Sunday, August 31, 2014

Declaration of Victory: $100 Profit

Reached a quorum of votes in favour after 12 hours, with the Broker voting FOR. The game is now in Hiatus until Ayesdeeef posts an Ascension Address. Processed by Kevan.

Adminned at 01 Sep 2014 04:20:40 UTC

My Profit is “at least £100 higher than every other Seller” so I’ll take the Grand Prize now.

This is definitely in the right category… I think that’s the final brilliance, actually :DD

Flea Market: $18 Bond

-

Will something unexpected happen before I win? #tension

Proposal: Nota Bene

Timed out 6 votes to 0. Enacted by Kevan with no effect, since “Seller” is no longer a word in the ruleset.

Adminned at 03 Sep 2014 01:41:07 UTC

In the rule “Gamestate Tracking”, replace “If no Seller has commented on it,” with:-

If no Seller has commented on it, or if the only comments on it begin with “Note:” and contain no voting icons,

It’s probably about time we fixed the “your post isn’t a legal proposal, but if I tell you this then you won’t be able to change it” thing.

Proposal: Money’s Last Stand

Times out 1 vote to 0. Enacted with no effect by Kevan.

Adminned at 03 Sep 2014 01:40:15 UTC

In Rule 2.8 $100 Profit, add the following to the end of that rule:-

The seller with the most profit at the end of the day that follows the day this Proposal is enacted has achieved victory.

Why not I say, why not?

Abdication

King idles out after a week of inactivity. Quorum remains 5.

Sunday, August 31, 2014

Flea Market - My New Laptop (11.5.80)

ayesdeeef wins.

Flea Market - My Desktop (11.17.83)

-

Friday, August 29, 2014

Proposal: Asking Politely

Self-Killed. -RaichuKFM

Adminned at 31 Aug 2014 09:17:06 UTC

ayesdeeef wins.

The pace of the game has slowed down something else, and I’m well ahead of Doctor29, my nearest challenger.

Proposal: Speedy Investing

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 31 Aug 2014 05:36:55 UTC

In Rule 2.9 Bonds, remove the following:-

No more than one Bond per two weeks can be sold by a single Seller at the Flea Market.

The quickest way to make this happen.

Flea Market - My Desktop (11.17.83)

-

Flea Market - $25 Bond

These are useless now.

Proposal: The Real Deal

Times out at quorum, 5 votes to 0. Enacted by Kevan.

Adminned at 31 Aug 2014 05:31:58 UTC

In the rule “Second-Hand Goods”, replace “and a Real Value (which defaults to zero)” with:-

and a Real Value (which defaults to 1)

Increase the Real Value of all Appreciating Goods by 1.

Seems odd that Appreciating Goods default to being fully worthless (Price × Quality × zero), when they’re already much cheaper than equivalent Static Goods.

Thursday, August 28, 2014

Proposal: Being Appreciative

Reached quorum 6 votes to 0. Enacted by Kevan. Sylphrena’s Grecian Urn increases in Real Value.

Adminned at 29 Aug 2014 01:34:36 UTC

In Rule 2.7 Special Delivery, reword “shall award the selected Seller with a Good which belongs to the “Collectables” Category” to:-

shall award the selected Seller with a Good which belongs to the “Antiques” Category

For each of the Categories “Arts” and “Antiques” Kevan shall privately and randomly choose ten goods within that category and increase their real value by one.

Gives Appreciating Goods the push they need to start circulating the system. Right now no-one wants them.

Flea Market: Adorable Little Brown Teddy Bear (13.5.79)

It’s just so cute!

Tuesday, August 26, 2014

Proposal: Bring Back Our Items!

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 27 Aug 2014 05:57:54 UTC

Renumber the Second-hand goods page such that every Category is numbered sequentially (Antiques is 1, Art is 2, Baby is 3, etc).

In Rule 2.2 “Second-Hand Goods”, after “Each Seller owns zero or more Goods, tracked as a text list in the GNDT.” add

A Good can either be Static or Appreciating.

In the same Rule, before “By default, a Seller has no Goods.” add

Goods with a Category of either 1 or 2 are Appreciating; all other Goods are Static.

 

Currently, the items in the Second-Hand Goods page don’t match with the rules, which is something of a problem.

