Wednesday, January 17, 2018

Proposal: Get on with it

Increase the distance of each Failed Experiment that voted FOR this proposal by 24.

Saves a day or two where nothing but moving would otherwise happen.

Tuesday, January 16, 2018

Story Post: Saving The Family

Using my extra long arms I reach through the window, grab and pocket the vials with my still developing family in them.

Heroic Action: Save your Family

I tiptoe through security and grab a lockbox brimming with dry ice from one of the empty lab rooms.

Story Post: Becoming Nimble

My legs stretch and curve slightly beneath my stolen disguise, as delayed aspects of my experimental phenotype begin to kick in.

Saturday, January 13, 2018

Proposal: No Dice At All

Timed out 3 votes to 0. Enacted by Kevan.

Adminned at 15 Jan 2018 12:51:00 UTC

Replace “1d3” with “DICE3” throughout the ruleset if it’s still there anywhere.

Replace “rolling a DICE3 and paying 2 HP. If that roll gives a value of 2 or 3, reduce their HP by 6.” with:-

gaining 20 Hunger and reducing their target’s HP by 6.

Replace “rolling a DICE3 and increasing their own Suspicion by 20. If that roll gives a value of 2 or 3, reduce their HP by half its current amount.” with:-

gaining 20 Hunger and reducing their target’s HP by half its current amount.

Replace “escape the nets by rolling DICE3. On a roll of 3, their Suspicion is set to 75. If your current Captured state has lasted more than 72 consecutive hours, performing this action also sets your Suspicion to 75.” with:-

escape the nets by gaining 20 Hunger and setting their Suspicion to 75. If your current Captured state has lasted more than 72 consecutive hours, performing this action has no Hunger cost.

Removing all dice from the dynastic rules. It’s always a bit dull when an endgame comes down to the result of a single die roll, rather than who was playing best.

Proposal: No Dice

Timed out 2 votes to 0. Enacted by Kevan.

Adminned at 15 Jan 2018 12:48:36 UTC

Replace “1d3” with “DICE3” throughout the ruleset. Undo the effects of any game actions that required a roll of 1d3, that occurred between this proposal being proposed and it enacting.

These dice should be being rolled in the GNDT.

Saturday, January 13, 2018

Proposal: No Daily Respawn

timed out 1-2 failed by card

Adminned at 15 Jan 2018 04:06:07 UTC

Change “As a daily action, a Dead Failed Experiment may set all of their GNDT variables and their Abilities to the default values that a new Failed Experiment would have if they joined at that moment, except for their distance which is not modified. ” to

As a daily action, a Dead Failed Experiment may set all of their GNDT variables and their Abilities to the default values that a new Failed Experiment would have if they joined at that moment, except for their distance and HP which are not modified.

Once per dynasty a Dead Failed Experiment may gain the Spirit Form Ability without paying its manifest cost.

If a Pine Tree Falls In A Forest Does It Quack?

PineTreeQ idles after 8 days of inactivity. Quorum remains 4.

Story Post: I gain Long Arms, Warning Call and Nimble

And then I set my suspicion to 60 which I reduced with Warning Call.

Story Post: I Understand the Truth

I think that’s all I have to do for this action!

Thursday, January 11, 2018

Proposal: There And Back Again

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 11 Jan 2018 21:04:54 UTC

In “Endgame”, remove “Performing this action makes you achieve victory.”

Add a new paragraph to the rule:-

A Failed Experiment who has performed the heroic actions of Understand the Truth, Save your Family and Escape has achieved victory. A Failed Experiment who has not performed all three of these heroic actions has not achieved victory, and a Pending DoV by a Failed Experiment who has not performed all three of these heroic actions may be Failed by any Admin at any time.

Looks like we’re seeing quite a chilling effect from one player having announced that they think they’ve reached the victory condition, yet not stepping up with a DoV to actually end the game. Let’s force that hand - or just make the intended rule fixes watertight, if Cuddlebeam has had a change of heart.

