Proposal: Actually to Prepose the Return of Cat
Times out and fails, 1-2. -Bucky
p.s. you guys should vote more.
Adminned at 11 Jul 2016 16:42:57 UTC
I propose a new rule, called “Cats”
At any time a Scribe may spend six Paper to purchase a Cat. A Scribe may only ever own one cat at a time. With one cat, a Scribe must pay one paper every other day for the care of the cat. If a Scribe fails to pay for the Cat, it Dies, and this Scribe may not purchase a Cat again. A variable that is called “Cat” tracked in the GNDT is set to one. If a Scribe has won a Raffle in the last two days, the purchase of a Cat is not allowed. Every time someone who owns a cat is to increase the “Looks” score, he/she can roll a DICE10. If the number is 3, that person can add 1 to the incoming Looks score. If the number is not three, that Scribe must keep the original values of incoming Looks. Every time a Scribe who owns a Cat is to increase the Stress score, a Scribe can roll a DICE12. If the number is 7, they may decrease the incoming stress by 2, ending at zero.If the number is 12, 6, or 4, they must add 1 to the incoming stress. If the number is not 12, 6, 4, or 7, the Scribe keeps the original values of incoming Stress. A cat is never eligible for requisition. The Cat stat can only ever be either 1 or 0.
Selling
If a Scribe no longer can or does not want to take care or the Cat, they may Sell it. Once a cat is Sold, the Scribe must reset the value of Cat to 0, and they are no longer eligible to roll for the above bonuses. They gain 3 paper for Selling the Cat. They may not purchase another cat for up to one week.
Also, append this to the appendix, under the title Incoming.
An Incoming stat is defined to be any time a Scribe is to increase the numeric value of one of their own stats.
Sci_Guy12:
Note:Whoops