Friday, March 30, 2018

Story Post: Christmas carols

I was discussing the dance with the locals, and soon we realised we all loved christmas carols. We sung everyone single one I know, and many I don’t. Music has a way of bringing people together, doesn’t it?

Call for Judgment: I like to move it move it

timed out 4-0 enacted by card

Adminned at 02 Apr 2018 22:16:46 UTC

The current rules allow Pawns to move infinitely, picking up every noun in the process. The movement rule makes Pawns move by increasing the absolute value of their sanity (I believe this was an error in the proposal that made this change), and it doesn’t prevent Pawns from spending “negative” sanity (or the opposite depending on their nativity).

In “Pieces”, replace “A Pawn may move a piece assigned to them by decreasing their sanity by one if they are Native or increasing their sanity by one if they are Not Native.” with:

A Pawn may move a piece assigned to them by increasing their sanity by one if they are Native and have negative sanity, or decreasing their sanity by one if they are Not Native and have positive sanity.

Also, to prevent recharging your sanity every time you move, we need to change the spotting rule:

In “Spotting”, replace “Each time after completing this action a Pawn chooses to gain or lose 5 Sanity or 10 Sanity if they did the optional writing.” with:

After completing this action, and if they have not already done so that day, a Pawn may choose to gain or lose 5 Sanity (or 10 Sanity if they did the optional writing).

Remove any nouns that were picked up since this CfJ was posted from the inventories they were placed in.
Reset all sanity levels to the values they had when this CfJ was posted.

Story Post: A meeting with the Queen

I met with the Grynk’s Guard in the gardens after sending off Grynk. We discussed his upcoming trial. She appeared to be most upset at the state of the community around here - so I tried to encourage her that things would pick up.

Proposal: staring contest

timed out 2-0 enacted by card

Adminned at 02 Apr 2018 22:19:51 UTC

In Royal Concern change “or a Pawn takes longer than 34 hours” to

or a Pawn takes longer than 48 hours

Story Post: Royal Concern #3S

Finally, nqeron I have got this criminal, Grynk, under my watch. Would you please watch over them while I call for the court?

if it isn’t obvious, I’m glaring at nqeron

Wednesday, March 28, 2018

Proposal: Oops: Part 2

timed out 4-0 enacted by card

Adminned at 31 Mar 2018 04:19:29 UTC

Edit all mentions of:

Creatures, who also have a piece each

to

Creatures, who each also have a piece that is by default on the board

Tuesday, March 27, 2018

Proposal: Oops

self killed failed by card

Adminned at 30 Mar 2018 16:25:21 UTC

Edit all mentions of

Creatures, who also have a piece each

to

Creatures, who also have a piece each on the board

Monday, March 26, 2018

Proposal: Picking Daisies

timed ou 6-0 with 1 def vote enacted by card

Adminned at 30 Mar 2018 16:24:52 UTC

Change “may choose to add or subtract one from the terrain before” to

may choose to increase or decrease the number representing the terrain by one before

Add a new rule named “Inventory” with the text

A Pawn’s Inventory is a comma separated list that is tracked in the GNDT and can contain only non-Proper nouns.
A Pawn may pick up a noun that is in the cell they are currently in by removing it from the board and placing it their inventory.

Add a “Mirror” to the inventory of each Pawn on the Spades board.
Add a “Pocket Watch” to the inventory of each Pawn on the Hearts board.

Maybe this will move the dynasty into more of a “Scavenger Hunt” direction? hopefully that’s something that people could enjoy. At the very least an inventory is a familiar concept that could inspire more proposals.

Proposal: Movement Clean Up

timed out 4-0 enacted by card

Adminned at 30 Mar 2018 16:19:13 UTC

Change “Once per day, as an action, a Pawn can move a Piece assigned to them. To do so, the pawn must increase their sanity by 1 if their sanity is below 0, and decrease it by 1 if it is above 0. Then, they move the piece a number of tiles equal to or less than their Movement stat in any one direction. If a piece would end up outside the board in this way, the action can not be taken.” to

A Pawn may move a piece assigned to them by decreasing their sanity by one if they are Native or increasing their sanity by one if they are Not Native. When moving the directions a Pawn may choose to move are horizontal or vertical. When taking the action the Pawn chooses a cell in the direction they chose that is equal to or less than their Movement stat away from their current cell, changes their piece to that cell and their piece is considered to have passed through all of the intermediate cells. A Pawn cannot move outside the board in this way.

Change “A Pawn can move their Piece (if they have only one) from its current cell to the immediately next cell above it on the same board (if it exists) by rounding their sanity to the nearest prime number. In case of a tie, the Pawn can choose whether to round up or down.” to

A Pawn can move their Piece from its current cell to the immediately next cell above it on the board of the King which is currently Glaring at them (if that cell exists) by rounding their absolute sanity to the nearest prime number. In case of a tie, the Pawn can choose whether to round up or down.

Change “A Pawn can move their Piece (if they have only one) from its current cell to the immediately next cell below it on the same board (if it exists) by rounding their sanity to the nearest triangular number. In case of a tie, the Pawn can choose whether to round up or down.” to

A Pawn can move their Piece from its current cell to the immediately next cell below it on the board of the King which is currently Glaring at them (if that cell exists) by rounding their absolute sanity to the nearest triangular number. In case of a tie, the Pawn can choose whether to round up or down.

Remove the first two bullets under Special Movement from the Ruleset.

Removes the daily action for movement. Instead they “spend” sanity or unsanity depending upon their nativity for each movement action taken.
Removes the resultant redundant Special Movement actions and changes the remaining ones to allow board switches while also intertwining board movement with the Royal Concerns.

Saturday, March 24, 2018

Proposal: Incentivizing proposals

timed out 1-3 failed by card

Adminned at 26 Mar 2018 22:25:23 UTC

Add to Special Cases the rule “Time Bomb”, and set it to active:

At the time after this proposal is enacted the variable “TIME” equals 4 days 0 hours 0 minutes 0 seconds. Each second, the variable “TIME” loses a second (e.g, 3 days 0 hours 0 minutes 0 seconds goes to 2 days 23 hours 59 minutes 59 seconds, which goes to 2 days 23 hours 59 minutes 58 seconds, and so on) unless either the game is in Hiatus. this rule is inactive, the rule Time Stop is active, or a proposal making Time Freeze inactive is being considered. Each time a proposal is enacted, the variable “TIME” is incremented by 1 day. When or if “TIME” reaches a value of zero days or a negative value, the current dynasty is terminated and a metadynasty is begun, with the variable “TIME” set to 4 days.

Add to Special Cases the rule “Time Freeze”, and set it to inactive:

The variable “TIME” does not decrease. This overrules the rule “Time Bomb”

Bit clumsy, but an idea. Kind of a protosal in a socially acceptable way.

Story Post: Royal Concern #4H

Pokes! Why is Grynk’s head still on their body?

Gotta shake things up!

The dynasty is clearly lagging. What elements do you people think are the most problematic ?
- the theme ?
- the current mechanics that are hard to build on ?
- the visual style ?
- the board layout which is difficult to read ?

Personally I would say I have trouble finding ideas using the current board + book mechanics, and also that the board layout on the wiki page is sort of daunting. I think we could improve it with colours, or by separating the information visually: have one set of boards with just players, creatures and any element added to the cells, and another reference set with the paragraphs.

Friday, March 23, 2018

Story Post: Royal COncern #2S

Thunder! I don’t know why I keep on picking you but I’ll do it anyway. Can you see what has happened to Grynk? I fear he’s left the kingdom after his crime.

Axed

After 9 days of inactivity, Axemabaro has idled. Quorum remains the same.

Wednesday, March 21, 2018

Story Post: Royal Concern #3

Thunder! Where is that proposal I asked you to write for me? I’m out of ideas! Heads will fall if I haven’t got one on my table by tomorrow!

