Thursday, November 07, 2013

Proposal: Absolute Power Corrupts Absolutely

Reaches quorum and passes 10-2. -RaichuKFM

Adminned at 08 Nov 2013 05:31:26 UTC

Add a new rule to the ruleset, entitled Civil War:

The Despot is not an Oligarch for the purposes of any dynastic rule. Whenever an Oligarch has more Power than the Despot, they become the Despot, and the Despot becomes an Oligarch, each retaining all of their existing GNDT values. Whichever Oligarch or Despot performed the action that caused the change in Despot must immediately make a story post highlighting the change.

Add a new rule to the ruleset, entitled Fight the Power:

All Oligarchs and the Despot have an amount of Power, which is tracked in the GNDT. New Oligarchs start with 10 Power.

The Despot starts the game with 1000 power, but must expend Power to perform some actions, as follows:

  • The Oligarch must spend 1 Power to cast a vote on any proposal that has already has at least 1 Deferential vote cast upon it.
  • The Despot must spend 10 Power to veto any proposal. The Despot may also spend 20 Power to veto a Declaration of Victory.
  • The Despot may Raid an Oligarch, spending any amount of Power to reduce the Power of that Oligarch by twice that amount.
  • The Despot may spend 50 Power to make a story post in which they Exile an Oligarch. An Oligarch who is Exiled loses all of their Power and is immediately rendered idle,

The Despot additionally loses access to some of their actions when their Power dips below a certain threshold.

  • 750: The Despot may not Exile an Oligarch if they have less than 750 Power.
  • 500: The Despot may not Raid an Oligarch if they have less than 500 Power.
  • 250: The Despot may not cast a veto on any votable matter if they have less than 250 Power.

Comments

Kevan: he/him

07-11-2013 17:58:47 UTC

for

quirck: he/him

07-11-2013 18:23:44 UTC

imperial

Josef:

07-11-2013 18:36:48 UTC

Seems to me like the despot starts with way to much power.  against

quirck: he/him

07-11-2013 18:36:49 UTC

“The Oligarch must spend 1 Power to cast a vote on any proposal that has already has at least 1 Deferential vote cast upon it.” - which Oligarch? Did you mean the Despot?

Josh: Observer he/they

07-11-2013 18:56:03 UTC

@Quirck - ach, yes.

Kevan: he/him

07-11-2013 18:58:43 UTC

Fortunately “must expend Power to perform some actions” only applies to the Despot.

RaichuKFM: she/her

07-11-2013 19:08:28 UTC

against I’m for all of it except Idling players against their will. It doesn’t really accomplish anything and is just an annoyance.

Josh: Observer he/they

07-11-2013 19:08:40 UTC

If someone could post a patch to that I’d be grateful.

RaichuKFM: she/her

07-11-2013 19:10:53 UTC

I’ll patch. CoV for

Clucky: he/him

07-11-2013 19:24:29 UTC

against I really dislike the Exile concept. What point does it serve? The players can just come back. It just creates more busywork for the admins. Also theoretically a non-admin could become the Despot, but non-admins physically cannot idle people…

also what does vetoing a declaration of victory even mean?

I’m a big fan of the rest of the proposal, but the Exile concept is enough to make me against the whole thing.

RaichuKFM: she/her

07-11-2013 19:31:45 UTC

Clucky: I made a patch that removes the idling effect.

Kevan: he/him

07-11-2013 19:48:11 UTC

Ah, I was hoping that we wouldn’t point out to the Despot that his precious DoV-veto wouldn’t actually have any effect. But I suppose it’ll be harder for him to fix it now that we’re past the first proposal.

Larrytheturtle:

07-11-2013 20:09:41 UTC

for

kikar:

08-11-2013 02:26:15 UTC

for

scshunt:

08-11-2013 04:11:33 UTC

for

Skju:

08-11-2013 04:12:51 UTC

for

Ely:

08-11-2013 07:11:55 UTC

for

turtlemoon:

08-11-2013 13:06:20 UTC

for