Proposal: A Win Condition
Reaches sufficient AGAINST to fail without a vote changing; 3-8. -coppro
Adminned at 28 May 2011 13:21:46 UTC
If the Proposal titled “Something to fight for” failed, this Proposal does nothing.
Replace the subrule of “Farmland” titled “The House” with the following:
Each Farmer has an amount of defeats tracked in the GNDT. This is initially set to 0, but farmers who join the game or de-idle after [time this proposal passed + 14 days] have their defeats set to 1 greater than the maximum number of defeats of all current players.
Every Plot contains a house. For the purposes of movement, a house is considered to be a square to the left of, and adjacent to all squares in the first column of its plot.
If a zombie moves into a house at any time and its Plot is owned by a farmer, that Plot is marked as destroyed on the Garden Patch, and is no longer owned by any farmer although it continues to be tracked. The former owner then receives a new Plot that is immediately below a random plot, and then DICEX, DICEY and DiceZ are rolled, where X, Y and Z are the farmer’s Sun, Wood and Juice respectively. Their resources are then set to the results of the respective dice rolls. Their Defeats are then incremented by 1.
The zombie that moved into the house is then destroyed.
If one player has fewer defeats than all other players for a period of 24 hours, that player may declare victory.
If this proposal passes, the admin enacting this proposal must replace [time this proposal passed + 14 days] with the time this proposal passed + 14 days (on the ruleset, not in this post).
The 24 hour rule is in part because I worry some sort of rule relating to shambling might allow a user to declare victory while a shamble is in progress, immediately before their house is captured but after an enemy’s house is captured.
The extra defeat for newcomers is because I suspect there is some way to game this rule by de-idling with good timing (e.g., if some disaster was about to cause every player to be defeated simultaneously).
Ely:
I like the condition.