Tuesday, March 20, 2018

Proposal: is a rule untiled or merely called untitled?

self-killed failed by card

Adminned at 23 Mar 2018 17:32:48 UTC

Make the names that a rule has, the names that a rule are called, what a rule is called and what a rule really is all be the same as the name of what the rule has in the ruleset at the time of posting this proposal.

The name of the song is called “HADDOCKS’ EYES.”’
‘Oh, that’s the name of the song, is it?’ Alice said, trying to feel interested.
‘No, you don’t understand,’ the Knight said, looking a little vexed.
‘That’s what the name is CALLED. The name really IS “THE AGED AGED MAN.”’
‘Then I ought to have said “That’s what the SONG is called”?’ Alice corrected herself.
‘No, you oughtn’t: that’s quite another thing! The SONG is called “WAYS AND MEANS”: but that’s only what it’s CALLED, you know!’
‘Well, what IS the song, then?’ said Alice, who was by this time completely bewildered.
‘I was coming to that,’ the Knight said. ‘The song really IS “A-SITTING ON A GATE”: and the tune’s my own invention.’

Story Post: Royal Concern #1S

Thunder! Will you go back to the Hearts board and send Diabecko this letter? Don’t open it! he’ll know if you do since it’s wax sealed.

Proposal: it’s a barren wonderlessland right now

timed out 3-1 with 1 def enacted by card

Adminned at 23 Mar 2018 17:31:18 UTC

make a rule named Spotting with the text

When entering a cell a Pawn may Speak To The Locals which is the following action: choose a word that is either a proper name or an object from the terrain of the cell they are entering and if it is not already on the board, add it in parenthesis to the cell that Pawn is entering. If there is no such noun in that terrain or all of them already are on the board that Pawn may choose to add or subtract one from the terrain before Speaking To The Locals. After taking that action a Pawn is highly encouraged to make a blogpost unambiguiously summarizing what they did and optionally write a short amount about how the noun relates to them Speaking To The Locals. Each time after completing this action a Pawn chooses to gain or lose 5 Sanity or 10 Sanity if they did the optional writing.

I fear we may need to add a definition of “short writing” in the future

Monday, March 19, 2018

Proposal: Untitled

Reached quorum 5-0 enacted by card

Adminned at 20 Mar 2018 19:11:59 UTC

Replace

Cheshire Cat (P102)-

with

Cheshire Cat (P102) - When a Pawn is in the same location as the Cheshire Cat and is not the previous person to be in the same location, both the Pawn and Cheshire Cat is removed from the board, and the Pawn gains 10 Sanity if the Pawn is Native, or lose 10 Sanity if the Pawn is not Native. The Pawn and Cheshire Cat may within 6 days be placed anywhere on any board. If the Pawn does not reappear in 6 days with the Cheshire Cat, the Pawn’s Sanity is set to 0 and the Pawn is relocated, with the Cheshire Cat, at the last location the Pawn was. A Pawn may move the Cheshire Cat in a random cardinal direction (North, South, East, and West) if 5 days have passed since the last movement.

New try

Proposal: The Concerned And The Furious

reached quorum with 1 def enacted by card

Adminned at 20 Mar 2018 18:39:26 UTC

In “Royal Concerns”, replace

Each King takes turns having a Royal Concern (with the first one decided at random by one of them)

with

Each king can have a Royal Concern

and

Doing this ends the current Royal Concern, and the following King shall start a new Royal Concern. At their leisure.

with

Doing this ends this Royal Concern, and the same King shall start a new Royal Concern at their leisure.

and add the following:

At any given time, each king can have at most one Royal Concern active.

If this proposal is enacted, any king may start a concern, provided they do not currently have a Royal Concern active.

Anyone wants to pick up the pace?

Proposal: I’m back

vetoed failed by card

Adminned at 20 Mar 2018 18:36:59 UTC

I wish to be a Pawn.

I might not propose any rules but at least I can vote a bit.

Sunday, March 18, 2018

I still feel like I should have a pawn here (also known as the moving mysteries of the Cheshire Cat)

Replace

Cheshire Cat (P102)-

with

Cheshire Cat (P102) - When a Pawn is in the same location as the Cheshire Cat and is not the previous person to be in the same location, both the Pawn and Cheshire Cat is removed from the board, and the Pawn gains 10 Sanity if the Pawn is Native, or lose 10 Sanity if the Pawn is not Native. The Pawn and Cheshire Cat may within 6 days be placed anywhere on any board. If the Pawn does not reappear in 6 days with the Cheshire Cat, the Pawn’s Sanity is set to 0 and the Pawn is relocated, with the Cheshire Cat, at the last location the Pawn was. A Pawn may move the Cheshire Cat in a random cardinal direction (North, South, East, and West) if 5 days have passed since the last movement.

I hit the title limit, and I also believe the creatures are supposed to have pieces on the board.

Proposal: the red king is sleeping

timed out 1-4 failed by card

Adminned at 20 Mar 2018 18:30:21 UTC

Add a new rule “Hiatus” with the text

Hiatus will end on March 26th, repeal this rule when that happens.

Make the Coregency/Dynasty go into Hiatus.
If a quorum of Pawns that cast a valid vote has included “till the week’s out” change “26th” to “23rd”.

I don’t know how busy you people are over spring break, or whether your break is even this week but activity seems way down, just trying to see if it was because of the break or simply how the rules of the dynasty are right now.
I’ll change my vote accordingly.

Friday, March 16, 2018

Proposal: I feel I should have a pun here but I can’t think of a pun to write in the title.

self killed failed by card

Adminned at 18 Mar 2018 18:25:09 UTC

Replace

Cheshire Cat (P102)-

with

Cheshire Cat (P102) - When a Pawn is in the same location as the Cheshire Cat and is not the previous person to be in the same location, both the Pawn and Cheshire Cat is removed from the board, and the Pawn gains 10 Sanity if the Pawn is Native, or lose 10 Sanity if the Pawn is not Native. The Pawn and Cheshire Cat may within 6 days be placed anywhere on any board. If the Pawn does not reappear in 6 days with the Cheshire Cat, the Pawn’s Sanity is set to 0. The Cheshire Cat moves in a random cardinal direction (North, South, East, and West) every 5 days.

 

I also believe the creatures should have a piece on the board, if I’m not wrong.

Thursday, March 15, 2018

Proposal: Definer things in life

timed out 5-0 enacted by card

Adminned at 18 Mar 2018 18:23:55 UTC

If “Ups and Downs” has not passed, this proposal has no effect.
Add a rule called “Definitions” to the ruleset, with the following text:

Prime Number: A prime number is a natural number greater than 1 that cannot be formed by multiplying two smaller natural numbers. The prime numbers smaller than 100 are 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89 and 97.
Triangular Number: A triangular number is a natural number that equals the sum of the numbers 0 to n, where n is any natural number. The triangular numbers smaller than 100 are 0, 1, 3, 6, 10, 15, 21, 28, 36, 45, 55, 66, 78 and 91.

Proposal: Ups and downs

timed out 5-0 enacted by card

Adminned at 18 Mar 2018 18:22:04 UTC

To the rule “Special Movement”, add the following Special Moves:

- A Pawn can move their Piece (if they have only one) from its current cell to the immediately next cell above it on the same board (if it exists) by rounding their sanity to the nearest prime number. In case of a tie, the Pawn can choose whether to round up or down.
- A Pawn can move their Piece (if they have only one) from its current cell to the immediately next cell below it on the same board (if it exists) by rounding their sanity to the nearest triangular number. In case of a tie, the Pawn can choose whether to round up or down.
For the purposes of these special moves, negative numbers are considered prime and/or triangular if and only if their absolute value is respectively prime and/or triangular.

I think it’s sad that special moves only go left and right. I also think the sanity calculations can get a bit weirder.