Proposal: Pop!

Reached quorum 6 votes to 1. Enacted by Kevan.

Adminned at 27 Aug 2014 01:31:41 UTC

Repeal the rule “Inflation”.

Tuesday, August 26, 2014

Flea Market: Kitchen Plumbing & Fittings (19.18.19)

Inflation or not, this is a little big to carry around.

Collector: Books, Comics & Magazines

A mysterious figure is desperate for second-hand books, comics and magazines this week.

Sunday, August 24, 2014

Proposal: Inflation Inflated

Fewer than a quorum of players not voting AGAINST, 1 vote to 6. Failed by Kevan.

Adminned at 26 Aug 2014 01:20:07 UTC

In Rule 2.10 Inflation, replace “As a weekly action, the Broker may choose a percentage known as the Rate of Inflation from 5 to 10%, as determined by the formula (5+X)%, where X is a number from 1 to 5 generated randomly by means of the Broker’s choice. The broker may then reduce the Profits of all Sellers with a positive Profit by the Rate of Inflation.” with:

As a weekly action, the Broker may choose a percentage known as the Rate of Inflation from 100 to 120%, as determined by the formula (99+X)%, where X is a number from 1 to 21 generated randomly using the GNDT. The broker must then multiply the value of every pound amount in the current rule set by the Rate of Inflation. Then, the Rate of Inflation ceases to be known as the Rate of Inflation.

You understand the Proposal by now.

Proposal: Junk So Bad, You’d Pay to Get Rid Of It!

Reached quorum 6 votes to 1. Enacted by Kevan.

Adminned at 25 Aug 2014 03:26:09 UTC

Reword Rule 2.11 Junk to:-

As a weekly action, any Seller may Search their Trash Bin for Junk by rolling a DICE20 and a DICE10 and gaining an amount of profit equal to the positive difference between the results of the two rolls.

The important bit here is “equal to the positive difference”. Making implicit something we were apparently taking for granted.

Proposal: Fixing “Appreciating Goods”

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 25 Aug 2014 03:25:13 UTC

In rule 2.2 “Second-Hand Goods” replace “An Appreciating Good has a name, an ID, and a Real Value, and is written in the GNDT as Name—X (#.#.#). X defaults to zero.” with

An Appreciating Good has a name, an ID, and a Real Value (which defaults to zero), and is written in the GNDT as “Name—X (#.#.#)”, where X represents the Real Value of the Good.

In rule 2.4 “Flea Market” replace “...he will use the same Offer if the same Seller takes the same Good (or another Good with the same Name, Category, Subcategory and Significance as it) to the Flea Market at a later point.” with

he will use the same Offer if the same Seller takes any Good with the same Name, Category, Subcategory, Significance, and Real Value as it to the Flea Market at a later point. (The Real Values of all Static Goods are considered equal.)

I think these will make the Appreciating Goods rule work in a way that makes sense.

Haven’t seen him around the auction house in a while…

Nomic^3 goes idle. Quorum is valued at 5.

Proposal: The Loan Sharks

Self-killed. Failed by Kevan.

Adminned at 24 Aug 2014 12:28:41 UTC

Enact a new rule, “The Loan Sharks”, with the following text:-

Any Seller can request a loan by making a post with the title “Requesting a Loan” and naming both another Seller and dollar amount, X, that is a positive integer. Then, if the named Seller makes a comment on the post with the keyword GRANTED, in all caps, the Seller that made the comment must reduce their own profit by 1.2X and increase the profit of the Seller who requested the loan by X, and also add to that Seller’s name in the GNDT the text string “Loan worth X from ____”, where X is the dollar amount and ____ is the name of the Seller that made the changes. No seller that has such a text string in their name in the GNDT may win the game. At any time, any seller may Pay Off The Loan by reducing their profit by 2X and increasing the profit of the Seller whom the Loan was from by 1.8X (1.8 multiplied by X), and then removing the corresponding text string from their name in the GNDT.

BAM! I can’t see any problems with that…

Saturday, August 23, 2014

Proposal: The Loan Sharks

Illegal third proposal. Marked as such by Kevan.

