Wednesday, September 30, 2020

Proposal: Do What Thou Wilt

Timed out 3 votes to 3. Failed by Kevan.

Adminned at 03 Oct 2020 07:51:42 UTC

If there is a rule called “Round 4” then apply this Proposal to it; if there is not, then apply this Proposal to the rule “Turns”; in either case, reword the section of the Ruleset that begins with “Once in each Round, each Island may take a Turn…” and ends with “…a post to the blog summarising their Turn” as follows:

Once in each Round, each Island may take a Turn, by carrying out the following atomic action:

  • Select one Island, which may include themself, to be their Chosen Island this turn.
  • Carry out this entire list of Underground Actions in any order:-
    • Roll: Select one of the Chosen Island’s Terrain Dice and one of their Pool Dice, randomly select one effect from each, then apply that effect
    • Flood: If it is Round 6, set the values of all tracked gamestate information (except Topology) for all Islands to their new-player default values, then Erode all Islands, then remove this bullet point from the ruleset.
    • Shift: Either increment the Chosen Island’s Pressure by 1, or set the Chosen Island’s Pressure to zero.
    • Consume: Check the difference between the Chosen Island’s Animal Biomass and Foliage scores. If the former is greater than the latter, reduce the Chosen Island’s Foliage by the difference between the two, to a minimum of zero, with any excess reduction being taken from that Island’s Animal Biomass score instead
    • Contain: Roll DICE100. If the result is lower than 3 times the Chosen Island’s pressure, make the Chosen Island explode
  • Selectively carry out some, all or none of this list of Overground Actions, no more than once each per turn, in any order:-
    • Deposit: Add a new level with 0 land to the bottom (end) of the Chosen Island’s topology
    • Adjust: Apply a Dice Face Action, as per the rule Adjustments, to the Chosen Island
    • Germinate: change the Chosen Island’s Pool Dice.
  • Set the Chosen Island’s Turn Tracker to - and make a post to the blog summarising the Turn

Some players have decided that it is boringly optimal to go last; “New Tock” makes it POSSIBLE for turns to move much faster, but also incentivizes an endless standoff in pursuit of said optimality. “Smoother Seas” is an attempt to address this via carrot. I hate filibusters, and in place of the carrot I prefer the stick.

This isn’t a scam proposal with tricky additions that I’m hoping you’ll overlook. All it does is add the step of choosing a target Island, replace “their” or “the Island” with “the Chosen Island” within “Turns,” and remove some leftover stuff about Schwingrasen that is currently fossilized in “Round 4.”

Proposal: Let there be life!

Unpopular at 1-6. Failed by Brendan.

Adminned at 02 Oct 2020 17:22:11 UTC

Add the following optional action that each island may do once per turn during their turn:

If the weather is rainfall, they may increase their foliage by 1.

Call for Judgment: Jiggery Pokery [Appendix]

Times out 1-5. Failed by Brendan.

Adminned at 02 Oct 2020 17:14:31 UTC

During pokes’s turn, they used the Seed action to change the name of the NPC formerly known as Schwingrasen to “pokes.” This is arguably legal under dynastic actions: Seed states that the player should “set the value of one of Schwingrasen’s held gamestate variables to match their own value” and gamestate is defined as “any information which the Ruleset regulates the alteration of.” Because the rule “The Floating Island” regulates how Gaia may change the name of that NPC, that makes the name—again, arguably—a held gamestate variable.

But, in the #currentdynasty Slack channel, pokes admitted that this made the mandatory Seed action impossible for other players:

“I don’t know if a turn can be taken right now”

In my view, this makes the name change illegal under the seventh bullet of the Fair Play rule:

A Island should not do any action meant to make the game unplayable

I’d also like to point out that I already proposed a glossary addition that would have headed off this argument. Commentary on the proposal indicates that players feel it could go further, and I agree with that, but the preceding events make it clear that it’s valuable to have even a minimal definition as a starting point.

To resolve this issue, enact the following changes:

  • If there is an NPC named pokes, change the name of the NPC named pokes—not the player named pokes—to Schwingrasen, and update the Great Sea page accordingly.
  • Add a new term to the Glossary, called NPC, as follows:
    A Non-Player Character or NPC is an entity used to track gamestate under a name which must be distinct from the names of all active Islands. In typical usage, this often means an extra row (per NPC) added to the table of statistics on a given Dynasty’s relevant gamestate wiki page.

Story Post: pokes’ turn, round 3

On my turn, I:
* Rolled Red and White dice,
* Incremented my pressure by 1,
* Deposited,
* Adjusted: spent 1 mana to Adjust one of my white die faces,
* Propogated the mana value of 1 from Schwingrasen to myself,
* Seeded Schwingrasen’s name to ‘pokes’.

Proposal: Smoother Seas

Times out 4-4. Failed by Brendan.

Adminned at 02 Oct 2020 17:18:04 UTC

If there is a rule called Round 4, add the following as a step in the Turns atomic action, above setting their own Turn Tracker to -:

Age: Increase their Vivacity by the number of Islands whose Turn Tracker is x

If there is not a rule called Round 4 then carry out the same instruction in the rule called Turns.

Add a new subrule to the rule called Island Characteristics, entitled Vivacity:

Each Island has a Vivacity, which is a non-negative integer tracked in the Great Sea page of the wiki and which defaults to zero.

Any Island with a Vivacity that is below the median amount of Vivacity of all Islands is Sedentary. Sedentary Islands may not achieve victory.

Tuesday, September 29, 2020

Proposal: And then the islands said, let there be life!

Fewer than a quorum not voting against. Failed 1 vote to 6 by Kevan.

Adminned at 30 Sep 2020 18:36:04 UTC

add the rule: After the flood occurs (after resolving every other effect of the Flood), give each island (and any new island that joins from then on forth) 5 animal biomass.

Brendan’s Turn

  1. Rolled for Land and Biomass; got 1 and 2 respectively.
  2. No Flood.
  3. Increment Pressure by 1.
  4. Reduce Foliage by 1 and Biomass by 1.
  5. No explosion.
  6. No deposit.
  7. Update to 1 Mana to match Schwingrasen.
  8. No adjustments.
  9. Seed Schwingrasen’s Pressure to 2.
  10. Make this post.

Proposal: Garbage Patch

Reached quorum 6 votes to 3. Enacted by Kevan.

Adminned at 30 Sep 2020 18:17:32 UTC

Repeal “The Floating Island”.

Remove all bullet point lines that include the word “Schwingrasen”.

Per Josh’s comment on the CfJ, Derrick’s attempt to make this rule even more elaborate, and the fact that most players’ interactions with Schwingrasen have been “how can I avoid changing its numbers at all?”, maybe it is time to sink this one. I do like the idea of the new player stats being its own game entity, but this feels like it’s getting in our way too much.

Call for Judgment: The player named Josh is a doodoohead

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 30 Sep 2020 11:06:06 UTC

In the Turn atomic action in the revised text for the rule Turns held in the rule Round Four:

Remove the top-level Propagate step (rather than the Overground action with the same name).

Move the Overground action Seed to be a top-level step of the atomic action, after the Overground Actions.

Add a new Overground Action as follows: “Germinate: change their Pool Dice.”

I messed up the named of the actions in Schwing Low. Sorry. Titled to ensure that Brendan votes for this.

Proposal: Oh! Oh! On The Wings Of A Dove

Fewer than a quorum not voting against. Failed 1-6 by Kevan.

Adminned at 30 Sep 2020 18:05:48 UTC

Add a new rule to the ruleset, called Bridges:

All Islands have a tracked variable called Bridge, which is either the name of another Island followed by a number in parentheses or “-”, and which defaults to “-”.

Whenever an Island rolls Birds, Spores or Continental Plate on a dice, they may change their Bridge to the name of a single other Island with the current round number in brackets after it. An Island is said to have a Bridge to an Island that is named in this way. Bridges are not inherently reciprocal

Add the following to the end of the rule Orphan Faces:

The following are a list of Bridge Faces. Each Bridge Face has a threshold that must be met in order to be added to a dice, in addition to its Mana cost.

* Birds (Threshold: Island must have an Animal Biomass of at least 10 and must have at least one Crag)
* Spores (Threshold: Island must have a Stream of at least 5 length and a Foliage that is higher than zero)
* Continental Plate (Threshold: Island must have Rare Minerals, at least 3 Caves and no more than 5 levels)

Cautiously opening the door to direct player interactions.

Monday, September 28, 2020

Thoughts on the current state of the dynasty?

I’m just kind of interested in feedback since we rarely chat, we’ve got some stuff happening though it’s hard to think of a good win condition. I’m seeing some mana stuff happening, maybe more stress on the magical nature of stuff? What kind of policies do you guys want?

Proposal: Sychronized Schwingrasen

Self-killed. Failed by Kevan.

Adminned at 30 Sep 2020 15:42:32 UTC

If the proposal “Schwing Low” does not enact, this proposal does nothing.

Change:

Seed: set the value of one of Schwingrasen’s held gamestate variables to match their own value for that same Variable

To:

Seed: set the value of one of Schwingrasen’s Future’s held gamestate variables to match their own value for that same Variable

Change:

The Great Sea page of the wiki tracks an NPC called Schwingrasen. Gaia may change the name of Schwingrasen in the ruleset and gamestate at any time, and must do so if it shares the name with any Island. Schwingrasen is not an Island and may not take any Actions of any kind. Schwingrasen has all of the gamestate variables that an Island does, except for Turn Timer, for which Schwingrasen may never have a value.

to:

The Great Sea page of the wiki tracks two NPCs, called Schwingrasen and Schwingrasen’s Future. Gaia may change the name of an NPC in the ruleset and gamestate at any time, and must do so if it shares the name with any Island. NPCs are not Islands and may not take any Actions of any kind. Schwingrasen has all of the gamestate variables that an Island does, except for Turn Timer, for which Schwingrasen may never have a value.

change:

*Set the Turn Tracker of all Islands to x

to:

*Set the Turn Tracker of all Islands to x
*Set the variables of Schwingrasen to match Schwingrasen’s Future

Everyone gets access to Schwingrasen at the same time.

Proposal: In fest Ted

Timed out 5 votes to 0 with 2 unresolved DEFs. Enacted by Kevan.

Adminned at 30 Sep 2020 15:41:58 UTC

Add to “Ecology”:

An Island with one, and no more than one Habitability that is greater than any other Island’s, with the rest of their Habitabilities below the Island average for that Habitability, is Infested.

 
Amend “if every one of their Habitability scores exceeds the corresponding Habitability score of each other Island.” to:

if every one of their Habitability scores exceeds the corresponding Habitability score of each other non-Infested Island.

It seems pretty strong to squat on one kind of habitability and then ask for a mantle tax to let go of it. We already had something like this in the Surwheelism dynasty, I’m not really feeling doing that again.

Proposal: No Mana’s an Island

Reached quorum, 9-0. Josh

Adminned at 29 Sep 2020 20:59:07 UTC

To the “Generate Time” atomic action, add a step:-

* Increase each Island’s Mana by 10, then remove this bullet point from the ruleset

Wherever it appears in the ruleset, replace “If it is Round 5” with:-

If it is Round 6

As things stand, we’re not going to get to manipulate any dice before the Flood, let alone roll them.

Deserter Island

Tantusar idles out after eight days’ inactivity. Quorum drops to 6.

Taking a Turn

As one of the two highest Turn Timers, I take my turn as follows:

I Consume, to no effect.
I Contain, to no effect.
I Flood, to no effect.
I Shift to gain one Pressure.
I roll my White and Black dice and gain 1 Mana.
I Deposit to gain a Level.
I null Propogate to copy an unchanged Foliage.
I null Seed to set Schwingrasen’s unchanged Foliage.

Sunday, September 27, 2020

Proposal: Misfiring update

Timed out and enacted, 7-0. Josh

Adminned at 29 Sep 2020 20:57:38 UTC

Remove the DELAY: from the title of the rule DELAY: Dice Update.

Swap the order of the steps in the Generate Time atomic action.

Proposal: Mana and Life may have soft-locked the game, or will have at the end of the round - and if it hasn’t then it certainly has no effect.

As it stands, the following will happen:

* An Island will start to generate Time.
* The first step of this process will require them to replace the rule Turns with the text in the rule Round 4. This will include the steps for the Generate Time atomic action, not all of which have been completed. Because of the rule Atomic Actions, the unfulfilled steps of Generate Time still have to be completed, but they also don’tt exist any more. This possibly means that the next step of the atomic action can’t be completed so the whole atomic action has to be reverted.
* The next step requires them to carry out the instructions in Dice Update, but Dice Update is delayed. The means that either: they can’t carry out this step of the atomic action, so can’t complete the atomic action, so the whole atomic action has to be reverted and the game is soft-locked, OR they can carry out the action because the text of the rule is flavour text so has no impact.

This proposal fixes both issues.

Proposal: Schwing Low

Reached quorum, 6-1. Josh

Adminned at 29 Sep 2020 09:50:38 UTC

If there is a rule called Round 4, make the changes listed in this proposal to the revised tect for the rule Turns that it contains. Otherwise, make them directly to the rule Turns.

Add the following as an Overground Action, if it does not already exist:

Propogate: set their value for one gamestate variable to match Schwingrasen’s value for that same Variable

Change the description of the Seed step of the Turn atomic action as follows:

Roll DICE3 and subtract 1 from the result; the outcome of this is the Seed Number. Set the value of a number of Schwingrasen’s held gamestate variables equal to the Seed Number to match their own value for that same Variable

No DELAY on this as it should go into the Round 4 rule, hopefully. If it doesn’t then I’ll figure out a fix in a future CfJ.

