The Fourth Campaign: The Late Hour (4 comments) The campaign number is 4. The battlefields are as follows: The Slums: Walled, P

The campaign number is 4. The battlefields are as follows:

The Slums: Walled, Poor, Poor
Dwarven Fortress: Rich, Walled, Underground
Royal Barrens: Frozen, Desert, Nearby

 

Yes, these are identical to the previous rolls. This is because repeating an atomic action requires the old rolls to be used.

This may invalidate this weeks feeding, which could have some intense knock on effects.

Duel: I am Ienpw, Master of Duel s (7 comments) Battlefield: Royal Forest Valid Opponents: Kaia Valid Judges: [default]

Battlefield: Royal Forest
Valid Opponents: Kaia
Valid Judges: [default]

Fresh off the heels of my epic takedown of the defender of nature, no Wizard can stop me!

Duel ^2 (2 comments) Let’s have another skirmish in the Royal Swamp. A delightful locale, and I

Let’s have another skirmish in the Royal Swamp. A delightful locale, and I can take on two (three?) duels at once. All comers!

Wednesday, July 31, 2019

Proposal: Factionalism

popular 9 to 0, with 1 def. Enacted by Derrick.

Adminned at 02 Aug 2019 19:39:46 UTC

Create a new rule called “Sides”, with:

Each Captain has one Side, which is either Red, Green, Blue, or None, which is tracked in the GNDT. The default value is None.

Any Captain may randomly assign a Captain with a Side of None to one of the Sides with the least members (excluding None) by assigning them to the side with the least Captains (excluding None) if there is only one, or assigning them to Red if they roll 1, Green if they roll 2, or Blue if they roll 3. If a roll would place a Captain on a Side that is not the smallest (excluding None), the roll shall be rerolled until a valid Side that is the smallest (excluding None) is selected.

I believe this is a valid way of assigning factions? I’m assuming this is a war theme.

Proposal: Enemy Ship Sighted!

popular 7-0 with 5 defs enacted by card

Adminned at 02 Aug 2019 05:31:26 UTC

If a rule called “Fire Control” exists, make the following changes to that rule:

Replace the text:

“Vessels which are Armed can Shoot; Armed Vessels can Shoot a distance, measured in squares, from a square adjacent to the square they are located in.”

with the text:

“Vessels which are Armed can Shoot; the distance an Armed Vessel can Shoot is called the Range. Range is measured in squares, from a square adjacent to the square the Shooting Vessel is located in, to the square it is Shooting.”

After the text:

“a Battleship can choose to shoot at the same square twice.”

add the text:

“Battleships Shoot a Manhattan distance.”

Replace the text:

“this square must be between the Submarine and the grid edge the Submarine is Facing”

with the text:

“this square must be from a single row (if the Submarine is Facing East (E) or West (W)) or column (if the Submarine is Facing North (N) or South (S)) which is directly between the Submarine and the grid edge the Submarine is Facing.

Create a rule called “Armour Value and Damage”

Vessels have an Armour Value. A Vessel’s Armour Value decreases when the Vessel suffers Damage. Shots cause Damage.

Battleships have an Armour Value of 6; Submarines have an Armour Value of 3.

Shells Shot by Battleships, and Torpedoes Shot by The Submarine decrease the Armour Value of Vessels they hit by 1.

If, when the Admiral has updated the Chart, a Vessel is in the same square as a Shot, that Vessel suffers Damage.

If a Vessel’s Armour Value is reduced to 0 it Sinks. A Vessel which Sinks is removed from the Chart at the next Chart Update.

The first part of this proposal tries to fix the problems with the rule “Fire Control” proposed in the post “Battle Stations”, by trying to better define the way battleships and submarines shoot. This proposal also defines Range.

The second part introduces a rule to deal with how Shots will deal Damage to Vessels.

Hopefully this is a step in the right direction!

Proposal: Gee, oh! Polly ticks.

self-killed failed by card

Adminned at 02 Aug 2019 05:27:32 UTC

Create a new rule called Islands, with:

There are an amount of Islands on the Chart, which are on Squares, tracked on the Chart in a format of the Admiral’s choosing. An Island can be Captured by a Captain. The Islands that a Captain has Captured is tracked on a GNDT column named “Captures”. Islands can be Captured (by some Captain) or not Captured, and default to not Captured. The following are the Islands that exist:

- Shrimp Shire
- Cocktail Coasts
- Whiskey Whirlpool
- Tomato Town
- Paella Palace
- Mozzarella Mountains
- Cinnamon City

The Admiral can Spawn the Islands, which is to do the following: create one of each Island on the Chart, make a Blog post that announces this action, then remove this sentence from the ruleset.

 

Proposal: Chart of Darkness

unpopular 1-7 with 3 defs failed by card

Adminned at 02 Aug 2019 05:26:56 UTC

Replace “Dynastic data is recorded in the GNDT and in an Excel spreadsheet. The spreadsheet consists of” with:-

The Chart is

And remove “This grid is called the Chart.”

Replace “Recorded on the squares of the Chart are Vessels (and their Facings), Shots and Objects. Vessels are recorded with an identity code in the format “[Initial of Vessel Type][Unique number](Facing)”. For example, B1(N) for a Battleship facing North.” with:-

Each Vessel, Shot and Object has a Location, being a square on the Chart. These Locations are tracked privately by the Admiral.

Clarifying that the Chart isn’t public (if that’s right - I assume we aren’t trying to track the “dynastic data” of Vessel positions publicly in the GNDT?) and leaving the Admiral free to use any notation they wish to keep track of Chart positions.

Gone Fishing

Kaia idles out after a week’s inactivity. Quorum remains 7.

Tuesday, July 30, 2019

Proposal: Gone Swimming

popular 3-2-1 with 1 unresolved def

Adminned at 02 Aug 2019 05:24:47 UTC

Make a rule named “Deep-Sea Diving”, as follows:

A Captain may go Diving, as a Maritime action, by rolling a random integer, N, in the range 1-3. On a roll of 1 or a 2, they receive 1 treasure. Then that Captain can’t take any Maritime actions for the next N minus 1 Watches after the current one.

Treasures are tracked in the GNDT, as a number, in a column marked “Treasures”.

This is another proposal from my niece. I’ve adjusted it from the original: “It’s swimming, so we roll a 1-10 die, and if it’s lower than 5 you get a treasure. If it’s 5, nothing happens. (You can say what the disadvantages are for above 5.) Then you have to wait that many hours.”

I can already think of a couple of ways to build upon the idea, if it passes.

Tuesday, July 30, 2019

Proposal: a true boat coming through

Timed out 2 votes to 3. Failed by Kevan.

Adminned at 01 Aug 2019 09:10:53 UTC

Add to Fleets

Outriggers are Vessels; Outriggers are Armed with RPG-7s; Outriggers have a range of 2 squares; Outriggers have an Armour Value of 0.

Add to Navigation

As a Maritime action, an Outrigger may move to an adjacent square.
As a Maritime action, an Outrigger can Shoot at up to 3 squares.
Outriggers are canoes that sit above the water and take up a very small area: whenever an Outrigger is shot at, there is a 75% chance that the shot will miss.

Proposal: Atomic Submarine

Self-killed. Failed by Kevan.

Adminned at 01 Aug 2019 09:10:07 UTC

In “The Watch”, replace the text after the first sentence with:

Once per Watch, a Captain may send the Admiral a private message listing the square their Vessel/s moves to, their Vessel/s’s facing, and the square/s their Vessel/s shoot at. Such a private message is known as an Order.

After a Watch has ended, the Admiral may perform the following steps as an atomic action, called a Chart Update:
* Update the Chart to reflect the new positions of all Vessels, Shots and Objects, resolving all Orders received during this Watch before the beginning of the Chart Update in the order that they were received.
* If any Vessels have suffered Damage or have been Sunk, the Admiral will update the GNDT to reflect these changes.
* Removing all Shots marked on the Chart.
* Recording this Chart Update in the wiki, on the page titled Ship’s Log.

Replace “Once per Watch” in this new text with “As a Maritime action”, if “like a craction” has been enacted.

Proposal: My Grandfather’s Clock

Timed out / quorumed 8 votes to 0. Enacted by Kevan.

Adminned at 01 Aug 2019 09:06:01 UTC

Change
“The dynasty consists of 48-hour periods; each 48-hour period is called a Watch.”
to

A Watch is a period of time, beginning when the Admiral posts a Chart Update, and ending 48 hours later.

Remove “Once the Chart has been updated, a new Watch begins.”

It was made on the morn of the day that he was born…

Back in Navy Blue

I request to be unidled.

Proposal: Tale Ents

Timed out 1 vote to 5. Failed by Kevan.

