 Nov 2007 21:32:44 UTC

    Remove the Gaol Keys from Darknight.

    A living villager may be nominated to receive these keys by stating, “*name* for jailer” in a comment with a valid vote, where *name* is the name of a living villager. Only one nomination may be stated per vote, and only the most recent nomination of a living villager will be counted. The living villager other than Darknight who receives the most valid nominations will receive those Gaol Keys. If no living villager receives the most nominations, or two or more are tied, then the keys shall instead be placed into the mayor’s inventory.

    If a majority of valid votes also contain the phrase “Imprison Darknight” (once per villager, counting each villager’s last valid vote), then Darknight will be placed into jail, if he is still living, changing his occupation to prisoner. Otherwise, aaronwinborn will be placed into jail, if he is still living, changing his occupation to prisoner.

    about dr. zed

    Is he idle? Its been 8 days since he last posted something. Can an admin check on this? And if he’s still active he needs to get an occupation soon as well

    Proposal: Start Without Me

    Reached quorum, 11-0. Enacted by Kevan.

    Adminned at 06 Nov 2007 09:37:50 UTC

    [ Fixing an oversight from when we moved to the two-Werewolf model - the rule still says that a werewolf attack can only happen “if no Werewolves are Prisoners”. No harm done, though, as there haven’t been any Werewolf attacks while the Gaol was occupied. ]

    In the rule “Werewolf Attacks”, remove the phrase “if no Werewolves are Prisoners,” and to the end of the last paragraph, add:-

    While a Werewolf is in Gaol, it has no target.

    And to fix Rule 2.11, replace “If a Werewolf murders a Villager as part of the “Werewolves” rule while that Werewolf is the focus of a Ghost” with:-

    If a Villager is savaged by wolves and one of their killers was the focus of a Ghost

    Call for Voting

    As it is now, this CFJ will probably pass but since it doesn’t have a quarum of for vote it will take four days.  In the interest of getting the seance going in some kind of timely manner, could three of you who haven’t voted on it yet (aaronwinborn, Dr Zed, Elias IX, Hix, Hockeyruler, Igthorn, Rodney, Shadowclaw, and Tesla4D) go vote on it?  Thanks.

    Maybe I shouldn’t have made a CFJ, but I couldn’t see another way to make it work at that point.

    D’oh!

    It seems that our overeager Kevan has illegally adminned “Seantics” one vote early.  He claims that it has 11 “FOR” votes, but two of those votes are by the same person.

    I do not want to CfJ this because it wouldn’t resolve in time, so if Kevan could please revert it to “Pending” status.

    And it would be nice if someone else voted for it so we could pass it in a timely manner.

    No guns for you!

    Reverted Brendan to peasant as he is not able to just take on the role of Soldier (unless I missed something?)

    Proposal: No automatic weapons.

    may not pass w/o change of votes—failed 1-13, failed by aaronwinborn

    Adminned at 06 Nov 2007 08:01:14 UTC

    [ A spiritual reproposal of Say Hello To My Little Friend, but with different mechanics. ]

    Same, but I changed this: Any living Villager who has a Gun, as a daily action, may attempt to shoot any other Villager

    Add a new subrule of “Items”, called “Guns and Bullets”:-

    Any living Villager who has a Gun, as a daily action, may attempt to shoot any other Villager (their “Quarry”) by privately announcing this intention to the Mayor, and specifying the ammunition they are using (lead or silver). A gunman can only use silver ammunition if they have a Silver Bullet in their possession.

    Within 48 hours of receiving such an intention, the Mayor should determine the results of the shooting as follows:-

    • If the Quarry is currently the Patient of the Doctor, then the Quarry is wounded, but the Doctor is able to save them. The Quarry shall be privately informed of the gunman’s identity, and the Mayor shall post a blog entry announcing that a gunshot has been heard.
    • If the Quarry is a Werewolf and the gun was loaded with lead ammunition, then the Quarry is wounded but escapes. The Quarry shall be privately informed of the gunman’s identity, and the Mayor shall post a blog entry announcing that a gunshot has been heard.
    • In all other cases, the Quarry is killed without noticing their assailant. The Mayor shall post a blog entry announcing the death.

    If a Silver Bullet was used in the shooting, a single Silver Bullet shall then be removed from the gunman’s inventory.

    To the rule “Religious Occupations”, add:-

    Villagers with Religious Occupations may not fire guns.