Tuesday, January 09, 2018

Heroic Action: Understand the Truth

Approaching a monstrous, hunched figure on the road, I follow its triple-eyed gaze to the horizon and finally appreciate the nature of this world far beyond the laboratory.

Tuesday, January 09, 2018

yolo

I flee!

This is my post for the Heroic Action “Escape” as per Endgame.

Proposal: [Core] Clarifying the nature of changes described in Proposals

Self-killed. Failed by Kevan.

Adminned at 11 Jan 2018 08:51:19 UTC

In “Clarifications” add the following item to the “Rules and Proposals” list:

When applying a proposal step, an admin is simply updating the ruleset or gamestate to reflect the changes described in that step. They are not considered, for the purpose of the ruleset, as the entity who is performing those changes.

In “Keywords”, for both the “Core Proposal” and “Dynastic Proposal” entries, replace “A Proposal which mandates changes that” with:

A Proposal which describes changes that

In all fairness, I’m not sure Cuddlebeam was wrong in saying their distance could not have been modified by a Proposal while being captured. The word “mandates” implies the admin is performing the changes on behalf of the proposal and therefore the change could be considered as being performed by a Failed Experiment. Since the CfJ “Return of the Cleanup Crew” annulled this action, and everyone including Cuddlebeam voted in favour of it (even if Cuddlebeam did it for different reasons), I would say we have officially declared the action to be illegal, but in retrospect I’m having doubts. This proposal removes that gray area for the future.

Proposal: Experiment Number Six

Timed out 3 votes to 1. Enacted by Kevan.

Adminned at 11 Jan 2018 08:50:50 UTC

Add three abilities to the “Abilities” rule:-

  • Warning Call (Manifest 25): As a daily action, you may gain 5 Hunger to add or remove 10 Suspicion to or from any Nearby Failed Experiment.
  • Mimic (Manifest 10): When acquiring an Ability which is possessed by a Nearby Failed Experiment, you may consider that Ability’s Manifest cost to be half of its usual value.
  • Long Arms (Manifest 15): You may consider your Distance to be 1 greater or less than its current value, when performing a Heroic Action.

Proposal: Net Value

Timed out 3 votes to 0. Enacted by Kevan.

Adminned at 11 Jan 2018 08:48:04 UTC

In “Capture”, replace “On a roll of 2 or greater” with “On a roll of 3”.

Not sure if this was accidental, but Three Final Acts inverted the 1-in-3 chance of escaping Capture to 2-in-3.

Sunday, January 07, 2018

Proposal: Orphanage II: Stomp Harder

reached popularity 4-0 enacted by card

Adminned at 08 Jan 2018 05:31:52 UTC

Add a special case rule, “No Orphan Variables”:

An Orphan Variable is a dynastic gamestate variable which has neither a location in which it’s tracked, nor a manner in which it it can be determined from other gamestate variables, specified in the Ruleset.

A Failed Experiment may not take any dynastic actions that are contingent on the specific value of an Orphan Variable.

Set this rule to be active.

Add to “Endgame”:

Which Heroic Actions a Failed Experiment has performed are tracked on the Failed Experiments wiki page, by adding (UT), (SF), or (E), respectively, after the name of the Failed Experiment.

Per Diabecko’s note. The strongest way out of this I think is omitting the second sentence - variables tracked in someone’s head, or privately, are still fine, as long as the Ruleset says so.

Call for Judgment: Revenge of the Cleanup Crew

Reaches quorum, 4-1. Enacted by pokes.

Adminned at 09 Jan 2018 02:10:53 UTC

Any performances by Cuddlebeam of the heroic actions “Save your Family” and “Escape” are no longer considered to have happened.

If any Declarations of Victory by Cuddlebeam are pending, fail them.

Per the last post, it’s better to know where we all stand before going into a DoV.

