Proposal: Always the Bridesmaid, Never the Bride
In the rule “Guards and Burglars”, insert the following text as the second paragraph:
Each Agent has a Protecting and Thieving, which are both publicly tracked numbers that default to 0.
In the same rule, replace the bulleted list with the following text:
* If there are more Burglars than Guards, make them a Guard and increase their Protecting
* If there are more Guards than Burglars, make them a Burglar and increase their Thieving
* If there are as exactly many Guards as Burglars:
** If their Thieving is greater than their Protecting, make them a Guard and increase their Protecting
** If their Protecting is greater than their Thieving, make them a Burglar and increase their Thieving
** If neither of the above are true, make them either a Guard or a Burglar in a secrely random manner, then increase their Protecting if they were made a Guard or their Thieving if they were made a Burglar
Set the Protecting and Thieving of each Agent to the following:
* ais523: 2 Protecting, 0 Thieving
* Clucky: 2 Protecting, 0 Thieving
* Darknight: 2 Protecting, 0 Thieving
* DoomedIdeas: 1 Protecting, 1 Thieving
* JonathanDark: 0 Protecting, 2 Thieving
* lendunistus: 1 Protecting, 1 Thieving
* qenya: 1 Protecting, 1 Thieving
* SingularByte: 0 Protecting, 2 Thieving
* Trapdoorspyder: 1 Protecting, 1 Thieving
When the Guards and Burglars are otherwise equal, this determines whether the next pick becomes a Guard or a Burglar depending on which they were more of in the past, so that everyone might get a chance to be a Guard or a Burglar at some point, on average, without putting people on the same team every time either. It’s still possible due to random luck that an Agent might always be one or the other.
Darknight: he/him
Sounds like a fair way to do teams after a few rounds