Adminned at 01 Aug 2019 09:04:55 UTC

Create a rule called “Talents” with the following:

Each Captain has two Talents, a Primary and a Secondary, noted in the GNDT in a column called “Talents”, with the Primary first and the Secondary second; or no Talents (defaulting to no Talents). A Captain, if they have no Talents, can gain a Primary and Secondary Talent. The following are Talents and their effects (noted as Primary / Secondary):

- Navigator: Their vessels, when their Captain moves them, can move them 2 squares further / Their vessels, when their Captain moves them, can move them 1 square further
- Sharpshooter: Their vessels can Shoot 2 squares further / Their vessels can Shoot 1 square further
- Illusionist: Their vessels require other vessels to be 2 squares closer to Shoot them (up to a minimum of needing to be adjacent) / Their vessels require other vessels to be 1 square closer to Shoot them (up to a minimum of needing to be adjacent)
- Pirate: Their vessels can Shoot vessels that are adjacent to them 2 additional times as a Maritime Action / Their vessels can Shoot vessels that are adjacent to them 1 additional time as a Maritime Action
- Priest: Their vessels cannot Shoot, nor be Shoot-ed at, except by those with an Priest Secondary Talent or Warlord Primary Talent. / Their vessels can Shoot vessels whose Captain have a Priest Primary Talent
- Shipwright: As a Maritime action, they can add Shields to one of their vessels, or a vessel adjacent to one of their vessels / As a Craction, they can add Shields to one of their vessels
- Enchanter: Vessels of other Captains that are adjacent to their vessels can use the effects of their secondary Talent / Vessels of other Captains that are adjacent to their vessels can use the effects of their Primary Talent
- Helmsman: Their vessels, when their Captain moves them, can move their Vessels as far as if any direction was the direction its facing. / No effect
- Warlord: Ignores Shields of other Vessels while performing a Shoot, ignores the effect of Priest Primary Talents, Ignores the effects of Illusionist Talents on other Captain’s vessels / Ignores Shields of other Vessels while performing a Shoot, Ignores the effects of Illusionist Secondary Talents on other Captain’s vessels
- Genius: As a Maritime action, they can change their Secondary Talent to any other Secondary Talent. / No effect

By default, vessels have no Shields, and can’t gain Shields if they already have Shields. Shielded vessels lose their Shields instead of suffering the effects of a Shoot against them. A Vessel with Shields is noted in the GNDT with an asterisk at the end of its information description.

Making each Captain more unique

Proposal: like a craction

Timed out / quorumed 9 votes to 0. Enacted by Kevan.

Adminned at 01 Aug 2019 09:03:51 UTC

Create a new rule called “Naval Terms” with the text

Maritime(X) actions, where X is a positive non-zero integer, are actions which can only be taken X or fewer times per Watch. If X isn’t present it defaults to 1.

If the text “Once per Watch” exists in the ruleset, change it to “As a Maritime action”

 

Proposal: Battle Stations

Timed out 6 votes to 1. Enacted by Kevan.

Adminned at 01 Aug 2019 09:01:11 UTC

Create a rule called “Fleets”

Battleships are Vessels; Battleships are Armed with Shells; Battleships have a Range of 5 squares; Battleships have an Armour Value of 6.
Submarines are Vessels; Submarines are Armed with Torpedoes; Submarines have a Range of 10 squares. Submarines have an Armour Value of 3.

Create a rule called “Navigation”

Captains can move Vessels they control.

Vessels have a Facing; a Vessel’s Facing is either North (N), East (E), South (S) or West (W).
A Vessel’s Facing is defined by the direction it last moved in. If the last square it moved into was North (N) of the previous square, its Facing is North (N); if the last square it moved into was East (E) of the previous square, its Facing is East (E); if the last square it moved into was South (S) of the previous square, its Facing is South (S); if the last square it moved into was West (W) of the previous square, its Facing is West (W).

Once per Watch, a Battleship can move up to 3 squares in the direction it is facing, or up to 2 squares perpendicular to the direction it is facing, or up to 1 squares in the opposite direction to the direction it is facing.

Alternatively, once per Watch, a Battleship may move 1 square in the direction it is facing, then move one square perpendicular to the way it is facing.

Once per Watch, a Submarine can Move up to 3 adjacent squares in any combination of directions.

Create a rule called “Fire Control”

Vessels which are Armed can Shoot; Armed Vessels can Shoot a distance, measured in squares, from a square adjacent to the square they are located in. 

Once per Watch, a Battleship can Shoot at up to 2 squares.
A Battleship cannot Shoot at a square adjacent to the square it is located in; a Battleship can choose to shoot at the same square twice.

Once per Watch, a Submarine can Shoot at up to 1 square; this square must be between the Submarine and the grid edge the Submarine is Facing.

Proposal: The High Seas

Reaches quorum, 9-0. Enacted by pokes.

Adminned at 31 Jul 2019 00:47:38 UTC

Create a rule called “The Chart”

Dynastic data is recorded in the GNDT and in an Excel spreadsheet. The spreadsheet consists of a 10x10 grid of squares numbered 1-100, with facings North (N) on the top, East (E) on the right, South (S) on the bottom and West (W) on the left of the grid. This grid is called the Chart. 

The Chart is further divided into 4 groups of 25 squares called Quadrants. The 25 squares in the top-left corner of the Chart are called the North-West (NW) Quadrant; the 25 squares in the top-right corner are called the North-East (NE) Quadrant; the 25 squares in the bottom-right corner are called the South-East (SE) Quadrant; the 25 squares in the bottom-left corner are called the South-West (SW) Quadrant.

Recorded on the squares of the Chart are Vessels (and their Facings), Shots and Objects.
Vessels are recorded with an identity code in the format “[Initial of Vessel Type][Unique number](Facing)”. For example, B1(N) for a Battleship facing North.

The GNDT will display a list of Captains, the Vessels they control, and the Armour Values and Facings of those Vessels.

Create a rule called “The Watch”

The dynasty consists of 48-hour periods; each 48-hour period is called a Watch.
Once per Watch, a Captain may send the Admiral a private message listing the square their Vessel/s moves to, their Vessel/s’s facing, and the square/s their Vessel/s shoot at.

After a Watch has ended, the Admiral will update the Chart to reflect the new positions of all Vessels, Shots and Objects. In addition, if any Vessels have suffered Damage or have been Sunk, the Admiral will update the GNDT to reflect these changes.
These updates are called a Chart Update.

When the Chart is Updated, all Shots marked on the Chart at the time it was Updated are removed.
Once the Chart has been updated, a new Watch begins.

Each Chart update will be recorded in the dynastic rules section of the BlogNomic wiki page in a sub-section entitled Ship’s Log.

Ascension Address: All Ahead Full

Despite the discord and in-fighting between the Royal Wizards, the War against the Western Kingdoms was won, their armies driven back to the sea by hordes of magically mutated war-beasts.

However, the fall of the West was good news for others.

The island nations of the Great Sea, long held in thrall to the West, suddenly found themselves free – and determined to remain so. Each nation called up its captains, launched its navy and headed for battle…

Change Wizards to Captains and King to Admiral. Keep all special case rules active.

Here we go!

The Traitor in Your Midst

The Traitor special case rule was active in this last dynasty. To be specific, Kevan was selected as our designated traitor.

Sunday, July 28, 2019

I unidle

Ready for the next dynasty

Passing the Mantle

Farsight has an idea for the new dynasty, and me helped me out early after leaving the Kaia cabal. I hereby pass the role of King of the new dynasty to Farsight. We await his Ascension Address, whenever he is ready. Down with derrick! Long live King Farsight! May his first reign be splendificent!

Sunday, July 28, 2019

Declaration of Victory: Last Wizard Standing

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 28 Jul 2019 14:17:42 UTC

As per “If there is only one Wizard with an Elimination of 0, that Wizard achieves victory,” I have achieved victory. It was a wild ride ‘til the very end!

I idle

Quorum is 5.

Call for Judgment: Done Deuel

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 27 Jul 2019 19:45:00 UTC

The duel at Duel: TyGuy6 vs naught was judged invalidly. (See other CfJ for reasoning.) End that duel, and assign TyGuy6 as the sole Triumphant. Set TyGuy6’s Elimination to 0, and naught’s to 1.

The duel was supposed to have been judged by now, and with no valid plan from naught at the time, should have been my win. To allow him to submit a new plan with full info of my plan, and extra food he didn’t have yet to boot, would be overly unfair to myself.

Call for Judgment: Just to be Clear

failed by card unpopular 2-2

Adminned at 29 Jul 2019 18:16:14 UTC

Change
“they may instead fill one of that list’s Creature slots with a Tactic.”
to

they may instead fill one, and only one, of that list’s Creature slots with a Tactic.

(This has always been the correct interpretation.)

Call for Judgment: Soup Starvation Settlement

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 27 Jul 2019 16:30:07 UTC

Reasoning in Commentary.

Duel: TyGuy6 vs naught was judged invalidly because it was before both players had submitted valid plans, (but without eliminating the wizard who had submitted no valid plan). derrick’s comment (at or around 07-27-2019 13:07:10 UTC) to that purpose may be ignored with regard to gamestate.

Therefore, derrick’s subsequent judgment of Duel: TyGuy6 vs Ienpw III was premature, and may similarly be ignored.

As follows naturally, undo the effects of the above-mentioned judgments, such as Elimination of TyGuy6 and Ienpw III, and the awarding of favor to the supposed Triumphants.

Reasoning:

naught had 1 food, attempted to take 28 food by Visiting the Soup Kitchen, then to spend 28 to breed three creatures, which he submitted in an invalid plan.

A Wizard who Visits the Soup Kitchen receives 7 Food per each time that the King has performed the weekly action of increasing every Wizard’s Food described above but didn’t alter that Wizard’s (the one who is Visiting the Soup Kitchen) Food during that action.

naught’s food had been unaltered in three such actions by King derrick, on July 1, 8, and 18. The food given after July 25 was not given by the King. naught was only owed 21 food, and thus had only enough food for two of the three creatures (all which were bred at the same time).

Also, you can only fill one creature slot with a tactic in a battle plan, as I read it, and naught did two. So that’s an independent second reasoning for this CfJ.

Duel: card vs naught

I challenge naught to a duel with derrick as the judge.

Valid Opponents: naught
Valid Judges: derrick

Choice of Battlefields:
Dwarven Fortress: Rich, Walled, Underground
The Worthless Mountains: poor, poor, sloped
Royal Forest: forest nearby level

Friday, July 26, 2019

What we truly need

Create a rule with:

The Wizard named Cuddlebeam has achieved victory

After two failed victory proposals, I finally come with the right solution

Proposal: A Coconut Would Crack in Three!

Self-killed. Failed by Kevan.

Adminned at 26 Jul 2019 19:27:33 UTC

Eliminate naught.

