Friday, January 11, 2008

Proposal: Bad Days, Sunshine, and Time

Timed out and Failed 6-2. Failed by Chivalrybean

Adminned at 13 Jan 2008 09:49:55 UTC

Change the first part of the rule entitled “Gunslinging” which currently says:

Each Player has Quick Draw statistic (which term may be abbreviated as “QD”), which is an integer determined as follows: (DICEROLL minus the number of Drinks that the Player has drunk within the past 48 hours). DICEROLL is DICE5, and is rolled exactly once the first time that the Player participates in a Shootout (which means that the Quick Draw statistic of a given Player cannot be determined until the Player is about to participate in his first Shootout, but the base value of his Quick Draw would then become fixed).

to instead read:

Each Player has a Quick Draw statistic (which term may be abbreviated as “QD”), which is an integer determined as follows: (DICEROLL minus the number of Drinks that the Player has drunk within the past 48 hours). DICEROLL is DICE5, and is rolled every time a player participates in a Shootout.

I figured this would be a good change that would allow people to have more leeway to account for good days, bad days, and plain dumb luck.  Under the old rule, if a person got a Diceroll of 1, they’d be SOL for the rest of the dynasty (not counting any special effects we might come up with later, of course).  This gives everyone just as good a chance of getting lucky as getting filled full of lead.

Comments

aaronwinborn:

11-01-2008 19:28:01 UTC

for we could add some kind of experience to the mix later too.

Amnistar: he/him

11-01-2008 20:08:24 UTC

for

spikebrennan:

11-01-2008 20:28:54 UTC

against
because being stuck with a good or a bad quickdraw statistic is exactly what I intended when I made the proposal in the first place—in the old west, people who quick on the draw became famous for it, and other people would have to make awareness of that skill part of their calculus when determining whether to cross them.

I think that the rule is fair as written because there’s still a possibility that a person with a lower QuickDraw statistic can win a gunfight if the coin flips go his way.

Also see my upcoming “Whiskey” proposal.

Yoda:

11-01-2008 21:16:45 UTC

against I think Spike has a good point.

Chivalrybean:

11-01-2008 21:17:00 UTC

against

A way to train, or a temp boost somehow might be good.

aaronwinborn:

11-01-2008 22:28:35 UTC

COV against

Jack:

11-01-2008 23:06:59 UTC

against

Darknight: he/him

12-01-2008 05:01:27 UTC

against