Proposal: A Rush and a Push
Timed out 2 votes to 3 with 2 unresolved DEFs. Failed by Kevan.
Adminned at 18 Dec 2022 10:49:48 UTC
To “Advantages and Disadvantages”, add:-
An Explorer’s Initiative is equal to:-
* 4 if they are Fast and not Weak
* 3 if they are Strong and not Slow
* 2 if they are Fast and Weak
* 1 if they are Strong and Slow
* -1 if they are Weak but not Fast or Slow
* -2 if they are Slow but not Strong
* 0 in all other cases
Replace “In cases where actions and effects cannot occur simultaneously” with:-
If the Actions of multiple Explorers with different Initiatives would occur simultaneously and cannot do so, they instead occur in decreasing order of those Initiatives. In other cases where actions and effects cannot occur simultaneously
Breaking ties with a die roll isn’t too interesting, so a suggestion to have the two physical (dis)advantage factors largely resolve it, when multiple players try to do the same thing at the same time. Being Fast or Strong puts you ahead of the pack, with Fast having the edge, while being merely Weak or Slow puts you behind it.
SingularByte: he/him
You might want to handle cases where you have more than one initiative score (for example, a poison dart can give you initiative -1 and -2).
Also, the final chunk of rules seems to be missing half a sentence. I’m guessing that part is meant to deal with cases where you have tied initiative with someone?