The enacting admin must roll DICEx in the GNDT, where x is equal to the sum of the Food of Kevan, TyGuy6 and Ienpw III.

If the result is greater than the sum of the food of Ienpw III and Kevan, eliminate Ienpw III and Kevan. If the result is not greater than the food of Ienpw III, eliminate Kevan and TyGuy6. Otherwise, eliminate Ienpw III and TyGuy6.

Hold up, I’m still in this, and I hold the Northern General trump card. I call for a fairer split.

Proposal: This Old Soldier Grows Weary

Self-killed. Failed by Kevan.

Adminned at 26 Jul 2019 19:27:08 UTC

Eliminate naught and TyGuy6 if they are not already eliminated.

The enacting admin must roll DICEx in the GNDT, where x is equal to the sum of the Food of Kevan and Ienpw III. If the result is greater than the food of Ienpw III, eliminate Ienpw III. Otherwise, eliminate Kevan.

With apologies to naught and TyGuy6 - crude but better than a long and busy slog to the finish.

Thursday, July 25, 2019

Proposal: Duel Speed

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 26 Jul 2019 10:32:48 UTC

Replace “48 hours” with “24 hours” throughout the dynastic ruleset.

Four days per silent duel is dragging things on a bit.

Wednesday, July 24, 2019

Proposal: Self-Service

Reached quorum 5 votes to 1. Enacted by Kevan.

Adminned at 25 Jul 2019 20:43:33 UTC

Replace “As a weekly action, the King may increase every Wizard’s Food by 10” with:-

As a weekly communal action, any Wizard may increase every Wizard’s Food by 10

With duels all around, it’s starting to make a difference exactly when (and if) the food drops.

Tuesday, July 23, 2019

Duel: TyGuy6 vs Kevan

Valid Opponents: Kevan
Valid Judges: derrick

Choice of Battlefields:
The Caravan City: Nearby Walled Desert
The Worthless Mountains: poor, poor, sloped
Island Fortress: sloped walled aquatic

Final stage of my coup d’etat.

Duel: TyGuy6 vs naught

Valid Opponents: naught
Valid Judges: derrick

Choice of Battlefields:
The Caravan City: Nearby Walled Desert
The Worthless Mountains: poor, poor, sloped
Island Fortress: sloped walled aquatic

Duel: TyGuy6 vs Ienpw III

Valid Opponents: Ienpw III
Valid Judges: derrick

Choice of Battlefields:
The Caravan City: Nearby Walled Desert
The Worthless Mountains: poor, poor, sloped
Island Fortress: sloped walled aquatic

Call for Judgment: Silent Judge

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 24 Jul 2019 07:53:07 UTC

If the results of the first duel between Ienpw III and Kaia have not been announced, Ienpw III is the triumphant in that duel.

Ienpw III is currently locked out of the blog due to some kind of server bug, and has asked me to post this CfJ in their name. They included the flavour text comment that “As Cuddlebeam and Kaia appear to be in an alliance, I’m beginning to suspect I won our duel but Cuddlebeam is intentionally withholding judgement.”

Monday, July 22, 2019

Story Post: Unofficial Ordered List of Judgments Pending

2 duels are ready for judgment.

Derrick as judge:
*TyGuy6 vs naught, TIMED OUT, started 07-26-2019 00:07:40 UTC
*TyGuy6 vs Ienpw III, TIMED OUT, started 07-26-2019 00:11:03 UTC

Not started:
(None)

This unofficial post will be modified frequently by author as duels progress.

Call for Judgment: Filtered Inbox for Judges

Popular 5 to 0. Enacted by derrick.

Adminned at 23 Jul 2019 19:44:13 UTC

Change “If a Wizard or King is the Judge for more than one Duel for which a Triumphant has not yet been declared or selected, then that Judge cannot take actions on any but the earliest of those Duels.”
to

If a Wizard or King is the Judge for more than one Duel which has begun, and for which a Triumphant has not yet been declared or selected, then that Judge cannot take actions on any but the earliest of those Duels (based on the times at which they had begun, not on the times of their being posted).

It seems likely that derrick is stuck waiting to judge dead duels, like Puel Duel Tue and Fall Duel, before he can take action on any duels posted later. This requires duels to have started, before they are ordered for judging.

Proposal: Crown Duels

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 24 Jul 2019 08:16:27 UTC

To the rule “Duel”, add:-

If a duel has only one valid judge and that judge is the King, then the King becomes its judge automatically. If a duel has no opponent and only one valid opponent, and if its judge is the King, and if the post announcing it is more than 48 hours old, then the challenger may make the duel’s valid opponent its opponent by making a comment to that effect on that post, specifying a battlefield of their own choice from among those specified in the post, which becomes the duel’s battlefield.

A second take on Autogauntlet, taking on board that proposal’s feedback: Duels only autostart if they are being judged by the King, and after a 48 hour wait.

Duel: Kevan vs Kaia

Announcing a Duel at a choice of Subterranean Falls, Island Fortress or The Royal Swamp (with Kaia having said “If you make another one I’m happy to pick Subterranean Falls though.”), the list of valid Opponents being “Kaia” and the list of valid judges being “The King”.

Proposal: Showup

Timed out 4 votes to 1. Enacted by Kevan.

Adminned at 24 Jul 2019 08:15:03 UTC

In “Showdown”, replace “Each Wizard has an Elimination, tracked in the GNDT, with valid values of 0 (the default) and 1.” with:-

Each Wizard has an Elimination, tracked in the GNDT, with valid values of 1 (the default) and 0.

So that a victor can’t be undermined by a new player joining during the final Duel.

Sunday, July 21, 2019

Proposal: King of Dank

Fewer than quorum not voting against. Failed 1-4 by Kevan.

Adminned at 22 Jul 2019 20:47:56 UTC

Add to the rule “Creature”:

The Winged Gaudy Venomous Swan in Farsight’s stable is the dankest creature in the realm.

Just my little joke, in Cuddlebeam’s honour!

Saturday, July 20, 2019

Duel: vs Kaia

Valid Judge: derrick
Valid Opponent: Kaia

Battlefields to choose from:
Royal Barrens (Frozen, Desert, Nearby)
City Gates (nearby, walled, level)
Island Fortress (sloped walled aquatic)

Let’s do this!

 

Call for Judgment: Defusing the Situation

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 22 Jul 2019 08:01:09 UTC

Wherefore, derrick did indeed roll three battlefields in the GNDT, and was expected to use them in campaign 4, but did create an unofficial post in error,
Wherefore, it can be proven neither by gamestate nor by ruleset (which derrick had not touched following the aforementioned post) that he had followed the step of creating the three battlefields,

We agree, therefore, or at least validate herewith, that King derrick did not create the three battlefields prior to the later, official posting of Campaign 4. Thus, he had not begun the atomic action until the time of that posting.

To prevent this from recurring, change

Any time there is no open campaign, the King may “Go on Campaign” as an atomic action with the following steps:
*Create three battlefields with randomly selected battle effects and names chosen by the king.
*Make a blog post listing the battlefields generated, and the campaign number, which for the first campaign is 1 and goes up by 1 for each subsequent campaign. This post is known as a campaign.


to

Any time there is no open campaign, the King may “Go on Campaign” by submitting a blog post including the following:
*Three battlefields with randomly selected battle effects and names chosen by the king.
*The campaign number, which for the first campaign is 1 and which goes up by 1 for each subsequent campaign.

This post is known as a campaign, and the three battlefields described in it are created upon its posting.

 

Saturday, July 20, 2019

Call for Judgment: To continue a war… [Appendix]

Timed out / fewer than a quorum not voting against. Failed 1-4 by Kevan.

Adminned at 22 Jul 2019 08:00:00 UTC

Make this post an official post, and render all edits to it as of 0100 UTC on Saturday July 20, 2019 to be legal. Make any and all posts and actions that would not have been illegal if said post was an official post to be legal.

If a number of EVC’s contain the phrase “Fix, maybe?” do the following:

In the Appendix, under “Gamestate Tracking,” amend the following:

A non-official post may not, through editing of the blog or otherwise, be changed into an official post, with the following two exceptions:

To read as:

A non-official post may not, through editing of the blog or otherwise, be changed into an official post, with the following three exceptions:

To that same paragraph, append:

Thirdly, if a post that is not an official post is less than an hour old, and has no comments on it that would constitute as being part of a legal action according to the Ruleset if it were official (such as comments with voting icons for votable matters), then the author may change the category and/or add, edit, or subtract up to ten characters in the post.

Making the Fourth campaign official, as well as adding a possible fix, though I personally dislike the fix.

Duel: vs TyGuy6

Dueling:
Judge: derrick
Opponent: TyGuy6
Royal Barrens: Frozen, Desert, Nearby

Location was determined by a dice roll.

Back out of the Blue

I would like to unidle. It’s good to be back.

I take leave from my research to take care of some family affairs, and I come back to find this? Once-friends at each other’s throats for an appointment that cost our master his life and his sanity? What a sorry state of affairs. And to think that His Majesty supports all this nonsense! I almost believe that we deserve to be conquered by the Westerners; goodness knows that’ll happen anyway, the way the War is going.

Call for Judgment: Dual and Duality

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 19 Jul 2019 18:18:45 UTC

Add the prefix “Duel:” to the titles of the following posts: 1, 2, 3 and 4.

Replace “by posting a blog entry with a title including the word “Duel”” with:-

by posting a blog entry with a title including the string “Duel:”

Consider the proposal and enactment of https://blognomic.com/archive/the_hunger_duels to have occurred under the reworded version of rule amended above.

Finally, remove “If the military situation has been greater than 3 or less than negative 3 for 48 hours, and no new court allies have been associated with for 48 hours, a wizard with more influence than any other wizard has achieved victory.” from the ruleset if it’s there, just to make sure.

