Proposal: A man as grand as he
Self-killed. Failed by Kevan.
Adminned at 06 Jan 2019 18:30:02 UTC
Create a new rule called “Character,” which contains the following:
Each Attorney has a Character, defaulting to “Practical,” tracked in the GNDT. Each Character has a Requirement, a condition which must be met before an Attorney can have that Character. If an Attorney fails to meet the Requirement of a Character they already have, they lose that Character and gain the “Practical” Character. Each Character also has Abilities, stated under the Character. If the Abilities of any Character contradict any Dynastic rules, the Abilities apply.
As a weekly action, an Attorney can gain a Character by updating the GNDT.
A list of possible Characters, along with their respective Requirements and Abilities, is as follows:
Respectable: Requirement: Have the highest Integrity of every Attorney. -OR- Have an Integrity of 10.
Abilities: When closing a Case, if a Party in the Case is represented by an Attorney with the “Respectable” Character, and that Attorney has made a comment on that Case which includes a FOR icon, decrease that Party’s Guilt by 3.Immoral: Requirement: Have the lowest Integrity of every Attorney. -OR- Have an Integrity of 1 or less.
Abilities: When closing a Case, if a Party in the Case is represented by an Attorney with the “Immoral” Character, and that Attorney has made a comment on that Case which includes an AGAINST icon, increase the other Party’s Guilt by 2 and decrease that Attorney’s Integrity by 1.Shrewd: Requirement: Have a Slush Fund greater than 0.
Abilities: When the Judge resolves a Laundering Post, if the Attorney who made the Laundering Post has the “Shrewd” Character, decrease that Attorney’s Slush Fund by the specified amount and increase their Money by 140% the amount.Sociable: Requirement: Represent more than one Client.
Abilities: As a weekly action, an Attorney with the “Sociable” Character may gain a Client if they represent fewer than four Clients.Practical: Requirement: Be an active Attorney.
Abilities: When closing a Case, if a Party is represented by an Attorney with the “Practical” Character, and that Party is determined to be the Loser of the Case, decrease that Party’s Worth by $1,000 and increase their Attorney’s Money by $1,000. This is resolved after the sixth step of closing a Case, but before the seventh step.
Take two for the Proposal I wanted to make. Language is fixed; now it should be about whether the rule actually works in the game.
Diabecko:
Hmm, been busier than expected since I undidled but I don’t want to idle, hence this useless comment (I would vote on this matter but haven’t even got the time to read it yet)