Thursday, March 15, 2018

Proposal: tracked but impossible to find

reached quorum 5-0 enacted by card

Adminned at 17 Mar 2018 00:36:08 UTC

Change “The Piece Number is a positive non-zero integer.” to

The Piece Number is a positive non-zero integer which is tracked in the P# column in the GNDT.

Proposal: ‘I don’t think they play at all fairly,’

reached quorum 5-0 enacted by card

Adminned at 17 Mar 2018 00:13:38 UTC

Change “as well as passing the issue to a different Pawn” to

as well as passing the issue to a different Pawn that has not yet been Glared during the current Concern

Add to the end of the last paragraph in “Royal Concern” the text

If every Pawn other than the author of the Concern has been Glared at and nobody was punished for that Concern, the Royal Concern ends.

Tuesday, March 13, 2018

Proposal: So sane you’re insane, and so insane you’re sane

time out 6-1 with 1 def

Adminned at 17 Mar 2018 00:11:04 UTC

In “Stats”, replace:

Sanity can be an integer value between -100 and 100

with

If a Pawn has their Sanity go below -100, after the action causing the Paw to go under -100 Sanity, 100 Sanity shall repeatedly be added to their Sanity until their Sanity is above 0.  If a Pawn has their Sanity go above 100, after the action causing the Pawn to go over 100 Sanity, -100 Sanity shall repeatedly be added to their Sanity until their Sanity is below 0.

Story Post: Royal Concern #2

Where did I put that bag of tax money I spent all day collecting? I was sure I left it here before taking my tea. ElMarko! Have you seen a bag lying around? A rather large one, that makes a jingling sound?

Proposal: Home emoH

Times out, 2-4. Failed by pokes.

Adminned at 16 Mar 2018 21:03:33 UTC

Add to “Home”:

A Pawn whose Piece is on a Board which isn’t their Home Board can Set up a new Camp by making a Blog Post for this purpose and increasing their Sanity by 20. Doing this sets their Homeland to be their current cell.

A Pawn whose Piece is on a Board which isn’t their Home Board can Find that all Roads Lead to Home to set their Piece’s position to be the same as their Home Cell by decreasing their Sanity by 20.

Add to “Nativity” the following:

A Native Pawn with Sanity higher than 10 or a Non-Native Pawn with Sanity lower than -10 is Sick. Sick Pawns cannot do any dynastic action besides the following (which only they can do):

Rest: Increase or Decrease your Sanity by 5 as a Daily Action.

Piece mobility vs Homeland mobility

Proposal: Avast, Check-Matey!

self-killed failed by card

Adminned at 15 Mar 2018 01:20:21 UTC

Create a rule called “Duels” with:

Instead of moving one of their pieces, a Pawn can challenge another Pawn whose Piece is on a cell adjacent to theirs (ie. that cell is immediately right, left, above or below them) to a Duel by making a Blog Post for this purpose. A King shall then comment to this Blog Post with the result of who has more Combat Power and declare them the winner of the Duel. Upon such, that winner gains a Treasure from that Pawn, if it is possible for them to gain it.

Create a rule called “Treasures” with:

Pawns have an amount of Treasures from other non-King Pawns, defaulting to none, and this is tracked in the GNDT. A Pawn can declare that they expend a Treasure of a Pawn in a comment to a Proposal. Doing this makes that Pawn’s (the one the Treasure was from) vote FOR for that proposal, regardless of that Pawn’s later or previous votes. Only one Treasure of a Pawn can be in play at a time.

A Pawn can Study a Treasure they have to increase their Sanity by 20 and destroy that Treasure.
A Pawn can Befriend a Treasure they have to decrease their Sanity by 20 and destroy that Treasure.

Tuesday, March 13, 2018

Proposal: [Hearts] Monopawn part 2

timed out reached quorum 6-1 enacted by card

Adminned at 15 Mar 2018 01:19:42 UTC

remove any pawn avatars on the hearts board which don’t have Hearts as their homeboard

Proposal: [Spades] mono pawn part 1

timed out reached quorum 5-1 enacted by card

Adminned at 15 Mar 2018 01:19:09 UTC

remove any pawn avatars on the spades board which don’t have Spades as their homeboard

Would anyone like to have a live Nomic?

As the title says. The current easter break might be a good time for this… pleas write your availability in UTC… prolly will take about 1 hour? (with skype? or google ahnoguts?) I don’t know

Proposal: I like to move it, move it

timed out reached quorum 5-0 enacted by card

Adminned at 15 Mar 2018 01:13:34 UTC

Add the following to the “Pieces” subrule.

Once per day, as an action, a Pawn can move a Piece assigned to them. To do so, the pawn must increase their sanity by 1 if their sanity is below 0, and decrease it by 1 if it is above 0. Then, they move the piece a number of tiles equal to or less than their Movement stat in any one direction. If a piece would end up outside the board in this way, the action can not be taken.

 

Take 2. Assuming this is not a change that counts as “making changes the Hearts or Spades board or rules”, but feel free to chide me if I’m wrong.

Proposal: I like to move it

self killed failed by card

Adminned at 12 Mar 2018 23:59:14 UTC

Add the following to the “Pieces” subrule.

Once per day, as an action, a Pawn can move a Piece assigned to them. To do so, the pawn must increase their sanity by 1 if their sanity is below 0, and decrease it by 1 if it is above 0. Then, they move the piece a number of tiles equal to or less than their Movement stat in any one direction. If a piece would end up outside the board in this way, the action can not be taken.

Let’s make movement mean something.

Sunday, March 11, 2018

Proposal: Creatures without features [Hearts}

reached quorum 5-0 enacted by card

Adminned at 12 Mar 2018 23:58:21 UTC

Add to “Pieces” the below text:

There are also Creatures, who also have a Piece each. They are placed in the same way Pawns are for their Pieces. The Creatures are listed below with their piece number in parentheses, along with an explanation of their behavior to the right of the piece number and hyphen. If no information is given, the Creature does not move or interact with Pawns
Dormouse (P100) -
Mock Turtle (P101) -
Cheshire Cat (P102) -

Call for Judgment: Allow quorum

reached quoroum 7-0 enacted by card

Adminned at 12 Mar 2018 15:53:38 UTC

Change “All proposals that do not change the core or special case rules must have the either the tag [Hearts] or [Spades].” to

All proposals that make changes the Hearts or Spades board or rules must have the respective [Hearts] or [Spades] tag and cannot have both tags.

Remove the tags which appear in Polish polish from Poland, Humpty Dumpty Sat On A Wall and Asymmetrical Symmetry.

Change “Any vote or DEF that is cast on a Proposal with the [Hearts] tag resolves considering only King of Hearts as the King, and only Pawns under him as eligible voters, and such a proposal must not affect the spades board.” to

Any vote or DEF that is cast on a Proposal with the [Hearts] tag resolves considering only King of Hearts as the King and such a proposal must not affect the spades board.

Change “Any vote or DEF that is cast on a Proposal with the [Spades] tag resolves considering only King of Spades as the King, and only Pawns under him as eligible voters, and such a proposal must not affect the hearts board.” to

Any vote or DEF that is cast on a Proposal with the [Spades] tag resolves considering only King of Spades as the King and such a proposal must not affect the hearts board.

Change the King of Spades’ Home Board to Spades and of the non-King Pawns whose HomeBoards are Spades change a random one to Hearts and have the King of Hearts assign them a new Homeland.

Yeah yeah CfP but this issue is rather pressing since under the current rules every proposal will have to wait to the 48 hour limit. This will always be true as long as we have a split since quorum is half of the current players + 1

Six Impossible Things

This is the “should announce it in a post or comment when they do so” noise of an admin idling themselves. Have got a busy couple of weeks ahead here, not sure I’m going to be able to keep up with the game.

