Friday, February 27, 2015

Proposal: An Everyday Story of Country Folk

Reached quorum 9 votes to 3. Enacted by Kevan.

Adminned at 01 Mar 2015 10:09:29 UTC

Add a new rule, “Homes”:-

Each Townsperson has a variety of Things in their Home, tracked as a text string in the GNDT under “Home”. This string is composed of a series of characters, with multiple instances of Things being represented with multiple characters. Valid things are:

  • @: Human.
  • A: Animal.
  • v: Vegetable.
  • m: Meat.
  • F: Furniture.
  • b: Book.
  • $: Money.
  • X: Plague.

If a Townsperson’s Home has no things in it, that Townsperson may add one Human and one non-Human Thing to it.

Add a new rule, “Workplaces”:-

Each Townsperson may have a Workplace, tracked in the GNDT. At any time, a Townsperson may change their Workplace to any Workplace listed in this rule.

If no Townsperson has done so during the current Season, and if at least a Quorum of Townspeople have Workplaces, then any Townsperson may call a Day of Observance. Upon doing so, he or she should go through each Workplace in sequence and - if any Townspeople have that Workplace - apply its effect. (The bracketed word after the name of each Workplace is the name given to any Townsperson who has that Workplace.)

  • Farm (Farmer): If it is Autumn, and if there are three Farmers, then each Townsperson gains one Vegetable.
  • Church (Priest): Each Priest loses their Birth Sign.
  • School (Teacher): Each Townsperson who has a Human in their Home gains 1 Book.
  • Forge (Smith): Each Smith gains 1 Furniture.
  • Hall (Clerk): Each Townsperson with a Workplace gains 1 Money.
  • Court (Bailiff): Each Townsperson loses their Workplace.

Apply all ruleset changes proposed by the earlier proposal “Constellation Games”.

We should probably try to get some kind of gameplay in place this weekend, so that there’s something to do next week - this is some sort of worker placement mechanic. It’s a bit slow, but maybe it’s worth making Seasons faster and decoupling them from the weekend proposal phase. Sorry for the big proposal, but currently limited slots mean that I have to do it all in one go.

(Note that I’ve self-killed my proposal that was two short of quorum to get a slot back, and reenacted it at the end of this one.)



27-02-2015 11:48:19 UTC

Will the last sentence of “Constellation Games” be executed by this? It says “Upon enactment of this rule, each appearance of “a Cloud” in the rule “The Sky” shall be replaced by a randomly selected Constellation, such that all three are different.”

I like the worker-placement-idea.



27-02-2015 14:05:02 UTC

for It’s a change to the ruleset proposed by that rule, so I believe the changes will be executed. (This is especially true because it says “this rule” which can be repurposed to refer to “An Everyday Story of Country Folk”)


27-02-2015 15:55:18 UTC

for I really like this.


27-02-2015 16:16:21 UTC


Maldor: he/him

27-02-2015 17:47:06 UTC



27-02-2015 18:10:03 UTC

Although I’m worried that this rule will hurt people’s sleep schedules as they try to adjust their workplace to account for everyone else’s workplace.


27-02-2015 18:13:43 UTC

And some Workplaces seem unbalanced. In particular, the Bailiff seems more powerful for Bucky than for Purplebeard.

Brendan: he/him

27-02-2015 20:26:07 UTC

I don’t think that’s right, Sylphrena—the person processing workplaces goes through WORKPLACES in sequence, not PLAYERS in sequence. So the Bailiff effect is always processed last.


Kevan: City he/him

27-02-2015 20:29:43 UTC

Yes, would be nice to avoid timing headaches. Could maybe try a turn-based dynasty if this is a slower one than usual - give everyone some sort of initiative score, and take turns to claim Workplaces in that order. Maybe a full sequence of turns could become the length of a Season.


27-02-2015 21:13:30 UTC


@mideg, good catch, but that is actually a Ruleset change in this case, so it will be applied. Your statement would be true if the earlier Proposal referred to changing GNDT statistics.


27-02-2015 22:59:34 UTC

for but what if there are more than three Farmers?

Darknight: he/him

28-02-2015 00:37:01 UTC



28-02-2015 02:06:59 UTC



28-02-2015 18:13:51 UTC