Sunday, April 04, 2010

Another solution for the map

The main problem with the map solution right now seems to be that the information isn’t all in one place.  Instead of pushing the burden of keeping everything synced up onto the players, I wrote a quick script to do it for us.  You can see the results at http://blognomic.appspot.com/purplebeard-2/settlement .

On each request, this page is dynamically generated from the GNDT and the wiki.  On most browsers, hovering you mouse over the @ will bring up a tooltip that lists what the original map has at that location and which players are present there.  The official representation of the gamestate should remain the GNDT and the wiki, but players can use this to get a better idea of where everyone is.

If any of the admins have an appengine developer account, I’ll gladly let them have access to this domain.  Anyone can see the source code at http://github.com/haleret/blognomic .

Comments

Josh: he/they

04-04-2010 07:12:41 UTC

Cool.

Kevan: City he/him

04-04-2010 09:52:18 UTC

Hats off to you.

Keba:

04-04-2010 10:25:32 UTC

Hey, cool :)

A git(hub) and Python user? Nice, nice :) (Well, but Google is not really cool :P)

redtara: they/them

04-04-2010 14:06:30 UTC

for

Keba:

04-04-2010 15:55:56 UTC

You forgot the “0” line btw.

Tiberias:

04-04-2010 16:11:50 UTC

Keba: fixed

Klisz:

10-04-2010 16:07:36 UTC

@Keba: What do you have against Google?