Friday, June 18, 2021

Proposal: Bard is the Ward

Timed out and failed, 1-4. Josh

Adminned at 20 Jun 2021 18:49:16 UTC

Reword the rule “Sepulchres” as follows

A Vampire Lord may have up to one Sepulchre, which is an explored room. The location of a Vampire Lord’s Sepulchre (if any) is publicly tracked. Each Sepulchre has a non-negative publicly tracked integer number of Wards, which defaults to 1 and is tracked in the Vampire Lords table and left empty for Vampire Lords who do not possess a Sepulchre. 

When the Crypt Awakens, increase the Influence of each Vampire Lord with a Sepulchre by 1.

Whenever a Room is Pacified, if that room contains a Sepulchre, reduce the number of Wards on that Sepulchre by 1 (to a minimum of 0)

When the Crypt Settles, if a Sepulchre has 0 Wards, then the Sepulchre collapses: that Vampire Lord is set to have no Sepulchre, the room becomes unexplored, and the room loses its name, description and effect.

add the following to Lair Actions

Empowering A Sepulchre is a Power Action with cost 3 plus 2 for each Ward on the Sepulchre of the Vampire Lord carrying out the action. It can only be performed by Vampire Lords who possess a Sepulchre. When performed, the Vampire Lord who performed the action’s Sepulchre gains 1 Ward.

Comments

Josh: he/they

18-06-2021 15:25:23 UTC

Will this result in people spending all of their Puissance on defence and none on developing rooms, or sharpening attacks against each other?

Clucky: he/him

18-06-2021 15:28:38 UTC

Maybe? I could increase the formula for how much it scales, but I think having some level of protection seems like a good thing to have.

Clucky: he/him

18-06-2021 15:30:28 UTC

I made it 3+2x rather than 3+1x

I think thematically, this could result in some vampire lords using all of *their* Puissance on paranoids self defense while recruiting lackies to go on the offensive for them. Which feels thematically appropriate.

Josh: he/they

18-06-2021 15:34:33 UTC

My gut feel is that Vampire Lords will still generate Puissance way faster than Richardo will knock down wards; a Sepulchre with 2 wards is highly unlikely to get knocked over in one run, so this would make Sepulchres very static.

Clucky: he/him

18-06-2021 16:22:13 UTC

Maybe? It costs 5 Puissance to put a second Ward up. That feels a expensive enough.

Ultimately Sepulchre in the current form are very swingy. There isn’t a ton you can do but hope that Richardo doesn’t pay you a visit and basically reset everything for you. This provides some measure of counterplay against the swinginess.

ais523:

18-06-2021 20:33:13 UTC

against I’d prefer to fix this problem by encouraging people to adapt the surrounding rooms; I think this fix is likely to lead to uninteresting gameplay. (Maybe we need a mechanic for adding features to rooms after they’ve been built.)

Clucky: he/him

18-06-2021 23:28:31 UTC

adding features to rooms might make it a bit too easy to simply wall yourself off and force some super expensive devastation plays to counter

lemon: she/her

18-06-2021 23:49:21 UTC

against

Janet: she/her

19-06-2021 02:40:35 UTC

against

Kevan: City he/him

19-06-2021 13:22:52 UTC

against