    Proposal: Bulletproof Werewolf Test

    s/k, failed by aaronwinborn

    Adminned at 06 Nov 2007 07:57:49 UTC

    [ A spiritual reproposal of Say Hello To My Little Friend, but with different mechanics. ]

    Add a new subrule of “Items”, called “Guns and Bullets”:-

    Any living Villager who has a Gun may attempt to shoot any other Villager (their “Quarry”) by privately announcing this intention to the Mayor, and specifying the ammunition they are using (lead or silver). A gunman can only use silver ammunition if they have a Silver Bullet in their possession.

    Within 48 hours of receiving such an intention, the Mayor should determine the results of the shooting as follows:-

    • If the Quarry is currently the Patient of the Doctor, then the Quarry is wounded, but the Doctor is able to save them. The Quarry shall be privately informed of the gunman’s identity, and the Mayor shall post a blog entry announcing that a gunshot has been heard.
    • If the Quarry is a Werewolf and the gun was loaded with lead ammunition, then the Quarry is wounded but escapes. The Quarry shall be privately informed of the gunman’s identity, and the Mayor shall post a blog entry announcing that a gunshot has been heard.
    • In all other cases, the Quarry is killed without noticing their assailant. The Mayor shall post a blog entry announcing the death.

    If a Silver Bullet was used in the shooting, a single Silver Bullet shall then be removed from the gunman’s inventory.

    To the rule “Religious Occupations”, add:-

    Villagers with Religious Occupations may not fire guns.

    The Bellfounder Leaves Town

    As the alchemist’s workshop burns slowly to the ground, a few of you wonder what happened to the council scheme for a handheld alarm bell in every home.

    Scaramouche hasn’t commented for seven days, and is now idle. Happy birthday, though, if you’re reading this. Quorum drops to eleven.

    Death of the Alchemist

    Gripped by a sudden inspiration in the dead of night, Chivalrybean leaves his house, crossing the courtyard to check on the progress of the experiments in his laboratory. Deep in thought, he fails to notice the door already ajar, or the dark shapes balancing on the rafters above the stuffed crocodile.

    The thump of an explosion awakens Zahndorf, and as the villagers look out from their bedroom windows, the alchemist’s laboratory begins to burn with pale, green-edged flames.

    Chivalrybean the alchemist is dead.

    Monday, November 05, 2007

    Call for Judgment: That Seance

    Timed out and failed, 6-7.  Brendan

    Adminned at 08 Nov 2007 18:57:42 UTC

    Briefly:  Spikebrennan was killed during the last nighttime, and I posted a seance.  However, there is apparently a problem with the ruleset whereby Seances are Town Meetings, and Town Meetings may only be posted in the daytime, but Seances may only be posted at night, which was pointed out by Brendan and Kevan.  Kevan then vetoed the seance based on rule 2.1 which says “The Mayor may Veto any Town Meeting which was called during the Nighttime.”

    Kevan has suggested that the Seance rule was purposefully miswritten by a werewolf in order to prevent the ghosts from ever talking.  I cannot find any seance-related posts in the blog that were not posted by either Bucky or Amnistar, two of the people we now know for certain are not werewolves.  See posts one, two, and three, all of which include the specification that Seances are Town Meetings which happen in the Nighttime.  The only people who insist that the Seance was incorrect are Kevan (also not a werewolf) and Brendan (who may be a werewolf, but at least attempted to try and fix the problem).

    The Seance rule says that we can only have a seance during a Nighttime when a villager has been killed, and it seems silly to waste our chance because of this.  If this CFJ passes, the aforementioned seance post will be considered as if it had been legal and had passed, and Kevan shall make a “Seance Results” post as per subrule 2.10.1 and the clause “The Mayor may Veto any Town Meeting which was called during the Nighttime” in rule 2.1 shall be replaced with “The Mayor may Veto any Town Meeting which was not a Seance, and which was called during the Nighttime”.  I think Brendan’s proposal should take care of the other wording problems.

    Proposal: Can’t be in two places at once.

    Self-Killed and failed by Chivalrybean

    Adminned at 06 Nov 2007 07:30:50 UTC

    In the rule The Night Watchman change the text

    This list shall consist of a random Werewolf involved in the attack, plus a N other randomly selected villagers where N is half(rounded up) of all living Villagers, excluding the previously selected werewolf.

    to

    This list shall consist of a random Werewolf involved in the attack, plus a N other randomly selected villagers where N is half(rounded up) of all living Villagers, excluding the previously selected werewolf and anyone with an occupation of Prisoner.