Home squares

I’ve sent the randomly chosen home squares to all those concerned by the hearts board, but I wasn’t sure how to consider contractions. For example, is “haven’t’” one word or two. This is important not only to calculate Combat Power but also for vulnerable words. Would the person with “shouldn’t” in their Terrain be vulnerable to shouldn’t or should ?

Proposal: Asymmetrical Symmetry

tag removed due to a CfJ
reached quorum 6-0

Adminned at 12 Mar 2018 23:54:57 UTC

Add to “Land” a subrule called “Special Movement” with the following:

Once during their turn during a Royal Concern (ie. they are being Glared at), a Pawn can make a Special Move by stating this as a comment to that Royal Concern’s post. The Special Moves possible are the following:
-A Pawn can move their Piece (if they have only one) from its current cell to the immediately next cell to its left (if it exists) by increasing their Sanity by 5.
-A Pawn can move their Piece (if they have only one) from its current cell to the immediately next cell to its right (if it exists) by decreasing their Sanity by 5.

You’d have to be simply mad to go the right way.

Proposal: Polish polish from Poland

tag removed due to a CfJ
reached quorum 7-0 enacted by card

Adminned at 12 Mar 2018 23:52:49 UTC

Amend “Pawns are either Native (to the Wonderland), Not Native or Unknown (default), and this nature is tracked on the GNDT in the “Nativity” column. Before taking any Dynastic Action and if they’re still Unknown, Pawns can and must choose to become either Native or Not Native.” to:

Pawns are either Native (to the Wonderland), Not Native or Unknown (default), and this nature is tracked on the GNDT in the “Nativity” column. Before taking any Dynastic Action and if they’re still Unknown, Pawns can and must choose to become either Native (and thus also gain -10 Sanity) or Not Native (and thus also gain 10 Sanity).

Remove:

A Pawn’s Proposals cannot have words in it which they are Vulnerable to.

Losing a Royal Concern isn’t much of a concrern (which isn’t a connotation I’d like to conserve). And a rider, to gallop off the ruleset a clause with more claws than I’d applause.

(So, a general correcting of flaws)

Proposal: Humpty Dumpty Sat On A Wall

tag removed due to a CfJ
self killed failed by card

Adminned at 12 Mar 2018 23:51:24 UTC

Make a new rule “Humpty Words” with the text

A Pawn may consider any words, other than “victory”, that appear in a Terrain they have access to to be synonyms for the purposes of interpreting Dynastic Rules sans this rule.

‘When _I_ use a word,’ Humpty Dumpty said in rather a scornful tone, ‘it means just what I choose it to mean—neither more nor less.’

Proposal: Mono-pawn [Spades]

self-killed failed by card

Adminned at 11 Mar 2018 17:52:35 UTC

Change “assigned to them and their avatars are placed on the boards.” to

assigned to them and their avatars are placed on a random board.

Change “represented on the Spades and Hearts board” to

represented on the Spades or Hearts board

Randomly remove duplicate Pawn avatars.

Story Post: Royal Concern #1

Why, my messenger hasn’t returned from the Hearts board! Diabecko, do you know what happened to him?

Saturday, March 10, 2018

Creatures

Add to “Pieces” the below text:

There are also Creatures, who also have a Piece each. They are placed in the same way Pawns are for their Pieces. The Creatures are listed below with their piece number in parentheses, along with an explanation of their behavior to the right of the piece number and hyphen. If no information is given, the Creature does not move or interact with Pawns
Dormouse (P100) -
Mock Turtle (P101) -
Cheshire Cat (P102) -

I messed this up, didn’t I?

Call for Judgment: Fix, Take 2

Times out, 2-4. Failed by pokes.

Adminned at 12 Mar 2018 21:02:01 UTC

This proposal: https://blognomic.com/archive/stalemate_escape hasn’t gotten a tally of Votes, screwing the proposal queue. Thereby:

- Set a “A Better Stalemate Escape” to have failed with a tally of votes of 1-3 at 6 Mar 2018 23:17:11 UTC, and retroactively consider it as being such.
- Consider all play and play-attempts until now to have been performed with consideration of the retroactive purview above (eg, the technically-not-proposals & adminnings some of us have made, are now legit proposals and adminnings).
- Amend “Whenever an Admin resolves a Votable Matter, they must also mark their name, and report the final tally of Votes (or the fact that it was self-killed or vetoed).” to:

Whenever an Admin resolves a Votable Matter, they are implored to also mark their name, and report the final tally of Votes (or the fact that it was self-killed or vetoed).

Same CFJ as before with feedback included now. “Must” into “Implored to” so that its no longer a strict requirement but something you really really really should do, but doesn’t screw stuff anymore if you miss it.

Proposal: Un-Repealing Hearts and Spades

reached quorum 6-0 with 1 def votes

Adminned at 11 Mar 2018 17:51:17 UTC

If the proposal https://blognomic.com/archive/repealing_hearts_and_spades has not passed, pass it.

Change the text of the rule “Mutual Victory” to the following:

This Dynasty is considered to be The First Coregency of Diabecko and card and is headed by the Pawn named card and the Pawn named Diabecko each known generically as a King. The King named Diabecko can also be referred to as King of Hearts and the King named card can also be referred to as King of Spades. Apropos to this fact, the Dynastic Rules has two sub-rules one named Spades and one named Hearts.

Pawns can be under the rule of the King of Hearts, The King of Spades, or both.
A Pawn is under the rule of the King of Hearts if their home board is hearts or if they are on the hearts board.
A Pawn is under the rule of the King of Spades if their home board is spades or if they are on the spades board.

All proposals that do not change the core or special case rules must have the either the tag [Hearts] or [Spades].

Any vote or DEF that is cast on a Proposal with the [Hearts] tag resolves considering only King of Hearts as the King, and only Pawns under him as eligible voters, and such a proposal must not affect the spades board. Any rules created by such a proposal will have the {Hearts} tag as part of their name.
Any vote or DEF that is cast on a Proposal with the [Spades] tag resolves considering only King of Spades as the King, and only Pawns under him as eligible voters, and such a proposal must not affect the hearts board. Any rules created by such a proposal will have the {Spades} tag as part of their name.

If two rules exist that apart from the words “hearts”, “spades”, or their conjugations have the same text, they should both be repealed and a new rule should be created with the same text excluding those words.
This rule cannot be overruled by Dynastic Rules. This rule becomes repealed when a valid Ascension Address is posted.

Call for Judgment: All Proposal Resolvings until now haven’t actually happened.

timed out failed by card

Adminned at 12 Mar 2018 15:48:03 UTC

Whenever an Admin resolves a Votable Matter, they must also mark their name, and report the final tally of Votes (or the fact that it was self-killed or vetoed).

This proposal: https://blognomic.com/archive/stalemate_escape hasn’t gotten a tally of Votes, so it hasn’t been Resolved and it’s still Pending, ergo, all proposals until now haven’t gotten Resolved (because only the oldest one in the queue can be Resolved, and that Proposal is in fact the current oldest one) so there is no game yet, nor there ever will be until something is done.

Upon enactment of this CFJ:
- Set a “A Better Stalemate Escape” to have failed with a tally of votes of 1-3 at 6 Mar 2018 23:17:11 UTC, and retroactively consider it as being such.
- Then, retroactively consider all Proposals during the current Dynasty to have been Resolved according to pseudo-adminning until now, would that pseudo-adminning be correct according to the pseudo-valid-votes at the proposal at the time.

A bit of a dilemma between either bringing up a CFJ to fix it or keeping everyone in blissful ignorance. It’s weird.

Luckily I can write whatever the hell I want into a CFJ to design a fix which keeps the game going regardless lol.

Proposal: Birth Row

reached quorum 8-0 enacted by card

Adminned at 11 Mar 2018 08:24:02 UTC

Amend

Pawns are either Native to the Wonderland, Not Native or Unknown (default), and this nature is tracked on the GNDT.

to

Pawns are either Native (to the Wonderland), Not Native or Unknown (default), and this nature is tracked on the GNDT in the “Nativity” column.

