Proposal: A Very Particular Set of Skills
Reached quorum 7 votes to 2. Enacted by Kevan.
Adminned at 09 Apr 2025 16:25:57 UTC
Add a new rule named “Skills and Flaws” with the following text:
Each Agent has a publicly tracked Skill and Flaw, both of which default to empty.
The set of valid Skills are the following, with the Flaw considered Opposite of that Skill indicated in brackets below:
* Quiet (Noisy)
* Dexterous (Clumsy)
* Quick (Slow)
* Cunning (Dim)
* Observant (Inattentive)
* Strong (Weak)The set of valid Flaws are the following, with the Skill considered Opposite of that Flaw indicated in brackets below:
* Noisy (Quiet)
* Clumsy (Dextrous)
* Slow (Quick)
* Dim (Cunning)
* Inattentive (Observant)
* Weak (Strong)If an Agent has not done so since the beginning of this dynasty, they may set their Skill and Flaw to non-empty legal values as an atomic action, as long as the Skill and Flaw chosen are not considered Opposites of each other.
An idea to allow interaction between Guards and Burglars to vary depending on the Skills and Flaws that meet up with each other. This also leads to strategic routes for both Guards and Burglars depending on their specific Skill and Flaw.
Trapdoorspyder: he/him