It’s that thing we didn’t fix again. (If a proposal includes the word “Duel” in its title, it’s both a Duel and a proposal, but “Any single official post cannot be of two different types of official post”.) There some argument to be had over whether the phrase “Hunger Duels” includes the word “Duel” or not, and it’s better to have it now than during a DoV.

Thursday, July 18, 2019

Proposal: Improved Hiatus [Core] [Special Case] [Appendix]

Fewer than quorum not voting against, failed 1-4 by Kevan.

Adminned at 20 Jul 2019 18:56:41 UTC

Remove the following sentence from the rule “Victory and Ascension”:

During this time, the only game actions that may be taken are those covered by Rules “Wizards”, “Votable Matters”, “Calls for Judgement”, “Gamestate Tracking” and “Victory and Ascension”.

Remove the following sentence from the rule “Seasonal Downtime”:

During this time no game actions may be taken except those described in the rules entitled “Votable Matters,” “Gamestate Tracking” and “Call for Judgement”.

Create a new core rule (as rule 1.8) called “Hiatus”:

Core rules and CfJs may cause the game to periodically enter Hiatus. During Hiatus, the only game actions that may be taken are those covered by Rules “Wizards”, “Votable Matters”, “Calls for Judgement”, “Gamestate Tracking” and “Victory and Ascension”.

Notwithstanding these limitations, a rule that has caused the game to enter Hiatus may specify the conditions for it to leave Hiatus. If an enacted CfJ specifies that the game leaves Hiatus, the game cannot enter Hiatus again during the 7 days following that CfJ’s enactment.

During Hiatus, the game’s Hiatus status should be prominantly displayed on the blog, such as in the sidebar or in a sticky post.

Dynastic rules cannot overrule this rule, unless they explicitly say they do.

Move the special case rules “Seasonal Downtime” and “Dormancy” to the core rules as subrules of “Hiatus”.

Amend the text of “Dormancy” to read:

If there are fewer than five Wizards, then BlogNomic enters Hiatus.

This consolidates the handful of rules that reference Hiatus, and turns it into a single defined state rather than a set of similar but separately defined states that share one name.

Duel: Duel Fuel

I challenge Farsight to deadly game of horseshoes!
Battlefield: The Caravan City
Valid opponents: Farsight
Valid judges: derrick

Duel update

Having received no battle plans within 48 hours for the “This forest ain’t big enough for the two of us” duel, a GNDT dice roll has determined Kaia to be the Triumphant.

Proposal: High Noon

Timed out / quorumed 5 votes to 0. Enacted by Kevan.

Adminned at 20 Jul 2019 18:56:00 UTC

To “Duel”, add:-

If a Wizard or King is the Judge for more than one Duel for which a Triumphant has not yet been declared or selected, then that Judge cannot take actions on any but the earliest of those Duels.

Should clarify now what we expect the King to do if processing order suddenly becomes important at the end.

Proposal: Autogauntlet

Timed out 1 vote to 4. Failed by Kevan.

Adminned at 20 Jul 2019 18:43:57 UTC

In “Duel”, replace “Any valid opponent may become the opponent by stating such intention in a comment on the blog entry.” with:-

Any valid opponent may become the opponent by stating such intention in a comment on the blog entry; if only one valid opponent was listed by the challenger, they automatically become that duel’s opponent.

Removing the option to ignore a duel that calls you out directly.

Proposal: Choice of Battleground

Timed out 3 votes to 1. Enacted by Kevan.

Adminned at 20 Jul 2019 18:42:54 UTC

Change:

The challenger specifies the duel’s battlefield from the list of current battlefields. Battles conducted during this duel have the duel’s battlefield as their battlefield

To:

The challenger specifies three different battlefields (such that no individual battle effect appears three times in the list) from the list of current battlefields.

Change:

Any valid opponent may become the opponent by stating such intention in a comment on the blog entry

to:

Any valid opponent may become the opponent by making a comment on the blog entry stating such intention and specifying one of the three battlefields listed in the duel’s blog entry. That battlefield then becomes the duel’s battlefield. Battles conducted during this duel have the duel’s battlefield as their battlefield

Lets make it a little trickier to corner someone in an unfavorable duel.

Duel: Fall Duel

I call a duel at the Subterranean Falls.

Valid Opponents: Kaia. Valid Judges: The King.

Sticky post reformatting

After raising it on Slack a couple of days ago I’ve reformatted sticky posts so that they appear as narrow bars which have to be opened manually - it was getting a bit much that players had to scroll down two or three pages to see if there were any new proposals in the game.

Do people think this is a useful permanent format for sticky posts? Or would it generally be better to have the whole post visible, and to instead discourage the overuse of sticky posts?

Wednesday, July 17, 2019

Proposal: The Hunger Duels

Reached quorum 4 votes to 1. Enacted by Kevan.

Adminned at 18 Jul 2019 13:17:58 UTC

Remove from the ruleset:

If the military situation has been greater than 3 or less than negative 3 for 48 hours, and no new court allies have been associated with for 48 hours, a wizard with more influence than any other wizard has achieved victory.

Remove from the ruleset:

if they have not done so in the previous 96 hours,

Add a new rule, Showdown:

Each Wizard has an Elimination, tracked in the GNDT, with valid values of 0 (the default) and 1.

If there is only one Wizard with an Elimination of 0, that Wizard achieves victory. A Wizard with an Elimination of 1 is said to have been Eliminated. To Eliminate a Wizard is to cause their Elimination to become 1.

A Wizard who loses a Duel against a Wizard who has not been Eliminated becomes Eliminated. The Triumphant of a Duel may, within 48 hours of winning it, transfer one creature from their opponent’s stable to their own (removing a creature from their stable if necessary).

Eliminated Wizards can freely transfer their Favor and Food to other Wizards.

Eliminate the Druid. Eliminate the King.

An alternate endgame scenario. Can be expanded on. Preferable to death by apathy, and gives everyone at least a shot at victory.

The Fourth Campaign: Seiges

The campaign number is 4. The battlefields are as follows:

The Slums: Walled, Poor, Poor
Dwarven Fortress: Rich, Walled, Underground
Royal Barrens: Frozen, Desert, Nearby

The enemy has penetrated even deeper into our lands, and laid siege to several vital locations! I call upon all of my wizards. We must prevail! we must not let our way of life perish! We must not simply throw these battles!

Proposal: [Victory] Destiny.

Fewer than a quorum not voting against. Failed 1-4 by Kevan.

Adminned at 18 Jul 2019 08:00:25 UTC

Create a rule called “Destiny” with:

The Wizard named Kaia has achieved victory.

With ubq unfortunately idling, our alliance ended up being Quorum. We could abbreviate things with this, or continue. Let me know what you feel.

Tuesday, July 16, 2019

Duel: Puel Duel Tue

Announcing a duel in the Royal Forest:
Valid opponents: Kaia
Valid judges: Derrick

Lets see if I can win this time, this is my comeback, my moment.

Proposal: Last Favor (for real this time)

Reached quorum 4 votes to 2. Enacted by Kevan.

Adminned at 18 Jul 2019 07:59:46 UTC

Increase the Favor of all Wizards who can have Favor increased, by 10.

This forest ain’t big enough for the two of us Duel

Announcing a duel in the Royal Forest:
Valid opponents: Default
Valid judges: Default

Portrait: Fire-Breathing Swimming Giant Armored Spectral Numbat

They say it stalks the grounds of the castle on the darkest of moonless nights: https://imgur.com/a/jdhlKeA

Portrait: Swimming Winged Giant Emu

Portrait: Stealthy Swimming Giant Numbat

Tuesday, July 16, 2019

Proposal: Musical Chairs

Timed out / fewer than a quorum not voting against. Failed 1-5 by Kevan.

Adminned at 18 Jul 2019 07:57:28 UTC

Change
“If the military situation has been greater than 3 or less than negative 3 for 48 hours, and no new court allies have been associated with for 48 hours, a wizard with more influence than any other wizard has achieved victory.”
to

If, for the previous 48 hours, the military situation has been greater than 3 or less than negative 3, and if no court allies, aside from Councilor Arnok, have been associated with during that period, then a wizard with more influence than each other wizard has achieved victory.

Wizards may not announce duels while the military situation is less than negative 3 (even if they have not done so in the previous 96 hours).

Add “Councilor Arnok” to the list of “the possible identities of Court Allies”, then add Councilor Arnok to a random Wizard’s court allies, with 5 trust.

He emerges from throneroom shadows, whispering words of finality.

This proposal fixes an “any” bug, creates Arnok, and prohibits new duels after the endgame.

Portrait: Winged Fire-Breathing Swimming Giant Armoured Venomous Numbat

How (not) to Cheat at Musical Chairs

Change
“If the military situation has been greater than 3 or less than negative 3 for 48 hours, and no new court allies have been associated with for 48 hours, a wizard with more influence than any other wizard has achieved victory.”
to

If the military situation has been greater than 3 or less than negative 3 for 48 hours, and no court allies, aside from Councilor Arnok, have been associated with for 12 hours, a wizard with more influence than each other wizard has achieved victory.

Add “Councilor Arnok” to the list of “the possible identities of Court Allies”, then add him (Councilor Arnok) to a random Wizard’s court allies, with 5 trust.

He emerges from throneroom shadows, whispering words of finality.

This change fixes an “any” bug and could also shorten the timeline of the endgame considerably.

ubq323 idles out

Having not commented or posted in more than a week.

7 Wizards, quorum of 4.

Proposal: One last favor

Enacted 5-1 by Kevan, with no effect because “The Druid counts as a Wizard” and “The Druid [has] zero favour” - I cannot perform the instruction of “Increase the Favor of all Wizards by 10.” because it is not possible to do this to all Wizards without setting gamestate to an illegal value.