Arguably it could be “tracked” via comments or something? Probably. Anyways, hit me up with a column.

Friday, March 09, 2018

Proposal: A Perfectly Sensible Story

reached quorum 7-0 enacted by card

Adminned at 11 Mar 2018 07:38:13 UTC

Create a rule titled “Royal Concern” with the following content:

Kings can start and have Royal Concerns. Each King takes turns having a Royal Concern (with the first one decided at random by one of them), which is a statement chosen by then for the Pawns to try to explain or give excuses about, played in a Sticky Post. A King with a Royal Concern is Glaring at one randomly chosen Pawn at the start of it, and that Pawn must use a noun from the Terrain of their current location to give further insight to the current Royal Concern, as well as passing the issue to a different Pawn, which the King then Glares. For example:

“So, John Doe. How did my basket go missing?”
“Ah, it was the Dodo, your highness! They stole it from you! But, my companion here Jane Doe can surely give you more details about that.”

If the a quorum of Pawns deem that the excuse given by a Pawn which was the previous one to be Glared at to be too unconvincing (expressing so unambiguiously in a comment to the relevant sticky post), take longer than 34 hours, then the King with the Concern can and shall submit them to Punishment, setting their Sanity to be the average of all the Pawn’s Sanity besides their own and zero. Doing this ends the current Royal Concern, and the following King shall start a new Royal Concern. At their leisure

If a quorum of Pawns have included the text “84” in a comment then change 34 to 48.

An edited version of Cuddlebeam’s proposal, mainly making voting and changing the time limit

Proposal: redecorating

reached quorum 7-0 enacted by card

Adminned at 11 Mar 2018 07:31:56 UTC

Change “A number inside of a cell which is prefixed with ‘t’ is a Terrain.” to

A number inside of a cell that isn’t prefixed or suffixed by anything is a Terrain.

Change “as outlined in the “Book rule, separated by commas” to

and terrain, as outlined in the “Terrain” rule, separated by a space with the Terrain first and the Pieces surrounded by parenthesis.

Proposal: Repealing Hearts and Spades

reached quorum 5-0 enacted by card

Adminned at 11 Mar 2018 07:19:47 UTC

Repeal the “Hearts” and “Spades” rules.

If the “Hearted Spades” rule exists, repeal it, and any sub rule within it is promoted to a Dynastic rule.

In “Mutual Victory”, amend:

Apropos to this fact, the Dynastic Rules has two sub-rules one named Spades and one named Hearts. Any DEF that is cast on a Proposal which makes changes only to Hearts or its subrules resolves considering only King of Hearts as the King. Any DEF that is cast on a Proposal which makes changes only to Spades or its subrules resolves considering only King of Spades as the King. If those conditions are not met then any DEF that is cast on a proposal where the Kings have opposite votes are not considered valid votes.

to:

Any DEF that is cast on a proposal where the Kings have opposite votes are not considered valid votes.

We can put this back later once “core” dynastic rules settle down.

Painting the Roses Red

Can we do something about the colour scheme? I’ve been struggling to stay focused whenever I’ve opened the site today. Not sure if I’m using an outlier combination of browser and laptop monitor (and maybe even eyesight) that’s rendering it in a way it’s not meant to look, but this is very hard to read or even to skim.

Proposal: Balance of power

reached quorum 6-0 enacted by card

Adminned at 11 Mar 2018 07:16:16 UTC

In the “Mutual Victory” rule, amend:

This Dynasty is considered to be The First Coregency of Diabecko and card and is headed by the Pawn named card and the Pawn named Diabecko each known generically as a King.

to

This Dynasty is considered to be The First Coregency of Diabecko and card and is headed by the Pawn named card and the Pawn named Diabecko each known generically as a King. For the purpose of the Core rules, either one of them can be considered as the King of the current dynasty.

I checked all references to the King in the core rules and this should be sufficient. The rule that says each Dynasty may be headed by a single Pawn is overruled by the first line in “Mutual Victory”, and the part that talks about the King of the next dynasty is not affected because I specified that this rule applies on references to the King of the current dynasty.
I limited this to core rules since the dynastic rules are written in a way that takes into account the existence of two kings.

Proposal: Bizzare story generator

self killed failed by card

Adminned at 11 Mar 2018 07:14:13 UTC

Create a rule titled “Royal Concern” with the following content:

Kings can start and have Royal Concerns. Each King takes turns having a Royal Concern (with the first one decided at random by one of them), which is a statement chosen by then for the Pawns to try to explain or give excuses about, played in a Sticky Post. A King with a Royal Concern is Glaring at one randomly chosen Pawn at the start of it, and that Pawn must use a noun from the Terrain of their current location to give further insight to the current Royal Concern, as well as passing the issue to a different Pawn, which the King then Glares. For example:

“So, John Doe. How did my basket go missing?”
“Ah, it was the Dodo, your highness! They stole it from you! But, my companion here Jane Doe can surely give you more details about that.”

If the King deems that the excuse given by a Pawn they were Glaring at to be too unconvincing, take too long to give an answer (i.e 48 hours) or simply at their discretion, then they can and shall submit them to Punishment, setting their Sanity to be the average of their current Sanity and zero. Doing this ends the current Royal Concern, and the following King shall start a new Royal Concern.

Gambit with how much bizarreness you add to the story and pass the mess to someone else! Inspired by the “Aye, Dark Overlord!” game.

Player Numbers

While you may be able to deduce the player numbers from the GNDT with some effort I’ll just list them here.
Kevan:1
pokes:3
Cuddlebeam:4
Axemabaro:2
Thunder:9
ElMarko:5
nqeron:6

Proposal: Hop, skip, and (a) jump away from Home

reached quorum 5-1

Adminned at 11 Mar 2018 06:51:11 UTC

If there is no rule called “Terrain”, or if the proposal “Homeland” passes, this proposal has no effect.

Create a rule called “Home” with the following:

Every Pawn has a randomly chosen Home Board, which is either the Hearts Board or the Spades Board. It is tracked in the GDNT. The King of a Pawn’s Home Board must secretly, randomly chooses one of the squares on that board to be that Pawn’s Homeland, and tell only that Pawn which square it is.

- If a Pawn’s location is on their home board, they have Combat Power equal to the amount of words at the Terrain of their Homeland. Otherwise, it is zero.
- A Pawn is Vulnerable to each word which is longer than 4 letters at the Terrain of their Homeland. A Pawn’s Proposals cannot have words in it which they are Vulnerable to.

Create a Rule called “Hearted Spades” with:

Rules which are subrules of this rule are considered to be subrules of both the “Hearts” rule and the “Spades” rule

Make Home a subrule of Hearted Spades.

An improvement (hopefully) on Cuddlebeam’s proposal.

Proposal: Decorations v2

self killed failed by card

Adminned at 09 Mar 2018 22:02:12 UTC

Add a new active special case rule, “Decorations”:

Decorations are tracked at Decorations. This page is considered to be Gamestate.

If any changes have been made to the page since this proposal, revert the page to its state at the time of this proposal.

Add to the Decorations page a decoration called “I voted”, with the image and description “For voting Decorations into existence” and Award it to everyone who votes FOR this proposal.

Now that we’re not in hiatus. Bonus: more people are unidle and get a say

Proposal: Homeland

self-killed failed by card

Adminned at 09 Mar 2018 21:01:56 UTC

If there is no rule called “Terrain”, this proposal has no effect.

Create a rule called “Homeland” with the following:

Each Pawn has a Homeland (a place which isn’t necessarily their “home”, but holds enough emotional significance to be similar to such), which is secretly tracked by the Kings and each Pawn knows their own Homeland (they can request the Kings this information and they shall grant them it). A Pawn’s Homeland is a cell on either the Hearts or Spades grid, and a Pawn’s Homeland is secretly randomly determined by the Kings.

