Thursday, September 19, 2019

Proposal: Dream Within A Dream [Hallucination]

Repeal the rule “Hallucinations.”

Of course, if “Everyone’s trash” passes, this is no longer a Hallucination Proposal.

Proposal: I Don’t See Your Point

In “Hallucinations”, replace “the repeal of a single dynastic rule which has no subrules” with “the repeal of a single dynastic rule which has no subrules (and/or the removal of a single bullet point)”.

Allows the lucid cleanup of a related action in a different rule (eg. Little Mac), and looking over the ruleset it’d also be safe to remove bullet points in isolation.

Wednesday, September 18, 2019

Proposal: Everyone’s trash

Repeal the rule “Motivation.”

Add a subrule called “Illusions” to the rule “Hallucinations” as follows:

Each Castaway may have a single Illusion, or no Illusion, defaulting to the latter, which is tracked in the GNDT. If a Castaway has no Illusion, then they may, as a Date Action, set it to one of the Illusions listed in this rule, but only if no other Castaway already has that Illusion. Each Illusion has a name, bolded in the following list, and an effect, italicized immediately after its name. Once a Castaway has a given Illusion, they may take advantage of its effect, but only if they do not have—and are not tied for—the lowest HSR among all Castaways.

  • Machete-Shaped Stick Whenever gathering Wood, gain an additional 1 Wood.
  • Spyglass-Shaped Bamboo When taking the Date Action “Search for Little Mac,” successfully find Little Mac on a roll of 18-20 instead of only 20.
  • Axe-Shaped Rock When spending Wood to add to the Giant Bonfire, receive 2 Story Points instead of 1 Story Point per 5 Wood spent.
  • Knife-Shaped Rock When another Castaway successfully hunts on a hunt that this Castaway has arranged, this Castaway must be included in the set of those whose Hunger is thereby decreased.
  • Featherbed-Shaped Pit When taking a Date Action to Rest at the Beach, reset one’s own HSR to 4 instead of 5.
  • Figurehead-Shaped Tree Immediately after setting their Illusion to Figurehead-Shaped Tree, the Castaway doing so may also increase their Wood by 10, once only.
  • Cake-Shaped Coconut Immediately after setting their Illusion to Cake-Shaped Coconut, the Castaway doing so may set their Hunger to 0, once only.
  • Calendar-Shaped Leaves Immediately after setting their Illusion to Calendar-Shaped Leaves, the Castaway doing so may also decrease their Date by 3, once only.

Set the Illusion of the Castaway named Brendan to “Machete-Shaped Stick” and the Illusion of the Castaway named Thunder to “Knife-Shaped Rock.”

Tuesday, September 17, 2019

Proposal: One Man’s Trash [Hallucination]

Reached quorum 6 votes to 2. Enacted by Kevan.

Adminned at 19 Sep 2019 07:58:39 UTC

Repeal the rule “Items”.

I watched from the beach with growing concern as two of my shipmates waded recklessly into the crashing surf, occasionally lifting useless splinters of debris from the water and waving them in triumph.

Proposal: After It!

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 19 Sep 2019 07:57:44 UTC

Rename “The Hunt” to “The Jungle” and move it to be a subrule of “The Island”.

Add a new paragraph “Castaways here:” to the end of the rule.

Add a paragraph “Under the dense and tangled canopy, the light is a deep, cool green.” to the start of it.

Replace “a Castaway may try to arrange a hunt” with “a Castaway in the Jungle may try to arrange a hunt”.

Replace “a different Castaway” with “a different Castaway in the Jungle”.

Tuesday, September 17, 2019

Story Post: Second Hunt

I am going hunting.

Right after a square meal of pig, stomach pains set in. Maybe Wild Gaudy Trichinosis, but probably just more Hunger.

Story Post: Let the Wild Hoggus Begin

I hereby indicate that I am going hunting.

Huh, and now I guess I’m dependent on the graciousness of the first hunter to include me in the set of those who get to eat.

