Saturday, July 04, 2015

Proposal: Action Schmaction

Self-killed. Adminned 09:00 by Tantusar.

Adminned at 05 Jul 2015 09:00:27 UTC

Add to rule 1.1, “Ruleset and Gamestate”:

If an action is taken which would change the Gamestate, and it is not specified who should change the Gamestate under the Rules for taking that action, then the Tribe which took that action must change the Gamestate, unless it is not possible for them to do so, in which someone who can will. (For example, if they take an action, and then idle out before changing the Gamestate.)

This is to solve the last item on the Laundry List.

Comments

redtara: they/them

05-07-2015 01:02:03 UTC

I’m not sure this does what it’s intended to do. I think the gamestate is updated automatically, whether we notice it or not. You’re talking about updating the gamestate *tracking*.

Josh: Observer he/they

05-07-2015 07:55:26 UTC

I don’t necessarily agree that the Gamestate is updated automatically, but certainly all actions change the Gamestate by definition, and the difficulty is around how that is tracked.

I’m also not keen about “unless it is not possible for them to do so, in which someone who can will. (For example, if they take an action, and then idle out before changing the Gamestate.)” That effectively endorses taking an action and idling out without updating tracking - if this is a “must” case (and I think it should be) then I don’t think it should be weakened by an “unless”.

against

Kevan: he/him

05-07-2015 08:34:24 UTC

I put this one on the laundry list because I think we occasionally have rules where the gamestate is described as being updated automatically, when we really mean “the person who initiated this event has to update this as well”. (From the last dynasty we had “When the Emperor calls a new meeting of the Kaiju Court and offers new Aspects, [...] if a single Kaiju has a higher Prestige than every other Kaiju at this point, that Kaiju gains 1 Lab Token.” - implying that the Emperor has to update the Lab Tokens, but not explicitly saying so.)

The “idle out before changing the Gamestate” example here is a significant and separate one, though, and one that was obscurely tackled last dynasty (“If they fail to pay Prestige in this way within five minutes”). It’s worth a think about what a “must” action means - I know we’ve touched on individual mechanics of “if a player must do X, it means they cannot take other game actions until they do X”, and maybe it’s worth genericising that.

against because I don’t think this really fixes either problem, but I appreciate the stab at it.

Tantusar: he/they

05-07-2015 08:51:02 UTC

Ah, well, I tried. Self-killing.
against