Proposal: [Appendix] If you miss a step, the action still happens
Unpopular, 3-5, with an adjusted quorum of 5 based on three Recusant votes. Josh
Adminned at 27 Mar 2025 10:15:33 UTC
Change the Appendix rule “Representations of the Gamestate” to read as follows:
Actions specified by the rules are generally performed by updating the gamestate trackers (such as the wiki) to reflect the results of the action, unless the ruleset specifies a different way to perform them. Performing a tracker update that is clearly intended to be an attempt to take a particular action is considered to be an attempt to perform that action, even if the resulting tracker state is incorrect (perhaps because its state was incorrect before the action was performed). The legality of an action is based on the actual gamestate, not on the tracker (thus, attempting to perform an action succeeds if and only if that action is legal in the actual gamestate). One tracker update may contain one or more alterations, or one alteration may be split over multiple updates, as long as it is clear which actions are being performed.
Performing a legal action updates the gamestate to the state that it would be in after that action is correctly performed in full, even if the Seeker performing the action mistakenly updated the tracker partially or incorrectly – the tracker merely represents the Gamestate tracked there, and is not the same thing. If the state of the tracker ever does not match the gamestate, any Seeker can change the tracker to match the gamestate; this includes reverting the effect on the tracker of an attempted action that failed to change the gamestate due to being illegal, and completing an incomplete action on behalf of the Seeker who performed it (as long as doing so would not require the correcting Seeker to make any decisions on behalf of the original Seeker).
If two or more Seekers disagree about what the correct gamestate is, they are encouraged to try to come to an agreement through discussion rather than repeatedly reverting a tracking page. If the disagreement persists, Seekers are encouraged to use a Call for Judgement to set the disputed portion of the gamestate unambiguously.
The historical fact of the occurrence of a defined game action is itself considered to be gamestate, tracked in the history of whatever resource is used to track the gamestate modified by that action (where possible) or in the wiki page [[Gamestate Modifications]] (if tracking it in the history is not possible).
The primary purpose of this proposal is to resolve an issue we had three dynasties ago – our consensus at the time was that an attempt to perform an action does in fact perform that action even if the tracker is updated incorrectly (either because some steps in the action were accidentally omitted, or because the tracker was wrong beforehand and thus the action updates an incorrect value to another incorrect value), and this proposal updates the Appendix to reflect that consensus. A side effect of this is that if an action is partially performed, the player correcting the tracker no longer has a choice about whether to revert or complete the action – if the action was illegal, you revert the tracker update, if it was legal, you complete it – but this change is beneficial anyway because other actions may have been performed based on the partially completed action (which under the current rules could be retroactively invalidated by choosing to roll the partially completed action back rather than forwards).
The other substantive change made here is to encourage discussion rather than an immediate Call for Judgement when the legality of an action is disputed (this isn’t a change in what’s possible in the rules, but rather a change in what the rules advise). I’ve been experimenting with doing that over this dynasty and the previous dynasty, and it’s generally been very good both in terms of reducing acrimony and in terms of reaching a correct/consensus gamestate (the issue with CFJs is that if they’re the first step after a disputed revert rather than the last, they often end up making the wrong change, either because there was a second mistake in the gamestate that wasn’t immediately noticed, or because CFJs created unilaterally in a hurry often contain wording mistakes and the edit window isn’t always enough to fix them; having some discussion first is usually enough to produce a better CFJ).
I also reworded the rule to be clearer and to avoid duplication (some parts of the rule were previously written twice with different wording), in addition to more clearly stating “if an action changes tracked variables, by default you perform it by updating the tracker” (which has been a core gameplay principle of BlogNomic for ages, but the rules didn’t spell it out very clearly and new players kept missing it).
SingularByte: he/him
I like this in principle, but I feel there’s a bit of a disconnect between the first and second paragraph.
The first paragraph talks about how changing the representation of the gamestate is an “attempt to perform that action”, but the second paragraph talks about “performing a legal action”. The problem is that “legal action” isn’t defined and the first paragraph doesn’t actually do anything to validate that the attempted action is in fact legal.
I think we need a section which actually confirms it. We need to say that if an action is performed on incorrect gamestate, and would have been legal to perform with the same choices were the gamestate correct, then the action is legal and the gamestate becomes what it would have been if the action was performed on the true gamestate.