Proposal: If I see it then probably someone else saw it first

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 17 Sep 2019 08:02:15 UTC

Remove the sentence in the rule “The Beach” that reads:

If a Castaway is at the Beach and has an HSR above 5, they may rest at the campfire and set their HSR to 5, at any time.

Append to the list of Date Actions in the rule “Workdays” the following item:

  • Rest at the Beach to reset their HSR to 5. A Castaway may only take this action while at the Beach.

Append to the paragraph that begins “As a Daily Action, a Castaway with an HSR of less than 7…” in the rule “Workdays” the following:

A Castaway may not exert themselves if the result of the Date Action they take would reduce their HSR.

Sunday, September 15, 2019

Proposal: Silver Bullet

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 16 Sep 2019 19:05:34 UTC

Replace the first paragraph of “Complexity” with:-

The Complexity of a Dynastic Rule is equal to the number of bullet points in that rule; if the rule has no bullet points, its Complexity is instead 1.

If it exists in “The Island” rule, replace “(For this purpose, a list starts with a colon ‘:’ symbol, and may be empty.)” with:-

(For this purpose, such lists must be bulleted lists if not empty.)

Convert the lists of Castaways in subrules of “The Island” into bulleted lists.

Convert the list of Items into a bulleted list.

If a rule called “Motivation” exists, convert its list of goals into a bulleted list.

Given the haziness of “paragraphs but not lists” (is that three-line sentence about Signalling in the previous proposal a paragraph, or part of a list? Or is the whole rule one paragraph, since it has no breaks between the lines? Or zero paragraphs, if it’s one paragraph that contains a list? Is the sentence “the castaways named X, Y, Z are here” a list?), maybe we should measure something that can be counted unambiguously, and at a glance.

Saturday, September 14, 2019

Proposal: Motivations

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 15 Sep 2019 19:58:03 UTC

Create a new rule titled “Motivation”:

Each Castaway has a Motivation, defaulting to None and tracked in the GNDT. At any point, a Castaway may change their goal from any Motivation to a different Motivation. This causes their HSR to raise by one. Each goal gives some benefits while the Castaway has that goal, as listed below:
None - You may ignore the HSR increase when changing a Motivation from None to a different Motivation.
Survivalist - Your primary goal is to survive on the island. You require one less Wood to construct a shelter.
Signaler - Your primary goal is to escape the island. Every time you spend Wood on the Message in the Sand or the Giant Bonfire, it counts as 50% more wood (rounded down) for gaining Story Points and for gaining progress towards completing the Message in the Sand or Giant Bonfire.

I’d like to rejoin

Sorry

Proposal: Friday

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 15 Sep 2019 19:56:03 UTC

To “Workdays”, add:-

If a Castaway’s Date is lower than Today by more than 5, then they are Exhausted. An Exhausted Castaway cannot take Date Actions, but can raise their HSR by 1 to set their Date to the current value of Today minus 5.

Discouraging the stockpiling of time.

Friday, September 13, 2019

Call for Judgment: Saltwater in the Pocketwatch

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 15 Sep 2019 16:52:31 UTC

Change
“A Castaway may perform a Date Action by increasing their Date by 1, so long as their Date is less than Today. Date Actions include the following:”
to

A Date Action is an action that a Castaway may only perform by first increasing their Date by 1, and which may only be performed if their Date is less than Today, prior to that increase. Some Date Actions a Castaway may perform include:

Seems like it needs a clearer definition. Other rules say Castaways may perform Date Actions, without also specifying the cost.

Proposal: Feet on Hot Sand

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 15 Sep 2019 19:53:20 UTC

Remove the following bullet from “Workdays”:
“*Explore the island, choosing an exploration event at random, and increasing their Date by an extra 2 for time spent returning. (See Exploration)”

Add the following to “The Island”:

A Castaway is at a Location if their name is listed in the last paragraph of that subrule. As a Date Action, a Castaway may remove their name from a list in a Location to add their name to a list in the last paragraph of a different Location. (For this purpose, a list starts with a colon ‘:’ symbol, and may be empty.)