Adminned at 23 Aug 2014 12:54:57 UTC

Enact a new rule, “The Loan Sharks”, with the following text:-

Any Seller can request a loan buy making a post with the title “Requesting a Loan” and naming both another Seller and dollar amount, X, that is a positive integer. Then, if the named Seller makes a comment on the post with the keyword GRANTED, in all caps, the Seller that made the comment must reduce their own profit by 1.2X and increase the profit of the Seller who requested the loan by X, and also add to that Seller’s name in the GNDT the text string “Loan worth X from ____”, where X is the dollar amount and ____ is the name of the Seller that made the changes. No seller that has such a text string in their name in the GNDT may win the game. At any time, any seller may Pay Off The Loan by reducing their profit by 2X and increasing the profit of the Seller whom the Loan was from by 1.8X (1.8 multiplied by X), and then removing the corresponding text string from their name in the GNDT.

It is obvious what I mean by adding to the seller’s name in the GNDT, right?

Proposal: Inflation Inflated

s/k - Failed by lilomar.

Adminned at 24 Aug 2014 08:22:28 UTC

In Rule 2.10 Inflation, replace “As a weekly action, the Broker may choose a percentage known as the Rate of Inflation from 5 to 10%, as determined by the formula (5+X)%, where X is a number from 1 to 5 generated randomly by means of the Broker’s choice. The broker may then reduce the Profits of all Sellers with a positive Profit by the Rate of Inflation.” with:

As a weekly action, the Broker may choose a percentage known as the Rate of Inflation from 100 to 120%, as determined by the formula (99+X)%, where X is a number from 1 to 21 generated randomly using the GNDT. The broker must then multiply the value of every dollar amount in the current rule set by the Rate of Inflation. Then, the Rate of Inflation ceases to be known as the Rate of Inflation.

I’m the only one with a giant profit, and I’m getting killed for it in the current conditions…show some mercy! I just want to make this inflation behave more like inflation in the real market place would. Also forcing Kevan to use the GNDT as per my preferences, and giving the rule the scope to change everything by up to 20%!

Also, woo hoo, this is an actual proposal now!

Proposal: Appreciating Goods

Reaches Quorum 5-0. Enacted by lilomar.

Adminned at 24 Aug 2014 08:12:46 UTC

Separate the “Second-hand goods” page into two categories: Appreciating Goods, containing Antiques (with a Typical Price of £2) and Art (with a Typical Price of £5), and Static Goods, containing the other Second-hand goods.

In Rule 2.2 “Second-Hand Goods,” replace “A Good has a name (a text string) and an ID (three numbers separated by full stops, known as the Good’s Category, Subcategory and Significance), and is written in the GNDT as ‘Name (#.#.#)’.” with

A Static Good has a name (a text string) and an ID (three numbers separated by full stops, known as the Good’s Category, Subcategory and Significance), and is written in the GNDT as “Name (#.#.#)”. An Appreciating Good has a name, an ID, and a Real Value, and is written in the GNDT as Name—X (#.#.#).  X defaults to zero.

In Rule 2.2.1 “Market Prices”, replace “The Market Price of a Good is equal to the Typical Price of that Good’s Category on the “Second-Hand Goods” wiki page, multiplied by the Good’s Quality.” with

The Market Price of a Static Good is equal to the Typical Price of that Good’s Category on the “Second-Hand Goods” wiki page, multiplied by the Good’s Quality. The Market Price of an Appreciating Good is equal to the Typical Price of that Good’s Category on the “Second-Hand Goods” wiki page, multiplied by the Good’s Quality, multiplied by its Real Value.

In Rule 2.4 “Flea Market”, after “add the relevant Good into the Offer-maker’s possession” add

and, if the Good is an Appreciating Good, increase the Real Value of the Good by 1.

I figured I’d spice up buying and selling for us all.

Inflation Inflated

Enact a new rule, “Rate of Inflation”:-

The rate of inflation is 1. As a weekly action, the Broker may choose a percentage known as the Rate of Inflation from 100 to 120%, as determined by the formula (99+X)%, where X is a number from 1 to 21 generated randomly using the GNDT. The broker must then multiply the value of every dollar amount in the current ruleset by the rate of inflation.