- A Pawn has Combat Power equal to the amount of words at the Terrain of their Homeland, unless another Pawn is on their Homeland’s cell, in which case it’s zero.
- A Pawn is Vulnerable to each word at the Terrain of their Homeland. A Pawn’s Proposals cannot have words in it which they are Vulnerable to.

Create a Rule called “Hearted Spades” with:

Rules which are subrules of this rule are considered to be subrules of both the “Hearts” rule and the “Spades” rule

Make Homeland a subrule of Hearted Spades.

Feel free to Veto if necessary, because this summons work onto the Emperors

Falling down the rabbit hole

I’d like to unidle and play this one out.

Proposal: Sanity & Nativity

reached quorum 4-2 with 2 def votes

Adminned at 09 Mar 2018 20:59:02 UTC

Add to “Stats” the following:

Sanity is a stat, tracked on it s own GNDT column and defaulting to 0. Sanity can be an integer value between -100 and 100.

Add a rule called “Nativity” with the following:

Pawns are either Native to the Wonderland, Not Native or Unknown (default), and this nature is tracked on the GNDT. Before taking any Dynastic Action and if they’re still Unknown, Pawns can and must choose to become either Native or Not Native.

Native Pawns feed off the natural nonsense energies of the Wonderland, and thus, are Empowered when their Sanity is below -50. Not Native Pawns come from a world of reason and understanding, and are thus Empowered when their Sanity is above 50.

An Empowered Pawn’s Movement stat is considered to be double that of its normal value (excluding this bonus itself).

As a Communal Weekly action and if there are one or less Unknown Pawns, a Native Pawn can Celebrate an Unbirthday, granting -20 Sanity, evenly distributed among all Native Pawns (eg. if there are two Native Pawns, they each get -10 Sanity).

As a Communal Weekly action and if there are one or less Unknown Pawns, a Not Native Pawn can Summon a Meeting, granting 20 Sanity, evenly distributed among all Not Native Pawns (eg. if there are three Not Native Pawns, they each get 7 Sanity).

Proposal: What an strange place

reached quorum 7-0 with 1 def enacted by card

Adminned at 09 Mar 2018 20:53:51 UTC

If The Glass and Wonderland have not passed this proposal does nothing.
Make a new rule “Terrain”

The Heart Location and Spades Location are each integer values tracked on the Alice wikipage. The source materials are [[Through the Looking Glass]] and [[Alice’s Adventures in Wonderland]], the wikipages have the paragraphs numbered for your convienence and they may only be edited by proposal. The Hearts Location corresponds to the numbered paragphs in “Alice’s Adventures in Wonderland”. The Spades Location corresponds to the numbered paragraphs in “Through The Looking Glass”.

A number inside of a cell which is prefixed with ‘t’ is a Terrain. Pieces in cells have access to that Terrain and subsequently that corresponding paragraph in the relevant source material. The Hearts source material is “Alice’s Adventures in Wonderland” and Spades source material is “Through the Looking Glass”.

If one of the words, “walk”, “move”, “ran” or any of their different conjigations appear in Terrain that a Pawn has access to, that Pawn is considered to have one more Movement.

Assign each cell a random Terrain keeping the possible numbers relevant to the source material of that cell’s board, removing duplicate Terrain and repeating this until each cell on each board has Terrain. This assignment does not have to be randomly determined with the GNDT.

Add the following to “Hearts”

Any text or rules added to the ruleset which make reference to the Hearts board, in name or otherwise, must be added to the ruleset under this rule.

Add the following to “Spades”

Any text or rules added to the ruleset which make reference to the Spades board, in name or otherwise, must be added to the ruleset under this rule.

Proposal: It’s a wonderland, so explore it!

reached quorum 9-0 enacted by card

Adminned at 09 Mar 2018 20:45:28 UTC

Make a new rule named “Stats” with the text

Each Pawn has the following stats which are tracked in the GNDT:
Movement which defaults to 1.

Proposal: Wonderland

reached quorum 5-0 enacted by card

Adminned at 09 Mar 2018 20:43:34 UTC

If The Glass has not passed this proposal does nothing.
Make a new rule called “Land” with the text:

The wikipage [[Alice]] is gamestate and can’t be edited unless permitted by the ruleset. It has two boards, one named Spades and the other named Hearts which are 17x17; the rightmost column has a number from 0 to 16, leaving the last element blank while the bottomost row has a number in each column from 0 to 16 leaving the last column blank. On the wikipage those numbers are represented in base 16 so that the spaceing of the table is preserved as much as possible. The aforementioned row and column may never have pieces or terrain in them. The numbers in them only exist for the purposes of notation and they are not considered to be part of the board.

Each cell of each board can contain pieces, as defined in the Pieces rule, and terrain, as outlined in the “Book” rule, separated by commas. A cell is notated by “(Z,Y)” where Z is the number of the column and Y is the number of the row (contrary to matrix notation). A cell that is specific to a particular board is prefixed with an “H” or “S” respectivly.

Make a sub rule of Land named “Pieces” with the text:

Pieces are elements on the boards which can or have already moved from one cell to another cell.
An avatar of each Pawn that is not a King is represented on the Spades and Hearts board by ‘PX’. X tracks the Piece Number assigned to that Pawn. The Piece Number is a positive non-zero integer. When a Pawn unidles they get the lowest unused Piece Number assigned to them and their avatars are placed on the boards.
An avatar of each King is represented on their respective board with a ‘K’.
When a Pawn is placed on a board they are placed on a cell (X,Y). Y is the highest numbered row that has at least one cell that does not contain a piece. X is a column number that is randomly chosen from the empty cells in Y.

Assign a random number to each Pawn that is not a King, which is less than the number of unidled Pawns and has not already been assigned. Place all of the Pawn avatars on their boards. Place the King avatars at (0,8).

Proposal: The Glass

reached quorum 9-0 with 2 def votes encated by card

Adminned at 09 Mar 2018 20:22:09 UTC

Add a new rule to the Special Case Rules “Mutual Victory” with:

This Dynasty is considered to be The First Coregency of Diabecko and card and is headed by the Pawn named card and the Pawn named Diabecko each known generically as a King. The King named Diabecko can also be referred to as King of Hearts and the King named card can also be referred to as King of Spades. Apropos to this fact, the Dynastic Rules has two sub-rules one named Spades and one named Hearts. Any DEF that is cast on a Proposal which makes changes only to Hearts or its subrules resolves considering only King of Hearts as the King. Any DEF that is cast on a Proposal which makes changes only to Spades or its subrules resolves considering only King of Spades as the King. If those conditions are not met then any DEF that is cast on a proposal where the Kings have opposite votes are not considered valid votes.

This rule cannot be overruled by Dynastic Rules. This rule becomes repealed when a valid Ascension Address is posted.

The only reason that this is not a Dynastic Rule is so that it can overrule the Votable Matters rule since that is where the DEFERENTIAL vote is defined.

Ascension Address: Waking up ?

Alice rubbed her eyes.

‘Oh dear’ she muttered. ‘It happened again.’

Change Resident to Pawn and Government to King. Repeal all dynastic rules except for “Swifter Than The Admins”

As you’ll see in the following proposals, card and I would like to “rule” this dynasty together (that was our deal on the winning bid). It took some time to discuss the mechanics of that and agree on the theme and initial rules. (Thanks to card for doing the greater part of that work)

Friday, March 09, 2018

while on hold

As you may have noticed based on the recent wiki changes, the new dynasty will be based on Lewis Carrol’s famous stories about Alice. If you want to do something while we wait for Diabecko, suggest css/html changes or a banner.

Thundering back into the scene

I am expressing an intention to be unidled.

