Proposal: As Far as I Could Throw It
Self-killed and failed by Kevan.
Adminned at 06 Feb 2015 22:59:04 UTC
Repeal the rule “Trust”.
Remove every sentence from the dynastic rules which uses the word “Trust” or “Examine”.
Enact a new rule, “Triumph”:-
If at least two Crewmembers are Disabled, and all Androids are Disabled, then the Humans are Triumphant. If at least two Crewmembers are Disabled, and all Humans are Disabled, then the Androids are Triumphant. If both groups would be Triumphant at the same time, then neither is Triumphant.
It’s niggling me that our Trust metaphor doesn’t make enough sense - whose Trust is it? If it’s how much the whole crew trust a player (or how much the player trusts the rest of the crew), then there’s cognitive dissonance when it doesn’t match the players’ actual attitudes - we’ve had two Trials and some heated disagreements, but aside from a minor doctor examination everybody is at the default 5 Trust mark. If it’s the trust of the Computer or the crew’s distant employers, then why does the least trusted Human win?
Broken metaphors feel like they can be a quietly corrosive influence in Nomic, because if players don’t have a good grasp of what a mechanic really means, it gets stretched in different and potentially contradictory directions, and can lead to unsatisfying not-really-scams where someone receives an unintuitive reward or penalty which doesn’t match the story that players expect to see played out.
I’m struggling to think of a neat concept that captures the vague sense of the mechanic (it’s maybe something about the player’s personal job satisfaction?) yet still works with “lowest Human value wins”. Renaming it and switching to “highest Human value wins” just makes it a reward for Humans doing the stuff they’re supposed to do anyway, so I’m boldly suggesting a repeal, keeping just an unwired placeholder team-win mechanic for now.
Josh: Imperator he/they