A miniboss?
Create a new rule “That Lumbering Troll” as a subrule of “Creatures”:
That Lumbering Troll’s stats are: Strength-3 Dexterity-20 Constitution-30. Its health is 30 Its loot is a Great Club, a Hide Gloves, an Enhanced Potion of Strength, and an Enhanced Potion of Constitution. After That Lumbering Troll takes damage, as long as it isn’t dead it gains 5 health.
Create a new rule “Great Club” as a subrule of “Items”:
Affect: Holder’s Strength is considered to be increased by 8 for the purposes of all other rules.
This Item is a Weapon.
Create a new rule “Hide Gloves” as a subrule of “Items”:
Affect: Holder’s Dexterity is considered to be increased by 2 for the purposes of all other rules.
Create a new rule “Enhanced Potion of Strength” as a subrule of Items”:
Affect: An Orc who holds a Enhanced Potion of Strength may cease holding it to gain 5 Strength. Crafting Cost: Crafting Cost: 1 AP and 25 Resources.
Create a new rule “Enhanced Potion of Dexterity” as a subrule of Items”:
Affect: An Orc who holds a Enhanced Potion of Dexterity may cease holding it to gain 5 Dexterity. Crafting Cost: Crafting Cost: 1 AP and 25 Resources.
Create a new rule “Enhanced Potion of Constitution” as a subrule of Items”:
Affect: An Orc who holds a Enhanced Potion of Constitution may cease holding it to gain 5 Constitution. Crafting Cost: 1 AP and 25 Resources.
Figured we needed a more challenging enemy. Regenerating health ought to do the trick. Also, difficult foes mean greater rewards! Thus. improved potions! The dexterity potion is in there despite not being a part of the creatures loot because reasons. Didn’t feel a dexterity potion really fit the theme, but it’s silly not to have a rule for it when the other two do exist.
Brendan: he/him
(This is not a Proposal.)