Change the last paragraph of “The Beach” to:

Castaways here: Brendan, Kevan, pokes, Quincunx, Thunder, ubq323

In “The Wreck”, change “Survivors may, as a Date Action,” to:

Survivors at The Wreck may, as a Date Action,

To “The Wreck”, append the following paragraph:

Castaways here:

I don’t mind using the rules to host location data. Frees a slot in the GNDT, at the least.

Also, adding a paragraph to The Island seems like a good idea, to make it’s subrules easier to use. (Though The Beach is still useless right now.)

Proposal: Costaways

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 15 Sep 2019 16:05:06 UTC

Reword the first sentence of the rule “Complexity” as follows:

The Complexity of a Dynastic Rule is equal to the number of paragraphs in that rule, counting all paragraphs in its subrules, but not counting headers or lists.

Add to the paragraph beginning “If there is a Traitor…” in the rule “Hallucinations” the following sentence:

Exactly once this Dynasty, the Traitor may set their HSR to 0; doing so is permitted for the Traitor regardless of the Complexity of this rule.

Add to the rule “Workdays” the following:

As a Daily Action, a Castaway with an HSR of less than 7 may exert themselves, taking a Date Action as described above, but increasing their HSR by 1 instead of increasing their Date.

 

Proposal: Washing Ashore

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 15 Sep 2019 16:03:31 UTC

Amend The Island, changing

  A sweeping expanse of flat, pale sand, broken up by jagged black rocks on the southern side. A small campfire has been built from a few shattered planks and spars of The Windfall.

  If a Castaway is at the Beach and has an HSR above 5, they may rest at the campfire and set their HSR to 5, at any time.

to

  A sweeping expanse of flat, pale sand, broken up by jagged black rocks on the southern side. A small campfire has been built from a few shattered planks and spars of The Windfall.

  If a Castaway has no location such that are at that location, any Castaway or the Weatherman may add them to the list of Castaways who are at the beach.

  If a Castaway is at the Beach and has an HSR above 5, they may rest at the campfire and set their HSR to 5, at any time.

A more permanent solution to the problem of unidling or new players.

Even now, bodies wash ashore.

Proposal: That’s No Pig

Timed out 3 votes to 2. Enacted by Kevan.

Adminned at 15 Sep 2019 16:01:09 UTC

To “Hallucinations”, add:-

If a proposal has the tag “Hallucination” and its only proposed change to the ruleset and gamestate is the repeal of a single dynastic rule which has no subrules, it is considered a Hallucination Proposal. If a Castaway’s HSR is greater than the HSR of a Hallucination Proposal’s proposer, their vote on that Proposal is considered to be FOR (even if they have not voted on it, or have cast a different vote).

Proposal: “No not there, over HERE!”

Reached quorum 4 votes to 1. Enacted by Kevan.

Adminned at 14 Sep 2019 07:40:15 UTC

In the sub-rule “The Beach”, change the text:

The Castaways named Brendan, Kevan, pokes, Quincunx, Thunder, TyGuy6 and ubq323 are all here.

to:

The Castaways named Brendan, Farsight, Kevan, pokes, Quincunx, Thunder, TyGuy6 and ubq323 are all here.

Proposal: Is This a +1 Combat Bonus I See Before Me?

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 14 Sep 2019 07:38:54 UTC

Replace “A tool and a weapon(+1 to combat).” with “A tool, might be useful in a fight.”

Replace “A weapon(+2 to combat)” with “A sharp blade.”

Remove the “Explore the island” date action.

Enact a new rule, “Story Points”:-

Each Castaway has a number of Story Points, tracked in the GNDT as SP, and defaulting to zero.

Mostly curious about attitudes to placeholders: it seems a bit tough (particularly on new and potentially new players) if the ruleset casually refers to stats and mechanics that don’t and have never existed, to the point where a player can waste time performing actions thinking they’ll gain Story Points, but nothing will happen because Story Points don’t exist.