Saturday, September 26, 2020

Story Post: R3 - Raven’s turn

I rolled for green and brown and gained 1 Land and 1 Foliage. And I set my Mana to be the same as Schwingrasen’s.


Cuddle’s Turn.

Friday, September 25, 2020

Proposal: Temperature

Vetoed. Josh

Adminned at 27 Sep 2020 20:30:24 UTC

Add the following action to the list of actions Islands may take (after “Selectively carry out some, all or none of this list of Overground Actions, no more than once each per turn, in any order”:)

- Temperate: Each island as “temperature” which defaults to 50. On their turn, they may increase it by 10 or decrease it by 10 as one of the Overground Actions.

Any island with higher than 70 temperature is immune to effects of snow, and any island with lower than 30 temperature is immune to drought.

Notice

Following the enactment of Proposal: Double Time, two Islands may currently take their turns at once.

Story Post: Bais’ Turn - Round 3

Actions taken:
* Roll: rolled Brown and Green, gained 1 Foliage.
* Shift: pressure increased.
* Deposit: added a new level
* Propogate: set my value of Mana to 1.
* Seed: set the Schwingrasen Animal Biomass to 0.

It is now Raven1207’s turn.

Proposal: Mana and Life

Timed out and enacted, 6-0. Josh

Adminned at 27 Sep 2020 20:24:33 UTC

Create A rule named “DELAY: Dice Update”

When instructed to an Island must carry out the following changes to the ruleset, in full and in order.

replace all White dice in the great sea wiki page and the default white dice in the ruleset with:
White: {nest, graze, browse, beach, hunt, Choose a face of this die and apply its effect}

Delete this rule and “* carry out the instructions in rule “Dice Update”

Add to the generate time atomic action:

* carry out the instructions in rule “Dice Update”

Add to the rule “Ecology”:

when an island nests, it increases its mana by its Flyer Habitability
when an island grazes, it increases its mana by its Runner Habitability
when an island browses, it increases its mana by its Climber Habitability
when an island beaches, it increases its mana by its Swimmer Habitability
when an island hunts, it increases its mana by its Predator Habitability

 

This increases the amount of mana running around and allows manipulating it, but only by manipulating your island.

Proposal: New Tok

Timed out and passed, 5-0. Josh

Adminned at 27 Sep 2020 20:20:06 UTC

Change the Generate Time atomic action to read as follows:

* Carry out the instructions in the rule Round 4.

Add a new rule to the ruleset, called Round 4:

When instructed to an Island must carry out the following changes to the ruleset, in full and in order.

Rewrite the rule Turns as follows:

The game is divided into Rounds, which are tracked as a non-negative integer that is tracked in the Great Sea page of the wiki, and which defaults to 1.

Each Island has a Turn Tracker, which is tracked in the Great Sea page of the wiki and is either x or -, and which defaults to -. Whenever the Turn Tracker of all Islands is -, Gaia must Progress Time, which is an atomic action with the following steps:

* Remove the text “DELAY:” from the title of every rule which begins with “DELAY:” and from every line of a dynastic rule where the line begins with “DELAY:”
* Identify the Pool Dice, and generate and set the Weather
* Increase the Round by 1
* Set the Turn Tracker of all Islands to x
* Make a post announcing that a new Round has started, and what the Weather, the Sea Type, and the Pool Dice for that round will be

Once in each Round, each Island may take a Turn, by carrying out the following atomic action:

* Carry out this entire list of Underground Actions in any order:-
** Roll: Select one of their Terrain Dice and the Pool Dice, randomly select one effect from each, then apply that effect
** Flood: If it is Round 5, set the values of all tracked gamestate information (except Topology) for all Islands to their new-player default values, then Erode all Islands, then remove this bullet point from the ruleset.
**Shift: Either increment their Pressure by 1, or set their Pressure to zero.
**Consume: Check the difference between their Animal Biomass and Foliage scores. If the former is greater than the latter, reduce its Foliage by the difference between the two, to a minimum of zero, with any excess reduction being taken from that Island’s Animal Biomass score instead
**Contain: Roll DICE100. If the result is lower than 3 times their pressure, explode
*Selectively carry out some, all or none of this list of Overground Actions, no more than once each per turn, in any order:-
**Deposit: Add a new level with 0 land to the bottom (end) of their topology
**Adjust: Take an Dice Face Action as per the rule Adjustments.
**Seed: Alter their Pool Dice vote.
*Propogate: set the value of one of Schwingrasen’s held gamestate variables to match their own value for that same Variable
*Set their own Turn Tracker to - and make a post to the blog summarising their Turn

Remove the text “If an Island’s Turn Timer is an even number, then that Island is in a Receding Sea. If an Island’s Turn Timer is an odd number, then that Island is in a Strong Sea” from the rule Tectonics.

Change the text “except for Turn Timer” in the rule The Floating Island to “except for the Turn Tracker”.

Delete this rule.

Add a new rule to the ruleset, called Pool Dice:

Each Island has a Pool Dice, which must be the name of a single default dice or “-”, is tracked in the Great Sea page of the wiki, and defaults to -.

If Gaia is required to identify the Pool Dice then the Pool Dice is whichever default dice has named in the Pool Dice field of most Islands, with ties broken by random selection. If an Island is required to select an effect from a Pool Dice then they must select from the default version of that dice, as established in the rule Dice.

Change the text of the Rainstorm effect in the rule Weather to read:

All Basic Effects generated on a Green dice have +1 effect.

Change the text of the Drought effect in the rule Weather to read:

All Basic Effects generated on a Brown dice have +1 effect.

If the rule Adjustments contains the text “Spend 1 Mana: Create a Time Crystal in your ownership with a value between 45 and 55. This is tracked in your Turn Timer column as a value in parenthesis” then remove it.

This now also takes out Receding and Strong seas, as they weren’t doing anything.

Proposal: Chris tall

Timed out and failed, 4-4. Josh

Adminned at 27 Sep 2020 09:50:36 UTC

Add to the list of Adjustments:

Spend 1 Mana: Create a Time Crystal in your ownership with a value between 45 and 55. This is tracked in your Turn Timer column as a value in parenthesis.

Add this step to the end of the list of steps in Generating Time:

- For each Island, set their Turn Timer to the value of their most recently created Time Crystal (if they currently have any Time Crystrals), and then destroy all of their Time Crystals

Friday, September 25, 2020

Story Post: Jumble, Round 4

I rolled the brown and white dice and only got one mana.  Afterwards, I deposited another layer and set that NPC beginning with S’s mana to 1.

the calm before the storm…

Proposal: Spring cleaning [Appendix]

Timed out and passed, 4-1. Josh

Adminned at 27 Sep 2020 09:46:49 UTC

From “Keywords”, remove the entries for ‘TOC’ and ‘Sibling Rule’. Create a subsection of Keywords titled “Imperatives”, and move ‘Can’, ‘Shall’, and ‘Should’ to it. Create a subsection of Keywords titled “Time”, and move ‘Day’, ‘Daily Action’, ‘Daily Communal Action’, ‘Week’, ‘Weekly Action’, and ‘Weekly Communal Action’ to it. Create a subsection of Keywords titled “Other”, and move the rest of the entries to it.

Only votes from the Southern hemisphere are valid

Proposal: Removing the Rule [Core]

Timed out and failed, 3-4. Josh

Adminned at 27 Sep 2020 09:46:16 UTC

Remove the rule “Tags”. In its place, add a subrule named “Enactment Limits”:

For the enactment of a Votable Matter to make a modification outside of the dynastic rules, it must explicitly name the rule to be modified.

Call for Judgment: Discrete Dice

Quorum reached, 9 -0—Clucky

Adminned at 24 Sep 2020 22:27:53 UTC

In “Turns”, change

Roll: Select two of their Terrain Dice and randomly select one of its effects, then apply that effect

to

Roll: Select two of their Terrain Dice, select a random effect from each dice, then carry out these effects in any order

Uphold any Roll actions that were taken in round 3 before this proposal.

Fixing an ambiguity.

Proposal: The Tick-Tock Man

Self-killed, vetoed, failed, the whole shebang. Josh

Adminned at 25 Sep 2020 14:40:27 UTC

Change the Generate Time atomic action to read as follows:

* Carry out the instructions in the rule Round 4.

Add a new rule to the ruleset, called DELAY:Round 4:

When instructed to an Island must carry out the following changes to the ruleset, in full and in order.

Rewrite the rule Turns as follows:

The game is divided into Rounds, which are tracked as a non-negative integer that is tracked in the Great Sea page of the wiki, and which defaults to 1.

Whenever the Turn Timer of all Islands is -, Gaia must Progress Time, which is an atomic action with the following steps:

* Remove the text “DELAY:” from the title of every rule which begins with “DELAY:” and from every line of a dynastic rule where the line begins with “DELAY:”
* Identify the Pool Dice
* Generate and set the Weather
* Randomly select between Receding Sea and Strong Sea
* Increase the Round by 1
* Make a post announcing that a new Round has started, and what the Weather, the Sea Type, and the Pool Dice for that round will be

Once in each Round, each Island may take a Turn, by carrying out the following atomic action:

* Carry out this entire list of Underground Actions in any order:-
** Roll: Select one of their Terrain Dice and the Pool Dice, randomly select one effect from each, then apply that effect
** Flood: If it is Round 5, set the values of all tracked gamestate information (except Topology) for all Islands to their new-player default values, then Erode all Islands, then remove this bullet point from the ruleset.
**Shift: Either increment their Pressure by 1, or set their Pressure to zero.
**Consume: Check the difference between their Animal Biomass and Foliage scores. If the former is greater than the latter, reduce its Foliage by the difference between the two, to a minimum of zero, with any excess reduction being taken from that Island’s Animal Biomass score instead
**Contain: If their turn timer is lower than 3 times their pressure, explode
*Selectively carry out some, all or none of this list of Overground Actions, no more than once each per turn, in any order:-
**Deposit: Add a new level with 0 land to the bottom (end) of their topology
**Adjust: Take an Dice Face Action as per the rule Adjustments.
**Seed: Alter their Pool Dice vote.
*Propogate: set the value of one of Schwingrasen’s held gamestate variables to match their own value for that same Variable
*Make a post to the blog summarising their Turn

Remove the text “If an Island’s Turn Timer is an even number, then that Island is in a Receding Sea. If an Island’s Turn Timer is an odd number, then that Island is in a Strong Sea” from the rule Tectonics, and th text “except for Turn Timer” from the rule The Floating Island. Delete this rule.

Add a new rule to the ruleset, called Pool Dice:

Each Island has a Pool Dice, which must be the name of a single default dice or “-”, is tracked in the Great Sea page of the wiki, and defaults to -.

If Gaia is required to identify the Pool Dice then the Pool Dice is whichever default dice has named in the Pool Dice field of most Islands, with ties broken by random selection. If an Island is required to select an effect from a Pool Dice then they must select from the default version of that dice, as established in the rule Dice.

Under the Waves

Vovix idles out after nine days of inactivity. Quorum remains 7.

Proposal: Crag for Life

Enacted 9-0. Josh

Adminned at 25 Sep 2020 14:38:31 UTC

In “Aesthetic Features”, replace “A level may not have more crags than the amount of Land on the first non-cliff level above it.” with:-

A Level may not gain a Crag if it already has a number of Crags equal to the amount of Land on the first non-cliff Level above it.

Replace “A level may not have an amount of Cave that is greater than or equal to the sum of the Lands of itself and all Levels above it.” with:-

A Level may not gain a Cave if it already has a number of Caves equal to the sum of the Lands of itself and all Levels above it.

Changing the “this is impossible” restrictions to “may not gain”, so that they don’t block later Erosions and Explosions from occurring at all.

Proposal: Looking sharp

Enacted 8-0. Josh

Adminned at 25 Sep 2020 14:37:08 UTC

Remove “Nourish Life: If they have a Life variable, increase it by an amount equal to their Foliage score” from the list of Overground Actions.

In the rule Adjustments, change “Spend 2 Mana: Add a Basic Effect that appears on any of their Dice to any of their Dice, or remove a single Basic Effect from any Dice” to

Spend 2 Mana: Add a Basic Effect that appears on any of their Dice, or any Orphan Face, to any of their Dice, or remove a single Basic Effect from any Dice.

Tidying up some messes I made.

Thursday, September 24, 2020

Proposal: Double Time

Enacted 7-0. Josh

Adminned at 25 Sep 2020 14:35:58 UTC

In the rule “Turns” replace

If one Island has a higher Turn Timer than each other Island, then it is their Turn.

with

If one Island has a Turn Timer that is higher than the turn Timer of all but at most one other Island, then it is their Turn.

If I did this right, this makes is so its always two players turns at once which hopefully will speed up the game a bit

Proposal: Proving the Rule [Core]

Enacted 9-0. Josh

Adminned at 25 Sep 2020 14:34:57 UTC

Remove “The modification replaces text that only exists once in the ruleset.” from the core rule “Tags”.

Taking this clause back out per concerns on the Acceptible Exceptions proposal: I don’t think we should allow a proposal to amend core on the grounds that the text is replacing only appears once, since that can happen inadvertently. Voters should know for sure whether the proposal they’re reading and voting on is amending Core.

If this clause is left in, a malicious player could bury an innocuous-looking “change X to Y” in the middle of a long and boring proposal, which reads as if it’s changing whatever dynastic rule it’s talking about, then reveal after voting that it actually made some devastating modification to core.