    If the Proposal: Makee theet twoooo marh pleesh!  passes, in the rule Beer Seller, change the text

    if the Night Watchman is drunk, in the list of people seen out at night, N will equal two thirds(rounded down) of all living Villagers, excluding the previously selected werewolf.

    to

    If the Night Watchman is drunk, in the list of people seen out at night, N will equal two thirds(rounded down) of all living Villagers, excluding the previously selected werewolf and anyone with an occupation of Prisoner.

    Proposal: Running Won’t Save You

    Failed 0-11, or possibly self-killed.  Brendan

    Adminned at 05 Nov 2007 14:44:02 UTC

    Add a new rule “Running Away”

    Whenever any Villager becomes Idle, he becomes Dead.

    Right now, you can cheat death by creative idling and unidling in some circumstances (especially admins).

    Justice Problem and Seance Dispute

    It occurs to me that there is no way for a pending Call for Judgement to block a future action that cannot be undone (such as revealing secret information).  Would there be support for a proposal that added this somehow?  For example, we could allow a CfJ author to put the game into a hiatus until the CfJ is resolved.  Also, it seems that technically, a hiatus does nothing except expedite Calls for Justice.

    Proposal: Fixing Acuity

    Passed 11-1.  Brendan

    Adminned at 05 Nov 2007 14:40:40 UTC

    There are many odd cases in the current acuity points rules; here’s a try at cleaning them up.
    This does overshadow most of the changes from “Recquiescat in Victus”, but I believe it includes the spirit of those changes.

    In the rule “Poison”, delete

    If a werewolf dies from poisoning and the apothecary is not a werewolf, he gains an Acuity point. If a non-werewolf dies from poisoning and the apothecary is a werewolf, he gains an Acuity point.

    Replace the rule “Acuity Points” with:

    Each villager accrues Acuity Points, which are tracked secretly by the Mayor.
    Whenever any Villager becomes Dead (hereinafter “the deceased”), the Mayor will determine award Acuity Points to the other Villagers, as follows.

    If the deceased is a Werewolf, no werewolves may be awarded Acuity Points for the death; similarly, if the deceased is not a Werewolf, only werewolves may be awarded Acuity Points for the death.
    Also, no Villager may earn more than one acuity point for any single death.
    Subject to these primary constraints, the Mayor shall award an Acuity Point to any Villager who, in his opinion, contributed to the death of the deceased.

    “Contributing to the death of the deceased” includes, but is not limited to:
    * Attacking (as per “Werewolves”) the deceased, causing his death
    * Voting FOR the proposal that directly caused the death of the deceased.
    * Creating an item that causes the death of the deceased
    * Providing information that prompts others to kill the deceased.

    With a subrule “Victory”:

    If all living Villagers are Werewolves, or all living Villagers are not Werewolves, then the Mayor may post a blog entry announcing this, and listing the Acuity Points of all living and dead Villagers, whether or not they are werewolves, and any other secret information he has been tracking.  Upon posting this entry, the rule “Dead Men Tell No Tales” (if it still exists) is repealed.

    Following that post, if all living villagers are werewolves, the werewolf (living or dead) with the most Acuity Points, may declare victory and assume the running of the village.
    Similarly, following that post, if all living villagers are not werewolves, the non-werewolf villager (living or dead) with the most Acuity Points, may declare victory and assume the running of the village.

    This way, as we come up with new and interesting ways to kill each other, Acuity Points will still work right.  Also, there is never an incentive to work against your own side.

    Proposal: Seantics

    Passed 11-0.  Brendan

    Adminned at 05 Nov 2007 14:38:00 UTC

    Add the following after the first sentence of the rule “Seance:”

    Town Meetings may be held during the Nighttime for this purpose only, and only one Seance may be held per Nighttime.

    In addition, consider this post by Oracular Rufio a legal Town Meeting.

    The safety is on

    Am I correct in saying that according to the rules, guns bullets do nothing? Wasn’t there a silver bullets rule? Was it removed?

    Proposal: Recquiescat in Victus

    Self-killed.  Brendan

    Adminned at 05 Nov 2007 11:47:03 UTC

    Removing the “living” requirement from victory, giving Ghosts some motivation, and tagging on a fix for Hix’s Seance multi-question workaround.

