Tuesday, April 30, 2024

Proposal: An Even More Notorious Proposal

Reached quorum 6-2 (5-2 with 1 DEF and City voting FOR). Enacted by JonathanDark.

Adminned at 01 May 2024 22:01:15 UTC

In the rule ‘The Thieves’, replace “Each Thief has a number of Florins, and an inventory list of Possessions.” with

Each Thief has a number of Florins, an inventory list of Possessions, and a Notoriety Level.

In the rule ‘Possessions’, replace “At any time a Thief may remove a Possession from their own inventory to gain Florins equal to its Value.” with

At any time a Thief may take an action known as Selling, to remove a Possession from their own inventory to gain Florins equal to its Value.

Add a new rule after Containers named ‘Notoriety’ with the following text:

Every Thief has a Level of Notoriety, which defaults to -5. Every time a Thief Sells a Possession from their own inventory, they gain 1 Notoriety Level for every Florin they receive. If a Thief’s Notoriety is above 0, then they must roll DICE(50-NOTORIETY) every time they Sell a Possession. If the result is 1, then they are Caught and 50% of their Florins, rounded up, are distributed evenly amongst all other Thieves, with any remaining Florins lost.

I had a previous proposal but this one tidies it up much more nicely.

Comments

Kevan: City he/him

30-04-2024 07:54:18 UTC

(Post moved to the proposal category under “less than six hours old and appears to the City to have been intended as a Proposal”.)

Kevan: City he/him

30-04-2024 14:05:03 UTC

for

NadNavillus: he/him

30-04-2024 15:28:44 UTC

On any roll a result of a one will be unlikely given this could go negative which may be the intent.

NadNavillus: he/him

30-04-2024 15:31:10 UTC

for I think we can tweak this later

Josh: he/they

30-04-2024 16:08:30 UTC

against

JonathanDark: he/him

30-04-2024 16:15:41 UTC

imperial

Desertfrog:

30-04-2024 16:19:05 UTC

for

Juniper.ohyegods: she/her

01-05-2024 09:17:57 UTC

for

Kevan: City he/him

01-05-2024 09:21:34 UTC

[Juniper] No need to vote on your own proposals, the ruleset assumes it’s a safe bet that that everyone is in favour of their own ideas (”if the author of a Votable Matter has not used a valid voting icon in a comment to the post, then the author’s Vote is FOR”).

Clucky: he/him

01-05-2024 15:32:15 UTC

against

I think this needs to be buttoned up a lot.

a) Per “If a set of valid values is not specified in their definition, game variables defined to hold numeric values can hold only non-negative integers. Any action that would set those values below zero is an illegal action unless explicitly otherwise stated in the Ruleset.”

I’m not sure if “Every Thief has a Level of Notoriety, which defaults to -5” is enough to make “Notoriety can be non-negative”. -5 has probably been specified as a valid value, but has -4?

b) then they must roll DICE(50-NOTORIETY) every time they Sell a Possession

Its not actually clear that “NOTORIETY” is their NOTORIETY, it could be someone elses. Or an undefined number, and thus 0

c) The timing around when the DICE roll is made is a bit unclear.

Kevan: City he/him

01-05-2024 16:29:23 UTC

My take on (a) would be that we can infer it’s meant to keep count of “Levels” so is numeric, but that the stated default is invalid so would be ignored (the same way we’d ignore “defaults to ‘a suffusion of yellow’” for a number) and it would start at zero instead.

Seems patchable unless there are competing strong interpretations for what the value should start at, and/or anybody wants to try Selling stuff straight away.

4st:

01-05-2024 18:17:25 UTC

for

Juniper.ohyegods: she/her

01-05-2024 21:18:45 UTC

one more until quorum

JonathanDark: he/him

01-05-2024 22:00:12 UTC

Technically, it already is because my DEF vote is treated the same as the Emperor’s, and since Kevan voted FOR, my vote is also treated as FOR, making it effectively 6-2.