Alternatively, and more likely, a careless player could overwrite a core rule simply by misquoting a dynastic one, or by casually proposing to “change X to Y” on a dynastic sentence without neither proposer nor voters checking whether that also appears in core, and being stuck when a proposal further up the queue removes that dynastic sentence, leaving a core one in the crosshairs. (Only a few days ago, we voted something through with nobody even noticing that the word it was replacing appeared twice in the sentence it was talking about.)

Proposal: Island Predators

Timed out and passed, 7-0. Josh

Adminned at 25 Sep 2020 14:33:15 UTC

Add to the list of habitabilities:

* predator habitability is equal to an island’s biomass

If the proposal “Aesthetics” has been enacted:
change:

Flyer Habitability is equal to an island’s altitude

to:

Flyer Habitability is equal to the sum of an island’s levels immediately over a cliff

lets make biomass desirable, and make the flyer habitability number more thematic and nuanced.

Tuesday, September 22, 2020

Proposal: Tectonic Shift

Fewer than a quorum not voting against. Failed 1 vote to 8 by Kevan.

Adminned at 24 Sep 2020 08:38:59 UTC

Add the following rule:

Each island has an overall Location tracked on the GNDT as a variable. At the start there is “boundary” and “center”, and all islands default are “boundary”, except Schwingrasen which is in the center. For all islands in the same Location, they may directly offer a trade with one another their resources (variables kept in game state), once per turn, declared as a blog post. Schwingrasen will automatically accept any 1:1 resource trading, so long as its resources are sufficient (resources are Foliage, Land, Catalyst, Animal biomass)

My turn

Flood: Nothing happens
Shift: My pressure increases by one, to 1
Consume: With no animal biomass or foliage, the clause does not apply
Roll: I select green and white, gaining 1 foliage and 1 mana
Contain: nothing happens

I do not Deposit, Propogate or Adjust

I Nourish Life, increasing my Life by 1

I set Schwingrasen’s Foliage to match mine (1)

wiki still having problems logging in, will update soon

Proposal: Aesthetics

Timed out and passed, 5-3. Josh

Adminned at 24 Sep 2020 08:10:45 UTC

Remove the rule “Life” from the ruleset.

Add a new rubrule to the rule Dice, entitled Orphan Faces, with the following text:

The following is a list of effects that can appear on a Dice, but currently do not:

*spring
*1 crag
*rare minerals
*1 cave

If Proposal: Mega Mega White Thing has been enacted, in the rule Adjustments, change “Spend 2 Mana: Add a Basic Effect that appears on any of their Dice to any of their Dice, or remove a single Basic Effect from any Dice” to:

Spend 2 Mana: Add a Basic Effect that appears on any of their Dice to any of their Dice, or remove a single Basic Effect from any Dice.

If it has not been enacted then perform the same change substituting the word “Catalysts” for “Mana” in both to as-is and to-be text.

Add a new sub-rule to the rule Island Characteristics, called Aesthetic Features:

Each Island can gain an Aesthetic Feature when instructed to by rolling the relevant result on a Terrain Dice. The available types of Aesthetic Feature are listed in this rule, and each has a name, the rule for that Feature (including the dice result that provokes it), how it is noted in the Great Sea page of the wiki, and a flavour text description of the feature that would be added to an Iisland.

Name: ‘’‘Cliff”
Rule: Whenever an Island Level has a Land score of zero, that level is a Cliff.
Notatio: ‘‘As per the rule Topology.’‘
Description: A sheer face of rock and scree.

Name: ‘’‘Stream’‘’
Rule: When an Island rolls a spring on a terrain dice, they must choose a level of their island to apply it to. If that level has a land value that is higher than zero then it forms a stream. The length of a stream is the number of levels between its source (the spring) and the bottom level of the Island, inclusive.
Notation: ‘‘An asterisk (*) next to the number on the source level of the Island’s Land variable.’‘
Description: Fresh water spilling from a cleft in the rocks, running downhill to join the ocean.

Name: ‘’‘Waterfall’‘’
Rule: When an Island rolls a spring on a terrain dice, they must choose a level of their island to apply it to. If that level has a cliff then it forms a waterfall. The length of a waterfall is the number of consecutive levels of cliff between its source (the spring) and the next lowest level that has a non-zero Land score, inclusive.
Notation: ‘‘An asterisk (*) next to the number on the source level of the Island’s Land variable.’‘
Description: Fresh water in freefall down a cliff-face, ending in a shallow bathing pool before draining away into the soil.

Name: ‘’‘Crags’‘’
Rule: When an Island rolls a Crag Basic Effect on a Terrain Dice, they must choose a cliff on their Island to apply it to. A level may not have more crags than the amount of Land on the first non-cliff level above it.
Notation: ‘‘A circumflex (^) followed by the amount of Crag on that level next to the level in question in the Island’s Land variable (eg 0^6 for a level with 6 crag).’‘
Description: Rough, weathered, pockmarked cliff faces that plants and animals can live on if specialised.

Name: ‘’‘Cave’‘’
Rule: When an Island rolls a Cave Basic Effect on a Terrain Dice, they must choose a level of their Island to apply it to. A level may not have an amount of Cave that is greater than or equal to the sum of the Lands of itself and all Levels above it.
Notation: ‘‘A number, tracking the amount of Cave, in brackets after the Land value of the level in question in the Island’s Land variable (eg 4(3) denotes a level with 4 land and 3 caves).’‘
Description: Caves cutting into the bedrock of the island. Home to exotic plants and animals.

Name: ‘’‘Rare Minerals’‘’
Rule: When an Island rolls a Rare Minerals effect on a Terrain Dice they must choose a level of their Island to apply it to.
Notation: ‘‘The Land value of the chosen level in the Island’s Land variable should be preceeded by a dollar symbol ($) for each Rare Mineral effect that is applied there (eg $$$4 denotes a level with 4 land and 3 incidences of rare minerals)’‘
Description: An extrusion of rare and beautiful stones and minerals

If ever an Island rolls an Aesthetic Feature and cannot legally place it then they may skip that placement.

Monday, September 21, 2020

Call for Judgment: Do doooo do do do

Reached quorum 7 votes to 0. Hands are waved. Kevan.

Adminned at 23 Sep 2020 14:56:45 UTC

If this proposal: https://blognomic.com/archive/mega_mega_white_thing is not enacted, enact it.

All attempts to roll a White Dice during an Island’s turn prior to this point were legal, and awarded the rolling Island an amount of Mana equal to the number on the effect rolled

We need to clean up the whole “aspect vs characteristic” thing, but at the very least this hopefully prevents the gamestate from being maybe broken and gives me / anyone else who rolls a white die during their turn their proper stat gain.

Taking my Turn

Flood: Nothing happens, as it is not round 5
Shift: My pressure increases by one, to 1
Consume: With no animal biomass or foliage, the clause does not apply so nothing happens
Roll: I select green and white, gaining 1 foliage and 1 mana (which unfortunately does nothing)
Contain: nothing happens

I do not Deposit, Propogate or Adjust

I Nourish Life, increasing my Life by 1

I set Schwingrasen’s pressure to match my own (1)

Its now 9spaceking’s turn

9sk’s turn

Mana grows by 1 on the White land. Pressure increased by one. I am not sure what “set the value of one of Schwingrasen’s held gamestate variables to match their own value for that same Variable” means, but if turn timer is a variable then I would much rather let the NPC have its “turn” than any island. As such I set the NPC’s turn timer equal to my own and end my turn. If this is not possible then I merely end the turn after my first two actions.

I am unable to find the password for the wiki so I can’t change my stats. Any help plz.

Proposal: Null Point Crenergy [Appendix]

Timed out and failed, 4 votes to 3. Josh

Adminned at 23 Sep 2020 19:37:54 UTC

Add a new term to the Glossary, NPC, as follows:

A Non-Player Character or NPC is an entity used to track gamestate under a name which must be distinct from the names of all active Islands. In typical usage, this often means an extra row (per NPC) added to the table of statistics on a given Dynasty’s relevant gamestate wiki page.

Proposal: Mega Mega White Thing

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 23 Sep 2020 11:04:27 UTC

Replace the words “Catalyst” and “Catalysts” with “Mana” throughout the ruleset and gamestate.

Restoring the term “Mana”, which some of us didn’t realise was a Polynesian term during earlier voting. It’s also still written on some of the dice.

Monday, September 21, 2020

request to be idle

I request to be idled, thanks.

mid terms this week

Proposal: Let Rain Fall 3.0

Timed Out. Fails 0-7—Clucky

Adminned at 23 Sep 2020 06:26:23 UTC

Add the following rule anywhere under “Tectonics” section :

If a flood occurs, the very next round each island evaluates its topology on its turn. If the top level and bottom level of an island differ by more than 5, they may roll a dice with 10 sides and retain 3 animal biomass (up to limit of original animal biomass they had before the flood) if they rolled a 10. If the difference is more than 7, they retain 5 animal biomass if they rolled a 10.

Proposal: Seeland [Appendix]

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 21 Sep 2020 18:59:52 UTC

Add the following as a bullet point in the rule Rules and Proposals:

* A rule may be accompanied by one or more illustrations, and an illustration may have a caption. In all situations, unless otherwise explicitly stated, an illustration and a caption to an illustration must be treated as flavour text.

Add this image to the ruleset, alongside the rule Topology.

Give it the following caption: “An Island with a level of 3 might have a Land score of 5,0,7, indicating that the top level has 5 units of exposed land, the second has zero (i.e. sheer cliffs), and the third level has 7 units of exposed land surrounding the cliff faces leading up to level 2.” Remove the second paragraph from the rule Topology.

Saturday, September 19, 2020

Proposal: acceptible exceptions [Core]

Passes 7-0. Enacted by Brendan.

Adminned at 21 Sep 2020 18:14:06 UTC

In the rule Tags append the following text:

If a Votable Matter would make a modification to the rules and it does not have the tag to make that modification, that Votable Matter will still be able to make that specific modification if any of the following on the following list are true:
*The modification is preceeded or followed immediately by an unambiuous statement of which section of the ruleset it takes place.
*The modification replaces text that only exists once in the ruleset.
*The modification specifically states a rule using its number or the name of the stated rule only occurs once in the ruleset.

had to resist the temptation to use the made up word deceeded instead of followed.
as the author of the tags rule i felt like i need to make some sort of concession to Josh and the numerous others who have had their proposals not have their intended effects simply because they forgot to add a tag even if the proposal did not make sweeping search and replaces.
also i haven’t been following the dynasty the past 3 days but still wanted to do something in this short break I had available for blognomic

Proposal: The Quicker Picker Upper

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 21 Sep 2020 17:22:01 UTC

Add the following to “Delayed Rules”

If no Island has taken a turn since an Island last Generated Time, any Island may remove the text “DELAY:” from the title of every rule which begins with “DELAY:” and from every line of a dynastic rule where the line begins with “DELAY:”

Right now there are some delayed rules that would be nice to have for this round, but the round technically began before they were introduced. Seems reasonable that if no one has actually gone yet, its okay to let them in.

Call for Judgment: Proper Delays

Timed out. Passes 6-0—Clucky

Adminned at 21 Sep 2020 20:51:45 UTC

In the rule “Dice” replace

These Dice default to: Brown: {No effect,1 Land,1 Land,1 Land,2 Land}, Green: {No effect,1 Foliage,1 Foliage,1 Foliage,2 Foliage}, Red: {No effect,No effect,1 Animal Biomass,2 Animal Biomass}, White {1 Catalyst,1 Catalyst,1 Catalyst,1 Catalyst,1 Catalyst,3 Catalysts} and DELAY: black: { no effect, no effect, sputter, upwell, effuse , erupt }

with

These Dice default one each of the following:
* Brown: {No effect,1 Land,1 Land,1 Land,2 Land}
* Green: {No effect,1 Foliage,1 Foliage,1 Foliage,2 Foliage}
* Red: {No effect,No effect,1 Animal Biomass,2 Animal Biomass}
* White {1 Catalyst,1 Catalyst,1 Catalyst,1 Catalyst,1 Catalyst,3 Catalysts}
* DELAY: Black: { no effect, no effect, sputter, upwell, effuse , erupt }

Remove any dice named “DELAY: black” from every Island

Remove the last Red dice from each Island which has more than one Red dice. 

Add the following to the rule Dice

DELAY: Any island may add the Black dice to each island which does not already have a Black dice and to Schwingrasen, then remove this paragraph from the ruleset.

Live by the die, sword by the die changed the dice from being a full list to being an inline list. While that was fine, but when God Does Not Play Dice was enacted it added “DELAY: black” inline which caused problems.

Also we renamed certain type of red dice to black, as there were two reds, but not the line that gave people the old type of red dice.

Let Rain Fall 2.0

Add the following Rule:

On their turn, Islands may subtract two from their pressure to construct a “mountain”, another variable kept track in the gamestate (Great Sea table). This action can be performed once per turn. Whenever a Flood occurs, each island regains foliage equal to the island’s mountains divided by two, rounded down. Whenever a Flood occurs, for each mountain the island has, the island may choose to rolls a dice with 10 sides, for each 10 they roll they keep 3 animal biomass (up to the limit of the amount they had before the Flood)

Let’s try this again.

Proposal: Ominous Lapping of Waves

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 21 Sep 2020 11:48:14 UTC

If the text “If it is Round 8” appears in the ruleset, change it to “If it is Round 5”.

Sea’s looking mighty choppy.

Friday, September 18, 2020

Turn Taken

An island expands and, under some subterranean pressure, another spire forms.

Round 2 is now over.