    Change the last sentence of the rule “Acuity Points” to read as follows:

    Following that post, the Villager with the most Acuity Points, if there is one, may declare victory and assume the running of the village.

    Add the following after the first paragraph of that rule:

    Whenever a Ghost correctly answers “Yes,” via Seance, to a question of the form “Is X a Werewolf?” (where X is the name of a Villager), that Ghost shall be awarded one Acuity Point.  Whenever a Ghost incorrectly answers “Yes,” via Seance, to a question of the form “Is X a Werewolf?” that Ghost shall lose one Acuity Point.

    Remove the phrase “or any integer between 0 and 100 (inclusive)” from the rule “Seance.”

    Proposal: Shut Up And Get On The Cart

    Reached quorum, 12 votes to 1. Enacted by Kevan.

    Adminned at 05 Nov 2007 10:41:01 UTC

    [ To stop the ghostly gunsmithing, and to allow other villagers to take over the work of their fallen compatriots. ]

    To the Rule “Occupations”, add:-

    If a Villager is dead, their Occupation while alive is still listed in the GNDT, but is considered to be “Cadaver” for all other purposes.

    Proposal: Town Meeting: Book’em (Bren)dan-o

    Self-killed, failed by Kevan.

    Adminned at 05 Nov 2007 10:40:07 UTC

    Place Elias IX in the gaol for his act against our hairy backed citizens by not giving them the chance to defend themselves. Unless Elias IX can give me his reason for such a call, I propose a night or two in the gaol.

    Proposal: Town Meeting: Playing the Odds

    Failed 1-10, cannot reach Town Meeting quorum without a change of vote. Failed by Kevan.

    Adminned at 05 Nov 2007 10:39:35 UTC

    Lynch all villagers who are known to have hairy backs.

    We can debate the effectiveness of this in the comments.

    Sunday, November 04, 2007

    Ghost Smithing

    The sounds of hammer rang through the night, keeping awake the villagers, though they were to afraid to leave their homes, for fear of a werewolf attack.  In the morning, they investigated the source of the sounds, Amnistar’s old gun shop.  Inside they found a freshly made gun, with a tag on it that said “Property of Amnistar”.

    One gun has been added to Amnistar’s inventory.

    Proposal: Back Hair Inspection

    Cannot reach quorum with twelve votes against. Failed by Kevan.

    Adminned at 05 Nov 2007 09:17:47 UTC

    If this proposal passes, the Mayor will update the hairy back status of all villagers on the GNDT to their current back hair status.

    Solicitations

    I know it’s not necessary to make a post when taking up a new job—only when leaving your old one—but spikebrennan’s death has underscored the need to have a Solicitor in town.  My email address is on the post office page.

    In addition, I’d like to extend a suggestion to those sending me your last wills and testaments:  if there’s someone you trust more than me, cc them on the email.  Real wills have witnesses, after all.

    Nothing unexpected.

    For what it’s worth, I verified that Spike was a human.

    Proposal: Town Meeting:  Seance

    Vetoed by the Mayor. Failed by Kevan.

    Adminned at 05 Nov 2007 09:16:47 UTC

    It’s now, or wait until someone else gets killed, folks.  Who has questions to ask ghosts?

    Death of the Silversmith

    Steering clear of the fumes and silver dust of the workshop itself, the curled figures lie in wait in the alleyway opposite, waiting for Spikebrennan to extinguish his candles and leave for the night. As he turns to lock the old wooden doors, a whirl of teeth and claws blur out across the open street, performing the quickest of kills before the metal’s influence can affect them.

    Spikebrennan the silversmith is dead.

    The Boothaler Skips Town

    A breaking of glass, a running of feet, and the mysterious and silent figure they call Clucky has left the village. When the morning comes, the people Zahndorf will suddenly find that a lot of their boots are missing.

    Clucky hasn’t voted or commented since last Friday, and is now idle. Quorum remains twelve.

    Proposal: Rearranging the Deckchairs

    Reached quorum, 15 votes to 0. Enacted by Kevan.

    Adminned at 05 Nov 2007 09:15:18 UTC

    [ A boring old tidying-up proposal; I don’t mind enacting this one when it comes around. It’s just putting some rules in better places, making ‘killed by werewolves’ easier to reference, and tidying up the slapdash usage of the word ‘target’ (which allows for some weird unintentional effects, like ghost doctors still being able to save people). ]

    Move the second, third and fourth paragraphs of “Life in Zahndorf” into a new rule, placed after “Life in Zahndorf” and called “Town Meetings”.