Sunday, January 07, 2018

Saving Family

This is my post for the Heroic Action “Save your Family” as per the Endgame rule.

Consider this post, well, bogus; if you don’t believe I did that first Heroic Action. Ultimately, if it comes to it, you could just redcross my DoV out of believing that I didn’t do it.

Proposal: Stomping on the rubble of the Orphanage

Self-killed. Failed by pokes.

Adminned at 07 Jan 2018 22:43:28 UTC

Add a special case rule, “No Orphan Variables”:

An Orphan Variable is a dynastic gamestate variable which has neither a location in which it’s tracked, nor a manner in which it it can be determined from other gamestate variables, specified in the Ruleset.

A variable that is specified as being privately tracked by one or more Failed Experiments is not an Orphan Variable.

A Failed Experiment may not take any dynastic actions that are contingent on the specific value of an Orphan Variable.

Set this rule to be active.

Add to “Endgame”:

Which Heroic Actions a Failed Experiment has performed are tracked on the Failed Experiments wiki page, by appending UT, SF, or E, respectively, to the name of the Failed Experiment.

An alternate take: either specify where the variable gets tracked or freeze play around it.

Saturday, January 06, 2018

Automatic Teller Malfunction

ATMunn idles after 11 days of inactivity quorum remains 4.

Call for Judgment: Return of the Cleanup Crew

Reaches quorum/times out 4-0. Enacted by pokes.

Adminned at 07 Jan 2018 22:42:31 UTC

In “Capture”, replace “The values the GNDT tracks of a Captured Failed Experiment cannot be changed by any other Failed Experiment, and the only action in the dynastic ruleset they are allowed to perform is the following:” with:-

The values the GNDT tracks of a Captured Failed Experiment cannot be changed as a result of an action in the dynastic ruleset, and the only action in the dynastic ruleset a Captured Failed Experiment is allowed to perform is the following:

Set Cuddlebeam’s Distance to 15.

Cuddlebeam’s performance of the heroic action “Understand the Truth” on the 4th of January 2018 is no longer considered to have happened.

There’s some disagreement over whether “Three Final Acts, take 3” set Cuddlebeam’s Distance to 15, or whether their being Captured at the time prevented it, and the issue should be resolved quickly so that we can play on without the gamestate getting too divergent. This CfJ enforces the Distance setting, and clarifies that actions outside of the dynastic rules (eg. idling a player) ignore Capture status.

Proposal: Spring Clean

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 06 Jan 2018 08:16:05 UTC

Repeal “Group Spirit” and “Cranky Grasstooth”. Remove the “Lone Wolf” ability from “Abilities”.

Tolerance for awkwardly-worded edge case mechanics from a player who wrote one such rule “for the hax lol” decreases. None of these three have been used much anyway.

Thursday, January 04, 2018

Proposal: stop that this is silly

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 05 Jan 2018 09:34:14 UTC

Repeal “Orphan Variables”

this make a page which apparently tracks that status of all blog posts, including ones in the past. I’d rather not have to deal with it.

Call for Judgment: cover all bases and sanatize inputs

enacted via scam - card

Adminned at 04 Jan 2018 18:31:19 UTC

If the game is in Hiatus, end Hiatus.

If any actions were take between 4th of Jan 2018 and the enactment of this CfJ, inclusive, were done in Haitus and broke no rules other than being done in Haitus, make them legal.

If Cuddlebeam is The Director, remove that title from Cuddlebeam and make Diabecko The Director.

Append to the second paragraph of Gamestate Tracking

An offical blog post that has the status of Enacted or Failed cannot change categories. An official blog post’s status may never be altered except in accordance with the rules that define that official post.

Fail the DoV CuddleSkip.