The next dynasty’s coming up, so this should be fun. Get ready for infrequent and malformed proposals.

Reporting for Duty

Hi everyone,

First of all, I don’t think this is illegal during Hiatus, but I apologise if I missed something. In any case, after following the crate dynasty, I’d like to try this.

And there was much rejoicing

Thursday, March 08, 2018

Tables & You

The new dynasty will most likely have two large (17x17 or 9x9) tables and I was wondering in what ways the formatting of wikitables could be simplified so it’s not so annoying to edit them. Maybe utilizing the monospace formatting we could make an ascii table instead of one that uses the mediawiki formatting?

Proposal: Decorations v1

We were in hiatus, as card points out. Marked illegal by pokes.

Adminned at 07 Mar 2018 22:30:12 UTC

Add a new active special case rule, “Decorations”:

Decorations are tracked at Decorations. This page is considered to be Gamestate.

If any changes have been made to the page since this proposal, revert the page to its state at the time of this proposal.

Add to the Decorations page a decoration called “I voted for this”, with the image and description “For voting Decorations into existence” and Award it to everyone who votes FOR this proposal.

Declaration of Victory: Hooray for Fibreboard !

Is unanimous, 6-0, after 12 hours. Enacted by pokes.

Adminned at 08 Mar 2018 00:51:13 UTC

Thanks to card (and my flooding the market with cheap wood) I’ve got 5 money and the crate has been discarded, thereby achieving victory.

Proposal: Really No Last Minute Scams

self-killed failed by card

Adminned at 09 Mar 2018 07:59:56 UTC

Enact a new rule, “DoV Legacy”:-

Any Resident who made a DoV during the Twenty-First Dynasty of Kevan which failed (excluding the Resident named Diabecko) is considered a Timewaster. While the current dynasty is less than two weeks old, Timewasters are never considered to have achieved victory.

This is what I was expecting Card’s proposal to be, from the title. There’s a greatly reduced incentive to spare the other players from speculative timewasting scams when a dynasty is clearly about to end, because the five-day delay on making a new DoV hardly matters at that point.

This rule can be repealed or vetoed upon ascension if it’s not needed. I don’t think this needs to be core, but maybe it’s worth considering a variation on it.

Supply Crate #21

A government supply team gingerly wheel a new crate into the lobby, looking around the room nervously and glancing at their watches before heading back to the truck.

Tinned Food • Kindling • Unexploded Ordnance • Earplugs • Sewing Kit

Card takes first pick.

Wednesday, March 07, 2018

Hoi

I excite in a new location.

Pls unidle… Or else???

Proposal: no last minute scams

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 07 Mar 2018 12:09:21 UTC

Discard the current crate.

There doesn’t really seem to be a point in taking any more actions in the dynasty. Cuddlebeam can’t take enough cractions to force a tie with pokes through trading items and I believe anything else he might try would be Yet Another Scam Attempt (YASA) that we’d all vote against, assuming you do have something to attempt at all. Also this would prevent the unexciting portion of the epilogue from dragging on unnecessarily since it’s possible for the next two people to take a combined amount of at least 68 hours if they just sit there.

Supply Crate #20b

Having returned to collect their previous crate, the quarantine support crew deliver a fresh one, never once making eye contact.

Water • Crowbar • Lockbox Key • Crowbar

Pokes and Card are already in position.

Proposal: A Better Stalemate Escape

less than quorum not voting against failed by card

Adminned at 06 Mar 2018 23:17:11 UTC

Upon enactment of this proposal, roll a 1d100.
If Diabecko votes FOR this proposal and if the roll is between 0 and 60, Diabecko is X
If Diabecko doesn’t vote FOR this proposal and if the roll is between 0 and 60, pokes is X
If the roll is between 61 and 80, card is X
If the roll is between 81 and 100, Cuddlebeam is X

Add the following rule, where X is the Resident chosen accordingly above:

The Resident named X has achieved victory.

Card should now give a Money to pokes so that pokes and Diabecko both have 5 Money and neither can win unless the other gives up or a proposal breaks this nut open, because they’d both be able to get 5 Money this exact Crate. I assume they’d conspire and give each other a 50% chance to win - so I’m offering something better.

Monday, March 05, 2018

Sorry, everyone.

I’m probably going to be idle for a while longer. Sorry for the unexpected vanishing, something personal came up, though it’s fairly close to resolving itself. Hopefully I’ll be back within the next week or so.

Thanks,

~Raena

Sorry, everyone.

I’m probably going to be idle for a little while longer something came up, but is pretty close to resolving itself. Hopefully I’ll be back soon.

Supply Crate #20

Possibly left in error by the delivery crew, a small black plastic case sits on the tiled floor emitting occasional bursts of static and garbled chatter.

Energy Drink • Radio • Airhorn • Toolbox

Pokes and Card race into the lobby simultaneously.

Update: Thanks subconscious - yes, this was left in error, I created it illegally. We’re still on Crate #19, which is being constantly refilled by Unnamed Rule #1.

Proposal: Swimming in Money

Fewer than a quorum not voting against. Failed 2-3 by Kevan.

Adminned at 06 Mar 2018 08:51:43 UTC

Amend:

If the Resident does not roll a 1, they gain Food equal to the number they rolled divided by three, rounded down.

to

If the Resident does not roll a 1, they gain Food equal to the number they rolled divided by three, rounded down. This Food cannot be chosen to not be consumed immediately.

Because the Fishing Rod is pretty nuts and I don’t think its the intent for it to be. It lets pokes keep his profit with it so far though.

Proposal: Post-AA fix

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 06 Mar 2018 08:50:57 UTC

Repeal Eternal Torment

My deadlock already got fixed (by Coyote Physics), no need to keep a clarification rule (which prevents me from playing most of the game).

Proposal: Cone of Sleep

Reached quorum 4 votes to 1. Enacted by Kevan.

Adminned at 06 Mar 2018 08:50:02 UTC

Reword “Eternal Torment” to:-

The Resident named Cuddlebeam is always considered to be Knocked Out and Sleeping.

The current crate is fine as it only has three items in it, but the next one will involve waiting 34 hours for Cuddlebeam to take an action that they can’t take. Changing “may not take dynastic actions” to “Knocked Out and Sleeping” gives the same limit on action taking, but also covers the Crate queue.

Supply Crate #19

Brakes squeal in the street outside and a government supply truck drops a crate on the tarmac, which smashes into splinters.

Kindling • The Bird • The Bird • Gas Mask

The residents of the building ignore it, and turn their attention to the supplies abandoned by Cuddlebeam:

Tinned Food • Money • Rope

Sunday, March 04, 2018

Call for Judgment: Honorable Sudoku

Reached quorum 3-0 with a Government DEF. Enacted by Kevan.

Adminned at 05 Mar 2018 08:58:01 UTC

If there is a Supply Crate #19, annul all progress on it so far and then set it to be a Drop Crate of Cuddlebeam with the supplies Tinned Food, Money and Rope.

If there is no Supply Crate #19, add the following rule:

Supply Crate #19 is considered to be Resident Cuddlebeam’s Drop Supply Crate, with the content Tinned Food, Money and Rope. When Supply Crate #19 is discarded, repeal this rule.

Add the following rule:

Resident Cuddlebeam is considered to be Knocked Out for Supply Crate #19. When Supply Crate #19 is discarded, repeal this rule.

I didn’t suicide for nothing. Also, I should’ve had a Drop but Kevan opted to not do it (with a reason, though, but rest assured there should’ve been one).

Saturday, March 03, 2018

Proposal: Blognomic takes an Energy Drink from the crate

reached quorum 5-0 with 1 def vote enacted by card

Adminned at 04 Mar 2018 17:20:07 UTC

Set “Dormancy” to Inactive.