Proposal: Beaches are not Grasslands

Timed out and passed, 7-0. Josh

Adminned at 21 Sep 2020 07:54:43 UTC

Change:

Runner Habitability is equal to the highest value of any single level

To:

Runner Habitability is equal to the highest value of any single level that is not the bottom, or 0 if no such level exists

Right now you can max out Runners and Swimmers on the same level, and that feels wrong, both from a game-play standpoint and from a thematic standpoint

Proposal: Let Rain Fall

Vetoed. Josh

Adminned at 20 Sep 2020 17:49:49 UTC

Add the following Rule:

On their turn, Islands may subtract two from pressure to construct a “mountain”. Each island has their Base foliage increase by 1 for each mountain. After the Flood, for each mountain an island has, they roll a 10 sided die to determine that 5 animal biomass is retained (if you have more than 5)—only a roll of 10 retains the animals.

animals can try running to the mountains to escape the flood

Proposal: Habitability Finds a Way

Timed out 4 votes to 2. Enacted by Kevan.

Adminned at 20 Sep 2020 17:15:07 UTC

Add to the rule “Ecology” the following:

As an action with a Time Threshold of Round 15, an Island who is not Dying may achieve and declare victory, if every one of their Habitability scores exceeds the corresponding Habitability score of each other Island.

Story Post: Bais’ Turn - Round 2

* Roll (the Green dice showed “1 Foliage”)
* Flood (nothing happened)
* Shift (pressure increased by 1)
* Deposit (added a level to beginning of topology)

It is now Kevan’s turn.

Proposal: What’s New Ararat?

Timed out and passed, 7-1. Josh

Adminned at 20 Sep 2020 14:08:51 UTC

In “Turns”, replace “If it is Round 8, set the values of all tracked gamestate information for all Islands to their new-player default values, then remove this bullet point from the ruleset.” with:-

If it is Round 8, set the values of all tracked gamestate information (except Topology) for all Islands to their new-player default values, then Erode all Islands, then remove this bullet point from the ruleset.

To “Topology”, add a paragraph:-

To Erode an Island is to reduce the value of each of its Levels by 1 (to a minimum of zero), then to remove all zero-value Levels from its Topology which have only zero-value Levels or no Levels above them.

Proposing that basic Island shape continues (a little eroded) after the Flood. Taking game actions feels a bit pointless at the moment when there’s a “reset all progress” wave on the distant horizon.

Proposal: Mesa Pointer

Timed out and passed, 7-0. Josh

Adminned at 20 Sep 2020 14:06:19 UTC

For each Island whose Topology has a zero as its top level, move that zero to the bottom of its Topology.

Removing the weird [0,5] spire things; the original action (that only Pokes was able to take before it was amended) created a cliff.

Thursday, September 17, 2020

Proposal: Up-Side-Down Islands

Timed out and passed, 6-0. Josh

Adminned at 19 Sep 2020 19:55:33 UTC

Replace the first paragraph of “Topology” with:

All Islands have a topology, which is a list of levels. A level is an integer number, and may be referred to by its position in the list. The default value for Topology is a single level with 5 land. An island’s Land is the sum of the Levels in its topology. The first level of an island’s topology is its top, and the last level is its bottom. If an island’s land is increased without specifying which level is increased, the bottom level of its topology is increased.

The following sentence is flavour text: so, for example, an Island with a level of 3 might have a Land score of 5,0,7, indicating that the top level has 5 units of exposed land, the second has zero (i.e. sheer cliffs), and the third level has 7 units of exposed land surrounding the cliff faces leading up to level 2.

in tectonics, change all instances of “layer” to “level” and “layers” to “levels”

change:
Add a new level with 0 land to the beginning of their topology
to:

Add a new level with 0 land to the bottom (end) of their topology

change:
increase its first X levels by 1
to:

increase its bottom (last) X levels by 1

change:
add a level to its beginning
to:

add a level to its bottom (end)

change:
add a level to its end with pressure land
to:

add a level to its top (beginning) with pressure land

change:
of the island’s lowest level
to:

of the island’s bottom level

use the word “level” rather than layer (orphaned term).
put lava on the right side of the island (upwell and effuse add to the bottom, eruption to the top)
explicitly use the word “top” and “bottom” in more places.

Proposal: Too Hot To Handle

Timed out and enacted. Josh

Adminned at 19 Sep 2020 19:51:35 UTC

If the proposal linked here: https://blognomic.com/archive/red_sky_at_night1 fails to pass, this proposal does nothing

If the Current Weather is Heatwave, Set the Weather. Remove Heatwave from the list of Weather Options.

Per Kevan’s comment, Heatwave doesn’t really work with the given rules.

Proposal: God Does Not Play Dice

Timed out and passed, 7-1. Josh

Adminned at 19 Sep 2020 19:46:01 UTC

Add a subrule to the rule Turns, called DELAY: Tempo, with the following text:

DELAY: Any Island may change the word “one” in the description of the Roll Underground Action to “two”, and then remove this rule from the ruleset.

Make the rules Ecology and Life sub-rules of the rule Island Characteristics.

If Proposal: Live by the die, sword by the die has been enacted, remove the third paragraph from the rule Dice, and add the following to the list of default dice in the rule Dice:

DELAY: black: { no effect, no effect, sputter, upwell, effuse , erupt }

If the word Mana is present in the ruleset, change it to Catalyst or Catalysts.

Proposal: Proposal: Iaxus the Shattered

Self-killed. Josh

Adminned at 19 Sep 2020 11:48:03 UTC

Add the following rule, titled ” Iaxus the Shattered”:

- Each island can grant itself one “Planar favor” if they do not already have one. Each favor can only be used once until The Flood occurs, refreshing this one-time-use limit. The starting Planar Favors are:
—Tidal Favor: The island may increase one of the values of the island, out of all tracked gamestate information, by 1
—Infinity Favor: The island may copy over one of the effects on Terrain Dice to one of their other Terrain Dice effects, replacing said effect.
  —Sealing Favor: The island may choose to skip the next turn, which negates all effects that would apply to the island on that turn (except a successful declaration of victory)
  —Rifting Favor: The island may choose to commit one atomic action this turn to automatically attempt to do at their next turn. This does not count as their standard action (meaning they can do it again their next turn)

The great Planeswalker Iaxus the Shattered has noticed our puny little islands and decided that each island can have some of his Godly power.

Proposal: Live by the die, sword by the die

Timed out and enacted, 5-3, with 4 DEF. Josh

correct count updated by derrick

Adminned at 19 Sep 2020 13:19:13 UTC

In the rule Turns, change the text of the Adjust action to read as follows:

Take an Dice Face Action as per the rule Adjustments.

Change the first two paragraphs of the rule Dice to read as follows:

Each Island has a number of Terrain Dice (which may be referred to simply as Dice), which are held on the Great Sea page of the wiki. A Die takes the format of ‘Name: {1,2,3…}’ where the name is a single word of flavour text, and each item is an effect or outcome on the gamestate.

These Dice default to: Brown: {No effect,1 Land,1 Land,1 Land,2 Land}, Green: {No effect,1 Foliage,1 Foliage,1 Foliage,2 Foliage}, Red: {No effect,No effect,1 Animal Biomass,2 Animal Biomass}, and White {1 Mana,1 Mana,1 Mana,1 Mana,1 Mana,3 Mana}.

Add a new rule to the ruleset, called Mana:

Each Island has a quantity of Mana, which is a non-negative integer tracked on the Great Sea page of the wiki.

Add a subrule to the rule Dice, called Adjustments:

An Island taking the Adjust action must choose from the following Dice Face Actions and carry it out. An Island may carry out as many of these Actions as they would like, provided that they can pay the Mana cost:

* Spend 1 Mana: Increase or Decrease one Basic Effect on one of their Dice by 1.
* Spend 2 Mana: Add a Basic Effect that appears on any of their Dice to any of their Dice, or remove a single Basic Effect from any Dice.
* Spend 3 Mana: Remove a No effect result from one of their Dice.
* Spend 5 Mana: Start a new Dice with a name randomly selected from the names of chemical elements (re-roling results that give names that already exist for Dice for that Island)
* Spend 5 Mana: Create a Compound Effect, joining two existing Basic Effects on a single Dice into a single Effect.
* Spend 7 Mana: Destroy one of their own Dice.

Give each Island a red Dice and a white Dice.

Move the action “Seed” to be above “Make a post to the blog summarising their Turn” in the atomic action in the rule Turns, as its own top level action, rather than being part of either indented list.

Thursday, September 17, 2020

Proposal: Red Sky At Night

Quorum Reached. 10-0—Enacted by Clucky

Adminned at 17 Sep 2020 22:50:13 UTC

Add a new dynastic rule called “Weather”

The Current Weather is a piece of gamestate, which is tracked on the Great Sea wiki page. It may any of the following Weather Options, or empty, and starts as empty. Weather Options have two parts, a Name which is how the Weather may be referred to in the game state but is otherwise flavour text, and the effect which applies only if it is the Current Weather. The Effects of the Current Weather overrule the effects of other dynastic rules.

* Name: Rainstorm. Effect: All Islands are in a Strong Sea. No Islands are in a Receding Sea.
* Name: Drought. Effect: All Islands are in a Receding Sea. No Islands are in a Strong Sea.
* Name: Fog. Effect: When an Island performs the Roll action, they must select their Terrain dice randomly.
* Name: Pleasant. Effect: During their turn, each Island performs the Roll an additional time.
* Name: Heatwave. Effect: During their turn, each Island must perform the Pressurise action and may not perform the Vent action
* Name: Snow. Effect: Islands may not gain Foliage, any action that would result in their Foliage increasing instead leaves their Foliage unchanged

When an Island Sets the Weather, they randomly select one of the Weather Options which is not the Current Weather. That option becomes the Current Weather

Add the following to the steps performed when an Island Generates time, right above “Increase the Round by 1.”

Set the Weather

If it is Round: 3, and the majority of EVC on this proposal include the phrase “Bring It On”, Set the Weather.

We’re getting close to the end of round 2. Setting the Weather during a round is a bit unfair as it almost certainly effects people’s turns, but leaving Bring It On as an option as there is a very good chance just a couple of people will have taken their turn and we still might want to see the effect in action.

(formal) Intention to join

I’m a little rusty but hopefully I can catch up on Nomic. thanks

Story Post: Jumble’s Turn, round 2

I rolled Green and got 2 foliage, then deposited a new layer and increased my pressure by one.

It is now Bais’ turn.

Proposal: Rise Up!

Passes 8-0. Enacted, with hesitation, by Brendan.

Adminned at 17 Sep 2020 18:03:16 UTC

In the “Deposit” action, replace “If in a Receding Sea, add a new level with 0 land to the beginning of their topology” with:-

Add a new level with 0 land to the beginning of their topology

If it’s Round 2, add a new level with 0 land to the beginning of the Topology of every Island which has an Altitude of 1 and a Turn Timer of “-” (excluding Islands which used the word “Zuiderzee” in a comment on this proposal).

If it’s Round 3, add a new level with 0 land before the final level of the Topology of every Island (excluding Pokes, and Islands which used the word “Zuiderzee” in a comment on this proposal).

Raven, Tantusar and Vovix all missed out on the chance to take this action because it enacted after they’d already taken their turn.

Bais, Brendan, Card, Clucky, Jumble and myself all missed out on the chance to take it because through no fault of our own our random number was odd rather than even.

Cuddlebeam and Derrick could have taken the action but didn’t, possibly by mistake? (I’m not sure there’s a tactical reason not to take it, but have given an opt-out clause here.)

Pokes is going to be the only Island who gained 1 Level from the rule in the first Round.

Islands who are not Pokes, rise up!

Proposal: So Below

Passes 9-0. Enacted by Brendan.

Adminned at 17 Sep 2020 16:58:44 UTC

If “Tide Fresh” enacted, replace “Mandatory” with “Underground” and “Optional” with “Overground”, in the rule “Turns”.

Move “Nourish” and “Seed” from the Underground actions to the Overground.

Remove the “Pressurise” and “Vent” Overground actions and create an Underground Action:-

Shift: Either increment their Pressure by 1, or set their Pressure to zero.

Per comments on Tide Fresh, thematic names are better than tautological ones.

Proposal: Tide Fresh

Passes 8-0. Enacted by Brendan.

Adminned at 17 Sep 2020 16:56:25 UTC

Reword the item in the rule “Turns” that reads “Carry out all of these actions, in any order:-” to

Carry out this entire list of Mandatory Actions in any order:-

Reword the item in the rule “Turns” that reads “Selectively carry out some, all or none of these actions, in any order:-” to

Selectively carry out some, all or none of this list of Optional Actions, no more than once each per turn, in any order:-

Proposal: I Love Lava

Passes 8-0. Enacted by Brendan.

Adminned at 17 Sep 2020 13:53:00 UTC

Add to the rule Tectonics:

When an island sputters, increase its top layer by 1
When an island effuses, increase its first X layers by 1, where X is the lower of pressure or altitude
When an island upwells, add a layer to its beginning with pressure land
When an island erupts, reduce its foliage by 2 and add a layer to its end with pressure land
When an island explodes, reduce its foliage to 0 and remove the top half (rounding down) of its layers

Add to the list of actions that must all be carried out during a turn:

DELAY : Contain: If their turn timer is lower than 3 times their pressure, explode


Change “These dice default to Brown: {No effect,1 Land,1 Land,1 Land,2 Land} and Green: {No effect,1 Foliage,1 Foliage,1 Foliage,2 Foliage} “
To:

The default dice are:
*Brown {No effect,1 Land,1 Land,1 Land,2 Land}
*Green {No effect,1 Foliage,1 Foliage,1 Foliage,2 Foliage}

Add a dice to the list of default dice:

DELAY: red: { no effect, no effect, sputter, upwell, effuse , erupt }

Add to the rule “Dice”:

DELAY:Any island may add the red dice to each island and Schwingrasen, then remove this paragraph from the ruleset.

