Wednesday, April 04, 2012

Proposal: An Offer They Can’t Refuse

Times out and passes 8-1 ~ southpointingchariot

Adminned at 06 Apr 2012 12:59:45 UTC

Add a new Institution called “The Mob”, with the following effect:-

When specifying Directions to the Net, a Player may nominate a Player to be Hit. When a Player influences The Mob, the Player they nominated to be Hit loses 1 Marine, if they have any Marines; if they do not have any Marines but have one or more Councilmen, they lose a Councilman instead.

Somebody suggested but didn’t propose a “Mob” a while ago. Here’s a stab at an assassination mechanic; it takes out a Councilman unless the player has a Marine to take the bullet.

Comments

southpointingchariot:

04-04-2012 14:18:11 UTC

for Seems good.

Josh: Observer he/they

04-04-2012 14:50:26 UTC

imperial I’m generally lukewarm on aggressive actions, but this seems limited enough to be inoffensive.

Cpt_Koen:

04-04-2012 15:18:38 UTC

imperial What Josh said

Yonah:

04-04-2012 16:19:55 UTC

for I was about to propose something almost identical to this.

Murphy:

04-04-2012 16:26:21 UTC

for

Klisz:

04-04-2012 17:29:37 UTC

for

Clucky: he/him

04-04-2012 18:09:24 UTC

for

Patrick:

04-04-2012 21:55:12 UTC

against

Patrick:

04-04-2012 21:55:53 UTC

I think the player influencing the mob should have to sacrifice something, 1 power maybe.

Clucky: he/him

04-04-2012 23:43:20 UTC

Note that this has a pretty serious flaw (if you can lose marines during cycle resolution, you can possibly not have enough to pay all your legally made bids). I think my new proposal fixes it, but should be wary about passing this until we actually have a fix that works.

Cpt_Koen:

04-04-2012 23:51:38 UTC

@Patrick: This is an auction dynasty. There shouldn’t be fixed fares for Institutions.

Patrick:

05-04-2012 00:37:39 UTC

@Koen: Good point.

Patrick:

05-04-2012 11:49:23 UTC

Out of curiosity, what if they have no marines or councilmen?

Kevan: he/him

05-04-2012 12:16:01 UTC

Nothing. There’s just two “if…” conditions.