Proposal: Coyote Physics

reached quorum 4-0 enacted by card

Adminned at 04 Mar 2018 17:18:46 UTC

Replace “A Resident with a Health (before or after Bonuses) of zero is Knocked Out.” with:-

A Resident who has a Health (before or after Bonuses) of zero and who is not in the process of taking an atomic action is Knocked Out.

If any atomic actions that began before this proposal was posted are not complete, then the steps of those actions are now considered to be complete.

Delaying the check for being Knocked Out until any atomic actions are complete, and closing off any hanging actions.

Proposal: Tea Machine

less than quorum not voting against failed by card

Adminned at 04 Mar 2018 17:17:04 UTC

This proposal is considered to have the text of the proposal “Coffee Machine”

just giving the option

Call for Judgment: and the 6th viewpoint on the matter is . . .

Reached quorum 3 votes to 0. Enacted by Kevan.

Adminned at 03 Mar 2018 19:53:34 UTC

Append the following text to “Atomic Actions”

This rule cannot be overruled by the Dynastic Rules.

if this were in place it would have resulted in Cuddlebeam simply finish the Atomic Action and then being set to Knocked Out immediately after the last step. to me this seems to be the better solution since I’m more of a fan of pretending Atomic Actions happen in a single instant; we already partially use that logic under the clause “For the purposes of determining the ordering or legality of game actions the time of an Atomic Action shall be the time that it is completed.”

Proposal: Taken to the Hospital

reached quorum 5-0 with 2 def votes

Adminned at 04 Mar 2018 17:16:05 UTC

Add a new structural supply:

Cone of Shame: Clothing (Hat). If a Resident ceases to wear this supply, that Resident loses 7 Health.

Set Cuddlebeam’s Health to 8, Alertness to 0, Hangover to 0, and Inventory to a Cone of Shame, worn.

In which we notionally take Cuddlebeam in for surgery for their health, but gains one of those cones to keep dogs from biting themselves. It’s not quite a reset.

Proposal: Amphorae

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 03 Mar 2018 22:36:36 UTC

To the bulleted list “A Resident (the “Recipient”) has Access to a Crate if:-” in “Crates”, add a bullet:-

  • The Crate is not Empty.

Any Crate whose post was made prior to that of the Crate post titled “Supply Crate #17” is considered to be an Old Crate for the purposes of this proposal. To “Fine” a Resident, for the purposes of this proposal, is to set that Resident’s Health and Alertness to zero, and to blank their Inventory.

If any Residents had their Alertness set to zero under the “If a Recipient has had Access to a particular Crate for the past 34 hours, but has not Looted it” clause of the Crates rule, while this proposal was pending, and relating to an Old Crate, then set those Alertnesses to the values they had immediately prior to being set in this way, and Fine the Residents who set these Alertnesses to zero in this way during this time.

Potentially some mess here where Residents still have Access to very old Crates, and can be timed out for not Looting them. Punishment clause to deter any nonsense.

Call for Judgment: Schrödinger’s Crate

Reached quorum 3 votes to 1. Enacted by Kevan.

Adminned at 03 Mar 2018 12:32:47 UTC

Set Cuddlebeam’s Health to zero.

Enact a new rule, “Eternal Torment”:-

While this rule exists in the ruleset, the player named Cuddlebeam may not take dynastic actions. If the CfJ “Atomic blah, take 3” has not enacted, the player named Cuddlebeam may not take any actions defined in the ruleset.

Cuddlebeam is keen to slow the game down with ambiguous gamestate, again, and wants us to talk about whether they’re trapped inside an unfinishable Atomic Action and whether they are alive or dead at the moment.

So let’s say “yes” and “dead”, for now.

Call for Judgment: Atomic blah, take 3

Reached quorum 3 votes to 1. Enacted by Kevan.

Adminned at 03 Mar 2018 19:52:48 UTC

In “Atomic Actions”, amend:

and they may not take any other action defined in the Ruleset until all such steps are complete

to:

and they may not take any other dynastic action until all such steps are complete

From Kevin’s suggestion. I didn’t address Cuddlebeam’s current stats as I’m not sure what to think of it.

Supply Crate #18

The lobby doors creak open and a small metal toolbox is shoved into the lobby. The lid falls open and a few items drop out onto the tiled floor.

Energy Drink • Toolbox • Lockbox Key • Can Opener

Pokes inspects the delivery.

Call for Judgment: Atomic inaction

Fewer than a quorum not voting AGAINST, failed 0-3 by Kevan.

Adminned at 03 Mar 2018 12:34:25 UTC

In “Atomic Actions” amend:

When a Resident performs an Atomic Action, they must complete all its steps; they must complete them in order; and they may not take any other action defined in the Ruleset until all such steps are complete.

to:

When a Resident performs an Atomic Action, they must complete all its steps in order and they may not take any other action defined in the Ruleset until all such steps are complete, with one exception: if they reach a point where they are unable to continue the Atomic Action, it is considered an illegal action and all gamestate is reverted to the state it had just before the Resident attempted it.

Friday, March 02, 2018

Call for Judgment: Atomic security exit

Fewer than a quorum not voting against. Failed by Kevan.

Adminned at 03 Mar 2018 08:32:51 UTC

In “Atomic Actions” amend:

When a Resident performs an Atomic Action, they must complete all its steps; they must complete them in order; and they may not take any other action defined in the Ruleset until all such steps are complete.

to:

When a Resident performs an Atomic Action, they must complete all its steps in order and they may not take any other action defined in the Ruleset until all such steps are complete, with one exception: if they reach a point where they are unable to continue the Atomic Action, it ends immediately.

Retroactively apply this rule to Cuddlebeam’s last looting. His atomic action would have stopped the moment he paid 1 health for the Black Market, leaving him knocked out.

I initially thought we could consider impossible-to-finish atomic actions illegal, but Cuddlebeam gave an example proving you can’t predict in advance if an atomic action is feasible, so I believe this version is more practical.

Proposal: you never left [Core]

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 03 Mar 2018 09:04:24 UTC

change “An Admin may Unidle a Resident if that Resident has asked to become Unidle in an entry or comment from the past four days” to

An Admin may Unidle a Resident if that Resident is Idle and has asked to become Unidle in an entry or comment from the past four days

Proposal: Miasma

Self-killed. Failed by Kevan.

Adminned at 03 Mar 2018 09:03:27 UTC

Lower the HP of all Residents by three.

(Insert politically correct reason and excuse for why this would be interesting for gameplay, here, lol)

Proposal: more incentives

Fewer than a quorum not voting against. Failed by Kevan.

Adminned at 03 Mar 2018 09:03:04 UTC

of the New Residents that have voted against this proposal, the last one to do so have achieved victory,

Proposal: Back of the Sofa

Self-killed. Failed by Kevan.

Adminned at 03 Mar 2018 09:02:19 UTC

To “Inventory”, add:-

If a Resident has not already done so this dynasty, and if they have been a Resident in the dynasty for less than one week, then they may Search their Apartment as a craction. Upon doing so, they gain three Unusual Supplies selected at random.

A catchup mechanic for anyone entering the game late, hopefully encouraging some idle or lurking players to join the game.

Proposal: Coffee Machine

reached quorum 3-2 enacted by card
————————
luckily I forgot to actually set the status to enacted before hitting “submit” and in that time Cuddlebeam self-killed this proposal
self-killed failed by card

Adminned at 02 Mar 2018 18:38:04 UTC

Set Dormancy to Inactive, then Idle Cuddlebeam.

I’ve been snoozing too much to be a real player, missing too many things.

Thursday, March 01, 2018

Supply Crate #17

A small emergency crate is delivered, handprints smeared across a layer of brick dust.

Tinned Food • Binoculars • Binoculars • Pills

Pokes takes a look.

Mortality

Foolish Mortal idles out after a week with no posts or comments from them. Quorum drops to 3 and the game is now one idling away from entering Dormancy.