I’m the only one with a giant profit, and I’m getting killed for it in the current conditions…show some mercy! I just want to make this inflation behave more like inflation in the real market place would. Also forcing Kevan to use the GNDT as per my preferences, and giving the rule the scope to change everything by up to 20%!

Inflation Inflated

In Rule 2.10 Inflation, replace “As a weekly action, the Broker may choose a percentage known as the Rate of Inflation from 5 to 10%, as determined by the formula (5+X)%, where X is a number from 1 to 5 generated randomly by means of the Broker’s choice. The broker may then reduce the Profits of all Sellers with a positive Profit by the Rate of Inflation.” with:

As a weekly action, the Broker may choose a percentage known as the Rate of Inflation from 100 to 120%, as determined by the formula (99+X)%, where X is a number from 1 to 21 generated randomly using the GNDT. The broker must then multiply the value of every dollar amount in the current rule set by the Rate of Inflation. Then, the Rate of Inflation ceases to be known as the Rate of Inflation.

 

I’m the only one with a giant profit, and I’m getting killed for it in the current conditions…show some mercy! I just want to make this inflation behave more like inflation in the real market place would. Also forcing Kevan to use the GNDT as per my preferences, and giving the rule the scope to change everything by up to 20%!

Proposal: Cutting out the Middleman

Reaches Quorum 5-0. Enacted by lilomar.

Adminned at 24 Aug 2014 08:00:01 UTC

If a rule exists called “Junk”, reword it to:-

As a weekly action, any Seller may Search their Trash Bin for Junk by rolling a DICE20 and a DICE10 and gaining an amount of profit equal to the difference between the results of the two rolls.

Remove from the GNDT Goods fields any items listed with “Junk” in their name.

Simplifying it and removing the blog noise. The opportunity cost of the proposed Junk action (you can’t use it on a day when you’re making a regular sale) seems insignificant, as nobody has been selling seven items a week.

Proposal: Junk

Reaches quorum 6-0. Enacted by lilomar.

Adminned at 24 Aug 2014 07:58:21 UTC

Add a new dynastic rule, “Junk” with text as follows:

As a weekly action, any Seller may Search their Trash Bin for Junk by rolling a DICE20 and a DICE10. They must then add that Junk to their Goods with a name of “Junk (X),” where X is the difference between the results of the two rolls. Junk may be brought to the Flea Market, but the Broker may only place a bid on the Junk whose value in pounds is equal to the number in parentheses.

Probably could be more succinct. Inflation was my first attempt at giving players in the negative a chance to catch up, but oh well. Here’s a more “positive reinforcement” approach.

Flea Market: Kitchen Plumbing & Fittings (19.18.19)

I apparently don’t want to eat anymore.

Friday, August 22, 2014

Proposal: The Loan Sharks

Self-killed. Failed by Kevan.

Adminned at 23 Aug 2014 12:55:08 UTC

Enact a new rule, “The Loan Sharks”, with the following text:-

Any Seller can request a loan buy making a post with the title “Requesting a Loan” and naming both another Seller and dollar amount, X, that is a positive integer. Then, if the named Seller makes a comment on the post with the keyword GRANTED, in all caps, the Seller that made the comment must reduce their own profit by X and increase the profit of the Seller who requested the loan by X, and also add to that Seller’s name in the GNDT the text string “Loan worth X from ____”, where X is the dollar amount and ____ is the name of the Seller that made the changes. No seller that has such a text string in their name in the GNDT may win the game. At any time, any seller may Pay Off The Loan by reducing their profit by X and increasing the profit of the Seller whom the Loan was from by 2X (2 multiplied by X), and then removing the corresponding text string from their name in the GNDT.

My mean way of letting Sprucial back into the game.

Special Delivery

Doctor29 received a small enamelled Mornington Crescent roundel sign, by means of Special Delivery.

Thursday, August 21, 2014

Flea Market: Miniature Roulette Wheel (13.4.56)

The following field is required: Body

Proposal: Greyer Than White

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 23 Aug 2014 02:47:43 UTC

In the appendix, replace “Unless explicitly stated otherwise, a wiki page shall be blanked when it becomes gamestate.” with:-

If a wiki page becomes gamestate as a result of a proposal enacting, that page shall - unless otherwise specified - be reverted to whatever state it was in at the time of that proposal’s submission (and if the page did not exist at that time, it shall be blanked).