    Change the “Occupations” subrule into a rule by itself, with the same name and subrules.

    Rename “Gaol” to “The Prisoner”, and copy the text of “Werewolf Prisoners” rule into it. Delete “Werewolf Prisoners”.

    Rename “Alchemical Studies” to “The Alchemist”, “Doctor” to “The Doctor” and “Beer Seller” to “The Beer Seller”.

    Move “Silver and Gun Occupations” to a subrule of “Occupations”.

    Add a new subrule of “Occupations” called “The Swordsmith”, and give it the first paragraph of “Swords”.

    Delete the first paragraph of the rule “Swords”.

    Create a new subrule of “Occupations” called “The Apothecary”, and move the second paragraph of the “Poison” rule into it.

    Move the third, fourth and fifth paragraphs of “Werewolves” (or third through seventh, if “Time to up the ante?” passed) into a new subrule of “Werewolves”, called “Werewolf Attacks”. In that new rule, replace “That Villager is now Dead.” with:-

    That Villager is now Dead, and has been Savaged by Wolves.

    In the rule “The Night Watchman”, replace “killed by Werewolves as a result of the Rule called “Werewolves”” with “savaged by wolves”.

    In the rule “Acuity Points”, replace “killed under the Rule called “Werewolves”” with “savaged by wolves”.

    In the rule “Ghosts”, replace “killed as a result of the Rule called “Werewolves”” with “savaged by wolves”.

    Replace “the target continues as normal” with “the attack continues as normal” in both “Military Occupations” and “Swords”.

    In the Rule “The Doctor”, replace “target” with “patient” (except for “may not target the same villager”, which should become “may not have the same villager as their patient”).

    In the Rule “Poison” and all of its subrules, replace “target group” with “susceptible group”, and “each type targets a different group of Villagers” with “certain groups of Villagers are susceptible to each type”.

    In the Rule “Ghost”, replace “target” with “focus”.

    Proposal: Time to up the ante?

    Reached quorum of 11 votes. Enacted by Kevan.

    Adminned at 05 Nov 2007 09:06:52 UTC

    We can’t seriously have a game involving werewolves without having them bite people.  Come on.

    Change the following portion of the rule entitled “Werewolves”:

    A Werewolf may privately email the Mayor announcing their intention to murder a named Villager, in an email with the subject “Targetting [Villager Name]” - upon reception of the email, this Villager becomes that Werewolf’s target.

    If it is Nighttime, if no Werewolves are Prisoners, if two or more living Werewolves have the same target, if those Werewolves have not killed anyone since the most recent Daytime and if their target is still Alive and not a Prisioner, then the Mayor may post a blog entry announcing that their target has been killed. That Villager is now Dead.

    After a Werewolf has changed their target, they cannot change targets again for 30 minutes.

    to read:

    A Werewolf may privately email the Mayor announcing their intention to attack a named Villager, in an email with the subject “Targetting [Villager Name] by [Method]” - upon reception of the email, this Villager becomes that Werewolf’s target.  A Werewolf may also send an email with the subject “Targetting No One”, and upon reception of that email, no one is considered to be the Werewolf’s target.

    There are two methods of targetting available to Werewolves - Murder and Biting. 

    If it is Nighttime, if no Werewolves are Prisoners, if two or more living Werewolves have the same target and their methods are both Murder, if those Werewolves have not killed or bitten anyone since the most recent Daytime and if their target is still Alive and not a Prisioner, then the Mayor may post a blog entry announcing that their target has been killed. That Villager is now Dead.

    If it is Nighttime, if a living Werewolf has a target and their method is Biting, if no one has been killed or bitten by a Werewolf since the most recent Daytime, if the number of Werewolvesis less than the number of Villagers divided by 5 and rounded down, and if the Werewolf’s target is still Alive and not a Prisoner, then the Mayor shall roll 1DICE5.  On a result of 1, the Mayor shall privately email the target and tell them that they have been turned into a Werewolf, and that Villager shall become a Werewolf.  On any other roll, the target escapes with a clue to the Werewolf’s identity.  This clue consists of a single letter which is in the name of the Werewolf.

    After a Werewolf has changed their target, they cannot change targets again for 30 minutes. A Werewolf may not target the same person for Biting for more than one consecutive Nighttime.

