Thursday, March 22, 2012

Proposal: Ansible Connections

Vetoed. Failed by Kevan.

Adminned at 23 Mar 2012 07:31:39 UTC

Add to rule 2.7 “The End”

The game ends when the ansible is reconnected

Add the following institution to rule 2.6 “Institutions”

The Communications Headquarters[*]: When a player Influences the Communications Headquarters they may roll a DICE20. If the result is a 1, the ansible is reconnected. This is the only way to reconnect the ansible.

I know, technically an illegal category change, but maybe we could not be nit-picky…



03-22-2012 04:33:24 UTC

From the Ascension Address: “Ground rules (please avoid these so I can avoid vetoes): *Randomness*, actions that don’t sync with the 72 hour direction cycle, anything involving Marco Materazzi.”

Though some will state their disagreement, I totally support the idea of getting and ending condition together, and I’d like to be more than “someone has a lot” or “time has passed” - but I’m afraid I’m not a fan of randomness in this type of situation. I think using an institution to trigger something somehow could be cool though!

What if, if you win the HQ, you can try and guess who will win each institution, and if you’re right, the game ends. Not sure how to theme that, and perhaps you’d have to guess some specific elements to make it difficult enough, but that could be cool/hard to predict exactly.


03-22-2012 04:44:29 UTC



03-22-2012 05:16:04 UTC

Downarrow? what would that mean? southpointingchariot: the idea is it isn’t meant to be random, it is strategic. you would gain councilmen and power but then you would have to hold onto them until you get the 1. However, I do somewhat see what you mean.


03-22-2012 05:19:06 UTC

@Doctor29, While I see how its less random than it could be, I don’t want the fate of the game to be based on a dice roll. But I think we’re moving in the right direction.


03-22-2012 05:22:23 UTC

Alright, I think i’d like to keep this up, but I would love to see your alternative! I agree, I do think that less random would be better.

Josh: HE/HIM

03-22-2012 07:20:24 UTC


Kevan: HE/HIM

03-22-2012 09:18:06 UTC


Soviet Brendon:

03-22-2012 11:12:12 UTC



03-22-2012 11:19:41 UTC



03-22-2012 11:19:51 UTC



03-22-2012 13:46:05 UTC

against “the game” must not end.


03-22-2012 15:16:53 UTC

What would it be then? The dynasty I suppose?

Kevan: HE/HIM

03-22-2012 16:45:38 UTC

It doesn’t make much sense to say “the dynasty ends” and then carrying on playing the dynasty until someone makes a declaration of victory. It just needs to be a random meaningless keyword.


03-22-2012 17:09:35 UTC

against I prefer Kevan’s idea


03-23-2012 03:31:05 UTC



03-23-2012 03:36:06 UTC

against If “the game ends”, that means all of BlogNomic ends.


03-23-2012 14:21:55 UTC