Wednesday, April 23, 2025

Proposal: Always the Bridesmaid, Never the Bride

Withdrawn to revise. Failed by Kevan.

Adminned at 23 Apr 2025 18:43:44 UTC

In the rule “Guards and Burglars”, insert the following text as the second paragraph:

Each Agent has a Protecting and Thieving, which are both publicly tracked numbers that default to 0.

In the same rule, replace the bulleted list with the following text:

* If there are more Burglars than Guards, make them a Guard and increase their Protecting
* If there are more Guards than Burglars, make them a Burglar and increase their Thieving
* If there are as exactly many Guards as Burglars:
** If their Thieving is greater than their Protecting, make them a Guard and increase their Protecting
** If their Protecting is greater than their Thieving, make them a Burglar and increase their Thieving
** If neither of the above are true, make them either a Guard or a Burglar in a secrely random manner, then increase their Protecting if they were made a Guard or their Thieving if they were made a Burglar

Set the Protecting and Thieving of each Agent to the following:

* ais523: 2 Protecting, 0 Thieving
* Clucky: 2 Protecting, 0 Thieving
* Darknight: 2 Protecting, 0 Thieving
* DoomedIdeas: 1 Protecting, 1 Thieving
* JonathanDark: 0 Protecting, 2 Thieving
* lendunistus: 1 Protecting, 1 Thieving
* qenya: 1 Protecting, 1 Thieving
* SingularByte: 0 Protecting, 2 Thieving
* Trapdoorspyder: 1 Protecting, 1 Thieving

When the Guards and Burglars are otherwise equal, this determines whether the next pick becomes a Guard or a Burglar depending on which they were more of in the past, so that everyone might get a chance to be a Guard or a Burglar at some point, on average, without putting people on the same team every time either. It’s still possible due to random luck that an Agent might always be one or the other.

Comments

Darknight: he/him

23-04-2025 12:51:44 UTC

Sounds like a fair way to do teams after a few rounds

Kevan: he/him

23-04-2025 14:22:56 UTC

imperial

Darknight: he/him

23-04-2025 16:32:38 UTC

for

Trapdoorspyder: he/him

23-04-2025 16:33:45 UTC

arrow I like the idea, but it seems to be lacking specific quantities to increase Thieving and Protecting by. This might also be weird with shadow ruleset things

DoomedIdeas: he/him

23-04-2025 17:54:54 UTC

arrow I agree that specifying “increase their Protecting/Thieving by 1” would be helpful. Other than that, I have no qualms with this proposal.

SingularByte: he/him

23-04-2025 18:00:38 UTC

arrow  Funnily enough, when combined with the emperor needing to make all choices secretly randomly, you could potentially see Kevan having to roll an infinity-sided dice to decide how much to increase the values by. It would be only up to one million, but that only applies to randomisation within the dice roller itself, not private random.

JonathanDark: he/him

23-04-2025 18:10:53 UTC

Oops! That was a silly mistake on my part. Since I have another slot, I’ll just re-post and regain a slot with a arrow for later.