Tuesday, December 15, 2009

Proposal: A bitter twisting inside

Failed 13-0. Quorum against.—alethiophile

Adminned at 16 Dec 2009 18:40:16 UTC

Add the following as a new rule, entitled Physical Affliction:

There is a page on the wiki which is used to track the physical afflictions suffered by each Adventurer. It should be linked to in the sidebar and may not be changed except as permitted by the ruleset.

This page should contain a section of each Adventurer. Each section should contain a number representing that Adventurer’s Hideousness, and a written description of that Adventurer’s physical appearance. An Adventurer’s Hideousness may be a negative number but is initially 0. An Adventurer’s description is initially “This is an ordinary human”. An Adventurer’s description may only be edited by that Adventurer, unless another rule or a fulfilled wish mandate otherwise. An Adventurer’s description may be edited as a daily action, but only within 24 hours of their Hideousness having changed. Descriptions may only contain physical details about the Adventurer that they describe; any Adventurer may remove any information that they feel does not meet this requirement.

The Djinn also has a section on this page. The Djinn may change their description and Hideousness as often as they like, unless they have fulfilled a Wish that mandates otherwise. A wish to alter the description of either the Djinn or another Adventurer must have a fixed duration of effect which may be no more than one week, during which the effected Adventurer or Djinn may not change their description, and after which they may revert their description to its previous setting.

Add the following as a sub-rule to this rule, entitled Sins of the Flesh:

An Adventurer may convert their Corruption into Hideousness. They do so by reducing the former by any legal value and then increasing the latter by the same value divided by two (rounded up).

Add the following as another sub-rule, entitled Deformities:

As a weekly action, an Adventurer may develop a distinct deformity by making a comment of “DEFORMITY: [x]” in the GNDT, where [x] is the word FRUIT repeated a number of times equal to the amount of Hideousness they have gained during the last seven days (or since the last time they rolled to gain a deformity, whichever is more recent), to a maximum of seven. If the result contains, in full and in the correct sequence, any sequence listed in this rule, then they may add the corresponding Deformity to their Description. The description must include the exact working of the deformity, in bold. Only one Deformity may be selected per Deformity roll; if the roll contains more than one sequence then they Adventurer may chose which Deformity they wish to apply. An Adventurer may wish for a specific outcome to a Deformity roll, in which case their wish takes precedence over the actual result of that roll.

Sequence - Deformity
Banana - No Hair
Orange - Hunchback
Apple Banana - Melted Face
Kiwi Kiwi - Claws
Cherry Orange Grape - Extra Leg
Apple Grape Apple - Third Eye

Set up a page for the tracking of physical afflictions as per the rules above, and link to it from the sidebar.

Deformities should have game effects. Later.

Comments

alethiophile:

15-12-2009 14:30:44 UTC

“This page should contain a section of each Adventurer.”

So we have to cut off body parts and stick them on the wiki? :P

imperial

Josh: Observer he/they

15-12-2009 15:10:52 UTC

That would centainly be hideous.

Bucky:

15-12-2009 16:48:09 UTC

imperial

Klisz:

15-12-2009 16:51:13 UTC

imperial  I think that Hideousness should be tracked in the GNDT, and that this page should have a name.

NoOneImportant:

15-12-2009 17:16:14 UTC

imperial

Meh, I could go either way. How about a preview of how you see deformities having a game effect?

Hix:

15-12-2009 17:21:41 UTC

I think it needs clarification as to how wishing for a specific deformity works.  You could just say that an Adventurer may spend 1 Wish to treat the outcome of a just-made FRUIT sequence as if it were some other possible FRUIT sequence.

Ornithopter:

15-12-2009 21:09:35 UTC

against
If all deformities are negative, no one will roll for them. If some of them have positive effects (which would have the odd effect of making corruption desirable), it needs to say “they MUST add the corresponding Deformity to their Description”, or no one will ever have a negative effect deformity. If all deformities are positive, well, that’d be weird.

It would be nice to have hideousness in the GNDT with the other stats.

Hideousness shouldn’t be able to be wished away, or being unable to wish away Corruption becomes meaningless.

Please repropose. I want to vote for this.

Josh: Observer he/they

15-12-2009 21:16:48 UTC

I’m really very anti reproposing. Seeing as how deformities doesn’t do anything yet, can’t we just propose a fix?

(My feeling was that deformities should range from the mildly negative to the benign to the overtly positive, based on difficulty of the combinations. I like the idea of corruption being positive, very much. I was kinda hoping for a grand-vizier-off.)

ais523:

15-12-2009 21:29:52 UTC

Would this let people turn corruption into deformity, then wish off the deformity? If so, against.

SingularByte: he/him

15-12-2009 22:21:08 UTC

imperial

Kevan: he/him

15-12-2009 22:31:40 UTC

against I’m a bit wary of wiki gamestate, as it’s another page to check and (until we upgrade MediaWiki) not everyone gets around to requesting an account. And I’m really not sure I like the idea of freeform text that explicitly describes a player. “Josh is a strikingly handsome young man who has achieved victory in this Dynasty.”

Darknight: he/him

16-12-2009 00:18:36 UTC

against

tecslicer:

16-12-2009 02:38:59 UTC

against

Wakukee:

16-12-2009 03:37:29 UTC

Well, deformities have no punishment and aqllow you to rid yourself of corruption, so against .

digibomber:

16-12-2009 05:56:11 UTC

against

spikebrennan:

16-12-2009 11:59:13 UTC

against

Oze:

16-12-2009 15:55:49 UTC

against

NoOneImportant:

16-12-2009 19:34:32 UTC

Looks like this is anti-quorumed.