Cuddlebeam missed something in their scam, and that is the fact that the representation of a blog’s status in expression engine actually is the current status of a post. The GNDT and even ruleset have clauses stating that they are merely representations of the ruleset which implies if those descriptions are not there then the representation is the gamestate. Since the Orphanage rule only tracks variables, player’s cannot change variables that they could not otherwise do under their restrictions; one of which might be not being an admin and therefore being unable to change the gamestate variable of a post’s status.

Regardless of whether you agree with the above Cuddlebeam has forgotten to close the loophole, so other people can do this same scam.

Also note that “a word only refers to the name of a Failed Experiment if it is explicitly stated that it refers to a Failed Experiment’s name.” only applies within the ruleset and not proposals/cfjs.

For future rule making, this simply forces that any non-standard official posts that change status must have their status changing rules located where that post is defined.

I Understand the Truth

As I gaze upon the civilization beyond, my mind is filled with inspiration!

This is my blog post for “Understand the Truth” as per Endgame.

I was still at 54 because I was Captured and immune to Admins reducing my distance to 15 due to “Three Final Acts, take 3”.

The values the GNDT tracks of a Captured Failed Experiment cannot be changed by any other Failed Experiment

And the changes in gamestate from enacting a proposal is performed by an Admin (who are Failed Experiments), as per the mechanic that lets that happen.
——-
Would my attempt to shanghai the dynasty have worked or not, the rules are still in effect because I haven’t made an Ascension Address, would I have been successful with that. Just playing with both paradigms at the same time right now.

Call for Judgment: Hiatus conditions

reached quorum 4-0 enacted by card

Adminned at 04 Jan 2018 18:41:47 UTC

Change “Upon doing so, the game immediately goes into Hiatus”
“If the game is not already in Hiatus and there is a pending DoV, the game immediately goes into Hiatus”

As demonstrated you could change a post’s category to DoV without triggering the original condition, which isn’t the intent.

Thursday, January 04, 2018

Cuddle skips victory

Method Summary: Proposal -> changed category into DoV via Alteration -> DoV’s Pending status changed to Enacted via Alteration, all done really quickly.

The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.

An official post may be altered by its author if it is less than six hours old and either no Failed Experiment has commented on it or (if it is a Votable Matter) if all comments on it contain no voting icons; otherwise this can only be done as allowed by the Ruleset.

Alter means to change in plain english, to make an alteration (whichever it may be).

The plain use aside, it is also heavily implied that it is in fact a generic, “anything”, change, by necessity in the first quote (doesn’t work for all circumstances of the game otherwise), and by implication in the second one (mentions that the category can’t be changed, when category-changing doesn’t exist as an explicit ability players have - unless we consider that “may be altered” grants it, in which case, it must be a generic “anything” change.)

So, during that time-frame where I can “alter” an official post, I can do anything with it. I also did it all under 15 minutes, because otherwise the category-changing restriction kicks in.

As for actually accessing the formal data to use these Alteration powers upon, I used the Orphanage (most notably, the Pending/Enacted status are tracked on blog posts, but the Orphanage lets me bypass that).

https://wiki.blognomic.com/index.php?title=Orphanage

For gamestate which is tracked in a specific place (such as the GNDT or a wiki page), any alteration of that gamestate as a result of a Failed Experiment’s action is (and can only be) applied by editing that data in that place.

An Orphan Variable is a gamestate variable which, if it weren’t for this rule, wouldn’t be tracked on neither a wiki page nor the GNDT. A Orphanage wiki page exists, which tracks Orphan Variables, and when an Orphan Variable’s value is changed, its is recommended to be performed along a blog post which states that it has been changed.

———
There is also no Hiatus, because I do not believe I have achieved victory (and I’m not using the clause in “Victory and Ascension” create the DoV anyways).

Proposals have been sitting there for days, nothing is happening, so I decide to pull a scam to claim a dynasty without needing to achieve victory.

Declaration of Victory: CuddleSkip

failed via the CfJ “cover all bases and sanatize inputs” - card

Adminned at 04 Jan 2018 18:41:33 UTC

Explanation above.