Tuesday, January 21, 2020

Proposal: And on the third day…

Reached quorum 5 votes to 1, with 2 DEFs and 1 Imperial DEF. Enacted by Kevan.

Adminned at 22 Jan 2020 08:27:10 UTC

Amend “When you have 5 or more Flesh Damage Tokens, you cannot Travel. If you have 10 or more Flesh Damage Tokens, you cannot perform Dynastic Actions. ” to:

When you have 5 or more Flesh Damage Tokens, you cannot Travel. If you have 10 or more Flesh Damage Tokens, you cannot perform Dynastic Actions except Second Wind.

Add to “Damage”:

If (and only if) an Individual has had 10 or more Flesh Damage Tokens for the last 72 hours or more, they can perform Second Wind: Lose Flesh Damage Tokens until you have 9, then gain Soul Damage Tokens equal to that amount of Flesh Damage Tokens lost.

I’d like to play, it’s a bit early to be locked out entirely

Comments

Josh: Observer he/they

21-01-2020 18:13:09 UTC

against At least sweeten the pot of you want us all to bail you out

Josh: Observer he/they

21-01-2020 18:15:17 UTC

You are the clear frontrunner, after all

Kevan: he/him

21-01-2020 18:41:59 UTC

imperial

Is anyone planning to propose an actual effect for Soul Damage, beyond what the Paperclip does?

card:

21-01-2020 18:47:35 UTC

It could happen to others. In thE future we should probably be more protective with making sure that people can escape “can’t do anything” clauses
for

Kevan: he/him

21-01-2020 19:37:04 UTC

It’s already quite protective in that you can - I think? - only gain Flesh Damage through voluntary actions. All of Cuddlebeam’s Flesh damage was a result of actions they chose to take.

Josh: Observer he/they

21-01-2020 20:00:36 UTC

They did get hit by a 1-in-10 rng shot but that was while trying to make their existing 9pts of flesh damage go away

Tantusar: he/they

21-01-2020 21:20:41 UTC

imperial

Kevan: he/him

21-01-2020 21:31:36 UTC

Narratively I’m assuming that Cuddlebeam has unwisely returned to a particular cathedral, here…

Darknight: he/him

22-01-2020 06:07:11 UTC

imperial