 

Your Island Explode!

Story Post: pokes’ turn, round 2

The sea recedes around me, revealing my rocky cliff face. My pressure increases by 1.

It is now Jumble’s turn.

Tuesday, September 15, 2020

Brendan’s Turn

My island gained 1 Foliage and 1 Pressure. It is now the turn of pokes.

Call for Judgment: Professor Dung Beetle

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 16 Sep 2020 15:12:35 UTC

If Proposal: New Growth has not been enacted, edit it to make any actions that it creates have a DELAY tag.

If that proposal has passed, do the same thing except in the Ruleset.

Call for Judgment: Doctor Guano

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 16 Sep 2020 15:10:23 UTC

If the proposal “Bird’s Eye View” has enacted, replace “Increasing their Life by an amount equal to their Foliage score.” in “Turns” with:-

If they have a Life variable, increase it by an amount equal to their Foliage score.

If the proposal is still pending, replace the same text with the same replacement in it.

Raised per comments on Bird’s Eye View: the concept of a Life variable existing at all will be locked behind a DELAY until Round 3, which will arguably make the Turn atomic action impossible to complete as soon as Bird’s Eye View enacts.

Proposal: New Growth

(Amended by the enactment of Professor Dung Beetle, by Kevan.)

Timed out and passed, 7-0. Josh

Adminned at 17 Sep 2020 08:37:22 UTC

Rename the rule “Growth” to “Island Characteristics”. Move the paragraph that starts “All Islands have a score for Land” or “All Islands have a topology” to a subrule to that rule, called Topology. Move the sentence “Each Island has an Altitude statistic” to the end of the rule called Topology. Make the rule “Tectonics” a subrule of the rule “Island Characteristics”.  Move the sentence that starts “All Islands have a score for Foliage” to a new subrule under the rule “Island Characteristics”, called “Flora”.

Add a new rule as a subrule to the rule Island Characteristics, called “Fauna”, with the following text:

DELAY: All Islands have a score for Animal Biomass, which is a non-negative integer that is tracked on the Great Sea page of the wiki and defaults to 0.

If Proposal: Bird’s Eye View was not enacted, add “DELAY: If an Island’s Animal Biomass has a higher value than that Island’s Foliage, then, as a Mandatory Action, that island must reduce its Foliage by the difference between the two, to a minimum of zero, with any excess reduction being taken from that Island’s Animal Biomass score instead.”

If Proposal: Bird’s Eye View was enacted, add the following to the list of Mandatory Actions: “* DELAY: Consume: Check the difference between their Animal Biomass and Foliage scores. If the former is greater than the latter, reduce its Foliage by the difference between the two, to a minimum of zero, with any excess reduction being taken from that Island’s Animal Biomass score instead.”

Monday, September 14, 2020

Derrick Grows

The Isle of Derrick has taken its turn, and grown the expected amount.

Its now Brendan’s turn

Turn Update

Riggdan goes idle. Quorum is now 7. Also as a side effect of Riggdan going idle, it is now derrick’s turn.

Proposal: Mutable Topology

Passes 7-0. Enacted by Brendan.

Adminned at 16 Sep 2020 16:01:45 UTC

rewrite the sentence starting with “All islands have a score for Land” to:

All Islands have a topology, which is a list of levels. A level is an integer number, and may be referred to by its position in the list. The default value for Topology is a single level with 5 land. An island’s Land is the sum of the Levels in its topology. If an island’s land is increased without specifying which level is increased, the first level of its topology is increased.

Change:As an Optional Action, an Island in a Receeding Sea may increase its level by 1, adjusting its Land value accordingly.
To:

As an Optional Action, an Island in a Receeding Sea may add a new level with 0 land to the beginning of its topology.

Change:“If in a Receding Sea, increase their Level by 1 (adjusting their Land value accordingly).”
To:

If in a Receding Sea, add a new level with 0 land to the beginning of their topology

Change:“Each Island has an Altitude statistic which is measured in Levels. Altitude must be a positive integer, defaulting to Level 1, and tracked in the Great Sea page of the wiki.”
To:

Each Island has an Altitude statistic, which is the number of levels in its topology.

change: If an island’s foliage would be set higher than an island’s Level, it is instead set equal to the island’s level
to:

If an island’s foliage would be set higher than an island’s land, it is instead set equal to the island’s land

 

Reproposal of level headed terrain, with a way to add land. Some other tweaks were made to follow current or possible rules changes.

Proposal: Doice

Passes 7-0. Enacted by Brendan.

Adminned at 16 Sep 2020 15:55:46 UTC

In the rule Dice, after “An effect listed as “X Stat” (where “X” is a number and “Stat” is an aspect of an Island) means increasing the named aspect of the Island taking the action, by the amount X. (If X is a negative number, this will result in the aspect being decreased, to a minimum of zero.)” add “Such an effect is known as a Basic Effect. The Value of an Basic Effect is the value corresponding to X, and the Stat of a basic effect is the named Aspect.”

If the proposal “Bird’s Eye View” passes, add the following to the list with heading “Selectively carry out some, all or none of these actions, in any order”

* DELAY: Adjust: Pick a Basic Effect of any one of their Dice and increase its Value by one. Pick a Basic Effect of any one of their Dice and decrease its Value by one.

If the proposal “Bird’s Eye View” does not pass, add the following to the rule “Dice”

DELAY: As an Optional Action, an Island may pick a Basic Effect of any one of their Dice and increase its Value by one and pick a Basic Effect of any one of their Dice and decrease its Value by one.

Proposal: Late Bloomers

Times out and passes 5-0. Enacted by Brendan.

Adminned at 16 Sep 2020 15:36:41 UTC

Add a new rule to the ruleset, called The Floating Island:

The Great Sea page of the wiki tracks an NPC called Schwingrasen. Gaia may change the name of Schwingrasen in the ruleset and gamestate at any time, and must do so if it shares the name with any Island. Schwingrasen is not an Island and may not take any Actions of any kind. Schwingrasen has all of the gamestate variables that an Island does, except for Turn Timer, for which Schwingrasen may never have a value.

The default values for variables held by Schwingrasen are always the values for the relevant variables held by Schwingrasen.

If Proposal: Bird’s Eye View has not been enacted, add the following to the end of that rule: “As a Mandatory Action, an Island must set the value of one of Schwingrasen’s held gamestate variables to match their own value for that same Variable. As an Optional Action, an Island may set their value for one gamestate variable to match Schwingrasen’s value for that same Variable.”

If Proposal: Bird’s Eye View has been enacted, add the following to the first list of actions, which includes Roll and Flood:

*Seed: set the value of one of Schwingrasen’s held gamestate variables to match their own value for that same Variable

Then add the following to the second list of actions, which includes Pressurive, Vent and Deposit:

*Propogate: set their value for one gamestate variable to match Schwingrasen’s value for that same Variable

In either case: from the rule Growth, remove “The default value for Land is 5 and whenever an Island gains a new Level that Level has a default value of 0” and “and defaults to 0”. From the rule Tectonics remove “and defaults to 0” and “defaulting to Level 1”.

What will be preserved after the tsunami?

Proposal: Too musty

At 1-8, cannot pass. Failed by Brendan.

Adminned at 16 Sep 2020 13:27:45 UTC

Replace “When it is an Island’s Turn, they must carry out the following atomic action:” with “When it is an Island’s Turn, they may carry out the following atomic action, called Taking a Turn:”.

At the end of “Turns”, but before “Delayed Rules”, add the paragraph

If it has been an Island’s Turn for 48 consecutive hours, that Island is Dormant. If there is a Dormant Island, the most recent Island to have Taken a Turn may Take a Turn as if they were that Dormant Island.

Proposal: Bird’s Eye View

Times out 4-0 with 2 unresolved DEFs. Enacted by Brendan.

Adminned at 16 Sep 2020 13:24:15 UTC

Replace the “* Carry out all Mandatory Actions in the order of their choosing” bullet point with:

* Carry out all of these actions, in any order:-
** Roll: Select one of their Terrain Dice and randomly select one of its effects, then apply that effect
** Flood: If it is Round 8, set the values of all tracked gamestate information for all Islands to their new-player default values, then remove this bullet point from the ruleset.

If “The Circle of Liiife” passed, also add to that indented list:-

** Nourish Life: Increasing their Life by an amount equal to their Foliage score.

Replace the “Selectively carry out some, all or none of the Optional Actions” bullet point with:-

* Selectively carry out some, all or none of these actions, in any order:-
** Pressurise: Increment their Pressure by 1.
** Vent: Set their Pressure to 0.
** Deposit: If in a Receding Sea, increase their Level by 1 (adjusting their Land value accordingly).

Repeal “The Second Age”. Remove from the dynastic ruleset every paragraph which contains the word “Mandatory” or “Optional”.

Making it clearer what the game is, by putting all the actions into one place and giving them names (and splitting the Pressure action into two, to make it easier to name).

Sunday, September 13, 2020

Proposal: The Circle of Liiife

Passes 8-0. Enacted by Brendan.

Adminned at 15 Sep 2020 21:08:47 UTC

Add a new rule titled Life:

DELAY: Each Island has a score called Life, which is an that is tracked on the Great Sea page of the wiki and defaults to 0. An island with a negative life score is Dying.

As a mandatory action, once per turn, each Island must Nourish Life, increasing their Life by an amount equal to their Foliage score.

 

Adding a currency resource that is produced by life inhabiting the island, such as foliage and any future fauna.This can eventually be used for the purchasing of new dice/dice faces.

Call for Judgment: Turtles All the Way Down

Reached quorum 9 votes to 0. Enacted by Kevan.

Adminned at 14 Sep 2020 09:20:25 UTC

Remove “All Dynastic Actions must be either Mandatory or Optional.” from the rule “Dynastic Actions”.

Uphold all invalid instances of the “When it is an Island’s Turn, they must carry out the following atomic action…” action that were applied to the Great Sea wiki page before the 13th of September 2020.

“All Dynastic Actions must be either Mandatory or Optional.” means that anything defined as an action by the dynastic ruleset is Mandatory. (They must be one or the other, and the appendix clarifies that when something is undefined it takes the alphabetically earliest possibility.)

This currently includes Generating Time, resolving tied Timers, and the “When it is an Island’s Turn, they must carry out the following atomic action…” - meaning that step #1 of that atomic action will always include performing another instance of that atomic action, and that a player taking the action can never complete it. We are still waiting for Tantusar to finish their opening turn, which cannot be finished.

Saturday, September 12, 2020

Proposal: Delayed Patchification

Passes 8-0. Enacted by Brendan.

Adminned at 14 Sep 2020 18:35:42 UTC

If there is a rule called “Delayed Rules” then amend the step of the atomic action in the rule “Turns” that begins “Remove the text…” to read as follows:

Remove the text “DELAY:” from the title of every rule which begins with “DELAY:” and from every line of a dynastic rule where the line begins with “DELAY:”

Following up on my own commentary from Clucky’s proposal, which seems likely to pass.

Proposal: glacial learning

Timed out 1 vote to 4. Failed by Kevan.

Adminned at 14 Sep 2020 17:48:08 UTC

if the proposal Delayed Gratification (https://blognomic.com/archive/delayed_gratification ) has not been enacted, this proposal has no effect.

make a new rule titled “Dynastic Quirks” and make the rule titled “Dynastic Actions” a subrule of it.

make a subrule of “Dynastic Quirks” titled “Dynastic Proposals” with the text:

If a proposal upon finished being enacted would result in a new action being present in the ruleset, one that isn’t just a modified action that was already there, that only Islands can take and the rule which contains the aforementioned action does not begin with the text “DELAY:”, then the admin enacting that proposal must introduce the text “DELAY:” at the start of that rule as part of enacting that proposal.

makes delaying actions mandatory

Round 2: Cuddlebeam

I gained 1 Land. It’s Riggdan’s turn.

Proposal: Level-Headed Terrain

Self-killed. Failed by Kevan.

Adminned at 14 Sep 2020 09:24:27 UTC

rewrite the sentence starting with “All islands have a score for Land” to:

All Islands have a topology, which is a list of levels. A level is an integer amount of land, and may be referred to by its position in the list. The default value for Topology is a single level with 5 land. An island’s area is the sum of the Land in its topology.

Change:As an Optional Action, an Island in a Receeding Sea may increase its level by 1, adjusting its Land value accordingly.
To:

As an Optional Action, an Island in a Receeding Sea may add a new level with 0 land to the beginning of its topology.

Change:Each Island has an Altitude statistic which is measured in Levels. Altitude must be a positive integer, defaulting to Level 1, and tracked in the Great Sea page of the wiki.
To:

Each Island has an Altitude statistic, which is the number of levels in its topology.


change: If an island’s foliage would be set higher than an island’s Land, it is instead set equal to the island’s land
to:

If an island’s foliage would be set higher than an island’s area, it is instead set equal to the island’s area

Making the rules for levels of land simpler. There is no loss of mechanics. important notes:
* the list of levels now has its own name: topology.
* the low to high is now from left to right ( the first level listed is the lowest)
* altitude is calculated from topology. If you want to increase altitude, just add a level directly.

Proposal: uninhabitable habitats

Reached quorum 8 votes to 0 with 5 DEF. Enacted by Kevan.

Adminned at 14 Sep 2020 09:23:47 UTC

Create a rule named “Ecology”:

Islands have habitability scores, calculated as follows:
*Flyer Habitability is equal to an island’s altitude
*Runner Habitability is equal to the highest value of any single level
*Climber Habitability is equal to an island’s foliage
*Swimmer habitability is equal to the value of the island’s lowest level

Proposal: Landfall

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 14 Sep 2020 09:22:33 UTC

In the rule called “Lists” (or “Dice”), replace “and randomly select one of the effects from it.” with:-

and randomly select one of its effects, then apply that effect.

