Friday, December 18, 2020

Proposal: Armoury Omnibus Fix

Timed out and enacted, 4-0. Josh

Adminned at 21 Dec 2020 12:30:13 UTC

If the proposal “Reforged” failed, this proposal does nothing.

In the rule “Pilots and Shells”, change the text

A Outfitting or Jockeying Pilot has the following tracked information: a Shell Type (whether Archetype or Subtype), amounts of Power, Attack and Defence (which are all non-negative integer or “-”), and an Arsenal, all of which are “-” by default.

to

A Outfitting or Jockeying Pilot has the following tracked information: a Shell Type (whether Archetype or Subtype), amounts of Power, Attack and Defence (which are all non-negative integer or “-”), all of which are “-” by default. A Shell Type of “-” means the Pilot lacks a Shell. Each Pilot has an Arsenal, which is a list of Arms, or “-” to indicate empty Arsenal.

In the same rule, change

They must then set their Power, Attack and Defence to the default value for their selected Shell.

to

They must then empty their Arsenal and then set their Power, Attack and Defence to the default value for their selected Shell.

.

In the same rule, remove the text

, which is comprised of a list of Arms

In the same rule, change

must set their Shell Type, Power, Attack, Defence and Arsenal to “-” and their status to Recovering

to

must set their Shell Type, Power, Attack, and Defence to “-” and their status to Recovering

.

In the rule “Armoury”, change

Pilots with this Arm gain 10 power

to

Jockeying Pilots with this Arm gain 10 power

.

In the rule “Learning and Development”, change

spend the cost in Experience of an Arm that they had in their most recent Arsenal to gain it as a Meme

to

spend the cost in Experience of an Arm in their Arsenal to gain it as a Meme

.

If any Pilots have selected an Arsenal and later selected a new Shell, remove their Arsenal and reset their stats to the default for their Shell.

All the bug fixes I identified for “Reforged”,

Comments

Josh: Observer he/they

18-12-2020 22:58:21 UTC

The fix around arsenals not clearing until a new shell is chosen is weird - why are you doing it that way around? I’m not against it but it makes little narrative sense (why would a shell be destroyed but the disembodied consciousness piloting it still keep its gear?) and doesn’t seem to make much mechanical difference.

Bucky:

18-12-2020 23:08:55 UTC

It’s around while Recovering so that the disembodied consciousness can still learn memes from the ghost of the equipment, as opposed to from an empty list if it were cleared.

It’s cleared when gaining a Shell to prevent any shenanigans from carrying over a former Arsenal.

These are, in principle, separate concerns.

Josh: Observer he/they

18-12-2020 23:18:17 UTC

I don’t think that the ruleset referring to past gamestates is a problem (just because a field is blanked, doesn’t mean its past isn’t auditable or referenceable) - the Arsenal getting blanked isn’t in question, I just query the “when”.

Not enough of an issue to prevent me voting for, which I will do once the editing window is closed. Just odd.

Bucky:

18-12-2020 23:27:52 UTC

Referencing past gamestates isn’t a problem in general, but as written in Reforged, the Arsenal would be emptied immediately before it stopped being gamestate. Which would mean that the “most recent Arsenal” is empty.

Josh: Observer he/they

19-12-2020 07:31:14 UTC

for

Coderblaze:

19-12-2020 14:34:36 UTC

for

Darknight: he/him

19-12-2020 22:47:12 UTC

for