    Reword the first clause of the second sentence of the subrule entitled “Doctor” to read:

    If their target would otherwise have been killed or bitten by a werewolf attack,

    Reasons for this:
    1) No one has been attacked for several nights now, probably because there is no obvious threat that the werewolves can focus on without actually knowing who the other werewolves are.  Most of our mechanics for getting clues about the Werewolves require that someone be attacked and/or killed.  At this rate, the game will probably stall until this happens.

    2) This creates a kind of gamble for the werewolves.  There’s a small chance that if they bit someone they would create a new werewolf whose identity was known to them.  There’s a rather larger chance that they just gave some still-human Villager information about themselves.  They won’t know what the results are, though, so they’ll have to guess.  On the other hand, the human Villagers have a chance of getting some information about one of the werewolves, and if a werewolf bites someone during a Nighttime they forfeit their chances of killing someone during the same.

    3) Acuity points are currently awarded to werewolves for killing humans and to humans for killing werewolves.  Since there are more humans than werewolves, this is slightly slanted in favor of the werewolves at the moment.  This is a way to add more werewolves (and thus more potential human acuity points) to the game without overruning the town with them.

    4) Currently, if we reduce the werewolf population to 1, the game will stall.  One werewolf can’t kill anyone alone, and the Mayor is only allowed to roll new werewolves if we reduce the population to 0.  Essentially, we will have to start randomly lynching people until we find the right one.  This way, one werewolf can still play the game by himself.

    Proposal: Makee theet twoooo marh pleesh!

    Timed out, 10 votes to 0. Enacted by Kevan.

    Adminned at 05 Nov 2007 09:07:06 UTC

    Add a new paragraph to the subrule Beer Seller. It shall contain the following text:

    While a villager is Drunk, if they attempt a Daily or Weekly action, they must roll a 1DICE100 in the GDNT. If the roll is 1-45 the action fails. If a daily action fails it connot be retried until the next day. If a weekly action fails, it cannot be retried until 48 hours have passed since the failure. If the roll is 46-100, the action works as normal and no special action is required. if the Night Watchman is drunk, in the list of people seen out at night, N will equal two thirds(rounded down) of all living Villagers, excluding the previously selected werewolf.

    For weekly actions, failing just slows it down, but wont totally waste it for a week. For the night watchman, more names are shown, making the data less useful.

    In the subrule Beer Seller, change the text

    Any villager carrying an Ale Tankard item is “Drunk”. If a Drunk villager is killed, the villager or villagers responsible gain an additional acuity point. During the Day, a villager who has carried an Ale Tankard since the start of that day may “sober up” and destroy that Ale Tankard item.

    to

    Any villager carrying an Ale Tankard item is “Drunk”. If a Drunk villager is killed, the villager or villagers responsible gain an additional acuity point. During the Day, a villager who has carried an Ale Tankard since the start of that day may “sober up” and destroy that Ale Tankard item. A villager may not give away an ale tankard.

     

    Twelve O’Clock and All’s Well

    No villagers have been brutally murdered, so far, tonight.

    (Rule 2.5 now allows me to make these posts to indicate that no werewolf attacks have yet happened, during the nighttime.)

    Friday, November 02, 2007

    Proposal: Poisoning others

    Timed out and passed 9-1.  Brendan

    Adminned at 04 Nov 2007 13:46:52 UTC

    If there is no rule entitled “Poison”, this proposal is void.

    Add to the rule “Beer Seller”:

    When the Beer Seller makes a sale, before he rolls to determine the recipient of the Ale Tankard, he may remove a vial of poison he from his inventory to poison the recipient of the Ale Tankard.  The effect of this is identical to the recipient drinking the poison voluntarily, as described in the rule “Poison”

    Add a subrule to “Occupations” entitled “Food-Related Occupations”:

    The following occupations are food-related occupations: acater, costermonger, eggler, fishmonger, fruiterer, greengrocer, pie seller.

    Anyone with a food-related occupation may poison any other villager by removing a vial of poison from his inventory and informing the Mayor who he has poisoned.  The effect of this is identical to the recipient drinking the poison voluntarily, as described in the rule “Poison”.