One from the laundry list; we really shouldn’t have a “blank a wiki page when X happens” clause floating around in the ruleset, as in weird edge cases it could accidentally wipe out the ruleset, or blank the entire wiki.

Collector: Mobile Phones & Communication

A wild-eyed local inventor is seeking any examples of Mobile Phones & Communication technology this week.

Tuesday, August 19, 2014

Going Idle

Life is doing weird things at the moment and does not leave much time for nomicking. Quorum remains a healthy 6.

Proposal: Market Cap

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 20 Aug 2014 11:30:13 UTC

In Rule 2.8 £100 Profit, after “every other Seller”, insert

or is at least $150

right now, we need to get $162 to win, and that number could get bigger. This might be more achievable.

Flea Market: Rock-Ola 443 Jukebox (10.17.37)

Buy this.

♫♪ It’s the little things I miss most of all…♪♫

Sunday, August 17, 2014

Proposal: He’s dead, Jim!

Self-Killed. -RaichuKFM

Adminned at 19 Aug 2014 01:24:15 UTC

Remove the subsection “IRC Channel” from the sidebar on the blog.

I’m pretty sure it’s dead anyways.

Flea Market: Windsurfing (28.45.69)

I have no idea how I managed to fit this in my attic, but I certainly don’t want it anymore.

Flea Market: Bond - ($25)

Selling my ill-gotten gains.

For the record, before enacting “Rock Bottom” I lowered my profit to -$79 by taking advantage of the two loopholes left in the way the -$50 limit was implemented. One was by Searching my attic with -$49 Profit (Setting me at -$54), The other was by buying this bond, which had no such restrictions, lowering me to -$79. Then I enacted “Rock Bottom” and bumped my Profit back up to -$50, per the first line in that rule, for a net gain of -$29. Of course, I’m still at negative Profit, due to obsessively gambling on the Properties category.

Saturday, August 16, 2014

Proposal: Rock Bottom

Reached Quorum 6-0. Enacted by lilomar.

Adminned at 16 Aug 2014 11:00:59 UTC

Set any Profit that is less than -50 to -50.

In the rule “Profit”, replace:~

Profit is measured in Pounds, is an integer, may be negative, and defaults to zero.

with:~

Profit is measured in Pounds, is an integer, may be negative, defaults to zero, and may not be less than -50. Neither the Broker, nor any Seller may perform any action that would change a Seller’s Profit to be less than -50.

From the rule “Second-Hand Goods” remove:~

and a Profit no lower than £-50

From the rule “Flea Market” remove:~

A Seller’s Offer may not be more than £50 higher than their Profit, at the time the Offer is made.

Just noticed that this restriction seems to be in place, but it has to be dealt with in every rule that reduces profit. I like tidy rules. Only real change is that Offers that would reduce your profit to less than -50 can now be made, they just cannot be accepted.

Flea Market: Beachfront Condo. KS, USA.

Guaranteed to abut a sizable body of water.

Thursday, August 14, 2014

Proposal: Changing your Offer

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 15 Aug 2014 07:08:53 UTC

In the rule “Flea Market”, after “... and add the relevant Good into the Offer-maker’s possession,” add

If a Seller has made multiple Offers on a single Flea Market post, only the most recent one can be Accepted.

If someone for example writes $50 instead of $5, then there should be a way for them to fix that mistake.

Thursday, August 14, 2014

Flea Market: Rock-Ola 443 Jukebox (10.17.37)

It plays lots of great music!

Proposal: Sold Here Today

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 14 Aug 2014 01:48:43 UTC

In the rule “Flea Market”, replace “An Experienced Seller may take a Good to the Flea Market” with:-

As a daily action, an Experienced Seller may take a Good to the Flea Market

And remove “The Broker may not make an Offer on a Flea Market post that is less than 24 hours old.” and “A Seller may not make a Flea Market post if they already have one to which the Broker has not responded.”

Keeping the daily limit but removing the 24 hours of nothing. This makes the unresponded clause more or less redundant.

Proposal: Death to Pennies

Fewer than a quorum of Sellers are not voting AGAINST. Failed by Kevan.

