Wednesday, April 28, 2010

A vote for Ienpw is a vote for *true* nomic

The most fun dynasty I have played since I joined Blognomic (a year ago on Saturday) was definitely the Fifth Metadynasty. At first, I just assumed that its being a dynasty without an Emperor made it more fun, but I later realized that the difference was not the lack of the Emperor, but the style of gameplay. The Fifth Meta had true meta-ness - rules about rules, which is what nomic’s really all about. The rules about rules made for truely interesting and original gameplay, one which did not need a specific theme to sustain it and there was none of this complicated gameplay which seems to be common of late, which meant that we had a dynasty that did not end by collapsing - the dynasty had a good, solid win.

I know I speak for many of you when I say that I simply don’t have time to play a complex, intricate dynasty - it’s why I play Blognomic, not Agora. Some nomickers say there are two types of nomic – one concerned mostly with changing its own rules, and another which is about making a game and playing it, but really, is there anything wrong with combining the two?

Comments

Klisz:

28-04-2010 20:29:46 UTC

for  for  for  for  for  I’ve been wanting this for a long time, which is why I’m glad that the fifth meta succeeded my dynasty.

Keba:

28-04-2010 21:04:00 UTC

I also like this idea, but why should we vote for a rule based game with you as a leader instead of a new Meta?

redtara: they/them

28-04-2010 21:29:18 UTC

I was thinking of having a *small* amount direction, so that we don’t have a tangled mess of rules…
Also, I think that having a separate Emperor character could make for some interesting mechanics. If we tried that during a meta, everyone would want to be that person.

digibomber:

28-04-2010 23:08:27 UTC

idle for

lordcooper:

29-04-2010 15:18:10 UTC

for Sounds good to me

Klisz:

29-04-2010 16:49:59 UTC

Lordcooper, set your Ballot in the GNDT to Ienpw III if you want to vote for him.

@Keba: Because a meta isn’t always rule-based; they usually have themes like normal dynasties.