An effect listed as “X Stat” (where “X” is a number and “Stat” is an aspect of an Island) means increasing the named aspect of the Island taking the action, by the amount X. (If X is a negative number, this will result in the aspect being decreased, to a minimum of zero.)

Uphold all actions where an Island altered a Stat in a way that would have been legal were this amendment in place at the time of the attempted action.

Clarifying that when we say “select an effect of 1 Land” we mean “add 1 Land” and “to yourself” and “actually apply this change”.

Proposal: Civilization

Self-killed. Failed by Kevan.

Adminned at 13 Sep 2020 19:05:05 UTC

Each Island’s “population” is tracked on the Great Sea Page. The “Population” column will keep track of the “people” that live on an Island. “People” are those who inhabit an Island. Each Island will initially start out with 4 “People”. The “Population” will always be a non negative integer. Any case that would lead into gaining a non integer number of “People” would be rounded up.


For section “List” add
Blue:{Population times 1.10, Population times 1.20, Population times 1.30, Population times 1.10 +1 for every 5 "Land" prior to the roll, Population times 1.10 +1 for every 3 "Foliage" prior to the roll}

Round 2:Vovix

I gained 1 land. It is Cuddlebeam’s turn.

Saturday, September 12, 2020

round 2 turn summary: card

i rollt a 2 on my land list and gaint that much land.

Vovix’s turn

Proposal: Delayed Gratification

Reached quorum 9 votes to 0. Enacted by Kevan.

Adminned at 13 Sep 2020 19:04:22 UTC

Add a subrule to “Turns” called “Delayed Rules” and give it the following text

Any rule that begins with the text “DELAY:” is considered to be a Delayed Rule. The contents of a Delayed Rule are all flavour text. Additionally, if the line of a dynastic rule begins with the text “DELAY:” that line is also considered to be flavour text.

Add the following to the start of the list of steps performed in the atomic action done when performing Generate Time:

Remove the text “DELAY:” from the title of any rule which begins with “DELAY:” or from the any line of a dynastic rule where the line begins with “DELAY:”

 

Right now adding a new action people can take is a bit unfair to players who have already taken their turn. The goal of this proposal is to give us a way of adding rules that only kick in at the start of the next round.

Round 2, Summary of Raven’s turn

I rolled land and gained +1 land.

Card’s turn

Proposal: Dice Shelf

Reached quorum 9 votes to 0. Enacted by Kevan.

Adminned at 13 Sep 2020 08:43:39 UTC

Replace “Each Island has a number of lists” with:-

Each Island has a number of Terrain Dice (which may be referred to simply as Dice)

Throughout the rule “Lists” and its name, replace “Lists” with “Dice” and “List” with “Die”.

Translate all existing die faces as follows:-

  • ”{{L}}+0” becomes “No effect”
  • ”{{F}}+0” becomes “No effect”
  • ”{{L}}+X” (where X is greater than zero) becomes “X Land”
  • ”{{F}}+X” (where X is greater than zero) becomes “X Foliage”

(If the proposal “blognomic in technicolor” failed, consider “{{L}}” to mean “Land” and “{{F}}” to mean “Foliage”, in the above translations.)

As noted in comments on blognomic in technicolor, neither “Brown token.png+0” nor “Land+0” is recognised as a valid face for the BlogNomic dice roller’s custom dice. This changes them to a format that works.

This also rescues Pokes’ “Terrain” keyword, and starts calling these things Dice to make it clearer what’s going on with them.

Round: 2 Turn: Clucky

Rolled for land and got one land.

It is now Raven1207’s turn

The Best First Turn in the History of BlogNomic.

I rolled Brown and nothing happened. It’s Clucky’s turn now.

Proposal: blognomic in technicolor

Timed out and failed, 4-4. Josh

Adminned at 13 Sep 2020 07:57:55 UTC

in the rule “Lists” replace each instance of the word “Land” with “{{L}}” and each instance of the word “Foliage” with “{{F}}”.

replace “All Islands have a score for Land,” with “All Islands have an amount of Land tokens, represented by {{L}},”

replace “All Islands have a score for Foliage, which is a non-negative integer that is tracked on the Great Sea page of the wiki and defaults to 0. If an Island’s Foliage would be set higher than an Island’s Land, it is instead set equal to the Island’s Land. ” with “All Islands have an amount of Foliage tokens, represented by {{F}}. If an Island would ever have more {{F}} than {{L}}, they instead have {{F}} equal to their {{L}}.”

replace “All Islands have an Aspect called Land, which has no requirements and defaults to 5.” with “All Island have an Aspect called Land, which has no requirements and tracks the number of Land Tokens {{L}} that they have. An Island defaulst to 5 {{L}}.”

replace “All Islands have an Aspect called Foliage, which has a requirement of Land and defaults to 0.” with “All Islands have an Aspect called Foliage, which has a requirement of Land and tracks the number of Foliage Tokens {{F}} that they have. An Island defaults to 0 {{F}}.”

replace “As an Optional Action, an Island may, once per Turn, either increment their Pressure by 1, or set their Pressure to 0.” with “As an Optional Action, an Island may, once per Turn, either gain {{P}}, or lose all their {{P}}.”

replace “All Islands have a score for Pressure, which is an integer that is tracked on the Great Sea page of the wiki and defaults to 0.” with “All Islands have an amount of Pressure tokens, represented by {{P}}, that is tracked on the Great Sea page of the wiki.”

here’s a link to the sandbox wikipage showing what the affected sentences would look like if this proposal passes. https://wiki.blognomic.com/index.php?title=Sandbox&oldid=11591

Proposal: Wrong Time Wrong Place

Timed out and passed, 6-2. Josh

Adminned at 13 Sep 2020 07:57:00 UTC

If the Turns rule contains the sentence

If one Island has a higher Turn Timer than each other Island, then it is their Turn. When it is an Island’s Turn, they must carry out the following atomic action:

followed by a list of items, move the item

Set their Turn Timer to -

to the end of that list.

Setting a Turn Timer to - before the rest of the atomic action is completed might trigger the next player to start their turn before the current player has finished their action.

Thursday, September 10, 2020

Proposal: The Great Graph of the Sea

Timed out and failed, 4-3. Josh

Adminned at 12 Sep 2020 17:30:16 UTC

If the proposal “Peaks and Steepes” passes, this proposal does nothing.

Add a new rule called “Aspects” with the following text

All Islands have a number of Aspects, which are all game state values which are non-negatives integers that are tracked in their own columns on the Great Sea page.

Aspects may have a list of Requirements, which are other Aspects. For each Aspect (the Supply), an Island’s Demand for that Aspect is calculated by adding up N * R for each other Aspect (the Draw), where N is Island’s value for the Draw, and R is the number of times the Supply appears in the Draw’s list of Requirements

If an Island has any Aspect (The Supply) for which the the Demand exceeds their value for that Aspect, the Island is said to be Unsustainable. If an Island is Unsustainable, any Island may Repair the island by reducing the value of an Aspect (the Draw) for that Island by one provided that a) the value of the Draw is at least one and b) The Supply is included in The Draw’s list of Requirement

Reword “Growth” as follows

All Islands have an Aspect called Land, which has no requirements and defaults to 5.

All Islands have an Aspect called Foliage, which has a requirement of Land and defaults to 0.

Add the following Step to atomic action performed when carrying out an Island’s turn, after “Selectively carry out some, all or none of the Optional Action”

* Ensure their Island is not Unsustainable by Repairing their Island as necessary

If Peaks and Steepes passes we need to rework this so that “Land” is your total Land, and then you can split it up (So have something like Land 8, Terrain: {3,0,5}). Didn’t want to work that out here, if people like the idea but also like Peaks and Steepes we can try this idea again later.

Goal is to make it so that we could say, fill our Islands with either Foliage or Water both of which require land. It also then enables chaining, so we could add Life which depends on having both Foliage and Water.

Proposal: Pray Tomorrow Gets Me Higher

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 12 Sep 2020 14:30:13 UTC

Add to the beginning of the rule “Tectonics” the following:

All Islands have a score for Pressure, which is an integer that is tracked on the Great Sea page of the wiki and defaults to 0.

As an Optional Action, an Island may, once per Turn, either increment their Pressure by 1, or set their Pressure to 0.

 

I’d like this to interact with the various approaches to level/altitude/height, but there are a lot of competing proposals still shaking out right now and I don’t want this to be a conditional mess. I just want a “magma pressure builds up and then erupts” mechanic to be part of what we’re calling Tectonics.

Proposal: Terrain Time

Timed out 1 vote to 6 (including 5 DEF). Failed by Kevan.

Adminned at 12 Sep 2020 14:29:33 UTC

If the proposal titled “Rise and Fall” has been enacted, this proposal has no effect. Change the rule “Lists [Mandatory]” to read:

Each Island has a collection of Terrains, which are held on the Great Sea page of the wiki. These Terrains default to Brown and Green.

As a Mandatory Action, an Island must activate one of their Terrains.

Add a subrule of that rule, titled “Terrain”:

A Terrain has a name, which is a single word of flavor text, and a list of effects. This list takes the format of ‘{1,2,3…}’, where each item is an effect or outcome on the gamestate. The list of available Terrains is tracked on the Great Sea wikipage.

When an Terrain is activated, a random effect from that Terrain’s list of effects occurs.

Set the list of available Terrains to be Brown, with list {Land+0,Land+1,Land+1,Land+1,Land+2}; and Green, with list {Foliage+0,Foliage+1,Foliage+1,Foliage+1,Foliage+2}, and each Island’s Terrains to be Brown and Green.

Proposal: Peaks and Steepes

Timed out 4 votes to 3 (including 2 DEF). Enacted by Kevan.

Adminned at 12 Sep 2020 14:26:15 UTC

If the rule Growth contains the line “Each Island has an Altitute statistic that is an integer, defaulting to Sea Level (0 Height), tracked on the Great Sea wikipage”, remove it.

If there is a rule called Stature [Optional] , remove it.

If there is not a rule called Tectonics, create one with the text below. Otherwise, change the text of the rule Tectonics to read as follows:

Each Island has an Altitude statistic which is measured in Levels. Altitude must be a positive integer, defaulting to Level 1, and tracked in the Great Sea page of the wiki.

If an Island’s Turn Timer is an even number, then that Island is in a Receeding Sea. If an Island’s Turn Timer is an odd number, then that Island is in a Strong Sea.

As an Optional Action, an Island in a Receeding Sea may increase its level by 1, adjusting its Land value accordingly.

Reword the first paragraph of the rule Growth as follows:

All Islands have a score for Land, which is a list of comma-separated non-negative integers that is tracked on the Great Sea page of the wiki. The list must have a number of entries equal to its current Level; each entry on the list of values in an Island’s Land score correcponds to a Level of the Island, with the leftmost value corresponding to the topmost level and so on down from left to right. The default value for Land is 5 and whenever an Island gains a new Level that Level has a default value of 0. Whenever an island would add to their Land then the addition must take place on the lowest (right-most) Level. The following sentence is flavour text: so, for example, an Island with a level of 3 might have a Land score of 5,0,7, indicating that the top level has 5 units of exposed land, the second has zero (i.e. sheer cliffs), and the third level has 7 units of exposed land surrounding the cliff faces leading up to level 2.

If the rule Growth contains the text “If an island’s foliage would be set higher than an island’s Land, it is instead set equal to the island’s land” change all instances of the word “land” in that sentence to “Level”.

Proposal: Tsunami

popular 9-0 enacted by card

Adminned at 11 Sep 2020 06:10:00 UTC

If the rule Turns includes the text “All rules that contain Mandatory Actions must include [Mandatory] in their title. If a Proposal makes a rule that does not conform to this requirement then the enacting admin should add the necessary tag to the title of that rule; if a rule exists that doesn’t conform to this requirement then any Island may add it.”, remove it.

Add a new rule to the ruleset, called Dynastic Actions. GIve it the following text:

All Dynastic Actions must be either Mandatory or Optional.

An Action has a Time Threshhold if it is specified that it becomes an Action at a certain specific interval, such as a specific round number, Island turn, or date. If an Action has a Time Threshold, it only becomes an Action during that Threshold’s interval.

Add a new rule, called The Second Age:

Starting the Second Age is a Mandatory Action if the Round is Round 8. It is an atomic action with the following steps:

* Set the values of all tracked gamestate information for all Islands to their new-player default values
* Remove this rule from the ruleset

Remove all instances of the [Mandatory] tag from the ruleset.

Having another go at the reset mechanism.

Proposal: Rise and Fall

Fewer than a quorum not voting AGAINST. Failed 1-7 (with 4 DEF) by Kevan.

Adminned at 10 Sep 2020 19:11:01 UTC

In the rule entitled “Lists”:

Delete:

At present, each Island may have one list.

After:

A list takes the format of ‘Name: {1,2,3…}’ where the name is a single word of flavour text, and each item is an effect or outcome on the gamestate.

Add:

A list may optionally have one or more requirements associated with it, formatted as ‘Req:[1,2,3…]’, where each item is a gamestate condition, such as “Rising” or “Land>10”. A list without a ‘Req’ section or ‘Req:[None]’ is considered to have no requirements.

Replace:

As a Mandatory Action, an Island must select one of their Lists

With:

As a Mandatory Action, an Island must select one of their Lists that they meet all requirements for

Append:

If an Island does not meet the requirements for any of their Lists (or has no Lists), they randomly select an effect from the following list instead: “Endure:{Land+0,Land+1}|Req:[None]”.


