Proposal: Action and Abstraction
Reached quorum 12 votes to 0. Enacted by Kevan.
Adminned at 10 Jul 2011 09:15:51 UTC
In the Rule “Turn-based Actions”, replace “A Main Action is a type of action. In order to take an action defined as a Main Action, a Gladiator must spend 1 AP.” with:-
A Main Action is a type of action. In order to take an action defined as a Main Action, a Gladiator must spend its Cost in AP. (If no Cost is specified, an action’s cost is 1 AP.)
And add:-
The following actions are Main Actions:-
- Stepping. A Gladiator taking this action may move himself from his current Arena Square to an adjacent Arena Square that is not Blocked.
- Shoving. A Gladiator taking this action may select a Gladiator in an adjacent Arena Square, and move that Gladiator into any square that Gladiator could legally Step into that is not adjacent to the Shoving Gladiator. If that causes the other Gladiator to die then the Gladiator who Shoved them is awarded a Frag. Shoving costs 2AP.
Repeal the rule “Movement”.
To the rule “Arena”, add to the end of the third paragraph:-
Two Arena Squares are considered to be adjacent if they are next to one another either orthogonally or diagonally.
Replace “orthogonally or diagonally adjacent” with “adjacent” in the rule “Traps”.
A couple of fixes; making Shoving into a Main Action (and making the Main Action list a subrule, rather than having them listed three rules later), and clarifying that adjacency always includes diagonals.
Darknight: he/him