Adminned at 13 Aug 2014 08:16:00 UTC

In Rule 2.4 Flea Market, replace “A Seller’s Offer may not be more than £50 higher than their Profit, at the time the Offer is made” with

“A Seller’s Offer may not be more than £50 higher than their Profit, at the time the Offer is made, and must be an integer”

Now that profits “must be integers”, this solves a teensy problem.

Tuesday, August 12, 2014

Flea Market: Hypno-Gymno (28.16.27)

Hopefully you find some worth in this here hypnotic home gymnasium, or else I can’t afford to walk upstairs to my attic and look for more stuff.

Flea Market: Baltimore and Ohio Railroad Share Certificate (9.5.50)

It’s a thing.

Honestly, I have absolutely no idea what this is. Besides, I just picked it up at my attic.

Collector: Antiques

This week’s collector is an entirely generic antique enthusiast.

Monday, August 11, 2014

Flea Market: That Creepy Old Mansion on the Hill

Not haunted. I swear.

Saturday, August 09, 2014

Proposal: Grammars

Failed. S/K ~lilomar

Adminned at 10 Aug 2014 17:14:37 UTC

In the ruleset, add a quotation mark after ‘“Bond - ($X)’

Proposal: Fiddling Small Change

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 10 Aug 2014 09:29:06 UTC

In the rule “Profit”, replace “Profit is measured in Pounds, may be negative, and defaults to zero.” with:-

Profit is measured in Pounds, is an integer, may be negative, and defaults to zero.

Flea Market: TFM (11.16.18)

Required reading.

Friday, August 08, 2014

Proposal: Inflation sucks

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 09 Aug 2014 13:36:50 UTC

If the Rule “Inflation” does not exist, this Proposal does nothing.
Replace the text of the rule “Inflation” so as to read as follows:

As a weekly action, the Broker may choose a percentage known as the Rate of Inflation from 5 to 10%, as determined by the formula (5+X)%, where X is a number from 1 to 5 generated randomly by means of the Broker’s choice. The broker may then reduce the Profits of all Sellers with a positive Profit by the Rate of Inflation.

Perhaps a clause dealing with negative Profits will be added in later, but I wanted this to focus on making the mechanic reliable

Special Delivery

Sylphrena has inherited a broken Rock-Ola 443 jukebox from a distant relative.

Friday, August 08, 2014

Proposal: Investment

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 09 Aug 2014 13:36:12 UTC

Enact a new rule, “Bonds” with text as follows:

A Seller may buy a Bond at any time by reducing their profit by any amount from $10 to $25 (the “Purchase Price”). The bond may then be tracked in the “Goods” section of the GNDT with a label of the format “Bond - ($X) where X is the Purchase Price of the bond. A Bond may be sold at the Flea Market as with Second Hand Goods, except that the Broker may only make an Offer equal to the Purchase Price of the Bond. No more than one Bond per two weeks can be sold by a single Seller at the Flea Market.

Enact a new rule, “Inflation” with text as follows:

As a weekly action, the Broker may reduce each Seller’s Profit by 5 to 10%, as determined by the formula (5+X)%, where X is a number from 1 to 5 generated randomly by means of the Broker’s choice.

Proposal: Ponder Civic

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 09 Aug 2014 13:34:34 UTC

In the rule “Flea Market”, replace “Within 24 hours of an Offer being posted on an Flea Market post, the Seller who made the post may Accept the Offer” with:-

After an Offer has been made on a Flea Market post, the Seller who made the post may Accept that Offer

I had to veto Time to Ponder because it was worded too casually and would have left us with a broken or missing mechanic. Here’s a fixed version.

Proposal: Stealing v2

Timed out 3 votes to 4. Failed by Kevan.

Adminned at 09 Aug 2014 08:59:04 UTC

Enact a new rule, “Stealing”—

Each player has a security score, which is tracked in the GDNT and has a default value of 40. Each Experienced Seller is allowed to attempt to Steal a Secondhand Good once every 48 hours if they have less than four Goods. To do this, the Seller (the ‘thief’) makes a GNDT comment naming a Seller (the ‘victim’) and a Secondhand Good that the victim possesses. In the same GNDT comment the thief must roll DICE99. If the result is less than the security score of the victim, the named Secondhand Good is transferred from the victim to the thief. If the result is greater than the security score of the victim, an amount equal to twice the Typical Price of the named Secondhand Good is subtracted from the thief’s Profit.