The clearly flagged “Might help to spot a rescue ship on the horizon.” stuff is good, but “+1 to nonexistent stat” and “see this rule which doesn’t exist” seem confusing. I suppose it fits the hallucination theme, but even so.

Friday, September 13, 2019

Proposal: Bring your Watersocks

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 13 Sep 2019 16:40:48 UTC

From the bullet list in “Workdays”, remove the bullet, “*Salvage a random item from the Wreck. (See The Wreck)”.

Create a subrule of The Island, titled “The Wreck”:

The crashing waves rapidly reduce the once-proud Windfall to flotsam. The contents are scattered, but a few parts of the ship might still be salvageable.

Survivors may, as a Date Action, recover a randomly chosen Item from the following list, (adding it to their Items): Machete, Knife, Sail, TreasureChest, WoodPlanks, Spyglass, Rations, Rations. When Today becomes 17 or greater, all items have been recovered or washed away, and this paragraph is removed.

Append the following to “Items”:

Machete: A tool and a weapon(+1 to combat). The owner gains an additional 1 wood whenever they gather wood.

Knife: A weapon(+2 to combat)

Sail: Owner may remove it when constructing a shelter instead of paying the cost in wood.

TreasureChest: A wooden chest filled with valuables, doubtless only useful if rescued. Owner may remove it to gain 5 Story Points.

WoodPlanks: Owner may remove it to gain 4 wood.

Spyglass: Might help to spot a rescue ship on the horizon.

Rations: Owner may remove it to decrease any Castaway’s hunger by 2, to a minimum of 0.

Proposal: The Aztec Tomb

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 13 Sep 2019 16:00:43 UTC

Add a new rule called “Complexity” as follows:

The Complexity of a Dynastic Rule is equal to the number of paragraphs in that rule, not counting headers or lists. Only a rule which is nested exactly one level under the heading of “Dynastic Rules” in the Ruleset has a Complexity calculated in this way; subrules to any such rule have the same Complexity as their parent rule.

If a Castaway’s HSR is greater than than the Complexity of a Dynastic Rule, they may not take any dynastic actions defined by that rule.

Simple schemes are for simple fools, he cackled.

Proposal: , Michael

Self-killed. Failed by Kevan.

Adminned at 13 Sep 2019 15:40:28 UTC

If a rule called “Reality” exists, append to it the following:

If a Castaway’s HSR is greater than the Reality of a rule, they may not take dynastic actions defined by that rule.

Two Small Palm Trees

Quincunx and ubq323 idle out after seven and eleven days of inactivity respectively. Quorum drops to 4.

Proposal: “Over here!”

Fewer than a quorum not voting against. Failed 2-4 by Kevan.

Adminned at 13 Sep 2019 15:39:48 UTC

If the proposal “Wish you were here” has enacted, add “Farsight” to the list of Castaways.

I was taking a leak during the last head-count.

Proposal: So Lonely…

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 13 Sep 2019 15:37:10 UTC

Add a bullet point to the list of Date Actions.

*Search for Little Mac by making a DICE20 search in the GNDT. On a result of 1-19 the search fails; a result of 20 means that Little Mac has been found.

Make a rule called “Little Mac”:
Little Mac is a fellow explorer who has got separated from us. A Castaway may search for Little Mac by using a Date Action.

I thought this rule would fit nicely with the flavour of the dynasty. Searching for Little Mac currently has no benefit, but we could alter the rule later once we have a better idea of what a suitable reward would be.

Thursday, September 12, 2019

Proposal: Your Days are Numbered

Reached quorum 5 votes to 1. Enacted by Kevan.

Adminned at 13 Sep 2019 15:33:38 UTC

Enact a rule, “Workdays”, as follows:

‘Today’ is defined as the number of days the current date is beyond August 31, 2019. (For example, on September 12, Today would be 12.)

