Proposal: Ansible Connections
Vetoed. Failed by Kevan.
Adminned at 23 Mar 2012 07:31:39 UTC
Add to rule 2.7 “The End”
The game ends when the ansible is reconnected
Add the following institution to rule 2.6 “Institutions”
The Communications Headquarters[*]: When a player Influences the Communications Headquarters they may roll a DICE20. If the result is a 1, the ansible is reconnected. This is the only way to reconnect the ansible.
I know, technically an illegal category change, but maybe we could not be nit-picky…
southpointingchariot:
From the Ascension Address: “Ground rules (please avoid these so I can avoid vetoes): *Randomness*, actions that don’t sync with the 72 hour direction cycle, anything involving Marco Materazzi.”
Though some will state their disagreement, I totally support the idea of getting and ending condition together, and I’d like to be more than “someone has a lot” or “time has passed” - but I’m afraid I’m not a fan of randomness in this type of situation. I think using an institution to trigger something somehow could be cool though!
What if, if you win the HQ, you can try and guess who will win each institution, and if you’re right, the game ends. Not sure how to theme that, and perhaps you’d have to guess some specific elements to make it difficult enough, but that could be cool/hard to predict exactly.