I’m adding a penalty and a limit to the rule in order to make it more interesting.

Proposal: A Blind Eye

Timed out 4 votes to 0. Enacted by Kevan.

Adminned at 09 Aug 2014 05:03:52 UTC

In the rule “Flea Market”, replace “then reduced by 5 (to a minimum of zero)” with:-

then reduced by 10 (to a minimum of zero), then increased by a random number between 1 and 5 (generated without using the GNDT)

Making forgeries less of a giveaway when they turn up at the Flea Market.

Flea Market: Kindle Fire (11.1.17)

As good as new.

New Player

I would like to become a new player.  However, I should note that I will be unavailable for the next week.  I should be able to participate until around 1:00 tomorrow.

Proposal: XP v2

Fewer than quorum not voting AGAINST, 1 vote to 5. Failed by Kevan.

Adminned at 08 Aug 2014 07:06:52 UTC

Frome rule 2.4, remove the line:~

A Seller is Inexperienced if they unidled or joined the game within the previous five days; otherwise they are Experienced.

Create a new rule entitled “Experienced Sellers” with the text:~

Each Seller is either Experienced or Inexperienced. This is tracked by a GNDT value known as “Experience”. Sellers become Inexperienced upon joining or unidling, and become Experienced after being active for five days. For every proposal that an Inexperienced Seller is the author of, if and when that proposal passes, the time that seller must be active before becoming Experienced is reduced by one day.

Reduce the time that lilomar must be active before becomeing Experienced by one day.

Didn’t realize that the imperial exception rule was different than I’m used to. See http://blognomic.com/archive/experience_points/ for the s/k’d original.

Thursday, August 07, 2014

Proposal: Experience Points

Self-killed. Failed by Kevan.

Adminned at 07 Aug 2014 10:40:49 UTC

Frome rule 2.4, remove the line:~

A Seller is Inexperienced if they unidled or joined the game within the previous five days; otherwise they are Experienced.

Create a new rule entitled “Experienced Sellers” with the text:~

Each Seller is either Experienced or Inexperienced. This is tracked by a GNDT value known as “Experience”. The Broker is always Experienced. All other sellers become Inexperienced upon joining or unidling, and become Experienced after being active for five days. For every proposal that an Inexperienced Seller is the author of, if and when that proposal passes, the time that seller must be active before becoming Experienced is reduced by one day.

Reduce the time that lilomar must be active before becomeing Experienced by one day.

I’m tired of waiting to become Experienced. Plus, the current placement of the rule seems sloppy to me.

Last line is to circumvent rule 3.3.2, bullet 3.

Proposal: Stealing

Self-killed, failed by Kevan.

Adminned at 07 Aug 2014 10:39:31 UTC

Enact a new rule, ‘Stealing’—

Each player has a default security score of 40, which can be raised or lowered by various means. Once every 72 hours, an Experienced Seller (the ‘thief’) may make a GNDT comment naming a Seller (the ‘victim’) and a Secondhand Good that Seller possesses, and in the same GNDT comment roll DICE99. If the result of the die roll is less than the security score of the victim, the thief must then add the relevant Good into the thief’s possession.

Your goods are MINE!

Flea Market: Overhead Projector (11.12.27)

Every classroom should have one.

Flea Market: Platinum Bar

Shinier than my padlock (9.2.62)

If this gets me $0, I’m done…sort of

Flea Market: Sony PRS-T3 (11.1.46)

Because reading is fun.

Wednesday, August 06, 2014

Flea Market: My Desktop

Flea Market: My Desktop

The rush to sell things in case Kevan’s latest Proposal passes…

Proposal: Time to Ponder

Vetoed. Failed by Kevan.

Adminned at 07 Aug 2014 10:32:39 UTC

In section 2.4 Flea Market, remove the following “Within 24 hours of an Offer…”

This is just a pain in the butt, or at least it would be if people were adhering to it :(

Also, it’s been rendered mostly obsolete because the Broker can now close Flea Market posts.

Delete this

Delete

Flea Market: Kindle Fire (11.1.17)

It’s in pretty good shape.