    Add a subrule to “Poison” entitled “Poisoning the Well”:

    Any villager with a vial of poison in his inventory may choose to poison the town well by removing the poison from their inventory and informing the Mayor of their action.  The Mayor will then randomly select four living villagers, who are then poisoned.  The effects are identical to them drinking the poison voluntarily (as described above), except the chance of death is reduced to 3 in 16 for villagers in the target group and 1 in 16 for all other villagers.

    Add a subrule to “Poison” entitled “Pouring it Out”:

    Any villager with a vial of poison in his inventory may choose to remove it from his inventory without any further effect.

    Hopefully, this will help with the problem on the other proposal of people calling for ways to poison other villagers.

    The Barber Leaves Town

    Zaratustra hasn’t been seen around the village for seven days, now. A few other tradesmen check in on him, but the barber’s shop is locked, with no note on the door.

    Zaratustra goes idle through inactivity, as per Rule 1.2, and quorum remains at twelve.

    Proposal: Town Meeting proposal: J’Accuse!

    Timed out nine votes in favour (Spikebrennan, Aaron, Hix, Rodlen, Chivalrybean, Tesla, Brendan, Tiberias, Darknight) to two against (Oracular and Shadowclaw). Aaronwinborn is now in gaol.

    Adminned at 04 Nov 2007 04:49:25 UTC

    I have reason to believe that the Villager who calls himself aaronwinborn may be a danger to others.

    If this proposal passes, change aaronwinborn’s Occupation to “Prisoner”, and put him in Gaol.

    Proposal: The Seventh Sense

    Timed out 10 votes to 1. Enacted by Kevan.

    Adminned at 04 Nov 2007 04:45:07 UTC

    [ Upping the effectiveness of haunting, and giving werewolves the ability to sense the presence of ghosts. ]

    Reword the second and third paragraph of Rule 2.10 (Ghosts) to:-

    Whenever a Ghost’s target is killed as a result of the Rule called “Werewolves”, the Mayor will email the Ghost with a list of three names; one random Werewolf who was involved in the attack, and two random living Villagers excluding that Werewolf. The Mayor will also email the chosen Werewolf to inform them that they sensed a ghostly figure looking straight at them.

    When a Ghost starts or stops targetting a Werewolf, the Mayor shall inform that Werewolf that they sense a presence following or leaving them. If a Werewolf murders a Villager as part of the “Werewolves” rule while that Werewolf is the target of a Ghost, then the Ghost witnesses the entire murder, and the Mayor shall email the Ghost to tell them that their target is a Werewolf.

    If any Ghosts are targetting Werewolves when this proposal passes, the Mayor shall inform the relevant Werewolves that they are being targetted, within 48 hours.

    Friday, November 02, 2007

    Proposal: *hic* Annofer wan, pleesh!

    Self-Killed and failed by Chivalrybean

    Adminned at 03 Nov 2007 09:37:39 UTC

    Add a new paragraph to the subrule Beer Seller. It shall contain the following text:

    If a villager is Drunk, any actively taken in game action has a 45% chance of failure. An actively taken in game action is any action in which the villager has to specify that they are doing or requires choosing a target. Actions that are not effected by this rule are voting, or murders by werewolves The change into wolf form purges the alcohol from their system, and the Night Watchman’s automatic actions. Instead, if the Night Watchman is drunk, in the list of people seen out at night, N will equal two thirds(rounded up) of all living Villagers, excluding the previously selected werewolf.

    Will this work, or did I miss some horrible error in what this will do?

    Resignation

    People of Zahndorf, you have made it impossible to sustain a small business in this area.  Day after day I work in your community, producing hand-crafted arks from locally produced materials, and what do I see in return?  A long line of villagers trooping off to the “big box” ark-merchant to save a few pfennigs.

    Fie on you, I say, fie!  When your shoddy, mass-produced arks fail just at the moment of greatest need, don’t come begging to me.  From this moment on, I am…  Arkwright no more!

    Oy vey.

    As a new peasant of Zahndorf, Elias IX had a lot of free time. So, he took out his sole possession, his full genealogical records of the past half-millennium, and started to read it, when he noticed something he hadn’t seen before: His maternal grandmother’s maternal grandmother’s maternal grandmother was Orthodox Jewish.

    And suddenly, it all made sense. It explained why Elias IX had a previously unexplainable aversion to bacon and ham, why he couldn’t drink a cup of milk after eating meat stew, and why he could never stomach lobster or oysters. It explained why one day a week, he could never bring himself to talk of money or business matters.

    Elias IX’s occupation is now Jew.

