Proposal: Bad Days, Sunshine, and Time
Timed out and Failed 6-2. Failed by Chivalrybean
Adminned at 13 Jan 2008 09:49:55 UTC
Change the first part of the rule entitled “Gunslinging” which currently says:
Each Player has Quick Draw statistic (which term may be abbreviated as “QD”), which is an integer determined as follows: (DICEROLL minus the number of Drinks that the Player has drunk within the past 48 hours). DICEROLL is DICE5, and is rolled exactly once the first time that the Player participates in a Shootout (which means that the Quick Draw statistic of a given Player cannot be determined until the Player is about to participate in his first Shootout, but the base value of his Quick Draw would then become fixed).
to instead read:
Each Player has a Quick Draw statistic (which term may be abbreviated as “QD”), which is an integer determined as follows: (DICEROLL minus the number of Drinks that the Player has drunk within the past 48 hours). DICEROLL is DICE5, and is rolled every time a player participates in a Shootout.
I figured this would be a good change that would allow people to have more leeway to account for good days, bad days, and plain dumb luck. Under the old rule, if a person got a Diceroll of 1, they’d be SOL for the rest of the dynasty (not counting any special effects we might come up with later, of course). This gives everyone just as good a chance of getting lucky as getting filled full of lead.
aaronwinborn:
we could add some kind of experience to the mix later too.