Proposal: An Orderly Queue

Timed out 5 votes to 4. Enacted by Kevan.

Adminned at 07 Aug 2014 10:25:34 UTC

To the rule “Flea Market”, add a new paragraph after the second:-

The Broker may not make an Offer on a Flea Market post that is less than 24 hours old.

We probably need to limit the queue thrashing, and I’d rather do it with a rule than by proclamation.

Flea Market: My Sister’s Laptop (11.1.28)

Because the front page clearly needs more of these posts.

Flea Market: My Old Laptop

This is a legit flea market guys! I’m sure of it.

ALL computers were once new…

Flea Market: IBM 3380 Storage Device (11.8.92)

2.52 GB capacity, baby!

Flea Market: My Desktop

Self-Explanatory; let’s sell this junk.

I feel like such a troll right now…

Flea Market: My Brand Spankin’ New Mouse

Sorry if this is spam, but I’m doing it for purely strategic purposes :)

$$$$$$$$$

Flea Market: My Laptop

I’m back for more quotes…

I’ve finally fallen to selling my own property :((

Flea Market: My Sister’s Laptop

Flea Market - I hope the Broker makes his offer quickly on my sister’s laptop!

She doesn’t need to know

Monday, August 04, 2014

Collector: Computers/Tablets & Networking

The local hackspace is keen to source second-hand Computers/Tablets & Networking goods, and will be paying a 50% bonus on any sold to the Broker at the flea market this week.

Monday, August 04, 2014

Properties

Enact a new rule, “Properties”, with the following text:-

Each player has a Property. Properties can be bought, sold, traded, gained, and lost.

Another wrinkle in this money based dynasty.

Proposal: Walking to the market

Illegal third proposal. Marked by Kevan.

Adminned at 04 Aug 2014 01:38:57 UTC

In the Rule “Flea Market” remove the following :-

reducing their own profit by £2 and

Why should we have to pay to participate in a capitalist economy?

Proposal: Walking to the market

Vetoed. Failed by Kevan.

Adminned at 05 Aug 2014 03:30:54 UTC

In the Rule “Flea Market” remove the following :-

reducing their own profit by £2 and

Why should we have to pay to participate in a capitalist economy?

Proposal: Walking to the market

Reached quorum 6 votes to 1. Enacted by Kevan.

Adminned at 05 Aug 2014 02:06:51 UTC

In the Rule “Flea Market” remove the following :-

reducing their own profit by £2 and

Why should we have to pay to participate in a capitalist economy?

Saturday, August 02, 2014

New Player

May I join this game of Nomic please as a new player?

Proposal: Normal Delivery

Enacted. 8 FOR votes is > quorum (6). ~lilomar

Adminned at 04 Aug 2014 01:14:41 UTC

In the rule “Special Delivery”, replace “the Broker shall select a Category at random, and award the selected Seller with a Good which belongs to that Category” with:-

the Broker shall award the selected Seller with a Good which belongs to the “Collectables” Category

Giving out randomly valuable items might be a bit unbalancing. “Collectables” will always be in the £5 range.

Saturday, August 02, 2014

Flea Market: Wrinkled Seven Dollar Bill

For reference, a
-Coin
—Banknote
—-42 rarity ID

Hopefully worth more than face value.

Proposal: One Ton

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 03 Aug 2014 05:11:04 UTC

Enact a new rule, “£100 Profit”:-

If a Seller’s Profit is at least £100 higher than every other Seller, that Seller has achieved victory.

In the rule “Flea Market”, replace “A Seller may take a Good to the Flea Market” with:-

An Experienced Seller may take a Good to the Flea Market

...and replace “The Broker or any Seller may respond to a Flea Market post specifying an Offer in Pounds that he is willing to give for the Good.” with:-

The Broker or any Experienced Seller may respond to a Flea Market post specifying an Offer in Pounds that he or she is willing to give for the Good.

To the end of the first paragraph of that rule, add:-

A Seller is Inexperienced if they unidled or joined the game within the previous five days; otherwise they are Experienced.

A victory condition and the closure of a boring loophole.

Special Delivery

As one of the three players to have submitted a proposal in the past week, Ayesdeeef has received a doll’s-house-sized roulette wheel in the post as a gift from an absent-minded relative.