Proposal: Armoury Omnibus Fix
Timed out and enacted, 4-0. Josh
Adminned at 21 Dec 2020 12:30:13 UTC
If the proposal “Reforged” failed, this proposal does nothing.
In the rule “Pilots and Shells”, change the text
A Outfitting or Jockeying Pilot has the following tracked information: a Shell Type (whether Archetype or Subtype), amounts of Power, Attack and Defence (which are all non-negative integer or “-”), and an Arsenal, all of which are “-” by default.
to
A Outfitting or Jockeying Pilot has the following tracked information: a Shell Type (whether Archetype or Subtype), amounts of Power, Attack and Defence (which are all non-negative integer or “-”), all of which are “-” by default. A Shell Type of “-” means the Pilot lacks a Shell. Each Pilot has an Arsenal, which is a list of Arms, or “-” to indicate empty Arsenal.
In the same rule, change
They must then set their Power, Attack and Defence to the default value for their selected Shell.
to
They must then empty their Arsenal and then set their Power, Attack and Defence to the default value for their selected Shell.
.
In the same rule, remove the text
, which is comprised of a list of Arms
In the same rule, change
must set their Shell Type, Power, Attack, Defence and Arsenal to “-” and their status to Recovering
to
must set their Shell Type, Power, Attack, and Defence to “-” and their status to Recovering
.
In the rule “Armoury”, change
Pilots with this Arm gain 10 power
to
Jockeying Pilots with this Arm gain 10 power
.
In the rule “Learning and Development”, change
spend the cost in Experience of an Arm that they had in their most recent Arsenal to gain it as a Meme
to
spend the cost in Experience of an Arm in their Arsenal to gain it as a Meme
.
If any Pilots have selected an Arsenal and later selected a new Shell, remove their Arsenal and reset their stats to the default for their Shell.
All the bug fixes I identified for “Reforged”,
Comments
Josh: he/they
The fix around arsenals not clearing until a new shell is chosen is weird - why are you doing it that way around? I’m not against it but it makes little narrative sense (why would a shell be destroyed but the disembodied consciousness piloting it still keep its gear?) and doesn’t seem to make much mechanical difference.
Bucky:
It’s around while Recovering so that the disembodied consciousness can still learn memes from the ghost of the equipment, as opposed to from an empty list if it were cleared.
It’s cleared when gaining a Shell to prevent any shenanigans from carrying over a former Arsenal.
These are, in principle, separate concerns.
Josh: he/they
I don’t think that the ruleset referring to past gamestates is a problem (just because a field is blanked, doesn’t mean its past isn’t auditable or referenceable) - the Arsenal getting blanked isn’t in question, I just query the “when”.
Not enough of an issue to prevent me voting for, which I will do once the editing window is closed. Just odd.
Bucky:
Referencing past gamestates isn’t a problem in general, but as written in Reforged, the Arsenal would be emptied immediately before it stopped being gamestate. Which would mean that the “most recent Arsenal” is empty.
Josh: he/they
Coderblaze:
Darknight: he/him