Each Castaway has a Date value, a number tracked in the GNDT, which defaults to the current value of Today minus 1.

A Castaway may perform a Date Action by increasing their Date by 1, so long as their Date is less than Today. Date Actions include the following:
*Gather an amount of wood, randomly determined between 1 and 4, inclusive.
*Salvage a random item from the Wreck. (See The Wreck)
*Explore the island, choosing an exploration event at random, and increasing their Date by an extra 2 for time spent returning. (See Exploration)
*Construct, spending the appropriate amount of wood. (See Construction)
*Rest in their shelter to reduce their HSR by 1. (Not possible unless they have a shelter.)

Enact a rule, “Construction”, as follows:

A Castaway has a number of wood, tracked in the GNDT as Wood.

To Construct is to spend wood to create one of the following:
*A level X shelter, recorded in their Items as shelterX, where X is 2 plus the highest level of their current shelter, or 2 if they have no shelter. This shelter replaces any old shelters, and costs X wood.
*A part of the Message in the Sand. This costs any positive amount of wood, and the message is completed (and can’t be added to) once 50 or more Wood is spent in total by the Castaways. Castaways receive 1 Story Point per 2 wood they spend (at once) on this project. Total spent is recorded here: 0
*A part of the Giant Bonfire. This costs any positive amount of wood, and the Giant Bonfire is completed (and can’t be added to) once 100 or more Wood is spent in total by the Castaways. Castaways receive 1 Story Point per 5 wood they spend (at once) on this project. Total spent is recorded here: 0

Enact a Rule, “Items”, as follows:

Castaways may have one or more Items, recorded as a list of their names in the GNDT under “Items”. Descriptions/effects of Items may be listed here by name:

Leaving several loose ends, here, such as Story Points, open to others’ interpretation in later Proposals.

BTW, I am basing my theme on a certain favorite coop board game of mine, also named Castaways.

Proposal: Coconot

Reaches quorum, 5-0. Has no effect. Enacted by pokes.

Adminned at 12 Sep 2019 21:20:49 UTC

If any of “Hunger”, “The Island”, and “Reality” are not Dynastic Rules, this Proposal has no effect.

Add a subrule of “The Island” called “Coconut Grove”, with a Reality score of 4:

A spring of pristine freshwater surrounded by a dazzling array of tropical fruits. The coconuts are a local variant with a particularly thin and easily splittable shell.

If a Castaway is at this location, they may reduce their Hunger by 2 as a daily action.

Proposal: Good thing it’s not Giant Leaping Pigs

Reaches quorum, 6-0. Enacted by pokes.

Adminned at 12 Sep 2019 21:17:54 UTC

Add a new rule, “Hunger”:

Each Castaway has a Hunger, tracked in the GNDT as “Hunger”. As a weekly communal action, any Castaway may increase the Hunger of all Castaways by 2. When a Castaway unidles or joins and has not been active during this Dynasty, their Hunger is set to the median of all other Castaways. When a Castaway unidles and has been active during this Dynasty, their Hunger is set to be equal to the highest Hunger of all other Castaways.

To that, add a subrule, “The Hunt”:

If they have not done so in the last 72 hours, a Castaway may try to arrange a hunt of a Wild Gaudy Pig (Sus Splendidus), native to the island. To do so, they make a post to the blog that unambiguously indicates that they are going hunting. If a different Castaway makes a comment on that post that unambiguously indicates that they will assist in the hunt within 24 hours, the first Castaway to make this comment has successfully hunted. Upon doing so, the commenting Castaway may decrease, by 1 to a minimum of 0, the Hunger of each of a subset of Castaways of their choosing.

Set all Castaways’ Hunger to 1.

Proposal: Wish You Were Here

Reaches quorum, 6-0. Enacted by pokes.

Adminned at 12 Sep 2019 21:14:24 UTC

Enact a new rule, “The Island”:-

The Island is a strange and largely unexplored place. Each subrule of this rule is a Location that the Castaways have found, or believe that they have found.