    Proposal: If a Ghost is still Alive?

    Reached quorum, 13-0. Enacted by Kevan.

    Adminned at 03 Nov 2007 09:35:21 UTC

    In the Rule called “Ghosts”, change the text that reads “(if there is one, and if they are still alive)” to read “(if the Ghost is still dead)”.

    Proposal: Poison

    Timed out, 8 votes to 6. Enacted by Kevan.

    Adminned at 03 Nov 2007 09:32:35 UTC

    Add to the rule “Life in Zahndorf”:

    Whenever a villager becomes Dead for any reason, the Mayor will make a story post announcing the fact.

    Create a new subrule under “Items” entitled “Poison”:

    There are many different types of poison; each type targets a different group of Villagers.
    Any living villager who has a poison in his inventory may drink it by informing the Mayor and removing it from his inventory.
    The poison has a 3 in 4 chance of killing any villager in its target group and a 1 in 4 chance of killing anyone else.
    The Mayor will inform the villager if he survived the poisoning.
    An autopsy by the alchemist of the corpse will reveal that the cause of death was poison.

    If it is daytime, and he is alive, the apothecary may, as a daily action, create one vial of poison of any type.
    If the poison is of a type that has not been produced before, he must inform the Mayor of that poison’s target group, who will not reveal the information to anyone.
    The type of poison is tracked on the GNDT, however.

    If a werewolf dies from poisoning and the apothecary is not a werewolf, he gains an Acuity point.
    If a non-werewolf dies from poisoning and the apothecary is a werewolf, he gains an Acuity point.

    As an example: The apothecary can inform the Mayor that Wolfsbane targets werewolves.  He can then create a “Poison:Wolfsbane” item.  If a werewolf drinks the poison, he has a 3 out of 4 chance of dying; if anyone else drinks it they have a 1 out of 4 chance of dying.  If anyone has a clearer way of putting this into rules, I’ll be glad to listen.

    Proposal: Investigations

    Timed out, 6 votes to 8. Failed by Kevan.

    Adminned at 03 Nov 2007 09:20:48 UTC

    Create a rule titled “Investigating” with this text:

    A living villager (the investigator) may secretly inform the mayor that they are investigating another living villager (the watched) once during each day.

    A villager is “Out at Night” if it is night and one of the following is true of them:
    1. They are the Night Watchman
    2. They are a werewolf who has targeted another villager at some point during that night
    3. They are “on the streets” per the Night Watchman rule
    4. They are an Investigator (per this rule)

    During each day, the Mayor shall privately inform each Investigator if their Watched was “Out at Night” on the previous night. In addition, if the Watched was a werewolf that targeted another villager during that night, their is a 50% chance that the Investigator witnessed this event, in which case the Mayor shall inform them that the Watched is a werewolf and inform them of one villager (selected randomly) whom the Watched targeted during that night.

    Due to the concentration involved in investigating, and because investigators are often forced to sneak around in dark alleys to perform their work, investigators become easy targets for werewolves. An Investigator who would otherwise have immunity from being killed by werewolves loses that immunity. Otherwise an investigator that does not have immunity from being killed by werewolves may be killed by being targeted by a single werewolf (instead of the normal 2 required).

    Investigators who are not careful can be seen by their Watched. When an Investigator selects their Watched, there is a 25% chance the watched will notice the Investigator following them home. The Mayor shall inform the Watched privately of the identity of the Investigator following them.

    This rule provides a way to possibly gain valuable knowledge. However, by doing so you open yourself up to great risk. This also provides a means to bypass immunity to being killed (doctors, religious occupations, etc.)

    Proposal: Rolling News

    Reached quorum, 12 votes to 1. Enacted by Kevan.

    Adminned at 03 Nov 2007 04:46:38 UTC

    [ A mechanic to let people know if the Mayor has checked his email for possible werewolf attacks, and found none. ]

    To Rule 2.5 (Daytime and Nighttime), add:-

    In the silence of the night, the Villagers may hear sounds in the village. During the Nighttime, if there is a living Night Watchman, if nobody has yet been killed by werewolves that night, and if a check of werewolf targets would not result in a murder, then the Mayor may make a story post announcing that it is “X O’Clock and All’s Well” (where X is the current hour).

    I saw a werewolf with a Chinese menu in his hand.

    His name was Elias IX.
    Quorum remains 12.
    My contact information is merchantofsoul[dot]ix. I use gmail.