Call for Judgment: Atomic Actions 2: Reloaded
Timed out 2-1. Enacted by card.
Adminned at 23 May 2017 17:52:21 UTC
Change “Atomic Actions” to
When a Manager performs an Atomic Action, they must complete all its steps; they must complete them in order; and they may not take any other action defined in the Ruleset until all such steps are complete. In addition, the Manager performing an Atomic Action performs its steps as quickly as they are able.
If one or more steps of an Atomic Action were done incorrectly, the Manager must redo the Atomic Action. In redoing an Atomic Action, the Manager uses any legal steps that were already completed in the illegal Atomic Action and only redoes the illegal ones.
For instance if an Atomic Action consists of rolling a die in the GNDT and then doing steps based upon it’s result the Manager would have to reroll the die if they rolled the wrong one if the first place and any steps that depended upon the result of that die; however if all they did was take an illegal action later on, the die is still used in the redone action.
If the Atomic Action was illegal due to a die that was wrong in the GNDT (for example, rolling a 1 on a DICE6 gives that Manager a point and the rest do nothing and the Manager rolls a DICE5 in the first one) and in redoing the Atomic Action they get the same effect as before (i.e. rolling an incorrect die and getting result X but then rolling the correct die and still getting result X) then the steps that depended upon that result are valid and don’t need to be redone. Steps that depend upon multipul dice which were done incorrectly must have each incorrect die have the same effect to be considered valid.
For the purposes of determining the ordering or legality of game actions the time of an Atomic Action shall be the time that it is completed. For Atomic Actions that are redone, the time of completion is the last redone step.
In the example, Manager Bob does Atomic Action X, which involves rolling a DICE6 and on a 1 they get a point. Bob mistakenly rolls a DICE5 and gets a 1 and does the rest of the Atomic Action depending upon that point. When Bob has to redo the atomic action, in the 1 to 30 chance that they roll 1 on both dice, then Bob doesn’t have to redo steps that depended upon only that point, saving paper work and time that at that point isn’t necessary to do since what Bob was going to do was already written down.
Oracular rufio:
This looks fine, but, you know, I don’t get why we need atomic actions at all. Maybe we should just repeal the rule.