Monday, December 11, 2017

Proposal: Abilities

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 13 Dec 2017 09:32:01 UTC

Add to the “Hunger” rule:

Once a week, a Failed Experiment’s hunger level increases by 10.
If a Hunger level falls below 0, it becomes 0.

Add to the “Discretion” rule:

If a Discretion level falls below 0, it becomes 0.

Make a new rule “Abilities” containing the following text:

If they have not done so yet, a Failed Experiment can choose two abilities from the list below. Each ability has an associated Discretion cost. When a Failed Experiment possesses an ability, their discretion level is reduced by the associated discretion cost.
- Greenback (discretion cost: 40): Once a day, the Failed Experiment produces one fruit that can be used to reduce the hunger level of one member of their group by 1. The fruit must be used on the day it is produced.

This is just a starting point. It’s getting very late here so I’ll leave this for now and let others build on it.

Comments

pokes:

12-12-2017 01:13:46 UTC

for

Madrid:

12-12-2017 07:39:43 UTC

“Once a week” <- when?

for

Kevan: he/him

12-12-2017 09:02:35 UTC

for Also who updates the variable?

I unidle, quorum rises to 4.

Kevan: he/him

12-12-2017 09:05:56 UTC

And hmm, we should say where Abilities are being tracked.

Diabecko:

12-12-2017 10:45:07 UTC

Yep I missed some details (I did this at 2 in the morning). I’ll post a follow-up proposal when this is enacted.

Axemabaro:

12-12-2017 13:06:00 UTC

for