Friday, January 04, 2019

Proposal: A man as grand as he

Self-killed. Failed by Kevan.

Adminned at 06 Jan 2019 18:30:02 UTC

Create a new rule called “Character,” which contains the following:

Each Attorney has a Character, defaulting to “Practical,” tracked in the GNDT. Each Character has a Requirement, a condition which must be met before an Attorney can have that Character. If an Attorney fails to meet the Requirement of a Character they already have, they lose that Character and gain the “Practical” Character. Each Character also has Abilities, stated under the Character. If the Abilities of any Character contradict any Dynastic rules, the Abilities apply.

As a weekly action, an Attorney can gain a Character by updating the GNDT.

A list of possible Characters, along with their respective Requirements and Abilities, is as follows:

Respectable: Requirement: Have the highest Integrity of every Attorney. -OR- Have an Integrity of 10.
Abilities: When closing a Case, if a Party in the Case is represented by an Attorney with the “Respectable” Character, and that Attorney has made a comment on that Case which includes a FOR icon, decrease that Party’s Guilt by 3.

Immoral: Requirement: Have the lowest Integrity of every Attorney. -OR- Have an Integrity of 1 or less.
Abilities: When closing a Case, if a Party in the Case is represented by an Attorney with the “Immoral” Character, and that Attorney has made a comment on that Case which includes an AGAINST icon, increase the other Party’s Guilt by 2 and decrease that Attorney’s Integrity by 1.

Shrewd: Requirement: Have a Slush Fund greater than 0.
Abilities: When the Judge resolves a Laundering Post, if the Attorney who made the Laundering Post has the “Shrewd” Character, decrease that Attorney’s Slush Fund by the specified amount and increase their Money by 140% the amount.

Sociable: Requirement: Represent more than one Client.
Abilities: As a weekly action, an Attorney with the “Sociable” Character may gain a Client if they represent fewer than four Clients.

Practical: Requirement: Be an active Attorney.
Abilities: When closing a Case, if a Party is represented by an Attorney with the “Practical” Character, and that Party is determined to be the Loser of the Case, decrease that Party’s Worth by $1,000 and increase their Attorney’s Money by $1,000. This is resolved after the sixth step of closing a Case, but before the seventh step.

Take two for the Proposal I wanted to make. Language is fixed; now it should be about whether the rule actually works in the game.

Comments

Diabecko:

01-04-2019 20:27:23 UTC

Hmm, been busier than expected since I undidled but I don’t want to idle, hence this useless comment (I would vote on this matter but haven’t even got the time to read it yet)

edelopo:

01-05-2019 02:44:25 UTC

I feel that this could make things interesting, but am unsure of any possible flaws. For the moment I vote imperial

Kevan:

01-05-2019 09:21:08 UTC

Some flaws:

* “When closing a Case” is unclear - when during the list of steps does this happen? For all three of these, applying it earlier or later in the steps will make a difference to the outcome.
* There’s nothing to suggest that the Respectable/Immoral bonuses are instead of the usual modifiers, so they’d be in addition.
* As a new mechanic by itself, “an Attorney with the “Sociable” Character may gain a Client” means that an Attorney can gain Clients that they normally wouldn’t be allowed to.

By chance or by design, Naught is the player who would benefit most from these quirks: they are the only Attorney who could become Immoral, right now, which is the most powerful Character (getting a +3 Guilt bonus for each Underhanded Tactic would win most cases).

against

naught:

01-05-2019 14:10:39 UTC

Well, back to the drawing board.
against

Kevan:

01-05-2019 14:42:56 UTC

I think Immoral would probably be overpowered even if written without the above flaws: being able to put +2 Guilt onto your opponent would win most cases.

Since only you and (maybe) Diabecko would have access to Immorality, it’d be hard to get a quorum to approve it.