Adminned at 16 Jul 2019 18:45:28 UTC

Increase the Favor of all Wizards by 10.

Royal Duel Rumble in the Royal Forest

Announcing a duel in the Royal Forest:
Valid opponents: Kaia
Valid judges: Cuddlebeam

Apoplectic with rage, Farsight challenges anyone he sees to a duel. Unfortunately for Kaia, she arrived at exactly the wrong moment…

Proposal: Outsider Art

Reached quorum 5 votes to 1. Enacted by Kevan.

Adminned at 16 Jul 2019 18:36:46 UTC

Remove “As a daily action, a Wizard may submit a Portrait post to the blog, which contains the word “Portrait” in the title, an animal which exists in a stable and has not appeared in a portrait post before and a link to an image of the animal of the Wizard’s own rendition. When a Wizard makes a Portrait post, they may gain 1 Food.” from the rule “Creature”.

Have we had enough of this?

Saturday, July 13, 2019

Proposal: Bribery and Defamation

3 to 3. not popular after 48 hours. Failed by Derrick.

Adminned at 15 Jul 2019 19:52:59 UTC

Add to “Food”:

As a daily action, a Wizard can spend up to 10 Food to gain Favor equal to that amount spent, or reduce another player’s Favor by that amount spent.

Yes, this involves the super spooky idea of p l a y e r i n t e r a c t i o n.

Proposal: Victory period

Reached quorum 7 votes to 0. Enacted with no effect by Kevan (original text no longer exists).

Adminned at 15 Jul 2019 08:18:58 UTC

Replace the paragraph:

If a wizard has been allied to His Majesty for more than 48 hours and the military situation has been greater than 3 for 48 hours, that wizard has achieved victory. If a wizard has been allied to the ambassador for more than 48 hours and the military situation has been less than negative 3 for 48 hours, that wizard has achieved victory.

with:

If a wizard has been allied to His Majesty for the preceding 48 hours and the military situation has been greater than 3 for the preceding 48 hours, that wizard has achieved victory. If a wizard has been allied to the ambassador for the preceding 48 hours and the military situation has been less than negative 3 for the preceding 48 hours, that wizard has achieved victory.

On my reading, it is possible to attain victory if the conditions have *ever* been satisfied for a cumulative duration of 48 hours, so this little fix would require them to be satisfied directly prior to the victory.

Proposal: Royal Banquet

Reached quorum 5 votes to 1. Enacted by Kevan.

Adminned at 15 Jul 2019 08:18:17 UTC

Update each Wizard’s Allies so that each Wizard is allied to no identities.

Then, for each of the identities of Court Allies, make a random Wizard become allied to that identity with a Trust of 5.

Looks like the less favoured Wizards aren’t bothering to form alliances because they’ll be easily broken by the higher-favour players. Let’s shake things up.

Portrait: Stealthy Wild Sponge

A rare glimpse of this reclusive creature: https://imgur.com/a/oEqzFxh

Portrait: Mole

Friday, July 12, 2019

Proposal: [Plato reference here]

Reached quorum 6 votes to 1. Enacted by Kevan.

Adminned at 15 Jul 2019 08:11:08 UTC

Amend:

A wizard may “associate” with a court ally by selecting an identity, spending an amount of favor greater which is both greater than zero and greater than the trust of any court allies in the GNDT with that identity, removing any courtly allies in the GNDT with that identity, and adding to their court allies an ally with the chosen identity and a trust equal to the court favor spent.

To:

A wizard may “associate” with a court ally by selecting an identity, spending an amount of favor which is both greater than zero and greater than the trust of any court allies with that identity, then transferring (or adding, if they are associated to nobody yet) to their court allies an ally with the chosen identity and setting their trust to the court favor spent.

Weird and exploitable to have the GNDT itself be a factor there. Fixing it.

Duel at the Pool

Battlefield: Subterranean Falls.
Valid Opponent: Kaia.
Valid Judge: Derrick.
No items
Fox only
Final destination

Proposal: Relying on the Advisors

Timed out / quorumed 5 votes to 0. Enacted by Kevan.

Adminned at 15 Jul 2019 08:00:41 UTC

Add to the rule “Court Politics”:

A wizard’s influence is equal to the number of his court allies, plus two if the military situation is greater than three and they allied to his majesty, plus two if the military situation is less than negative three and they are allied to the Ambassador.

As a weekly communal action, the trust of all courtly allies may be raised by the campaign number of the most recent campaign

Change:

If a wizard has been allied to His Majesty for more than 48 hours and the military situation has been greater than 3 for 48 hours, that wizard has achieved victory. If a wizard has been allied to the ambassador for more than 48 hours and the military situation has been less than negative 3 for 48 hours, that wizard has achieved victory.

To:

If the military situation has been greater than 3 or less than negative 3 for 48 hours, and no new court allies have been associated with for 48 hours, a wizard with more influence than any other wizard has achieved victory.

“I cannot decide” his majesty said. “They each have their strengths, but which strengths are most important? I need your counsel”

“We are happy to help”, said Counselor Arnok.
————————————-
This proposal is designed to make simply collecting favor and cashing it in at the end a less desirable position. This maintains the lead of those ahead, but gives people lagging a chance to catch up. It also incentivizes choosing court allies sooner rather than later.

Friday, July 12, 2019

Level the Duel Field

Announcing a duel in the Royal Forest, known for it’s unsensational, upside-down trees, and for being located conveniently nearby.
Valid opponents: Farsight; Ienpw III; Kaia; Kevan; ubq323; The Druid
Valid judges: derrick

Wizard TyGuy6’s creatures were in a good mood. A better mood, in fact, than the aforementioned professor of arcane summoning arts himself. Muttering under his breath, he strode with his happily chirping, grounded combatants in tow. “If I’m to be doing this confangled business again, it’ll be somewhere close! And scenic! Ugh, I NEED a vacation.”

Proposal: [Core] Must, aka, Should not too long delay

Fewer than a quorum not voting against. Failed 1-4 by Kevan.

Adminned at 13 Jul 2019 17:26:31 UTC

In Fair Play, change
“A Wizard should not deliberately and unreasonably prolong the performance of a game action once they have started it.”
to

A Wizard should not deliberately and unreasonably prolong the performance of a game action once they have started it, nor similarly prolong the non-performance of a game action which is required of them by the rules.

“...a proposal or CfJ may be made to reprimand or punish the perpetrator…”

Proposal: The Strongest Spell

Self-killed. Failed by Kevan.

Adminned at 13 Jul 2019 17:29:50 UTC

Add a new rule called “The Strongest Spell”:

As a weekly action, a Wizard can cast the Strongest Spell by pointing their finger at a screen their choice, having their thumb raised too, and saying “Bang!” out loud; along spending an amount of Food equal to the Upkeep of a Creature plus 3 and making a blog post that is clearly for the purpose of this action. Upon doing so, that Creature is unceremoniously removed from its Wizard’s stable.

That blog post shall then be also considered a Duel, with the City Gates as battlefield, the King as its only valid Judge and the Druid as its only valid Opponent. The Druid should accept this Duel whenever possible, stating how guns aren’t real magic, with the challenger optionally scoffing back smugly with conviction that they actually are.

Proposal: Watching Paint Dry

Timed out/quorumed 6 votes to 0. Enacted by Kevan.

Adminned at 13 Jul 2019 17:25:52 UTC

In “Creature”, replace “If a Wizard has not done so in the previous 24 hours they may” with:-

As a daily action, a Wizard may

Removing the pressure to post a portrait as quickly as possible 24 hours after your one from the previous day.

Proposal: Mustlessness

Timed out 4 votes to 1. Enacted by Kevan.

Adminned at 13 Jul 2019 17:24:35 UTC

In “Duel”, replace “The duelists must submit a plan by sending a private message” with “Each duelist may submit a plan by sending a private message”.

Replace “If 48 hours have passed since the start of the duel and only one of the duelists has submitted a valid plan, that duelist is the Triumphant. If 48 hours have passed and neither duelist submitted a valid plan, a Triumphant is decided by way of a random DICE2 roll in the GNDT. ” with:-

If 48 hours have passed since the start of the duel and only one of the duelists has submitted a valid plan, the Judge may declare that duelist to be the Triumphant. If 48 hours have passed and neither duelist submitted a valid plan, the Judge may randomly select one of those duelists as the Triumphant.

Replace “The judge must then post a comment on the duel’s blog entry detailing the creature slots, Strengths, wins, and which duelist was the Triumphant.” with:-

The judge may then post a comment on the duel’s blog entry detailing the creature slots, Strengths, wins, and which duelist was the Triumphant.

Rewording duels to avoid the aggressive “musts” (as demonstrated with this recent duel, what happens if the Judge decides not to judge? What if they go idle?) and automatic effects (assigning a Triumphant automatically after 48 hours even if nobody - not even the Judge - knows who it is).

Proposal: Come pulse sorry

Self Killed. Failed by Derrick.

Adminned at 12 Jul 2019 14:26:56 UTC

Add a new rule called “Compulsory”:

An action is Compulsory if:
- The rules compel a Wizard to perform it (eg. “a Wizard must...”).
- The Wizard can perform it.
- The Wizard has all of the minimum amount of information needed to perform the action, granted via explicit rule-defined mechanisms.

While a Wizard has an action that is Compulsory for them to do, they cannot perform any non-Compulsory dynastic actions.

 

Portrait: Swimming Winged Giant Emu

Portrait: Wild Sponge

Another ten-second masterpiece: https://imgur.com/a/nBiprIs

Thursday, July 11, 2019

Portrait: Caterpillar

The Third Campaign: Approaching the City

This is campaign number 3: our battlefields are as follows:

Subterranean Falls: sloped aquatic underground
Island Fortress: sloped walled aquatic
Royal Forest: forest nearby level

The enemy assault continues. We lost near the desert, but our aquatic defenses remain strong. We should push through the subterranean falls to secure an avenue of attack. We also need to take care of enemy forces ravaging our lands. We cannot loose this war!

