Monday, March 11, 2013

Proposal: Alien life forms!

Cannot reach quorum at 1-6 and fails.

Adminned at 13 Mar 2013 00:40:45 UTC

Add a new subrule to Rule 2.7 “Modules” entitled “Space Parasite Nest”:

Size: 1
Assembly Instructions: A Captain must spend 1 of any Resource to Install this Module.
Effect: You may Activate this Module to remove it from your Ship and Install a “Space Parasite” Module onto another Captain’s Ship who has the same Position as you.  You may not Activate this module until 24 hours after you Installed it.

Add a new subrule to Rule 2.7 “Modules” entitled “Space Parasite”:

Size: 0
Assembly Instructions: This Module may only be Installed by another Captain Activating a “Space Parasite Nest” Module.
Effect: You may Activate this Module to remove it from your Ship.  You may not Activate this module until 24 hours after it was Installed.  You may not Jump or Raid (except as stated by this rule) while you have this Module Installed.  You may remove this Module from your ship by Raiding yourself, the restriction on who you can Raid in Rule 2.4 “Combat” notwithstanding.

Comments

RaichuKFM: she/her

11-03-2013 20:00:37 UTC

for

Purplebeard:

12-03-2013 07:47:15 UTC

against Interesting mechanic, but not very fun for the fighter pilot who has 5 of these stuck on their hull.

MurphEngineer:

12-03-2013 10:55:21 UTC

against per Purplebeard. This could be used to stun-lock an enemy ship for an arbitrary length of time.

RaichuKFM: she/her

12-03-2013 13:07:05 UTC

against Fair enough.

Klisz:

12-03-2013 14:43:18 UTC

against

kikar:

13-03-2013 05:00:59 UTC

against

quirck: he/him

13-03-2013 06:27:00 UTC

imperial