Add a subrule of “The Island” called “The Beach”:-

A sweeping expanse of flat, pale sand, broken up by jagged black rocks on the southern side. A small campfire has been built from a few shattered planks and spars of The Windfall.

If a Castaway is at the Beach and has an HSR above 5, they may rest at the campfire and set their HSR to 5, at any time.

The Castaways named Brendan, Kevan, pokes, Quincunx, Thunder, TyGuy6 and ubq323 are all here.

Proposal: The Isle is Full of Noises

Becomes unpopular, 2-4. Failed by pokes.

Adminned at 12 Sep 2019 21:12:37 UTC

Enact a new rule, “Reality”:-

Each dynastic rule has a Reality score, being a non-negative integer defaulting to 10, and tracked at the end of the rule’s name in square brackets. (The bracketed score may be omitted when referring to a rule by name.) A Reality score of 10 indicates that the rule is considered objectively true and trusted; a lower score indicates that it could yet prove to be illusory.

Whenever a dynastic rule is enacted or amended, its Reality score is set to 10 minus the lowest Hallucination Severity Rating among the Castaways who voted in favour of the proposal that enacted or amended it.

Set the Reality score of the “Hallucinations” and “Reality” rules to 10.

Proposal: Is it unconventionally early?

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 12 Sep 2019 08:27:04 UTC

Add a new rule entitled “Hallucinations” as follows:

Each Castaway has a Hallucination Severity Rating, which is an integer value ranging from 0 to 7 (inclusive), and which defaults to 1. This is tracked in the GNDT as “HSR,” and references to “HSR” in the Dynastic Rules are understood to mean Hallucination Severity Rating.

If there is a Traitor, the Traitor may choose to use their recorded GNDT score for HSR, or use an HSR of 7, when they take actions under the Dynastic Rules.

Wednesday, September 11, 2019

Ascension Address: Shipwrecked!

Change “Admiral” to “Weatherman” and “Captain” to “Castaway” throughout the ruleset. Repeal all dynastic rules.

As crew to an exploration vessel, The Windfall, you’ve left behind the tyrannical rule and tentative peace of the quasi-mad Admiral TyGuy6, to brave new dangers and seek new wonders. But only weeks after departing the territories of the Island Nations, you find yourselves in a battle for survival! The Windfall is now a wreck, and what’s left of its crew and passengers have washed up on a strange island. Your mission of exploration continues here…

Interdynastic unidle thread

I unidle; quorum remains 4.

Monday, September 09, 2019

Declaration of Victory: Psychopath to Diplomat

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 10 Sep 2019 08:00:52 UTC

As per Armistice, I have achieved victory.

Story Post: The Captain becomes an Admiral

“Sir!”

Captain TyGuy6 turned away from the rail and set his stern gaze on the young Signalman.

“Message from the Admiralty Sir, the enemy have accepted our terms - victory is ours Sir!”

Captain TyGuy6 allowed himself the smallest of smiles before dismissing the lad and gazing out to sea once more.
As the ocean wind buffeted him, he wondered mildly if he should order a new hat for the promotion ceremony…

Sunday, September 08, 2019

Proposal: Sunday Night Armistice

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 09 Sep 2019 07:48:36 UTC

Reword the Armistice rule to:-

The Captain named TyGuy6 has achieved Victory.

TyGuy’s lead seems realistically unassailable at this point, maybe it’s time to cut to the chase.

Saturday, September 07, 2019

Story Post: The Fifteenth Watch

The endgame is here, not long to go now…

The fourteenth Watch begins at 21:03pm 7/9/19, and ends 21:03pm 9/9/19; Orders to the Admiral before the end of the Watch.

Thursday, September 05, 2019

Story Post: Thunder on the Ocean

“Hard to port! Engines all ahead full!” roared Captain Thunder to his crew, before turning back to the periscope. The Battleship Tyler loomed in his vision, a floating fortress of steel and fire. “Ready tubes one to four!” A red warning light flashed and a klaxon howled mournfully as the torpedo tubes filled with water, preparing to unleash their deadly loads.

wwwweeeeeeeeBOOOOM!!!

