Wednesday, July 06, 2022

Proposal: A new place and a new face

Vetoed- DK

Adminned at 08 Jul 2022 14:01:06 UTC

Remove the following text from Post-Extinction Capitalism:

All item definitions must have at least 1 valid location in that item definition’s list of shop otherwise the list reverts to the default.

Append the following below the first paragraph of Wide, Empty World of the Damned:

If the Location’s prerequisite states that an action (such as discarding some amount of resources) “may be performed as a Prerequisite cost”, then that action may be performed during the atomic action to journey to that location even if it would not otherwise be able to, so long as it does not result in illegal values being set. Choosing not to perform the action, or otherwise being unable to, causes the prerequisite to not be met for the Journey.

The following are locations to be added to the Locations rule:

Name: Monument of Returning
Population Size: 1
Description: In this distant place, a solitary monk teaches worthy travellers his secrets.
Prerequisite: Two provisions are to be discarded, and this may be performed as a prerequisite cost.
Rules text: Any Demiurge in this location may add Mark of Translocation to their inventory.

Add the following after the line in Items starting “Items with the Type Hold”

When an Item with the Type of Local is used, its effect on the Location on which it was used is publicly tracked until it expires.
Items with the Type of Curse are not able to be discarded. Otherwise, a Demiurge may discard an item at any time by removing it from their inventory. Curse has no effect on item removals by other means.

The following is an item to be added to the Items rule:

Name: Mark of Translocation [None]
Description: This tattoo has marks signifying a distant place. Its usage creates a vortex that permits wanderers to cross miles in mere moments, though unwelcome guests may find it significantly more difficult.
Effect:
The square brackets in this item’s name and any text inside them are ignored for the purposes of references this item’s name. The text between the square brackets is referred to as that Mark of Translocation’s Home, and it may only have up to one Location as its Home (defaulting to None). A Demiurge may set their Mark of Translocation’s Home to their Current Location at any time.
As a beat action, a Demiurge may Use the Mark of Translocation to mark their Current Location as Translocating to that Home location for 24 hours, and they must set their Current Location to that Home location. These two locations are referred to as the origin and the destination respectively. For convenience, the ideology of the Demiurge to use the item should be publicly tracked with this effect.
For as long as the origin is translocating to the destination, any Demiurge in the origin may set their current location to the destination as an action, but this can only be done as a Beat Action if the Demiurge taking this action is neither the Demiurge who used the Mark of Translocation nor has the ideology allegiance of that Demiurge. (Demiurges with no Ideology are not considered to have the same ideology allegiance as each other for this purpose.)
A Demiurge may only have one Mark of Translocation in their inventory at any one time.
Type: Local, Curse

Set the list of Shops for Mark of Translocation to be blank.

I’ve tried to achieve a few things here, but foremost among them is that adding a new location with a primary ideology will prevent the game from just suddenly ending if 5 or 6 people pool their resources to conquer everywhere at once. It also acts as a bit of an incentive to pick an ideology - if you have someone with a mark of translocation to a location, it can save a bit of scavenging for food.

Comments

lendunistus: he/him

06-07-2022 14:48:50 UTC

“costs a beat” in the item effect should be edited to say “costs a beat action”

lendunistus: he/him

06-07-2022 14:53:21 UTC

actually, don’t do that either since that could be interpreted as removing a beat action from your counter

something like “For as long as the origin is translocating to the destination, any Demiurge in the origin may set their current location to the destination as an action, but this can only be done as a Beat Action if the Demiurge taking this action is neither the Demiurge who used the Mark of Translocation nor has the ideology allegiance of that Demiurge.”

SingularByte: he/him

06-07-2022 15:03:14 UTC

Fixed

lendunistus: he/him

06-07-2022 18:36:59 UTC

for

Kevan: he/him

06-07-2022 18:50:24 UTC

against Not feeling like we need additional mechanics at this point, and “5 or 6 people pool their resources to conquer everywhere at once” sounds fair enough, really. With quorum at seven, I’d expect a group of five or six to be able to just push a proposal through to end the game in their favour.

Lulu: she/her

07-07-2022 10:30:29 UTC

against agreed

Josh: Observer he/they

07-07-2022 11:49:52 UTC

I don’t get Prerequisites; they seem to be completely ignorable.

against

Raven1207: he/they

08-07-2022 03:32:54 UTC

for

Josh: Observer he/they

08-07-2022 09:42:35 UTC

Raven’s FOR on this makes it much more likely to me that this contains a scam.

Josh: Observer he/they

08-07-2022 09:44:36 UTC

Oh, it’s the injection of ideologies into location records, right?

Lendun, you might want to consider switching your vote on this.

lendunistus: he/him

08-07-2022 10:00:00 UTC

gladly

veto

SingularByte: he/him

08-07-2022 10:29:42 UTC

I’ll admit, I don’t actually see how tracking the ideology of an item user would inject anything into the primary ideology of a location? Am I missing a scam in my own proposal?