Adminned at 15 Jun 2011 06:58:23 UTC
Change the first three words in Rule “Farmland” to “Some Farmers have”.
Change rule “The House” to:
Every Plot contains a house. For the purposes of movement, a house is considered to be a square to the left of, and adjacent to all squares in the first column of its plot.
If a zombie at any time moves into a house, the Plot where the house lay is Overrun.
When a Plot is Overrun, its owner loses all the Sun they own, and set their Juice to 10.
In addition, one of these two things shall happen:
* If the Owner of the Zombie that moved into the house already owns one or more Plots, the owner of the Overrun Plot loses all their Wood and all their Plots are removed from the Garden Patch.
* Otherwise, the Owner of the Zombie becomes the new owner of the Plot. They swap Wood values with the former owner of the Plot, and gain 100 Sun.
The zombie that moved into the house is then removed from the game. This zombie is not considered to be destroyed for the purposes of rule “Zombejuice”.
If the Landlord’s Plot is Overrun, they immediatly receive a new Plot after a random Plot, and gain an additional 100 Sun and 20 Wood.
In Rule “Resources”, change:
As a weekly action, a Farmer may Harvest by adding 100 to their Sun.
As a weekly action, a Farmer that owns one or more Plots may Harvest by adding 100 to their Sun.
As a weekly action, a Farmer that does not own any Plot may Perform Juicy Rituals by adding 20 to their Juice.
If more than half of the EVC’s to this proposal contain the word “START”, add a new Dynastic Rule, called “Victory?”:
Whenever a Farmer is the only Farmer owning a Plot other than the Landlord, that Farmer acheves Victory.
Change the last Paragraph in rule Farmland (not considering subrules as part of that Rule) to:
New Farmers shall receive a Plot that is immediately below a random Plot. Unidling Farmers have their Resources set to 0 Sun, 0 Wood and 10 Juice.
Remove all the Plots marked as Inactive from the Garden Patch.
Sorry for posting twice (almost) the same Proposal, but since the last one failed at 5-5 with two Farmers voting against due to a scammy (?) title and since I could not defend the Proposal from the critics (I was on holiday), here it comes again, with a little tweak to help landless farmers.
About discriminating Unidling players: I think that a person unidling at the right time in a Dynasty should not have better odds than a poor Farmer that fought many battles to get a Zombie-free Plot. It’s hard not to discriminate unidling and new players, but I prefer giving them worse chances than a free path to victory (see Rodlen’s almost win in Clucky’s dynasty: he unidled in a winning position). I think the best strategy to win a Dynasty should be playing it, not unidle-and-declare-victory.
Note that a Point victory is as discriminating as this, and even worse, since in a grinding mechanic it’s harder to catch up than raiding a Plot with 10+20 Juice. (and +20/week).
I hope my point is clear.