Monday, November 19, 2007

Proposal: Balance for Games Sake

Self-Killed - Failed by Chivalrybean

Adminned at 19 Nov 2007 19:31:28 UTC

Add to the end of this text:

Each Einherjar has a rating from -10 to 10 (only integer values are valid) in each statistic on the list of Einherjar Statistics below.  If an Einherjar’s description on the [[Einherjar]] wiki page omits a value for a particular Einherjar Statistic then it is assumed to be zero.

The following:

The total of all Einherjar’s statistics can be no more than 10, and no less than -10

Comments

Kevan: he/him

19-11-2007 12:49:23 UTC

But how do you count the binary ones?

Amnistar: he/him

19-11-2007 12:58:54 UTC

non-integer values wouldn’t count towards a numeric total?

Kevan: he/him

19-11-2007 14:10:55 UTC

Oh, and it’s on the end of the paragraph, which makes it okay for context.

for

Shadowclaw:

19-11-2007 14:30:15 UTC

for

aaronwinborn:

19-11-2007 14:35:45 UTC

for

Rodney:

19-11-2007 14:49:39 UTC

for

Chivalrybean:

19-11-2007 15:24:20 UTC

for

Hix:

19-11-2007 15:42:35 UTC

One of the reasons that I wanted a bidding mechanic was so that we could have more of a variance in power levels, while still keeping the game balanced, since the more powerful Einherjar will cost more Acorns.  But I suppose it’s good that I know that you want a little less variance. (Abstains)

As long as this Proposal has a chance of passing, everyone should keep the [-10,10] limit in mind when scouting for new Einherjar.

Amnistar: he/him

19-11-2007 17:52:52 UTC

against S.K. to let the Allfather’s method of balance reign.