If the proposal entitled “Upheaval and Downheaval” passed:

Give each Island the following List: ‘“Sink: {Land+0,Land+0,Land+0,Land-1,Land-1,Land-2}|Req:[Falling]”

Replace all Lists named “Brown” with the following List:
“Grow: {Land+0,Land+1,Land+1,Land+1,Land+2}|Req:[Not Falling]”

First proposal, yay! Differentiating Rising and Falling states by introducing state-specific lists. Also laying the groundwork for future lists to have their own requirements based on resources or other gamestate. Since this may lead to a situation where someone can’t use any of the lists they have, I’m adding a default list as a fallback case.

Thursday, September 10, 2020

Proposal: mountains or underwater plate

1-7 with fewer than quorum not voting against. Failed by Brendan.

Adminned at 10 Sep 2020 16:37:00 UTC

in the rule Tectonics change the text “Rising or Falling” if it exists to “Rising, Falling or neither”

Add to the rule Growth

Each Island has an Altitute statistic that is an integer, defaulting to Sea Level (0 Height), tracked on the Great Sea wikipage.

Create a new rule titled Stature [Optional] with the text

As an Optional Action, an Island can increase their Altitude by 3 Height if they are Rising.
As an Optional Action, an Island can decrease their Altitude by 2 Height if they are Rising.

couldn’t decide on a unit measurement for altitude so I put Height.

Proposal: Green Growing Things

Passes 8-0. Enacted by Brendan.

Adminned at 10 Sep 2020 16:32:06 UTC

Add to the rule “Growth”:

All Islands have a score for Foliage, which is a non-negative integer that is tracked on the Great Sea page of the wiki and defaults to 0. If an island’s foliage would be set higher than an island’s Land, it is instead set equal to the island’s land

Change:

Each Island has a number of lists, which are held on the Great Sea page of the wiki. At present, each Island may have one list.

To:

Each Island has a number of lists, which are held on the Great Sea page of the wiki. These lists default to: ‘’‘Brown’‘’: {Land+0,Land+1,Land+1,Land+1,Land+2} and ‘’‘Green’‘’: {Foliage+0,Foliage+1,Foliage+1,Foliage+1,Foliage+2}

Set all island’s lists to default

Proposal: Get Back In Line

Passes 8-0. Enacted by Brendan.

Adminned at 10 Sep 2020 16:28:48 UTC

Add the following to the rule “Turns” if it exists

When an Island goes idle, set its Turn Timer to “-”

Proposal: Time and Tide

Reaches quorum, 10-0. Enacted by pokes.

Adminned at 10 Sep 2020 14:20:10 UTC

Remove “At any time, it is one Island’s Turn.” from “Turns”.

Before “When it is an Island’s Turn”, add:-

If one Island has a higher Turn Timer than each other Island, then it is their Turn.

Remove the bullet point “Identify the Island whose Turn Timer has the lowest value, breaking ties with random selection”.

Remove ” and naming the Island whose Turn it is next” from the next bullet point.

Add to the end of that rule:-

If there are ever multiple Islands tied for highest Turn Timer, at a value other than “-”, any Island may select one of those Islands at random and increase its Turn Timer by 1.

Streamlining the Turn sequence a bit so that the highest Turn Timer value means it’s your turn, with no need to track it as separate gamestate which might get out of sync. (I think we’d probably be defaulting to it being Bais’s Turn, as they’re alphabetically earliest, even if their Turn Timer was somewhere in the middle.)

Proposal: Earthiness

Self-killed. Failed by pokes.

Adminned at 10 Sep 2020 14:21:29 UTC

Make a new rule titled “Islands”. If there is a sentence in the ruleset that begins “Each Island has a variable called Turn Timer”, move it to Islands.

Move the dynastic rules titled “Lists [Mandatory]” and “Growth” to be subrules of “Islands”.

Add a new subrule of “Islands” called “Names”:

Each Island has an Earth Name, tracked on the Great Sea page, defaulting to “-”. At any time, if an Island has a default Earth Name, Gaia may change it to any name that is not an English word, and is fewer than 13 letters.

For every player who was the Mayor of an Island at the end of the sixth dynasty of Clucky, as determined by this page, set their Earth Name to be the name of that Island.

Proposal: Upheaval and Downheaval

Reaches quorum, 8-1 with 1 DEF. Enacted by pokes.

Adminned at 10 Sep 2020 14:20:53 UTC

If there is no rule entitled “Turns” then add a rule entitled “Tectonics” as follows:

Each Island may be Rising, Falling, or neither, defaulting to neither, and tracked on the Great Sea page of the wiki. As a Daily Action, an Island may change its status to either Rising or Falling.

If there is a rule entitled “Turns” then instead add a rule entitled “Tectonics” as follows:

If an Island’s Turn Timer is an even number, then that Island is Rising. If an Island’s Turn Timer is an odd number, then that Island is Falling. Otherwise, it is neither Rising nor Falling.

Mentoring Announcement

Vovix will be mentored by pokes.

Have a lovely day.

Proposal: Pea Pole

Failed, 9-1. Josh

Adminned at 10 Sep 2020 10:32:14 UTC

Create a new rule called “People”:

Islands can have People, tracked on the Great Sea wikipage and default to having none. An Island can, if they have no People, make an Arrival as an Optional Action. Doing so lets them gain a Person with a random Occupation and Race.

A Person has an Occupation, a Race and a Name. A Person’s Occupation can be Infant, Clockmaster or Sailor. A Person’s Race can be Merfolk, Scyphozoan or Dwarf. A Person’s name defaults to “Unnamed” and can be a string up to 20 alphabetical characters in length. Gaia can change the name of a Person at any time.

An Island with a Clockmaster can Timengineer, as an Optional Action and once per turn per Clockmaster they have. Doing so lets them increase or decrease the Turn Timer of another Island with a positive Turn Timer value by up to 25.

Scyphozoa = Jellyfish. I like the idea of jellyfish people.

Proposal: Wheely Wheely Timey

Self-killed. Failed by Kevan.

Adminned at 10 Sep 2020 08:02:33 UTC

Add a new rule to the ruleset, entitled The Second Age [Mandatory]:

If the Round Number is 8 then, as a Mandatory Action, an Islander must take the following Mandatory atomic action:

* Set the Round Number to 11
* Set the values of all tracked gamestate information for all Islands to their new-player default values
* Remove this rule from the ruleset

Proposal: The Wheel of Time

Reached quorum 9 votes to 0. Enacted by Kevan. “At any time, it is one Island’s Turn.” is untracked and defaults to the alphabetically earliest value it can take - arguably Bais.

Adminned at 10 Sep 2020 07:54:44 UTC

Add a new rule to the ruleset, entitled Turns:

The game is divided into Rounds, which are tracked as a non-negative integer that is tracked in the Great Sea page of the wiki, and which defaults to 1. In each Round, each Island gets one turn. At any time, it is one Island’s Turn.

Each Island has a variable called Turn Timer, which is a non-negative integer (or the symbol ‘-’) that is tracked on the Great Sea page of the wiki and defaults to -.

Whenever the Turn Timer of all Islands is -, any Island may Generate Time, which is an atomic action with the following steps:
* Roll DICE100 for each Island
* Apply the results to the respective Island’s Turn Timer
* Increase the Round by 1.

When it is an Island’s Turn, they must carry out the following atomic action:

* Set their Turn Timer to -
* Carry out all Mandatory Actions in the order of their choosing
* Selectively carry out some, all or none of the Optional Actions
* Identify the Island whose Turn Timer has the lowest value, breaking ties with random selection
* Make a post to the blog summarising their Turn and naming the Island whose Turn it is next.

All rules that contain Mandatory Actions must include [Mandatory] in their title. If a Proposal makes a rule that does not conform to this requirement then the enacting admin should add the necessary tag to the title of that rule; if a rule exists that doesn’t conform to this requirement then any Island may add it.

Add a rule to the ruleset, entitled Lists [Mandatory]:

Each Island has a number of lists, which are held on the Great Sea page of the wiki. At present, each Island may have one list.

A list takes the format of ‘Name: {1,2,3…}’ where the name is a single word of flavour text, and each item is an effect or outcome on the gamestate.

As a Mandatory Action, an Island must select one of their Lists and randomly select one of the effects from it.

Add a rule to the ruleset, entitled Growth:

All Islands have a score for Land, which is a non-negative integer that is tracked on the Great Sea page of the wiki and defaults to 5.

Give each Island the following List: ‘’‘Brown’‘’: {Land+0,Land+1,Land+1,Land+1,Land+2}

Ascension Address: After the Flood

A hundred thousand years passed.

For a hundred thousand years, the surface of the earth was quiet and calm. Water lapped up against itself as it moved through the stages of its dance with the moon. Fish teemed, swooping around in elegant school a mile in length, carefully watched over by birds who gradually evolved away the need for solid ground. The clouds drifted aimlessly through the sky and the sun shone.

Another hundred thousand years passed, and then another hundred thousand more.

Gradually, the gently meandering waves found themselves disturbed. A choppy patch of water frothed and heaved and broke. The blue planet briefly developed a small patch of white.

A hundred thousand more years passed, and now the sea was in a rage. The outcrop of rock had asserted itself and the water found itself powerless; its moment of apotheosis was gone and now, most days, its rage was impotent, unable to raise itself above the level of the jagged earth, which had started to dry in the sun. Birds had rediscovered their vestigial legs; lichens and molds found footing on solid ground and found it to their liking. What had once been a mountaintop was now an island. A hundred thousand more years passed, then a hundred thousand more, and more, and more, and there were islands throughout the great sea, the tops of great mountain ranges popping through the surface like daisies in spring. Seeds and smells drifting on the wind, propogating life over the new land, but each island alone, a small experiment for how land-based life could begin anew.

Throughout the ruleset, change Pathfinder to Island and Computer to Gaia, and repeal all dynastic rules. Make the Imperial Deferentials and Traitor special case rules inactive.

New Player Joining (kind of)

Hi, I’m Vovix and I’m new. Well, technically I’m unidling a 7-year old account, but given the time gap, I have no memory of this place. So I’d still like to go through the new player mentor program as I jump back into things.

Please unidle Pathfinder Vovix.

Everything new is a well-forgotten old.
  —Russian proverb

Ascension update and post-dynastic discussion

I will aim to have an AA up within the next 24 hours but no promises.

I enjoyed this dynasty; its only downfall, I think, was a lack of active players, probably because the ruleset was kinda dense and there wasn’t much of an on-ramp for new players. Anyone else have any reflections to share?

Tuesday, September 08, 2020

Declaration of Victory: Boldly Go

Computer FOR and it is Popular (FOR: 6 + 1 DEF) - CB

Adminned at 09 Sep 2020 08:07:44 UTC

As per the rule Understanding, New Ganymede is Understood, I am in Cortex and I have the highest Prestige. I have achieved Victory.

Many thanks to my compatriot Cuddlebeam. I will roll the dice shortly.

Proposal: Merely Players [Core] [Special Case] [Appendix]

Self-killed. Failed by Kevan.

Adminned at 09 Sep 2020 21:07:57 UTC

Rename the rule “Pathfinders” to “Players”.

Add to the start of that rule:-

Players of the game are currently known as Pathfinders.

Rename the rule “Idle Pathfinders” to “Idling”.

In that rule, replace the quoted word “Pathfinders” with “Players”.

In “Seasonal Downtime”, replace “Pathfinders” with “Players”.

In “Spelling”, replace “The terms “Pathfinder” and “Player” are synonyms.” with:-

Outside of rule names, the terms “Pathfinder” and “Player” are synonyms.

It’s bothered me a few times in the past that we have a Core rule with a dynastic name, and that - as mentioned in the previous proposal’s comments - we have to be a little careful (and often fail) to avoid having a dynastic rule with the exact same name as it. It’d also make the ruleset more legible to outsiders if we actually explain early on that “Pathfinder” is only a temporary term for the players of BlogNomic.

Monday, September 07, 2020

Proposal: Detagging [Core]

Self-killed. Josh

Adminned at 09 Sep 2020 19:47:06 UTC

In the rule Tags, remove the text “Votable Matters require the “[Core]” tag in order to make changes to the Core Rules, the “[Special Case]” tag in order to make changes to the Special Case Rules and the “[Appendix]” tag in order to make changes to the Appendix Rules.”

Call for Judgment: No Slackers

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 07 Sep 2020 17:53:16 UTC

Add an [Appendix] tag to the title of Proposal: Dischordant, if it has not been resolved.

Tags are dumb.

Proposal: Dischordant [Appendix]

Timed out and passed, to no effect. Josh

Adminned at 09 Sep 2020 19:46:30 UTC

Upon enacting this proposal, evaluate all comments from idle Pathfinders to assess whether they could contain valid votes if that Pathfinder was not idle. Based on the outcome of this, if this Proposal does not have a number of what would be FOR votes equal to or greater than a quorum of all Pathfinders, both idle and unidle, to have cast what would be votes upon on it, it does nothing.

In the Appendix, change

Slack
  The BlogNomic Slack is located at blognomic.slack.com. Pathfinders may request an invite to the Slack while logged in by clicking the button in the sidebar.

to

Discord
  An invitation to the BlogNomic Discord can be found at https://discord.gg/FWqSBVE.

Remove the Slack invitation link from the sidebar.

Note that the first sentence makes DEF votes effectively AGAINST under all circumstances.

Sunday, September 06, 2020

Idling now

It’s been fun playing with yall but now I have some other things to attend to so I won’t be able to participate as much.  I wish for an admin to put me into idle.

