Proposal: A to Z
Reaches quorum 9-0 and is enacted. -coppro
Adminned at 28 May 2011 13:03:08 UTC
In rule “Farmland”, change the word “leftmost” to “rightmost”.
Change rule “The dead” to:
A Zombie is characterized by:
* a Name, that shall be the name of an Idle Player, and shall be different from any other existing Zombie’s Name.
* a Species, that must be one of those listed in the rule “Speciesâ€.
* an Attack value, defined by its Species.
* a Health, which begins at the starting value specified by its Species.
* a Location, which must be a Square in a Plot. It shall be written as Abc(C|R), where Abc is the name of the Farmer owning the Plot where the zombie is located, and (C|R) indicates the Square.
* a Cost, which must be a positive amount of Juice.The Location of each Zombie shall be listed together with its Health and Species in the Garden Patch page, immediately below the Plot where they are located.
A Farmer may Create a Zombie by spending its Species’ Cost in Juice, selecting a legal Name for it and placing it at a Square with shade 0 of their choice on any Plot.
Any Farmer may cause all Zombies to Shamble, but only if no Farmer has done so in the last 24 hours. When a Zombie Shambles, the Behaviour specified by its Species is carried out once. The Farmer who carries out this action may select the order in which Zombies Shamble.
The Powers of a Zombie are special actions that a Shambling Zombie may perform under certain conditions.
In the subrules to rule Species, set the Cost for Wanderer to 3 Juice, for Zoombie to 5 and for Herbivore to 7; change “Starting Attack” to “Attack” and “Life” to “Health”.
Add this Powers to the first two Species:
Whenever it kills or destroy anything, it moves a square to the left.
Repeal rule “Floral Defences”.
If the proposal “When the Rotten come” passes, add the following text to the end of the rule “The Dead”:
The health of a Zombie is a integer. If a Zombie has an Health of 0 or less, that Zombie is destroyed (i.e. cease to exist, also known as die).
Behaviour and Powers may include one of these actions the Shambling Zombies may perform:
Move: the Zombie changes its Location to a Square that is adjacent to the previous Location.
Teleport: the Zombie changes its location.
Attack an object (shed, zombie or Crop): If the result of 2DICE@ (where @ is the Zombie’s Attack) is major or equal than the object’s Defence, the Object will get destroyed. The Zombie shall then suffer the object’s Counterback Effect, if any.
Explode: The Zombie will destroy anything located in the same square than its own, and then die.
The last part just reenacts the effects of the “When the Rotten come” proposal should it pass.
SingularByte: he/him