Fewer than a quorum not voting against. Failed 1-5 by Kevan.
Adminned at 16 Aug 2016 09:01:04 UTC
Add a new rule called “The Crab” and give it the following text:
On the Island of Crab Edge resides a Giant Enemy Crab, said to hold an immense amount of riches for anyone who defeats it. Any Hunter on this island may engage the Crab in battle. Battle lasts for as long as the Hunter remains on the island, or until the Hunter’s Ship is destroyed or the Crab is defeated. Multiple Hunters may engage the Crab in battle at a time.
Once the Crab is engaged in battle, the Hunter may, as a daily action, attack the Crab by rolling (X+1)DICE20 in the GNDT, where X is equal to the amount of Cannons on their Ship. The sum of the results is the amount of damage done to the Crab. The Crab starts with 3,000 HP. The Hunter who attacks the Crab must write out how much HP it has left in a Comment when they roll for damage in the GNDT.
If a Hunter engages the Crab in battle, they must move their ship away from Crab Edge by the next day. If they remain on the Island for longer than a day, the Crab will retaliate and destroy their ship. They may purchase a new one, but will not gain three fourths of their current ship’s Cost when doing so. A Hunter may remain on Crab Edge as long as they wish, so long as they do not engage the Crab in battle - The Crab only attacks if provoked.
Add a sub rule to “The Crab” called “Appendages”, with the following text:
The Crab has three Appendages, which the Hunter may target individually, if they wish. The appendages each have HP separate from the main body. If a Hunter attacks an appendage, they must write out which appendage they are attacking and how much HP it has left in a Comment when they roll for damage. The appendages are as follows:
* the left claw, which has 100 HP.
* the right claw, which has 150 HP.
* the shell, which has 300 HP.
If an appendage’s HP is depleted to 0 or less, that appendage will be considered defeated and the Crab will the Stunned for one day, giving the Hunters more time to attack before they have to flee. The Crab can be Stunned for a total of three days, one for each appendage.
Each time a Hunter engages the Crab in battle, its Stun counter will be reset to however many appendages are defeated, unless it is already currently engaged in a battle. However, if the Crab remains outside of battle for longer than three days, its appendages will all regain full HP and will no longer be considered defeated, therefore the Crab will not be stunned.
The appendages also give out small rewards when defeated - when a Hunter defeats one of the Crab’s appendages, they may roll an 8DICE5, and increase their Pieces by that amount.
Add a sub rule to “The Crab” titled “Defeat”, with the following text:
The Crab is considered defeated after its HP reaches 0 or less. Once it is defeated, the Pirate must distribute the following:
* 100 Pieces to each Hunter that fought the Crab.
* 100 Pieces to the Hunter that dealt the final blow
* 100 Pieces to the Hunter that dealt the most damage
* 100 extra Pieces to each Hunter that fought the Crab, but only if all appendages have been defeated
After all this, the Pirate repeals this rule.
If the proposal “Used Ship Dealership” fails to pass, remove “They may purchase a new one, but will not gain three fourths of their current ship’s Cost when doing so.” from the above rule.