Proposal: Accusations
Self-killed. Failed by pokes.
Adminned at 26 Jan 2019 13:43:58 UTC
Create a new rule, “Accusation” with the text:
The number of allowed Accusations is 1.
If a Detective has done so fewer times in this dynasty than the number of allowed Accusations, they may publish an Accusation, which is a blog post that describes a Possibility for each of the four Qualities of the Murder. Within 48 hours, the Chief shall comment on that post stating how many of the Qualities the Detective got correct. If a Detective has submitted an Accusation and all four Qualities are correct, they have achieved victory.
If no player can publish an Accusation, the Chief can amend this rule to increment the number of allowed Accusations by 1.
When a player joins or deidles, for the purposes of this rule, they are considered to have published a number of Accusations equal to the number of allowed Accusations, minus 1.
This seems like a natural way to discover the victor, but if you all want to make it something else to avoid copying the board game Clue in its entirety, that’s fine.
Comments
Allo:
Kevan: he/him
Always important to focus the pedantry lens when a victory condition is up for voting, and “a blog post that describes a Possibility for each of the four Qualities of the Murder” looks a little vague. Would “the Murderer’s name contains a vowel” or “the Method is either Candlestick or Rope” be accepted as a correct description of a possibility?
Kevan: he/him
More broadly, should accusations be public? Is it fun or frustrating if a player (who knows nothing except that Colonel Mustard is 100% the murderer) can piggyback off of another’s failed accusation by swapping out one fact?
Trigon:
[Kevan] I agree that the first two are problems that should be ironed out before this goes anywhere. However, I do feel the need to explain making them public. It’s supposed to serve the purpose of raising the stakes so that people would have to be absolutely certain they knew everything before admitting they knew anything. If you jump the gun a little bit, you might just give someone the little bit of extra information they need to beat you.
Trigon:
This also gives alliances another advantage: they have multiple guesses as a collective. So they are allowed to have minor errors. To could just have someone submit one thing and have another person submit another thing.
derrick: he/him
for reasons of pedantry.
Kevan: he/him
[Trigon] “Absolutely certain” is harder to get to now that 10% of clues are red herrings, and there’s currently no easy way to double-check a Method or Motive. I can see an endgame where someone is 95% certain due to red herrings, and can’t risk a guess as it would give so much information away.
But there’s plenty of Nomic left.
Trigon:
[Kevan] Hmmm, that is a very good point that I hadn’t thought of before.
Gonna s/k this.
I was planning on doing it already since this is broken and I need to think how to fix it.