Proposal: Absolute Power Corrupts Absolutely
Reaches quorum and passes 10-2. -RaichuKFM
Adminned at 08 Nov 2013 05:31:26 UTC
Add a new rule to the ruleset, entitled Civil War:
The Despot is not an Oligarch for the purposes of any dynastic rule. Whenever an Oligarch has more Power than the Despot, they become the Despot, and the Despot becomes an Oligarch, each retaining all of their existing GNDT values. Whichever Oligarch or Despot performed the action that caused the change in Despot must immediately make a story post highlighting the change.
Add a new rule to the ruleset, entitled Fight the Power:
All Oligarchs and the Despot have an amount of Power, which is tracked in the GNDT. New Oligarchs start with 10 Power.
The Despot starts the game with 1000 power, but must expend Power to perform some actions, as follows:
- The Oligarch must spend 1 Power to cast a vote on any proposal that has already has at least 1 Deferential vote cast upon it.
- The Despot must spend 10 Power to veto any proposal. The Despot may also spend 20 Power to veto a Declaration of Victory.
- The Despot may Raid an Oligarch, spending any amount of Power to reduce the Power of that Oligarch by twice that amount.
- The Despot may spend 50 Power to make a story post in which they Exile an Oligarch. An Oligarch who is Exiled loses all of their Power and is immediately rendered idle,
The Despot additionally loses access to some of their actions when their Power dips below a certain threshold.
- 750: The Despot may not Exile an Oligarch if they have less than 750 Power.
- 500: The Despot may not Raid an Oligarch if they have less than 500 Power.
- 250: The Despot may not cast a veto on any votable matter if they have less than 250 Power.
Kevan: he/him