Proposal: Wild Style

Self-killed. Josh

Adminned at 06 Sep 2020 20:35:32 UTC

In the rule Effects, change “add it as a Hazard to the Location of the applying Pathfinder” and “Add the Discovery as a Hazard to the Location of the applying Pathfinder” to “add it as a Hazard to any Location where it is present” and “Add the Discovery as a Hazard to any Location where it is present”, respectively.

Extend all Hazards to every Location where their relevant Discoveries are present.

Add the following to the end of the rule Effects:

General Discoveries can never produce Hazards; if applying an effect on a General Discovery would cause a Hazard to be created, instead no Hazard is created.

If a General DIscovery is a Hazard in any Location, remove it.

Saturday, September 05, 2020

Story Post: Bone Scanner allows Harvesting of Toxic Spines from Collos

The desert here (hurrah! no more flat grassy spaces) has these monstrous lizard things with long spikes. I got a spine off with the bone scanner, and it appears to have a toxin in it.

The geeks back at HQ will be happy to get samples. I don’t think it actually helps me. At least I didn’t intoxicate myself this time!

Friday, September 04, 2020

Proposal: Don’t wake me up before 6 AM

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 06 Sep 2020 18:59:48 UTC

change:

If New Ganymede is Understood and if one Pathfinder has a higher Prestige than each other Pathfinder and if that Pathfinder is at the Cortex Desert, then that Pathfinder is promoted to Trailblazer and has achieved victory.

to:

If New Ganymede is Understood, and it has been 48 hours since the last sunrise, and if one Pathfinder has a higher Prestige than each other Pathfinder and if that Pathfinder is at the Cortex Desert, then that Pathfinder is promoted to Trailblazer and has achieved victory.

Right now it might be possible to win a near race by being the first to log on at the appropriate sunrise. Lets keep this game able to be won by logging on once or twice a day, shall we?

Call for Judgment: Travel guide

Timed out 4 votes to 0. Enacted by Kevan. Pending proposal amended.

Adminned at 06 Sep 2020 14:41:09 UTC

If Proposal: Fast Travel has been enacted, make the following changes:

Establish a link between the Geosynchronous Rig and the Cortex Desert, and vice-versa. Remove any links between the Geosynchronous Rig and any other Location, in either direction. If any Pathfinder has moved to the Geosynchronous Rig from any Location other than the Cortex Desert, revert that action and any subsequent dependent action by that or any other Pathfinder.

If Proposal: Fast Travel has not yet been resolved, make the following changes:

In the Proposal Fast Travel, before the words “space elevator Link”, add the word ‘reciprocal’. After the link which starts ‘Add a new location with an Index of’, add the sentence ‘Establish the reciprocal link from Cortex Desert. Do not establish any other Links regardless of the instructions in other rules relating to the creation of Links.’

If Proposal: Fast Travel has failed, do nothing.

There is scope to abuse this if there is a gap between enactments but please don’t, it’ll be very time-consuming to unpick.

Idling Request

So it turns out I don’t really have the determination to forge a new path or something.  I’m going to stay by the ISV Jenny Haniver; let me know if you need anything from me.

Proposal: Fast Travel

Timed out / quorumed 5 votes to 0. Created a Rig location with some oddities: it has a Topology because (unlike the other aspects) there’s no ruletext exception for that in this proposal; my reading is that it also triggers “A Distinct Discovery, generated as per the process set out in the rule Making New Distinct Discoveries” even if that discovery is not present there - that Discovery is Steatos (which has the Rig as “the Location with which it is associated”, but it is not present there in any sense, I assure you those are just empty ventilation ducts). Enacted by Kevan.

Adminned at 06 Sep 2020 18:56:26 UTC

Add a new rule to the ruleset, entitled Sub-orbital Insertion:

The ISV Jenny Haniver is powered and kept connected to the Interstellar Comms Array by a Geosynchronous Rig held in position in high Ganymedian orbit above the Cortex Desert. The Rig has been offline for maintenance since the arrival of the Haniver on New Ganymede but has just come back online.

There is a Location called the Geosynchronous Rig with a blank Index and a reciprocal space elevator Link to the Cortex Desert. No other Location may Link to the Geosynchronous Rig or be Linked to from there. No Discoveries are present in any density on the Geosynchronous Rig. No actions that require the expenditure of Stamina (except those defined in this rule) may be undertaken while on the Geosynchronous Rig.

A Pathfinder who is located in the Geosynchronous Rig may spend 2 Stamina and a Pod to set their Location to any Location that contains a base. A Pathfinder who is located in a Location that contains a Base may spend 2 Stamina and a Pod to set their Location to the Geosynchronous Rig.

In the rule Stamina, after the sentence that starts “If no Pathfinder has done so in the last 72 hours”, add:

Whenever a Pathfinder Sunrises they must also add 2 to the number of Pods held in the Gear of the Base on the Geosynchronous Rig.

Add the following to the list of Equipment in the rule Equipment:

* Pod. Infrastructure, Single Use, Blunt Object. Encumbrance 4.

Add a new location with an Index of -, the name of Geosynchronous Rig, no Topology, Discoveries or Hazards, and a link to Cortex Desert. Establish the reciprocal link from Cortex Desert. Do not establish any other Links regardless of the instructions in other rules relating to the creation of Links.

Add a new Base, owned by the Computer, located in the Geosynchronous Rig. Put 6 Pods in its Gear.

Integer Prestige

A reminder to Pathfinders that “If a rule implies that the result of any calculation should be an integer (for instance, by attempting to store that result in, or add it to, a gamestate variable that can only hold integers), the result of the calculation is instead the result rounded towards 0.” - if a Base has a fractional Usefulness value, that fraction will be lost when adding it to Prestige (a non-negative integer).

Proposal: Looking for Trouble

Enacted, 6-1. Josh

Adminned at 06 Sep 2020 08:01:15 UTC

Add a new rule to the ruleset, entitled Frontier Science:

A Researcher may spend X Stamina, where X is the Stamina cost for moving into their current Location, to take an Examination Action. The following are Examination Actions: General Searching, Product Scan.

When General Searching a Pathfinder performs the following Atomic Action:

* Roll DICE6. If the result is lower than the number of Distinct Discoveries with a dense concentration in that Location then skip the rest of this action.
* Generate a new Distinct Discovery in that Location. The Examining Pathfinder may optionally spend an additional 1 Stamina to set the new Distinct Discovery’s Classification to the valid value (Animal, Vegetable or Mineral) of their choice.
* Gain 1 Prestige.

When conducting a Product Scan a Pathfinder performs the following Atomic Action:

* Roll DICE2. If the result is lower than the number of Distinct Discoveries with a dense concentration in that Location that have a known Product then skip the rest of this action.
* Randomly select a Distinct Discovery that has a dense concentration in that Location and a piece of regulation Equipment. If the selected Equipment’s effect on the selected Discovery is anything other than unknown, repeat this step.
* Set the effect of the selected Equipment on the selected Discovery to Productive.

Friday, September 04, 2020

Story Post: more spray

pokes spray vines away. Sprayer good! pokes like sprayer. Fire Extinguisher is Restorative to Teret necria.

Story Post: pokes spray

pokes mad at hard rock, so me spray rock with rock sprayer. It blow hard rock away! Fire Extinguisher is Restorative to Mundium!

Story Post: pokes smash

pokes go to big mountain. pokes hit Mundium with Wrench. Mundium hard! Mundium Damaging to wrench!

Proposal: Lead yer ship

Fewer than a quorum not voting against. Failed 2 votes to 5 by Kevan.

Adminned at 04 Sep 2020 10:51:44 UTC

Add to “Prestige” a subrule called “Group Politics”:

A Pathfinder can Revolt against a Leader by paying 3 Stamina and lowering the Prestige of that Leader by 2.
A Pathfinder can Protest against a Second-in-Command by paying 2 Stamina and lowering the Prestige of that Second-in-Command by 1.

A Pathfinder at the Cortex Desert can make a Great Speech by paying 3 Stamina and making a blog post to this effect. A Pathfinder cannot Revolt or Protest against a Pathfinder that has made a Great Speech during the previous day (between the last two Sunrises).

Wednesday, September 02, 2020

Proposal: Better Research

Fewer than a quorum not voting against. Failed 1 vote to 5 by Kevan.

Adminned at 04 Sep 2020 10:50:04 UTC

In section “Crafting”,

Change:

Some Equipment can be Crafted in the field by Pathfinders. Each Craft recipe has Materials, Tools and Output, listed below as “Materials + Tools = Output”

To

Some Equipment can be Crafted in the field by Pathfinders. Each Craft recipe has Materials, Tools and Output, listed below as “Materials + Tools = Output” or “Materials + Materials = Output” or “Tools + Tools = Output”

Proposal: Weird Science

Reached quorum 5 votes to 1. Enacted by Kevan.

Adminned at 03 Sep 2020 19:36:14 UTC

In the rule Bases, after the line “+1 for each dense or moderate discovery at the base’s location with a product that is not unknown”, add

+0.5 for each known Equipment Effect on each Distinct Discovery present at that Location

derrick will likely vote against this, but at the moment, distance is king - better for the game if there’s a few other strats in play.

Tuesday, September 01, 2020

Proposal: [Special Case] Tray tore

Fewer than a quorum not voting against. Failed 2 votes to 5, by Kevan.

Adminned at 03 Sep 2020 19:33:37 UTC

Repeal “The Traitor”.

I don’t think this rule works because I’ll still discriminate against people who betray according the Traitor rule because I don’t want to be screwed (there is no rule that says that I shouldn’t discriminate against past Traitor-playing betrayers, and even if there was, I don’t think it would actually matter though because it’s just free will player behavior).

So, this is a bit of a poll for who still wants it, and who doesn’t.

Story Post: Applying Magnetic Gloves to Lampus is Deadly

I wanted to test the effects of magnetism on these little insects so I beamed some at them and they clustered into this large swarm.  I managed to run away but I am pretty sure this swarm is hostile now so this place will be harder to pass.

Story Post: Applying Gamma Pistol to Stenium is Restorative

It seems this gamma Pistol also strengthens the Stenium.  Just as it is restorative to many other things

Proposal: Uninteresting Applications

Timed out / quorumed 8 votes to 0. Enacted by Kevan.

Adminned at 03 Sep 2020 17:50:23 UTC

In “Application”, replace “Post a blog entry summarizing what just happened” with “If a Hazard was created or a Product set during this atomic action, post a blog entry announcing it”

Personally I am fine with seeing posts about harmless applications and the such but this idea is still worth discussing.

Proposal: Phasers on Stun

Timed out 3 votes to 0. Enacted by Kevan.

Adminned at 03 Sep 2020 17:47:34 UTC

In “Application”, replace the “Apply the Consequence (if any) of that Effect” bullet point with:-

* If the Equipment is a Gamma Pistol or a Bone Scanner, optionally pay 1 Stamina to use it with precision: if the Equipment’s effect on that Discovery is Damaging, apply the Consequence (if any) of it being Productive instead.
* If no Stamina was paid during the previous step, apply the Consequence (if any) of the Equipment’s effect on that Discovery.

Trying a different spin on Josh’s precision tool use, which I reluctantly voted against just now.

Story Post: Blunt Objects are Harmless to Gregite

I got bored and chucked a wrench at the Gregite.  Nothing happened, except for the computer insisting that I record the results.

Proposal: Anti-App Spam

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 02 Sep 2020 16:26:50 UTC

In “Application”, append “ and the last step” to the second step

If someone wants to use the applying action many times to produce the same thing.  Then we don’t wanna see like five blog posts about it.

Proposal: We really did need maps after all

Self-killed. Failed by Kevan.

Adminned at 02 Sep 2020 16:25:18 UTC

Create a rule named “Cartography” with the following text:

One Pathfinder or the Computer may be designated as the Cartographer, and this is tracked in the following sentence. The current Cartographer is the Pathfinder named derrick. If the Cartographer is a Pathfinder and becomes idle, then the Computer becomes the Cartographer.

A map of New Ganymede is contained in the image file File:Newganymede.jpg on the wiki, and is known as the Map. All text on the Map is flavour text, and the imagery on it is not considered to have any meaning except for the purposes of the Computer judging its accuracy.

The Cartographer may update the Map at any time by uploading a new version of the same file.

Re-proposing the map rule (without the prestige bonus), mostly for convenience.

Proposal: Brave New World [Victory]

Reached quorum 5 votes to 1. Enacted by Kevan.

Adminned at 02 Sep 2020 16:14:01 UTC

To “Bases”, add:-

If they have not done so since the most recent Sunrise, a Pathfinder may perform Research, increasing their Prestige by the Usefulness of a Base that they are the owner of, and which they share a Location with.

Change “+2” to “+1” and “+5” to “+2”, in that rule.

Enact a new rule, “Understanding”:-

If at least 40 cells of the Equipment Effects table have been filled in with an Effect other than Unknown, then New Ganymede is Understood; otherwise it is not.

If New Ganymede is Understood and if one Pathfinder has a higher Prestige than each other Pathfinder and if that Pathfinder is at the Cortex Desert, then that Pathfinder is promoted to Trailblazer and has achieved victory.

Attempting an iteration on the previous two victory concepts.

Proposal: Stories should be Fun

Fewer than a quorum not voting against. Failed 1 vote to 4 by Kevan.

Adminned at 02 Sep 2020 16:12:30 UTC

Remove:

Post a blog entry summarizing what just happened

The story posts are nice, but ultimately we don’t need one for every application. We could informally post summaries of actions after taking several. At the very least, we need to not require stories when actually harvesting instead of experimenting.