Proposal: As fun as punching monsters is…
Times out, 2-2. Failed by pokes.
Adminned at 18 Feb 2019 11:19:06 UTC
Amend “Items” by adding the following paragraph:
Items with an “Attack Power” attribute are considered weapons.
Amend “Hunting” by
- creating a new bullet point after the one beginning “Choosing one Monster” with the following:
Optionally choose a weapon to use.
- appending to the bullet point beginning “Generate a random number” the following sentence:
Establish this as the strength.
- creating a new bullet point after that one with the following:
Increase the strength by the weapon’s Attack Power, if specified.
- replacing the text “If the generated number” with:
If the strength
Add to the marketplace:
=== Bone Club ===
‘‘A weapon-smith can carve a club out of bone. Even though they’re incredibly heavy, they really pack a punch.’‘
* Trades:
** 1 Monster Bone + 5 coins → 1 Bone Club
Under the “Coins” and “Monster Bones” items’ list of trades, add the following:
1 Monster Bone + 5 coins → 1 Bone Club
I had to worm around the current two proposals’ effects to get this one to work as I intended, but oh well.
Zaphod:
Unless I’m missing something, an Adventurer could choose a weapon to use even if it wasn’t in their inventory, and Bone Clubs have no Attack Power.