Proposal: Accessible Ansible
Times out and fails, 7-7
Adminned at 24 Mar 2012 16:26:50 UTC
Add a new Institution:
The Ansible: The Ansible’s Completion is tracked in this rule: it is currently 0% complete. When specifying a Direction to the Ansible, a Player may include with that Direction an Order of CONSTRUCT or DISMANTLE. If a Player Influences the Ansible with an Order of CONSTRUCT, its Completion is increased by N%, where N is the number of Marines this Player Directed to the Ansible this Cycle. If a Player Influences the Ansible with an Order of DISMANTLE, its Completion is decreased by N%, where N is the number of Marines this Player Directed to the Ansible this Cycle. If ever the Ansible’s Completion is higher than 100%, it is immediately set to 100% instead; if ever it is lower than 0%, it is immediately set to 0% instead.
Reword rule “The End” to:
If the Ansible is 100% complete, any Player may broadcast a Transmission by posting a blog entry announcing this, with ‘Ansible Transmission’ in the title. Then, if the author of the Transmission had never broadcasted before, and if a Player has more Councilmen than every other Player, that Player gains one tenth of the total amount of Power owned by all other players combined.
If the Ansible has broadcast a Transmission in the previous 24 hours and a single Player has more Power than every other Player, then that Player has achieved victory.
Similar to http://blognomic.com/archive/sensible_ansible/ but with a few fixes:
- any Player may broadcast a Transmission, not only the one who has the most Councilmen
- no more problems with percentages, at the wording’s cost
- replaced “to a maximum of 100%” with “If it’s higher than 100%, it is set to 100% instead”
Murphy:
still has a disconnect between “any Player may broadcast a Transmission” and “If the Ansible has broadcast a Transmission”. Also, 100 marines seems excessive, how about starting it at 50% and altering it by 5N% each time?