Proposal: Triple Regulations

Timed out 4 to 1. Enacted by Derrick.

Adminned at 12 Jul 2019 14:23:48 UTC

Add to the rule “Duel”:

If seven days have passed since a duel’s blog entry was posted and it has no opponent, any wizard or the king may close it by making a comment on the entry stating that they are doing so. A closed Duel ceases to be a duel.

And Change:

The Triumphant’s favour increases by the mean average Strength for that Battle of the other duelist’s creature slots, rounding up.

to:

The Triumphant’s favour increases by three, plus one if creature with gaudy is in their stable.

sigh…

Portrait: Venomous Swan*

https://i.gyazo.com/563f27048c0e679b6d7983601092b5ff.png

(*She is smuggling a vial of cyanide up her butt.)

Portrait: Surefooted Armoured Swimming Sponge

Just claiming the daily Food bonus: https://imgur.com/a/ibhBxeE

Tuesday, July 09, 2019

Mole (first draft)

https://photos.app.goo.gl/C5a2yNShbmuqLnKf9

I’m doing a rare (for me) color image.

Proposal: Dual Duel Regulations

Self-killed. Failed by Kevan.

Adminned at 11 Jul 2019 12:15:12 UTC

Add to the rule “Duel”:

If seven days have passed since a duel’s blog entry was posted and it has no opponent, any wizard or the king may close it by making a comment on the entry stating that they are doing so. A closed Duel ceases to be a duel.

And Change:

The Triumphant’s favour increases by the mean average Strength for that Battle of the other duelist’s creature slots, rounding up.

to:

The Triumphant’s favour increases by three, plus one if creature with gaudy is in their stable.

Portrait: Winged Gaudy Venomous Swan

Duplicate post

...

Druid’s Duel: Withholding Food

The Druid Challenges Ienpw III to a duel!

The battle field is the city walls. Any wizard except Ienpw II may be judge. Ienpw III is the only valid opponent.

The Druid accuses Ienpw III of having an unnatural number of animals in his stables, and of not feeding them enough.

“You have a duty to the rodents and birds! they tell me they see a barn, and look for corn to eat, but find none!”

Proposal: Rage Stomp

Fewer than a quorum not voting against. Failed 2-4 by Kevan.

Adminned at 11 Jul 2019 12:14:48 UTC

Change “Any Wizard may announce a duel,” to

The Druid may announce a duel,

Remove Queen from among TyGuy6’s court allies.

Sweaty, caked waist-deep with mud, TyGuy6 stomped into the parlour royale. “I’ve had enough of this nonsense. Someone’s got to put an end to this childish system of dare-foolery. By favor of the queen, I shall end it myself if I have to!”

Councilor Arnok looked up from his careful cross-comparison of recent war news with the latest court gossip. “End what, the war?”

“Nay, the duels. They shout in the streets for the glory of them, but I… my poor dear monstrosities, that is, must jump a thousand hoops to find ourselves one single opponent, or even none at all! I’d have better luck fighting the Druid!”

Proposal: Overdraft

Timed out 1 vote to 4. Failed by Kevan.

Adminned at 11 Jul 2019 10:38:05 UTC

Amend the first paragraph of “Food” to:

Each Wizard has an amount of Food stockpiled for their creatures, tracked in the GNDT and defaulting to zero.

As a weekly action, the King may perform a Harvest, which is the following Atomic action:
- Increase each Wizard’s food by 10.
- Increase the Food of the Wizards allied to the Chamberlain or Treasurer by 3.
- For each Wizard, be their X the sum of their total Upkeep of every Creature in their Stable plus (if the Wizard has it) the Upkeep of their Underling Type. If X is greater than their Food amount, lower their Favor by the (math) difference between X and their Food amount (down to a minimum of 0), then set their Food to 0. Otherwise, decrease their Food by X.

If you can’t pay in Food, you’ll pay in Favor.
(There is currently no consequence for not being able to pay your Food Upkeep)

Proposal: The Difference Between a Duck

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 10 Jul 2019 09:48:45 UTC

Replace “Two creatures with the same qualities (not considering order) and creature type are the same creature.” with:-

Two creatures with the same qualities (not considering order) and creature type are considered to be Equivalent.

Replace “A wizard may not add a creature to their stable if that creature is in another wizard’s stable.” with:-

A wizard may not add a creature to their stable if an Equivalent creature is in another wizard’s stable.

As Cuddlebeam observes, defining two creatures as literally being “the same creature” is a bit weird.

Portrait: Armored Swimming Sponge

Portrait: Wild Wild Wild Zonkey

Proposal: Wild Goose Chase

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 10 Jul 2019 09:47:29 UTC

For each Creature which has more than one of the same Quality, remove all but one copies of that Quality from it.

In “Creature”, replace “A quality may be added to a creature more than once, but no creature may have more than 3 of the same quality.” with:-

A Creature may not have more than one of the same Quality.

Monday, July 08, 2019

Duely Duel McDuel

Royal Swamp
Judge: Derrick
Rest default
Let’s go

Idlewild

This dynasty is neat, but I can’t keep up! Idling myself. Quorum becomes 5.

Call for Judgment: Clearing the Fog of War

Reached quorum 5 votes to 1. Enacted by Kevan.

Adminned at 09 Jul 2019 17:39:12 UTC

For reference, “Numbers and Variables” stated:
“If a set of valid values is not specified in their definition, game variables defined to hold numeric values can hold only non-negative integers. Any action that would set those values below zero is an illegal action unless explicitly otherwise stated in the ruleset.”

Change
“The kingdom has a military situation, tracked as an integer in the GNDT field of the king for courtly favor.”
to

The kingdom has a military situation, tracked in the GNDT field of the king for courtly favor, with the set of all integers as it’s valid values.

Set the military situation to -1.

The military situation cannot be negative, as I read it. Winning will depend upon the value, so even if it was fine before, this makes it more explicit.

Proposal: Removing a third wheel

Self-killed. Failed by Kevan.

Adminned at 10 Jul 2019 09:44:32 UTC

Add to the first paragraph of Duels:

The Judge can be specified to be “Hash” by the Challenger, in which case the Hash variant applies.

Add to Duels:

The Hash variant of a Duel requires the challenger to state their list of creature slots for the battle as a comment to the duel’s post instead, in a hash, once the Opponent has been assigned and within 48 hours. Within 48 hours from that, the opponent must publicly post their list of creature slots as a comment to the Duel’s post. Within 48 hours of that, the challenger must reveal the hash they used and the creature list that they submitted for this Duel, as well as resolve the Duel as a judge would with the two given lists.

I assume we’ve got enough swagger to know what a hash is.

Proposal: Cardinal General Fix

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 10 Jul 2019 09:43:51 UTC

In the subrule Closing a Campaign replace

(excluding creatures which are Armored or forces commanded by Wizards who are allied with the Northern General).

with

(excluding creatures which are Armored or forces commanded by Wizards who are allied with the Southern General).

Tactics already gives a purpose to the Northern General, and the flavour text of Kaia’s proposal suggests this is how it was meant to be to begin with.

Proposal: Call of the Wild

Timed out 2 votes to 4. Failed by Kevan.

Adminned at 10 Jul 2019 09:39:55 UTC

Add to the rule “The Druid”.

If the creatures in a Wizard’s Stable contain between them 3 or more instances of the Quality “Wild”, that Wizard may not be considered “Unnatural”.

Also, a Wizard who is Vegetarian gets to hang with the Druid on weekends. A Wizard who is Vegan gets written into the Druid’s will.

Sunday, July 07, 2019

Portrait: Armoured Wild Numbat

Portrait: Swimming Sponge

A quick sketch of this majestic creature: https://imgur.com/a/OaFc9CI

Portrait: Fire-Breathing Swimming Giant Armored Numbat

https://i.gyazo.com/d4faf0e08f213c89c6d2609c103477f7.png

He’s a bit shy about the whole Fire-Breathing thing

Sunday, July 07, 2019

Proposal: Won’t you DO something?

Hits quorum and enacted 8-0—Ien

Adminned at 08 Jul 2019 20:19:52 UTC

In the subrule Closing a Campaign replace:

it destroys the creature in the same slot number of each opposing force (excluding creatures which are Armored).

With :

it destroys the creature in the same slot number of each opposing force (excluding creatures which are Armored or forces commanded by Wizards who are allied with the Northern General).

Append the following to the rule Court Politics:

A Wizard who is allied with the ArchBishop may as a weekly action name a quality to be considered Unholy. This type is tracked in the GNDT under the ArchBishop’s entry in the Wizard’s allies section, with the format ArchBishop([trust])([quality]). An unholy quality has its upkeep increased by 1.

Append the following to the rule The Druid:

The Druid is pals with the Most Eligible Courtier. Consequently, the Druid may not take action against a Wizard who is allied with the Most Eligible Courtier.

 

The Southern General is cautious and careful, not using particularly dramatic tactics but never fighting a fight she cannot win. The Archbishop decries our inventions as foul beasts that taint the land and sea. And the Most Eligible Courtier isn’t good for much, but hangs out with the Druid a lot.

This gives uses to the Southern General, ArchBishop, and Most Eligible Courtier.

Proposal: Getting too wild in here!

Hits quorum and enacted 7-0—Ien

Adminned at 08 Jul 2019 20:18:06 UTC

In Creatures, replace:

A quality may be added to a creature more than once

with

A quality may be added to a creature more than once, but no creature may have more than 3 of the same quality.