Thunder was thrown to the rusty deckplate as a huge explosion rocked the whole vessel.

“Report!” he yelled, staggering to his feet.

“The Tyler has seen us Captain, she’s firing on us! We’re hit on the aft quarter and shipping water, we’re done for!”

A mad gleam shone from Thunder’s eyes in the gloom of the old submarine. “Not while I’m Captain here. Prepare to fire all torpedoes.”

“Torpedo tubes have lost pressure Sir, we can’t fire!”

“Niet! Then prepare for ramming speed!” Thunder threw the helmsman bodily aside and seized the wheel with a mad laugh. “Perhaps today IS a good day to die!”

wwwweeeeeeeeBOOOOM!!!

But it was not to be; Captain TyGuy6 continued to rain shells on to the Red October’s position, denying Captain Thunder his victory, but granting him a glorious death in honourable battle.

 

Story Post: The Fourteenth Watch

More good hunting for TyGuy6, as he sinks the elusive Red October!

The fourteenth Watch begins at 20:48pm 5/9/19, and ends 20:48pm 7/9/19; Orders to the Admiral before the end of the Watch.

Wednesday, September 04, 2019

Proposal: Armistice

Timed out / quorumed 4 votes to 0. Enacted by Kevan.

Adminned at 06 Sep 2019 08:23:25 UTC

Add a new rule called “Armistice”.

If no Captain has gained 50 or more Treasure by 14/09/2019, the Captain with the most Treasure at 12:00pm (midday) on 14/09/2019 has achieved Victory.

 

Tuesday, September 03, 2019

Story Post: The Thirteenth Watch

This Watch saw Thunder build himself another transport, while TyGuy6 and Kevan cruised into firing positions.

The thirteenth Watch begins at 17:02pm 3/9/19, and ends 17:02pm 5/9/19; Orders to the Admiral before the end of the Watch.

Sunday, September 01, 2019

Proposal: Engine Upgrades

Timed out 1 vote to 2. Failed by Kevan.

Adminned at 03 Sep 2019 11:18:06 UTC

Add to the rule “The Watch”:

Change the text:

- Make a valid Move with a vessel they control.
- Have a Battleship they control Shoot at up to 2 squares. (A Battleship cannot Shoot at a square adjacent to the square it is located in; a Battleship can choose to shoot at the same square twice. Battleships Shoot a Manhattan distance.)
- Have a Submarine they control Shoot at up to 1 square; this square must be from a single row (if the Submarine is Facing East (E) or West (W)) or column (if the Submarine is Facing North (N) or South (S)) which is directly between the Submarine and the grid edge the Submarine is Facing.
- Have a Minelayer they control Place at up to 1 square.

To the text:

- Make up to one valid Move with a vessel they control and make up to one valid Shot with the same vessel
The following three bullet points are valid Shots:
  - Have a Battleship they control Shoot at up to 2 squares. (A Battleship cannot Shoot at a square adjacent to the square it is located in; a Battleship can choose to shoot at the same square twice. Battleships Shoot a Manhattan distance.)
  - Have a Submarine they control Shoot at up to 1 square; this square must be from a single row (if the Submarine is Facing East (E) or West (W)) or column (if the Submarine is Facing North (N) or South (S)) which is directly between the Submarine and the grid edge the Submarine is Facing.
  - Have a Minelayer they control Place at up to 1 square.

This change would allow a Vessel to move and shoot in the same Watch, which would hopefully speed things up a bit.

Story Post: The Twelfth Watch

A quiet watch this time, with only three orders given. The fearsome captain TyGuy6 sinks Thunder’s transport even as it sits in it’s dock, while Kevan goes diving for sunken treasure.

The twelfth Watch begins at 08:10am 1/9/19, and ends 08:10am 3/9/19; Orders to the Admiral before the end of the Watch.