Thursday, May 24, 2018

Proposal: Asynchronus Hunts

reached quorum 5 FOR 0 AGAINST 1 unresolved DEFERENTIAL

Adminned at 26 May 2018 02:38:31 UTC

in the subrule “Encounters”:

Change:

If all available turns for the Hunt has been used up, but the Danger of the Encounter’s Fast-Fish is above 0, then the Hunt is Defeated: they each lose Health equal to the Fast-Fish’s Danger. If this would attempt to set it to a value below 0, it sets it to 0 instead. Immediately after those losses of Health, the Encounter ends.

To:

A hunt that has not ended within 48 hours of its posting time ends at that time. If a hunt ends in this manner and its fast-fish is angry and has a danger greater than 0, each Sailor in that Hunt loses Health equal to the Fast Fish’s danger.

Change:

Each Sailor can only have one Turn per Encounter, and an Encounter’s Leader must decide the order for these Turns before Turns can be taken on that Encounter.

To:

Each Sailor may only take one Encounter Action per Encounter, except that an Encounter’s Leader may take the Flee action if valid at any time.

Remove:

but only during their Turn on that Encounter

And:

Skip Turn [0 Maneuver Energy]

Turns really don’t play well with the blognomic format.

Comments

Corona:

05-24-2018 14:30:10 UTC

for

Kevan: HE/HIM

05-24-2018 15:00:54 UTC

imperial

card:

05-24-2018 15:51:15 UTC

for although the time limit may need extending, we’ll see

Jumble:

05-25-2018 01:54:54 UTC

for

Brendan: HE/HIM

05-25-2018 14:58:38 UTC

for