Replace any creatures with more than 3 of the same quality with a creature of the same creature type and same qualities, except that if a quality has already appeared 3 times in the list of qualities it is not included in the new creature.

Wild creatures may not give you free money on making them, but they do reduce overall upkeep. I think sacrificing a slot for 3 upkeep is a reasonable trade. This prevents it from being infinite upkeep and truncates attempts to exploit this before it passes.

Proposal: Dual Regulations

Hits quorum and enacted 6-0 (Ien)

Adminned at 08 Jul 2019 20:17:19 UTC

Change:

The duelists must submit a plan by sending a private message to the judge listing an ordered list of 5 elements, each being either a creature or left empty

To:

The duelists must submit a plan by sending a private message to the judge specifying which duel the message is for and listing an ordered list of 5 elements, each being either a creature or left empty.

The Triumphant’s favour increases by the mean average Strength of the other duellist’s creature slots, rounding up.

To:

The Triumphant’s favour increases by three, plus one if a gaudy creature is in their stable.

 

When sending in duel lists, be sure to specify which duel you are fighting to the judge.

Favor from duels should be less than favor from the main war, though still significant.

Also, Gaudy now does something.

Proposal: Magical Monstrousities

Hits quorum and enacted 6-1 (1 def)—Ien

Adminned at 08 Jul 2019 20:17:01 UTC

Add to the list of Qualities:

- Merging (1)
- Mechanical (2)
- Mutant (3)

Amend, if it exists:

a Wizard is Unnatural if they have a Creature in their Stable with more than three Qualities, or which is Spectral.

to:

a Wizard is Unnatural if they have a Creature in their Stable with more than three Qualities, has a Miraculous Quality, or which is Spectral.

Add to Creature:

Mechanical, Mutant and Merging are Miraculous Qualities. A Mechanical Creature cannot be selected as Stock. A Mutant Creature can be selected as Stock by the Wizard that owns that creature, bypassing the normal restriction for Stock selection. A Merging Creature adds its Strength value to the Strength of the creature slot listed above itself in a Battle, and for the purpose of calculating its win or the opposing win against an opposing creature during a Battle, it has 0 Strength.

Piss off the Druid for strong Qualities.

Proposal: Breakfast at Hilbert’s

Hits quorum and enacted 6-0—Ien.

Adminned at 08 Jul 2019 20:16:11 UTC

Remove “has infinite food, ” from the rule “The Druid”.

Set the Druid’s Food to 50.

Maths involving infinite numbers seems unnecessary here.

Proposal: The Monster Mash

Timed out and failed 3-4 (1 def) by Ien

Adminned at 08 Jul 2019 20:15:44 UTC

Replace “The King should also cause The Druid to accept challenges of Wizards they deem to be particularly unnatural.” with:-

The King should also cause The Druid to accept challenges of Unnatural Wizards, where possible: a Wizard is Unnatural if they have a Creature in their Stable with more than three Qualities, or which is Spectral.

Let’s define this.

Proposal: Tactics

Timed Out 4 to 1. Enacted by Derrick.

Adminned at 08 Jul 2019 13:43:33 UTC

Create a new rule called “Tactics”:

When a Wizard submits their list of Creatures for a Battle (Duel, Campaign, etc), they may instead fill one of that list’s Creature slots with a Tactic. A Tactic has 0 Strength unless otherwise stated. A Wizard’s Panache is equal to the Upkeep of the Quality of their Underling. If their Underling is Blank, their Panache is 0. A Wizard can only use Tactics with a Panache Requirement that is equal to their Panache value, or their Panache value +/- 1.

The following is a list of all valid Tactics, written as [name]([Panache Requirement])[Effect]:

- Druid’s Concoction (-2): All Creatures with more than 5 Strength during this Battle are instead considered to have 5 Strength.
- Stealth Tactics (-1): All of your Stealthy Creatures gain +3 Strength
- Bait X (0): Clearly name a Creature Type for the purpose of this Tactic when submitting this. If the opposing Creature to this Tactic has the named Creature Type, all enemy Creatures with that Creature Type during the Battle have -5 Strength.
- Outmaneuver (1): Clearly name a Tactic for the purpose of this Tactic when submitting this. If the opponent uses the named Tactic during the Battle, this Tactic has 10 Strength.
- Pack Hunting X (2): Clearly name a Creature Type for the purpose of this Tactic when submitting this. All Creatures on your side during that Battle with that Creature Type gain +3 Strength
- Proud Trumpeting (3): Double the Strength of what is in the slot listed below this Tactic, after all other bonuses and maluses.
- Combat Wizard (4): This Tactic, for the Battle, is considered to be a Creature, with Creature Type being the submitting Wizard’s name, with a Quality that is their Underling’s Quality, and +5 Strength. This Tactic can only be submitted by an eligible Player up to once per Battle.

A Wizard allied with the Northern General can use (submit for a Battle) any Tactic, regardless of Panache Requirement.

Amend:

The Triumphant’s favour increases by the mean average Strength of the other duellist’s creature slots, rounding up.

To:

The Triumphant’s favour increases by the mean average Strength for that Battle of the other duelist’s creature slots, rounding up.

Alternatives to combat.

Proposal: so what does a giant venemous armored swimming cat look like?

Reached quorum 6 votes to 2 (including 2 DEF). Enacted by Kevan.

Adminned at 07 Jul 2019 18:54:04 UTC

Add to Creature

If a Wizard has not done so in the previous 24 hours they may submit a Portrait post to the blog, which contains the word “Portrait” in the title, an animal which exists in a stable and has not appeared in a portrait post before and a link to an image of the animal of the Wizard’s own rendition. When a Wizard makes a Portrait post, they may gain 1 Food.

Proposal: ending purgatory [Special Case]

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 07 Jul 2019 18:51:41 UTC

Add a fourth paragraph in Atomic Actions

If a Wizard arrives at a step in an Atomic Action and they cannot perform that step, they undo all the steps that they performed of that action and are never considered to have performed that action.

Friday, July 05, 2019

Proposal: All boxes have a box inside of them

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 06 Jul 2019 11:39:45 UTC

Amend

If a Wizard allied to the Royal Mistress or Queen would receive courtly favor, they receive that much favor plus 1 favor instead.

to

If a Wizard allied to the Royal Mistress or Queen would receive courtly favor, they receive that much favor plus 1 favor instead. This does not apply to favor created or altered by this rule.

So, it could be a thing, it could not be a thing, both use the “receive” wording. Either way I’m plugging this bad boy.

Proposal: Food Please

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 06 Jul 2019 11:38:48 UTC

Add to the bottom of “Food”:

A Wizard can Visit the Soup Kitchen. A Wizard who Visits the Soup Kitchen receives 7 Food per each time that the King has performed the weekly action of increasing every Wizard’s Food described above but didn’t alter that Wizard’s (the one who is Visiting the Soup Kitchen) Food during that action. A Wizard can Visit the Soup Kitchen once per dynasty.

I’m poor.

Swamp Duel!

We fight in The Royal Swamp! (Chosen so that flying is not quite so much of an advantage, hopefully making a fair fight possible for more opponents.)
Default the rest of the things.

Call for Judgment: Wild=free food??

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 06 Jul 2019 07:33:07 UTC

As Farsight was first to use the bug to spend -1 food on breeding a wild creature, he may keep his 1 food. Sustain his atomic action attempt to breed a Wild Numbat as legal, which occurred at (or nearly at) 02/07 14:57 (UTC) as recorded in the GNDT.

Dismiss and undo all other attempted actions (or atomic actions) which result in spending negative food values between that time and the time of the passing of this CfJ.

In the rule, “Creature”, change “3. spends food equal to the stock’s upkeep (unless the Whelp has the Spectral quality)” to

3. spends food equal to the stock’s upkeep (unless the Whelp has the Spectral quality or the stock’s upkeep is a negative value)

 

Hunters hunt wild game for food. Wizards, um, wiz with the food they are given.

Proposal: Despising Cowards

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 06 Jul 2019 08:04:53 UTC

Add to the subrule “closing a campaign”:

If a campaign was not successful, decrease the Favor of each wizard who did not fight in a battle in that campaign by 2, to a minimum of 0.

His Majesty grumbled. “Do you know how much I food I send to those wizards? I think some of them are consuming it in lavish parties rather than on breeding beasts. There is a war on here!”

The Second Campaign: Defense of Homelands

This is campaign number 2. Our battlefields are as follows:

The Royal Swamp: Nearby Aquatic Forest
The Worthless Mountains: poor, poor, sloped
The Caravan City: Nearby Walled Desert

The enemy has struck deep, threatening our homelands. We have the opportunity to stop them at city walls and natural barriers. As we drive them back, it is key to secure the passes in the Worthless Mountains, to prevent our lands from being pillaged. We must prevail!

Thursday, July 04, 2019

Proposal: a stable population

Self-killed. Failed by Kevan.

Adminned at 06 Jul 2019 07:33:57 UTC

Add to Stables

The King has a Stable, tracked in the GNDT. There is no limit to the number of animals which may be present in the King’s Stable.

At any time a Wizard may sell an animal by moving it to the King’s Stable and then gaining Food equal to half of that animal’s upkeep.

A Wizard may buy an animal that is in the King’s Stable by spending food equal to its upkeep, removing it from the King’s stable and adding it to their stable.

change “if that creature is in another wizard’s stable.” to

if that creature is in another stable.

Proposal: Being Mean (or Not)

Reached quorum 7 votes to 1. Enacted by Kevan.

Adminned at 06 Jul 2019 07:20:12 UTC

Alter the rule “Duel”:

Replace the text:

The Triumphant’s favour increases by the average Strength of the other duelist’s creature slots, rounding up.

with

The Triumphant’s favour increases by the mean average Strength of the other duellist’s creature slots, rounding up.

