Screw you, Alan
(post-dynastic commentary)
(post-dynastic commentary)
Ah, that’s fun! Most of us were probably unaware there were any such things going on in your thought-space. I did appreciate how consistently neutral you played the emperorship, though you had some leeway.
I also appreciated your even-handed emperoring, although I did do my fair share of heckling / attempting to bounce you for position.
I liked quite a few elements of that dynasty, and disliked others. The ending in particular was a huge bummer.
This was fun. And I enjoyed the silliness of the ending. (Granted, should’ve probably sat on the exploit a bit while I cashed in the remaining money I had but where is the fun in that)
I do think the whole “emperor picks teams” thing is something we probably want to steer way from in the future. I agree Zack did the best he could to keep stuff balanced, but definitely a lot of opportunity for king making on his behalf that regardless of what he did was gonna leave someone feeling a little slighted.
Yeah, manipulating Zack’s viewpoint to get/keep yourself in the right team became part of the game. I kept my head down after Clucky’s insubordination got him moved.
Also, Mfg was worst team to be in: Sales could often increase the budget, then immediately vest; R&D could vest, then immediately trash the budget on a lucky roll. And Mfg somehow got shorted a second Weekday Action for most of the game. (But of course, for the endgame you just wanted to be on team Mfg because Zack let the most people be there.)
Zack: he/him
Thanks for bearing with me, GG all. I’m surprised no one realized they could have changed the company mission statement in the rule Boring Box Company and I would have gone along with whatever it says.
Also, then original plan was for the company to be a front for an organ harvesting operation… pretty much everything I said was a hint until the putting-things-in-boxes proposal failed (you can guess what the list of valuable items was going to be).