Proposal: Abilities
Fewer than a quorum not voting against. Failed 2-3 by Kevan.
Adminned at 13 Dec 2017 15:04:57 UTC
Add to the list of Abilities the following:
- Natural Weaponry [X] (discretion cost: 10 * X): The Value of X is chosen upon acquiring this Ability, with X being an integer. Once per day, a Failed Experiment with this ability can Attack another Failed experiment by paying X discretion. The Attacked Failed Experiment loses HP equal to the X value of the Natural Weaponry of the attacker.
- Mimic (discretion cost: 10): As a weekly action, a Failed Experiment with this ability can increase their discretion by 35 (5 per day). A Failed Experiment with this ability has their maximum HP set to 1.
- Simbiotic (discretion cost: 10): By paying 1 HP, a Failed Experiment with this ability can transfer (giving or taking) HP between themselves and another Failed Experiment on their team.
- Megabrain (discretion cost: 30): By paying 1 HP, a Failed Experiment with this ability can transfer (giving or taking) Discretion between themselves and another Failed Experiment on their team.
- Guyverized (discretion cost: 20): You can Protect (or switch who you’re Protecting) a Failed Experiment of your choice by making a Story Post which clearly indicates this and paying 1 HP. You can only Protect one Failed Experiment at a time. Whenever the Failed Experiment you’re Protecting would lose HP, you lose it instead.
Kevan: he/him
“Health” should be “HP”.
This it looking like too many free actions and triggers here, though. (If a Mimic can never lose or gain HP, while other powers can move HP around, that sets up some infinite loops.)