In addition, remove the text:

The non-Triumphant duellist’s favour is decreased by half, rounding up, of the amount the Triumphant gained. (Favour can become negative in this way.)

Two things here:

Firstly, a clarification. From the current wording, it seems like the Triumphant’s favour is already being increased by the mean average of the other duellist’s creatures (as in, add the strengths together and divide by the number of strengths added), but I’ve included the word “mean” to make it clearer.

Secondly, TyGuy6’s duel challenge has gone unanswered for a little while, and I wondered if that was because the penalty for losing was too harsh. This proposal takes away the cost of losing, but keeps the rewards of winning. Hopefully, this would encourage people to duel more readily.

Proposal: Rocker Switch [Special Case]

Self-killed. Failed by Kevan.

Adminned at 06 Jul 2019 07:17:08 UTC

If the Special Case rule “The Traitor” does not exist, this proposal has no effect.

Add to the Special Case rule “The Traitor”:

If Blognomic has a current Dynasty which is not on hiatus, the rule “The Traitor” is either active or inactive, defaulting to inactive.

If the rule “The Traitor” is currently inactive, the King may activate it by making a blog post stating that the rule “The Traitor” is active.

If the rule “The Traitor” is active, the next time an Ascension Address is made, the rule “The Traitor” becomes inactive.

The current wording on “The Weremafioso” proposal already says that there may or may not be a Traitor, but it doesn’t make provision for Wizards to be made aware one way or the other, so there seems no way for Wizards to know if they’re playing in a potentially traitorous dynasty or not.
By having “Rocker Switch”, Wizards will know whether they’re playing in a sporting dynasty or a potentially traitorous dynasty. Basically, this proposal would give us more control over the Traitor mechanic. If we don’t like it defaulting to inactive, we can always change it to defaulting to active.

Proposal: The Weremafioso [Special Case]

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 06 Jul 2019 07:16:31 UTC

Enact a new Special Case rule, “The Traitor”:-

The Traitor for a particular dynasty may be a Wizard (including an idle one), or may be nobody, and it defaults to being nobody. The Traitor’s identity in the current dynasty is tracked privately by the King.

If there is no Traitor for the current dynasty, the King may secretly randomly select a Wizard and privately inform them that they are the Traitor for the current dynasty.

A Traitor is under no obligation to honour any informal promises they have made with other Wizards, nor to tell the truth to them, and is encouraged to betray other Wizards in order to achieve victory.

Per Slack thoughts (which would be better discussed and recorded in a public blog entry anyway), an attempt to break up the default metagame trust and to discourage - or at least add a frisson of danger to - otherwise bland “pooling” victories, where a group agree to share their resources and roll a die to see who takes the win.

It’s long been said that BlogNomic players are generally very trustworthy because a dramatic betrayal would have a lasting impact on the support they’d get in future dynasties, and isn’t worth it. I think that being able to take that for granted means that we’re missing out on a lot of interesting negotiation and gameplay (eg. we tend to avoid trading mechanics). If a player who was dealt the “traitor” card can pull off their rubber mask after accepting their accomplices’ pooled diamonds, refuse to roll randomly to assign the victory, and take the podium themselves, to respectful applause, that might shake things up.

Thursday, July 04, 2019

Proposal: getting priorities ordered [Appendix]

self killed. Failed by Derrick.

Adminned at 05 Jul 2019 21:41:49 UTC

under “Prioritisation” change
“If two parts” to

If two or more parts

this should help, right?

Proposal: CfJs should be able to magic away emergency situations, if we really need them to [Core] [Appendix]

Self Killed. Failed by Derrick.

Adminned at 05 Jul 2019 21:40:44 UTC

To rules 1.6 and 4.3.6, add the text:

CfJs with a number of FOR Votes that exceed or equal Quorum and with no against votes can override any aspect of the ruleset or gamestate.

Proposal: Call of the Wild

popular 6 to 0. Enacted by derrick.

Adminned at 05 Jul 2019 21:34:01 UTC

Add a new dynastic rule called “The Druid”:

There exists an entity called The Druid, tracked in the GNDT. The Druid counts as a Wizard for the purposes of dynastic rules, except that:

* The King generally controls (ie. performs actions on behalf of) The Druid.
* The Druid cannot achieve victory, has infinite food, has zero favour, and cannot have court allies.
* The Druid’s Underling type is always Wild.
* The Druid’s creatures gain +1 Strength in Forest Battlefields.
* The Druid cannot participate in campaigns.
* If The Druid’s stable is not full, as a weekly communal action any Wizard may breed a creature on The Druid’s behalf.
* If The Druid announces a duel with a list of one valid opponent, that opponent is deemed to automatically accept the challenge (but has 72 hours to submit a plan). If The Druid wins a duel, The King must as an atomic action remove a creature from The Druid’s stable, remove another creature from any Wizard’s stable, and add that creature to The Druid’s stable (this is an atomic action). If The Druid loses a duel, their opponent may add a free quality to one of their creatures, in addition to the normal rewards.

The Druid’s raison d’etre is to restore harmony to nature by battling unnatural forces. For the purposes of the rules, this means that the King should as frequently as possible cause The Druid to announce Duels with a list of any one valid opponent. The King should also cause The Druid to accept challenges of Wizards they deem to be particularly unnatural. The King should consider The Druid’s flavour whenever performing actions on behalf of The Druid.

 

Adding a bit of a wild card to the present set of mechanics.

The Druid is an NPC that tries to restore harmony to nature, whatever The King thinks that means. Basically, they duel people. Also, they can liberate your creatures to the wild.

This is my first complex proposal in like nine years so hopefully it’s not completely broken.

Tuesday, July 02, 2019

Proposal: The Time of Doubt (All is said and Won II)

Enacted (popular) by Ien.

Adminned at 03 Jul 2019 23:01:34 UTC

Add to the list of Court Ally Identities:

*His Majesty
*Ambassador

Add to the rule “The War”

The kingdom has a military situation, tracked as an integer in the GNDT field of the king for courtly favor.

If a wizard has been allied to His Majesty for more than 48 hours and the military situation has been greater than 3 for 48 hours,  that wizard has achieved victory. If a wizard has been allied to the ambassador for more than 48 hours and the military situation has been less than negative 3 for 48 hours,  that wizard has achieved victory.

Add to the subrule “Closing a campaign”:

If closing a campaign generates at least one battle for each battlefield in it in which a wizard is the triumphant, that campaign is said to be successful. Increase the military situation by 1. Otherwise, decrease the military situation by 1.

 

The old proposal ended the war immediately. This proposal requires the war to be lost or won first. Its also using smaller numbers, so that the dynasty won’t take as long.

Proposal: Fair Means or Foul [Core]

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 03 Jul 2019 18:35:19 UTC

To the first paragraph in “Fair Play”, add:-

Wizards should vote against any DoV that relies on having broken a fair play rule.

Was about to say in comments to Ienpw that the shouldness of the fair play system is backed up by the fact that we’d vote down a DoV that relied on breaking any of its rules, but looking at the ruletext this isn’t actually made explicit. (It’s implicit in that a CfJ would do the job as well.)

Monday, July 01, 2019

Proposal: When All is Said and Won

Self-killed. Failed by Kevan.

Adminned at 03 Jul 2019 18:34:11 UTC

Add to the list of Court Ally Identities:

*His Majesty
*Ambassador

Add to the rule “The War”

The kingdom has a military situation, tracked as an integer in the GNDT field of the king for courtly favor.

If a wizard has been allied to His Majesty for more than 48 hours and the military situation has been greater than 5 for 48 hours,  that wizard has achieved victory. If a wizard has been allied to the ambassador for more than 48 hours and the military situation has been less than 5 for 48 hours,  that wizard has achieved victory.

Add to the subrule “Closing a campaign”:

If closing a campaign generates at least one battle for each battlefield in it in which a wizard is the triumphant, that campaign is said to be successful. Increase the military situation by 1. Otherwise, decrease the military situation by 1.

In the end, one shall stand above his fellows.

I think victory conditions will help push this dynasty along nicely.

Proposal: Fixing the Bug (Same body text as previous)

Timed out 5 votes to 0. Enacted by Kevan.

Adminned at 03 Jul 2019 18:33:14 UTC

In the rule, “Duel”, replace

average score of the other duelist’s creature slots,

with

average Strength of the other duelist’s creature slots,

Proposal: How much is that doggy in the window?

Fewer than a quorum not voting against. Failed 1-5 by Kevan.

Adminned at 03 Jul 2019 10:02:57 UTC

Create a new rule: Courtly Requests

As a weekly communal action, a Wizard or the King may create a random Request. A Request has a Requester, of which the valid options are the list of possible identities of Court Allies, and a Requested Creature, of which the valid options are the set of all creatures with two qualities and a creature type chosen from the [[list of animals]]. The Request shall be announced in a blog post, and the Request shall be recorded in the [[list of requests]].

As an atomic action, a Wizard may Fulfill a Request, by completing the following steps in order.
1. Remove the Requested Creature from their stable
2. Gain Courtly Favor equal to 5 + the trust of any Court Ally whose identity is the Requester, or 5 if no Court Ally exists with that identity.
3. Associating with the Requester as normal.
4. Removing the Request from the [[list of requests]]

“You see, it’s about my son,” the Councillor continued. “He drew this picture of a winged… rhinoceros? And normally I wouldn’t trouble you, but with his birthday coming up and everything…”

Court personalities make requests for beasts, and fulfilling them is an alternate way to make some courtly favor. (Also, I don’t completely understand atomic actions so this might be not how they work.)

Time to d-d-d-d-ddd Duel!

I summon any brave combatant to face me (for glory!) upon the Ice Floes battlefield. Defaulting to any Wizard for opponent and for judge is fine. (King Derrick would be my first choice for judge if he would deign.)