Proposal: A card in the hand is worth two in the deck
Fewer than a quorum not voting AGAINST. Failed 1 vote to 8 by Kevan.
Adminned at 21 Mar 2021 15:19:29 UTC
Change the first paragraph of Impending Rules to read as follows:
At any point, the Dealer may start a Game between any two Players whose Readiness is “Yes” by performing the following atomic action:
* Post a blog entry to that effect, with that entry being known as the Game’s “Table”
* Set each of those players’ Readiness to “No”
* Name a random one of those Players as the Starting Player
* Generate a standard deck of Giolitti cards as described in the rule The Deck
* Shuffle the deck
* Deal a Hand of 7 Cards for each player in the gameEach Player of the game is then privately informed of their Hand, by the Dealer. That Game is then considered to be Active, and remains Active until it Ends.
From Impending Rules, delete “A Player may not make a Play that names the same card more than once during a given Game.”
In Impending Rules, change “that named a card in a Play, that they did not begin that Game with” to “that named a card in a Play, that they did not have in their hand at the time”.
Change the effect of the Arlecchino mask to “In a given Game, Arlecchino may play one Card that they have already played in that game a second time. “
I’m uncomfy with us “generating” cards on the fly as we need them, as it’s going to get more complicated as the rules grow. It makes a lot more sense to generate a deck once and deal cards from that. Also, players should be able to play the same card more than once in a game as long as there is some mechanic for it to get back into their hand.
Kevan: he/him
The problem with saying “a comment to the Game’s Table that names exactly one Card in their hand” is that if someone accidentally says the 7 of Cups instead of the 8, that play becomes against the rules of BlogNomic. Meaning that they haven’t performed that play after all, and with both players oblivious.
Which most likely means that their opponent’s next move will also invalid (it isn’t really their turn) and the player’s subsequent move would become the next valid one. If we realise this at the end of the game, then the game becomes actually still ongoing, in a surprise order with probably different scoring, with two cards left to play.