Saturday, February 16, 2019

Proposal: As fun as punching monsters is…

Times out, 2-2. Failed by pokes.

Adminned at 18 Feb 2019 11:19:06 UTC

Amend “Items” by adding the following paragraph:

Items with an “Attack Power” attribute are considered weapons.

Amend “Hunting” by

  1. creating a new bullet point after the one beginning “Choosing one Monster” with the following:
    Optionally choose a weapon to use.
  2. appending to the bullet point beginning “Generate a random number” the following sentence:
    Establish this as the strength.
  3. creating a new bullet point after that one with the following:
    Increase the strength by the weapon’s Attack Power, if specified.
  4. replacing the text “If the generated number” with:
    If the strength

Add to the marketplace:

=== Bone Club ===

‘‘A weapon-smith can carve a club out of bone. Even though they’re incredibly heavy, they really pack a punch.’‘

* Trades:
** 1 Monster Bone + 5 coins → 1 Bone Club

Under the “Coins” and “Monster Bones” items’ list of trades, add the following:

1 Monster Bone + 5 coins → 1 Bone Club

I had to worm around the current two proposals’ effects to get this one to work as I intended, but oh well.

Comments

Zaphod:

16-02-2019 07:56:09 UTC

against
Unless I’m missing something, an Adventurer could choose a weapon to use even if it wasn’t in their inventory, and Bone Clubs have no Attack Power.

pokes:

16-02-2019 12:47:54 UTC

These issues can be fixed & I don’t have a strong opinion on fix vs. resubmit: imperial

Allo:

18-02-2019 00:02:41 UTC

against